Fun Fact recently shown by one of the Kanes Wrath player, Masterleaf: Sonic Emitter has additional function, in area around it, Emitters REMOVES Ion Storms, basically making it an a way to counter the Storm Columns and Plannetary Assault Carriers Storm Ability This isnt stated in description of Sonic, but in code.
There's minute traces of Tiberium particles in an Ion Storm, which is susceptible to being broken down easily by GDI's Sonic Tech, so it makes sense... Is that the same case with the Shatterer though?...
What's always worth considering is that as apocalyptic as the Scrin 'invasion' was, it was never intended to actually be an invasion. The fleet we see were miners. Tiberium left to it's own devices would consume a planet, render it uninhabitable to all life except Scrin, and upon reaching a critical mass would cause a massive explosion, signalling the nearby dormant Scrin miners to begin their work. Every single event in C&C3 was carefully orchestrated by Kane to bring the Scrin to earth before that happened. -The destruction of the Philadelphia to start the 3rd tiberium war -The creation of a massive liquid-T reservoir underneath Sarajevo -The baiting of GDI to strike Temple Prime with the Ion Cannon, thus triggering the liquid-T and causing the same kind of explosion that signalled the Scrin This meant that when the Scrin did arrive, instead of finding a tiberium world with /maybe/ a few isolated pockets of resistance, they instead found two world superpowers already on a war footing, which is why beyond the initial shock of the Scrin arrival, they were defeated in pretty short order, and of course Kane succeeded in capturing the most valuable bit of alien tech ever seen We see a little bit of the more military arm of the Scrin in Reaper-17 but we never actually see a full planetary invasion force, or what the Scrin consider their actual military (assuming they make such a distinction)
Yeah, I always think of it like a Miner with a pick axe finding a Bear in his Mineshaft. A pick axe could do a number on the bear but the bear is still likely to win. If the Miner runs away and fetches the entirety of the United States Military to deal with the bear. It's... less likely to win. Good luck GDI
I really wish we had gotten any kind of hint as to what exactly Kane's goal was. I don't think it was to save humanity, as ultimately only his inner circle entered the tower, most of Nod was doomed along with the rest of the world. Where exactly does the tower lead to anyway and, assuming the Scrin are already there, how does Kane plan to survive out there?
@@DemoniteBL Near as I can tell it's just about scale of ambition. After finding and decyphering the Tacitus he realised he could potentially rule the galaxy
Scrin was my favorite faction back when me and a friend played this. I like their utterly alien design, and they had a lot of neat tricks up their sleeve.
A second scrin invasion had so much potential for c&c 4... Yeah, even the crawlers, which would have made sense when mobile warfare would have been necessary against hunting and evading the scrin forces maybe. There could even have been traditional base building in sectors of high importance for the specific factions filled with easter eggs and challenging scrin-alien-bosses. There could have been battles in space with space-crawlers which would have made actual sense. We could have gotten a little teaser what happened to the brotherhood and Kane after they went through the gateway and their purpose or battle against the entire scrin world... What missed potential everywhere...
Forgot to mention that you cannot construct or place any structures directly under a storm column generated ion storm. This made placement of Scrin defenses tricky, especially in the heat of battle. One trick used by a savy Scrin Foreman was to construct a storm column, then power it down while placing other defenses (or even, another storm column) nearby. Once defenses have been set, power was restored to the column.
Indeed. I would usually first build two Buzzer Hives first, THEN build a Storm Collum right between them. For some reason, buildings work just fine if they were already there before, but you cannot build any after the Collum's construction. _Maybe the Ion Storm interferes with the teleportation of the building?_ 🤔
2:28 "What the hell is that!?" "Looks like a localized ion storm." "But that's impossible!" "Yeah, tell that to the aliens!" - Excerpt from a conversation between GDI soldiers encountering a Storm Column during GDI's reclamation of... Well, what's left of Berne, Switzerland
Something I used to do was after building a storm column, I would power it off and build another one right up against it, up to four of them, and then turn the power back on for them. While on, the storm they produced prevented you from building around them, but when off and the storm dissipated, you could build next to them like any other structure. I found this out and started stacking them like Tesla coils from Red Alert 1&2 😂 Literally the only way to get past them was to use artillery or super weapons.
