Ideas to Improve Starfield's Outposts

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  • Опубликовано: 31 май 2024
  • Talking about Starfield's Outpost system and how it could be improved.
    Chapters:
    00:00 Introduction
    01:54 Reasons to Construct
    07:37 Unique Building Designs
    11:18 Planetary Traits
    14:16 Make Furnishing Fun Not Tedious
    17:51 Final Thoughts
  • ИгрыИгры

Комментарии • 72

  • @patrickhammer207
    @patrickhammer207 8 месяцев назад +28

    As an RTS lover, I was so excited for that top down build mode. It's not absolutely useless but it kinda demoralized me to the point I gave up and restarted because I didn't have any use for my outpost managing character

  • @LordInsane100
    @LordInsane100 8 месяцев назад +14

    Minor correction: you need to become a UC citizen regardless of player traits to get a house in New Atlantis (the UC Native trait doesn't make you a citizen due to the UC using a 'service for citizenship' system). There is a trait that gives you a house (not outpost) out on an uninhabited world, though.

  • @scorpionscorpion9162
    @scorpionscorpion9162 8 месяцев назад +13

    Good refreshing video, i think that expanding your lore videos is the way to go, but a good refresh non the less

  • @komgrab2318
    @komgrab2318 8 месяцев назад +6

    I think they should add a system where you can make a fuel station and gain an income from it but you need a constant supply and once certain businesses are set up across the galaxy there could be competition or even assassination attempts

  • @Tiberium10332
    @Tiberium10332 8 месяцев назад +5

    Finding a good place to build a outpost is already a nightmare if you want to get a few different resources in it's influence radius. I'd also wish for a bit more freedom with the camera during outpost building with the top down camera.
    By the way I hate that you have to research furniture and if I remember right, you even have to get a perk to unlock all research levels for it. Why do I have to be a highly trained professional to do some real interior decoration?
    That you have to take stuff out of crates to use them during crafting is really dumb. The game really misses quite a few basic QoL features. Like outposts (the extractors for example) and your ships should start with a bigger inventory baseline.
    Btw I love the first tier small robots you can build in the outposts. They are so cute! You can see the three that I mean in menu 13:19. I really want a mod that adds a few with rocket launchers as companions. My roomba trio of doom.

    • @Jethild
      @Jethild  8 месяцев назад +1

      Yep, you have to spend some skills in the Outpost Engineering skill to unlock the next levels of constructing furniture. I think you only need Level 2 Outpost Engineering to get all the furniture unlocks. So you don't need to max out the skill if the furniture is all you want.

  • @lordfrostwind3151
    @lordfrostwind3151 8 месяцев назад +3

    There's a lot of potential to a system like this, I mean a good exploration and colonization game could be fun establishing the frontier. Think about building your own trade routes with different level starports, allowing
    materials to flow as needed between your outposts, expanding outposts into full blown cities. Maybe you could even have some projects that outposts once you build facilities, like an armory strengthens the local security and they deal with any raids on your outposts, or if you're a pirate outpost they will periodically raid credits and resources and you'll get a cut.

  • @OCAdam
    @OCAdam 8 месяцев назад +4

    Just a couple of notes I wanted to make and one suggestion I would have had for the outpost system:
    1. You can use resources that are in your ship's cargo hold while building outposts. This also extends to any resources held in any of that outpost's storage buildings. It only doesn't include stuff in a decoration box.
    2. I feel like the system is more built off of Fallout 76's camp system, especially with the resource extractors (just made easier by having random areas with resources that you can put said extractors on). Doesn't really change anything with what you said, hence why this is just a note to make.
    Suggestion: FO76 had the tinkerer's workbench to make ammo at. Starfield has the assembler machines that can be linked up to create stuff automatically (like Al+Fe=Adaptive Frame). Why can't we have an assembler to make ammo?
    I bet my suggestion will be part of a DLC... just like Fallout 4 did with the whole Contraptions DLC.

