I was always under the impression that it was supposed to be stupid. That it came from a colossal mad house of desperation with people cobbling things together to fight.
Honestly? It using tracks, retrofitting a TIE cockpit and zero actual upgrades makes this believable! And I mean, there is no way that thing will ever survive. Plus, if we have the super bloated US military budget era designs to think about...
@@sethb3090landspeeder technicals would definitely be more sensible (if your enemy doesn't have speeder jammers). But Imperial design is more about intimidation than about practicality.
Imagine being a New Republic serviceman who transferred from being a pilot to fighting on the ground and feeling happy that you don't have to see the countless identical TIE fighters that you've come to really hate anymore and then you get intel that an Imperial remnant force is approaching your position and when they roll into view it's these
@@Fryingpan-s8j Lore wise Star wars cockpits are made from transparisteel; a make believe "unobtanium" alloy that is equivalent in strength to armor but more costly.
To be fair, the window is just as hard as the hull thus making it durable and a very Keep It Simple Stupid way of countering ECM and poor vehicle visibility We already figured out Transparent aluminum in real life so vehicles in the future might look more like a TIE
My personal favorite is the first redesign as it's basically a tank destroyer with that non-turreted turbolaser. Plus, the new brace on the back opens up a wide degree of customization, allowing it to be easily outfitted for multiple roles. I imagine variants including a portable med bay, cargo, rocket pods [similar to the hailfire droid] and probably much more.
Self propelled infantry support gun. Basically a star wars StuG + APC. Also agree it can be an amazing modular base for infatry support vehicles. Perhaps an uber-cheap option for very remote bases that have to minimize maintenance and supply, and if basically all your ground vehicles and space and atmospheric fighters, all use common components, you have a great infrastructure for outpost expected to las a huge ammount of time without resupply.
Agreed (alongside the AA tank), although I would widen the tank and lift the gun a bit to give it some traversal room. It's still certainly a bit impractical, but getting anything out of the worst tank in a setting that's lacking in decent tanks at the best of times is impressive.
I agree, the first one and maybe the second feel the most "grounded" and are something I could see being actually fielded in the SW universe. Only big thing I would change though is replacing the giant front window with a more armoured version. Canonically "transparisteel" is used for spaceship windows, but it's still always shown as less durable than actual metal plating. You could still keep the support struts from the cockpit window to kind of preserve the TIE look, just make it a solid metal front with a much smaller viewport.
I love these little bastards for their 1945 Germany aesthetic. suddenly the Empire is on the back foot, they’ve lost many of the ISDs they’d need to support these TIEs they’d otherwise be churning through and now they need to hold off ground invasions- boom! TIE tank. is it a good design? no. is it desperate as hell and the last gasp of a dying empire? heck yeah
@@oscaranderson5719I don’t really think it fits at all for the lore for the empire to be like that, or at least not in new lore. The fall of the Empire is more like the collapse of the Soviet Union. Not a large scale conventional war that eats up tanks and vehicles like WW2, more like a long irregular conflict that ended in a massive diplomatic uprising and the collapse of the Empire (mostly) peacefully compared to the fall of the funni mustache Germans. When the USSR fell, the subsequent Russian Federation used extremely advanced tanks like T-80s and late model T-72d and T-64s in Chechenya, because they had so many leftover. They didn’t start making T-55s or T-34s again, it was the crews of the vehicles who were poorly trained due to economic crisis. So realistically, based off the empires situation and the fact they really didn’t sacrifice very many vehicles in a large war, I think they would more likely have a lot of very advanced and expensive vehicles crewed by whoever they have left or who they can find. I think the biggest bottleneck would be manpower rather than equipment.
@@SethLunchquest It might work in Star Wars decently if gun stabilizers aren't great. That's really what defeated it. At the time it could acquire and engage targets in the move just as quickly as turreted tanks. It's tracks were unusually short to make it turn quicker but sacrificed some terrain going ability. So though it resembles casemate tank destroyers it was used as a tank. Though slow to turn when stationary it could do something similar to your very angry caterpillar with it's unusual suspension. I believe Korea has a turreted tank that can do similar today. Have to say great designs. Weird but keep the Star Wars aesthetic. And the legs on head one had me laughing.
that one is damned solid design. to make it more starwarsy, we need to replace it's treads with the offset panels with smaller versions of the original tanks, but have the pylons attach at the top rathe rather than the middle to maintain the turrets ability to track to the sides
When we make it a repulsor, we can lean a bit more into the ties traditonal enlongated hexagon for the base. Lean the tie ball a bit towards the back so there is a clear seperation of what is front and back, and voilar... We revinvented the Rebel T2B with a imperial coat of paint!
I was just about to comment that a repulsor life setup could actually make a very neat vehicle. it could also have deployable stabilizing legs as well as more/longer weapons to really emphasize it's role as an air defense platform.
I love how the wheel Tie has an actual Tie silhouette. Imagine being a rebel soldier, fighting in a trench for some reason. The ground starts to shake, and you see the shadow of the infamous Tie Fighter fall over you. You glance over expecting to see a Starfighter, and instead are greeted with the sight of this giant wheeled vehicle leap over your trench, sending a flurry of blaster fire at other squads, and squashing one of your comrades in arms when it lands on the other side. That is traumatic in a way that suits Star Wars perfectly. You cooked so much more than you had any right to.
My favorite is the wheely-tie tank. Another advantage is that it repurposes the body of a tie fighter with minimal modifications, allowing a standardized control/weapons platform to be used in a new role (just detach pylons, add treads, give motivating imperial speech and watch your units become scrap metal). That makes a lot of sense for the tie tank concept as the more the hull changes the more the question arises "why not build an original dedicated tank?" Answer: you can build a hell of a lot more of these and dump them under an enemy's air defenses. Imperial tie-swarm doctrine, bludgeoning its way past a problem that fighters can't solve themselves. The improvised AA capacity is also likely to please some daft admiral out there obsessed with winning air superiority by any means. I also really dig the first design as an infantry-supported tank destroyer (very fun concept for Star Wars), but if we're being sensible I'd add armor plates over the cockpit glass (giving the pilot only narrow slits to look out of. +1 for survivability and +1 for intimidation factor even if -5 for perception).
Minimum alterations to the design for maximum efficiency. I would prefer it having 2 platforms, 1 platform and a smaller turret or two turrets depending on current needs over big fixed gun.
With that wheel/disc tread one, you could add some hanging troop baskets for maybe 6 troopers on the pylons between said cockpit and disc treads. Now I need to add that you can also put some troop seats on the disc too for a little more troop/supplies. All baskets would rotate and with weight would stay level to the ground, though the poor troops will be swinging a lot. XD
Yeah at one point it was intentionally Hailfire-shaped, with the treads canted out and the cockpit slung low, but then I decided to go with a traditional TIE fighter shape because it was more silly
@@SethLunchquestHonestly a TIE Hailfire (complete with rocket pods) is probably the only way to make the otherwise horrible idea of trying to put a TIE fighter cockpit into a tank actually work. The Walkers just look like even sillier AT-PTs and Fractal sponge already redesigned those in such a way to make them work (the AT-PT) So yeah the canted treads, lower or normal height cockpit is fine, but it needs to basically be a "Hailfire with a TIE Fighter skin" so if you had it in say, a battlefront 2 2005 mod it would have the same statline and play in exactly the same way.
@@moffxanatos6376 something to keep in mind is that the TIE "ball" is actually pretty big. A TIE Hailfire would be about twice the size of the droid version.
@@SethLunchquest Actually I take that back, using Star Wars Design Alliance's M20 scale and converting a Hailfire to that scale, the TIE Ball is about 2.4 meters in diameter (48 pixels using the standard SWDA TIE scaling), while the Hailfire's central pod is about 2.55 meters from top to bottom not counting missiles and the underslung blaster, both are around the same size. a simple cut/paste of the tie cockpit over the hailfire main pod fits so comfortably you'd almost think it was intended. You could easily add the hailfires weapons to the TIE cockpit and put the hailfire wheels to connect where the TIE Pylons do and it fits perfectly.
Design 1 looks like a Tank Destroyer like those in WWII, low armor, but high firepower Design 2 looks like a self propelled artillery role, low armor, but heavy gun for indirect fire support options Wonderful work! Much more realistic Now we need a Star Wars movie with an Imperial Proving ground to see all the odd prototypes in use
I’m a big fan of the first design. It’s like a mix between an M113 and a WW2 British infantry tank. Very utilitarian and looks easily convertible for other jobs. Swap the turbo for a second platform and you get a neat Tie truck or a couple more chairs and something to cover the passengers to get a decent infantry transport. Add a probe droid mount and some missile pods or the telescoping laser from the SPMA-T and you have an artillery platform. A pair of Tie cockpits or even a pair of old LAAT bubble turrets, turn them upward, and you’ve got an AA vehicle that can multitask. Mobile shield gen, sensors, comms, artillery, AA, logistics, infantry transport, you could do a little bit of everything with this thing.
