How to Create a CAD Model from a Photo in Fusion 360! FF96
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- Опубликовано: 6 сен 2017
- Using a picture of a part in Fusion 360 with the attached canvas and calibrate tools to create a CAD model of a knife handle from scratch in Fusion 360!
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Before you take your picture, lay a ruler next to the object. It makes it easy to set the scale in Fusion.
Yup, I have done that before and it works like a charm!!
Do you have a tutorial on this? I'm not sure now it helps? ... I'll still have to input actual size right?
I would say its important trying to take the picture from as far away as possible. In that way the perspective will not distort the object.
Sumperman95 Thanks!
@@ravenmooore That way you can calibrate on to the ruler, which has its own scale on it :)
For smaller parts, especially planar parts, I like to use a flat bed scanner and put them right on the glass. As long as everything is flat on the glass. There are no parallax errors or lens distortion either! Also, if the dpi is embedded in the picture, fusion usually gets the scaling right without ever having to calibrate.
Very nice!
Awesome idea! I was considering that, but I use cameras with post processing...
Place a ruler or known length object next to it to cal with.
Didn't know about extrude from object. Very handy!
Instant like and sub. Great tutorial! In speed, clarity, usefulness and so on. Thank you and keep them coming!
Go with a telephoto zoom lens for no perspective/fisheye distortion. Or drop it on a flatbed scanner.
thank god someone's said it
There are programs that completely remove lens distortion based on the camera body and specific lens. I use DXO - supports any major manufacturer and has manual distortion fix if you are so inclined :)
Please explain your " flatbed scanner concept." I am an old man trying to learn new tricks lo
@@aztecwarrior7373 if you have a somewhat flat object you can place it on a flatbed scanner as if it were a document and scan it. The image created by the scanner will have no perspective or lens distortion at all.
@@KenColangelo €So, I can use my printer scan option with the same results?
Thanks for the counter bore tip. I've noticed it multiple times when sketching, but I haven't actually noticed that it could be used from other part plane as you did. This will come handy in future as I've personally always created confusing amount of sketches in my drawings.
Attached Candice is very quickly becoming one of my favorite fusion features
I'm a Laser Quest arena designer who really enjoyed the custom shape creator in Bryce 7. That software is no longer supported and Bryce is crashing regularly. This tutorial has pushed me to use Fusion for my next project. Thank you so much for making such an easy to follow tutorial. I can now create my custom shapes in 3D!!!
This has helped me immensely. Thank You.
Great tutorial. I took a screenshot of your knife handle and went through the exercise myself step by step. This will be super helpful in the future.
Some great fusion tricks, thank you! I think using an scanner and placing the flat side of the handle down on the bed would give you an very good image to trace.
Great to see this done natively in Fusion... quite a few steps... I have had decent luck using the "Trace" feature in Adobe Illustrator or Inkscape, save as DXF vector from either of those and import to fusion
Also found if you scan it hires (1200 ppi) to a PDF then bring into AI you can get a better trace. The more detail though the more time you spend cleaning up the trace before export. Also AI isn't as accurate as ACAD or Fusion but plenty good for proto work...found slight variation in Dims between the trace and DXF. May give Inkscape a try...Thanks!
Love the part at the end with the counterbore and keeping it on one sketch plane. Thanks!
You make it look easy. Thank you, this video had shed a lot of light in my future cad designs.
Always love this technique! Much easier in Fusion than older CAD programs. I would add, think like the designer than made the part initially. Designers don't usually pick long odd dimensions, so if the part is from Europe, and you measure it to be 2.02234mm , odds are it's just 2mm. Also, I rarely find splines when reverse engineering functional, non-artistic parts (Even curvy S shapes are usually tangent arcs) so arcs are the right way to go here.
Fun project John. Videos have been really good recently, just the right amount of "what and why"
This was super helpful! I always struggled with attached canvases!
Your videos are very handy for beginners like me. Keep going!
So many useful tips that I've been doing the hard way for so long. Super useful! Thank you
Started using that attached canvas & calibrate feature after your first vid on it, started putting 6" scale in pictures for calibration reference. Nice work, as always. 👍👍
unsure why if someone is such an expert they would watch a tutorial. Helped me out no end cheers.
To calibrate, if you don't have distinct points on an object to select and measure, you can include a reference object in the photo as well, say a cube or even the calipers or a ruler with markings......
Scale one you scale the other.
This works really slick John! Thank you!
Thanks for sharing! It's nice to see some practical applications as I'm still super new to the software.
Great tutorial! Thank you so much. Was very easy to repeat the process for the part I was trying to make. As an absolute beginner, appreciate it very much.
This is what I've been looking for, so to replicate film props seen on screen. Thank you :)
I made gears for my chainsaw like this, but I learned something new about the counter bores and including them on the original sketch. Very handy for future things. Thanks!
