Nod's Mobile Artillery - Command and Conquer - Tiberium Lore

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  • Опубликовано: 6 июн 2024
  • Taking a detailed look at the mobile artillery units used in the Brotherhood's arsenal during the major wars of the Tiberium timeline. Chapters and/or corrections posted below.
    Link to the IGN Faction Feature article mentioned in the video - www.ign.com/articles/2007/03/...
    Consider supporting the channel:
    Patreon - / jethild
    PayPal - www.paypal.com/paypalme/Jethild
    Chapters:
    00:00 Introduction and First Tiberium War
    05:37 Second Tiberium War
    07:59 Third Tiberium War
    Footage and some images and/or concept art are from the Command and Conquer video game series which is the property of Electronic Arts. Other images and art might be used from other sources and all rights to those belong to their respective authors. Video animations, voiced dialogue and editing are created by myself.
    Music used:
    Traction (C&C Remastered) - Frank Klepacki
    On the Prowl (C&C Remastered) - Frank Klepacki
    Menu Theme (C&C TS) - Frank Klepacki and Jarrid Mendelson
    Elusive (C&C TS:FS) - Frank Klepacki
    Gathering Intel (C&C3 TW) - Steve Jablonsky
    Defense Line (C&C3 TW) - Steve Jablonsky
    Crystalline (C&C3 TW) - Steve Jablonsky
    #commandandconquer
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Комментарии • 227

  • @conmancorndog2013
    @conmancorndog2013 Год назад +297

    NOD’s artillery really helps sell their whole thing about being rag tag militant zealots despite the fact they’re super well funded and have access to incredibly advanced technology. they have a nice little zone in the middle of like, GLA and the GDI

    • @revolterocelot
      @revolterocelot Год назад

      Using artillery, a universal military tactic makes them rag tag militants?

    • @SusCalvin
      @SusCalvin Год назад +20

      It's the same way Cobra from GI Joe is an underground organization despite having their own island nation.

    • @marley7868
      @marley7868 Год назад +16

      @@SusCalvin I'd say cobra is closer to gla surpassing them on occasion in being wacky though

    • @TheArklyte
      @TheArklyte Год назад +9

      The only difference is that GLA fits with Nod perfectly as a destabilising factor for Nod to come and "save" people from. Sadly not in the same universe.

    • @conmancorndog2013
      @conmancorndog2013 Год назад +2

      @@TheArklyte not the same universe, but oh i can dream

  • @ryanh2621
    @ryanh2621 Год назад +5

    Spectre is literally the reason for my only mission fail in kanes wrath, it blew up the tacitus

  • @palpadur1112
    @palpadur1112 Год назад +57

    "Spectre online. Glorious destruction!" Nod's artillery unit in Kane's Wrath was fun to use, but a nightmare to deal with. the ai could be pretty sneaky with them.

    • @azzythechristianfurry
      @azzythechristianfurry Год назад +2

      Never had much problem with AI using them.
      Juggernauts and Behemoths, however…
      So. Many. They always seem to train 30-40+.

    • @georgeridden1705
      @georgeridden1705 Год назад +2

      I build more spectres than militias in every Skirmish game as Nod.

  • @CommissarTommy22
    @CommissarTommy22 Год назад +78

    My head canon for why nod artillery is OP in Tiberium Sun is that it has radar guided munitions but by the time the Firestorm crisis rolls around they can't make them anymore so have to make do with ordinary HE shells.

    • @canon07
      @canon07 Год назад +9

      No kidding like its more op even if they are grouped up and kill a mammoth mark II

    • @canon07
      @canon07 Год назад +9

      Like its much more accurate than the GDI juggernaut.

    • @heyitsyeh
      @heyitsyeh Год назад +13

      GDI probably torched Nod’s munitions depots before realizing they could have retrofitted it into their Juggernauts

    • @louievelayo4100
      @louievelayo4100 Год назад +5

      RIP my sanity, and my desk, from my frustrations dealing with these things in the GDI Campaign!
      I'll just use Orcas to deal with that artillery...
      It fired, well they're already airborne so-(artillery shell *STILL HITS AND DESTROYS* one Orca Fighter in mid-air)
      (-1000 Desk HP x5) *WELL F🐬K ME THEN!!!*

    • @senpainoticeme9675
      @senpainoticeme9675 7 месяцев назад

      ​@@louievelayo4100vega's temple would destroy the sanity of every child back then.
      Although a fast moving amphibious apc (moving in a straight line without bumping) cannot be hit by them, same like the recon bike

  • @arsenalxa4421
    @arsenalxa4421 Год назад +53

    The V-2 used in Red Alert is more closely reminiscent of the Soviet FROG-7 launcher. Renegade used a model that looked like a Scud launcher but launched like the FROG-7.

