* Followup on the Failure of Bethesda's Generational Cycle: ruclips.net/video/6qXKY8crKj8/видео.html&pp=gAQBiAQB More Links Below: * $5-ish "We Have Starfield At Home": store.steampowered.com/app/502720/Star_Explorers/ * Starfield "First Play" Playlist: ruclips.net/p/PL9qQ3PJcmlre_crSvXdyN29_Fh0bOk1rt * Other Live-Content: www.youtube.com/@Zhakaron/streams * Final Fantasy 14 New Player Guide: ruclips.net/video/CzjOx_U1NvI/видео.html
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My biggest gripe with Starfield is that there are no real consequences. You're never really blocked off from any content and you're not allowed to kill characters because then you can't do their quest. This in a game with New Game + You should be able to take different paths every playthrough, with different factions and characters of different moral alignments.
For the main quest I get it. For the side quests they way, way overuse essential tags. It's getting annoying and I really hope they start getting pushback on it. There are too many times they set up a situation where you'll want to open fire (the board at Paradiso) and can't.
It's kind of nice seeing someone go into their review with "I LOVE Starfield despite its flaws BUT the flaws are DEFINITELY THERE and should be addressed." It's pretty cool to me that you're honest that you love the game but instead of defending it, you're willing to go "The game really needs improvement".
I have a special kind of personality that creates problems just enjoying things for what they are. The current discourse for fans now is split between an unquantifiable "But I Like It" or tribal brand defense of ye Xbox god which will fall into all kinds of mental gymnastics. I'm looking forward to revisiting the game in a few months or years when I can get a whole swath of new content, but until then I have other games I can play.
I'm gonna find out whenever Starfield is only like $20 on Steam in the future and has mods that add more content than the base game lol. Shoutout to the "beta testers" that bought it for full price for letting me know that I need to keep waiting.
New person here. Came by after seeing you mentioned in comments of that NKB video and just less than five minutes it was pretty clear the "Starfield hating hipster" bit was a big misrepresentation. Enjoy the presentation style and the grounded critique, too often these days its thinly veiled hating for clicks. I am more surprised that I somehow haven't visited this channel earlier(YT algorithm sucks) However it happened I'm happy to have ended up here.
My biggest gripe with starfield is that there are a million well written scifi galaxies and they chose to make their own ip that lacks anything original or good writing. Imagine if this was based on larry nivens ringworld, asimovs trantorian empire, douglas adams' hitchikers guide, or literally any heinlein fantasy. They would actually have some depth good writing to fall back on and real science and gadgets premade for them since bethesda clearly doesnt spend the time to craft a world themselves
Flavor text is surprisingly effective and I wish there was more of it in games. One of the reasons I played Kerbal Space Program was just to see the flavor text for the science experiments...
Starfield is probably the most uninspired, unimmersive Bethesda game they have ever made. Immersion is one of the things i love about Bethesda's games and Starfield is just devoid of it. Don't get me wrong there are some things Starfield did well, but for every thing that Starfield did well there are like ten things that it did terribly. This game just made me want to go back and play their older games.
The people who wrote the foundation of Elder Scrolls Worldbuilding no longer work for the company. The people who wrote the foundation for Fallout worldbuilding never worked for the company in the first place, Bethesda bought the IP. Make no mistake, Starfield is Modern Bethesda's first jab at worldbuilding from scratch, look at their results.
I'm glad you decided to critique the game despite your overall enjoyment of the experience. We really need more grounded reviews that separate our emotions and experiences from the overall product. The internet and the industry would benefit greatly from it.
@@future_teknokrat7585 It's interesting you mention that because my experience is the opposite. I see too many people praising Starfield as the best game ever made and putting on a blindfold to criticism, labeling it all as toxic hate. As Zaric points in the beggining of this video, we should absolutely voice our criticisms (in a non-toxic and loud way) if we ever wish for a better version of the current product. That's what made games like Cyberpunk and No Man's Sky great in the long run
@@YautjaElderWarrior I see too many people who are openly paid shills for this game, and couldn't give a negative opinion if they wanted to. These are medium-sized channels that I am subscribed to. How much of Bethesda's budget went into this?
Most people don't get half of what he's saying. "Oh you like it? Oh but it sucks? Oh but you still played it 230 hours? But you liked it? But it sucks?" They don't get that a person can like one aspect of a game and play it endlessly, while they dislike/see major flaws in other aspects. Most ppl either like of dislike something and think it's either good or bad. Personally, I'm more of a narrative/atmosphere guy first, and will forever be put off by Starfield, but I perfectly understand why Zaric plays it and his other wasteland hoarder hobo simulators.
As a student with a fairly rigorous curriculum I've found even more value from reviews to help me make sure I wont waste my time. I think I can probably skip Starfield for now, a real shame. Always a pleasure watching your content though!
Making variations of furniture and treasure containers should not even need designers. Just have a random list of objects that could be placed at that location. So at a certain location a table would be rolled from a list of 5 different looking but about same size tables with a chance to remain empty space perhaps. Do that on loading the space and every plsyer would see different things at same locstions.
46:35 "Ofc you still would need some sort of a Vehicle" - Or ... Alien Mounts that you can ride on habitable planets ... we already have the Xenosociology skill or the Alien Reanimation Power ... why not just let me Mount the Aliens and use them as my ride ?
I know for a fact to not expect anything great story-wise as long as Emil is in a position of power. The gameplay loop of previous Bethesda games, along with Emil, has kept any desire to play Starfield at bay. I’m sure there’s plenty of good qualities, but I already have everything it can offer that I already want.
I know this video is 2 months old, but hearing your thoughts on the game, I have gone from "I didnt trust it to be good and it isnt so I wont bother ever" to "I didnt trust it to be good, and in many cases it isnt, but I can see me getting some fun out of this someday" and thus it went from "never buying it" to "probably later, on sale, after some mods" Edit: one mod I want is redone gun models, not all, but a decent selection of the vanilla guns look... kinda ugly to the point of being distracting, not all, some are even great. Idk, just a personal line in the sand that matters to me and not many others
A wait and see approach is best. Especially considering they confirmed the Paid Mods system is coming to Starfield, we don't know how that'll upset the modding landscape when it does land. We can guess, but we really don't know.
Now, with the vastness of Tamriel Rebuilt, I don't even consider the "Main Quest", as I find exploration, questing, dungeon crawling and Faction action more interesting and immersing.
Agreed, and I cannot wait for Beyond Skyrim to release fully. That's what's really fun about actual open world RPGs, being able to feel like I'm a character in the world who can just do what they want without focusing on some huge storyline.
make a few changes with the points of interest - yes totally agree. Kept coming across crashed starships. Nothing there, nothing to search. No survivors. Just the same ship. The same crater. The same debris. They could have swapped things up. Had several different ship types. Have survivors in one. Looters in another. Have sections of the ship that could be entered and searched with horrible creey crawlies in them. Anything to make it look like Bethesda gave a crap.
So I’m sure everyone has stories like this. But my first time in Starfield my first character. I basically made like a space criminal. And one of the things I did was I tried stealing stuff on the starter planet. I noticed that I got pretty good at doing it. But eventually I started wondering like why aren’t there any cameras here. And then I remembered cyberpunk and all of the security in there. And I remember looking at the security tree in this thing in the promo and I was like oh maybe they have hacking like cyberpunk. Frankly this game would have benefited a lot from drawing more from that well.
I saw and talked to the Hunter while he was walking over to the bar. He definitely stood out, and we had a conversation, it was interesting to have that reveal later on.