Could you make a lore video on all the various alien devices and objects, or earthly attempts to duplicate them, that we know about in the Tiberium universe? There are quite many, such as obviously: The Tascitus and all of its various shards, the alien ship parked in Nod's Cairo base as seen in Renegade, the Tiberian sun "Scrin ship", which was actually a Nod construct, some of the Renegade weapons like the Volt autorifle that seems like it ain't based on anything earthly (looking at those storm columns and lightning spikes, sure seems like an early attempt to replicate their weapon systems by Nod), and such and such. Heck, even the Tiberium meteors that, after the initial impact in Italy, have been a constant thing to bombard earth could technically count as an alien device/object. In the Tib sun manual, it's noted that meteor storms seem to have a knack for impacting already existing Tiberium fields for whatever reason too. Earth being bombed by a ton of Tiberium loaded meteors after the original one brought it here can't be a coincidence. Either those meteors were sent by the Scrin, and so were a continuation of seeding it here, or some of them were natural. Which in itself presents a troubling realization: If those Tiberium meteors were the result of the original ground zero Meteor infecting other asteroids as it sailed towards Earth...this would mean likely, given enough time, every single terrestrial planet in the solar system will begin showing signs of Tiberium infestation. As despite Carbon based life being handy to spread it early on...Tiberium is more than capable of just getting by on its own if it landed on, say, Mars, or one of the moons of Jupiter or something. Merely, it just grows a lot slower.
Could also be that the tiberium has some sort off magnitism wich drags meteors towards it. It's a form off crystal after all, and could work like a magnet would.
@@trueredpanda1538 I don't think that's it. If it was down to that, we would probably see other examples of it doing that too. Especially if you consider how powerful the magnetism would have to be to impact objects in space and draw them towards a field. In such a case certainly things closer would be majorly impacted by this, from things on the ground to things in orbit. It can't even be that Tiberium is magnetic towards other Tiberium (which said meteors always contain, as seen in game upon inspecting a site where they crash), because harvesters and the likes have no problem driving off with loads of it from other fields, and if this was the case Tiberium would not spread very well as it would just concentrate into one big clump due to being drawn towards each other, rather than growing uncontrollably in all directions.
The photon missiles were honestly more of a nightmare to deal with than the lightning tower. The towers at least only strike one unit, but the Photon missiles? Have air units clumped together, and and watch the splash damage hit like three units.
Nothing like taking your fleet back to tge nearest Storm Collums for repairs if PACs (Planetary Assault Carriers) are not available yet. With the added bonus that those buffed up sea weeds will strike both ground AND air enemies. _Makes you feel quite safer._
damn today seems to be my lucky da 1st i get to see another lore epi on deathkorps of krieg (warhammer 40k) and now a C&C vid from you 😍 great video as always 👍
Keep up the good work man time to get peoples attentions back to this amazing series, as I pray we get something that removes the stain of twilight as I would fucking love to see a passion game come from it.
If C&C ever gets resurrected, they need to continue off from where Kane's Wrath left off. Legion activates the dormant tower and inadvertently allows the scrin to invade with a full invasion force
Well the first Scrin "Invasion force" wasnt rly a invasion force but more of a icor harvest force, so the actual scrin military should pack far more of a punch than the ones from the harvest force.
"second invasion will be begin shortly foreman,the time to take over earth!" well the scrin more high tech than others so maybe more units in their arsenal will have in the second invasion
The plasma missile battery rips everything when upgraded with shard launchers. Won so many games laming Trav-59 just with this + disint + cultist. BTW E.R.H.A.N.
5:20 in 1.0 cranes (GDI, Nod and Scrin) were able to build defenses; however, as some players were used to spam defenses to entrench themselves, this was seen as an issue and thus the ability cranes had, got removed 12:10 another use of the scrin wormhole was to teleport the mastermind near the T3 tech structure (to deny the enemy capacity of building heavy units such as the Mammoth tank or the Avatar walker), once the T3 tech building was captured, a Signal Transmitter was built, allowing the deployment of a mothership, who immediately begin to fire on the Signal Transmitter: the blast could devastate a whole enemy base, or force the enemy player to sell a lot of valuable buildings to preserve the remaining of his base from an utter destruction I remember once having seen someone using it this tactic to win a 2v2 match by destroying his whole base and his two opponents' bases :D 12:40 for this one, a common strategy was to deploy this power on a part of the enemy tank group - u know, when during 1v1 or 2v2 matches player do a push with a bunch of tanks - so when half of the enemy tank army was "disabled", you were able to outnumber the remaining tanks and destroy them 13:30 about the mothership, note that once it was spawned above your base.. well, you had to act quickly, because not only these things can obliterate your whole base in a matter of seconds, but they were also pretty armored, despite looking like a floating hula hoop. Have i already said that these things traumatize me still today? :D
if i remember right when the game first released you could build defences from the support crane but they patched it out as you could defend a location very quickly.