    • @BurgerDealer
      @BurgerDealer Год назад +4

      I was just about to comment this.

  • @enkerzan3755
    @enkerzan3755 Год назад +63

    I was under the impression that Nod's lasers were a combination of a charging particle system that fired laser beams. Most evident when observing the Obelisk of Light in Renegade, both internally and externally when it is firing.

    • @ReconOne123456789
      @ReconOne123456789 Год назад +12

      That makes sense with the red-glowing pipes (which might be pipes carrying ionized particles); the laser emitting a LIPC (laser induced plasma channel) to make the particle beam overcome atmospheric blooming.

    • @davidstuckey9289
      @davidstuckey9289 Год назад +2

      The difficulty is, a charged particle beam is very different from a laser as current physics understands the terms. A charged particle beam is made up of subatomic particles ( Usually electrons, as in the old cathode ray tubes and their electron "guns"), while a laser is coherent light waves stimulated and focussed by various means.
      While a "guide channel" for a laser in atmosphere could well be charged particles, perhaps in a plasma state, having the two seems wasteful; with a higher energy output, a laser could punch through air and deliver thermal and electric energy onto a target, just as a plasma weapon or particle gun could, although attenuation or loss of energy is likely in both cases ( Slightly less in a nuetral.particle beam, though) .
      The way it appears in the game is more like a real- world laser to my eye, anyway.

    • @mk6315
      @mk6315 6 месяцев назад

      @@ReconOne123456789 I always assumed it was a massive dye laser and that’s what was running through the pipes, this new info will make it easier to build irl

  • @CygnusX191
    @CygnusX191 Год назад +16

    Fun fact: if you have access to Hammerheads, you can reflect beam cannon shots off of them too.

  • @blacksheepdog6969
    @blacksheepdog6969 Год назад +17

    I used the artillery as base defenses when I was a kid playing tiberium sun. good times.

    • @lordfrostwind3151
      @lordfrostwind3151 Год назад +6

      Heaven help you if you have to raid a Nod base with mobile artillery hidden under a stealth generator.

    • @Vsm426
      @Vsm426 Год назад +3

      ​@@lordfrostwind3151 I hated when nod players do that seriously

    • @lordfrostwind3151
      @lordfrostwind3151 Год назад

      @Vsm426 even worse when they mass rocket troopers at the edge of the base to down the orca bombers stuck in force fire. Nope never did that or had my brother smack me for it, GDI scum that he was

    • @slavalinchuk
      @slavalinchuk Год назад +1

      @@Vsm426 Tiberian Sun Firestorm , GDI campaign, mission 6 "Escape from Cabal"

  • @PeterSLow
    @PeterSLow Год назад +26

    Spectre is very fun, even as black hand. Bane towards enemies' forces, and also allies as I've lost countless heroic flame tanks from a stray shell(s).
    Especially when steel talon's AI going for behemoth spam, it's fun to do arty duel with them.

    • @louievelayo4100
      @louievelayo4100 Год назад +1

      Yeah, that's the drawback of indirect fire...
      You'll never know if what you hit is your intended target or friendly fire until you're informed on it in the last minute...

  • @AlexeiVoronin
    @AlexeiVoronin Год назад +16

    7:37 - You know, Jet, this could be an idea for a future video - the alternate timelines of the C&C universe, i.e. Soviet victory in RA1/2/YR/3, Imperial victory in RA3, as well Nod victory in Tib Dawn and Tib Sun. This would involve a lot of speculation and would be a lot more like fan fiction than a real analysis, but it could be really interesting, if properly done.

  • @frostburn3736
    @frostburn3736 Год назад +14

    NOD always knew how to keep the enemy at bay, be it GDI or rogue elements.

  • @fainyance11
    @fainyance11 Год назад +3

    So a little fun fact about the G6 Rhino: it has a cousin named the "Al-Fao" which was made by the original designer Gerald Bull. Bull was known to assist "rogue states" so long as he was paid enough and the Al-Fao was part of his development for the Iraqi Army under Sadam Hussein. So with Bull's track record of designing weapons for anyone for the right price, I'd say its entirely feasible in the Tiberium universe that Nod's variant of the G6 artillery could have also been commissioned from Bull as well.

  • @Kaiju-Driver
    @Kaiju-Driver Год назад +16

    Having never played the first games of the series, it's cool to see there origin.

    • @skyvipers
      @skyvipers Год назад +3

      They are fantastic, especially Tiberian Sun

  • @dietrichc8598
    @dietrichc8598 Год назад +43

    love your videos man. The tiberium series had such a huge impact on my childhood. I remember picking up the first cnc in a walmart in 1996-7. Too bad well never know what happens after CNCTW+KW.