Every Bethesda game post-Morrowind has had the same writing shortfalls: Depthless, flat dialogue that makes characters seem like wooden caricatures of people instead of well-rounded, complex individuals with flaws, quirks, and goals (for reference, compare to Baldur's Gate 3, Fallout New Vegas, The Witcher 3, and Cyberpunk). Shallow plots without any engaging themes or artfully compelling narratives. They come across like amateur improvisations of stories rather than labors of passion forged by an insightful, well-read writer who understands human tragedy and has something interesting to say about the human condition. A general sense of cartoonish unseriousness, as if the only narrative goal were to entertain children. A lack (especially in the Fallout games) of logical cohesion in world-building, i.e., nothing makes sense if you think about it. For example, Fallout 3 and 4's worlds don't seem to have coherent socioeconomic systems that explain why people live the way they do, or how they feed and take care of themselves. It seems like these points are glossed over by the team in favor of a freewheeling "The point is to have fun, you guys!" philosophy that disdains the application of logic when telling stories. However, prior to Starfield, people still generally loved Bethesda games for their well-designed, immersive overworlds that were fun to explore and dungeon dive in. But Starfield threw out that feature in favor of randomly generated gruel peppered with copy-and-paste prefabbed dungeons that run on constant repeat, thereby leaving us with a product that highlights all of Bethesda's flaws without including any of their strengths (barring perhaps art design), which caused us to finally begin fixating on the crap writing and really taking it to task.
Something, Something, John Carmack, lol. I don't necessarily agree, but it's a fun blanket statement to use. The real answer is that different games have different purposes and rather than having a central vision Bethesda is making a patchwork quilt made of pieces that do not actually fit together. Not every game needs a story, and "Starfield At Home" aka Star Explorers is certainly better off than the attempt Bethesda made, at least for me. I don't expect everyone to analyze the media they take in though, there is something to be said for the power of raw enjoyment despite a bad story, and the fact that SO MANY people were unable to obtain it this time, when they could in Fallout 4 or Skyrim is really what Bethesda needs to look at. Since I believe strongly that their current team is incapable of producing a truly good story. I WILL settle for a patchwork story, if the rest of the game is enjoyable.
@@Zhakaron Don't get me wrong, there are plenty of completely plotless games or story-heavy games I enjoy despite its lack of narrative quality. I just find it tiring when games from franchises/studios that PRIDE themselves in crafting amazing worlds with fascinating quests and characters completely fall on their face. Sounds like there are some golden nuggets to be found in Starfield, but I've heard consistently that the main quest is drab.
Personally i don't really have a use for the new game plus mechanic since for me half the fun of these games is making a new character but i am excited for what modders could potentially do with it
I find the aggressive blandness of their pan-humankind monoculture so dull as to be objectionable. As for gunplay and combat I thought Cyberpunk shat on Starfield if you like that kinda thing.
I expected a certain amount of jank, some bugs and I didn't expect the companions or story to be Bioware level but man I was so let down by the lack of exploration. That's the one thing I thought I'd get. Then when I discovered the Starborn powers I was done with the game. That choice felt so lazy. It actually made me mad. I think the game suffers from bland companions, lack of player freedom, minimal exploration and bad writing which is sad because I actually enjoy the gameplay. The shooting is fun.
I only played for about 12h when i heard about the Starborn stuff and i was like "really? Starborn?". This whole game just feels uninspired in the creative side to be honest. I only stopped playing because i need a new gpu to play this in an acceptable performance level. I'll probably wait for Bethesda to "finish" working on it before i return to complete/mod the shit out of it. I like the Bethesda gameplay loop so at least that salvaged it for me but i understand everyone that has problems with it as a game.
I love the core gameplay loop as well, especially since they have finally perfected their gunplay and movement. the main factions have great quests as well. However as you say, Constellation is considered by a large amount of players to be absolutely unbearable. And I am one of them. I absolutely HATED them and after dropping them my enjoyment went up x100. On NG+ cycles I never interacted with them outside of the one mandatory interaction. There is also a tremendous dearth of unique locations. I believe in total we have about 27. That sucks. That objectively is a paltry amount of content.
Zaric, ive watched you for 10 years. you still ramble with the best. i also laughed with the visions from the shards. I thought ive been here before as Shepard on ME, and then before that on KoTOR. that said, both had far more interesting payoffs
I would've liked it a bit more if every single follower had a fully fleshed out quest & romance option. Like Marika Boros mentions she has parents in hopetown but you never get any option to bring her to them or anything like that. I was a bit dissatisfied that the non constellation crew members were just husks with flavor. Still better them than the actual husks that are the generic mercenary xyz specialist with only a single skill point.
During one of the main faction quest lines I got alerted to the presence of some bounty hunters due to having the bounty hunter background. I would assume, though can't confirm, that had I not had that background then I would have blindly ran into the ambush completely unawares. That was a nice touch.
Wow, you gave a lot of context to a lot of the criticisms I had, and have seen around youtube. Though I'm still massively disappointed, the disparate creative process you described explains a LOT.
This is the most solid and poetic review I've ever seen. You are incredibly talented, Zaric. I hope you use your talents to improve the world, and give your gifts to your children.
During the crimson fleet quest when the other recruit comes up to you and says he is gonna come after you for revenge i tried to just take my gun out and kill him but he was a protected npc and went unconscious, i lost all ability to use my imagination and roleplay in the game after that
The issue with dungeon crawling in Starfield is that there's a very limited set of unique dungeons. And "random" dungeons have, like, maybe, 20 different layouts. Not much dungeons to explore really.
I just want Kerbal space program meets fallout 4 meets no man's sky meets morrowind. Is that so much to ask? (yes, the answer is yes, that doesn't mean I can't dream tho)
Starfield's package of gameplay systems just didn't ring for me. I don't care for planet exploration, building bases, and the space combat looked like and had the difficulty of Buzz Lightyear's Astro Blasters. I was appalled how melee weapons did not get any modifications like FO4's, and the pool of base weapons is even slimmer. I did not get far into the MQ or any faction's quests, but the worldbuilding and presentation did not appeal to me. Then you have the expected Bethesdajank... and it reminded me why I only play Bethesda games with a healthy dose of mods. Great video, Zaric. I've dropped the game some hours into the MQ, so hearing from someone who has taken the time to run through all the factions and endgame was valuable to me. Also, I wonder if you heard of Kurt Kuhlmann leaving Bethesda for the second time. Some days ago on his linkedin profile, he says he left the company and is a free agent, although it was not widely reported and the post looks to be removed now. EDIT: Nevermind, the post's still on his profile...
Starfield also heavily reminds me of Starbound to an extent I can't ignore, and that isn't a bad thing. Where Starfield is like Fallout 4, Starbound 's gameplay is similar to Terraria. Starbound is built around procedural space and planet travel mixed with handcrafted areas and a main quest, lite side-questing, mining, building, etc except its all in 2D. It also has an incredible mod scene and is very malleable to make into the game you want. It's very fun and expansive after so many years. Starbound also features direct aliens, as in you can play as them, meet them, the main quest is surrounding learning about the races (and eventual eldritch horrors). It has so much more variety in culture and architecture (gorgeous sprite work backing that up). It has more of a fantasy twist so gear and buildings can be primitive, retro sci-fi, industrial... seriously there is so much variety it blows my mind. I understand that the level of detail is lower than in Starfield, but Starbound just shows a lot more creative potential than Bethesda were willing to. Less realistic, for sure, but there is so much potential with Starfield and I think they really opted to go more shallow instead.
My favorite part of new games plus is landing my starborn ship, talking to constellation in my starborn suit and firing off a starborn power before I should have them and lying to there face about who I am and have them believe me completely. Even if I have full conversations about being starborn with other starborn in front of them.
Xengine and Gamebryo/Creation-Engine are very different. Daggerfall's block-based dungeon design would be incompatible with the current level design tech the developers use, so they'd have to re-design their Software Development Kit, something I suspect they are mostly unwilling to do.
