Thanks Bill. Projecting is probably one of the most used commands you will have to use in Fusion. The way it has been implemented, you are constantly projecting and don't even know you are doing it. You may want to go back and have a look at the video that is linked in the card. If auto project geometry on active sketch plane were shut off by default, you would quickly need to figure out how to project geometry. With Fusion, that setting is on by default and most users don't realize that geometry is being projected. The reason for this is that the geometry is being projected, but instead of it being projected as magenta in color, it is projected and then made to be invisible to the user. Fusion knows it's there, but we don't see it like we do the magenta projections when we manually project geometry. I've debated their decision. In the long run, I think the way the developers have implemented auto project in a sketch is not a good method. However, for new users it is easier for the auto project to work the way they have implemented it. I just think they have done a disservice to the user to never really explain to them what is happening behind the scene.
Oooh yeeessss! I just know this will hep me get going. I've been looking for a way to put points on an object where the plane passes through. You don't directly address that but I'm going to have to work through all that great stuff you put up 8-10 times before I'm even ready for that. Probably. thank YOU!
Thanks Robert. I've been terrible at new content lately. I've been home about 10 days in the last 30 days and I can't find my motivation in the hotel room. You know what helps with that motivation? Comments like the one you just left. Thank you very much for that.
@@MechanicalAdvantage I totally get being too busy for things like this. No need to apologize, though, or feel guilt for not producing content. I think I speak for everyone when I say we're just grateful for whatever you can share. Besides, you're obviously able to produce better quality content by being so busy training others. That experience really shows here and, I think, sets you apart from the crowd. So, again, thank you and I'll patiently await your next chance to share your knowledge and expertise with us. 😀
Looks like they added a new feature that lets you make the projected geometry construction lines. It looks you just toggle the construction _option_ on or off while selecting entities to project. Nice! That's very close to a feature I've wanted for a while now, which is to have all projected geometry be construction lines by default. And, as always, great vid!
Correct. That just appeared in the update before I recorded the video and I thought I might leave that one for another time. Maybe when I cover the other project geometry options.
@@MechanicalAdvantage I need to combine Fusion 360 with a CFD software in order to optimize the original CAD design. Can Fusion 360 handle geometry variation in a batch mode? For instance, if I design a basic geometry and want to optimize it according to certain CFD-imposed criteria, would Fusion 360 be able to keep generating-updating the geometry (produce new STL's) until I reach my optimization goal?
I need to combine Fusion 360 with a CFD software in order to optimize the original CAD design. Can Fusion 360 handle geometry variation in a batch mode? For instance, if I design a basic geometry and want to optimize it according to certain CFD-imposed criteria, would Fusion 360 be able to keep generating-updating the geometry (produce new STL's) until I reach my optimization goal? Greetings, Apostolis Zevgaras
So one of the question I have is about projected inferred geometry. For example, create a rectangular shape and press-pull it up to a certain depth. Then apply a fillet to the 4 corners along the z-axis. From that I want to create a channel that follows that shape but offset inwards. The specific scenario is a cutting board that has a juice channel cut into the top of the board but I want it to follow the same general shape of the cutting board itself. Secondly, if I then parameterize the length and width of the board and/or change the 4 corner fillets I want that juice channel to update accordingly.
William Cassanova Hey William. I wonder if a sweep wouldn’t be be better in that scenario. The sketch could be offset from the outside shape. As the fillets change the offset sketch chain should update as well.
@@MechanicalAdvantage I'll send you a private email with the file. I took a class with you up at NYCNC about a year or more ago....John ended up experimenting with this guy and it came out pretty well. ruclips.net/video/luxmIPPUyF8/видео.html The material is the same, Richlite, and this is question is more of a "sitting at home and learning thing".
I have this odd shaped geometry and I cant seem to project teeth imprints onto it for some reason. I am trying to make the chain chomp from mario. I have the mouth part split separately but now it wont let me project the teeth lines onto the teeth portion. How would you go about doing that?
@@MechanicalAdvantage it wont even let me project the teeth lines onto the surface. I keep getting an error saying “not support projecting sketch geometry into same sketch”
Excellent video, well explained. I'm lofting a boat I'm building and have a background in 3D modelling with modo and was wondering can Fusion UV map (with accuracy) the clinker planking of a boat onto a flat surface to allow you to CNC cut the panels? This would be very useful in speeding up boat manufacturing techniques...
In the last example, could you resize or reposition or move those projected geometries? Like if you wanted to put the 3 shapes closer together. I have a dxf of a desk, but i wanted the legs shorter while maintaining the dog holes. But cant seem to modify the projected legs dog holes. Good video btw.
Projected geometry is meant to not be edited, but instead linked to the geometry it was projected from. However, you can right click on projected geometry and break the link. After the link is broken it is fully editable, but loses all intelligence to what it was projected from.