    • @fietehermans9903
      @fietehermans9903 Год назад +1

      I wouldn't mind C&C4 content... mostly because I still don't know WTF is happening in that game!

    • @Groza_Dallocort
      @Groza_Dallocort Год назад +10

      ​@@fietehermans9903 dont mention such heresy

    • @fietehermans9903
      @fietehermans9903 Год назад +2

      @@Groza_Dallocort I just need closure😭

    • @Groza_Dallocort
      @Groza_Dallocort Год назад +3

      @@fietehermans9903 I guess we have to wait until the next installement then or someone makes a mod that have similiar missions to C&C 4 in C&C 3
      I mean C&C 4 took away everytihng that C&C stands fo. I mean C&C is base building resourse harvesting and no unit cap.
      C&C 4 removed both the base building and resource harvesting and had what a 50 unit cap and the diffrent unit cost diffrent units. that isent C&C that is Warcraft

    • @fietehermans9903
      @fietehermans9903 Год назад +1

      @@Groza_Dallocort It was supposed to be a free multiplayer only spin-off, before management decided it would be part of the cannon series, because EA was in financial trouble at the time (see also Dragon Age 2 and Dead Space 3). That's why the new gameplay feels so unbalanced: it was supposed to be a F2P game, probably with microtransactions. Also explains why they didn't have time to include the Scrin, and the story feels so disjointed

  • @flankerchan
    @flankerchan Год назад +5

    Tiberian Sun's Artillery was a real killer. 2-5 in your base and no ground unit can approach your base. With 975 in price it's a steal as things used to counter them costs more (e.g Orca Bombers or Fighters)
    It only got nerfed in Firestorm, along with appearance of Juggernaut. XD

    • @stephenmartinek8315
      @stephenmartinek8315 5 месяцев назад +1

      They are great in assault roles too, if combined with a protective screen of other units. I like rocket infantry for defense against aerial units, and cyborgs to protect against enemy infantry.

  • @ReZel80657
    @ReZel80657 Год назад +106

    Every time Jethild uploads a new video the day gets much better

    • @Ghent_Halcyon
      @Ghent_Halcyon Год назад

      Agreed

    • @deaththekidjr9989
      @deaththekidjr9989 Год назад

      Big facts

    • @LINJ638
      @LINJ638 Год назад +1

      Do you think there should be a video being done on the MCV?

    • @LINJ638
      @LINJ638 Год назад

      Anyone????? Yes or no???? Going once Going twice???? Sold????

    • @LINJ638
      @LINJ638 Год назад

      How about a video on Mobile War Factory? Anyone down for that?

  • @megadyni7018
    @megadyni7018 Год назад +21

    I love how in your videos C&C 4 does not exist.👍👍👍

    • @Groza_Dallocort
      @Groza_Dallocort Год назад +8

      Considering that fandom dislike it and it was even removed from Steam. It is for the best

    • @VJK102
      @VJK102 3 месяца назад +2

      Sadly, seems that neither does RA3

    • @MediumRareOpinions
      @MediumRareOpinions 2 дня назад

      ​@@VJK102 I think he covered the RA3 MCVs as part of his recent video. I think he's giving that game a fair shake.

  • @Mantorok12
    @Mantorok12 Год назад +8

    I love powering up obelisks with beam cannons. it's so absurd the range you get with 4 of them

    • @stylesrj
      @stylesrj Год назад

      Does the Obelisk still need to be powered or can the Beam Cannons also keep it powered like how Tesla Troopers in RA2 could keep a Tesla Coil charged and then supercharged if you had 3 of them.

    • @louievelayo4100
      @louievelayo4100 Год назад

      @@stylesrj Beam Cannons can only amplify the Obelisk's vision and attack range + fire rate...
      And Beam Cannons can't recharge Obelisks when base has low power...
      So yeah... Low Power, no dice...

  • @fietehermans9903
    @fietehermans9903 Год назад +7

    “Hey Dave, we forgot the mobile artillery, but we’ve got a tank chassis for some reason and a random cannon. So let’s just slap those together!”

  • @LINJ638
    @LINJ638 Год назад +15

    Almost forgot that Jethild would include Artillery as a list of topics he would cover. 👍 Now how about do a video on Infantry, their small arms and body armor, Temple of NOD and the GDI space capable vehicles such the GDSS Philadelphia in how it was built and the famed Kodiak and its exclusive secrets behind it.

    • @AquaAyaya
      @AquaAyaya Год назад

      about space ships, i've gathered the few stuffs i could have found - i'd worked some time ago on a C&C-themed mod for another game
      the mod didn't seen the light of the day because Blender hurts my brain, but i can share what i could have gathered from different wiki, and ingame screenshots of different space crafts seen from C&C 1 to C&C 3

    • @LINJ638
      @LINJ638 Год назад

      Could you tell me more about it? Jethild says he will do a video on it on his last GDI Air Force topic. Anyway, these videos that he done for the C&C lore are a refresher update to the original in game manual.