I'd say more like a combo of the British Universal carrier for its open top ifv look. And a 3 inch gun carrier. (Churchill tank destroyer) Add a second gunner with a dlt-19. And give the last guy a missle launcher. The Tie assault gun could be an absolute jack of all trades.😅
The second and third Tie designs are truly impressive and seem to blend seamlessly into the Star Wars universe. The fifth one resembles an Imperial adaptation of the CIS Hellfire Droid. What stands out most in the video are the satisfying explosions and the fluid animations.
Also, the Angry Caterpillar is BRILLIANT. When the body raises, I noticed the lower half of the windshield is covered. That would give the pilot much needed protection. Well done! Keep it up! All of your designs are great.
Kugelblitz tie is not something I thought I needed until this moment. Still as is reflected by the rest of the comments, the first two as essentially being a command and standard variant of the century and the best redesigns in the video is my thoughts on this experiment.
@@SethLunchquest what about a version that’s uses the TX-225 seen in rouge one. It reminds me of a Stug and that it based of the panzer IV. Think it be a good way to add more SW flavor to that design.
The two first redesigns you did that remained within the confines of the original Tie Tank frame honestly works really well to get rid of how flimsy it looks. I would classify those as Light for the version with infantry/cannon loadout and Heavy with the extended main hull and center turret
The Tarkin Doctrine is all about intimidating the enemy with the overwhelming presence of Imperial vehicles. The Lunchquest Doctrine is all about making the enemy laugh so hard they can't fight back with those AT-STs (AT-STIEs?). But seriously, this was such a cool design exploration. I love how well the first approach, with the fixed cannon, works, it really feels hefty and like the kind of thing we could see from the Empire. Mounting the turret behind the cockpit I think did the best job with being both a tank and a TIE fighter. The swivel cockpit is a little too Earth-like, like you said, but I think it wouldn't take much to make it fit. The one on the giant circular treads 1000% feels like a background design for a playset or Star Wars game that people would eventually remember fondly and force back into cannon. The compact assault vehicle looks a little silly (I think because of how skinny it is), but I think it's a cool idea; a small squad would be devastating. The TIE walkers are just good old fun, and I love you admitting that the last one is just fast with nothing else really going for it. These were some great designs; you've got me inspired.
I honestly love the first redesign. Its janky and dumb but theres something about the open platform for troopers to shoot from and the giant clunky gun that makes it feel right for star wars.
Right, so, for the "earth based" tie tank, while the design itself is definitely good, it does lack the star wars image to. But, if you wanted to fix it, I suggest using the tie interceptor or bomber "wings" for the tracks. While the tracks would be bigger, you could then move the ball cockpit/turret up, making it look something like a tie brute of sorts. This is just an idea of course, and frankly what you have show already is pretty damn amazing.
I had the lego set, and even that improved the design in some ways not shown in the official guide to vehicles; first, the connection to the cockpit to the tread wells were hinged so it would move across terrain like the Scorpion tank from Halo does and could aim its blasters up and down instead of just straight ahead. Second, it had hidden missile racks embedded in the tread wells. I think combining your circular treaded design with some missile racks and making what is essentially an Imperial piloted version of the hailfire droid would be pretty cool.
the firstwo redesigns are my favs. that first one's a solid command vehicle variant, but it should've had modular weapons and combine it with the second design so the base tank is a troop platform with two fwd static blasters, but the modularity allows; single light turbolaser on the back, twin missile/torp battery on the platforms, 2 quad lasers on the platforms, 2 front, 2 rear facing ewebs for IFV functionality, just keep going. one design flaw for the light turbo turret version: the barrel can block the hatch and I think the turret ON the ball would look better. with two hatches on either side on the middle portion. if the hatch IS placed on the front (potentially under a barrel) it should be a bivalve or rear sliding. this vid was fantastic. i didn't think this was worth trying to save
I gotta admit the little mobile security tower turret has potential I can easily see it being used to hold city checkpoints or far out installations or dig sites as a cheap as balls security solution. A pennypinching Admiral would probably love it. The little walker modification has potential as well considering I read that tie factories could produce as many as 1000 of those pods a day it would make sense to stick it in whatever situation you can.
The cockpit with legs on the side feels like something someone with either too much money or too much access to a scrap yard would make I love it Its skrunkly
so your first itteration made it a Tank Hunter, your second one we get a light tank armed with a battle ship cannon, the Very angry caterpillar ends up being a Tankette, then you just get wired LOVE IT!
I imagine some head of department showing of these designs to other higher ups pointing at one of the crazier designs and being like “And as you can see here, the designer was either high of death sticks or going insane”
I think a mix of the First and Second would look great, Move the cockpit to the right (a la Tie bomber), But the Turret gun in the center back, keep the crew to the right side, and BAM you have a killer attack vehicle with Troops and a pretty beefy laser.
I actually played with a TIE Bomber version (put the laser in the bomb pod), but I hadn't considered just offsetting the regular TIE ball. In the end I felt like the TIE Bomber version just looked too bulky, more like a cargo transport than a war machine.
@@SethLunchquest Hey I know this is kinda late, but how about making a video with a theme about "General Veers's proposals". The base idea is after his injury during the battle of Hoth (in Canon) he proposed to Kuat to create a better version of AT-AT that has better protection and fewer vulnerable spots, followed by his idea of making improvements for AT-ST / other ground assault ideas.
So we have a self propelled field gun, a proper TIE based light tank, german interwar tank, hailfire but downgrade, goofy ah hah tank, TIE/AT-ST field mod, and baby zombie with gun. Of those the open top field gun style does feel the most Star Wars, and I could totally see an imperial remnant faction swapping out a damaged AT-ST cockpit for a retrofitted TIE cockpit.
I like the runner models. It gives the vehicles a feel of being desperately slapped together by Imperials from whatever available on the battlefield, instead being created by a mad engineer or devious businessman. You got legs from a destroyed ATST and a cockpit from a downed TIE fighter slapped and overcharged, with a quad turboblaster and heat dissipators, you get a TIE Runner, which is fast and good at firepower. Other armored vehicles will probably have armored blinds slapped on the cockpit, when they have to be lasersponges.
8:25 Imagine yourself, in a trench, seeing this thing coming towards you through binoculars. You don't know whether to die laughing, or prepare to fight...
I'm picturing it as a direct successor to the at-rt. Small, fast, agile, got hops and literally has the lasers of a tie fighter. This thing if done right could be hella effective as a mini scout walker
Personally, I like the first and second iterations--especially the first. It sort of gives me vibes of a "half track" transport from WW2 when I look at it-it can fight, but can also transport a squad of troopers who perform double duty of defense.
Your hoverboard of doom reminds me a lot of a hellfire droid from Attack of the Clones. slating the wheels and adding missiles would make it look sick.
These all really make me think of weird stuff that the imperial remnant would make i love them That being said I'm going to give them all names. 1st redesign: Century tank heavy assault. Overhauled version of the century tank for difficult worlds to subdue deployed for planets where walkers would be ineffective. 2nd redesign: Tie Breaker. Single manned Tank deployed to take out enemy armor and turret implements 3rd redesign: Tie harasser. Made for urban combat, designed to dart in and around city streets and tight corridors to fight against guerrillas 4th redesign: Tie Wheeler. Using data from the Cis Hailfire droid in creating a manned attack craft for fighting in desert environments. 5th redesign: Tie recon: a small Nimble tank designed for resonance. 6th redesign(not really): TTST. A field modification to an ATST of simply mounting the main hull of a Tie fighter on the leg unit of an ATST. 7th redesign(still not): Tie Sprinter: A cheaper method of giving a Tie hull legs through mounting ATST legs directly to the hull with this modification dubbed the "Tie Sprinter" the walker can reach speeds comparable to most speeder bikes, the only drawbacks are loss of turning speed and stability if trying to take turns to quickly.
the first one with the APC invokes the british Bren carrier, so we're off to a decent start already, it says "we have a surplus of turbolaser cannons and we're bringing everything that has automobilityy to bring them to the front and start blasting." respectable attitude. Now the TIE Bigwheel, that looks like the best thing you can do if you're stuck with some no longer manufactured hailfire droids and a surplus of TIE bodies. a suitably skilled pilot can render support fire (starfighter grade blasters pick apart most non-tank ground defenses for a reason) AA help, and if he is using the speed boosting capacities (and the probably not removed repulsor that TIEs use to render gunship support) he probably has the most agile heavy weapons platform on the ground. Tie Caterpillar: the little monster finds you blinds you explodes two of your tanks and your infantry has the "evil eye of the empire" blasting them. TIE walker: TIE is all about fast and blast, so i can see a small horde of these just hauling through the first trenchline, and picking apart Rebel AA emplacements, ammo stacks and fuel stores.