Better than arcs with tangency would be splines joined with constant curvature.
Whoa...! That was awesome! I have been following along on a few of your tutorials, only solidly picking up tips and be able to repeat them. I actually got this one... woo..lol. I have only drafting experience with the old green live top! Been hand drawing everything for 45 years... so yeah I am way behind. But KUDO'S to you brother for taking your time to share!!! Loved it!
This is exactly what I have been looking for thank you!
That last tip was well worth the watch, cheers
Made a guitar pick box using this method! Came out perfect. Thanks!
I'm just learning and this taught me so many things!
you make it looks easy! thanks bro!
Great video... hope someday to have your speed and fluidity. A definite save into my Fusion library!
This helped a lot. Thank you.
This was really great, thanks!
Amazing! ToT and AvE are proud
Thanks for the video. Good step by step direction
Excellent verbal and visual presentation of doing this. You really took the time to go slow enough for me to follow and take notes, as I have never done this before.
The most useful thing I found this works for is modeling flange surfaces like crankcase halves.
Great job. I learn something today . thanks
Looks pretty good
Realy helpful video. Thank you
Great video. I don't know if it's because I'm starting to get the hang of F360 or if it's because you slowed down when you're teaching but this video was extremely useful to me and I'm just a beginner. Some of the earlier videos that I watched went by too fast and I couldn't follow them. Either way, much appreciated.
great video helped me ALOT!!!
Video helped a lot thank you!
Great tutorial!
I also like to start with b-splines and add in arcs, lines, and constraints to get it just right.
You can also do another attached canvas with a side view if the fillets aren't good enough.
I'v done the same thing on 3 different parts recently.
i first mark 2 points on the object (for scaling later) then take scans of it in a normal household scanner.
bigger parts i take multiple scans of and put it all together.
you still get perspective problems but its not too bad.
great software, great teacher!
that very last trick you did was awesome, thank you
I chamfer my holes to get a counter sink hole.
nice! so, how do you make a mirror image of that thing so you have the other side to it?
Just awesome!
Awesome stuff 👍👏
Perfect amount of info
Simple and great
this is uber useful, thanks
Great lesson!
Great tutorial thank you
Thanks 4 your help.
I wish I had watched this video weeks ago, So many features i wish i knew we're possible.
How do you make solids from splines? I can't get the desired shape from loft or sculpt.
yawwww thanks so much, I didn't know how to scale my canvas before this!! thanks!
Place a scale or the calipers next to it when you take the photo if you can. Or even a crisp dollar bill. now you have a known distance to calibrate with.
you have help me out so much thanks :)
Cool 360 video
I love your videos I have commented on a few other videos regarding some of the design problems I am having with my framelock folder I'm designing. Just started using fusion about 6 days ago and have a pretty awesome design thanks to your videos but would love some help with the grind on the knife. I have just been using press pull and perhaps I should be using something like sweep to move the cut along a curve? I would love to talk with you about it when you have the chance
Turning up the transparency of the canvas really helps with sketches
Really enjoyed your video! Would it be possible for you to expound on the process, perhaps showing how you mirror your handle, and creating a toolpath with in fusion 360 with speeds and feeds?
*from a beginner's perspective*
Instead of tangent-ing the arcs, you can also fillet them. I just move the arrow when filleting the arcs and when I see fit, I close the fillet command! But I saw that you used the fillet command after drawing the sketch, which it can also work!
Nice video!
Certainly a handy tool to use.
Excellent !
I've made it work from an iPhone photo, but whenever I can, I use an 85mm lens - makes life a lot easier. Any lens that is referred to as "portrait lens" works well for this.
Also to do a simple, yet asymmetrical, outline like this splines give a better result. For more complex shapes I use the same method with Bezier curves in AI or CorelDraw and import a DXF of the curve into Fusion.
Can you do this also from a scanned object? so a flat plate scanned on a flatbed? should be almost 1 on 1?
Good stuff 👍
Nice job.
Thank you!
I like it, I saw something in industrial engineering with Solidworks is interesting
Thank you it's helpful
pls, how could I do works of MDF decoration with area 90 x 210 cms in fusion, like importing an image of it into fusion and make everything i need to do even generating the G codes. I like to do MDF door face, wardrobe door faces.
thanks a lot
is it possible to draw with beizer curves in the fusion 360?
Doing this in CatiaV5 with "sketch tracer" since years 2002 lol!!
nice. i use a scanner to get the picture. somewhat eliminates the perspective problems.
Been trying to do something similar. Used flatbed scanner then Inkscape trace bitmap to turn image into SVG outline. Put SVG into Fusion then extrude. Problem is that Fusion refuses to fillet. Looks like outline is too complex.
I use to scan the part in a flat bed scanner or a copying machine with the lid open..