  • @user-gm6qf1ph4n
    @user-gm6qf1ph4n Год назад +5

    I wish my prism(a) tanks could supercharge prism(a) towers.

  • @skyvipers
    @skyvipers Год назад +13

    On a side-note, a big gripe I have with EA CnC 3 (and 4...) is that some of the units look too cartoon'ish. The stealthed-mobile artillery in CnC 3 has little scorpion claws? What the heck!? Where is the sense of "future realism" that was in Tiberian Dawn and Tiberian Sun?

    • @Skalatsosse
      @Skalatsosse Год назад +5

      Agreed with this. They went from mostly realistic (most units in TibDawn and Red Alert) or near-realistic (Tesla and Chrono things) to futuristic but mostly looking like grounded in a believable reality (Titans, Cyborgs) to more outlandish but still not really cartoony (Red Alert 2 Kraken, Desolators, Chrono Troopers) but went more and more cartoon-stylised. In my opinion noticeably beginning with Yuri's Revenge with Magnetrons, Hulks, UFOs and others, then on to what we got in C&C3 and later RA3. It feels like they went from real fringe and experimental weapons, trying to make them look believable to "People enjoyed those weird units, let's make it even more wacky!"

    • @gabrielh7718
      @gabrielh7718 Год назад +1

      @@Skalatsosse fully agree, TBH the RA2 + YR level was I think still good. But with RA3 they went waaaay to far. When I started to see the first screenshots and media for RA3 I was so disappointed. Never played it as a result. Looked like the art director was a 3 year old.

    • @Mantorok12
      @Mantorok12 Год назад +6

      and yet of the three games, TW/KW has the most enduring competitive scene. The art direction for 3 could have been a bit more gritty, but it's not terrible. C&C4 though, that is a travesty. All the units looked like they would have made into action figures if the game actually sold at all

    • @georgeg9959
      @georgeg9959 Год назад +1

      The claw bits are stabilisers that fold down when it prepares to attack.
      They may also act as some light armour for the front so doing the move where they drive backwards may have better survivability when under attack

    • @DiocletianLarius
      @DiocletianLarius Год назад +1

      Not to play devil's advocate but I think Nod *always* had funny-looking/non-practical features in their buildings and units. You have the cyborg reapers who look like your average scorpion-man, the Montauk and the Mobile stealth generator with very bug-like appearences, etc.
      Also the military buildings of Nod are cartoonish as sh*t, they look like super-villain lairs with their evil dark+red designs, and their barracks (their very basic military building) are all *hands holding the world* (or the earth in Tiberian Sun) lmao. The "temple of Nod" from Tib dawn/sun also resembles an scorpion.

  • @Tclans
    @Tclans Год назад +3

    Interesting take on the Rhino, I never knew and always questioned why Renegade had a different vehicle other than the MKF-3 in Tib dawn.
    Thanks.

  • @kennycai8695
    @kennycai8695 Год назад +2

    Sort of an add-on: if a Nod player is allied with a GDI player (Lord knows why), or acquired GDI technology, the player CAN reflect their beams off Hammerhead Gunships. I'd say this is more of an oversight in scripting unit classes, since both the Venom and the Hammerhead were VTOL aircraft that did not need to return to base other than for repairs in-game.
    Plus, I'm not sure if this has been patched out in later versions, so apologies if my info is out of date. It has been a while since I played C&C3, after all.

  • @BreadApologist
    @BreadApologist Год назад +5

    Much as I love the lore series on C&C, I would really enjoy seeing some lore videos on the most popular mods like tiberium essence and or Rise of the Reds.

  • @GrimmKnightReaper
    @GrimmKnightReaper Год назад +4

    "Light of the Morning!"

  • @grilledcheeseyay
    @grilledcheeseyay Год назад +4

    Every time you upload my priorities change

  • @kieranwhite9130
    @kieranwhite9130 Год назад

    Honestly man, I love that you still make these videos!

  • @alexandermenschmaschine5361
    @alexandermenschmaschine5361 Год назад

    Wow! It is so anticipated video about my favorite unit in C&C! Great!

  • @deadman7728
    @deadman7728 Год назад +3

    I freaking love this channel.

  • @ionutmaricuta958
    @ionutmaricuta958 Год назад +3

    Welcome back commander.