Literally the first redesign with the stormtrooper squad. BUT NOT WITH A TIE COCKPIT. But an AT-ST chassis instead, so the pilot isn't a bold circled target with anything as small as a blaster rifle. "Captain, why isn't the driver moving us out?" "Well you see... about that...." *gestures over the front to window.* [There's a still smoking cauterized hole in the windshield where a bolt passed through, the pilot's helmet slumped forward against the controls just barely visible from this angle].
Redesigns 1 and 2 are both really solid designs, i could see them actually being a thing in the setting while both being far more practical than the original design. You're right that Redesign 1 isn't really a tank, but it would make for a solid Assault Gun, similar to the German Stug III of WW2 fame. The Angry Caterpillar does look a bit silly when on the move, but that cherry picker like deployed mode is really clever, i could see that design being a real menace when deployed behind some cover with just the ball turret peaking over the top.
1:46 It's like the opposite of the problem of Soviet tanks, instead of having NO Gun Depression... It has no Elevation and it is also blocked by the terrain about... 80% of the time if we're being VERY generous? Yeah let's go with that.
That last tie walker gets terrifying if you start making it sprint like a Battletech/MechWarrior Owen. These things sprinting at you at 130 kmh would be terrifying.
When a Tie Fighter and a ditch digger love each other very much... Favorite one was the ball turret sidetrack. Maybe as a hover vehicle with half panels froma Tie Interceptor on the side it'd look more Star Wars
The century tank by default looks like someone found a partially intact tie fighter and slapped some treads on it. The redesign looks like someone found that and had some more engineering experience.
5:38 Because they are perfectly circular, they don't need to be tank treads. They can be wheels made in one big, ring-shaped piece each. Fewer points of failure. I presume there is some device to manipulate gravity, so that the rotation dives the wheels to move, rather than the cockpit.
About 15 years ago at the primary school's playground my best friend and I would imagine star wars episode 7 and play pretend the scenarios. One of them involved a TIE factory that produced AT-ST with TIE bubble-turret. I'm shocked to see a 3D design of one of my finest childhood piece of imagination. Cheers !
Can I make a suggestion? Could you take the little ball turret design and draw some inspiration from the Rebel T2B Repulsor Tank? I think with some of the imperial angular design it could fit quite reasonably.
I love the idea of the trooper supported one, make a small unit of 3, the first, the second, and one with the same base, but give it an AA turret to protect the group from airspeeders and boom, a okay functioning mass production unit
Oh this is incredible. Please make more of whatever this brand of content is because I absolutely adore it. Also the Tie ball turret one looks like an actual AA tank that could exist, it's a surprisingly grounded and very well done!
Hubris curve on this is great to see. I think my favorite might be that first one; asymmetrical designs don't always do it for me but I like it here. Love the incorporation of the probe droid as well and was pleasantly surprised by the caterpillar's assault mode. Great work!
I'd like to imagine that this was made as one of those "Aircraft company designs a tank based on spare parts and then lobbies for it to be made because it's 'cheaper' despite it being a load of shit" type deal
I feel like the storm trooper accompaniment one 2:18 would be the best in canon. Since we already have a proper tank in “rogue one” it wouldn’t make sense to have a giant turret for the tie crawler. In my mind, the Tie crawler should be used when a large tank is not mobile enough, like for a scout mission. Ex. 10 stormtroopers are stationed on a remote outpost. Each day five of them drive around the perimeter with the design at 2:18.
Props for the compact assault tank being so considerate of actual conditions and being absolutely feature-packed. I also love the added detail that the maglev support structure acts as an armored shield for the cockpit and it's more stationary configuration as it would be taking on more direct fire, likely from infantry and thus likely From Below. The only thing I could see adapting would be nestling the chassis between the treads, which would bring it more akin to the original design while using the Treads as cover. This would further lower the profile of the tank, something it's raised configuration isn't concerned with
Dude, these animations and models are so pretty! They add so much life to what would normally be a topic without much. The Cinematography is just *mwah* perfecto as well. You know how to angle a shot well. I love all the designs, they feel like they could all belong together in a tank division, or at least same mobile task force, like they're all from one imperial garrison that took hold of a Tie Factory after the collapse of the empire and they just had to make due with existing equipment. And then they did, so this is what is being pumped outta the factory after they stablized. Maybe the Tie-model's even become significant to the old empire remnants culturally and thats why they still pump out Tie models over building a different kind of tank; In order to survive post-collapse, they had to give up the excess and embrace modality and recycling. It even justifies the Tie AT-ST! (In that way, they might even become distinct and almost unrecognizable from the empire they were cut from, barring the Tie design moteif.) Like most, my favorite "tank" is the first, tankbuster model, but i also have a soft spot for the hoverboard-type model, since its similar to a CiS design (the Hellfire) and implies a design by clone war survivors. Kinda like how the KX-droids from rogue one were based on the CiS' Commando Droids. But i also really like the tank with the Tie cockpit turret too. I think you could make that fit better into the Star wars aesthetic by having it *appear* to be a typical ground ball-turret platform; like, if you look at it from above/far, you just see a square-ish platform in the ground holding a few of the turrets. But then a square of the platform breaks off and starts moving, and then the rest of the "platform" breaks into more squares and moving too! They reveal themselves to actually be a bunch of individual tanks, with the ability to couple together like puzzle pieces to move as a single unit, disguise as a stationary platform, tow eachother, create major walls and road locks on the fly, or bulk their armor together for survivability. I think with a sci-fi touch like that, you can make it fit into the SW universe. Maybe you can even double the number of Tie Panels for the coupling thing, and habe it be able to move around in full 360 directional movements. Also, i *adore* that roadrunner design. It looks like the kinda thing custom-built for a specific pilot/captain that was, like, jedi-level of skill when it came to piloting walkers. If this thing was in an RTS, it feels like the kinda vehicle that would have mid stats, but, like, a 350% modifier on them depending on the Pilot's skills/stats.
Fun designs! Definitely fixes some of the worst design issues (to be quickly replaced by brand new design issues!) Personally by default I'd think of designing them role-first. I actually think *Mobile AA* is one of the only roles where hanging onto the TIE Cockpit design makes sense. Several countries in WW2 put ball turrets on tank chassis, equipped with HMGs for shooting down aircraft. Given the TIE's normal role, this makes a ton of sense, and you'd just reposition the lasers that are already there to the top of the ball to give it sensible firing angles (and allow the possibility to turn them on infantry). This means the exit to the ball would be in the rear, and so probably you'd have a small cutout to the tread-stabilizer stuff you added. It'd still be a little goofy, but it'd no longer be the overwhelmingly goof design of the original. Your *tank* version of it is certainly the most sensible of all the designs. I think the only tweak I'd make there is some sort of anti-infantry option. Like a small fast-firing coaxial laser on the main turret, or giving the cockpit a swivel-cap with those two lasers. Granted, some tanks just did have awkwardly forward-mounted MGs in history, so the way you have it isn't totally unreasonable (though it still suffers from the low field-of-view problem you described near the start of the vid). *Self-Propelled Gun* feels like it might make sense given the really heavy tracks. So put a really serious heavy laser cannon on it, probably with no turret (so the gun would have very limited firing angles but these are things you set up defensively beforehand for the most part, firing from cover to take down the biggest targets before rolling away to safety since they wouldn't be designed to fight infantry). It's hard to see the TIE cockpit working in an SPG design. *Tankette* as a role is goofy, but just realistic enough (because they actually existed) to be worth it, and your small tank where the ball is hiding already feels like a great start to the design this would have (and even though the sideways solar panels would be _ridiculously bad_ honestly they're such a fantastic marriage of (a) the TIE "feel" with (b) actual tank skirts that I'm willing to give it a pass haha). *Armored car* is pretty similar in role to a tankette, but would also be quite visually distinct from what you have. I wonder if one could take a Russian BA-64, and redesign it so the TIE Cockpit works as a ball turret in the upper rear; might work out, might not. The American Staghound and German Sd. Kfz 222 being the other two options to try to shoehorn a TIE turret on. In fact there are versions of the 222 where the spare tires are angled downward weirdly that might really work as inspiration for a futuristic hovercraft design (with the spare tire instead being propulsion). So most of these ideas focus on a single role. But with those out of the way, it's actually not unheard of for governments to sloppily try to have their vehicles try to do too many things at once (and therefore not be great at any of them). And I think especially for the largest participant in any given conflict it makes sense to show that side flexing its economic muscle in a really wasteful way by having some mediocre designs in its military mix.