@@Zhakaron Well what I mean is that games like Diablo (all of them) randomized dungeons just based on simple tiles and randomizing how they fit together (so it's not even procedural, meaning that pieces would have preassigned placement points, chests and other items would have preassigned points that are randomized to create basically endless (but not quite) situations. I don't think that Creation would struggle with that at all. But I could be wrong. I do low level programming and just working out a system of randomizing areas is actually fairly simplistic, but again I'm not in high level stuff so I could be totally, totally in the wrong here.
I believe it could. Fromsoft managed, with Bloodborne's Chalice Dungeons. I haven't seen roguelite done better either (though I'll admit I haven't been looking).
would expect anyone who loved daggerfall and wishes bethesda went back to those days would love starfield. well, maybe besides the lack of total freedom in the choices your character can make. personally i prefer "modern bethesda"'s maps to starfield's/daggerfall's "exploration". i'd prefer if they made 1 or 2 planets or moons, and kept it dense like how they did stuff from morrowind. also, don't really care much for very branching quests or having complete freedom in choices, tho it's cool when it's there, to me a game doesn't require them to be an RPG. starfield's butchering exploration aside, i quite like the side quests and they're pretty much all i do in the game.
Everything you articulated totally resonated with me. I thoroughly enjoyed playing Starfield (about 150 hours) while simultaneously recognizing its flaws / focus. I'm really excited for the future of the "platform". Side note, I'm happy I played BG3 AFTER I played Starfield, because it really highlights Bethesda's illusion of choice design and I think it would have negatively affected my enjoyment of Starfield if I had seen Larian's attention to story detail first.
i bet someone already told you or you wont read these comments. But the reason why no one remembers you marry Sarah is because she asks to keep it secret from everyone else becuase they don't need to know everything about her life. It's basically the same thing as Bethesda not having the NPCs remembering it's just the excuse they never even knew.
The awful writing in this game really killed it for me. I enjoyed the dungeon crawling, but once the veneer of everything new wore off I realized how much I dreaded talking to NPCs. Almost without exception the characters annoy the hell out of me and the inconvenience of going through sitting animations, docking animations, and six or seven loading screens to turn in a quest then slog through a conversation that I don't enjoy at all, when I just want to get back to shooting things is why I uninstalled it.
Appreciate your thoughts. It got me to give Starfield another try. 4 weeks later I've not touched it since giving it "another try" and I don't think I will go back again. There are too many gameplay systems which are not enjoyable enough to overcome the bad in the game and the lore/universe just isn't 1/10th as engrossing as Elder Scrolls or Fallout. Still glad you gave me motivation to try once more. Enjoy yourself!
The main quest was mostly enjoyable for me, and I was not concern with the lack of moral choices since that is expected at this point with Bethesda games. Looking for mysterious space artifacts is initially interesting, at least for me. Although, it did get a bit slow and boring in the middle of the story as not a lot was known at that point other than space powers and enemy npc starborn characters. Then at the end, it got really interesting, with the Unity and different universes. Although, it is more like a mostly parallel universe than a different one. It is nice that new "Starborn" dialogue exists with the new game plus. And sometimes I'll spend way to much time running on barren worlds or messing with the ship builder.
I definitely prefer fallout companions. They still had "enough" depth and variety. Just not a lot of story involvement. They all have interesting and unique comments on locations and certain situations that I'm still finding.
I went in expecting it to be a space themed dungeon crawler, and while that's what I got, it severely lacks content, it needs more gear, more dungeons, more skills that actually affect you playstyle, etc. I'm hopeful for the future of the game, it will only get better from here, but as it stands, it's very meh. I also dislike the way they did random encounters, only getting those after travelling to a new orbit takes away from the immersion.
3:25 i also think they are incapable like you do, but i think they are also unwilling because it entails putting more effort than what they're comfortable doing. Basic QOL is too much work. Innovating is too much work. If i had to describe this game in a word, it'd be "effortless". Bethesda is off my radar, for _good_ . Even the reason i'm here writing this comment was simply because i enjoy your rants lmao. i couldn't care less about bethesda, or their games anymore
my conclusion of this video is: I will buy and play this game in 3 years when mods and update are abundant and good enough to make it a fun bethesda experience
Hey man glad to see you're still around and doing this sort of content. I watched a lot of your daggerfall playthroughs back in the day when working at a print shop and it helped dull the daily tasks. I loved your what if skyrim/oblivion was good videos (I think that's what they were called) and this one is quite good as well, though you have had an entirely different experience with starfield.. For me I managed to return the game at the 3 hour mark, when I realized it wasn't the bethesda game I had hoped it could have been. The major thing for me, as Gopher pointed out in his review of it is that it just really does not draw you in to it in those first few hours. A lot of the corny dialogue and railroading at the beginning took me out of it too much. Anyways, glad to see that you are enjoying it for what it is and opening me up to a different perspective of what to expect out of it. Perhaps I'll give it another chance in time
This is one and only Starfield review I've been waiting for and will watch. Not going to play the game itself however. It looks exactly like Destiny 1-2 and I find it too creepy and weird to overlook 🙈 Really appreciate Zaric opinion on Starfield, he's like a doctor-professor to me when it comes to Bethesda games. Always calm and collected, with opinions based on facts and logic. And his knowledge is infinite!
best thing abput starfield is its potential. The moment they will add a few companions in the dlcs that are sure to happen and expand the crafting/outpost systems even further the game will be golden.
So much of Starfield’s design is motivated by fear. Fear of the player and their whims. Fear of their attention span. Fear of their judgement. It’s can’t help but contrast it with Fromsoft’s approach. Fromsoft isn’t afraid of a player missing stuff, as long as each player feels like they had an adventure. Fromsoft is okay with making you feel stupid, as long as they leave you ways of overcoming the challenge in front of you. I know it’s not a very clean comparison, but I can’t help but hear the repeated mantra of “we did this because the player…” whenever people try to justify Bethesda design.
I haven't played this game at all, but every bit of combat I see just looks so bad. Like is there no recoil? Even the enemies look like they have no reaction to being hit? The ragdolls too, they look super boring.
Infinite dungeon crawling could be a solution to the problem of filling an infinite procedural universe. It sounds like they could improve that with not much work, and they could have maybe dazzled us if they had figured that out sooner.
The Naxxaramas issue was their own fault. Who releases their biggest update a month before a new Expansion thats rumored to basically invalidate all your gear within 4-5 levels. The other major issue was accessibility. Thats top 1% content. You’d need the BiS gear, tons of crafting mats AND 8-10 hours several days for the actual raiding. Its ridiculous that any dev was surprised it never got a lot of action.
I feel like Bethesda's design philosophy is to strip everything that doesn't give you an immediate dopamine hit away, and in doing so, they made a game that is addicting but lacks long term satisfaction or appreciation. A friend of mine compared it to Cookie Clicker in that regard, and I think I agree. Starfield is just RPG Cookie Clicker.
One thing that i think has really helped me understand the industry more is to actually consider a developer to be the sum of its employees rather than a brand. And part of that is that if a developer lays off a significant potion of that workforce, that developer is as far as im concerned dead and in its place is a completely different developer. One of my favorite games is Prey (2017) it was made by a team at arkane studios, but i have to understand that the vast majority of the studio who made that game no longer works there. The studio that made one of my favorite games does not exist anymore. Its honestly really sad to me but it gives me a lot of clarity when seeing how developers change over time. The studio that made morrowind no longer exists, what remains is a completley different studio that happens to have the same name
I can't stand Constellation's 4 followers you have to adventure with. Not only are they all "good" and super judgemental, their form of "good" is a tight window of what is considered good. They hated lots of things I considered good, or morally correct/necessary. I share your view that Starfield was a good dungeon looters shooter, and I also loved surveying all the creatures and plants. I did this for 425 hours. But I only got 49 of 50 achievements because I hated Constellation members to such a degree I couldn't hang out with even one of them long enough to get the achievement for maxing affinity with one of them. Ugh.