I couldn't understand why the Scrin didn't either interfere with or wipe out GDI's ion cannons. Surely they would have some form of interstellar ship capable of taking them out. I miss the tiberium series so much from CABAL to the Scrin these games had such an awesome storyline. I wondered if LEGION containing elements of CABAL if LEGION would ever been taken over and then you get an even worse version of the Firestorm crisis. Sadly because EA own the IP I will probably never even see another remastered collection because they need the game to sell like hotcakes so their overly greedy CEOs and investors will be happy. So now it sits in a sort of dead limbo along with everything else spawned from the CNC games. Even the DUNE games are in ashes and no I don't considered the Dune Spice Wars anything as its turn based. I want to play a real RTS again.
I miss this franchise, some people seeth at the very concept of the scrinn when they were around for well since CnC2, but being a secret third faction was always awesome to see. Its a shame the franchise didnt go past kane's wrath.
As for the Brotherhood and the towers, Kane never wanted to get off Earth for the sake of wanting to get off Earth. He took the tower so he could choose a planet for the entire Brotherhood to live on without ANY GDI interference and begin building his own interstellar empire He wants universal domination. Like most of the fanbase I consider C&C 4 completely non-canon.
you are correct that the crane being unable to build defenses is for balance reasons in 1.0 cranes could build defenses and scrin harvesters created ion storms on tiberium fields they were using
Well it does allow deployment of the Planetary Assault Carrier, much like how the Fleet Beacon allows deployment of the Protoss' Carrier, so you're not wrong...
@Pek tiberium FPS was cancelled before cnc4 at least by a year our two, as such the disaster of cnc4 in not it, they cancelled generals 2 and the game was looking very promissing.
@Pek thats the question we have all been asking sense 2009, specialy considering the alf footage was looking very good even for todays standarts, you can still fing footage of the game online.
Still can't getover the fact that in lore, the Scrin we see in the franchise was only an expeditionary mining group in charge of scouting and assessing tthe new planet of harvest. This means that the tech used by the Scrin on the expeditionary mining group was not even their best and GDI and Nod already had trouble with it.
Also just to clarify, the rift created by the Rift Generator is a wormhole heavily charged with antimatter particles created as a powerful singularity that blows everything sucked in into deep space... Think of it as an artificial black hole with an exit point past the event horizon... Boy I gotta lay off the Tiberium for a bit, I went total astrophysicist there...
Supervisor : This humiliating defeat cannot be tolerated. Informed the main fleet.... The Overlord demand retribution. Sadly.... The forces known as Electronic Ark destroy earth before the Scrin can command and conquer it...
I think it can't detect tiberium units as it's not harvestable and has been more refined maybe not giving off enough "energy" to be detected. I think that can get around that issue do you agree.
It can't detect tiberium weapons because the liquid inside the warheads or tanks is fully shielded - same reason it doesn't hurt bystanders and users with radiation.
@@andreyradchenko8200 well the liquid tiberium tanks don't look shielded on the infantry and vehicle like the scrin one, or the cyborgs or the mutants. But tiberium still corrupts the casing as they said with the liquid T bomb.
@@riddickraymond7067 The tanks are transparent, but the material appears to be something else than regular or reinforced glass, since it can't be detonated by a stray shot. It's probably made of some sort of scifi-ium that serves as both shielding and armour plating.
@@andreyradchenko8200 a shoot isn't able to detonated it and as they know it can be detonated and course a chain reaction they would try to keep them kinds of weapons off the battlefield, like if GDI used the T bomb you kill your own units but just on a small scale. But you do know aluminium glass is a thing a pricey thing at that, thought up in star trek and made reality very strong and transparent, but do that have that in C&C!!! I still think it gives off an energy signature that isn't president after being processed like the science said in the first game, the scrin building are made of Tiberium deposits that give of any signatures.