  • @danilonakazone386
    @danilonakazone386 Год назад +3

    I really like this videos about the individual unitis types ^^

  • @Snup1995ii
    @Snup1995ii Год назад

    Thanks for quality content ❤

  • @gmanawesome5773
    @gmanawesome5773 Год назад +1

    THANKS TO YOUR VIDEOS I KNOW SOME MUST LORE ABOUT COMMAND & CONQUER UNIVERSE.

  • @mariusweber4990
    @mariusweber4990 Год назад

    I love these videos, makes me want to try the C&C series once I get some breathing space at work!

  • @shyguy778
    @shyguy778 2 месяца назад +1

    Video thumbnail art looks AWESOME

  • @tienhuynguyen9357
    @tienhuynguyen9357 Год назад +1

    All your videos are good, I like them

  • @Megalotron
    @Megalotron Год назад +4

    Excellent video as always, I love seeing a new one pop up. Shame that there's just so much you can do with Command & Conquer before there's nothing else. Though I look forward to any video you do beyond it

  • @DaWhim2380
    @DaWhim2380 Год назад

    Another great video!

  • @blagojpejov4155
    @blagojpejov4155 Год назад

    Nice work on nod artillery

  • @KetunpesanPelailut
    @KetunpesanPelailut Год назад

    You do these narrations so professionally, that these videos could be real documents in C&C-universe

  • @peterchauvin1486
    @peterchauvin1486 Год назад +4

    Every time I think this dude has run out of content he always comes up with more. Love ur stuff dude

  • @slowjamsliver7006
    @slowjamsliver7006 Год назад +2

    Stars will fall! My favourite artillery in strategy games. There deployment time sucks, but they firing it so nice.

  • @TheArklyte
    @TheArklyte Год назад +2

    Gerald Bull, one of the designers of G6 had also designed Al Fao, an enlarged and simplified version of it, for production in Saddam's Iraq. It used 210mm cannon, was able to use chemical rounds, lacked autoloader and advanced fire control, but was also known for an extreme range that was superior to NATO systems of the time(no idea what good it would do without said advanced FCS though, but I guess the requirements for chemical ammo option explains why accuracy wasn't a concern😅). Depending how the fate of arabic federation proposals in 1970's played out in Tiberium Universe, maybe it was in mass production.
    Moreover, it doesn't have to use said 210mm gun, it could be the same 155mm guns mounted on new available chassis as there is no indication that such iteration of Nod artillery had increased effectiveness.
    P.S.: it's a pity that First Tiberium War wasn't retconned to be happening later on then it did in original game release so that Generals would be also canonical to Tiberium universe just like RA2.

  • @onurerdogan4647
    @onurerdogan4647 Год назад +1

    great story telling!

  • @hujiaming6151
    @hujiaming6151 Год назад

    Oh this is good video, reminding me how hard to counter those damn NOD long range cannons in second Tiberium war, those damn long range cannons were always a no-small threat.

  • @Bluberyline827
    @Bluberyline827 Год назад

    as always its a really good lore video. i have a idea for the next one tho. make a lore video of the dinosaurs, ants and all other weird units in all the games

  • @aliensounddigital8729
    @aliensounddigital8729 11 месяцев назад

    The MP for Renegade was super fun. One of the best MP experiences next to NOLF 1 and 2 and Star Trek Voyager + expansion.

  • @lekhaclam87
    @lekhaclam87 Год назад +4

    I'm curious, when will you tackle the Red Alert timeline?

  • @isekaiexpress9450
    @isekaiexpress9450 Год назад +1

    In German version of the game, the artillery was called "Hammer of Nod"

  • @Yellow13Firestorm
    @Yellow13Firestorm Год назад +1

    I know you stated you're not a fan of it, but once getting through the mainline games, think you could cover "C&C" 4? it does have some cool elements to go over i think. some fun designs.

  • @chenli9778
    @chenli9778 6 месяцев назад +1

    I kind of curious what the cylinder on the side of Spector's cannon used for, perhaps some sort of container with Tiberium stuffs on it ?

  • @FizzleFX
    @FizzleFX 4 месяца назад

    2:50 CnC Renegade HRMF! THAT THING WAS THE BEST! 'Hammer of Grace' YEEEEEEEES PLEASE!

  • @lars9925
    @lars9925 Год назад +8

    I miss the Tiberian Sun Nod artillery which was just super effective. The Tiberium Wars artillery (Specter and Beam Cannon) ios useless in comparison.

    • @s.m.2523
      @s.m.2523 Год назад

      Which is likely why it was removed. For it's flaws tiberium wars at least atempted to have some game balance. (Also kinda necessary for multiplayer).
      besides while not hyper effective I kinda like the idea of the beam cannon and hw they can "bounce" their beam of venoms rather than having a traditionnal arc. It's probaly one of the most original variant of artillery I've seen in RTS.