It feels like a manufacturer whos only ever made starfighters, especially the TIE line, veing forced to make a ground vehicle without any experience. And really... That sounds about right for Sienar
I like these redesigns. Some more and some less, but I think you did a very good job. The IFV is probably my favourite. It follows the original very closely and makes the greatest degree of sense military-wise. The fixed torbolaser makes it into an actual assault vehicle/tank destroyer and the added carrying capacity allows it to assault fortifications by itself. It would also make for a decent patrol vehicle. The second one is an actual tank, but it would probably not work very well for tank on tank battles, as visibility is still a problem, and the lack of armor means that even infantry support weapons should be able to deal with it relatively quickly. It's a glass cannon but someone made the glass almost completely opaque. The third design is indeed very earth-like, and a tie for my least favourite with the caterpillar. It's basically a Flakkpanzer (complete with thread skirts) with the turret exchanged for a TIE cockpit. The cockpit is also upside down, making the driver unable to get out without a crane. While you might think that an earth-based design is a strict no-no, I've seen people make decent fanon vehicles by taking an earth tank and exchanging the threads for a repulsorlift with little further modification. I think you might wanna try something similar. Remove the thread guards, add a repulsorlift unit shaped like the TIE Bomber wing. The giant wheels look really cool and remind me of the Separatist later designs. The main issue I see with this one is that it feels very unstable on rough ground. It also negates the main advantages of having threads in the first place: low ground pressure and high grip. The angry caterpillar looks very derpy, but somehow charming as well. It's definitely the most bizarre of the bunch. The extremely narrow threads make it feel unstable and more like a weird motorbike than anything else. The turret mode also has the maglev plate obscuring 50% of the view from the cockpit and interfering with its rotation due to being an obstacle for the guns. On the other hand, I like the addition of the probe droid as a scout and possible observer for missile strikes. I think this aspect should be emphasized. Putting a tie cockpit on top of AT-ST legs is definitely not something I would have expected and feels like the imps were running out of AT-ST parts. On the other hand, it does significantly improve both pilot vision and arc of fire. Out of the two walkers, I think the second one is significantly less useful though. The first one can be just a relatively simple field modification kit to salvage the walker motive systems after Ewoks are done with them. The second one though has basically no space for the drive mechanism, feels less maneuverable because sideways movement of the legs is very limitted, and makes it so you have to rotate the whole vehicle to aim.
you know those strandbeest walking sculptures made by Dutch dude? I think those would be good inspiration for Empyreal land assault vehicles given their love of walkers.
The First Order was supposed to have a Strandbeest AT-ST in TLJ. They even made a lego set! But it got cut from the film. The First Order laser battering ram also has Strandbeest legs.
Personally, if I were to "fix" the tie-tank I'd: angel the central body up a bit, replace the hatch with a turret, and replace the bottom with a lifting mechanism. Add missiles to the (no longer missing) support struts. It's not the best tank to ever tank but a decent 2.0 Great video, BTW 👍🏻👍🏻
the whole "T.I.E" ground vehicle concept is flawed and just as bonkers as the "Flying AT-ST head", the INT-4 Interceptor. doesn't matter if it's the TIE crawler, or the TIE Mauler, they're flawed in that they: A) Have most of their firepower slung beneath the cockpit, making ground clearance an issue B) are made out of spacecraft components, which have to compromise durability over weight and are better used to make starfighters. And probably the most egregious sin committed; C) are incredibly easy to score an Op-kill or Operational Kill against, as each tank has a single crewman who is the driver, gunner and commander, and has a big, wide, easily visible "shoot me here to decrew me" window, that any pleb who's a half decent shot could nail at decent range, vaporizing the poor SOB assigned to drive these terrible, terrible vehicles. Aircraft, and by extension, spacecraft, do not make good ground vehicles, just as how ground vehicles, do not make good aircraft. completely different requirements, needs and design principles for both. and whilst an admirable attempt to fix the issue has been made on your part, as the old saying goes, a well polished turd, is still, inevitably, a turd.
Yeah the TIE tank is an objectively terrible idea 😅 honestly it only really works as an "ugly", a one-off contraption built out of scraps by desperate people.
It's for this reason that I actually low-key love the TIE-probe droid "caterpillar" concept out of the bunch -- more of a light scouting or espionage vehicle than a real combat vehicle so the light weight makes something resembling sense
Very nice designs and demonstration! I love how the "hoverboard" one looks like a descendant of the Hailfire Droid. The animation is kind of wonky sometimes, though, like the tracks moving backwards in the first shot.
They aren't moving backwards, it's just that I rendered this at only 24 frames per second, so if they go too fast they appear to be going backwards. My computer is a potato, so rendering more frames per second would take FOREVER
I like the first redesign the most. It reminds me of fighting vehicles like a Bradley. Meanwhile the TiE Mauler is similar to a Humvee in its intended purpose, primarily used as a reconnaissance vehicle.
i like to think of the stock model as an outback patrol vessel, for outer rim and rural/wilderness imperial outposts, meant to protect patrols from dangerous elements and native wildlife, its fast, not slow, and is meant to cover lots of terrain quickly to take personnel between locations quickly and safely
This was without question the worst LEGO set that I'd ever built, to this day. Having all that weight on the single axle was stupid and meant that it broke apart every time you touched it.
"But it doesn't really fit in Star Wars I think, it looks too Earth-like." I love that you actually took this into consideration. If I was to redesign that thing, first thing I would do is either take that turret off the bottom and put it on the top or put another of the same turret type on the top and say the bottom one is there in case the tank has to fire from an elevated area (such as a cliff) so it can hit lower targets more easily. My least liked is the most real tank-like one simply because it doesn't fit as a realistic tank or in Star Wars. My favourite is honestly just the one you ended up having for you design with the hoverboard of doom being second.
I was always under the impression that it was supposed to be stupid. That it came from a colossal mad house of desperation with people cobbling things together to fight.
Honestly? It using tracks, retrofitting a TIE cockpit and zero actual upgrades makes this believable! And I mean, there is no way that thing will ever survive. Plus, if we have the super bloated US military budget era designs to think about...
Just like the rest of imperial designs.
Imperial designs were clunky, dysfunctional, cheap, and not made with the lives of the user in mind, just like real life
It makes zero sense though! You'd do better ripping the weapon systems out and mounting them to a light speeder.
@@sethb3090landspeeder technicals would definitely be more sensible (if your enemy doesn't have speeder jammers).
But Imperial design is more about intimidation than about practicality.
This thing makes 40k designs look reasonable
The Chimera and Rhino make sense since theyre basically the BMP and M-113 in space
Even some of the Ork ones
@@zekramnordran9526he probably means stuff like what anyone other than the guardsmen use (excluding the baneblade)
@@silentshadow9983 in theory we could build a bane blade, if most of its chassis and armour were not metal
@@zekramnordran9526 nothing from 40k makes sense
You know you're shit when the TIE Mauler looks at your design and says "Wow. You suck."
lol yeah the Mauler solves a lot of problems with the original Century tank. I don't like it much better tho.
Glad I'm not the only one with EaW on my mind after seeing the Century
There's only so far you can improve on a design as insane as "we should take a fighter jet and put it on treads"
The irony of it all is that the Century Tank was the IMPROVED REPLACEMENT of the TIE ap-1...it's the British during WWII all over again.
The Mauler was also basically a cheap, manned bomb, so it actually makes some sense in its own right.
Imagine being a New Republic serviceman who transferred from being a pilot to fighting on the ground and feeling happy that you don't have to see the countless identical TIE fighters that you've come to really hate anymore and then you get intel that an Imperial remnant force is approaching your position and when they roll into view it's these
Former pilot: I'm glad I don't have to see any more TIE fighters
Land Balls Squadron: we heard u were talkin shit
@@MONKEY_BEAM land balls squadron
@@Green24152 The perfect name for a perfect machine.
🗿
I think the premise of designing an assault vehicle with a huge front facing window section is inherently problematic, but fun designs nonetheless.
The tie fighter is dumb but a desperate empire will use anything it has
@@Fryingpan-s8j Lore wise Star wars cockpits are made from transparisteel; a make believe "unobtanium" alloy that is equivalent in strength to armor but more costly.
@@TalonAshlar IRL theyve found ways to make titanium completly transparent. So its not really unimaginable
@@robertharris6092 Yup. You're absolutely correct.
To be fair, the window is just as hard as the hull thus making it durable and a very Keep It Simple Stupid way of countering ECM and poor vehicle visibility
We already figured out Transparent aluminum in real life so vehicles in the future might look more like a TIE
My personal favorite is the first redesign as it's basically a tank destroyer with that non-turreted turbolaser. Plus, the new brace on the back opens up a wide degree of customization, allowing it to be easily outfitted for multiple roles. I imagine variants including a portable med bay, cargo, rocket pods [similar to the hailfire droid] and probably much more.
Self propelled infantry support gun.
Basically a star wars StuG + APC.
Also agree it can be an amazing modular base for infatry support vehicles.
Perhaps an uber-cheap option for very remote bases that have to minimize maintenance and supply, and if basically all your ground vehicles and space and atmospheric fighters, all use common components, you have a great infrastructure for outpost expected to las a huge ammount of time without resupply.
I can see it as a cheaper version of an occupier tank that we see in Rogue One, which also filled this role
Agreed (alongside the AA tank), although I would widen the tank and lift the gun a bit to give it some traversal room. It's still certainly a bit impractical, but getting anything out of the worst tank in a setting that's lacking in decent tanks at the best of times is impressive.