@@riddickraymond7067 A small amount of liquid tiberium without any catalysts won't do that. Both times we see anything like that happening takes A LOT of T-LQ detonated on top of a very large vein of crystalline tiberium. And there isn't any chance of it blowing up even from grenades or other AoE, while flame weapons are shown to detonate - so it is definitely much sturdier than regular armour steel protecting flamethrowers' fuel tanks.
That's just one interpretation I saw someone else make as a way of justifying the 2nd Scrin invasion not happening for C&C4. Alternatively, if EA were to ever make a proper sequel to KW after all these years, you could use that interpretation as a starting point for why the 2nd invasion didn't immediately happen after the events of KW, which would allow both GDI and Nod to develop their technology enough to not be completely outclassed by the Scrin's actual military force. I thought the idea was interesting and decided to include it at the end of this video, but there isn't anything official regarding it, so you don't have to take it seriously.
"Welcome back, Foreman."
You took my joke
Formander
Formalin. 😈😈😈😈😈😈😈😈😈😈😈
Four man
@@sanninjiraiya 4 man
Man I miss this series so much.
Almost nothing I've played, before or since, has managed to nail the atmosphere of its world, quite like this.
I was thinking the exact same literally yesterday. Only played 3, Kames Wrath, and Red Alert 3 but they were fantastic games.
STALKER does, Alpha Centauri, maybe Alien Isolation, but yeah it's pretty hard to come by
I recommend you to have a look at a game called "Tempest Rising", it's an upcoming RTS which has, in my opinion, very strong Command & Conquer vibes.
@@Azarath08 It has, but its still not released :&
It also looks like that there are bits of Crossfire: Legion and the Act of War/Agression series.
I've missed it way more than you LoL
Fun Fact recently shown by one of the Kanes Wrath player, Masterleaf:
Sonic Emitter has additional function, in area around it, Emitters REMOVES Ion Storms, basically making it an a way to counter the Storm Columns and Plannetary Assault Carriers Storm Ability
This isnt stated in description of Sonic, but in code.
And the Scrin are extremely susceptible to sonic weapons.
hammerhead and zocom trooper tears apart scrin
That's quite interesting, thanks.
Oh no, They got the weakness as the Mars Attacks Aliens.
There's minute traces of Tiberium particles in an Ion Storm, which is susceptible to being broken down easily by GDI's Sonic Tech, so it makes sense...
Is that the same case with the Shatterer though?...
What's always worth considering is that as apocalyptic as the Scrin 'invasion' was, it was never intended to actually be an invasion. The fleet we see were miners.
Tiberium left to it's own devices would consume a planet, render it uninhabitable to all life except Scrin, and upon reaching a critical mass would cause a massive explosion, signalling the nearby dormant Scrin miners to begin their work. Every single event in C&C3 was carefully orchestrated by Kane to bring the Scrin to earth before that happened.
-The destruction of the Philadelphia to start the 3rd tiberium war
-The creation of a massive liquid-T reservoir underneath Sarajevo
-The baiting of GDI to strike Temple Prime with the Ion Cannon, thus triggering the liquid-T and causing the same kind of explosion that signalled the Scrin
This meant that when the Scrin did arrive, instead of finding a tiberium world with /maybe/ a few isolated pockets of resistance, they instead found two world superpowers already on a war footing, which is why beyond the initial shock of the Scrin arrival, they were defeated in pretty short order, and of course Kane succeeded in capturing the most valuable bit of alien tech ever seen
We see a little bit of the more military arm of the Scrin in Reaper-17 but we never actually see a full planetary invasion force, or what the Scrin consider their actual military (assuming they make such a distinction)
Indeed what we faced was a mining fleet with a secruity force
Yeah, I always think of it like a Miner with a pick axe finding a Bear in his Mineshaft. A pick axe could do a number on the bear but the bear is still likely to win.
If the Miner runs away and fetches the entirety of the United States Military to deal with the bear. It's... less likely to win. Good luck GDI
I really wish we had gotten any kind of hint as to what exactly Kane's goal was. I don't think it was to save humanity, as ultimately only his inner circle entered the tower, most of Nod was doomed along with the rest of the world. Where exactly does the tower lead to anyway and, assuming the Scrin are already there, how does Kane plan to survive out there?