  • @ethrsag735
    @ethrsag735 8 месяцев назад +10

    Outposts should have been modelled around the way X4:Foundations does empire-building and honestly should have since it would've shown how Bethesda learned from the mistake of what they did with the potential of the Minutemen's faction in Fallout 4 where you could have been given your own faction from a starting point from which to expand and develop it from.

    • @rosesareredbutzerglingssti9290
      @rosesareredbutzerglingssti9290 8 месяцев назад +2

      Bethesda has no interesting in improving their games in any way. This lazy way of making games will one day charge a price too high for them to pay. Bethesda needs to evolve, to improve, otherwise they run the risk of becoming irrelevant.

  • @mayuzanevideos
    @mayuzanevideos 8 месяцев назад +7

    Unexpected, but welcomed

  • @Mantis_Toboggan_TrashMan
    @Mantis_Toboggan_TrashMan 8 месяцев назад +10

    100% agree the outpost system has so much promise, but it falls flat so hard.
    I could see us getting a DLC that adds content and, of course, mods. Imagine sim settlements in Starfield.
    I have this theory that Starfield will have a Sims 4/City Skylines amount of DLC. That way, Microsoft can double-dip. People will pay for GamePass to play it and then spend lots of money on the DLC.

    • @kommodore6691
      @kommodore6691 8 месяцев назад +4

      Which shouldn't be rewarded , half-ass a game then have community fix it or make it fun. Just support good devs lol. They made millions from the game, fixing it for free just gives them more sales and money that they wont use to properly develop the next Bethesda game that promises the world and is full of half finished ideas and bugs and bad characters/writing.

  • @Wanderer042
    @Wanderer042 8 месяцев назад +1

    It’s good to branch out and talk about your interests and passions. It adds a welcome variety and keeps things fresh. It doesn’t have to always be C&C. You can expand to Baldur’s Gate 3, Star Field, Final Fantasy, Skyrim, heck the sky is the limit.

  • @amduil8168
    @amduil8168 8 месяцев назад +2

    My biggest issue with the outposts is that they are mostly a closed loop system. Most weapon and armor mods cost the basic ores and materials, which you can buy in more than sufficient quantities at most general stores. The things that cost the advanced materials in large quantities most of the time are outpost building/machines. And the thing that produces those resources in large quantities is also outposts. Those resources barely are needed for non-outpost crafting. The only crafting system that i felt actually benefited a bit from an outpost resource chain was cooking. And even that could still just be handled with buying the basic crafting components from a store as well.

  • @whatsthisdoinghere
    @whatsthisdoinghere 8 месяцев назад +1

    When I got to Cydonia and spoke to the LIST bloke in the bar, I absolutely thought that was leading into a base building sub quest, especially after just hearing civilian miners complaining about needing work.

  • @DaHALOSHOCK
    @DaHALOSHOCK 8 месяцев назад +2

    I want to see some Command and Conquer Starfield Mods. I want to see a Planet covered in Glowing green and glowing blue Crystals that spew out radiation while an endless Ion storm rages in the atmosphere.
    The Terran Theme playing in the background has got me wanting to play starcraft.

  • @justanotheraccounthere2014
    @justanotheraccounthere2014 8 месяцев назад +8

    I gave up outpost building after realizing there is no way to apply filters to the cargo link, so each resource would require its own. Resources can be bought easily from stores for crafting and research, so I ended up going that route instead of investing skill points into construction skills. Given my character is a bounty hunter, buying stuff is also much more in character than building giant factories.

  • @LordInsane100
    @LordInsane100 8 месяцев назад +4

    I suspect the outpost system was intended to interact more with the core gameplay loop, but its main point of connection was lost during the development process - we know that for part of the development, ship fuel played a more important rule, so HE-3 extracting outposts could have served the important role of refueling posts that extended the effective range players could explore. Of course, that wouldn't have fixed any of the other issues with the outpost system.