Hard agree that the Vanguard questline is the best. I also called out the two twists, one of them pretty much as soon as the mystery was mentioned and I took a minute to sit back and ponder over it, but I view that as a positive! They actually have a mystery that has a solution a player can figure out. It isn't some out of nowhere bullshit explanation for a twist, if you actually stop and think (something a lot of their players won't do) it's a reasonable conclusion to draw, but you do need to sort of stop and think on it and not just run blindly from quest marker to quest marker.
@@Weyland_Punani I mean, you can have an opinion, but you didn't do anything except state it. You could try supporting it with an argument. Can't reply to much if you don't say anything of substance.
I feel like they should have made you gain the powers when you find the artifacts, and when you have the dream after touching it is when you fly into the circle and gain a power vs going to another planet to get the powers
I pretty much have the same feelings as you; i love the game for what it is, and thats not everybodies cup of tea. I had zero expectation other than fun. And im having a lot of fun.
oh, a mention on the scoprion constellation puzzle, it is actually not quest locked so you can go and skip the story to that point by solving the puzzle even first run on a character. I gets used in the speedrun, and the dialogue doesnt change unfortunately. But yeah, if you played and explored and stumbled onto the puzzle area you could just skip a bunch of the story and dead companion without knowing it
The amount of planets to dungeon variations that is recycled is like too much cake and not enough icing , have like 20 variations per 100 planet or something... if that is too much when you do math than DONT HAVE OVER 1000 PLANETS!!!!
I remember one game journalist who was absolutely looking forward to being a pirate and couldn't contemplate anyone being a "space cop". They then tried to tie their current-day politics into that mindset AND shame anyone who might take the "goody-two-shoes" path, as he put it. I have to wonder if they ever put out an article complaining that they were forced by the main quest to be a "goody two-shoes" and that there really ISN'T a functional option to be a pirate in the game. Seriously, what pirate REGISTERS their stolen craft?
This is truly an excellent take on Starfield. I especially like your idea of dungeon variations, but I'm overwhelmed at the quality of presentation and comments.
54:03 what you described isn't really revolutionary, it's seems like a pretty basic task for a studio with a $200-400 million budget over 8 years. Compared to a $5, 1-man steam game. Microsoft bought zeni max for $7.5 billion, for Starfield to launch with POI implemented like this.. I don't think experienced fans were expecting BGS to pull off actual procedural dungeons; they shocked that they didn't have the thought to implement any sense of variety with the POI. The illusion of variety is enough, yet it's going to be up to the modders now? Maybe, instead of telling valid to f themselves, why not direct it at the devs and studio that can't do the basics with such immense resources... I haven't gotten through the MQ, but I hear the choices in the Terrormorph quest is the best example of the story contradictions. You can follow the method backed by actual empirical data, and you get shit for it from everyone. Not to mention, in pursuit of grav drive technology, humanity apparently lost the knowledge to build wheels, or vehicles. It's obviously ambitious to create multiple games in one and expect them to synergize. Their influences all do it better, or that it's been done before better in individual games. I agree that with Starfield, like FO4, the identity shifts to an action-shooter with light RPG elements, now with sci-fi. But they just have contemporaries that execute it better. I feel the "Nasa-punk" vibe may have been a choice to hide the limitations of the engine in not being able to make vehicles or reflections.
The whole starborn multiverse thing feels like Emil looked at the elderscrolls concept of the wheel and towers being a meta concept about the videogame and it's floppy disk and the dreamer and all that and said "wow that's kinda neat I'ma copy this for a space game" but like since he didn't at all get it he basically just made it the most facetious, condescending, and vapid version of that for his space game. Kinda like how you can tell the pyramids built in the valley of the kings were built by a bunch of narcissists and incompetent pharos trying to mimic the great pyramids of giza.
Spoilers: I found a clone facility with famous people in it called the Crucible. It was so close to an amazing quest-line just to stumble into. I was almost caught up in it. It was disappointing though. I never had a reason to want to learn of each group and never felt like my decisions made anything but flavor differences to the plot. The story behind the story was lackluster with no depth whatsoever. It made me sad.
Yes, it's when they adopted their current development style as established by Ken Rolston's shift in policy between Morrowind and Oblivion. That style has had a compounding effect with each product they've made since.
* Followup on the Failure of Bethesda's Generational Cycle: ruclips.net/video/6qXKY8crKj8/видео.html&pp=gAQBiAQB
More Links Below:
* $5-ish "We Have Starfield At Home": store.steampowered.com/app/502720/Star_Explorers/
* Starfield "First Play" Playlist: ruclips.net/p/PL9qQ3PJcmlre_crSvXdyN29_Fh0bOk1rt
* Other Live-Content: www.youtube.com/@Zhakaron/streams
* Final Fantasy 14 New Player Guide: ruclips.net/video/CzjOx_U1NvI/видео.html
Dude so cool to see you are still making videos!!!!!!
Have you heard of the critically acclaimed MMORPG Final Fantasy XIV? With an expanded free trial which you can play through the entirety of A Realm Reborn and the award-winning Heavensward and Stormblood expansions up to level 70 for free with no restrictions on playtime.
My biggest gripe with Starfield is that there are no real consequences. You're never really blocked off from any content and you're not allowed to kill characters because then you can't do their quest. This in a game with New Game +
You should be able to take different paths every playthrough, with different factions and characters of different moral alignments.
I was doing a side quest in Balder's Gate 3 last night and an enemy shoved my main character off a ledge into the abyss and they permanently died.
permanent? what abyss? lmao@@Stop_Gooning
@@honestefficiency9639 idk it was just some ledge over a chasm. I ended up finishing the fight (total party wipe) and loaded a save.
For the main quest I get it. For the side quests they way, way overuse essential tags. It's getting annoying and I really hope they start getting pushback on it.
There are too many times they set up a situation where you'll want to open fire (the board at Paradiso) and can't.
Different paths and freedom of choice? In a Bethesda game? LOL
It's kind of nice seeing someone go into their review with "I LOVE Starfield despite its flaws BUT the flaws are DEFINITELY THERE and should be addressed." It's pretty cool to me that you're honest that you love the game but instead of defending it, you're willing to go "The game really needs improvement".
I have a special kind of personality that creates problems just enjoying things for what they are.
The current discourse for fans now is split between an unquantifiable "But I Like It" or tribal brand defense of ye Xbox god which will fall into all kinds of mental gymnastics.
I'm looking forward to revisiting the game in a few months or years when I can get a whole swath of new content, but until then I have other games I can play.
Im hopeful for the eventual "What if Starfield was good"
I was asking for that on a stream, hopefully we’ll get it
He does just that in the 2nd half, a bit anyways
I'm gonna find out whenever Starfield is only like $20 on Steam in the future and has mods that add more content than the base game lol. Shoutout to the "beta testers" that bought it for full price for letting me know that I need to keep waiting.
@@Calamity556 Just pirate it
@@Calamity556 I do that anyway.. so every game I play is a classic. a 10 year old classic 🙂
New person here. Came by after seeing you mentioned in comments of that NKB video and just less than five minutes it was pretty clear the "Starfield hating hipster" bit was a big misrepresentation.
Enjoy the presentation style and the grounded critique, too often these days its thinly veiled hating for clicks. I am more surprised that I somehow haven't visited this channel earlier(YT algorithm sucks) However it happened I'm happy to have ended up here.
