oh my god the performance looks so bad though, like i'd take a pyro delay causse if it's gonna be running at 10 fps i'd rather it's not released if only people with RTX titans can play the update
@@NovaTedd I tested it last year. Ran fine at 45fps average in space stations - average goes down to 30fps the moment you enter the "Who wants some noodles"-Market (5900x, 6900xt, 32GB RAM, @1440p). But that was before the Vulkan implementation began. And Vulkan is supposed to provide a huge fps boost when fully implemented - seems to be likely with 4.0. My guess and expectation for the upcoming performance improvement would be 80-90fps average in space stations with my system.
@@pirateradio8420 I think he's talking about more variety in missions and random encounters. So seeing we have so much space, a fair few asteroid bases should be empty. Hitchcock said famously "There is no terror in the bang, only in the anticipation of it" So an abandoned station that just feels spooky is an experience in itself. There should be stealthy routes everywhere if you wanna play that way. Bread crumb mystery missions that have you finding something valuable... but maybe there's no combat involved, but hey you're in a dangerous corner of space so you still need to watch your back for other players. I just feel (and I hope CIG do as well) that the usual MMO quest system - go here kill 20 guys and then a boss - is a little stale, a little grindy and frankly lazy game design.
@@pirateradio8420 The question is how long will it take those systems to come. It took this long for Pyro, lord knows how long it will take for a third system.
@@holy8782 It did not take a long time for Pyro, it took a long time for the infrastructure to enable seamless transitions to other systems. They already confirmed Nyx is done and will be arriving "shortly" after Pyro goes live. They're just waiting on server meshing. They can spin up a brand new planet with their procedural planet tech in about three to five minutes complete with unique biomes and atmosphere. So they can populate a star system relatively quickly. For people who want a barren star system with very little Pvp, then Nyx seems like a good place to set your sights.
Are you holding the line yet after you answered the call? No? Go and hammer that pledge button for those sweet sweet Idris JPEGs some more to repent. xD
@@DCurt2287according to john crewe it will release at IAE no matter what, so mid-november... unless of coirse they overpromised, but they've never done that...right? ;)
Sure, so before you scan the cloud, you need to fight the 5 pirate Redeemers and board the derelict asteroid base to clear it and disable the scanning jammer. Then you can scan. And once you've done the scanning it'll broadcast a signal to your location to the whole system, so it opens the opportunity to steal your data.
Right... there is all this talk, but we know that after 30 minutes of travel and gearing up to get to your objective...some griefer is just gonna roll up on you. This place will be completely unplayable for the average player.
@@Failiens1 As I said above, they keep thinking that these "open PvP" zones are creating intrigue and interest...... no they aren't. They are creating large zones that people will avoid, and will go unused.
@@Kagotza does a total of three plants = a weed farm? You could have one mother plant, one cutting ready to go and one flowering plant "for personal use" but once you harvest over 25 grams it seems you're a criminal because that's the max possession amount, and you can't sell it, cannabis businesses are not allowed. This is step one, step two is planned for government run municipal farms, they will be allowed to sell it... huh whodathunkthat. I guess once the old boys network have secured everything they need to dominate the medical and recreational markets stage two will be advanced.
@@rwentfordable bruh no. 90% of the game now is combat. Its there and it works between players. Get the economy up and running, give players incentive to engage with the economy. This will spur a rise in piracy because it’ll actually be profitable to do that, which drives merc profits. We dont need more pve contracts and combat bs. We need this game to be what it was promised to be when the kickstarter started. No more mining for the abyss, no more trading standard prices. Get the crafting economy flowing and the game will immediately be significantly better for everyone.
Guys, I love you and the work you do. But you really need to have content for people who don’t WANT to PvP and people who don’t roll everywhere with a whole horde of other players.
I hope they will add stuff like repair missions to the contestes zones as well. I mean, those stations look really run down, but they are still functional, so constant maintanance is required. When importand stuff breaks down inside if the contestes zones, they have to send someone in to deal with it. Investigation missions would be great as well. Someone got lost in the area and you have to go in and find him by following hints. Those could even be triggered by other players. Someone killed a gang leader, so his mates send a team to find out what happened to him or to retrieve some items.
Actually a great idea, a kind of stealth/repair mission, where there is no benefit of engaging in combat, so you sneak around trying to fix various stuff and then get out
When they say "much bigger with much more gameplay opportunities" I laugh, because they said the same about derelict settlements and distribution centers. And all they did was introduced huge empty space with 3 repetitive missions, and they will not touch them for the next 5 years now. Same will happen with "much more gameplay" in Pyro.
Indeed, also look at Orision residential platform zones in Stanton / Crusader. Beautiful places introduced years ago, preparerd for shuttles, living zones and.. nothing… just some missions (which they also broke in 3.23).
There's nothing to reconcile. Death has consequences under DOASM, don't want to risk the consequences of death or aren't resilient enough to deal with failure? Avoid the high risk areas and stick to doing low risk cargo runs or whatever. It's weird how after all these years people don't understand the fundemental vision for the game.
Can't do it, they have turned the game into space battlefield or CoD 2954, basically nobody is going to be willing to play other loops as there will be zero point to it, so pyro will just be one big PvP mess
They're digging themselves into a hole with this. The only way to make DOASM work with high-risk combat scenarios is to focus on short TTK, few enemies but really dangerous, so that combat lands close to what a mil-sim does, with combat missions being both relatively rare and handsomely rewarding. Having most of the missions about pew-pew everywhere all the time and thus with low payoffs mechanically means having to grind them constantly, which means increasing TTK a ton to reduce the penalty of DOASM, which defeats its point. CoD in space and DOASM can't meaningfully coexist, they don't seem to care though.
@@SuperlunarNimand I think you missed the point, with so much concentration on PvP and respawning doasm makes no sense, if it's supposed to be about how risky space is why the emphasis on PvP combat all the time and then adding more respawn play? That's what is meant by reconcile
I was originally uninterested in Pyro and contested zones. Figured I'd visit once and head back. Now, knowing cargo is easier and exactly what the contested zones are, i know my son is going to want to explore the latter, and he's going to need someone watching his back.
@@deathbyhippies How cool would that be though to have 3 generations of gamers playing together. It would make the Banu Merchantman lore of being passed down through a family all that more closer to home!
I sure hope so! That sounds really fun and exciting.
4 месяца назад+4
yes but to balance this, rewards/cargo etc will also be relatively higher in pyro i guess. I reckon it is a system not as "rich" in resources as Stanton and therefore the demand should be VERY high.
@@dominus1444 Until it happens to you over and over. This sounds "fun" for a bit but then will become stagnant and boring. I guess it really takes very little to entertain people these days.
So what did we learn this week - when Pyro opens up to players we'll have more Cargo combat, Mining combat, Salvage combat, Medic Combat, Bounty Hunter Combat, and of course - Combat Combat. There'll also be ne game mechanics like Space Station Combat, Refuelling Combat, Jump Point Combat, Food Court Combat, Hangar Combat, Ghost Arena Combat, and Classic MMO Dungeon Combat in Contested Zone Combat and Social Zone Combat, Puzzle Zone Combat. Oh and don't forget the NPC Gang Combat and Boss Fight Combat ... and that all of it is including PvP Combat. Where the frig is the non-combat gameplay for people who do not want combat?
So you're one of *those people* eh? Find a new game lol. Its an open world multiplayer game. Incase you haven't noticed, players are terrible and enjoy murdering each other in as many ways as possible, as often as they can. Melt your ships and go play Palia. Only massively multiplayer game with no combat.
as much as i like to have a real boss fight in game, an "open dungeon" with a regular respawning boss is just a boring farmspot that will be camped by players. add a dynamic trigger to spawn the boss. like your party has to kill 100 npcs to make the boss spawn, or give him at least multiple spawn locations, far enough away from each other, so that there is more then a single camping spot.
What you are saying is completely unknown though, what your suggesting may already be the case. And it isn't just a "boring farmspot" cause its going to be so big you aren't just going to be sitting somewhere waiting for stuff to spawn, you have to worry about the AI coming up on you and players. It is a "contested zone" for a reason, but I think you are thinking it might as well be a single room cause the moment you heard boss that's the only thing you see, going to be a lot more than just a boss chief.
CIG doesn't have anyone working there with good ideas, or how to design a good game. Everything they put out enables Org camping because to them, that's "teamplay".