    • @artemisfowl7191
      @artemisfowl7191 21 день назад

      I have literally never touched the outpost system except to place some furniture in the apartment in New Atlantis

  • @Renderc4t
    @Renderc4t 8 месяцев назад +1

    When you can buy or find every resource, upgrade stations are everywhere and there's no struggle for money even on very hard difficulty there's just no need for an outpost. The only mechanical benefit it brings is the ability to build a landing pad with access to almost every ship part in once place.

  • @zacattack8
    @zacattack8 8 месяцев назад

    I love how cool the generated settlements look they have large houses with rooms. Where our outposts can only have mismatched modules.

  • @kungfuskull
    @kungfuskull 7 месяцев назад +1

    Hey! I have been LOVING your lore videos for years, and I was wondering if 1: you'll do something for halloween and 2: if eventually you'll do other strategic IPs, like the warcraft series, starcraft series, Red Alert series (obviously); but what about lesser-known but still excellent options: Planetfall would be SO GOOD since it is seemingly simple with only a couple groups: however A: those groups and the world overall have FANTASTIC, incredibly DEEP, and extremely FASCINATING lore! B: you can mix and match the big groups to make delightfully UNIQUE combined groups. It would be a PERFECT game for you to do your deep lore dive videos for!
    Then to give you a few other ideas to at least write down for consideration:
    Master Of Orion, Northgard, Heroes Of Might And Magic 3, Warhammer Fantasy (good sources would be Total War: Warhammer 1-3, and Vermintide 1&2; and a good reason to cover it is warhammer 40k gets SO MUCH attention, particularly on youtube, so focusing on Warhammer Fantasy allows you to stand out more! While also having fun with its world and characters!), Sins Of A Solar Empire, Descent: Freespace 1&2, hmmm Galactic Civilizations is good but only galciv 2 has much of a plot/clearly defined factions, ...there's a good handful for you. I hope you consider them! Doesn't have to be right away, but it does give you many ways to keep having fun making wonderful and joyful lore videos for a long time!
    Thanks for all the cool videos and joy you've shared: they really have cheered me up in very dark times. And I hope these suggestions give you loads of fun to play, research, and share as videos over time! 😃🤗👍 thanks again, and have a good one!

  • @thesweetone
    @thesweetone 8 месяцев назад +7

    we need to add tiberium to starfield.

    • @Jethild
      @Jethild  8 месяцев назад +1

      I actually don't think it would be that difficult. They already have these crystal assets in the game, so I imagine all you'd need to do is just change the texture to be green colored. A lot of them are already blue, so blue tiberium is already covered. I think it'd be cool if there was a "Tiberium Mile." So it's like the Red Mile, only the player is running through a field of Tiberium, with a bunch of tiberium flora modeled after what's in Tiberian Sun. Some of the alien fauna I've seen in the game could be edited to look like Tiberian fiends that would attack the player as they were running through the zone.

  • @saffral
    @saffral 8 месяцев назад

    I'm amazed how similar that top down view looks to the base building in Project 5: Sightseer. Obviously a top-down view will look similar, but the miners and storage buildings felt quite reminiscent.

  • @emilydye5609
    @emilydye5609 8 месяцев назад

    Agreed on all points. I almost feel like they should have scrapped the outpost system in favor of more time given to Star Ship construction, just because I feel like that was more of a core feature and the idea of splitting the player across several different outposts feels a little silly. They could then have just retooled the settlement building into purely home decorating and really honed in on that. It might have reduced the importance of gathering crafting resources, but then maybe they could have tied more of that in with space ship construction. Maybe you could commission the construction of a star ship component for a significant discount on the purchase price if you had the materials for it? I don't know. I just agree that it feels like a very vestigial feature that wasn't given much thought, simply being included because they had the settle building system lying around to work with.

  • @13thravenpurple94
    @13thravenpurple94 8 месяцев назад

    Great video Thank you

  • @vonshroom2068
    @vonshroom2068 8 месяцев назад

    Considering the indepth space ship crafting is very modular i'm kinda surprised they didn't do the same with outposts.
    I mean sure you can hand craft settlements/playerhomes but just blueprint it and plop em down it would save you a lot of hassle and ease.