I am kind of a jerk, definitely a hipster by most definitions. But you can't pack the entire nuance of a person into a tiny out of place clip.
My biggest gripe with starfield is that there are a million well written scifi galaxies and they chose to make their own ip that lacks anything original or good writing. Imagine if this was based on larry nivens ringworld, asimovs trantorian empire, douglas adams' hitchikers guide, or literally any heinlein fantasy. They would actually have some depth good writing to fall back on and real science and gadgets premade for them since bethesda clearly doesnt spend the time to craft a world themselves
whoa ... Star Explorers is basically low-res Starfield but was released 5 yrs prior?
Wait till people find out about Empyrion
"Toddern Bethesda"
I...I am speechless
Flavor text is surprisingly effective and I wish there was more of it in games. One of the reasons I played Kerbal Space Program was just to see the flavor text for the science experiments...
Starfield is probably the most uninspired, unimmersive Bethesda game they have ever made. Immersion is one of the things i love about Bethesda's games and Starfield is just devoid of it. Don't get me wrong there are some things Starfield did well, but for every thing that Starfield did well there are like ten things that it did terribly. This game just made me want to go back and play their older games.
A majority of us are mainly fans of the elder scrolls as well, so we are going to be examining the game under a microscope
It seems to be that way which is why I'm going to give this game a long ways until it gets really cheap on the Official modding tools come out.
@@77wolfblade exactly. I will get back to it in 3 years
Elder scrolls and fallout are extremely hard bars to live up to. Starfield does better than average but not great on this
The people who wrote the foundation of Elder Scrolls Worldbuilding no longer work for the company. The people who wrote the foundation for Fallout worldbuilding never worked for the company in the first place, Bethesda bought the IP. Make no mistake, Starfield is Modern Bethesda's first jab at worldbuilding from scratch, look at their results.
I'm glad you decided to critique the game despite your overall enjoyment of the experience. We really need more grounded reviews that separate our emotions and experiences from the overall product. The internet and the industry would benefit greatly from it.
There are plenty of grounded reviews and too many click bait "this game is trash" reviews.
@@future_teknokrat7585 It's interesting you mention that because my experience is the opposite. I see too many people praising Starfield as the best game ever made and putting on a blindfold to criticism, labeling it all as toxic hate.
As Zaric points in the beggining of this video, we should absolutely voice our criticisms (in a non-toxic and loud way) if we ever wish for a better version of the current product.
That's what made games like Cyberpunk and No Man's Sky great in the long run
If the game sucks it sucks plain and simple
@@tifapanties25 For me FF7 always sucked, plain and simple.
Doesn't mean other people can't enjoy it and give it fair critique tho.
@@YautjaElderWarrior I see too many people who are openly paid shills for this game, and couldn't give a negative opinion if they wanted to. These are medium-sized channels that I am subscribed to. How much of Bethesda's budget went into this?
Im surprised you dont have more subs. Ive been watching you for a long time and you always are a joy to watch. Very well worded and on point.
Reason he doesn't is because he is not a slave to the algorithm!!!
Most people don't get half of what he's saying. "Oh you like it? Oh but it sucks? Oh but you still played it 230 hours? But you liked it? But it sucks?"
They don't get that a person can like one aspect of a game and play it endlessly, while they dislike/see major flaws in other aspects. Most ppl either like of dislike something and think it's either good or bad.
Personally, I'm more of a narrative/atmosphere guy first, and will forever be put off by Starfield, but I perfectly understand why Zaric plays it and his other wasteland hoarder hobo simulators.
As a student with a fairly rigorous curriculum I've found even more value from reviews to help me make sure I wont waste my time. I think I can probably skip Starfield for now, a real shame. Always a pleasure watching your content though!
Making variations of furniture and treasure containers should not even need designers. Just have a random list of objects that could be placed at that location. So at a certain location a table would be rolled from a list of 5 different looking but about same size tables with a chance to remain empty space perhaps. Do that on loading the space and every plsyer would see different things at same locstions.
If Dark Cloud could do this on the PS2, I don’t see why they couldn’t do it in the modern era of gaming.
46:35 "Ofc you still would need some sort of a Vehicle"
- Or ... Alien Mounts that you can ride on habitable planets ... we already have the Xenosociology skill or the Alien Reanimation Power ... why not just let me Mount the Aliens and use them as my ride ?
I know for a fact to not expect anything great story-wise as long as Emil is in a position of power. The gameplay loop of previous Bethesda games, along with Emil, has kept any desire to play Starfield at bay. I’m sure there’s plenty of good qualities, but I already have everything it can offer that I already want.
I know this video is 2 months old, but hearing your thoughts on the game, I have gone from "I didnt trust it to be good and it isnt so I wont bother ever" to "I didnt trust it to be good, and in many cases it isnt, but I can see me getting some fun out of this someday" and thus it went from "never buying it" to "probably later, on sale, after some mods"
Edit: one mod I want is redone gun models, not all, but a decent selection of the vanilla guns look... kinda ugly to the point of being distracting, not all, some are even great. Idk, just a personal line in the sand that matters to me and not many others
A wait and see approach is best. Especially considering they confirmed the Paid Mods system is coming to Starfield, we don't know how that'll upset the modding landscape when it does land. We can guess, but we really don't know.
Now, with the vastness of Tamriel Rebuilt, I don't even consider the "Main Quest", as I find exploration, questing, dungeon crawling and Faction action more interesting and immersing.
Agreed, and I cannot wait for Beyond Skyrim to release fully. That's what's really fun about actual open world RPGs, being able to feel like I'm a character in the world who can just do what they want without focusing on some huge storyline.
Morrowind will be a whole new game when Cyrodil, Skyrim home of the Nords and Tamriel rebuilt all complete their developments
Subscribed!
Your calm, open and detailed way of talking about the pros and cons is relaxing and authentic. Very good video!
make a few changes with the points of interest - yes totally agree. Kept coming across crashed starships. Nothing there, nothing to search. No survivors. Just the same ship. The same crater. The same debris. They could have swapped things up. Had several different ship types. Have survivors in one. Looters in another. Have sections of the ship that could be entered and searched with horrible creey crawlies in them. Anything to make it look like Bethesda gave a crap.
So I’m sure everyone has stories like this. But my first time in Starfield my first character. I basically made like a space criminal. And one of the things I did was I tried stealing stuff on the starter planet. I noticed that I got pretty good at doing it. But eventually I started wondering like why aren’t there any cameras here. And then I remembered cyberpunk and all of the security in there. And I remember looking at the security tree in this thing in the promo and I was like oh maybe they have hacking like cyberpunk. Frankly this game would have benefited a lot from drawing more from that well.
I find the idea of Sarah being a sex maniac hilarious
I saw and talked to the Hunter while he was walking over to the bar. He definitely stood out, and we had a conversation, it was interesting to have that reveal later on.
Dude so cool to see you are still making videos!!!!!!
The dungeon changes would make a world of difference, I thought they would be doing something like that, boy was I disappointed.
where's the flavored dialogue that lets me tell Constellation where to shove their goody-two-shoes bullcrap?
You can, it just won't advance the quest, lol. Like saying "No" in your average JRPG. We'll be here when you fix your attitude.
@@Zhakaron I'm not going anywhere, and the attitude stays 😝
Every Bethesda game post-Morrowind has had the same writing shortfalls:
Depthless, flat dialogue that makes characters seem like wooden caricatures of people instead of well-rounded, complex individuals with flaws, quirks, and goals (for reference, compare to Baldur's Gate 3, Fallout New Vegas, The Witcher 3, and Cyberpunk).
Shallow plots without any engaging themes or artfully compelling narratives. They come across like amateur improvisations of stories rather than labors of passion forged by an insightful, well-read writer who understands human tragedy and has something interesting to say about the human condition.