@@robertkennion9020 its not a "greifer" problem. its a pvp area. but they have to avoide creating camping spots. camping spots provide the lowest level of gameplay. (iam talking about the boss spawn / special loot spawn, not the regular NPCs/loot)
I am really starting to see the "combat" problem that Space Tomato mentioned recently. It's like they only think about that one flashy part off the game, and all paths must lead to combat and PvP. Contested zones? That's just more jumptown, which everyone in my server is sick to death of.
Then don't do them? The 3.24 patch is filled with cargo trading. Stick to that. 4.0 will have resource management, you can repair broken comnponents at outposts or repair ship components on ships if you don't want to do combat. Or stick to delivery missions, or investigation missions. There are still plenty of things to do that isn't combat. I have no idea why people not interested in combat complain whenever CIG add combat zones. Stick to salvaging, or mining, or cartography missions in that case.
@@Billy-bc8pk People who are not interested in combat complain about combat zones because CIG has decided that "all activities are combat activities, either because they directly contain combat or because we have designed them in a way that encourages combat to find you."
@@alvatoredimarco Except combat only occurs in PvP settings in the verse via 3% of all player interactions. The combat is there as a possibility but rarely encouraged or enforced through emergent gameplay. Majority of people are not engaged in combat or not doing combat with one another, so the complaints just seem over the top and unnecessary.
I get the PvP design aspect of Pyro. Contested Zones look like a lot of fun. What I would like to see is a presentation on cargo hauling missions in pyro (1) how it will differ from cargo hauling missions in Stanton, as well as (2) how cross-system cargo hauling missions will work (Stanton > Pyro | Pyro > Stanton).
Someone brought them there. Isn't that the obvious answer? Why are people asking this question? Unless you want a more specific answer as to who brought them there?
@@VonJaymaybe they want the backstory of the dogs. Clearly they need to shift the story of Squadron to tell the backstory of the dogs. Star Citizen: Asteroid Dogs!
@@benridesbikes6975 but if the signs on the road keep telling you how far you are from your destination and it always turns out they were wrong... at some point a reasonable person would conclude that there's something wrong with the road they're on! :D
What are you talking about? They add more ship stuff than on-foot stuff. And the more solid the on-foot stuff is, the more they can make owning a ship and being a pilot a special thing that footies rely on to get around, rather than everyone having a ship which is boring.
@@TheEVEInspiration No he's correct. There is still a lot of ship stuff to do, plenty of industrial gameplay reliant on ships -- refuelling will also be a big thing in Pyro given that the distance of the stations and planets from one another is massive and most light fighters won't make it, so refuelling via ships will be a huge gameplay loop for industrial orgs.
@@j.d.4697 I don't know if you've noticed, but it is impossible to get a game package that does not contain a ship. Your idea of "people with no ship who have to rely on others' ships" is a non-starter.
They actually talked about how they will mitigate this in ISC "Intro to Jump Points". When coming out of the worm hole, you will arrive in very different locations. I assume this was to avoid having a choke point like that. ruclips.net/video/vw0sHcLGP6k/видео.htmlsi=BLh0ZGh3bNPu29f0
@@altostratus9342 Except we saw nothing in terms of substance all those years. At least now we are seeing substantial progress, not just in regards to Pyro, but also Server Meshing. They are showing gameplay footage instead of just blabbering in front of the camera. It's not just "we want to do this" talk, now it's more "this is what we are doing & here is the footage" kind of talk
The uniqueness that was pitched and attracted the interest that propped up this studio for years has been stripped away for generic arena shooter trash.
Those two types of games are typically paced that way anyway no ? You can also do both , do an extraction shooter while you wait for cargo to load, and also those who like cargo like to organize boxes , I know I do ,there's a large portion of milsim players that only like logistics . Pretty fun don't yuck my yum
@@Ticoriko I'm saying they're promoting certain gameplay styles with these artificial time sinks. They should be focused on creating fun game loops for every playstyle instead of just adding timesinks to non-pvp.
It's the pewpew system. Now, this is CIG so we can't count on it, but imagine if they did the same for cargo. A flourishing trade system with very high security everywhere, basically a trader's paradise. 😃
and it'll be another 4 years before you actually see 4.0. You'll be flying real space ships before this game is finished. But hey, by then it'll be so outdated that you'll be able to play it on your space refrigerator.
I don't know what you're complaining about. Personally I'm looking forward to 4.0 coming out when I retire. I'm 25 now, so it'll be right on time when I hit 65😂
@@tm7619 I am twice as old, that must be the difference then. I just get the strong impression that we wend from a game with minimal focus on FPS combat gear to it taking the centerstage and always being needed, wherever one wants to do.
Waiting on this myself, I think long range scanning needs to be implemented beforehand but ya looking forward to finding sites on my own without handheld quantum markers, but not tiny derelict outposts
This is their calendar: This week: Pyro Space activities (Contested stations/asteroid bases) Two Weeks: Fire Three Weeks: Pyro "social experience" - Non-combat content, "surface areas" Four weeks: Ship Showdown Five Weeks: Pyro episode about "fighting" After that (nonspecific dates): engineering, life support, creature feature, zeus, MFDs
This would include things for the Carrack. However, they need a LOT of other implementations to happen before they bring this about. LIke repair drones, actual scanning probes, what are we scanning for, the completely redone Carrack's floor plan, and the computer banks and sending of information that is needed to "sell" the information that you find while exploring/searching/scanning. So it won't be soon
@@Ravage2734b That is gunna be WAY too much for them to even speculate on, let alone include alongside their biggest (and only) content drop in like 6 years lol *is saying this is 'too much' for a 1100 manned crew :/*
@@CHEMAURO. Good old Port Olisar. I made several screenshots from various angles a few days before the patch where they ultimately removed and replaced it with the same-y looking....forgot what the name of the station was. They couldn't even be arsed to simply "size it up" and give it the same name. Missed opportunity.
yea and all the clutter is the same and placed in the same areas of each station. The argo turret being the most obvious on all the stations. copy paste works for clean buildings, not for run down locations where debris should be random
Squadron 42 (2024) Update Synopsis Take the role of a rookie UEE Navy combat pilot in a cinematic single-player adventure set in the Star Citizen universe.
Please jared can you do a video on how you guys plan to get all the other star systems out to us? Is it going to take 20 years?10? have you become more efficient to put say 5 out a year? What can we expect? A space game isnt fun unless there is a universe to play in and jump too. A few systems just doesnt cut it.
They spoke of how they want for pyro to be "on par" with stanton in terms of content but what content do they mean... Lol...... Many gameplay loops are missing completely, others that are in game are broken completely or in general hard to do due to game being a hot mess. There's not much of real content, especially FUN content. Most of all it's even hard to get to any content in the game as it's extremely tedious and time consuming to do anything in the game. Been here since kickstarter and they just keep sweet talking us in to pledging more and more.
@@ARC_VR Thats disgusting. Space games that you cant sprawl out away form populated systems suck. I very much do care about having more than 2 or 3. Even capping out a 10 would be unacceptable.
@@EricXVII I don't agree. You can already get absolutely lost in the Stanton system at say the Aaron Halo belt etc.. Your concept of different systems is ultimately a matter of perspective. I'm willing to bet most backers haven't explored much of Stanton as it is.
Those asteroid bases look fantastic. I'm mildly confused as to why there are angry cat-dogs there, but it takes nothing away from how awesome they look.
I hope that they are just a placeholder until other more fitting creatures make it into the game. I imagine something that is actually able to crawl through vents, climb walls and survive freezing temperatures or even vacuum. These dog like creatures seem very out of place, when it comes to uninhabited astroid bases.
@@oO0Xenos0Oo Makes sense. Kopions are what the level designers have available to them for now, so that's what they used in the first prototype. The game will eventually need some variants of gigeresque aliens or mynocks or headcrabs or other space monster archetypes, and likely there's already a bunch of creepy concepts in the pipeline.
What the heck is that weird bubble thing at 11:37 ? Is that a space anomaly? Also, for a game that's supposed to eventually have DOASM, things are looking awfully meat-grindery.
@@MrZerothejedi Death of a Spaceman. Limited revives before you need to create a new character that starts off with zero rep but gets the ships/equipment/gear/money passed on to them from the perma-dead character.
@@ethansparks8825 No but they can't work on pyro level design after the mission and other teams finish 3.24 so the more 3.24 is late more Pyro will be late I don't think Pyro will out until Feb of next year
So StarCitizen becomes just an FPS game with the possibility of pseudo mining, recovery and trading? But the ultimate goal is to kill everything that moves... Where did the initial plan go?
