CitizenCon 2953: Life In The First Person
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- Опубликовано: 4 авг 2024
- Get an up-close-and-personal look at upcoming major improvements to first-person gameplay, diversified combat AI behavior, overhauled weapon handling, and how we’re shaping a more immersive and dynamic universe through seamless and tactile interactions.
00:00 - Life In The First Person with Jens Lind, Engineering Director Character Gameplay
00:45 - The EVA experience
02:10 - Prone
03:40 - Ladders
04:40 - Sliding
06:10 - Radiation effects
7:55 - Player Interactions Experience with the Physical World with Inês Caldas, Gameplay Programmer III
15:55 - Looting Screen
18:15 - Stealth Gameplay with Jens Lind, Engineering Director Character Gameplay
20:36 - Weaponry
24:45 - FPS combat with Zac Preece, Senior System Designer
34:55 - Combat & IA with Francesco Roccucci, AI Director
48:00 - Combat Demo video combining all the gameplay presented
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I love how suddenly, a lot of hate towards this game disappeared, keep it up guys you are doing AMAZING
so true
No, it still exist widely among misinformed and braindead RUclips shorts users. One comment section had a dude claim it cost $1000's of dollars to enter the game. Some another post compared SC to Starfield. Believe it or not they tried justifying an invisible wall in starfield... It's a single player game.... 🙅♂️🙅♂️🙅♂️🗣️🗣️🗣️
@@tsrmmercy836 yeah but it’s not as much as before thankfully
@@tsrmmercy836so you mean Obsidiant when he needs views?
I think for a lot of people it is also frustration about a lack of visible progress. and this citcon has shown a lot of that.
Ines was so wholesome lmao. Loved her presentation
Absolutely. And maybe it was just the mic, but I
I was really worried that she would pass out. 😅
She was very giddy. The sound effects were great from her.
Agreed. :) The adrenaline though! And she has to keep up the pace during the videos, otherwhise the stuff will be shown without explanation. And the timelimits are tight.
No biggies but her breathing gave me anxiety and I'm not anxious. Gosh she made my heart pump faster. I felt her excitment/stress haha
I had to focus way too much on understanding what she was saying.
I keep trying to put into words, the scale and freedom in this game, when explaining to people, but can’t do it! But when I show them the star engine demo, they instantly understand how special this game is! Please keep pushing the boundaries! Hold the line!!!!!!
You can tell them its a tripleAAA half life 3, battlefield, starfield and gta online in space
can't do it, because it doesn't exist.
they always make shiny hyping demos for citizencon. none of them ever ended up getting implemented into the game so far. 15 years and counting. keep dreaming sucker citizens
Same here, and I talk about it to the people that praise UE 5 (so game technicalities is relevant to them) because of what they've heard of the game and they believe not a single thing was ever released like those metaverse crypto scams (which is a fair skepticism), but what they don't realize is that there's already a working prototype.
I just tell them its "The Oasis"
7:50 was one of these moments I was hyped for. Ofcourse the new outfits and tech that allows you to wear pouches on clothes is also a great evolution, but the interaction/ui needed an update for so long.
all those anymations scream VR
You can see how nervous or inexperienced the devs are doing these presentations before a large crowd. They did a good job!
First Citizen Con I've tuned into and I love every minute of it
Even Chris cried at the end of citizencon. He received a lot of backlash for this game but the real gamers have not lost faith. Well done, it shows you guys care as much for making the game as we are for playing it.
All the backlash CR ever received was all on him. This goes from being kicked off of Freelancer by Microsoft for literally leading Digital Anvil to bankruptcy to Star Citizen and all the false advertisement, community gaslighting and lies upon lies. CR is lucky to have a very good HR department, really good tech recruiters that built a very solid team capable of navigating through Chris' mess and delivering all the cool stuff. Don't get me wrong, CR is ambitious and determined and that is something instrinsic to success but as a director/manager he has proven time and again that he just can't do it.
The backlash and hate was honestly deserved
The fact that they all of a sudden STOPPED updating anyone on what was being worked on or how close we were to seeing things implemented was a terrible choice
Telling your supporters not to ask questions about updates anymore on a platform that was originally intended for people to do just that as well as report bugs didn’t help
Hopefully they do better
Still would be smart of you to have some healthy skepticism towards them because of the companies history and the fact that each office in the new building they moved to costed an entire employees salary for chairs and a desk among another few things was ridiculous.