A general sense of cartoonish unseriousness, as if the only narrative goal were to entertain children.
A lack (especially in the Fallout games) of logical cohesion in world-building, i.e., nothing makes sense if you think about it. For example, Fallout 3 and 4's worlds don't seem to have coherent socioeconomic systems that explain why people live the way they do, or how they feed and take care of themselves. It seems like these points are glossed over by the team in favor of a freewheeling "The point is to have fun, you guys!" philosophy that disdains the application of logic when telling stories.
However, prior to Starfield, people still generally loved Bethesda games for their well-designed, immersive overworlds that were fun to explore and dungeon dive in. But Starfield threw out that feature in favor of randomly generated gruel peppered with copy-and-paste prefabbed dungeons that run on constant repeat, thereby leaving us with a product that highlights all of Bethesda's flaws without including any of their strengths (barring perhaps art design), which caused us to finally begin fixating on the crap writing and really taking it to task.
Honestly Bethesda makes better dungeon crawlers than RPGs in my opinion.
"The story is garbage but the gameplay is fun," is the video game critique version of "I like her for her body."
Something, Something, John Carmack, lol. I don't necessarily agree, but it's a fun blanket statement to use. The real answer is that different games have different purposes and rather than having a central vision Bethesda is making a patchwork quilt made of pieces that do not actually fit together.
Not every game needs a story, and "Starfield At Home" aka Star Explorers is certainly better off than the attempt Bethesda made, at least for me.
I don't expect everyone to analyze the media they take in though, there is something to be said for the power of raw enjoyment despite a bad story, and the fact that SO MANY people were unable to obtain it this time, when they could in Fallout 4 or Skyrim is really what Bethesda needs to look at.
Since I believe strongly that their current team is incapable of producing a truly good story. I WILL settle for a patchwork story, if the rest of the game is enjoyable.
@@Zhakaron Don't get me wrong, there are plenty of completely plotless games or story-heavy games I enjoy despite its lack of narrative quality. I just find it tiring when games from franchises/studios that PRIDE themselves in crafting amazing worlds with fascinating quests and characters completely fall on their face. Sounds like there are some golden nuggets to be found in Starfield, but I've heard consistently that the main quest is drab.
Personally i don't really have a use for the new game plus mechanic since for me half the fun of these games is making a new character but i am excited for what modders could potentially do with it
I find the aggressive blandness of their pan-humankind monoculture so dull as to be objectionable. As for gunplay and combat I thought Cyberpunk shat on Starfield if you like that kinda thing.
That about tracks.
Amazing Z! Watching the streams was so fun :) I am glad you’re putting this out!
I expected a certain amount of jank, some bugs and I didn't expect the companions or story to be Bioware level but man I was so let down by the lack of exploration. That's the one thing I thought I'd get. Then when I discovered the Starborn powers I was done with the game. That choice felt so lazy. It actually made me mad. I think the game suffers from bland companions, lack of player freedom, minimal exploration and bad writing which is sad because I actually enjoy the gameplay. The shooting is fun.
I only played for about 12h when i heard about the Starborn stuff and i was like "really? Starborn?". This whole game just feels uninspired in the creative side to be honest. I only stopped playing because i need a new gpu to play this in an acceptable performance level. I'll probably wait for Bethesda to "finish" working on it before i return to complete/mod the shit out of it. I like the Bethesda gameplay loop so at least that salvaged it for me but i understand everyone that has problems with it as a game.
Yessss “Starborn.” Definitely not a *wink wink* to their most popular game which features “Dragonborn.” Very cool, thanks Todd.
The names are similar but the concepts are in no way related
Space neravar and space-dagoth
I can't believe that the missive board was such a popular mod for Skyrim they decided to make it a whole game
I love the core gameplay loop as well, especially since they have finally perfected their gunplay and movement. the main factions have great quests as well. However as you say, Constellation is considered by a large amount of players to be absolutely unbearable. And I am one of them. I absolutely HATED them and after dropping them my enjoyment went up x100. On NG+ cycles I never interacted with them outside of the one mandatory interaction. There is also a tremendous dearth of unique locations. I believe in total we have about 27. That sucks. That objectively is a paltry amount of content.
Zaric, ive watched you for 10 years. you still ramble with the best.
i also laughed with the visions from the shards. I thought ive been here before as Shepard on ME, and then before that on KoTOR. that said, both had far more interesting payoffs
I would've liked it a bit more if every single follower had a fully fleshed out quest & romance option. Like Marika Boros mentions she has parents in hopetown but you never get any option to bring her to them or anything like that. I was a bit dissatisfied that the non constellation crew members were just husks with flavor. Still better them than the actual husks that are the generic mercenary xyz specialist with only a single skill point.
You have the best, most complete gameplay, taking into consideration how and why gamers play.
Crashing on load screens has become a problem for me. Happens several times per session.
During one of the main faction quest lines I got alerted to the presence of some bounty hunters due to having the bounty hunter background. I would assume, though can't confirm, that had I not had that background then I would have blindly ran into the ambush completely unawares. That was a nice touch.
Wow, you gave a lot of context to a lot of the criticisms I had, and have seen around youtube. Though I'm still massively disappointed, the disparate creative process you described explains a LOT.
Would the temporal cleanup idea make increasing bugs in longer playthroughs canon 🤣
Congratulations, you are the first person to catch that.
This is the most solid and poetic review I've ever seen. You are incredibly talented, Zaric. I hope you use your talents to improve the world, and give your gifts to your children.
During the crimson fleet quest when the other recruit comes up to you and says he is gonna come after you for revenge i tried to just take my gun out and kill him but he was a protected npc and went unconscious, i lost all ability to use my imagination and roleplay in the game after that
The issue with dungeon crawling in Starfield is that there's a very limited set of unique dungeons. And "random" dungeons have, like, maybe, 20 different layouts. Not much dungeons to explore really.
I just want Kerbal space program meets fallout 4 meets no man's sky meets morrowind.
Is that so much to ask?
(yes, the answer is yes, that doesn't mean I can't dream tho)
Starfield's package of gameplay systems just didn't ring for me. I don't care for planet exploration, building bases, and the space combat looked like and had the difficulty of Buzz Lightyear's Astro Blasters. I was appalled how melee weapons did not get any modifications like FO4's, and the pool of base weapons is even slimmer. I did not get far into the MQ or any faction's quests, but the worldbuilding and presentation did not appeal to me. Then you have the expected Bethesdajank... and it reminded me why I only play Bethesda games with a healthy dose of mods.
Great video, Zaric. I've dropped the game some hours into the MQ, so hearing from someone who has taken the time to run through all the factions and endgame was valuable to me.
Also, I wonder if you heard of Kurt Kuhlmann leaving Bethesda for the second time. Some days ago on his linkedin profile, he says he left the company and is a free agent, although it was not widely reported and the post looks to be removed now. EDIT: Nevermind, the post's still on his profile...
Good work, Zaric. You've been in the background of my life for the past 8 years or so, and I very much appreciate your input
Starfield also heavily reminds me of Starbound to an extent I can't ignore, and that isn't a bad thing. Where Starfield is like Fallout 4, Starbound 's gameplay is similar to Terraria. Starbound is built around procedural space and planet travel mixed with handcrafted areas and a main quest, lite side-questing, mining, building, etc except its all in 2D. It also has an incredible mod scene and is very malleable to make into the game you want. It's very fun and expansive after so many years.
Starbound also features direct aliens, as in you can play as them, meet them, the main quest is surrounding learning about the races (and eventual eldritch horrors). It has so much more variety in culture and architecture (gorgeous sprite work backing that up). It has more of a fantasy twist so gear and buildings can be primitive, retro sci-fi, industrial... seriously there is so much variety it blows my mind.