@@MisterMaa I can understand it but all the game is becameing an Battlefield game with some frame of cargo, mining or salvage and all those are with combat inside to rize reputation... And I don't agree with it. I was not the plan....
My thoughts as well. These loot boxes look great if it was a separate instance for you and your team, but when you fly up and see 30 ships at the station, and hordes of people around the same area...... how is that going to be fun?
@@Ravage2734b Well, if you can't loot the lootbox, you are still able to loot the player who just did it. If 30 players decide to battle it out in a contested area, so be it. Someone will come out on top.
I think the key here is adding more locations. Because in theory the space in the game is so enormous that millions of players could be in a single system and still never see each other. But everyone is funneled through very few places at the moment.
Agree. Sorry, I remain an industrial player continuing to feel that I need to be looking forward to something AFTER Pyro. I'll go through the jump points in PTU, but will enjoy the PvPrs getting their game on "over there."
@@DanteSerrano007some of the tubers have already complained that pyro will be empty because players will try it and then most will just not be interested in constant PvP
@@DerJawa at the moment there is zero penalty for killing players, the CS system is garbage, but CiG has always said there would be consequences to every player, right now it's only industrial players at risk, and pretty much all the big, and even smaller mmo's realized the greater player base doesn't want unlimited PVP
@@DanteSerrano007 Here's hoping Nyx might be focussed more on that than Pyro. I like the idea of a risky transit through Pyro, but I don't want to hang around long.
"Space is big, space is massive...but we don't often take as much usage of it as we should." Thanks guys, I love that you're working on adding more space locations.
What I am seeing in our future is the game getting published by a Korean company and a cash shop that sells gear with stats that also drops in-game in the same spot with a 0.001% chance.
Very impressive visually. Pyro looks like a meat grinder - so I hope there's a lot more PVE than PVP. Given how easy it will be to ambush other players - I hope the respawn / rekit loop will be relatively quick and easy - and not too laborious - like the current 'wake up in a hospital gown then spend 15 mins finding a place to buy gear and spawn in your ship' loop.
if they spent half as much effort on daily server maintenance as they do on marketing by keeping things running a bit smoother word of mouth would achieve 2x or more increase than the net negative results of the marketing budget...
I don’t think CIG are capable of making quality gameplay loops. Almost everything involves shooting a laser at something. Have no idea what the 1,000+ employees even do at CIG.
Red Deap Redemption has over 2000 developers for 10 years working on a single player campaign, and an MMO.. spend around 500 million to make it, using a game engine that was already in use. If you think that just GETTING TO 1000 developers is a lot, you might want to do some research on that
@@Ravage2734b your “facts” are way off, most of the budget was for marketing. I believe it was around 170mil for development. And no they didn’t have 2000 employees working on red dead development and no again, they have made red dead 2, gta 5, nearly finished gta 6 and already started working on red dead 3. CIG are just not very talented. Even the train on new baggage is some of the worst made areas I’ve ever seen in a game. The gameplay loops are all shoot laser at xyz. Rockstar is a proper developer. And let’s mention that obsidian made new vegas from start to finish in 18 months. There is not one npc that is even on the same level as a standard new vegas npc and that game is ancient. Star citizen was made using the crytek engine and then amazon lumberyard. So what is your point there?
As Jared started talking I had to stop to double check when this video was posted because I was thinking “oh RUclips has recommended me an old video I’ve already seen again”
00:01 Exploring Space Stations and Gameplay in the Pyro System 01:47 Space stations in Alpha 4.0 are larger and more aggressive in design 03:18 Variety of uniquely designed stations and their features. 05:09 Pyro contested zones offer quick access to unique gameplay experiences. 06:56 Contested zones in Alpha 4.0 08:36 Introduction to Green Zones 10:33 Creating dynamic space missions 12:26 Introducing asteroid bases and contested zones
@@XxTavoRxX Exactly this. I'll go and check it out, but unless there is some compelling PVE stuff to do there in relative safety, I don't see me going there very often, if at all. At least it should get the murder hobos out of Stanton, or at least lessen their numbers.
I may be wrong, but I see a problem, if I'm wrong correct me. Pryo looks really great, an incredible amount of attention to detail has gone into it. Countless hours of development work. I can only congratulate you on this achievement CIG. The majority of StarCitizen players are not interested in PVP, on the contrary. I somehow doubt that Pyro will win the hearts of StarCitizen players. Disillusionment will quickly set in. Since almost all of Pyro is a PVP zone, players will adapt and Pyro will just be madness. Players will only fly there to do as much damage as possible with as few losses as possible. Pyro will be the playground of factions and frustrating for the simple solo player. Welcome to the 0.0 of EVE. In Pyro there will be so much to do, just like in Stanton, trading, salvaging, mining, etc. but alone you are either a hunter or a victim. What do you think?
I am not interested in PvP or fighting. I think many of us players are getting older and less interested in fighting but rather more about exploration and discovery. The younger guys are into fighting so I will leave that gameplay to them. I guess I will have to wait another 5 years to have a chance to explore a SAFER system.
Do any of these people ever boot up their own game, log into the live build, and try playing? They really should, would give them some perspective on what actually needs focus.
@@ALEX_JOTA that’s fair, but I’m not even trying to be rude or facetious. I genuinely mean it, if CIG made one episode a MONTH where they simply log into the live build and play for an hour and a half on stream, they could win so much favour with the community. A stream could watch them live and at least feel like “okay, the devs do see what’s rough”. Maybe they are aware, but they speak about he persistent universe like something it isn’t ! I need to be able to log off and log back in at the same location for example, that’s a fundamental issue that needs to be addressed asap for a game of this scale. Ok rant over.
@@MagnaRads if they do that, I don’t think a majority of the community is seeing it or really believing it for that matter. Also, if that truly is the case, then how is their marketing department and their website so out of touch with the reality of the game? How can you say something as an MMORPG when you literally can’t log out and log back in at the same location? Without extra steps.
yes. they've never shown the ability to produce variety within location types, especially when it comes to space stations (pyro's colonial outposts being the exception I think). Feels very samey.
Yeah- until they get away from using space stations as a rest stop, they will all be the same with slightly different layout variations. Adding bunker gameplay to Pyro station is just another variation of Stanton.
Sorry but are the contested zones part of Arena Commander or do we find them Live on Pyro? At this point, what happens to the concept of the death of a spaceman?
Depends on the kind of player you are. A lot of people will enjoy it, but there will be a lot of people who also don’t like it. That’s the sacrifice of simulating space and players have the decision to play other things in other areas in my opinion.
Game features like Contested Zones are a mechanism to keep irrationally aggressive PvP players out of our hair. I'm not going to these places, but their existence will improve the game for players like me. It solves a game design problem.
It will keep those that really like to flex their mouse pointing and clicking skills a place to congregate, and keep themselves occupied. Leaving other spaces less risky from those types who are bored. So players like myself only have to worry about those that like to prey on others who have less skill, and don't need PvP to feel good about themselves. We each get our own endorphins from different game play. Seems like a great spot for those that like PvP.
How about getting fuel "scooping" and refinery? It'd be cool to get gameplay where logistics actually matter. You're going to need it when the bigger ships come in.
@@sebastienjonas4984 Everyone's loss when we get more systems. It'll be even funnier when the guys who own the big ships can't afford to take them out because they can't afford the fuel bill.
It'll be interesting to go from a game where you can die anywhere from just bumping into the wrong physics object to a game where you can die anywhere from getting shot by other players.
and just think fellas, if the NPC's and frame rate are that janky in an internal demo, I'm sure it's gonna be much better when it's released publicly.....
yeah that was a big facepalm for me. It's just that they focused development on Pyro, so that's where they made the experience better.. which makes absolutely zero sense in-lore. I'd have say, make it super smooth in Stanton, and rely only on manual loading in Pyro, the place is supposed to be a dumpsterfire.
So my understanding is that green zones will be permanent armistice zones. As for contested zones, I suspect everyone will lose interest in them as soon as they activate death of a spaceman. I wonder what this mystery loot is. It had better be good.
@@EarthmanJim To the best of my knowledge not a single player or content creator likes this stupid, stupid idea so hopefully they will be smart enough to toss it out the nearest airlock.