I agree, the first one and maybe the second feel the most "grounded" and are something I could see being actually fielded in the SW universe. Only big thing I would change though is replacing the giant front window with a more armoured version. Canonically "transparisteel" is used for spaceship windows, but it's still always shown as less durable than actual metal plating. You could still keep the support struts from the cockpit window to kind of preserve the TIE look, just make it a solid metal front with a much smaller viewport.
It definitely gives me Bigged-Up Bren Gun Carrier vibes.
I'm going to imagine these as a bunch of Imperial last ditch designs made late into the war out of various parts they had on hand.
I'm pretty sure that is the actual Lore behind as well
I love these little bastards for their 1945 Germany aesthetic. suddenly the Empire is on the back foot, they’ve lost many of the ISDs they’d need to support these TIEs they’d otherwise be churning through and now they need to hold off ground invasions- boom! TIE tank.
is it a good design? no. is it desperate as hell and the last gasp of a dying empire? heck yeah
@@oscaranderson5719I don’t really think it fits at all for the lore for the empire to be like that, or at least not in new lore. The fall of the Empire is more like the collapse of the Soviet Union. Not a large scale conventional war that eats up tanks and vehicles like WW2, more like a long irregular conflict that ended in a massive diplomatic uprising and the collapse of the Empire (mostly) peacefully compared to the fall of the funni mustache Germans.
When the USSR fell, the subsequent Russian Federation used extremely advanced tanks like T-80s and late model T-72d and T-64s in Chechenya, because they had so many leftover. They didn’t start making T-55s or T-34s again, it was the crews of the vehicles who were poorly trained due to economic crisis.
So realistically, based off the empires situation and the fact they really didn’t sacrifice very many vehicles in a large war, I think they would more likely have a lot of very advanced and expensive vehicles crewed by whoever they have left or who they can find. I think the biggest bottleneck would be manpower rather than equipment.
The hoverbord of doom did almost too well into the dumb and fun ethos of starwars imo, amazing work
@@Kazako83if it’s sequels lore, I disregard the shit out of it ‘cuz anything is cooler 👉😎👉
plus I think it can slot nicely into the Imperial remnants
"A tank needs a turret"
*Strv 103* : "Heard you were talking shit"
To be fair, that design has been retired and all modern MBTs have turrets
@@SethLunchquest It might work in Star Wars decently if gun stabilizers aren't great.
That's really what defeated it. At the time it could acquire and engage targets in the move just as quickly as turreted tanks.
It's tracks were unusually short to make it turn quicker but sacrificed some terrain going ability.
So though it resembles casemate tank destroyers it was used as a tank.
Though slow to turn when stationary it could do something similar to your very angry caterpillar with it's unusual suspension.
I believe Korea has a turreted tank that can do similar today.
Have to say great designs. Weird but keep the Star Wars aesthetic. And the legs on head one had me laughing.
@@SethLunchquest Some turrets even have flight capability.
@@SethLunchquest because NATO and the EU want equipment interchangability.
That little upside down cockpit turret tank is genius! Maybe if it were a repulsor vehicle it could fit a bit more into the star wars aesthetic
that one is damned solid design. to make it more starwarsy, we need to replace it's treads with the offset panels with smaller versions of the original tanks, but have the pylons attach at the top rathe rather than the middle to maintain the turrets ability to track to the sides
When we make it a repulsor, we can lean a bit more into the ties traditonal enlongated hexagon for the base. Lean the tie ball a bit towards the back so there is a clear seperation of what is front and back, and voilar... We revinvented the Rebel T2B with a imperial coat of paint!
Its built like a kugelblitz
I was just about to comment that a repulsor life setup could actually make a very neat vehicle. it could also have deployable stabilizing legs as well as more/longer weapons to really emphasize it's role as an air defense platform.
I think it would fit well on the Tie Mauler, just redesign the hull a bit to fit the ball turret on it
I love how the wheel Tie has an actual Tie silhouette.
Imagine being a rebel soldier, fighting in a trench for some reason. The ground starts to shake, and you see the shadow of the infamous Tie Fighter fall over you. You glance over expecting to see a Starfighter, and instead are greeted with the sight of this giant wheeled vehicle leap over your trench, sending a flurry of blaster fire at other squads, and squashing one of your comrades in arms when it lands on the other side.
That is traumatic in a way that suits Star Wars perfectly. You cooked so much more than you had any right to.
My favorite is the wheely-tie tank. Another advantage is that it repurposes the body of a tie fighter with minimal modifications, allowing a standardized control/weapons platform to be used in a new role (just detach pylons, add treads, give motivating imperial speech and watch your units become scrap metal). That makes a lot of sense for the tie tank concept as the more the hull changes the more the question arises "why not build an original dedicated tank?" Answer: you can build a hell of a lot more of these and dump them under an enemy's air defenses. Imperial tie-swarm doctrine, bludgeoning its way past a problem that fighters can't solve themselves. The improvised AA capacity is also likely to please some daft admiral out there obsessed with winning air superiority by any means.
I also really dig the first design as an infantry-supported tank destroyer (very fun concept for Star Wars), but if we're being sensible I'd add armor plates over the cockpit glass (giving the pilot only narrow slits to look out of. +1 for survivability and +1 for intimidation factor even if -5 for perception).
Minimum alterations to the design for maximum efficiency. I would prefer it having 2 platforms, 1 platform and a smaller turret or two turrets depending on current needs over big fixed gun.
it also has a strong WWI vibe, so it might be goofy but it still echoes with our world
With that wheel/disc tread one, you could add some hanging troop baskets for maybe 6 troopers on the pylons between said cockpit and disc treads. Now I need to add that you can also put some troop seats on the disc too for a little more troop/supplies.
All baskets would rotate and with weight would stay level to the ground, though the poor troops will be swinging a lot. XD
@@adtrlthegamer7449 hahaha so basically a stormtrooper ferris-wheel!
@@SethLunchquest More or less yes. XD Their seats gravity keep them level, just hope there's no seizing of the hinge otherwise you'll be spinning.
That tiny fast walker would give the pilot extreme motion sickness
I love it!
Reminds me of something you'd see in Battletech.
@@DKrumpp was thinkinng of a raven.
Stick in something about inertial compensators or the Force and it’s fine
It's basically an AT-PT
8:27 “Lord Vader I think we may have given the engineers to much coffee.”
They call it caf in the books.
The hoverboard design evokes the hailfire droid alot actually
Yeah at one point it was intentionally Hailfire-shaped, with the treads canted out and the cockpit slung low, but then I decided to go with a traditional TIE fighter shape because it was more silly
@@SethLunchquestHonestly a TIE Hailfire (complete with rocket pods) is probably the only way to make the otherwise horrible idea of trying to put a TIE fighter cockpit into a tank actually work. The Walkers just look like even sillier AT-PTs and Fractal sponge already redesigned those in such a way to make them work (the AT-PT)
So yeah the canted treads, lower or normal height cockpit is fine, but it needs to basically be a "Hailfire with a TIE Fighter skin" so if you had it in say, a battlefront 2 2005 mod it would have the same statline and play in exactly the same way.
@@moffxanatos6376 something to keep in mind is that the TIE "ball" is actually pretty big. A TIE Hailfire would be about twice the size of the droid version.
@@SethLunchquest Sounds about right, like the difference between an AT-TE and the AT-AT.
@@SethLunchquest Actually I take that back, using Star Wars Design Alliance's M20 scale and converting a Hailfire to that scale, the TIE Ball is about 2.4 meters in diameter (48 pixels using the standard SWDA TIE scaling), while the Hailfire's central pod is about 2.55 meters from top to bottom not counting missiles and the underslung blaster, both are around the same size. a simple cut/paste of the tie cockpit over the hailfire main pod fits so comfortably you'd almost think it was intended. You could easily add the hailfires weapons to the TIE cockpit and put the hailfire wheels to connect where the TIE Pylons do and it fits perfectly.
The way this fluctuates between "Super cool concept" and "Utter abomination" is beautiful in a horrific kind of way
The transition from well designed tanks to the Angry Caterpillar and the AT-RT with back problems was amazing. Please do more of these
Design 1 looks like a Tank Destroyer like those in WWII, low armor, but high firepower
Design 2 looks like a self propelled artillery role, low armor, but heavy gun for indirect fire support options
Wonderful work! Much more realistic
Now we need a Star Wars movie with an Imperial Proving ground to see all the odd prototypes in use
So tie maulers and raptors get to be debuted? I love it!😂
I’m a big fan of the first design. It’s like a mix between an M113 and a WW2 British infantry tank. Very utilitarian and looks easily convertible for other jobs.
Swap the turbo for a second platform and you get a neat Tie truck or a couple more chairs and something to cover the passengers to get a decent infantry transport.
Add a probe droid mount and some missile pods or the telescoping laser from the SPMA-T and you have an artillery platform.
A pair of Tie cockpits or even a pair of old LAAT bubble turrets, turn them upward, and you’ve got an AA vehicle that can multitask.