I understand that the level of detail is lower than in Starfield, but Starbound just shows a lot more creative potential than Bethesda were willing to. Less realistic, for sure, but there is so much potential with Starfield and I think they really opted to go more shallow instead.
Starbound also contains gameplay systems that don't communicate with eachother.
My favorite part of new games plus is landing my starborn ship, talking to constellation in my starborn suit and firing off a starborn power before I should have them and lying to there face about who I am and have them believe me completely. Even if I have full conversations about being starborn with other starborn in front of them.
Isn't Kris Takahashi on Bethesda's payroll now? Would explain the dialogue changes.
Daggerfall had like an infinite number of randomized dungeons, why can't Starfield do that?
Daggerfall and Starfield are vastly different games from different time periods. This alone can vastly change how a randomized dungeon should be done.
Xengine and Gamebryo/Creation-Engine are very different. Daggerfall's block-based dungeon design would be incompatible with the current level design tech the developers use, so they'd have to re-design their Software Development Kit, something I suspect they are mostly unwilling to do.
@@Zhakaron Well what I mean is that games like Diablo (all of them) randomized dungeons just based on simple tiles and randomizing how they fit together (so it's not even procedural, meaning that pieces would have preassigned placement points, chests and other items would have preassigned points that are randomized to create basically endless (but not quite) situations. I don't think that Creation would struggle with that at all. But I could be wrong. I do low level programming and just working out a system of randomizing areas is actually fairly simplistic, but again I'm not in high level stuff so I could be totally, totally in the wrong here.
I believe it could.
Fromsoft managed, with Bloodborne's Chalice Dungeons.
I haven't seen roguelite done better either (though I'll admit I haven't been looking).
would expect anyone who loved daggerfall and wishes bethesda went back to those days would love starfield. well, maybe besides the lack of total freedom in the choices your character can make. personally i prefer "modern bethesda"'s maps to starfield's/daggerfall's "exploration". i'd prefer if they made 1 or 2 planets or moons, and kept it dense like how they did stuff from morrowind. also, don't really care much for very branching quests or having complete freedom in choices, tho it's cool when it's there, to me a game doesn't require them to be an RPG. starfield's butchering exploration aside, i quite like the side quests and they're pretty much all i do in the game.
Everything you articulated totally resonated with me. I thoroughly enjoyed playing Starfield (about 150 hours) while simultaneously recognizing its flaws / focus. I'm really excited for the future of the "platform". Side note, I'm happy I played BG3 AFTER I played Starfield, because it really highlights Bethesda's illusion of choice design and I think it would have negatively affected my enjoyment of Starfield if I had seen Larian's attention to story detail first.
For anyone interested, Star Explorers is on sale for $2.99 rn
I just love seeing exploding space ships.
Been waiting for this! My opinion main quest is terrible. Factions and some side quests are great. Looking forward to mods.
i bet someone already told you or you wont read these comments. But the reason why no one remembers you marry Sarah is because she asks to keep it secret from everyone else becuase they don't need to know everything about her life. It's basically the same thing as Bethesda not having the NPCs remembering it's just the excuse they never even knew.
Hundreds of conversations and no, not a single other person retained this information or considered it important enough to tell me about.
The awful writing in this game really killed it for me. I enjoyed the dungeon crawling, but once the veneer of everything new wore off I realized how much I dreaded talking to NPCs. Almost without exception the characters annoy the hell out of me and the inconvenience of going through sitting animations, docking animations, and six or seven loading screens to turn in a quest then slog through a conversation that I don't enjoy at all, when I just want to get back to shooting things is why I uninstalled it.
Appreciate your thoughts. It got me to give Starfield another try. 4 weeks later I've not touched it since giving it "another try" and I don't think I will go back again. There are too many gameplay systems which are not enjoyable enough to overcome the bad in the game and the lore/universe just isn't 1/10th as engrossing as Elder Scrolls or Fallout. Still glad you gave me motivation to try once more. Enjoy yourself!
The dev who who has to do the tweaks you speak of will say they need 4 months when it would only an afternoon 😊
The main quest was mostly enjoyable for me, and I was not concern with the lack of moral choices since that is expected at this point with Bethesda games. Looking for mysterious space artifacts is initially interesting, at least for me.
Although, it did get a bit slow and boring in the middle of the story as not a lot was known at that point other than space powers and enemy npc starborn characters.
Then at the end, it got really interesting, with the Unity and different universes.
Although, it is more like a mostly parallel universe than a different one. It is nice that new "Starborn" dialogue exists with the new game plus.
And sometimes I'll spend way to much time running on barren worlds or messing with the ship builder.
Your exactly the type of person to make these companies rich! Sheep
Yeah, you really should ASK for more, instead of being content with little.
This is not a flex.
Oh shit, its been like forever since you made some content. Welcome back.
I definitely prefer fallout companions. They still had "enough" depth and variety. Just not a lot of story involvement. They all have interesting and unique comments on locations and certain situations that I'm still finding.
I went in expecting it to be a space themed dungeon crawler, and while that's what I got, it severely lacks content, it needs more gear, more dungeons, more skills that actually affect you playstyle, etc. I'm hopeful for the future of the game, it will only get better from here, but as it stands, it's very meh. I also dislike the way they did random encounters, only getting those after travelling to a new orbit takes away from the immersion.
3:25 i also think they are incapable like you do, but i think they are also unwilling because it entails putting more effort than what they're comfortable doing. Basic QOL is too much work. Innovating is too much work. If i had to describe this game in a word, it'd be "effortless". Bethesda is off my radar, for _good_ . Even the reason i'm here writing this comment was simply because i enjoy your rants lmao. i couldn't care less about bethesda, or their games anymore
A Daggerfall style Starfield could have been pretty good.
It would have been perfect
In 10yrs of game play I fell asleep 3 times. Loved “discovering” new worlds with long abandoned mining camps.
Hopefully, we will not have the modding problem, Lua/MGE/MWSE vs. OpenMW when modding starts in earnest.
my conclusion of this video is: I will buy and play this game in 3 years when mods and update are abundant and good enough to make it a fun bethesda experience
As is the normal, sane behavior for Bethesda games if you are a PC player honestly.
Hey man glad to see you're still around and doing this sort of content. I watched a lot of your daggerfall playthroughs back in the day when working at a print shop and it helped dull the daily tasks. I loved your what if skyrim/oblivion was good videos (I think that's what they were called) and this one is quite good as well, though you have had an entirely different experience with starfield.. For me I managed to return the game at the 3 hour mark, when I realized it wasn't the bethesda game I had hoped it could have been. The major thing for me, as Gopher pointed out in his review of it is that it just really does not draw you in to it in those first few hours. A lot of the corny dialogue and railroading at the beginning took me out of it too much. Anyways, glad to see that you are enjoying it for what it is and opening me up to a different perspective of what to expect out of it. Perhaps I'll give it another chance in time
This is one and only Starfield review I've been waiting for and will watch. Not going to play the game itself however. It looks exactly like Destiny 1-2 and I find it too creepy and weird to overlook 🙈
Really appreciate Zaric opinion on Starfield, he's like a doctor-professor to me when it comes to Bethesda games. Always calm and collected, with opinions based on facts and logic. And his knowledge is infinite!
I agree. And I like that he actually loves these games for the same reasons I do. Nice hearing nuance and an acknowledgment of opinion vs fact.
Opinion vs More Widely Accepted Opinions, lol. My ability to compartmentalize is just as much a curse as it is a gift.
Honestly am in love with this game. Scratches the itch that gets me to visit modded skyrim every year
best thing abput starfield is its potential. The moment they will add a few companions in the dlcs that are sure to happen and expand the crafting/outpost systems even further the game will be golden.