The chair alone was $4K if I recall and at the same time they were laying people off…
This is definitely an improvement, let’s hope they keep it up
It makes him look Extra stupid when people like Bethesda can use that same engine - reskin a farcry/fallout game they have been pumping out since 2004- just new models/ texutres / ui and the bare minimum advancements it takes for that next reskin to be viable. Here these idiots at CIG are hiring techs and engineers and getting patents to invent past that engine needing loading screens to move from 1 environment to the next. StarField drops on a friday night and by Saturday night theres 40 mods available for download - because StarField is just a reskin of Fallout..those mods are just a reskin like the game is a reskin. Todd Howard is showing these amateurs how its done and they have already moved on to ElderScrolls 6 and any complaints with starfield, people will just say 'The modders will fix it'!
Work Smarter not harder. Building 2 games and a game engine at the same time is idiots work - when you can just reskin a game, cash out and move onto the next one@@ioritenshi
@@hawkzulu5671 Starfield and this game are nothing alike 🤡
Oh here we go, everyone who criticised the game wasn't a "true gamer". Calling out mismanagement issues and the fact that this game represents the biggest example of feature creep in history were always legitimate reasons for concern and "backlash".
Remember that the original kickstarter wasn't even about Star Citizen, it was about SQ42 and that's it! People who originally backed the project haven't gotten their game and it's been over 10 years. There are backers who have literally died waiting for the game.
As someone who mainly plays shooters, I've been keeping an eye on this game for some time now. Really glad to see it making so much progress. The shooter gameplay is really big for me looking like a mixture between Cybperpunk and the Division from my perspective atm. Taking longer to kill other players Im hoping doesn't mean that Sniping can't have a fun and worthwhile combat loop.
Hard to tell. its gonna be physically based damage like in war thunder but on everything. It will open new possibilities of taking down enemies.
I dont know, damaging their weapon, shooting legs arms beyond put a plaster and back to action, venting their suit, etc.
You gonna have to care where and what you shoot. armour plates, armour weakness, unprotected spots it will all count.
@@EddyKorgo Sounds amazing.
This is incredible stuff. Level of detail in system design is just beautiful.
Long time SC backer here. This is good news for the project.
Loved the demos during CitCon.
top notch demos bro
Amazing stuff. Great Job !
FPS TTK rework is much needed if you ask me. Right now it’s so low that whoever shoots first usually wins, regardless of armor, and the BDL & tiered injury mechanics are pretty much only relevant in long group content like SoO because you almost always go down long before you get even a T3 injury.
Yeah and armor types are a joke at the moment. Movement speed differences are so small I just see everyone using heavy armor purely for magazine slots and carrying weight
Good point
Ya, gotta say it, been a backer since 2014, always beleived in this project. Good work to the whole team!
nice to see all the progress
bro can watch an hour of a video in 10 minutes
@@unknownace7084I think he see the video in CitizenCon
Looting improvements, prone movements and weapon recoil, scopes and sounds look/sound awesome
Best Citizcon ! 👍🏻
by far
Looking forward to coming to next Citizen Con.
A truly impressive game that shows what is really possible with today's technology. And to be able to do that as an MMO is huge. 2024 will be a very interesting year.
Im hoping with some of the changes coming to the game, armor becomes a lot more specialized. Hazard armor should have drastically better radiation shielding, there should be stealth armor that hides your heat sig from scans, etc. This is gonna make the gave a lot more varied
Exactly word for word what I said on other post. The variety and core skill based game play will literally be what makes the players stay. No one will log back on if they know the system doesn't support possibility.
They already announced they would be doing that years ago.
I love the idea of some players entering into a base or bunker and using a scan only to get caught in a counter scan by a stealth type enemy that can then ambush them with a hard flank.
They mentioned this in their Character Advancement Panel, Armor in the future will become specialized (Combat, Utility, Medical and something else I do not remeber.) There will be buffs and debuffs depending on the out of role gameplay you utilize them. For example, they mentioned that wearing a heavy combat suit while flying a fighter will affect your flying negatively, while wearing a flight suit will affect it positively.