You can add a picture to each plane then merge them making a somewhat 3d image to work with.
Thanks, John! Well-timed...I have a repair part I need to make on my 3D printer for a pole lamp, and this method should make it a lot easier to get it right.
If you are looking for ideas for future vids, how about one on the assembly feature? I know most of your parts are single component, or components joined with joints (like the clamps), but I'm currently designing a cart for a TIG welder and I need to position components relative to each other, without them touching each other. For example, two cross bars in the base frame that are each attached to the side rails, but not to each other, yet I need the space between them to be specified. I did it by making a temporary spacer component, then deleted it, but there must be a better way. Ditto with positioning the wheels (casters in front, wheels on axels in the back) so they sit on the same plane, so I can fit the wheel support brackets in the right size and position. Again, made a temporary reference component, but not fun or efficient...is there a better option?
Thanks for the vids...very useful for education, ideas, and motivation to try new things!
-- Mike
Alpha transparency really helps when tracing
to handle the perspective distortion use a tele-lense from far away and zoom all the way in.. that minimizes the distortion.
Thx (again), John, for a nice video, w/ some gems along the way.
Now, as you noted, there are certainly other ways to do this. And, in fact, some commenters offered up some good suggestions. Here's my take...
- Automatic bitmap to vector "tracing" can be useful in a number of cases, but it generally does not create the most optimal splines. Sometimes, they're not even "acceptable", depending on the requirements of the project. On the other hand, sometimes they're "good enough". Experience and personal assessment will apply.
- Capturing the image can be done w/ camera, or 2D scanner. To minimize lens distortion when using a camera, I look directly down on the object; get as high up as practical; and zoom in.
- Engineering accuracy vs. "functional" vs. aesthetic will dictate what method(s) to use in the reverse engineering.
[25+ yrs of experience - B.S.E.E.: Elec. Eng., w/ emphasis on computers/robotics; 3D animator/modeler/programmer/tech writer/teacher/mentor; and current 3D printing lab manager/trainer/instructor at Factur makerspace in Orlando, FL. I love this stuff!:)]
P.S. Not big fan of F360 splines. Much more comfortable w/ Adobe, but would love to keep process all in F360. So, any suggestions, links, insight, etc. on F360 splines would be much appreciated. TIA.
Swami Human I hope everything goes ok with you in Orlando with this storm coming. We are up in Tallahassee.
Thx! Latest path shows storm tracking straight up thru Orlando! Got my provisions. Securing outdoor things today. Just gonna ride it out. Lived thru Charlie in 2004, so have some idea of what to expect. Also, born during Category 5 hurricane ("Donna"). You stay safe and dry, too!...
thank you :-))) it helped me to replicate exactly one item !!!!!!!!!
You might be able to use a panorama shot to mitigate the perspective distortion a bit
Have you used Autodesk Recap to create 3d objects from photos?
thanks !
If only fusion could convert scalar images to vector format directly it would be super easy. There is software that will do that, but edge detection is critical so lighting, and contrast need to be perfect for it to work right.
Spline would have been my choice for developing this.
na, a spline is worse than UN politics... splines are not meant to be used where precision is a most(by a few exceptions)... take a look at my tutorial in my channel is in spanish and I am using rhino3d... but there, you will find how to work with curves... best tutorial... (I most say that I think that a plug in seems to be needed here I believe that the program T Splines would do just fine and should bring better shapes)
Robert Ostman: Only if you don't understand splines and what defines c0 c1 c2 continuity and what is required for each condition. Splines are definately the tool to have used, T splines are complete overkill for such a trivial set of continuity conditions.Get a plugin or spend 15 minutes educating yourself. The statement that splines are not meant to be used for precision is ridiculous to the point of absurdity, I've been using Alias for design for over 20 years, guess what has always been the primary precision drawing tool.
I also would prefer splines, you have better control over the continuity and the curve forming than with arcs. Didn't he already use splines for drawing these kind of things? I smell a brain fart.
lol, in alias you aren't using splines you are using a different set of curves that by the way their name escapes my mind, (Bspline???) but the difference is in the equation that forms the curves and in the way to handle (mold)the curve to your liking... as far as I know in alias is all about curves with 1 single span, so you would have needed many curves to create that shape... t splines does a task like this in record times... with a final result that appears to have been done with a more expensive software...
Do you think of Bézier curves?
I don't know how i didn't know about this technique already. Shure would have been really usefull when i was making a G36C stock for a paintball gun!
ty
I love that calibrate feature and hate there is no simple Bézier curve. I think I rather do nit in Corel Draw and just import the vector sketch.
Great, but maybe, you have to use a cv spline especially when you dealing with an organic surfaces.
Doesn't Fusion have a "Hole" feature like Inventor? It would make creating the counter-bored holes automatic...