Mobile shield gen, sensors, comms, artillery, AA, logistics, infantry transport, you could do a little bit of everything with this thing.
I'd say more like a combo of the British Universal carrier for its open top ifv look. And a 3 inch gun carrier. (Churchill tank destroyer) Add a second gunner with a dlt-19. And give the last guy a missle launcher. The Tie assault gun could be an absolute jack of all trades.😅
@@hurricaneace143 I’m liking this
@@quox3987 my people's 😁
The second and third Tie designs are truly impressive and seem to blend seamlessly into the Star Wars universe. The fifth one resembles an Imperial adaptation of the CIS Hellfire Droid. What stands out most in the video are the satisfying explosions and the fluid animations.
Also, the Angry Caterpillar is BRILLIANT.
When the body raises, I noticed the lower half of the windshield is covered. That would give the pilot much needed protection. Well done! Keep it up! All of your designs are great.
Kugelblitz tie is not something I thought I needed until this moment. Still as is reflected by the rest of the comments, the first two as essentially being a command and standard variant of the century and the best redesigns in the video is my thoughts on this experiment.
Technically you can add Panzer IV H model for the spaced armor
@@anidiot2284 That spaced armor looks like more the J variant tbh
@@NoOnesLikeMe the J model only has it on the turret the H has it on the sides and turret
Yeah I was intentionally basing it on the IV H with the spaced armor
@@SethLunchquest what about a version that’s uses the TX-225 seen in rouge one. It reminds me of a Stug and that it based of the panzer IV. Think it be a good way to add more SW flavor to that design.
putting storm troopers ontop the "tread support brace" with light battlements made my brain happy. thank you.
The two first redesigns you did that remained within the confines of the original Tie Tank frame honestly works really well to get rid of how flimsy it looks.
I would classify those as Light for the version with infantry/cannon loadout and Heavy with the extended main hull and center turret
The Tarkin Doctrine is all about intimidating the enemy with the overwhelming presence of Imperial vehicles.
The Lunchquest Doctrine is all about making the enemy laugh so hard they can't fight back with those AT-STs (AT-STIEs?).
But seriously, this was such a cool design exploration. I love how well the first approach, with the fixed cannon, works, it really feels hefty and like the kind of thing we could see from the Empire. Mounting the turret behind the cockpit I think did the best job with being both a tank and a TIE fighter. The swivel cockpit is a little too Earth-like, like you said, but I think it wouldn't take much to make it fit. The one on the giant circular treads 1000% feels like a background design for a playset or Star Wars game that people would eventually remember fondly and force back into cannon. The compact assault vehicle looks a little silly (I think because of how skinny it is), but I think it's a cool idea; a small squad would be devastating. The TIE walkers are just good old fun, and I love you admitting that the last one is just fast with nothing else really going for it.
These were some great designs; you've got me inspired.
It's a shame the Empire never though of the application of TIE cockpits as wheels.
I honestly love the first redesign. Its janky and dumb but theres something about the open platform for troopers to shoot from and the giant clunky gun that makes it feel right for star wars.
Right, so, for the "earth based" tie tank, while the design itself is definitely good, it does lack the star wars image to. But, if you wanted to fix it, I suggest using the tie interceptor or bomber "wings" for the tracks. While the tracks would be bigger, you could then move the ball cockpit/turret up, making it look something like a tie brute of sorts. This is just an idea of course, and frankly what you have show already is pretty damn amazing.
Personally, i think the tie opressor wings would work better.
I liked the tank looking one, but I thought the first two fit the best.
The Tie AT-ST looks absolutely absurd and it’s awesome for that!
I had the lego set, and even that improved the design in some ways not shown in the official guide to vehicles; first, the connection to the cockpit to the tread wells were hinged so it would move across terrain like the Scorpion tank from Halo does and could aim its blasters up and down instead of just straight ahead. Second, it had hidden missile racks embedded in the tread wells.
I think combining your circular treaded design with some missile racks and making what is essentially an Imperial piloted version of the hailfire droid would be pretty cool.
This went from really good redesigns to “good lord what have you done” really quick and I love it
the firstwo redesigns are my favs. that first one's a solid command vehicle variant, but it should've had modular weapons and combine it with the second design so the base tank is a troop platform with two fwd static blasters, but the modularity allows; single light turbolaser on the back, twin missile/torp battery on the platforms, 2 quad lasers on the platforms, 2 front, 2 rear facing ewebs for IFV functionality, just keep going.
one design flaw for the light turbo turret version: the barrel can block the hatch and I think the turret ON the ball would look better. with two hatches on either side on the middle portion. if the hatch IS placed on the front (potentially under a barrel) it should be a bivalve or rear sliding.
this vid was fantastic. i didn't think this was worth trying to save
I gotta admit the little mobile security tower turret has potential I can easily see it being used to hold city checkpoints or far out installations or dig sites as a cheap as balls security solution. A pennypinching Admiral would probably love it. The little walker modification has potential as well considering I read that tie factories could produce as many as 1000 of those pods a day it would make sense to stick it in whatever situation you can.
The cockpit with legs on the side feels like something someone with either too much money or too much access to a scrap yard would make
I love it
Its skrunkly
so your first itteration made it a Tank Hunter, your second one we get a light tank armed with a battle ship cannon, the Very angry caterpillar ends up being a Tankette, then you just get wired LOVE IT!
The infantry assault version really feels like something that would be in a movie. Almost a Higgins Boat on tracks.
I imagine some head of department showing of these designs to other higher ups pointing at one of the crazier designs and being like
“And as you can see here, the designer was either high of death sticks or going insane”
I think a mix of the First and Second would look great, Move the cockpit to the right (a la Tie bomber), But the Turret gun in the center back, keep the crew to the right side, and BAM you have a killer attack vehicle with Troops and a pretty beefy laser.
I actually played with a TIE Bomber version (put the laser in the bomb pod), but I hadn't considered just offsetting the regular TIE ball.
In the end I felt like the TIE Bomber version just looked too bulky, more like a cargo transport than a war machine.
@@SethLunchquest Hey I know this is kinda late, but how about making a video with a theme about "General Veers's proposals". The base idea is after his injury during the battle of Hoth (in Canon) he proposed to Kuat to create a better version of AT-AT that has better protection and fewer vulnerable spots, followed by his idea of making improvements for AT-ST / other ground assault ideas.
@@Bayofthe91st sounds like it would be fun, but I got a list of other Legends ships that I want to play around with first.
The "Very Angry Caterpillar" design gives off heavy Tick Tank vibes from Command and Conquer with the way it sets up a defensive position.
So we have a self propelled field gun, a proper TIE based light tank, german interwar tank, hailfire but downgrade, goofy ah hah tank, TIE/AT-ST field mod, and baby zombie with gun. Of those the open top field gun style does feel the most Star Wars, and I could totally see an imperial remnant faction swapping out a damaged AT-ST cockpit for a retrofitted TIE cockpit.
BABY ZOMBIE WITH GUN?!
I like the runner models.
It gives the vehicles a feel of being desperately slapped together by Imperials from whatever available on the battlefield, instead being created by a mad engineer or devious businessman. You got legs from a destroyed ATST and a cockpit from a downed TIE fighter slapped and overcharged, with a quad turboblaster and heat dissipators, you get a TIE Runner, which is fast and good at firepower. Other armored vehicles will probably have armored blinds slapped on the cockpit, when they have to be lasersponges.
The second redesign is my favorite as far as vehicles go, though there's something charming about the last TIE walker design.
8:25
Imagine yourself, in a trench, seeing this thing coming towards you through binoculars. You don't know whether to die laughing, or prepare to fight...
I'm picturing it as a direct successor to the at-rt. Small, fast, agile, got hops and literally has the lasers of a tie fighter. This thing if done right could be hella effective as a mini scout walker
Personally, I like the first and second iterations--especially the first. It sort of gives me vibes of a "half track" transport from WW2 when I look at it-it can fight, but can also transport a squad of troopers who perform double duty of defense.
Your hoverboard of doom reminds me a lot of a hellfire droid from Attack of the Clones. slating the wheels and adding missiles would make it look sick.
These all really make me think of weird stuff that the imperial remnant would make i love them
That being said I'm going to give them all names.
1st redesign: Century tank heavy assault. Overhauled version of the century tank for difficult worlds to subdue deployed for planets where walkers would be ineffective.
2nd redesign: Tie Breaker. Single manned Tank deployed to take out enemy armor and turret implements
3rd redesign: Tie harasser. Made for urban combat, designed to dart in and around city streets and tight corridors to fight against guerrillas
4th redesign: Tie Wheeler. Using data from the Cis Hailfire droid in creating a manned attack craft for fighting in desert environments.
5th redesign: Tie recon: a small Nimble tank designed for resonance.
6th redesign(not really): TTST. A field modification to an ATST of simply mounting the main hull of a Tie fighter on the leg unit of an ATST.