This in combination with the perks system where the more of an action you do(such as melee combat), the more effective this action will be.
been a fan from the start such an amazing turn for SC now with the tech fulshed out and such progress made its brill cant wait to play it some more with all these added features
The best presentation is here
PromisseCon looked really great this year xD
Just the weapon jam animations alone is top notch, this is right up there with EFT and other good shooters
WORLD CLASS game design. You can tell these folks know their every decision is gonna be scrutinized to death so they're getting it done RIGHT. Not like current industry "leaders" who only care about getting it done in enough crunches for the christmas season release date.
just keeps getting better
Love those realistic scope lenses...
unreal defo
Could however need some anti-reflective coating though
Love seeing the changes to AI as well as combat. One of the biggest issues on LIVE right now is with lag of course, but even without lag the FPS combat leaves a lot to be desired. Hopefully this will be a great first step to making FPS combat feel satisfying. It already is starting to look good. One thing that's important that they didn't talk about but are the death states for enemies. Killing an enemy and it not going down is a little confusing, so hopefully that changes as well. Also, being able to hear enemies communicate with each other or call things out also would go a long way to making it feel like you're fighting someone.
Best Citcon ever
26:07 That is a really nice improvement. Are recoils random or is there a pattern? In games like Counter Strike each weapon sort of has a pattern, the AK47 is a really good example: You fire once and there is a bit of a kick, when the 2nd bullet is fired it jumps about the same and the bullet (this is from my vague memories) lands more often a bit to the right, the third bullet jumps quite a bit more and usually lands somewhere in the middle of the screen. When you fire the AK47 and you aim at someone's groin you have a good chance of getting a headshot because of the way the gun jumps. So if your playing Counter strike and you're not getting kills, pick up an AK47 and just put three rounds into the waist of your target. Controlling the gun enough so you don't move off target or sway to much you let the recoil and the shooting pattern aim for you. The bullets don't hit exactly the same place though but they tend to have a pattern of where each bullet might hit. Sometimes it's more random. I haven't played Counter strike in a while so correct me if I'm wrong.
Segwaying... There are so many different environments how the heck do you stay sane programming it all? Like not even talking about gun animation, but sounds, each gun sounds differently in different environments. In Rising Storm 2 Vietnam the developers recorded shooting an AK47 in a semi hilly shooting range to mimic the hills of Vietnam. Some people in game will complain about the AK47 not sounding beefy enough like maybe at a indoor shooting range and I'll tell them to watch the video of them shooting an AK47 in the hills and it changing the sound.
28:03 Ha! I loved that about games like Rising Storm where the gun sights are so authentic so it adds something to the balance. But then the developers would add a stock option or something to make up for something. It was nice. People complaining cause their ironside ring messed up their shot is a funny immersion thing. Star Citizen will all these little touches.... welll BIG touches! This all reminds me of Project Offset! Thank the Developers and Fans yall got each other to support the game. Project Offset was like a fantasy version of Battlefield 1942 with Star Citizen technology goals that actually ended up as a tech demo for Intel.
21:49 Okay, I really need to watch this in order. :P
1:44 yeah I really need to watch this in order! haha. Im like WELL LETS SEE WHAT THIS VIDEO IS *click halfway through*
23:30 Fantastic D20! !!
The guns have patterns with some randomisation involved depending on the weapon
I really can't wait to have gun maintenance and hygiene during QT. Happy to have more things to do during long trips!
yes, there needs to be more we can do during QT.
Seems like they were saying you don't maintain the gun, only replace it. Occasionally unjamming it if needed before ultimately throwing it in the trash.
i really hope thats not the case, the idea of maintaining your weapons even if its something as simple as interacting with it for like a minute sounds so much better than just tossing it.@@oscitancy
@@curryeanking Yeah. Would really suck if they went down the disposable everything route. Much better to take it to a weapon shop to have it refurbished or something or let us refurbish it and possibly even add custom embellishments to personalise weapons and armour.
I'm assuming the takedown/nonlethal/restraint system is also going to play into the bounty hunting system.