@@MechanicalAdvantage , thank you ... much appreciated ... i didnt think there would be a response to an older video. Much appreciated... you have a new subscriber.
Right click on one. Choose break link. When you project you create an associative link to the underlying geometry. So the intent is to not move it or scale it or modify it by default.
I think you mentioned you have been traveling and conducting Fusion training classes? I have oftentimes wondered if there is any "local" classroom training available for a hobbyist like myself? Guess I could check the local community college. Thanks for the video.
Hi Jim. Each month I go to Ohio where I teach a week of CAD and CAM classes for John Saunders, the guy who runs the NYC CNC RUclips channel. I also have been visiting college campuses to help get Fusion adopted at engineer schools with the Autodesk Education team. Where generally are you located?
Great video, I failed to realize that projections are static when created, if you move the projected obj they no longer will line up ( the flashlight analogy is not perfect ). Not sure what feature I need to use instead. Say I need to create bosses or standoffs on one part for another, but want to make adjustments to the sub part and have the projected geometry and any children from it also follow..
I think I figured out how to do this after trying some new things, I make sure I have a component position event, then I project whatever from component onto a face of my body, then do whatever, extrude some stuff to support the subpart (component). To fine fix the subpart, I go back to timeline for a position cmd I made earlier, then move the part, then finish position , then advance timeline back to end, and my extrudes and projections have moved with it. not sure if there is a better way.. might have to screen this to the adsk forums and ask
Great Video!! Thanks for your help. I am former SolidWorks user, and in SolidWorks when one Project edges, face etc., I can later delete refrence and use projected lines as independent sketch.How do I do that in Fusion?
Thanks Igor. It isn't going to work exactly like you are used to with SolidWorks, but you can sort of get there. Once you project the geometry, right click on it and choose "break link". If I recall with SolidWorks their method leaves some constraints applied but frees up things like line endpoints. With Fusion you are going to get an exact copy the geometry, but you will have to manually add things like collinear constraints.
@@MechanicalAdvantage Thanks for quick answer. I am currently trying out education version. I cant find break link when I right mouse click projected geometry. What I am doing is inserting part into part, and using project to get sketches in order to accuretly redesign my own version of some existing parts. Thank in a advance
Still cannot figure out how you get from something projected to a scetch. In Alibre I tell it whether it is a reference line or for modelling. It is not evident to me what the project can be used for
I think you might be thinking of this the wrong way. You first create a sketch and the project edges, faces, points, planes, axes etc. into the active sketch. So it will project from somewhere in the design, to the active sketch plane. Does that help?
I should also know that Fusion only knows what geometry is on the active sketch plane if you choose a part face. You may want a feature to be located relative to some other feature on the part that isn’t on the active sketch plane. So you can use project to project in that geometry to your active sketch plane so you can reference from that feature.
Tony Carmichael Hey Tony! I was just talking about you guys this week telling them about the suppressors you build. Sorry for the absence. I need to get a library built up so I have a steady release even when I am traveling.
Hey man, great content! I want to know your opinion on what kind of hardware would work well to run fusion or any other CAD software? GPU CPU etc? Thanks
Anthony Bachiller Sorry for the delayed reply. I wrote a free article on this topic that you can find at nyccnc.com. It is under Learn Fusion 360 and titled What Computer to Buy.
Tutorial does not explain the main problem and that is when i want to do something with those projected geometries. You end up with those nice purple lines which you can not even scale or extrude or move they just became useless purple geometries.... Please give us link to video where You show the next step. Very good video but too short. Best regards.
Right click on one. Choose break link. When you project you create an associative link to the underlying geometry. So the intent is to not move it or scale it or modify it by default.
Ok you have to right click on your new geometries and then click "Break Link". Found it on Autodesk forum, finally. But this info would be nice addition to this video.
Thanks very much for the video. I was having quite a challenge with Project, but this certainly helped. Keep up the good work.
Can you do a follow up video to show the value of projecting using some practical applications? You are a great teacher!!
Thanks Bill. Projecting is probably one of the most used commands you will have to use in Fusion. The way it has been implemented, you are constantly projecting and don't even know you are doing it. You may want to go back and have a look at the video that is linked in the card. If auto project geometry on active sketch plane were shut off by default, you would quickly need to figure out how to project geometry. With Fusion, that setting is on by default and most users don't realize that geometry is being projected. The reason for this is that the geometry is being projected, but instead of it being projected as magenta in color, it is projected and then made to be invisible to the user. Fusion knows it's there, but we don't see it like we do the magenta projections when we manually project geometry.