    • @lars9925
      @lars9925 Год назад

      @@s.m.2523
      Well, GDI keeps the Juggernaut from firestorm. The tables have more or less just turned from TS to TW. One side has effective artillery and not the other. The Juggernaut is not THAT superior but still.

  • @Drakuba
    @Drakuba Год назад +1

    well well well, what a time to sit down with some grub. Lets get to it then

  • @patrik9328
    @patrik9328 Год назад +1

    One of many reasons why i like NOD more than GDI
    Mobility, good AA, artillery, and lasers!!

  • @canon07
    @canon07 Год назад

    I was playing the game and now I saw this.

  • @The_Viscount
    @The_Viscount Год назад +4

    Real world note here: Yes, 155mm Self Propelled guns are an older technology than the MLRS vehicles, there's a reason that so many nations maintain both in their arsenal. MLRS and Mobile gun systems have different uses. An MLRS is great for saturation strikes where you want to rapidly hit an area with a large number of explosive projectiles. This can be devastating as an initial barrage to soften up an area for an attack. If timed right, an MLRS barrage can hit right before allied forces arrive to make a push, taking advantage of the chaos and the need for the defenders to take cover.
    The down sides of MLRS are the slow reload speed, and general lack of precision compared to conventional guns. While an MLRS strike can saturate an area very quickly, it takes far longer to reload every rocket tube as the rockets are larger and heavier. Further, their size means that you can't carry as many of them in the same space as conventional ammunition. This makes them poorly suited to defense, counter battery or sustained bombardment.
    In contrast a self propelled howitzer can only fire one round at a time, but can do so for far longer. An MLRS might fire 50 rockets in less than 5 seconds, but then take 10 minutes to reload. In contrast, a gun firing once every 5 seconds will fire 50 rounds in just over 4 minutes, but can keep firing for an extended period. A single gun with a rate of fire of 12 rounds per minute firing for 10 minutes non stop will fire 120 shots while a 50 tube MLRS that takes 5 minutes to reload would only fire 100 rockets in that time with a large pause between them.
    If you want to keep enemies pinned for long periods of time, having a battery of multiple guns will do that far better than an MLRS unit. Further, the heavy howitzers have the accuracy to provide accurate "counter-battery" fire. This is the term for when you use your artillery to shoot at enemy artillery. Howitzers are commonly used for artillery duels in part due to this.
    In summation, different types of artillery serve different roles. The MLRS did not make the self propelled gun obsolete IRL. Rather, each system, be it mortar, gun, MLRS, cruise missile, or ballistic missile has different strengths and weaknesses. An army needs to factor in the traits of each weapon for a given role, the cost of manufacture, difficulty of supply, and optimal use cases for each. This is why militaries that can afford to keep systems active in each category. The US alone maintains mortar carriers, light howitzers, medium howitzers, multiple launch rocket systems, and guided missiles. Until the mid '90's, the US operated a 203mm heavy howitzer as well, but this has since been retired.

    • @Jethild
      @Jethild  Год назад

      I mentioned this in a reply to someone else that In hindsight, "outdated" was probably not the right word to use there, as in a real world sense GDI would have used self propelled guns in their arsenal, like the ones I mentioned in the video (as well as others that I did not mention). When I was writing the script I was thinking in terms of what is playable in the game itself, which is that GDI faction only has access to the MLRS. While that makes sense in terms of game balance, it's not exactly realistic. It can sometimes be difficult balancing between what would be realistic versus what is "game logic."

  • @ILoveWH40k
    @ILoveWH40k Год назад

    the beam cannon being a laser makes more sense too with the ability to chain it off of Venoms, seeing as I don't think mirrors will work on a particle cannon

  • @s.m.2523
    @s.m.2523 Год назад

    I have to say, while I wasn't sold on the beam canon when I first played the game, Ive comme to appreciate them, particulalry the way they can interact with venoms even multiple venoms for very long range strikes and effectively replacing the traditional arc shot by a mirror bounce. It's defintively one of the most original form of "artillery" unit I've seen in a while.
    (... The specter is still a lot more fun to use tho, not gonna lie)

  • @robertkalinic335
    @robertkalinic335 Год назад +2

    I disagree about beam cannons using lasers and not particle beams, when they combine their beams they do so in such way that is simply impossible for lasers but somewhat plausible for particle beam.
    Color is irrelevant since the behaviour of beam is different than nods laser weapons, they go pew pew while beam cannons shoot constant uninterrupted beam, also the exponential damage increase of multiple cannons isnt present on other laser units.
    Best explanation probably is that it is a mix of two and that when avatar takes apart the beam cannon, he can take the laser part but not whole system.

  • @SirArtanis7
    @SirArtanis7 Год назад

    Particle beam is actually a laser, sounds like good weapons marketing!