Words…. Only words… We’ve seen SOOO much of this Game, yet I can’t see anything inside the actual game. I’m a backer since 2014, I’m starting to realize that the game I was dreaming of will never come…. The universe is huge, but no actual use for it. i mean what do you do with all the locations you’ve created?There is nothing engaging for now and I don’t see that being changed for 1.0. I kept lying to myself saying « everything is held back because most of the team is on S42 » or « server meshing needs to work, that’s why most features are not in »…. The truth is that after 10 years I still have no idea of what star citizen is going to be, and that’s scary
Meh I do believe Pyro is coming but its going to be a buggy mess and not a big deal after some years. They will probably end up releasing pyro 2024 q4 or 2025 q1-q3 this game is mostly lies and hype along with money grabbing events. If you don't like whats LIVE right now just don't play it because it will be more bugs and pain than actual game.
what? I mean I think " I still have no idea of what star citizen is going to be," is a very valid concern (seems like it's sliding more and more into the full loot PvP fat action aggressive playstyle that can barely fit in a slow-paced, detailed, 'permadeath' simulation...), but on the other hand what do you mean that there's nothing to do? There are now many different scenarios of fps combat x location types (outdoor indoor, close space or not, fast and easy vs longer effort) all manners of ship combat, lots of ways to mine, loot, haul, salvage (hull scrapping, munching, component salvage), looting, and with 3.24 logistics are going to be a much more developed thing. So I'd say there's nothing engaging *to you*, and to be fair, where they are headed isn't my cup of tea (there's far little in terms of exploration and non-combat missions (like search and rescue, passenger transport, industrial espionage, engineering, hacking... I'd really like a lot more content that's not around combat all the time).
@@alvatoredimarco Yeah, probably similar to rats, where they reproduce rapidly and cannbalize each other. Kopions don't really fit that "swarm" like description. Some some kind of Face Hugger or Flood esque mob would have been way better and could have added some cool lore to derelict stations.
After watching the trailer for Alien Romulus last night, I hope that the thing they don't want to tell us is that there will be some kind of terrifying alien fauna in some of the asteroid bases. Personally I would find it so cool to have some kind of alien larvae/gestation part that kills a player, then transitions the alien to an adult phase that could be much harder to kill than a kopion. Basically the plot of the Alien movies. And the terrifying reality of what most wasps do.
So that's what it was. I thought to myself that I didn't recognize the ship and then I noticed the RSI style cockpit. I had to go check the comments for confirmation.
You really don't know what the difference between a sandbox and a themepark is, do you? Besides, a pure sandbox is very rarely ever successful; you need some sort of attractions to bring people together and drive gameplay.
Pyro stations are basically an extraction shooter game inside of a space sim.
from what i understand... yes
Yay boss fights. Can't wait for character levels, gear scores and weapons with +10 intelligence. 🤦
I'm here for it
@@j.d.4697 I hope not if they do I'm selling my account.
Me (who has been looting everything not nailed down ever since the feature was introduced):
"Always has been."
Jared, this is the 473rd time you showed Pyro in class.
oh my god the performance looks so bad though, like i'd take a pyro delay causse if it's gonna be running at 10 fps i'd rather it's not released if only people with RTX titans can play the update
can't wait to play Squadron 2042
@@NovaTedd I tested it last year. Ran fine at 45fps average in space stations - average goes down to 30fps the moment you enter the "Who wants some noodles"-Market (5900x, 6900xt, 32GB RAM, @1440p). But that was before the Vulkan implementation began. And Vulkan is supposed to provide a huge fps boost when fully implemented - seems to be likely with 4.0.
My guess and expectation for the upcoming performance improvement would be 80-90fps average in space stations with my system.
Yes but next week (this week at time of posting) will be "fire."
@@TheInvisibleOne vulkan makes me drop to 20 fps
Man, there really needs to be more ways to resolve certain situations that don't involve being in gunfights.
Pyro is specifically designed as a lawless system which satiates the needs of those who love PVP. There will be plenty of lawful systems
@@pirateradio8420 I think he's talking about more variety in missions and random encounters. So seeing we have so much space, a fair few asteroid bases should be empty. Hitchcock said famously "There is no terror in the bang, only in the anticipation of it" So an abandoned station that just feels spooky is an experience in itself. There should be stealthy routes everywhere if you wanna play that way. Bread crumb mystery missions that have you finding something valuable... but maybe there's no combat involved, but hey you're in a dangerous corner of space so you still need to watch your back for other players. I just feel (and I hope CIG do as well) that the usual MMO quest system - go here kill 20 guys and then a boss - is a little stale, a little grindy and frankly lazy game design.
@@pirateradio8420 The question is how long will it take those systems to come. It took this long for Pyro, lord knows how long it will take for a third system.
@@holy8782 It did not take a long time for Pyro, it took a long time for the infrastructure to enable seamless transitions to other systems. They already confirmed Nyx is done and will be arriving "shortly" after Pyro goes live. They're just waiting on server meshing. They can spin up a brand new planet with their procedural planet tech in about three to five minutes complete with unique biomes and atmosphere. So they can populate a star system relatively quickly. For people who want a barren star system with very little Pvp, then Nyx seems like a good place to set your sights.
They literally just showed that you can be stealthy
"How are there Kopions in space???"
"Literally everything is in space, Morty."
million dollar commentary
beat me to it
What about space?`is space in space`?
I'm pretty sure they want different creatures there, but for now used what they had. . . can't wait for Xenomorphs! :D
@@tomsmarkovs1946 Xenoforms. Nobody wants to get sued here, c'mon.
"upcoming 4.0"...... Ive heard that for years. Im ready.
And here I thought 4.0 had already released months ago, from all these videos about Pyro they've been putting out.
The road, to the street, to the bike lane, to the track, to the path, to the game trail to 4.0
This is sweet to see, but WHEN POLARIS!!
Are you holding the line yet after you answered the call?
No?
Go and hammer that pledge button for those sweet sweet Idris JPEGs some more to repent. xD
@@DCurt2287according to john crewe it will release at IAE no matter what, so mid-november... unless of coirse they overpromised, but they've never done that...right? ;)
Things to do in space: FPS combat
Come on CIG, at least give us an exploration minigame for scanning gas clouds or something.
We know that there'll be no meaningful exploration in 4.0.
Just hope it's ready for the next big patch.
Sure, so before you scan the cloud, you need to fight the 5 pirate Redeemers and board the derelict asteroid base to clear it and disable the scanning jammer. Then you can scan. And once you've done the scanning it'll broadcast a signal to your location to the whole system, so it opens the opportunity to steal your data.
@@FlaviusUrsus I can't express just how right you are!
You can scan all the haulers you like in Pyro.
@@deRNmEpRrMm It's not going to be
"Pyro is not just pandemonium and chaos" .... Jarred clearly has no idea what this player base is like
At least he didn't say it *wasn't* pandemonium & chaos... only that it's not *just* pandemonium & chaos... there's bugs too :p
@@logicalChimp XD
Right... there is all this talk, but we know that after 30 minutes of travel and gearing up to get to your objective...some griefer is just gonna roll up on you. This place will be completely unplayable for the average player.
@@Failiens1 As I said above, they keep thinking that these "open PvP" zones are creating intrigue and interest...... no they aren't. They are creating large zones that people will avoid, and will go unused.
@@Failiens1 That is not what a griefer means.
Wake me up when I can be a weed farmer on Bremen II
they just legalized it in germany so now you can be a legal weed farmer in bremen, germany
Finally a gameplay loop that is actually novel
real
👍😁
@@Kagotza does a total of three plants = a weed farm? You could have one mother plant, one cutting ready to go and one flowering plant "for personal use" but once you harvest over 25 grams it seems you're a criminal because that's the max possession amount, and you can't sell it, cannabis businesses are not allowed. This is step one, step two is planned for government run municipal farms, they will be allowed to sell it... huh whodathunkthat. I guess once the old boys network have secured everything they need to dominate the medical and recreational markets stage two will be advanced.
combat, combat and combat... where's the love, man? Medic gameplay? Exploration? Scientific? ...
Economy is also meh right now.
No, we need more ship and on foot combat. They don't have the will to make anything else.
not even the simplest org functions.. its a joke
@@rwentfordable bruh no. 90% of the game now is combat. Its there and it works between players. Get the economy up and running, give players incentive to engage with the economy. This will spur a rise in piracy because it’ll actually be profitable to do that, which drives merc profits. We dont need more pve contracts and combat bs.