  • @lucidity1
    @lucidity1 7 месяцев назад

    here is a thing I want, making my own space station. more of an expiration feature.
    but the other thing would be a more facorio like automated crafting. that means bigger bases (lot of work), and/or the ability to ship all resources over there. even fallout 4 made all outposts inventories connect by setting up the trade routes. this would be a simple quality of life update.
    oh yeah and the ability to craft ammo, the only thing I loot other then credits.

  • @MPKb19
    @MPKb19 8 месяцев назад

    A surprise to be sure but a welcome one

  • @TheRetroPerspective
    @TheRetroPerspective 8 месяцев назад +4

    Just like Fallout 4, the game will only become good once we have a tonne of mods.

  • @johnlewis3809
    @johnlewis3809 7 месяцев назад

    My hope is that the L.I.S.T. inclusion will be expanded upon in the future given that we will be able to make a/several star bases since design elements for them are available. It was mentioned earlier this year that there would be settlers during marketing. Specialist settlers who can handle list, help mine or gather supplies, increase number of possible settlements. I'm thinking that maybe they wanted a reason for people to make outposts outside of just managing settlers and settlements to be the basis of the system. But my imagination goes why not get quests related to cargo link protection, your spare ships can act as security etc etc but I think those systems would be secondary to the foundation.

  • @Lordbobomb
    @Lordbobomb 8 месяцев назад

    Personally i haven't bothered at all with the outpost system as anything i could want from it is already covered with ships, and that's my main problem with them.
    I can easily find resources from blowing up meteorites, hostile ships, or just buy them from vendors like you said.
    Storage isn't an issue when you build a ship capable of hauling 10,000kg of weight. And i can easily just sell contraband at Wolf's Den
    Even if they are improved through patches, updates and or DLC i more than likely won't be using it that much given how New Game+ currently works.
    (That's another feature i should add they should take a look at.)
    However, they should absolutely improve upon the system regardless if people like me do not use it at all. Just having the option there is a really nice feature.

  • @dalekrenegade2596
    @dalekrenegade2596 8 месяцев назад +1

    Someone call the Sim Settlements team.

  • @45580677
    @45580677 6 месяцев назад

    Nice

  • @at0m1cdust85
    @at0m1cdust85 8 месяцев назад +1

    So workshop mechanic didn`t return? Weird. I heard that resources from your ship can be used for weapon and armor customization (I think?) without needing to put things into your personal inventory, so not linking the ship`s inventory to current settlement seems like a strange omission. Bethesda could have at least add ability to build a workshop to link ship and settlement it`s landed in. And then recycle a perk from F4 to connect workshops from any settlement to each other.

  • @ardantop132na6
    @ardantop132na6 8 месяцев назад +1

    I don't have either Starfield and Fallout 4 (my cousin do) but my only guess why there's no settlement system related to the side quests probably because of criticism in Fallout 4 of the infamous "A settlement needs our help" meme because some players just want to explore and not dealing with the settlements especially when protecting settlements that in actuality didn't need player involvement.

    • @Jethild
      @Jethild  8 месяцев назад +2

      I agree, that meme with Preston I think definitely had an effect on how Bethesda did settlements in Starfield. Like I mentioned in the video, I think they made the right choice by not tying the settlements to the main quest in Starfield like they did in Fallout 4. But I think not giving the settlements anything related to the game's lore or even just optional side quests hampers reasons to engage with the system to begin with.

  • @YEGETAone
    @YEGETAone 7 месяцев назад

    you are a nice content creator!

  • @ultrajd
    @ultrajd 8 месяцев назад

    You should do more videos like this in the future.

  • @killzoneisa
    @killzoneisa 8 месяцев назад

    Given how big some of the player homes you can buy i don't know why we can't leave followers at them.

  • @rautamiekka
    @rautamiekka 8 месяцев назад

    Here's hoping.