@@PressA2Die*Kane and LEGION better be holding that Threshold Tower on a tight lock. Because if they are not, than GOOD LORD!*
@@DemoniteBL Near as I can tell it's just about scale of ambition. After finding and decyphering the Tacitus he realised he could potentially rule the galaxy
Scrin was my favorite faction back when me and a friend played this. I like their utterly alien design, and they had a lot of neat tricks up their sleeve.
And they need no silos to begin with. If you happen to have a match against Scrin, at very least capture its refinery.
A second scrin invasion had so much potential for c&c 4... Yeah, even the crawlers, which would have made sense when mobile warfare would have been necessary against hunting and evading the scrin forces maybe. There could even have been traditional base building in sectors of high importance for the specific factions filled with easter eggs and challenging scrin-alien-bosses. There could have been battles in space with space-crawlers which would have made actual sense. We could have gotten a little teaser what happened to the brotherhood and Kane after they went through the gateway and their purpose or battle against the entire scrin world...
What missed potential everywhere...
I wasn't aware of the Ion storm's effect on missiles, it's a neat little detail. Anyways, good video, as usual!
Always a good day with the next dose of C&C lore!!!!
Forgot to mention that you cannot construct or place any structures directly under a storm column generated ion storm. This made placement of Scrin defenses tricky, especially in the heat of battle.
One trick used by a savy Scrin Foreman was to construct a storm column, then power it down while placing other defenses (or even, another storm column) nearby. Once defenses have been set, power was restored to the column.
Indeed. I would usually first build two Buzzer Hives first, THEN build a Storm Collum right between them.
For some reason, buildings work just fine if they were already there before, but you cannot build any after the Collum's construction. _Maybe the Ion Storm interferes with the teleportation of the building?_ 🤔
I had no clue ion storms could do that to missiles, it's still surprising to me that there's still more to learn on this game!
It isnt like IR flares launched from jets, helicopters, and gunships which tried to prevent lock on, it is a fault out deflect
2:52 that's new thing number 11 that I learned about Kane's Wrath today
5:25 correct. in early versions of the game cranes could build defenses
There is a mod that restores base C&C 3 to its pre patch stats, allowing cranes to build anything but cranes, and makes Tiberium give more credits.
You ever notice how the wormhole power looks like the cutscene chronosphere effect?
Really makes you think!
Just another long hard day mining tuberium, gotta love your work!
_Guild-371, always providing for your needs~._
Just another day on the job~! 👾👌
You know, knowing we were playing as foreman in scin campaign, make me feel horrifying of what scrin military force are.
I've never clicked so fast for a c&c content before. And with the Scrinn being my favorite. I wouldn't want to miss a video about them.
Nothing like ending the day with another portion of C&C lore. I missed this so much and can't wait for another video. ☺👍
2:28
"What the hell is that!?"
"Looks like a localized ion storm."
"But that's impossible!"
"Yeah, tell that to the aliens!"
- Excerpt from a conversation between GDI soldiers encountering a Storm Column during GDI's reclamation of... Well, what's left of Berne, Switzerland
C&C3 is probably the most realistic alien invasion of a near future earth out there
Something I used to do was after building a storm column, I would power it off and build another one right up against it, up to four of them, and then turn the power back on for them. While on, the storm they produced prevented you from building around them, but when off and the storm dissipated, you could build next to them like any other structure. I found this out and started stacking them like Tesla coils from Red Alert 1&2 😂
Literally the only way to get past them was to use artillery or super weapons.
thanks for the comeback jethild
Excellent execution as always, Jet. Happy to get more lore and information about this stuff
Nice work on the scrin defences and turrets
Could you make a lore video on all the various alien devices and objects, or earthly attempts to duplicate them, that we know about in the Tiberium universe? There are quite many, such as obviously: The Tascitus and all of its various shards, the alien ship parked in Nod's Cairo base as seen in Renegade, the Tiberian sun "Scrin ship", which was actually a Nod construct, some of the Renegade weapons like the Volt autorifle that seems like it ain't based on anything earthly (looking at those storm columns and lightning spikes, sure seems like an early attempt to replicate their weapon systems by Nod), and such and such. Heck, even the Tiberium meteors that, after the initial impact in Italy, have been a constant thing to bombard earth could technically count as an alien device/object. In the Tib sun manual, it's noted that meteor storms seem to have a knack for impacting already existing Tiberium fields for whatever reason too. Earth being bombed by a ton of Tiberium loaded meteors after the original one brought it here can't be a coincidence.
