Modeling a Sci-fi Engine | Plasticity Timelapse

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  • Опубликовано: 20 авг 2024
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Комментарии • 13

  • @DigitalOrigami
    @DigitalOrigami 2 месяца назад +1

    That was amazing. All those details were very helpful to see how they improved the overall look.

  • @ronaldbell7429
    @ronaldbell7429 3 месяца назад +1

    Excellent work. I'm always impressed watching people put greebles on their models. Looks great.

  • @user-kb2qz3gj6k
    @user-kb2qz3gj6k 6 месяцев назад +1

    Best plasticity tutorial in youtube

  • @spooky2466
    @spooky2466 6 месяцев назад +1

    another banger!

  • @gabrielegagliardi3956
    @gabrielegagliardi3956 3 месяца назад +2

    Wow, this is crazy. I'm a blender user, is it possible to import this model (with reasonable topology) into a 3D software like Maya or Blender and turn it into a game asset? It sounds challenging, i have no idea if this is a common workflow nowadays

    • @EridaniOpsCG
      @EridaniOpsCG  3 месяца назад +3

      Yes, I actually do just that. You can export it as an obj. You can also use the blender bridge addon to live import while working in Plasticity. The bridge also includes it's own retopo tools for the imported meshes.

    • @gabrielegagliardi3956
      @gabrielegagliardi3956 3 месяца назад

      @@EridaniOpsCG Really cool, thank you for the reply! I subscribed to the channel

  • @Mrflippyfloop
    @Mrflippyfloop 5 месяцев назад +1

    Awesome!

  • @Strelokos666
    @Strelokos666 4 месяца назад +1

    crazy man

  • @GiancarloBombardieri
    @GiancarloBombardieri 3 месяца назад +1

    wow!!

  • @Mr2e2e2e2
    @Mr2e2e2e2 6 месяцев назад +1

    👏🙌👏🙌