  • @adamgardner3768
    @adamgardner3768 8 месяцев назад +1

    I haven’t even touched the Outpost Systems because I didn’t like it in FO4.

  • @chenli9778
    @chenli9778 8 месяцев назад

    Would you take a look on the new RTS game called Tempest Rising ?
    It seems rather Promising to be a Faithful remake on Command and Conquer.

    • @lcoop9351
      @lcoop9351 7 месяцев назад

      Still waiting for Tempest Rising to come out on Steam. 🤔

  • @Yuriq4
    @Yuriq4 8 месяцев назад +1

    Interesting points but did I smell DLC????

  • @GunRunner106
    @GunRunner106 7 месяцев назад

    2 things thats weird. we get prefurnished modules for the ships but cannot change walls - e.g. windows and doors in the ship.
    we get unfurnished modules in the settlement and can change walls, windows and size of doorways. pain.

  • @GuardianComplex
    @GuardianComplex 8 месяцев назад

    Part of me wants to constantly gripe about this stupid unfinished game, and part of me is absolutely thrilled at the modding potential and long term future of it. I still play Morrowind ffs.
    I kind of wish they'd released it next year with a lot more polish, but ultimately I'm happy it exists.

    • @Jethild
      @Jethild  8 месяцев назад

      Yeah, I think another year of polish would have gone a long way. I went into Starfield expecting a Bethesda game and that's certainly what it is, but I still expected more improvement on the base building system they established Fallout 4. Especially since Starfield feels a lot like Fallout 4 but in space.

  • @JeriDro
    @JeriDro 8 месяцев назад +3

    y'all don't find these new games boring and repetitive? break the spell, guys, do something off the comp

    • @lucamckenn5932
      @lucamckenn5932 8 месяцев назад +1

      They are sheep. They follow the herd. The herd says American triple a good me likey likey 🤤.

  • @WhiteScarsEmo
    @WhiteScarsEmo 8 месяцев назад

    The Outpost maker has the same problems with F4's Settlement Creator: Too complicated without reason. It should, IMHO, be like an RTS game. Build something that needs power, build power plant within radius of that building, building powered! Same for the resource harvesting. Ugh.And maybe an actual in-game tutorial! Here I am, building generators and wondering why it's not getting fuel. Very frustrating.

    • @Jethild
      @Jethild  8 месяцев назад +1

      I found out with the helium-3 generators you have to actually put helium-3 (from your inventory) inside of them first before they will turn on. Only after they're on can you then connect the generators to a Helium extractor to start extracting helium and having it send the resource to the generator.

    • @WhiteScarsEmo
      @WhiteScarsEmo 7 месяцев назад

      @@Jethild Thank you! In retrospect, it was so obvious. :-D

  • @DSlyde
    @DSlyde 8 месяцев назад +1

    Honestly, the whole system is painful to interact with. There are a lot of resources to collect and if you want to trick out an outpost without just buying everything the dependencies are enormous. Finding good sites to extract multiple types of resource is slow and clunky even if you know the planets which you won't because you have to scan them. Cargo links *suck* and barely function and often glitch out.
    It honestly feels like there's no place to start the gameplay loop. Bootstrapping from one outpost to many is often impossible without guides, a huge amount of wasted time and a significant upfront perk investment. It needs to grow with the player and advance with them, but with the resource system as is, that's impossible so the gameplay loop breaks down.

  • @bhushanharripersad5716
    @bhushanharripersad5716 8 месяцев назад +1

    While Starfield has some nice new things, other systems like crafting and outposts feel like a downgrade from Fallout 4. Why can't you scrap items and junk or purchase blueprints to actually make gear items instead of just modifying them. Modifying robots, I'm looking at you Vasco would also be nice. I'm not even going to start on the fact that basic features like a FOV slider is missing. How this game changes with time and DLC will make the real difference.