We need this game to be what it was promised to be when the kickstarter started. No more mining for the abyss, no more trading standard prices. Get the crafting economy flowing and the game will immediately be significantly better for everyone.
@@korniestpatch It was sarcasm.
Guys, I love you and the work you do.
But you really need to have content for people who don’t WANT to PvP and people who don’t roll everywhere with a whole horde of other players.
stay in stanton
I've never had to pvp so far. Unless you mean no combat in general. But even then just haul cargo between known safety routes
wrong game buddy. Just remember, if you don't want to pvp, great, you provide game content for those of us who do. I like a runner :)
@@samchu981 or. OR. You could go play with your PvPness on your own server.
@@deathbyhippies hardly the wrong game buddy, it clearly caters to both, so why even start your argument with an obvious lie?
I hope they will add stuff like repair missions to the contestes zones as well. I mean, those stations look really run down, but they are still functional, so constant maintanance is required. When importand stuff breaks down inside if the contestes zones, they have to send someone in to deal with it. Investigation missions would be great as well. Someone got lost in the area and you have to go in and find him by following hints. Those could even be triggered by other players. Someone killed a gang leader, so his mates send a team to find out what happened to him or to retrieve some items.
Actually a great idea, a kind of stealth/repair mission, where there is no benefit of engaging in combat, so you sneak around trying to fix various stuff and then get out
When they say "much bigger with much more gameplay opportunities" I laugh, because they said the same about derelict settlements and distribution centers. And all they did was introduced huge empty space with 3 repetitive missions, and they will not touch them for the next 5 years now.
Same will happen with "much more gameplay" in Pyro.
No one will get to experience the Pyro missions because you can't leave your hangar... you'll just immediately be shot down with no recourse.
Indeed, also look at Orision residential platform zones in Stanton / Crusader. Beautiful places introduced years ago, preparerd for shuttles, living zones and.. nothing… just some missions (which they also broke in 3.23).
3 missions?
1) Shoot enemies.
2) Shoot enemies.
What was the 3rd again? 🤔
Interested in seeing how they reconcile Combat Citizen with Death of a Spaceman.
i don't see Death of a Spaceman happening currently. it just makes no sense
There's nothing to reconcile. Death has consequences under DOASM, don't want to risk the consequences of death or aren't resilient enough to deal with failure? Avoid the high risk areas and stick to doing low risk cargo runs or whatever.
It's weird how after all these years people don't understand the fundemental vision for the game.
Can't do it, they have turned the game into space battlefield or CoD 2954, basically nobody is going to be willing to play other loops as there will be zero point to it, so pyro will just be one big PvP mess
They're digging themselves into a hole with this. The only way to make DOASM work with high-risk combat scenarios is to focus on short TTK, few enemies but really dangerous, so that combat lands close to what a mil-sim does, with combat missions being both relatively rare and handsomely rewarding. Having most of the missions about pew-pew everywhere all the time and thus with low payoffs mechanically means having to grind them constantly, which means increasing TTK a ton to reduce the penalty of DOASM, which defeats its point.
CoD in space and DOASM can't meaningfully coexist, they don't seem to care though.
@@SuperlunarNimand I think you missed the point, with so much concentration on PvP and respawning doasm makes no sense, if it's supposed to be about how risky space is why the emphasis on PvP combat all the time and then adding more respawn play? That's what is meant by reconcile
I was originally uninterested in Pyro and contested zones. Figured I'd visit once and head back. Now, knowing cargo is easier and exactly what the contested zones are, i know my son is going to want to explore the latter, and he's going to need someone watching his back.
His son's son will also need their back watched, by the time this is out.
@@deathbyhippies harharhar never heard that one before
@@deathbyhippies How cool would that be though to have 3 generations of gamers playing together. It would make the Banu Merchantman lore of being passed down through a family all that more closer to home!
He might have children of his own to play it with by then and given your user name I'm not sure he'd want you on his team. 😆
This is the way
Will camping outside station hangars and shooting down everyone before they even lift off, still be a feature of Pyro?
Right. That's literally all it is... with no repercussions
I sure hope so! That sounds really fun and exciting.
yes but to balance this, rewards/cargo etc will also be relatively higher in pyro i guess. I reckon it is a system not as "rich" in resources as Stanton and therefore the demand should be VERY high.
Why wait for Pyro, you can do that now xD
@@dominus1444 Until it happens to you over and over. This sounds "fun" for a bit but then will become stagnant and boring. I guess it really takes very little to entertain people these days.
So what did we learn this week - when Pyro opens up to players we'll have more Cargo combat, Mining combat, Salvage combat, Medic Combat, Bounty Hunter Combat, and of course - Combat Combat. There'll also be ne game mechanics like Space Station Combat, Refuelling Combat, Jump Point Combat, Food Court Combat, Hangar Combat, Ghost Arena Combat, and Classic MMO Dungeon Combat in Contested Zone Combat and Social Zone Combat, Puzzle Zone Combat. Oh and don't forget the NPC Gang Combat and Boss Fight Combat ... and that all of it is including PvP Combat.
Where the frig is the non-combat gameplay for people who do not want combat?
No, we need more ship and on foot combat. Over a decade of dev and everything is combat.
Why doesn't this comment have more likes??? 😂🤣😂🤣
Well to be fair, the social zone has no combat....
No that's it. Literally only one thing is non-combat-oriented.
So you're one of *those people* eh? Find a new game lol. Its an open world multiplayer game. Incase you haven't noticed, players are terrible and enjoy murdering each other in as many ways as possible, as often as they can. Melt your ships and go play Palia. Only massively multiplayer game with no combat.
@@singulant Why is it that the minority of backers (the PvP advocates) always have the least respectful and least tolerant attitudes?
It's going to be total chaos, imagine leaving the hangar elevator and it's already raining bullets
it' a good thing they copy pasted another 7 stations. They can't all be camped at once, right xP
@@misapheonix I'm just picturing the star wars meme now lol. They can't all be camped, right? *dead eyed Anakin*
as much as i like to have a real boss fight in game, an "open dungeon" with a regular respawning boss is just a boring farmspot that will be camped by players. add a dynamic trigger to spawn the boss. like your party has to kill 100 npcs to make the boss spawn, or give him at least multiple spawn locations, far enough away from each other, so that there is more then a single camping spot.
Rally your friends and contest the dark zone as a force! Sorry, I much prefer what they are implementing as to what you're proposing.
yup the greifers will love camping these to get their cheap frills
What you are saying is completely unknown though, what your suggesting may already be the case. And it isn't just a "boring farmspot" cause its going to be so big you aren't just going to be sitting somewhere waiting for stuff to spawn, you have to worry about the AI coming up on you and players. It is a "contested zone" for a reason, but I think you are thinking it might as well be a single room cause the moment you heard boss that's the only thing you see, going to be a lot more than just a boss chief.
CIG doesn't have anyone working there with good ideas, or how to design a good game. Everything they put out enables Org camping because to them, that's "teamplay".
@@robertkennion9020 its not a "greifer" problem. its a pvp area. but they have to avoide creating camping spots. camping spots provide the lowest level of gameplay. (iam talking about the boss spawn / special loot spawn, not the regular NPCs/loot)
I am really starting to see the "combat" problem that Space Tomato mentioned recently. It's like they only think about that one flashy part off the game, and all paths must lead to combat and PvP. Contested zones? That's just more jumptown, which everyone in my server is sick to death of.
Then don't do them? The 3.24 patch is filled with cargo trading. Stick to that. 4.0 will have resource management, you can repair broken comnponents at outposts or repair ship components on ships if you don't want to do combat. Or stick to delivery missions, or investigation missions. There are still plenty of things to do that isn't combat. I have no idea why people not interested in combat complain whenever CIG add combat zones. Stick to salvaging, or mining, or cartography missions in that case.
@@Billy-bc8pk People who are not interested in combat complain about combat zones because CIG has decided that "all activities are combat activities, either because they directly contain combat or because we have designed them in a way that encourages combat to find you."
@@alvatoredimarco Except combat only occurs in PvP settings in the verse via 3% of all player interactions. The combat is there as a possibility but rarely encouraged or enforced through emergent gameplay. Majority of people are not engaged in combat or not doing combat with one another, so the complaints just seem over the top and unnecessary.
If you don't want combat, just stay out of a null-sec like Pyro. Easy. As. That.
We need more ship and on foot combat.