  • @MeowMeowMeowMeowMeowMeowMeowww

    I liked the Beam Cannons, but i ended up never useing them. Cause when you send them to Attack&Move, they would go, fire at the first unit and then just stand where they are. That bug has never been fixed. So when the specter came around. I completly forgot the beam cannon excist. Unless i wanted to upgrade my avatars.

    • @AlGhulkazim
      @AlGhulkazim Год назад

      I only use it as Defense purpose obelisk with beam cannon amplifying is basically Red alert Tesla trooper with Tesla coil

  • @brothers_of_nod
    @brothers_of_nod Год назад

    Nod especially in the first game you had to play strategically. You only at times could afford to make tank blitzes or kill the harvester and win a battle of attrition, mostly you had to carefully use each unit to its fullest.

  • @stangundam01
    @stangundam01 Год назад

    played renegade many times yet this is the first mention of the g6 rhino

  • @Archont_
    @Archont_ Год назад +1

    Your every video is like a proffesional intel from a real military data network
    Will you make a videos from the mods like the Forgotten or Tiberium Essence and also Shockwave and Rise of the Reds mods for Generals? More fantastic material for you from the most popular mods for this games.

  • @DrDrystal
    @DrDrystal Год назад +4

    those vides do what EA failed to
    Keep Command and Conquer alive and interesting and ignoring C&C fo- *end of transmission*

  • @bbaff8622
    @bbaff8622 Год назад

    Love seeing new C&C video in the morning.

  • @rhedosaurus2251
    @rhedosaurus2251 Год назад +1

    Nod Artillery...Those things in Tiberium Sun are some of the scariest conventional units in Command & Conquer history. I'd say only the Shogun Battleship, Mammoth Tank, and Orca Bomber are more scarier.

  • @etanneriii
    @etanneriii 11 месяцев назад

    great stuff. time to fire up a campain.

  • @podemosurss8316
    @podemosurss8316 Год назад +1

    I have the headcanon that the 'V' in the Soviet rocket launchers would stand for the Volga river, as they would have been developed by a "Volga Rocket Research Bureau" in Stalingrad.

  • @antcow1239
    @antcow1239 9 месяцев назад

    The self cloaking Spectre artillery is one of my favorite arty units, a cloaking artillery unit that is quick and powerful?
    It really compliments a guerilla combat style.

  • @stephenmartinek8315
    @stephenmartinek8315 5 месяцев назад

    I love the artillery units in Tiberian Sun, they are so effective in both base defense and assault roles in multiplayer matches
    My standard base assault force is a combined-arms unit consisting of artillery, rocket infantry, and cyborgs. Artillery is effective against vehicles, base defenses, and buildings. Rocket infantry protects from aerial attacks and enemy vehicles, while cyborgs are effective against enemy infantry.
    Send a couple of cycles on a deep suicide-recon into enemy base to reveal targets. Set up artillery within range of first base defense layer. Deploy rocket infantry and cyborgs in a defensive screen, and start taking out key defensive positions and buildings. Slow and methodical destruction, untouchable. Super effective.
    In base defense, I line walls with them. Soften up assaulting forces before they even get within range of active (laser) defenses.
    I'm making artillery all day, can never have enough of them.

  • @RedScorpion92
    @RedScorpion92 Год назад

    A few artillery tanks and a stealth tank as a spotter has left many a base a smoking crater.

  • @Arithepaperbag
    @Arithepaperbag Год назад +2

    Artillery

  • @FizzleFX
    @FizzleFX 4 месяца назад

    6:00 this was/is the best artillery in any CnC. It might not has stealth but its range is just insane and its precision pin point!
    You dont need to move fast when your bullet is in the air for 5 seconds lol :D ... and the craters only helped to slow down any advance coming its way!
    The last (in TibWars) isn't too bad either. Its far more mobile and stealth is great too. I guess with marker it can fire farther but it lacks the punch of its daddy

  • @insertusername9755
    @insertusername9755 Год назад

    Beam canon is one of the cutest units in c&c!

  • @Marinealver
    @Marinealver Год назад +1

    FirestormX is supposed to be out soon.

  • @warsmithalaric
    @warsmithalaric Год назад

    So proud our Prophet decided to use the G-6 Rhino

  • @silent_takedown8216
    @silent_takedown8216 Год назад

    😢 i didnt play the first and second tiberium war only the last one, anyways specter is my fav unit along with stealth tank . im thinking of buying the remastered versions.

  • @inductivegrunt94
    @inductivegrunt94 Год назад

    I like how the Mobile Artillery is considered outdated. Last I checked, a 155mm shell is still a 155mm shell.
    And I still like how, inspite of how advanced NOD is, they still use conventional bullets and shells for weapons and wheels for vehicles, not to mention their guerrilla warfare doctrine. It really helps set them apart from the well funded, wel organized, and well drilled GDI, who fight traditionally in conventional warfare.