It's also nice to see TTK changing. It doesn't make a lot of sense to have three states of armor that have a huge impact on mobility but a minimal impact on survival. I know low TTK FPS games popular, but in a system where the core of the gameplay is an MMO, it doesn't make a lot of sense to lose a mountain of stuff because someone you may not have even noticed fired first. And I think the it does a disservice to the depth added by the injury system. So that will be nice too.
Amazing presentation. This CitizenCon was so awesome! Who is going next year?
overall looks really good! with the streamlined inventory, it almost looks like interactable item ports on armor are gone, though. i really liked the tactile feeling and immersion of grabbing things... ping looks like it's done tastefully. played a fair bit of Future Soldier and Ghost Recon Phantoms to know how that goes. hopefully stealth can be worked in or parties will get easy ganks on players trying to avoid interaction in the first place.
Every dev did a great job showcasing their features but I just gotta say. Ines was the coolest dev I’ve ever seen. Pretty sure crowd agreed
Exciting!
I hope they fix their official controller support soon as well. Awesome upcoming updates.
Very good
This game looking AMAZING!!!
Better and better !
I wonder if those sights have a magnification mode for longer distances.
That would be great! :D
Great panel overall. Was hoping for more info regarding to Death to a Spaceman.
A lot of great things will come into the game, presented at CitizenCon 2953. I wonder when will this all be implemented? 2100?
Loved it, but I still want to see ship to ship docking
With all these amazing features added, not only is it going to be an amazing time when S42 and SC are released/updated respectively. It's going to be a really good engine for developers of any future project, in a whole other setting and style.
That is a huge potential profitability for CIG... if they have any legal claim to it (it is based on Amazon Lumberyard after all, so maybe a cut for each?). I wonder if that alleyway - while obviously not the focus - have been considered as a potential revenue stream. That would make the future of SC way more stable, as they don't have to rely on the monetization of the game alone, as a studio/publisher, which is one of my remaining concerns after the game moves to a publishable state.
Just jumbling ideas, but none the less, it's exciting not only to see how far this project has come and how everything is finally looking to fall into place, but also for the potential of any future titles utilizing these amazing technologies like server meshing, animation fluidity and rigging, etc. Truly exciting stuff.
Amazon Lumberyard was turned into "Open 3D Engine" and is now developed by Open 3D Foundation. It is licensed under Apache and MIT licences, both of which would allow CIG rights to do pretty much whatever they want with it. So no one can stop them from calling it what they want or licensing to whomever they want.
That said, StarEngine is far from a state where it would be worth licensing to anyone. It has been tailor-made to develop SC and SQ42. The development process would need to be generalized and streamlines for other games.
Atm they seem to use many tools that were baiscally just made by some dev because they needed it at some point. Those would need to be consolidated, likely remade, and ofc documented.
The fact no game has actually been released with the engine yet would also be a major detractor for anyone that might be interested.
If they then found someone interested in using the engine, then CIG would need to teach their devs how to use the engine and provide continued support.
All of that would take away a ton of dev time that could go to SC/SQ42.
Then they would also be competing against established engines, that many devs are already familiar with and are very well integrated with existing tools. Not to mention, you can get started with them for free.
Speaking of the competition, both the major players (Unity and Epic / Unreal Engine) seem to have had some financial trouble lately. If they aren't making bank, why would CIG? (who still have to prove their engine can be used for something other than what SC is atm and worth the investment).
So yes, they could enter the engine market. But if they are going to do that, it is still a long ways off imo.
@@CptTomatoKing Unity has really shot themselves in the foot as of late and is likely to die out as a prefered engine lol :P
decoupled EVA lets go! Would be fun to set up my sticks to fly EVA.
great days ahead
Finally! Never break your neck again when entering the spaceship
THIS IS SOOO COOOL
If you shoot while in eve does it push you back?
Hopefully this will be the case in EVA!
I wonder if weapons wear if they are damaged by being shot?
This game has it all, its going to be a future assassins creed as well.
16:00 is where i was REALLY suprised, this menu looks amazing!
EVA Breakdancing game loop CONFIRMED!! :P
CIG needs to take a few FPS design notes from the Operation DEVGRU game.
They also need new utility animations, unique to utility hand held tools like med tool and multi tool.
FPS weapons are also rotated about 2-3 degrees to the right, and they NEED to be zeroed.