7th redesign(still not): Tie Sprinter: A cheaper method of giving a Tie hull legs through mounting ATST legs directly to the hull with this modification dubbed the "Tie Sprinter" the walker can reach speeds comparable to most speeder bikes, the only drawbacks are loss of turning speed and stability if trying to take turns to quickly.
the first one with the APC invokes the british Bren carrier, so we're off to a decent start already, it says "we have a surplus of turbolaser cannons and we're bringing everything that has automobilityy to bring them to the front and start blasting." respectable attitude.
Now the TIE Bigwheel, that looks like the best thing you can do if you're stuck with some no longer manufactured hailfire droids and a surplus of TIE bodies. a suitably skilled pilot can render support fire (starfighter grade blasters pick apart most non-tank ground defenses for a reason) AA help, and if he is using the speed boosting capacities (and the probably not removed repulsor that TIEs use to render gunship support) he probably has the most agile heavy weapons platform on the ground.
Tie Caterpillar: the little monster finds you blinds you explodes two of your tanks and your infantry has the "evil eye of the empire" blasting them.
TIE walker: TIE is all about fast and blast, so i can see a small horde of these just hauling through the first trenchline, and picking apart Rebel AA emplacements, ammo stacks and fuel stores.
Only the finest stimulants and downers for Raith Seinar and his crew
I love how two of the designs here reflect real world vehicles like the Kugelblitz and the Universal Carrier Praying Mantis.
I really like the last design, because it's just straight up a worse Tie-Fighter, which totally sounds like something the empire would make
8:17 And here we see the Tiurkey in it’s natural habitat, running in perpetual fear of everything
Man, I love that you went all out with these redesigns and weren't afraid to go goofy with some of them! Also the presentation is excellent!
Literally the first redesign with the stormtrooper squad. BUT NOT WITH A TIE COCKPIT. But an AT-ST chassis instead, so the pilot isn't a bold circled target with anything as small as a blaster rifle.
"Captain, why isn't the driver moving us out?"
"Well you see... about that...." *gestures over the front to window.*
[There's a still smoking cauterized hole in the windshield where a bolt passed through, the pilot's helmet slumped forward against the controls just barely visible from this angle].
This is amazing! Finally someone tackling this incredibly niche question to an odd little detail from Dark Empire!
5:34 As someone who lives and breathes 'hoverboard of doom', I greatly appreciate your sentiment here
its a hailfire droid lol
@@oom-3262 Do see this? Do you see this PFP? I do not speak lightly
Redesigns 1 and 2 are both really solid designs, i could see them actually being a thing in the setting while both being far more practical than the original design. You're right that Redesign 1 isn't really a tank, but it would make for a solid Assault Gun, similar to the German Stug III of WW2 fame.
The Angry Caterpillar does look a bit silly when on the move, but that cherry picker like deployed mode is really clever, i could see that design being a real menace when deployed behind some cover with just the ball turret peaking over the top.
While the idea of using a TIE cockpit in any ground based vehicle is ridiculous, these designs are so goofy and adorable that you have to love them.
1:46 It's like the opposite of the problem of Soviet tanks, instead of having NO Gun Depression... It has no Elevation and it is also blocked by the terrain about... 80% of the time if we're being VERY generous? Yeah let's go with that.
The little murder waddler at the end nearly made me spit out my sandwich XD
That Caterpillar design was a bit funny but when the idea it could go turret style was shown, that was sick.
instant sub. this was entirely unique. looking forward to literally any other content at this styke of humor or visuals.
Having a space for infantry on the top is genius
That last tie walker gets terrifying if you start making it sprint like a Battletech/MechWarrior Owen. These things sprinting at you at 130 kmh would be terrifying.
When a Tie Fighter and a ditch digger love each other very much...
Favorite one was the ball turret sidetrack. Maybe as a hover vehicle with half panels froma Tie Interceptor on the side it'd look more Star Wars
The second one has the bonus of looking like a scorpion. The empire loves their aesthetic choices
The century tank by default looks like someone found a partially intact tie fighter and slapped some treads on it. The redesign looks like someone found that and had some more engineering experience.
5:38 Because they are perfectly circular, they don't need to be tank treads. They can be wheels made in one big, ring-shaped piece each.
Fewer points of failure.
I presume there is some device to manipulate gravity, so that the rotation dives the wheels to move, rather than the cockpit.
About 15 years ago at the primary school's playground my best friend and I would imagine star wars episode 7 and play pretend the scenarios. One of them involved a TIE factory that produced AT-ST with TIE bubble-turret. I'm shocked to see a 3D design of one of my finest childhood piece of imagination. Cheers !
Can I make a suggestion? Could you take the little ball turret design and draw some inspiration from the Rebel T2B Repulsor Tank? I think with some of the imperial angular design it could fit quite reasonably.
I love the idea of the trooper supported one, make a small unit of 3, the first, the second, and one with the same base, but give it an AA turret to protect the group from airspeeders and boom, a okay functioning mass production unit
Oh this is incredible. Please make more of whatever this brand of content is because I absolutely adore it. Also the Tie ball turret one looks like an actual AA tank that could exist, it's a surprisingly grounded and very well done!
Hubris curve on this is great to see. I think my favorite might be that first one; asymmetrical designs don't always do it for me but I like it here. Love the incorporation of the probe droid as well and was pleasantly surprised by the caterpillar's assault mode. Great work!
I'd like to imagine that this was made as one of those "Aircraft company designs a tank based on spare parts and then lobbies for it to be made because it's 'cheaper' despite it being a load of shit" type deal
That first redesign looks like an unholy combination of a Hetzer and a Hanomag. I love it
I feel like the storm trooper accompaniment one 2:18 would be the best in canon. Since we already have a proper tank in “rogue one” it wouldn’t make sense to have a giant turret for the tie crawler. In my mind, the Tie crawler should be used when a large tank is not mobile enough, like for a scout mission. Ex. 10 stormtroopers are stationed on a remote outpost. Each day five of them drive around the perimeter with the design at 2:18.
Props for the compact assault tank being so considerate of actual conditions and being absolutely feature-packed. I also love the added detail that the maglev support structure acts as an armored shield for the cockpit and it's more stationary configuration as it would be taking on more direct fire, likely from infantry and thus likely From Below. The only thing I could see adapting would be nestling the chassis between the treads, which would bring it more akin to the original design while using the Treads as cover. This would further lower the profile of the tank, something it's raised configuration isn't concerned with
I like the assault gun tank destroyer esque design you went with and a tank does not need a turret.
6:31 literally the Saint Chamond French tank from WW1 but Star Wars-sy
I mean it looks like it
Dude, these animations and models are so pretty!
They add so much life to what would normally be a topic without much.
The Cinematography is just *mwah* perfecto as well. You know how to angle a shot well.
I love all the designs, they feel like they could all belong together in a tank division, or at least same mobile task force, like they're all from one imperial garrison that took hold of a Tie Factory after the collapse of the empire and they just had to make due with existing equipment. And then they did, so this is what is being pumped outta the factory after they stablized.
Maybe the Tie-model's even become significant to the old empire remnants culturally and thats why they still pump out Tie models over building a different kind of tank;
In order to survive post-collapse, they had to give up the excess and embrace modality and recycling.
It even justifies the Tie AT-ST!
(In that way, they might even become distinct and almost unrecognizable from the empire they were cut from, barring the Tie design moteif.)
Like most, my favorite "tank" is the first, tankbuster model, but i also have a soft spot for the hoverboard-type model, since its similar to a CiS design (the Hellfire) and implies a design by clone war survivors. Kinda like how the KX-droids from rogue one were based on the CiS' Commando Droids.
But i also really like the tank with the Tie cockpit turret too. I think you could make that fit better into the Star wars aesthetic by having it *appear* to be a typical ground ball-turret platform; like, if you look at it from above/far, you just see a square-ish platform in the ground holding a few of the turrets. But then a square of the platform breaks off and starts moving, and then the rest of the "platform" breaks into more squares and moving too! They reveal themselves to actually be a bunch of individual tanks, with the ability to couple together like puzzle pieces to move as a single unit, disguise as a stationary platform, tow eachother, create major walls and road locks on the fly, or bulk their armor together for survivability.
I think with a sci-fi touch like that, you can make it fit into the SW universe. Maybe you can even double the number of Tie Panels for the coupling thing, and habe it be able to move around in full 360 directional movements.
Also, i *adore* that roadrunner design. It looks like the kinda thing custom-built for a specific pilot/captain that was, like, jedi-level of skill when it came to piloting walkers.
If this thing was in an RTS, it feels like the kinda vehicle that would have mid stats, but, like, a 350% modifier on them depending on the Pilot's skills/stats.
Honestly the Earth Tank Tie ball turret on the Mauler chasis be pretty sweet looking
Fun designs! Definitely fixes some of the worst design issues (to be quickly replaced by brand new design issues!)