11:45 okay the gun coming into frame is pretty funny
I get the PvP design aspect of Pyro. Contested Zones look like a lot of fun. What I would like to see is a presentation on cargo hauling missions in pyro (1) how it will differ from cargo hauling missions in Stanton, as well as (2) how cross-system cargo hauling missions will work (Stanton > Pyro | Pyro > Stanton).
Exactly. Something more than just combat in another area.
Wait, why are there dogs in an asteroid? Also, kudos to whoever manages to successfully operate a Hull C in Pyro lmao
Maybe it was a research station asteroid that got abandoned and now the dogs are running around free
@@Barnes6083 how do the dogs survive, then? lol
Hopefully they just stick in a bunch of gangs instead, which would actually make sense.
Someone brought them there. Isn't that the obvious answer? Why are people asking this question? Unless you want a more specific answer as to who brought them there?
Bugs ( not literal sadly ) will prevent you from using a hull C more than players.
@@VonJaymaybe they want the backstory of the dogs. Clearly they need to shift the story of Squadron to tell the backstory of the dogs. Star Citizen: Asteroid Dogs!
road to pyro for the 7th time
I genuinely don't care about pyro anymore lol, I cared back 2 years ago when it was teased, right now I'm just really over it
Crazy it's like roads can go for a while some times
@@benridesbikes6975 but if the signs on the road keep telling you how far you are from your destination and it always turns out they were wrong... at some point a reasonable person would conclude that there's something wrong with the road they're on! :D
@@benridesbikes6975 Yeah, what's one more decade.
@@benridesbikes6975 - Stop talking.
Its turning more and more into a shooter that happens to also have spaceships in it, sometimes.
What are you talking about? They add more ship stuff than on-foot stuff.
And the more solid the on-foot stuff is, the more they can make owning a ship and being a pilot a special thing that footies rely on to get around, rather than everyone having a ship which is boring.
@@j.d.4697 Check your reasoning, it is flawed.
Seems so
@@TheEVEInspiration No he's correct. There is still a lot of ship stuff to do, plenty of industrial gameplay reliant on ships -- refuelling will also be a big thing in Pyro given that the distance of the stations and planets from one another is massive and most light fighters won't make it, so refuelling via ships will be a huge gameplay loop for industrial orgs.
@@j.d.4697 I don't know if you've noticed, but it is impossible to get a game package that does not contain a ship. Your idea of "people with no ship who have to rely on others' ships" is a non-starter.
“Contested zone” basically just dark zones from the division.
@@DaSwede712 and those were a complete dumpster fire and the reason a lot of people just stopped playing
aka: LAG/Desync Zones
The jumping point to pyro will be filled with EMP's and pirates watching😂
sounds like a good opportunity for people rping as LEO
They actually talked about how they will mitigate this in ISC "Intro to Jump Points". When coming out of the worm hole, you will arrive in very different locations. I assume this was to avoid having a choke point like that. ruclips.net/video/vw0sHcLGP6k/видео.htmlsi=BLh0ZGh3bNPu29f0
@@pirateradio8420 I also think it was to stop ships landing on each other and going boom :)
Good loop for Law Enforcement Medics and Bounty Hunters to protect them too.
last ISC they said that the exit points will be somewhat random so you can't just camp exit points
Can't wait to play 4.0 in 2.5yrs
youre being optimistic 🤣
@@Dragon69FlyTeam 100% .. he's been saying "upcoming" Pyro system for 5 years now and we were supposed to get that in 2020 according to Chris.
@@altostratus9342 Except we saw nothing in terms of substance all those years. At least now we are seeing substantial progress, not just in regards to Pyro, but also Server Meshing. They are showing gameplay footage instead of just blabbering in front of the camera. It's not just "we want to do this" talk, now it's more "this is what we are doing & here is the footage" kind of talk
Oh look, an optimist!
@@trinityx3o522 Thing is you don't actually need a lot of fully functioning stuff to make little trailers :D
The uniqueness that was pitched and attracted the interest that propped up this studio for years has been stripped away for generic arena shooter trash.
So if you want to play a shooter, go through a door and you're there, but if you want to run cargo you have to manually load your ship for 45 minutes.
And then stare at your screen for about as long to fly anywhere. Yay compelling gameplay! I'd rather play Euro Truck Simulator.
Those two types of games are typically paced that way anyway no ? You can also do both , do an extraction shooter while you wait for cargo to load, and also those who like cargo like to organize boxes , I know I do ,there's a large portion of milsim players that only like logistics . Pretty fun don't yuck my yum
@@Ticoriko I'm saying they're promoting certain gameplay styles with these artificial time sinks. They should be focused on creating fun game loops for every playstyle instead of just adding timesinks to non-pvp.
It's the pewpew system.
Now, this is CIG so we can't count on it, but imagine if they did the same for cargo. A flourishing trade system with very high security everywhere, basically a trader's paradise. 😃
@@j.d.4697 haha, I'm with you, but then the PvPers say that's boring, and I say, don't do it then 🤨
Looking Forward to all of this! And that gun coming in behind the dude looking at the loot box was gold!
CIG: "Lets talk about 4.0 again" also CIG: "Can't figure out cargo patch 4 months overdue".
I'm sure they will be giving you a call so that you can fix it for them
@@Ravage2734b that call is scheduled for the Q4 patch, so I expect to get it sometime in march
Oh hey, another 4.0 video after 4 years yay
and it'll be another 4 years before you actually see 4.0. You'll be flying real space ships before this game is finished. But hey, by then it'll be so outdated that you'll be able to play it on your space refrigerator.
@@DexLuther Then it will be marketed as a retro game :)
I don't know what you're complaining about. Personally I'm looking forward to 4.0 coming out when I retire. I'm 25 now, so it'll be right on time when I hit 65😂
@@DexLuther it's all already outdated, UE5 looks so much better than this janky garbage
@@tm7619 I am twice as old, that must be the difference then. I just get the strong impression that we wend from a game with minimal focus on FPS combat gear to it taking the centerstage and always being needed, wherever one wants to do.
7:05 We need some kind of xenomorph type deal boys. It has to sneak into cargo ships and attack mid warp.
Where is the immersive exploration??
Waiting on this myself, I think long range scanning needs to be implemented beforehand but ya looking forward to finding sites on my own without handheld quantum markers, but not tiny derelict outposts
This is their calendar:
This week: Pyro Space activities (Contested stations/asteroid bases)
Two Weeks: Fire
Three Weeks: Pyro "social experience" - Non-combat content, "surface areas"
Four weeks: Ship Showdown
Five Weeks: Pyro episode about "fighting"
After that (nonspecific dates): engineering, life support, creature feature, zeus, MFDs
This would include things for the Carrack. However, they need a LOT of other implementations to happen before they bring this about. LIke repair drones, actual scanning probes, what are we scanning for, the completely redone Carrack's floor plan, and the computer banks and sending of information that is needed to "sell" the information that you find while exploring/searching/scanning. So it won't be soon
@@Ravage2734b That is gunna be WAY too much for them to even speculate on, let alone include alongside their biggest (and only) content drop in like 6 years lol
*is saying this is 'too much' for a 1100 manned crew :/*
You kids who don't watch every episode make me want to scream. They already talked about discoverable jump points before.
„Every station looks unique“ - goes on to show 3 very similar looking ones in a row
The only stations that looks unique is Grim Hex and the old Port Olisar hahaha
@@CHEMAURO. Good old Port Olisar.
I made several screenshots from various angles a few days before the patch where they ultimately removed and replaced it with the same-y looking....forgot what the name of the station was.
They couldn't even be arsed to simply "size it up" and give it the same name.
Missed opportunity.
I also REALLY hate these "tailored fun" missions/events .... The game lost its "sandbox" status
yea and all the clutter is the same and placed in the same areas of each station. The argo turret being the most obvious on all the stations. copy paste works for clean buildings, not for run down locations where debris should be random
@@CHEMAURO. And Levski, if anyone still remembers.
Squadron 42 (2024) Update
Synopsis
Take the role of a rookie UEE Navy combat pilot in a cinematic single-player adventure set in the Star Citizen universe.
"its just pillow talk baby" W A I T I N G
Be on hold for a while
@@MagnaRads since 2015 lol
There is so much to do in Pyro! CARGO, SALVAGE, MINING... Then the first clip shows combat 🤡
The vid is literally about the contested zones...are you stupid or something?
that may be because it is a COMBAT system...
