![EridaniOpsCG](/img/default-banner.jpg)
- Видео 56
- Просмотров 66 979
EridaniOpsCG
США
Добавлен 9 мар 2021
3D modeling and animation, including but not limited to Blender and Plasticity.
608ZZ Bearing Modeling/3D Printing Projects
608ZZ Bearing Dimensions:
22mm Outer
8mm Inner
7mm thickness
Download Plasticity here:
www.plasticity.xyz
______________________________
22mm Outer
8mm Inner
7mm thickness
Download Plasticity here:
www.plasticity.xyz
______________________________
Просмотров: 73
Видео
Starship Engine - Hard Surface Modeling
Просмотров 265Месяц назад
Download Plasticity here: www.plasticity.xyz I got the idea for the rear of the engine from this video: ruclips.net/video/nvKq1cILyO8/видео.html
Modeling a Cluster Grenade | Plasticity
Просмотров 238Месяц назад
Download Plasticity here: www.plasticity.xyz
Plasticity Blender Bridge + Easy Kit Ops Texturing
Просмотров 162Месяц назад
Download Plasticity here: www.plasticity.xyz Blender Bridge: doc.plasticity.xyz/blender/install-blender-addon Kit Ops blendermarket.com/products/kit-ops-free?search_id=30917321 Eevee Cycles Material System blendermarket.com/products/definitely-eevee-materials-system Hard Ops Boxcutter Ultimate blendermarket.com/products/hard-ops boxcutter-ultimate-bundle?search_id=30918503
Hard Surface Modeling a Frigate | Plasticity CAD
Просмотров 645Месяц назад
Download Plasticity here: www.plasticity.xyz
Battle Cruiser P.4 - Mid Section/Weapons | Plasticity
Просмотров 1542 месяца назад
Download Plasticity here: www.plasticity.xyz Original Soundtrack
Battle Cruiser P.3 - Aft Section | Plasticity
Просмотров 1792 месяца назад
Download Plasticity here: www.plasticity.xyz Original Soundtrack
Battle Cruiser P.2 - Engine Mounts | Plasticity
Просмотров 1192 месяца назад
Download Plasticity here: www.plasticity.xyz Original Soundtrack
Battle Cruiser - Main Engine Design | Plasticity
Просмотров 2022 месяца назад
Download Plasticity here: www.plasticity.xyz Original Soundtrack
Hard Surface Modeling a Laser Turret | Plasticity
Просмотров 4593 месяца назад
Download Plasticity here: www.plasticity.xyz Original Soundtrack
Designing an Interplanetary Cargo Ship | Part 3
Просмотров 1703 месяца назад
Download Plasticity here: www.plasticity.xyz Original Soundtrack
Designing an Interplanetary Cargo Ship | Part 2
Просмотров 2273 месяца назад
Download Plasticity here: www.plasticity.xyz Original Soundtrack
Designing an Interplanetary Cargo Ship | Part 1
Просмотров 4753 месяца назад
Download Plasticity here: www.plasticity.xyz Original Soundtrack
Modeling a Starship Engine | Plasticity
Просмотров 2,6 тыс.4 месяца назад
Thanks for watching! 👍 Download Plasticity here: www.plasticity.xyz
Modeling a Starship Fuel Depot | Plasticity
Просмотров 4104 месяца назад
Download Plasticity here: www.plasticity.xyz
Modular Starship Construction | Plasticity
Просмотров 3724 месяца назад
Modular Starship Construction | Plasticity
Starship Modeling - Start to Finish | Plasticity Timelapse
Просмотров 2,4 тыс.5 месяцев назад
Starship Modeling - Start to Finish | Plasticity Timelapse
Modeling a Sci-fi Engine | Plasticity Timelapse
Просмотров 6 тыс.5 месяцев назад
Modeling a Sci-fi Engine | Plasticity Timelapse
Modeling a Simple Sci-Fi Turret | Plasticity Timelapse
Просмотров 4106 месяцев назад
Modeling a Simple Sci-Fi Turret | Plasticity Timelapse
Starfleet Emblem Tutorial | Plasticity 3D Printing | For Beginners!
Просмотров 7076 месяцев назад
Starfleet Emblem Tutorial | Plasticity 3D Printing | For Beginners!
Blender - Animating Sci-Fi Cargo Ramp | FREE MODEL
Просмотров 1687 месяцев назад
Blender - Animating Sci-Fi Cargo Ramp | FREE MODEL
Plasticity | Starship Scraps - 004 (Bridge Console Timelapse)
Просмотров 1807 месяцев назад
Plasticity | Starship Scraps - 004 (Bridge Console Timelapse)
Plasticity | Boolean Cutters/Starship Detail
Просмотров 5757 месяцев назад
Plasticity | Boolean Cutters/Starship Detail
Plasticity | Curve Offset - Custom Cutter
Просмотров 1,1 тыс.7 месяцев назад
Plasticity | Curve Offset - Custom Cutter
Plasticity | Starship Scraps - 003 (Timelapse)
Просмотров 7197 месяцев назад
Plasticity | Starship Scraps - 003 (Timelapse)
Plasticity | Starship Scraps - 002 (Timelapse)
Просмотров 1,9 тыс.7 месяцев назад
Plasticity | Starship Scraps - 002 (Timelapse)
Plasticity | Five Minute Models - Fuel Cell
Просмотров 9407 месяцев назад
Plasticity | Five Minute Models - Fuel Cell
Plasticity | Vehicle Scraps - 001
Просмотров 2,7 тыс.7 месяцев назад
Plasticity | Vehicle Scraps - 001
Star Bastion | Blender/Plasticity Animation
Просмотров 608 месяцев назад
Star Bastion | Blender/Plasticity Animation
Plasticity | Starship Scraps - 001
Просмотров 1,9 тыс.8 месяцев назад
Plasticity | Starship Scraps - 001
Very cool. I do wish to see the wireframe of the remesh just to see how it works.