  • @georgejudge6437
    @georgejudge6437 7 месяцев назад

    Man... Starcraft music.... :D really are u using C&C's archenemy music.... :D

  • @alonzoellis3538
    @alonzoellis3538 8 месяцев назад

    yeah in terms of base building i was hopin somethin more like fallout or no man sky cause i personally don't like starfeidl's base builder

  • @---md4iv
    @---md4iv 8 месяцев назад +1

    The outpost system is fucking tedious compared to fallout 4 that it A feels totally unengaging, B why bother with it there are no quests or anything other tied to it and the Ship is 99% of the time my Home, Battlestation and Mule.
    If there was a system where the Player could build it's own sphere of influence by capturing or finding places of Interest, like Mech fabs, science labs, lost millitary outposts or mining installations, listening posts or refineries that supply the players faction with various kinds of stuff needed to settle and control system.
    Then let him build in later stages of this system space stations to reinforce his reign, would be cool and after the first system the player gets his minions to do the tedious work after then the player needs to collect planetary data so his minions do the work for him.
    After some Research, done by your faction you can settle the overall design phylosophy of your settlements installations, like cold polluting industrial that exploits the planets and make living conditions over time worse, go with the approach to be in tone with the planets nature and get a stealth bonus for your facilities if you go to war with the other factions.
    In my opinion A scratch outposts from starfield completely or do some crazy stuff that builds on the underlying idea of it bethesda.

  • @rosesareredbutzerglingssti9290
    @rosesareredbutzerglingssti9290 8 месяцев назад

    Bethesda prefers to invest time making worlds to explore and less to develop these worlds to add a decent storyline and interesting gameplay mechanics. They get happy with mere scraps instead of aim higher and that is... sad. Starfield could be the next Mass Effect if it have being done in the right way. Instead, it's just another Bethesda-made game with shallow storyline and plenty of bugs and wasted chances to make it memorable.

  • @LINJ638
    @LINJ638 8 месяцев назад

    What is Starfield??? An RTS????

  • @Tarmenell
    @Tarmenell 8 месяцев назад +1

    After 100 hours in this game, I can not say that my expectations were high, but Bethesda still managed to fall short. I would roughly divide it into 10 hours after which I said to myself that this is really bad and 90 hours when I tried to find at least something that could be appreciated and was not just a worse iteration that the studio had already created or copied from other games. I haven't played Falout 76, so for me it's the worst bethesta game I've ever played. The building system is especially sad. This puts for me Bethesda next to Bioware as a studio that was really good, but the corporate structure has devastated it to the point that it can no longer properly deliver even an average performance.

  • @romankeiser4587
    @romankeiser4587 8 месяцев назад

    I was expecting something like SimSettlements2 mod from Fallout 4...but Bethesda is too lazy to even copy a mod....every system in Starfield is obviously inspired by Tods famous "it just works".....because its all made so it just works....somehow...with few asterisks...

  • @joenjr638
    @joenjr638 8 месяцев назад +3

    ballz

  • @lucamckenn5932
    @lucamckenn5932 8 месяцев назад +1

    Why would bethesda work hard on base game when modders add flesh and sinew to an emaciated and disease ridden skeleton? You all perpuate this. The beating of a dead horse. Maybe the third re release will iron out these kinks. Maybe you fools will buy four each. 🤔

  • @lucamckenn5932
    @lucamckenn5932 8 месяцев назад +1

    To this daye the only thing worth buying with bethesda name attached is fallout new vegas you all huff copium way, way too much.
    Inb4: ok fnv fan boy. Its justified. Its a good game. If you picked it up you'd know for yourself. Or you wont. Some people are very dense, and slow to learn. Belligerence, lack of accountability, a lack of respect for yourself, and a deficit in self awareness tends to do that to peoples minds. Good luck out there intrepid bethesda drones.

  • @endmyexistence
    @endmyexistence 8 месяцев назад +1

    Jeez this game looks stale. The planet that is being shown here also looks so much worse than Skyrim/Fallout 4.

  • @chuckchalmers4960
    @chuckchalmers4960 8 месяцев назад +1

    Starfield is already a dead game.

  • @mz4637
    @mz4637 8 месяцев назад

    who cares man?