Personally by default I'd think of designing them role-first. I actually think *Mobile AA* is one of the only roles where hanging onto the TIE Cockpit design makes sense. Several countries in WW2 put ball turrets on tank chassis, equipped with HMGs for shooting down aircraft. Given the TIE's normal role, this makes a ton of sense, and you'd just reposition the lasers that are already there to the top of the ball to give it sensible firing angles (and allow the possibility to turn them on infantry). This means the exit to the ball would be in the rear, and so probably you'd have a small cutout to the tread-stabilizer stuff you added.
It'd still be a little goofy, but it'd no longer be the overwhelmingly goof design of the original.
Your *tank* version of it is certainly the most sensible of all the designs. I think the only tweak I'd make there is some sort of anti-infantry option. Like a small fast-firing coaxial laser on the main turret, or giving the cockpit a swivel-cap with those two lasers. Granted, some tanks just did have awkwardly forward-mounted MGs in history, so the way you have it isn't totally unreasonable (though it still suffers from the low field-of-view problem you described near the start of the vid).
*Self-Propelled Gun* feels like it might make sense given the really heavy tracks. So put a really serious heavy laser cannon on it, probably with no turret (so the gun would have very limited firing angles but these are things you set up defensively beforehand for the most part, firing from cover to take down the biggest targets before rolling away to safety since they wouldn't be designed to fight infantry). It's hard to see the TIE cockpit working in an SPG design.
*Tankette* as a role is goofy, but just realistic enough (because they actually existed) to be worth it, and your small tank where the ball is hiding already feels like a great start to the design this would have (and even though the sideways solar panels would be _ridiculously bad_ honestly they're such a fantastic marriage of (a) the TIE "feel" with (b) actual tank skirts that I'm willing to give it a pass haha).
*Armored car* is pretty similar in role to a tankette, but would also be quite visually distinct from what you have. I wonder if one could take a Russian BA-64, and redesign it so the TIE Cockpit works as a ball turret in the upper rear; might work out, might not. The American Staghound and German Sd. Kfz 222 being the other two options to try to shoehorn a TIE turret on. In fact there are versions of the 222 where the spare tires are angled downward weirdly that might really work as inspiration for a futuristic hovercraft design (with the spare tire instead being propulsion).
So most of these ideas focus on a single role. But with those out of the way, it's actually not unheard of for governments to sloppily try to have their vehicles try to do too many things at once (and therefore not be great at any of them). And I think especially for the largest participant in any given conflict it makes sense to show that side flexing its economic muscle in a really wasteful way by having some mediocre designs in its military mix.
It feels like a manufacturer whos only ever made starfighters, especially the TIE line, veing forced to make a ground vehicle without any experience. And really... That sounds about right for Sienar
I like these redesigns. Some more and some less, but I think you did a very good job.
The IFV is probably my favourite. It follows the original very closely and makes the greatest degree of sense military-wise. The fixed torbolaser makes it into an actual assault vehicle/tank destroyer and the added carrying capacity allows it to assault fortifications by itself. It would also make for a decent patrol vehicle.
The second one is an actual tank, but it would probably not work very well for tank on tank battles, as visibility is still a problem, and the lack of armor means that even infantry support weapons should be able to deal with it relatively quickly. It's a glass cannon but someone made the glass almost completely opaque.
The third design is indeed very earth-like, and a tie for my least favourite with the caterpillar. It's basically a Flakkpanzer (complete with thread skirts) with the turret exchanged for a TIE cockpit. The cockpit is also upside down, making the driver unable to get out without a crane. While you might think that an earth-based design is a strict no-no, I've seen people make decent fanon vehicles by taking an earth tank and exchanging the threads for a repulsorlift with little further modification. I think you might wanna try something similar. Remove the thread guards, add a repulsorlift unit shaped like the TIE Bomber wing.
The giant wheels look really cool and remind me of the Separatist later designs. The main issue I see with this one is that it feels very unstable on rough ground. It also negates the main advantages of having threads in the first place: low ground pressure and high grip.
The angry caterpillar looks very derpy, but somehow charming as well. It's definitely the most bizarre of the bunch. The extremely narrow threads make it feel unstable and more like a weird motorbike than anything else. The turret mode also has the maglev plate obscuring 50% of the view from the cockpit and interfering with its rotation due to being an obstacle for the guns. On the other hand, I like the addition of the probe droid as a scout and possible observer for missile strikes. I think this aspect should be emphasized.
Putting a tie cockpit on top of AT-ST legs is definitely not something I would have expected and feels like the imps were running out of AT-ST parts. On the other hand, it does significantly improve both pilot vision and arc of fire.
Out of the two walkers, I think the second one is significantly less useful though. The first one can be just a relatively simple field modification kit to salvage the walker motive systems after Ewoks are done with them. The second one though has basically no space for the drive mechanism, feels less maneuverable because sideways movement of the legs is very limitted, and makes it so you have to rotate the whole vehicle to aim.
you know those strandbeest walking sculptures made by Dutch dude? I think those would be good inspiration for Empyreal land assault vehicles given their love of walkers.
The First Order was supposed to have a Strandbeest AT-ST in TLJ. They even made a lego set! But it got cut from the film. The First Order laser battering ram also has Strandbeest legs.
can i just say i love your animation art style, looks crisp
I first heard of it back in '07 when the lego version came out.
The tiny Tie Walker gives me baby killdeer chick vibes. I like that one the most, it's adorkable.
*@Seth Lunchquest*
My favorite tank will be the *Tie ATAT* (ATieATie, or ATATie, if you will) almost seen (imagined) in the background at 7:54 :D
I suddenly have the urge to see an f15 with it's wings removed and replaced with tank treads.
Now we need a BB-8 inspired model...
Oh don't give me ideas 😂
Personally, if I were to "fix" the tie-tank I'd: angel the central body up a bit, replace the hatch with a turret, and replace the bottom with a lifting mechanism. Add missiles to the (no longer missing) support struts.
It's not the best tank to ever tank but a decent 2.0
Great video, BTW 👍🏻👍🏻
the whole "T.I.E" ground vehicle concept is flawed and just as bonkers as the "Flying AT-ST head", the INT-4 Interceptor. doesn't matter if it's the TIE crawler, or the TIE Mauler, they're flawed in that they:
A) Have most of their firepower slung beneath the cockpit, making ground clearance an issue
B) are made out of spacecraft components, which have to compromise durability over weight and are better used to make starfighters.
And probably the most egregious sin committed;
C) are incredibly easy to score an Op-kill or Operational Kill against, as each tank has a single crewman who is the driver, gunner and commander, and has a big, wide, easily visible "shoot me here to decrew me" window, that any pleb who's a half decent shot could nail at decent range, vaporizing the poor SOB assigned to drive these terrible, terrible vehicles.
Aircraft, and by extension, spacecraft, do not make good ground vehicles, just as how ground vehicles, do not make good aircraft. completely different requirements, needs and design principles for both. and whilst an admirable attempt to fix the issue has been made on your part, as the old saying goes, a well polished turd, is still, inevitably, a turd.
Yeah the TIE tank is an objectively terrible idea 😅 honestly it only really works as an "ugly", a one-off contraption built out of scraps by desperate people.
It's for this reason that I actually low-key love the TIE-probe droid "caterpillar" concept out of the bunch -- more of a light scouting or espionage vehicle than a real combat vehicle so the light weight makes something resembling sense
Very nice designs and demonstration! I love how the "hoverboard" one looks like a descendant of the Hailfire Droid. The animation is kind of wonky sometimes, though, like the tracks moving backwards in the first shot.
They aren't moving backwards, it's just that I rendered this at only 24 frames per second, so if they go too fast they appear to be going backwards.
My computer is a potato, so rendering more frames per second would take FOREVER
I like the first redesign the most. It reminds me of fighting vehicles like a Bradley. Meanwhile the TiE Mauler is similar to a Humvee in its intended purpose, primarily used as a reconnaissance vehicle.
3:20 "a tank needs a turret"
casemates: am I a joke to you
Really fun designs though, loved the human-like tie ball turret tank especially
i like to think of the stock model as an outback patrol vessel, for outer rim and rural/wilderness imperial outposts, meant to protect patrols from dangerous elements and native wildlife, its fast, not slow, and is meant to cover lots of terrain quickly to take personnel between locations quickly and safely
I find it easier to believe a type of spider like tank, like an in between AT-TE and the actual spider droid
The first one looks like a fun "tank destroyer' styled vehicle
This was without question the worst LEGO set that I'd ever built, to this day. Having all that weight on the single axle was stupid and meant that it broke apart every time you touched it.
that last one is literally just mike wazowski as a vehicle
"But it doesn't really fit in Star Wars I think, it looks too Earth-like."
I love that you actually took this into consideration.
If I was to redesign that thing, first thing I would do is either take that turret off the bottom and put it on the top or put another of the same turret type on the top and say the bottom one is there in case the tank has to fire from an elevated area (such as a cliff) so it can hit lower targets more easily. My least liked is the most real tank-like one simply because it doesn't fit as a realistic tank or in Star Wars. My favourite is honestly just the one you ended up having for you design with the hoverboard of doom being second.