Thank you!
I've been looking for some examples of hard surface modeling in plasticity. Great work!
Thank you!
Render and light a bit "palsticish"
Yeah 🤣 The AI voice used to say things kind of weird sometimes when it was learning to speak better
All in orthographic view too. 😮
Nice detailing, mate. It's always helpful watching someone do their thing!
Thanks!
Awesome! 💫
cool thx.
Amazing timelapse. I'm really looking forward to more hard surfaces videos. Thanks for your great work! Btw. I like the industrial rock BM, too.
Thank you! I really appreciate the feedback
Niceeeeeeee!
Thanks!
Best plasticity Tutorial in youtube
Cool stuff!
Thank you!
awesome stuff
Thanks!
A video about your post processing would be interesting, your final imagines are really clean and crisp.
Thanks, I would like to do a video like that soon
That was amazing. All those details were very helpful to see how they improved the overall look.
So good!
At the 2 minute mark you are marking up the surface very quickly without the imprint function, what tool are you using because that's AWESOME!
It's the isoparam tool used with CTRL+R
You rotate the direction with tab
@@EridaniOpsCG I eventually figured out the tool via the context clues on the right lol. But thanks for reaching out! That's a SUPER quick and cool way to mark up the face fast!
Do you unwrap or texture procedurally? If you do unwrap what is your process? If you don’t mind sharing.
I didn't have to UV unwrap it in this instance. I'm going to make a video showing how I used material works addon for the textures. It's very quick
@@EridaniOpsCG Ok, cool. I’m trying to figure out the best approach to texturing CAD models in blender. I just learned about the blender bridge add-on, so I may try that workflow.
good job
Thanks
Sir is a indie or studio version, I am beginning palaning to purchase indie is it useful sir plz help
Indie
Excellent work. I'm always impressed watching people put greebles on their models. Looks great.
Thank you very much!
Wow, this is crazy. I'm a blender user, is it possible to import this model (with reasonable topology) into a 3D software like Maya or Blender and turn it into a game asset? It sounds challenging, i have no idea if this is a common workflow nowadays
Yes, I actually do just that. You can export it as an obj. You can also use the blender bridge addon to live import while working in Plasticity. The bridge also includes it's own retopo tools for the imported meshes.
@@EridaniOpsCG Really cool, thank you for the reply! I subscribed to the channel
What happens with this model next?
Most things I export for use in Blender.
@@EridaniOpsCG but isn’t the topology really bad?
Love it
wow!!
Sería genial si tuviera un modulo de ensamble. Así puedes simular ensambles y hacer cambios de forma rápida.
Yes that would be good
Такое легко делается и без Plasticity , что будет с более сложной геометрией ?
How can modeling in Plasticity be easily done without using Plasticity? This is a video on how to use that specific software. Complex geometry is why I use it instead of Blender
@@Anthony_Gutierrez в примере легкая геометрия. Покажите на сложном обьекте, как будет выглядеть импорт.
Hello, in this you can see the last 2 photos how it looked in Matcap in both platsicity and Blender. The plasticity plugin has a retopology tool that works very well if you want to automatically retopo between tris, quads, and ngons; as well as change the density of the polys. This particular ship was 30,000,000 polys www.artstation.com/artwork/obNaNB?notification_id=6137424014
do you work with a mouse or a pen?
Mouse
Good job!
Thank you!
Nice work! Would be great to make this part of a station where we can walk through with interior. 😀
Thanks! I'm actually working on a snapable tile set right now to do some interiors eventually
Thank you, could you design the organic sneaker sole in Plastisity?
Hmmmm I'm not entirely familiar with that object
crazy man
nice. keep it up. :]
Thank you!
at 0:50-0:53 when I create the two rectangles on the face the two reactangles don't split the circular faces.. Did you do anything special when creating those rectangles?
Yes, you imprint the curve onto the solid. ruclips.net/video/oSmDSy_DGns/видео.htmlsi=70QVJB_KrgSvRoID
@@EridaniOpsCG Hey, thanks for the reply. I was wondering if it was the knife tool or imprint because I couldn't make it out in the keystroke visualizer. I'm completely new to plasticity so I probably just missed you pressing the imprint command
YES !!! such amazing Plasticity tutorials , liked and subbed
Thank you!
Thank you bro
You're welcome!
amazing. Plasticity is really incredible
Thanks, it sure is!
20:31 Hold on, how did you select all those edges in one click? Nice model btw
Thank, it's ctrl+alt left click.
Another Gem 💎 of Knowledge in the bucket!
Really nice modeling!
Thank you!
Awesome!
👏🙌👏🙌
Best plasticity tutorial in youtube
Hahahaha
another banger!
Hot damn! 😮 niiice
Thank you!
I use to play around with fusion 360 as it was the only one that could do what I want. I haven't touched it for 3 years and now I have my first 3D printer I think I might give Plasticity a go. Seems user friendly and powerful enough to do what I need. The star trek badge got me here not plasticity so thank you once again star trek!
I used to use fusion360 and solidworks as a CNC programmer. For just modeling I really do prefer Plasticity for it's ease of use and considerably lower resource requirements.