So much of Starfield’s design is motivated by fear. Fear of the player and their whims. Fear of their attention span. Fear of their judgement. It’s can’t help but contrast it with Fromsoft’s approach. Fromsoft isn’t afraid of a player missing stuff, as long as each player feels like they had an adventure. Fromsoft is okay with making you feel stupid, as long as they leave you ways of overcoming the challenge in front of you. I know it’s not a very clean comparison, but I can’t help but hear the repeated mantra of “we did this because the player…” whenever people try to justify Bethesda design.
I haven't played this game at all, but every bit of combat I see just looks so bad. Like is there no recoil? Even the enemies look like they have no reaction to being hit? The ragdolls too, they look super boring.
It is bad and the worst part by far is the ai
Starfield is like a really fun DLC to Fallout 4, and its gotten 200+ hours out of me. Game of the year? probably not.
Dont let the other Todd hear this
Thank you for this commentary Lord Zaric!
Infinite dungeon crawling could be a solution to the problem of filling an infinite procedural universe. It sounds like they could improve that with not much work, and they could have maybe dazzled us if they had figured that out sooner.
The Naxxaramas issue was their own fault. Who releases their biggest update a month before a new Expansion thats rumored to basically invalidate all your gear within 4-5 levels. The other major issue was accessibility. Thats top 1% content. You’d need the BiS gear, tons of crafting mats AND 8-10 hours several days for the actual raiding. Its ridiculous that any dev was surprised it never got a lot of action.
I feel like Bethesda's design philosophy is to strip everything that doesn't give you an immediate dopamine hit away, and in doing so, they made a game that is addicting but lacks long term satisfaction or appreciation. A friend of mine compared it to Cookie Clicker in that regard, and I think I agree. Starfield is just RPG Cookie Clicker.
One thing that i think has really helped me understand the industry more is to actually consider a developer to be the sum of its employees rather than a brand. And part of that is that if a developer lays off a significant potion of that workforce, that developer is as far as im concerned dead and in its place is a completely different developer.
One of my favorite games is Prey (2017) it was made by a team at arkane studios, but i have to understand that the vast majority of the studio who made that game no longer works there. The studio that made one of my favorite games does not exist anymore. Its honestly really sad to me but it gives me a lot of clarity when seeing how developers change over time.
The studio that made morrowind no longer exists, what remains is a completley different studio that happens to have the same name
I can't stand Constellation's 4 followers you have to adventure with. Not only are they all "good" and super judgemental, their form of "good" is a tight window of what is considered good. They hated lots of things I considered good, or morally correct/necessary. I share your view that Starfield was a good dungeon looters shooter, and I also loved surveying all the creatures and plants. I did this for 425 hours. But I only got 49 of 50 achievements because I hated Constellation members to such a degree I couldn't hang out with even one of them long enough to get the achievement for maxing affinity with one of them. Ugh.
Hard agree that the Vanguard questline is the best. I also called out the two twists, one of them pretty much as soon as the mystery was mentioned and I took a minute to sit back and ponder over it, but I view that as a positive! They actually have a mystery that has a solution a player can figure out. It isn't some out of nowhere bullshit explanation for a twist, if you actually stop and think (something a lot of their players won't do) it's a reasonable conclusion to draw, but you do need to sort of stop and think on it and not just run blindly from quest marker to quest marker.
@@Weyland_Punani
I mean, you can have an opinion, but you didn't do anything except state it. You could try supporting it with an argument. Can't reply to much if you don't say anything of substance.
I feel like they should have made you gain the powers when you find the artifacts, and when you have the dream after touching it is when you fly into the circle and gain a power vs going to another planet to get the powers
I wish I could get into it, but I just can't. can play like an hour at a time at most
I pretty much have the same feelings as you; i love the game for what it is, and thats not everybodies cup of tea. I had zero expectation other than fun. And im having a lot of fun.
Amazing analysis. This sort of video deserves a wider audience. Good job!
oh, a mention on the scoprion constellation puzzle, it is actually not quest locked so you can go and skip the story to that point by solving the puzzle even first run on a character. I gets used in the speedrun, and the dialogue doesnt change unfortunately. But yeah, if you played and explored and stumbled onto the puzzle area you could just skip a bunch of the story and dead companion without knowing it
The amount of planets to dungeon variations that is recycled is like too much cake and not enough icing , have like 20 variations per 100 planet or something... if that is too much when you do math than DONT HAVE OVER 1000 PLANETS!!!!
I remember one game journalist who was absolutely looking forward to being a pirate and couldn't contemplate anyone being a "space cop". They then tried to tie their current-day politics into that mindset AND shame anyone who might take the "goody-two-shoes" path, as he put it.
I have to wonder if they ever put out an article complaining that they were forced by the main quest to be a "goody two-shoes" and that there really ISN'T a functional option to be a pirate in the game. Seriously, what pirate REGISTERS their stolen craft?
This is truly an excellent take on Starfield. I especially like your idea of dungeon variations, but I'm overwhelmed at the quality of presentation and comments.
54:03 what you described isn't really revolutionary, it's seems like a pretty basic task for a studio with a $200-400 million budget over 8 years. Compared to a $5, 1-man steam game. Microsoft bought zeni max for $7.5 billion, for Starfield to launch with POI implemented like this.. I don't think experienced fans were expecting BGS to pull off actual procedural dungeons; they shocked that they didn't have the thought to implement any sense of variety with the POI. The illusion of variety is enough, yet it's going to be up to the modders now? Maybe, instead of telling valid to f themselves, why not direct it at the devs and studio that can't do the basics with such immense resources...
I haven't gotten through the MQ, but I hear the choices in the Terrormorph quest is the best example of the story contradictions. You can follow the method backed by actual empirical data, and you get shit for it from everyone. Not to mention, in pursuit of grav drive technology, humanity apparently lost the knowledge to build wheels, or vehicles. It's obviously ambitious to create multiple games in one and expect them to synergize. Their influences all do it better, or that it's been done before better in individual games. I agree that with Starfield, like FO4, the identity shifts to an action-shooter with light RPG elements, now with sci-fi. But they just have contemporaries that execute it better. I feel the "Nasa-punk" vibe may have been a choice to hide the limitations of the engine in not being able to make vehicles or reflections.
The whole starborn multiverse thing feels like Emil looked at the elderscrolls concept of the wheel and towers being a meta concept about the videogame and it's floppy disk and the dreamer and all that and said "wow that's kinda neat I'ma copy this for a space game" but like since he didn't at all get it he basically just made it the most facetious, condescending, and vapid version of that for his space game. Kinda like how you can tell the pyramids built in the valley of the kings were built by a bunch of narcissists and incompetent pharos trying to mimic the great pyramids of giza.
This is why you're an amazing Utber. You can love the game and enjoy it, but you're always objective.
Starfield feels more like a constrained(it has good physics but use of the environment is limited) immersive sim than an RPG.
Spoilers: I found a clone facility with famous people in it called the Crucible. It was so close to an amazing quest-line just to stumble into. I was almost caught up in it. It was disappointing though. I never had a reason to want to learn of each group and never felt like my decisions made anything but flavor differences to the plot. The story behind the story was lackluster with no depth whatsoever. It made me sad.
Been following you for a billion years and I just bought Starfield about a month ago. I'm not even surprised our sentiments are basically 1:1
The fact that modern Bethesda is referenced by a game....from 2006
Yes, it's when they adopted their current development style as established by Ken Rolston's shift in policy between Morrowind and Oblivion. That style has had a compounding effect with each product they've made since.
@@Zhakaronthen would you say fallout 3 has more integrity as an rpg than skyrim?