I've debated their decision. In the long run, I think the way the developers have implemented auto project in a sketch is not a good method. However, for new users it is easier for the auto project to work the way they have implemented it. I just think they have done a disservice to the user to never really explain to them what is happening behind the scene.
Oooh yeeessss! I just know this will hep me get going. I've been looking for a way to put points on an object where the plane passes through. You don't directly address that but I'm going to have to work through all that great stuff you put up 8-10 times before I'm even ready for that. Probably.
thank YOU!
Every video you do is helpful to me. Thanks for taking the time to do them. I'm learning a lot from you.
Thanks Robert. I've been terrible at new content lately. I've been home about 10 days in the last 30 days and I can't find my motivation in the hotel room. You know what helps with that motivation? Comments like the one you just left. Thank you very much for that.
@@MechanicalAdvantage I totally get being too busy for things like this. No need to apologize, though, or feel guilt for not producing content. I think I speak for everyone when I say we're just grateful for whatever you can share. Besides, you're obviously able to produce better quality content by being so busy training others. That experience really shows here and, I think, sets you apart from the crowd. So, again, thank you and I'll patiently await your next chance to share your knowledge and expertise with us. 😀
Looks like they added a new feature that lets you make the projected geometry construction lines. It looks you just toggle the construction _option_ on or off while selecting entities to project. Nice! That's very close to a feature I've wanted for a while now, which is to have all projected geometry be construction lines by default.
And, as always, great vid!
Correct. That just appeared in the update before I recorded the video and I thought I might leave that one for another time. Maybe when I cover the other project geometry options.
@@MechanicalAdvantage I need to combine Fusion 360 with a CFD software in order to optimize the original CAD design.
Can Fusion 360 handle geometry variation in a batch mode? For instance, if I design a basic geometry and want to optimize it according to certain CFD-imposed criteria, would Fusion 360 be able to keep generating-updating the geometry (produce new STL's) until I reach my optimization goal?
your comment solved an hour long riddle thank you
And without the "p" shourtcut it is in (after the sketch is active)-> Created -> Porject/Include -> intersect
I need to combine Fusion 360 with a CFD software in order to optimize the original CAD design.
Can Fusion 360 handle geometry variation in a batch mode? For instance, if I design a basic geometry and want to optimize it according to certain CFD-imposed criteria, would Fusion 360 be able to keep generating-updating the geometry (produce new STL's) until I reach my optimization goal?
Greetings,
Apostolis Zevgaras
One thing I am confused by is: "Do you leave the projected lines red?" Can they be used like that? Or do you need to turn them black somehow?
So one of the question I have is about projected inferred geometry. For example, create a rectangular shape and press-pull it up to a certain depth. Then apply a fillet to the 4 corners along the z-axis. From that I want to create a channel that follows that shape but offset inwards. The specific scenario is a cutting board that has a juice channel cut into the top of the board but I want it to follow the same general shape of the cutting board itself. Secondly, if I then parameterize the length and width of the board and/or change the 4 corner fillets I want that juice channel to update accordingly.
William Cassanova Hey William. I wonder if a sweep wouldn’t be be better in that scenario. The sketch could be offset from the outside shape. As the fillets change the offset sketch chain should update as well.
@@MechanicalAdvantage I'll send you a private email with the file. I took a class with you up at NYCNC about a year or more ago....John ended up experimenting with this guy and it came out pretty well. ruclips.net/video/luxmIPPUyF8/видео.html
The material is the same, Richlite, and this is question is more of a "sitting at home and learning thing".
I remember you. How are things down in Atlanta?
@@MechanicalAdvantage All good relatively speaking. The Covid thing has us all in a tizzy but this too shall pass
Well done!
Very nice. Enjoying your tutorials.
I have this odd shaped geometry and I cant seem to project teeth imprints onto it for some reason. I am trying to make the chain chomp from mario. I have the mouth part split separately but now it wont let me project the teeth lines onto the teeth portion. How would you go about doing that?
You may need to use one of the other project options such as project to surface.
@@MechanicalAdvantage it wont even let me project the teeth lines onto the surface. I keep getting an error saying “not support projecting sketch geometry into same sketch”
Excellent video, well explained. I'm lofting a boat I'm building and have a background in 3D modelling with modo and was wondering can Fusion UV map (with accuracy) the clinker planking of a boat onto a flat surface to allow you to CNC cut the panels? This would be very useful in speeding up boat manufacturing techniques...
In the last example, could you resize or reposition or move those projected geometries? Like if you wanted to put the 3 shapes closer together. I have a dxf of a desk, but i wanted the legs shorter while maintaining the dog holes. But cant seem to modify the projected legs dog holes. Good video btw.
Projected geometry is meant to not be edited, but instead linked to the geometry it was projected from. However, you can right click on projected geometry and break the link. After the link is broken it is fully editable, but loses all intelligence to what it was projected from.