@@filipknoth6452precisely, so don't bother gaslighting the players with the first part was the point 🧐🤨
@@filipknoth6452except the whole of SC is combat focused
Lmao Pyro was always going to be lawless...you people have had YEARS to know about this so don't act like it's a surprise
As wide as an ocean and as deep as a thimble.
Please jared can you do a video on how you guys plan to get all the other star systems out to us? Is it going to take 20 years?10? have you become more efficient to put say 5 out a year? What can we expect? A space game isnt fun unless there is a universe to play in and jump too. A few systems just doesnt cut it.
hopfully they develop a way to procedurally create them using sliders or criteria and then go in and add little touches here or there based on needs.
They spoke of how they want for pyro to be "on par" with stanton in terms of content but what content do they mean... Lol...... Many gameplay loops are missing completely, others that are in game are broken completely or in general hard to do due to game being a hot mess. There's not much of real content, especially FUN content. Most of all it's even hard to get to any content in the game as it's extremely tedious and time consuming to do anything in the game. Been here since kickstarter and they just keep sweet talking us in to pledging more and more.
I don't care about this campaign promise anymore. I'd rather have 2 or 3 fully fleshed out systems than 100 sparse Elite Dangerous'esque ones.
@@ARC_VR Thats disgusting. Space games that you cant sprawl out away form populated systems suck. I very much do care about having more than 2 or 3. Even capping out a 10 would be unacceptable.
@@EricXVII I don't agree. You can already get absolutely lost in the Stanton system at say the Aaron Halo belt etc.. Your concept of different systems is ultimately a matter of perspective. I'm willing to bet most backers haven't explored much of Stanton as it is.
Pyro upcoming since 2019 TM
It's getting really boring now.
Those asteroid bases look fantastic. I'm mildly confused as to why there are angry cat-dogs there, but it takes nothing away from how awesome they look.
Just blame smugglers that got a little careless with their cargo :p
I hope that they are just a placeholder until other more fitting creatures make it into the game. I imagine something that is actually able to crawl through vents, climb walls and survive freezing temperatures or even vacuum. These dog like creatures seem very out of place, when it comes to uninhabited astroid bases.
yeah.. not sure how they have these infestations of land dogs running around an astroid station. Thats just weird
@@oO0Xenos0Oo Makes sense. Kopions are what the level designers have available to them for now, so that's what they used in the first prototype. The game will eventually need some variants of gigeresque aliens or mynocks or headcrabs or other space monster archetypes, and likely there's already a bunch of creepy concepts in the pipeline.
Wonder if they will, eventually, become claimable / controllable spaces. Some of them, at least.
What the heck is that weird bubble thing at 11:37 ? Is that a space anomaly?
Also, for a game that's supposed to eventually have DOASM, things are looking awfully meat-grindery.
Probably just some free floating water/unknown liquid
Let the PvP addicts find that out the hard way.
DOASM?
@@MrZerothejedi Death of a Spaceman. Limited revives before you need to create a new character that starts off with zero rep but gets the ships/equipment/gear/money passed on to them from the perma-dead character.
Casper the friendly pyro ghost,
Love how CIG is unable to push out 3.24 but we here talking about 4.0 (again)
so you think the whole company is working on that one Patch?
gamedev is nonlinear!
Fr, i just fell out of train(or whatever they're called) for no reason
different branches
@@ethansparks8825 No but they can't work on pyro level design after the mission and other teams finish 3.24 so the more 3.24 is late more Pyro will be late I don't think Pyro will out until Feb of next year
So StarCitizen becomes just an FPS game with the possibility of pseudo mining, recovery and trading? But the ultimate goal is to kill everything that moves... Where did the initial plan go?
it's an episode focused on pvp, there is an episode on social/non combat activities next after the fire one
Gone. Everything is combat oriented. Even basic mechanics like the flight model is developt towards combat.
@@Kellar_ No it's not just an episode, it's a long time that we can see it.
@@MisterMaa I can understand it but all the game is becameing an Battlefield game with some frame of cargo, mining or salvage and all those are with combat inside to rize reputation... And I don't agree with it. I was not the plan....
Everything is combat focused... always will be. Even stuff that shouldn't be will have some sort of combat.
Finally putting a focus on gameplay loop, and fun stuff to do!
I'm wondering how you're going to handle loot after server meshing is an actual thing. I don't particularly want to fight 100 players over 1 loot box.
My thoughts as well. These loot boxes look great if it was a separate instance for you and your team, but when you fly up and see 30 ships at the station, and hordes of people around the same area...... how is that going to be fun?
@@Ravage2734b Well, if you can't loot the lootbox, you are still able to loot the player who just did it. If 30 players decide to battle it out in a contested area, so be it. Someone will come out on top.
@@oO0Xenos0Oo Tarkov has trained you well lol
I think the key here is adding more locations. Because in theory the space in the game is so enormous that millions of players could be in a single system and still never see each other.
But everyone is funneled through very few places at the moment.
@@MMORPG87 ergo the reason so many players started complaining and leaving Tarkov
Chaos and carnage? So uncivilised...
Agree. Sorry, I remain an industrial player continuing to feel that I need to be looking forward to something AFTER Pyro. I'll go through the jump points in PTU, but will enjoy the PvPrs getting their game on "over there."
@@DanteSerrano007some of the tubers have already complained that pyro will be empty because players will try it and then most will just not be interested in constant PvP
@@XxTavoRxX but SC is always PVP no matter where you go. you're just lucky that most pvp players don't engage you everywhere yet.
@@DerJawa at the moment there is zero penalty for killing players, the CS system is garbage, but CiG has always said there would be consequences to every player, right now it's only industrial players at risk, and pretty much all the big, and even smaller mmo's realized the greater player base doesn't want unlimited PVP
@@DanteSerrano007 Here's hoping Nyx might be focussed more on that than Pyro. I like the idea of a risky transit through Pyro, but I don't want to hang around long.
"Space is big, space is massive...but we don't often take as much usage of it as we should."
Thanks guys, I love that you're working on adding more space locations.
More locations for the sake of adding more is unnecessary, things to do in those locations once you get there should always be the goal.
More variety is good and would make sense for varied applications.
I never would have guessed that SC would devolve into a rinse'n repeat arcade shooter from its initial loft ideals.
Preach brother. This is quite disappointing.
Really? Been that way forever. There is no hope.
This episode TLDR: Pyro space stations have full of pew pews.
Just 98 star systems to go.
Might be wrong but I think they went up to 140/150 with the kickstarter
Not for launch, but makes an excellent roadmap for a released MMO.
There will NEVER be 100.
It seems like this is an ISC meme now 9:50
How did you spot that? lol
Now!? It's a SC meme since 2014.
OH someone get that !!LOL
The seller takes about 2 weeks reach the Checkmate Station rom Pyro-Statab Jump Gate
@@SAS86966 wut?
Insert the Big Benny song.
7:15 Gosh, I can imagine youtube channels next week - "Star Citizen INSANE dungeon BOSSES unveiled in 4.0!"
Another generic npc in heavy armor, yeah !
Those shill stupid ones like Ollie43, Bored Gamer and SaltEMike
What I am seeing in our future is the game getting published by a Korean company and a cash shop that sells gear with stats that also drops in-game in the same spot with a 0.001% chance.
@j.d.4697 you don't see the future
@@j.d.4697that's literally right now except it's even lazier, you can buy armour without stats that you can only use once.
Wow, they keep adding everything but the stuff we have wanted for years...
9:35 - those new MFD / cockpit aesthetics.. love it
Would love to see the Aaron Halo one day with all this nice work on Pyro showing off the dev's skills
They have no skills to show off.
Im a bit worried when all the devs video recording of the new areas are at like 15 fps....
I just hope we get the new ships that were “in concept” for years.
This is getting to me too now. 238 ships sold and what less than a fifth are in game?
i'll always regret backing this game back in the day.
then why are you here? why are you still keeping up with the latest video, 1 hour after it was newly released?
@@Ravage2734b Because they backed it, genius. Maybe people want to see a ROI, just like the entire playerbase.
Very impressive visually. Pyro looks like a meat grinder - so I hope there's a lot more PVE than PVP. Given how easy it will be to ambush other players - I hope the respawn / rekit loop will be relatively quick and easy - and not too laborious - like the current 'wake up in a hospital gown then spend 15 mins finding a place to buy gear and spawn in your ship' loop.
Btw your online fell from 800k to 40k in last half a year. I wonder why.