Either those meteors were sent by the Scrin, and so were a continuation of seeding it here, or some of them were natural. Which in itself presents a troubling realization: If those Tiberium meteors were the result of the original ground zero Meteor infecting other asteroids as it sailed towards Earth...this would mean likely, given enough time, every single terrestrial planet in the solar system will begin showing signs of Tiberium infestation. As despite Carbon based life being handy to spread it early on...Tiberium is more than capable of just getting by on its own if it landed on, say, Mars, or one of the moons of Jupiter or something. Merely, it just grows a lot slower.
Could also be that the tiberium has some sort off magnitism wich drags meteors towards it. It's a form off crystal after all, and could work like a magnet would.
@@trueredpanda1538 I don't think that's it. If it was down to that, we would probably see other examples of it doing that too. Especially if you consider how powerful the magnetism would have to be to impact objects in space and draw them towards a field. In such a case certainly things closer would be majorly impacted by this, from things on the ground to things in orbit. It can't even be that Tiberium is magnetic towards other Tiberium (which said meteors always contain, as seen in game upon inspecting a site where they crash), because harvesters and the likes have no problem driving off with loads of it from other fields, and if this was the case Tiberium would not spread very well as it would just concentrate into one big clump due to being drawn towards each other, rather than growing uncontrollably in all directions.
Glad to see CC4 is not Canon here lol. I wish we got more on the thresholds though. I wish we knew what Kane really wanted it to do.
this game's depth and quality is still standing as a masterpiece after all this years.
Time to learn some more about our favorite funky space farmers.
The photon missiles were honestly more of a nightmare to deal with than the lightning tower. The towers at least only strike one unit, but the Photon missiles? Have air units clumped together, and and watch the splash damage hit like three units.
I love the Tiberian Sun 2 intro so much. And the button sounds. Ohhh..
you made my day with this awsome video again thx for all this work you put in these videos 👍
I find Scrin defense soo strong and synergies well with their own units
Nothing like taking your fleet back to tge nearest Storm Collums for repairs if PACs (Planetary Assault Carriers) are not available yet.
With the added bonus that those buffed up sea weeds will strike both ground AND air enemies. _Makes you feel quite safer._
Damn i miss c&c so much. I just wanna say thank you for all the videos man! Each single one is an absolutle blast to watch!
Nice video! Continue doing these. Super interesting lore!
Awesome. Always love when you bring out a new CnC vid. 😊
Great video as always, eagerly awaiting NOD defenses next
That is what I was thinking about too.
damn today seems to be my lucky da 1st i get to see another lore epi on deathkorps of krieg (warhammer 40k) and now a C&C vid from you 😍 great video as always 👍
Just so happened i opened YT Home Page and found it early
An amazing new vid to start the year off!
Keep up the good work man time to get peoples attentions back to this amazing series, as I pray we get something that removes the stain of twilight as I would fucking love to see a passion game come from it.
Glad you’re back!
Excellent work jethild 👍
Heck yeah! I knew today was a good day!
Excellent video, keep this wonderful videos coming !!!
Welcome back, Jethild
Your videos never fail to impress! ❤
you always bring us the greatest content as usual
it's so sad to watch how your one of the most favourite game is just gone without story ending....
Welcome back my friend ❤😊
If C&C ever gets resurrected, they need to continue off from where Kane's Wrath left off.
Legion activates the dormant tower and inadvertently allows the scrin to invade with a full invasion force
I had no idea they deflected missles, that's new to me
Well the first Scrin "Invasion force" wasnt rly a invasion force but more of a icor harvest force, so the actual scrin military should pack far more of a punch than the ones from the harvest force.
I've been playing this game for over a decade and didn't know that ion storms can disrupt missiles!
another exelent tactical briefing by Logistics Officer Jethild as through as always 👍
Consistantly high quality
cheers b
"second invasion will be begin shortly foreman,the time to take over earth!"
well the scrin more high tech than others so maybe more units in their arsenal will have in the second invasion
GDI kicked a lot of hornet's nests and stepped on a lot rakes when trying to attack Scrin bases
The plasma missile battery rips everything when upgraded with shard launchers. Won so many games laming Trav-59 just with this + disint + cultist. BTW E.R.H.A.N.
I'm gonna need to replay this game for the nostalgia.