    • @Jethild
      @Jethild  Год назад

      In hindsight, "outdated" was probably not the right word to use there, as I think GDI probably did use similar kinds of mobile artillery, including the ones I mention in the video. But in terms of what is playable in the game itself, GDI faction only has access to the MLRS. Sometimes it's difficult to balance between realism and "game logic."

    • @inductivegrunt94
      @inductivegrunt94 Год назад +1

      @Jethild Makes sense. But the Mobile Artillery was a product of the Second World War, so it is not up-to-date compared to GDI's MLRS. But balance and "game logic" are hard to find a middle ground with. But, then again, even if something is considered outdated, it can still be effective. Like I said, "a 155mm shell is still a 155mm shell." So the Mobile Artillery may be outdated/old relic from a past war, but it's no less effective on the battlefield.

  • @icer1249
    @icer1249 Год назад +1

    the french version makes more sense in lore aswell. the allies in C&C and RA1 were mostly European based.

  • @MrSnaetch
    @MrSnaetch Год назад

    Fun fact:
    The mobile artillery of the first game in the German version was called literally: "Hammer of mercy".

  • @Nenogaming727
    @Nenogaming727 Год назад

    Can you do one of havoc Parker?

    • @louievelayo4100
      @louievelayo4100 Год назад

      There's a video on the Dead 6, Havoc included, already uploaded so go there instead

  • @clownofwar
    @clownofwar Год назад

    there will come a day this man will run out of content and that will be the day the world weeps.

  • @liveAimingOne
    @liveAimingOne Год назад

    Awesome video, now I want to play cnc again 😂

  • @Gruegirl
    @Gruegirl Месяц назад

    Lasers are particle beams, the particle is just a photon.

  • @mauriciocalderon829
    @mauriciocalderon829 Год назад

    The NOD artilley is very strongest Perfect for a surprise attack.

  • @alexshank1414
    @alexshank1414 Год назад

    I could be wrong, but could Tiberium Sun be a good launching point for a C&C movie trilogy? Taking place right in between the first and third Tiberium Wars. The first Tiberium War can be the backstory. I mean, you get to know the characters McNeil, Slavik, Cabal, and Kane as if it were a movie in the game….Or am I just blowing smoke….

    • @navysealinguardiantank2679
      @navysealinguardiantank2679 Год назад

      I agree with this seeing the mammoth mk2 on the big screen would be epic in ways the can’t be described

  • @AliensInc.
    @AliensInc. Год назад

    This I like as the other gotta be some addon or some stuff I've never seen.
    I so love this game and still trying to get it to work in Linux but having problems... as with lots of games, yeah I'm a Linux-game-n00b :P

  • @tacitus6384
    @tacitus6384 Год назад

    I actually thought that the Artillery unit, especially in C&C1, suited the GDI better, while the MLRS suited the Brotherhood more. The GDI have this heavy, slow but hard-hitting conventional military style, which something like 'artillery' unit fits with, as they're relatively slow but quite long range and hard hitting. Meanwhile, the MLRS was advanced (suiting Nod) and faster, suiting a style to drive somewhere quickly, launch some guided rockets and then get moving, suiting Nod better imo.
    We can even see this in C&C3 with the slow, ponderous, long-range Juggernaut unit or the GDI, and the stealth tanks basically becoming stealthed MRLS.

  • @404BYTE
    @404BYTE Год назад

    I used Tib Sun artillery to dig for treasure.

  • @slavik2359
    @slavik2359 Год назад +1

    The Brotherhood approves this video 🦂

  • @kwisatzhaderach9591
    @kwisatzhaderach9591 Год назад

    Artilary and the subterranian vehicles in Sun are the most OP C&C units

  • @canon07
    @canon07 Год назад

    Thing is which is this intelligence referring to South east Asia if the specter was developed? 9:10

  • @dpt6849
    @dpt6849 Год назад

    Special beam canon.
    Piccolo approves

  • @45580677
    @45580677 Год назад

    Cool

  • @canon07
    @canon07 Год назад

    Siege tanks: allow me to introduced myself.

  • @ktwei
    @ktwei Год назад +4

    Please Supreme Commander next :)

    • @RoKKr023i
      @RoKKr023i Год назад

      i don't know Supreme Commander. I would let Jethild fill me in.

  • @savagex466-qt1io
    @savagex466-qt1io Год назад

    What game was the SSM in ? I played em all wth lol

    • @louievelayo4100
      @louievelayo4100 Год назад

      Tib Dawn...
      Just Multiplayer, not on Campaign, not sure on Skirmish...