I’m also pissed about them raising TTK, whomever shoots first is real and important in many scenarios. It’s been over the top and needs adjustment but I hope enemies aren’t bullet sponges more than they already are. Cuz players go down fast but NPCs soak up damage currently.
Edit: not pissed about TTK anymore. After watching the full actual presentation, I think the TTK is well balanced, if not slightly hard to believe. But necessary for FUN combat experience.
Im really glad they got Ezio's uncle Mario for this presentation
Looking at the interaction system updates I really want a way to speed up certain long animations. Such as getting into and out of a pilot seat. Sometimes it makes sense to be in a hurry. Also being able to cancel them partway through would be nice.
Will there be a high quality snow shader for snowy areas? - Like in Last of us 2. Persistent snow trails and the like? Everything I have seen so far looks absolutely amazing...
Dear Cloud Imperium, you are going to miss your stated goal of creating the Best Damned Space Sim Ever. However, you will not miss by falling short. You are overshooting and looking at Best Damned GAME Ever.
31:14 Sounds like they were recording sound from the audience to get the cheers etc, but it leads to bad quality, muffled audio for the recording.The actual weapon sounds were a lot better than in this video.
so can we put the animations in the left hand?
we better get tobogganing on micro tech with all this sliding we’re doing :)
Currently in the PU, an encounter like that shown at the end would leave me dead within 2 or 3 shots. Hopefully they’ve improved player durability in firefights. They’re not much fun, at the moment.
The sight on the new Custodian iron sight looks a little brittle. Could be just a little thicker.
Does mean consolidating magazines is incoming?
Hmmm this looks promising
Possible, that one should be able to leave mid action, during the process of "closing the valve"? Anything other than great progress is an understatement?🙌
God dam I didn’t know that the game was going to release in 2953
I'm glad sliding will eat up stamina, it would look goofy as heck and annoyingly like cod if everyone just used it to go from point a to b
OH YEAH GAMERS ITS ALL COMING TOGETHER
How is this game real
Astoundingly impressive
Cant wait for single player game
Cant wait? Thats all this game has people doing LoL
@@ericpadilla2454 if you want quality then you have to wait
Quality takes time
@@ericpadilla2454 Haters gonna hate! xD
@@Hallreaver How is telling the truth hating? You dont know how to use the correct context here. Sounding like a fanboy
Fix official controller support. This game is absolutely amazing.
That's CIG for you, rework weapons behavior and sound to make them more visceral and violent and then increase TTK so in the end it all feels like you're playing with nerf toys that makes sound...
Reminds me so much of metal gear
thought the same
Any time frame on release??
This game is amazing. Will it have controller support? I use a Xbox One controller on pc.
Hoping that guns can be maintained to avoid the performance effects of wear....
This makes me want to cry. I've been following this game almost from the beginning, but this might make me not want to play the game at all. It's been heartbreaking to see CIG slowly drift away from their simulation beginnings toward an arcade game. With all its tech, Star Citizen had the potentiel to deliver immersive, realistic and tactical space combat like we'd never seen before. Instead it looks like they are just turning it into another CoD.
I don't get it. CIG spends so much time on making *some* elements super realistic and grounded, just to go the complete opposite direction with other elements. Are they trying to cater to all gamers at once? Newsflash, CoD players don't care about physicalized damage, a realistic economy, weapon maintenance, different flight models, cargo hauling and meaningful consequences of death. They just want to slide around a map 100 km/h on full auto screaming russian slurs. Having to deal with all the realism when not in FPS combat is just going to be a pain for these people. At the same time, supersonic reloads, melee takedowns and ridiculous sliding mechanics is going to turn off sim gamers that typically play games like Flight simulator, Arma, Tarkov, Eve Online etc.
*Here's how to fix Star Citizen's FPS gameplay*
- Remove sliding or make it way shorter and slower.
- Remove takedowns. You can't sneak up on someone in real life unless you are only wearing socks.
- Make prone more akward. Trust me, crawling around with a plate carrier and a gun is a real pain. With full armor it's going to be even worse.
- Slower tactical reloads. Should take about the time the "backpack reload" that is shown takes.
- Remove backpack reloads. It completely removes the tactical aspect of ammunition management. Getting a mag out of your backpack in real life is a lot clunkier than grabbing it out of your inventory currently is in the live game.