Is very curious the desing of the scrin defenses, looks basic desing but very usefull and strong, specially the storm tower.
The humanity must evolve too, to fight back...
i was expecting that you will make new video this week
I loved using storm columns and PAC's and just turtle my way to victory.... Lol
Dude these videos are so good i remember I binge watched all the videos and just wanted more!!! Iv subscribe now finally I cant wait for more uploads
When you're done with the tiberium timeline, are you gonna then work on the red alert timelines.
5:20 in 1.0 cranes (GDI, Nod and Scrin) were able to build defenses; however, as some players were used to spam defenses to entrench themselves, this was seen as an issue and thus the ability cranes had, got removed
12:10 another use of the scrin wormhole was to teleport the mastermind near the T3 tech structure (to deny the enemy capacity of building heavy units such as the Mammoth tank or the Avatar walker), once the T3 tech building was captured, a Signal Transmitter was built, allowing the deployment of a mothership, who immediately begin to fire on the Signal Transmitter: the blast could devastate a whole enemy base, or force the enemy player to sell a lot of valuable buildings to preserve the remaining of his base from an utter destruction
I remember once having seen someone using it this tactic to win a 2v2 match by destroying his whole base and his two opponents' bases :D
12:40 for this one, a common strategy was to deploy this power on a part of the enemy tank group - u know, when during 1v1 or 2v2 matches player do a push with a bunch of tanks - so when half of the enemy tank army was "disabled", you were able to outnumber the remaining tanks and destroy them
13:30 about the mothership, note that once it was spawned above your base.. well, you had to act quickly, because not only these things can obliterate your whole base in a matter of seconds, but they were also pretty armored, despite looking like a floating hula hoop. Have i already said that these things traumatize me still today? :D
if i remember right when the game first released you could build defences from the support crane but they patched it out as you could defend a location very quickly.
I couldn't understand why the Scrin didn't either interfere with or wipe out GDI's ion cannons. Surely they would have some form of interstellar ship capable of taking them out. I miss the tiberium series so much from CABAL to the Scrin these games had such an awesome storyline. I wondered if LEGION containing elements of CABAL if LEGION would ever been taken over and then you get an even worse version of the Firestorm crisis.
Sadly because EA own the IP I will probably never even see another remastered collection because they need the game to sell like hotcakes so their overly greedy CEOs and investors will be happy. So now it sits in a sort of dead limbo along with everything else spawned from the CNC games. Even the DUNE games are in ashes and no I don't considered the Dune Spice Wars anything as its turn based. I want to play a real RTS again.
MORE LORE I GOATTA FEED MY THIRST FOR LORE I AM THIRSTY
I read somewhere a long time ago that the energy used by the Rift Generator was anti-matter, but I can't find it. -.-
5:21 The Foundry and Cranes used to be able to construct base defenses but lost the ability in a balance patch.
I still have every original C&C disc and licence key. Will have to dust them off and go back in time for some retro gaming fun.
I miss this franchise, some people seeth at the very concept of the scrinn when they were around for well since CnC2, but being a secret third faction was always awesome to see. Its a shame the franchise didnt go past kane's wrath.
so... the brotherhood of NOD is the good guy/faction after all V:
As for the Brotherhood and the towers,
Kane never wanted to get off Earth for the sake of wanting to get off Earth.
He took the tower so he could choose a planet for the entire Brotherhood to live on without ANY GDI interference and begin building his own interstellar empire
He wants universal domination.
Like most of the fanbase I consider C&C 4 completely non-canon.
Could you do the forgotten base defense and structure next?
I don't know about that.
OP would have to make videos of CABAL's personal army in TibSun: Firestorm first before being entertained by your idea.
@@royasturias1784 the forgotten would have been a great faction sadly they are always forgotten
Nice
the overlord's wrath power makes me wonder if the scrin have laced other planets with tiberium in our solar system.
you are correct that the crane being unable to build defenses is for balance reasons in 1.0 cranes could build defenses and scrin harvesters created ion storms on tiberium fields they were using
They still do so in 1.4
Thats why I only upgrated to 1.4 for storymode
Are you planning on making "Red Alert Lore" videos? Because hot damn i want to know how chronosphere works!
I wonder if/when you will cover the Red Alert universe.
Crane's and foundries were able to construct defenses in the 1.0 version of the base game. It got patched because of gameplay reasons.