@@MechanicalAdvantage , thank you ... much appreciated ... i didnt think there would be a response to an older video. Much appreciated... you have a new subscriber.
Thanks. I try to do my best to reply. I don’t always succeed however.
Great video as per usual Kevin. I'm sure many F360 users will find this very useful, I know I did. Great teaching style to mate. Cheers, Aaron.
Great video, thanks very much!
I created a Component, then another -- I'm not able to project the first component to the second. Things that seem like they should be so simple .....
Me ayudo mucho, gracias por la aportación saludos desde México.
Gracias por hacérmelo saber. No me importaría estar en México en este momento. ¡Hace mucho frío aquí! jaja
hello, can i ask how do you scale the projected sketch?thanks
Right click on one. Choose break link. When you project you create an associative link to the underlying geometry. So the intent is to not move it or scale it or modify it by default.
I think you mentioned you have been traveling and conducting Fusion training classes? I have oftentimes wondered if there is any "local" classroom training available for a hobbyist like myself? Guess I could check the local community college. Thanks for the video.
Hi Jim. Each month I go to Ohio where I teach a week of CAD and CAM classes for John Saunders, the guy who runs the NYC CNC RUclips channel. I also have been visiting college campuses to help get Fusion adopted at engineer schools with the Autodesk Education team. Where generally are you located?
Great video, I failed to realize that projections are static when created, if you move the projected obj they no longer will line up ( the flashlight analogy is not perfect ). Not sure what feature I need to use instead. Say I need to create bosses or standoffs on one part for another, but want to make adjustments to the sub part and have the projected geometry and any children from it also follow..
I think I figured out how to do this after trying some new things, I make sure I have a component position event, then I project whatever from component onto a face of my body, then do whatever, extrude some stuff to support the subpart (component). To fine fix the subpart, I go back to timeline for a position cmd I made earlier, then move the part, then finish position , then advance timeline back to end, and my extrudes and projections have moved with it. not sure if there is a better way.. might have to screen this to the adsk forums and ask
Great Video!! Thanks for your help. I am former SolidWorks user, and in SolidWorks when one Project edges, face etc., I can later delete refrence and use projected lines as independent sketch.How do I do that in Fusion?
Thanks Igor. It isn't going to work exactly like you are used to with SolidWorks, but you can sort of get there. Once you project the geometry, right click on it and choose "break link". If I recall with SolidWorks their method leaves some constraints applied but frees up things like line endpoints. With Fusion you are going to get an exact copy the geometry, but you will have to manually add things like collinear constraints.
@@MechanicalAdvantage Thanks for quick answer. I am currently trying out education version. I cant find break link when I right mouse click projected geometry. What I am doing is inserting part into part, and using project to get sketches in order to accuretly redesign my own version of some existing parts. Thank in a advance
Are you in the active sketch when you try to break the link to the projected geometry?
@@MechanicalAdvantage You said it all!! Great program tho!! Thank you very much.
Still cannot figure out how you get from something projected to a scetch. In Alibre I tell it whether it is a reference line or for modelling.
It is not evident to me what the project can be used for
I think you might be thinking of this the wrong way. You first create a sketch and the project edges, faces, points, planes, axes etc. into the active sketch. So it will project from somewhere in the design, to the active sketch plane. Does that help?
I should also know that Fusion only knows what geometry is on the active sketch plane if you choose a part face. You may want a feature to be located relative to some other feature on the part that isn’t on the active sketch plane. So you can use project to project in that geometry to your active sketch plane so you can reference from that feature.
@@MechanicalAdvantage Thanks - I will remember that and see if I can get it under control
Thank you Kevin. I've been missing your videos. Looking forward to your new content.
Tony Carmichael Hey Tony! I was just talking about you guys this week telling them about the suppressors you build. Sorry for the absence. I need to get a library built up so I have a steady release even when I am traveling.
Hey man,
great content! I want to know your opinion on what kind of hardware would work well to run fusion or any other CAD software? GPU CPU etc?
Thanks
Anthony Bachiller Sorry for the delayed reply. I wrote a free article on this topic that you can find at nyccnc.com. It is under Learn Fusion 360 and titled What Computer to Buy.
Tutorial does not explain the main problem and that is when i want to do something with those projected geometries. You end up with those nice purple lines which you can not even scale or extrude or move they just became useless purple geometries.... Please give us link to video where You show the next step. Very good video but too short. Best regards.
Right click on one. Choose break link. When you project you create an associative link to the underlying geometry. So the intent is to not move it or scale it or modify it by default.
Ok you have to right click on your new geometries and then click "Break Link". Found it on Autodesk forum, finally. But this info would be nice addition to this video.
@@MechanicalAdvantage You are quick thx.
Thank you!!