- Double tap R to do a fast reload (approx 2 sec) where magazine is discarded.
- Slower movement when gun is up.
- Very slow walk speed when ADS.
- Make full auto and burst unviable at distances greater than five meters.
- Make shooting while moving more inaccurate.
- Make LMG's much more powerful, but with much higher recoil unless prone.
- Reduce accuracy drastically as heart rate goes up.
- Fewer shots to kill all around. (Real life is 100% "whoever shoots whoever first")
- Manual refilling of magazines.
I agree except ttk should be the balance between. The munitions used and armor worn. A 9mm hitting AR500 should be very different from 50 bmg hitting level 3.
@@smallgiant6064good point
basically take squad's gunplay and some mechanics from tarkov
removing the speed penalty, making it faster to accelerate and sliding. so we basically just removed all realism from firefights and make it unreal tournament / battlefield 2. so everyone is just going to boost around hip firing with no teamwork or coordination, arcade style. i dont mind a little bit of arcade just to make it easier, but being overly mobile just ruins any positional strategy or teamwork which is what i find the most fun in FPS. and then trying to shoot at such high speed runners with the lag is going to be painful and stressing.
when you play games like this, bullets become useless and everything becomes about explosives, so i can already see the outcome of this change. like flight, the fun is made when its slowed down and pulled into closer ranges, its no different on foot. im not interested in every situation to be 1000m snipers, sprinter sliding laggy teleport and grenade launcher spamming as a FPS game.
How long until we have charactor StarTyping?
So excited to not face plant into my C2 during salvage contracts
Yeh xD
Although it was funny at first ^^
I really like that whole animation sequence for the cuffing of individuals, but cuffing their hands in front like that in real life would just be asking for trouble because they can still use to potentially grab you or any items on you. I don't know if CIG is planning on adding such actions to enemy players or npc's to really make those concerns a worry.
Im gonna miss faceplanting when exiting EVA...
Yeah. It gave a more realistic result to not lining up your EVA position when gliding into an area with gravity.
I don't know if they're removing it entirely, it might just be more forgiving if you're slightly misaligned. So if you enter an area with gravity completely upside down I assume you'll still faceplant
As someone experienced in gymnastics, it's actually more realistic that your character would instinctively tuck their legs underneath them as they enter a gravity field.
I think Ines is Portuguese ❤❤
When does this update go live?
VR one day please.
Hopefully framerates get better with time. Looks great but low fps will always feel clunky.
It looks like it is working please update the PU with it! :)
6:54 It's not 3 roentgen its 15000
The slide is gunna be abused so hard in pvp
I been hoping they looked into other games like cyber punk and Bethesda style games and implemented it into this game. Only issue i have it the meta with ships. The whole solids are more effective with pvp and laser are more effective with pve. The weapons on ships should be effective on both for the same reasons. Other than that i have no issues with living star citizen. I cant wait til they implement sneaking and stealth. Ive been wanting to be the criminal i dreamed of being in this game. Lol
Ive yet to play just been watching since the start...patiently waiting.
But i feel as if they have waited for a better generation of equipment...that is more widely used before pushing
Id gladely make a new build capable of slaying this game when it releases
29:47 they comin to get u bro
It would fair if the NPC AI also has gun jamming issues during a gunfight... I didn't hear any mention about NPCs struggling also...
why do the grenades not explode?
Not a fan of the idea of collision in EVA being even more forgiving than it is currently. Needs more consequence (damage to body area taken, realistic ragdoll) to colliding with objects at speed.
Stuff like that and sliding as shown here lean too far towards arcadey gameplay currently.
I wonder if weapons firing sounds are muffled because of Wearing helmets or they're just like that? I thought weapons are suppose to be louder.
I want a 2nd person camera please.
I just wanted to say that i'm about to join all the space cowboys and already watched so many videos and i just wanted to say that, I would really like to be a space ronin:') (meaning will there be any swords coming or are there any plans for swords/sabers👀)
Have you bought the game yet?
*Hello CIG! :D*
_Could you please put subtitles in Spanish and other languages?_
Trying to decide if I want to get the game. Is there a game? Or is it more of a existing thing that you can walk around in and see but there's no real advancement.