For some reason I thought the signal transmitter was called a fleet beacon. Maybe I just have too much starcraft on the brain.
Well it does allow deployment of the Planetary Assault Carrier, much like how the Fleet Beacon allows deployment of the Protoss' Carrier, so you're not wrong...
the tiberium FPS was going to be the second invasion, still wondering why they canceled it.
@Pek tiberium FPS was cancelled before cnc4 at least by a year our two, as such the disaster of cnc4 in not it, they cancelled generals 2 and the game was looking very promissing.
@Pek thats the question we have all been asking sense 2009, specialy considering the alf footage was looking very good even for todays standarts, you can still fing footage of the game online.
Ris and shine, Mr. Foreman. Rise and shine.
I wish they would make a real c&c 4.
With decent story and Kane to go along.
I never knew the Storm Column Io Storm could deflect missles
well... I guess it is time to install C&C
Still can't getover the fact that in lore, the Scrin we see in the franchise was only an expeditionary mining group in charge of scouting and assessing tthe new planet of harvest. This means that the tech used by the Scrin on the expeditionary mining group was not even their best and GDI and Nod already had trouble with it.
Fun fact: in version 1.0 of the game, the cranes and assembler could build defensive buildings
Also just to clarify, the rift created by the Rift Generator is a wormhole heavily charged with antimatter particles created as a powerful singularity that blows everything sucked in into deep space...
Think of it as an artificial black hole with an exit point past the event horizon...
Boy I gotta lay off the Tiberium for a bit, I went total astrophysicist there...
Supervisor : This humiliating defeat cannot be tolerated. Informed the main fleet.... The Overlord demand retribution.
Sadly.... The forces known as Electronic Ark destroy earth before the Scrin can command and conquer it...
i wish we could repel the alien invaders here too, but i suppose that's asking too much
The only faction that can have all your support power and defense well they will rip ya.
I think it can't detect tiberium units as it's not harvestable and has been more refined maybe not giving off enough "energy" to be detected. I think that can get around that issue do you agree.
It can't detect tiberium weapons because the liquid inside the warheads or tanks is fully shielded - same reason it doesn't hurt bystanders and users with radiation.
@@andreyradchenko8200 well the liquid tiberium tanks don't look shielded on the infantry and vehicle like the scrin one, or the cyborgs or the mutants. But tiberium still corrupts the casing as they said with the liquid T bomb.
@@riddickraymond7067 The tanks are transparent, but the material appears to be something else than regular or reinforced glass, since it can't be detonated by a stray shot. It's probably made of some sort of scifi-ium that serves as both shielding and armour plating.
@@andreyradchenko8200 a shoot isn't able to detonated it and as they know it can be detonated and course a chain reaction they would try to keep them kinds of weapons off the battlefield, like if GDI used the T bomb you kill your own units but just on a small scale. But you do know aluminium glass is a thing a pricey thing at that, thought up in star trek and made reality very strong and transparent, but do that have that in C&C!!! I still think it gives off an energy signature that isn't president after being processed like the science said in the first game, the scrin building are made of Tiberium deposits that give of any signatures.
@@riddickraymond7067 A small amount of liquid tiberium without any catalysts won't do that. Both times we see anything like that happening takes A LOT of T-LQ detonated on top of a very large vein of crystalline tiberium. And there isn't any chance of it blowing up even from grenades or other AoE, while flame weapons are shown to detonate - so it is definitely much sturdier than regular armour steel protecting flamethrowers' fuel tanks.
Juan minute!
The Scrin really gives me Gigeresque Vibes.
Would it be possible for you to make videos about the lore of command and conquer red alert universe?
You should add Halo Wars to your future expansion?
This is my fave enemy faction aside from Yuri and Japan.
Where did you get the information about LEGION stopping 2nd Scrin invasion? I am curious.
That's just one interpretation I saw someone else make as a way of justifying the 2nd Scrin invasion not happening for C&C4. Alternatively, if EA were to ever make a proper sequel to KW after all these years, you could use that interpretation as a starting point for why the 2nd invasion didn't immediately happen after the events of KW, which would allow both GDI and Nod to develop their technology enough to not be completely outclassed by the Scrin's actual military force.
I thought the idea was interesting and decided to include it at the end of this video, but there isn't anything official regarding it, so you don't have to take it seriously.
The way this guy pronounces certain words… just wow