Wow that is telling
The servers are fucked and there's nothing to work towards. we know, they know
Cause the devs are talentless hacks.
if they spent half as much effort on daily server maintenance as they do on marketing by keeping things running a bit smoother word of mouth would achieve 2x or more increase than the net negative results of the marketing budget...
@@dunravin how much do they spend on marketing?
Really looking forward to... all the noncombat professions.
I don’t think CIG are capable of making quality gameplay loops.
Almost everything involves shooting a laser at something.
Have no idea what the 1,000+ employees even do at CIG.
Given the pace and quality of development, I'm guessing most of them are in Marketing.
@@altostratus9342 agreed
Red Deap Redemption has over 2000 developers for 10 years working on a single player campaign, and an MMO.. spend around 500 million to make it, using a game engine that was already in use. If you think that just GETTING TO 1000 developers is a lot, you might want to do some research on that
@@Ravage2734b your “facts” are way off, most of the budget was for marketing. I believe it was around 170mil for development.
And no they didn’t have 2000 employees working on red dead development and no again, they have made red dead 2, gta 5, nearly finished gta 6 and already started working on red dead 3.
CIG are just not very talented. Even the train on new baggage is some of the worst made areas I’ve ever seen in a game. The gameplay loops are all shoot laser at xyz.
Rockstar is a proper developer.
And let’s mention that obsidian made new vegas from start to finish in 18 months.
There is not one npc that is even on the same level as a standard new vegas npc and that game is ancient.
Star citizen was made using the crytek engine and then amazon lumberyard. So what is your point there?
theyre maybe have 4, all others are actors with secret holding agreements.
As Jared started talking I had to stop to double check when this video was posted because I was thinking “oh RUclips has recommended me an old video I’ve already seen again”
Yep, I'm seeing the repeat of videos almost word for word from 5 years ago. Can you see what's happening here?
sure cause its the same lies over and over again
I'm so tired of combat guys. I'm here as a Trekkie. I want to explore and have a cool story line and meet new species.
That's why I pledged to the kickstarter, unfortunately it's been a combat focused game for years.
Hmm maybe you should buy no man's sky 😅
for story you want sq42 (or make your own, but that can be done today, just like exploring, but without exploration rewards) i rarely do combat in sc
Cringe lmao
That's what I am for too, but I'm afraid this will never happen. For CIG the focus is always pvp
00:01 Exploring Space Stations and Gameplay in the Pyro System
01:47 Space stations in Alpha 4.0 are larger and more aggressive in design
03:18 Variety of uniquely designed stations and their features.
05:09 Pyro contested zones offer quick access to unique gameplay experiences.
06:56 Contested zones in Alpha 4.0
08:36 Introduction to Green Zones
10:33 Creating dynamic space missions
12:26 Introducing asteroid bases and contested zones
And this is why I will never go to Pyro
Wrong, you'll be there as soon as Pyro is available.
@@Ni4tyakwhy do you think that? Not everyone is looking for constant PvP and being jumped by other players
@@Ni4tyak mayhaps 🤣
@@XxTavoRxX Exactly this. I'll go and check it out, but unless there is some compelling PVE stuff to do there in relative safety, I don't see me going there very often, if at all. At least it should get the murder hobos out of Stanton, or at least lessen their numbers.
Okay so keep playing same game forever
I may be wrong, but I see a problem, if I'm wrong correct me. Pryo looks really great, an incredible amount of attention to detail has gone into it. Countless hours of development work. I can only congratulate you on this achievement CIG. The majority of StarCitizen players are not interested in PVP, on the contrary. I somehow doubt that Pyro will win the hearts of StarCitizen players. Disillusionment will quickly set in. Since almost all of Pyro is a PVP zone, players will adapt and Pyro will just be madness. Players will only fly there to do as much damage as possible with as few losses as possible. Pyro will be the playground of factions and frustrating for the simple solo player. Welcome to the 0.0 of EVE. In Pyro there will be so much to do, just like in Stanton, trading, salvaging, mining, etc. but alone you are either a hunter or a victim.
What do you think?
I am not interested in PvP or fighting. I think many of us players are getting older and less interested in fighting but rather more about exploration and discovery. The younger guys are into fighting so I will leave that gameplay to them. I guess I will have to wait another 5 years to have a chance to explore a SAFER system.
tell me tell me tell me lies, I can't live without it.
Do any of these people ever boot up their own game, log into the live build, and try playing?
They really should, would give them some perspective on what actually needs focus.
Nope, they don't.
@@ALEX_JOTA that’s fair, but I’m not even trying to be rude or facetious.
I genuinely mean it, if CIG made one episode a MONTH where they simply log into the live build and play for an hour and a half on stream, they could win so much favour with the community.
A stream could watch them live and at least feel like “okay, the devs do see what’s rough”.
Maybe they are aware, but they speak about he persistent universe like something it isn’t !
I need to be able to log off and log back in at the same location for example, that’s a fundamental issue that needs to be addressed asap for a game of this scale.
Ok rant over.
@@justinn5357 I totally feel you. You are absolutely right.
They play and develop old builds 😂😂😂😂😂😂😂😂😂😂😂😂
@@MagnaRads if they do that, I don’t think a majority of the community is seeing it or really believing it for that matter.
Also, if that truly is the case, then how is their marketing department and their website so out of touch with the reality of the game?
How can you say something as an MMORPG when you literally can’t log out and log back in at the same location? Without extra steps.
are all the stations same like copy paste?
yes
yes. they've never shown the ability to produce variety within location types, especially when it comes to space stations (pyro's colonial outposts being the exception I think). Feels very samey.
theyre do nothing else just counting our scammed money mann, Complett useless trash
Yeah- until they get away from using space stations as a rest stop, they will all be the same with slightly different layout variations. Adding bunker gameplay to Pyro station is just another variation of Stanton.
They don't have enough money to make them unique or build all the ships they sold years ago.
Sorry but are the contested zones part of Arena Commander or do we find them Live on Pyro?
At this point, what happens to the concept of the death of a spaceman?
7:15 "you could be fighting buses"
Then Jared ruined it and said "A boss fight?". Bro I want to fight a red double decker driving through the station.
Amazing, now you just need to make 98 more systems.
😂 Too right.
The plan from what I understand, beta and retail after 4.0. then after we have retail the other systems will be implemented.
"contested zones" with open PvP does NOT create interest... it creates zones to avoid. I hope CIG figures this out eventually
Depends on the kind of player you are. A lot of people will enjoy it, but there will be a lot of people who also don’t like it. That’s the sacrifice of simulating space and players have the decision to play other things in other areas in my opinion.
Game features like Contested Zones are a mechanism to keep irrationally aggressive PvP players out of our hair. I'm not going to these places, but their existence will improve the game for players like me. It solves a game design problem.
It will keep those that really like to flex their mouse pointing and clicking skills a place to congregate, and keep themselves occupied.
Leaving other spaces less risky from those types who are bored. So players like myself only have to worry about those that like to prey on others who have less skill, and don't need PvP to feel good about themselves.
We each get our own endorphins from different game play. Seems like a great spot for those that like PvP.
How about getting fuel "scooping" and refinery? It'd be cool to get gameplay where logistics actually matter. You're going to need it when the bigger ships come in.
It's dead, they added stations with refueling everywhere in Pyro.
@@sebastienjonas4984 Everyone's loss when we get more systems. It'll be even funnier when the guys who own the big ships can't afford to take them out because they can't afford the fuel bill.
It'll be interesting to go from a game where you can die anywhere from just bumping into the wrong physics object to a game where you can die anywhere from getting shot by other players.
and just think fellas, if the NPC's and frame rate are that janky in an internal demo, I'm sure it's gonna be much better when it's released publicly.....
Guys, please. It's time to upload footage over 20FPS. We are in 2024.
If your game footage has 20FPS how do you plan for us to have more.
I figured there's some clause that demands they put out content with all the settings players immediately turn off, like motion blur...
How is cargo going to "be easier" in Pyro than Stanton...?
@@Armory508 Less walking distance between your hangar and the cargodeck.
yeah that was a big facepalm for me. It's just that they focused development on Pyro, so that's where they made the experience better.. which makes absolutely zero sense in-lore.
I'd have say, make it super smooth in Stanton, and rely only on manual loading in Pyro, the place is supposed to be a dumpsterfire.
It´s because you dont have to unload your ship, pirates always will do it for you 🤣
because common sense won over CR's unrealistic dream of immersive tram rides
It's not, they want to draw in us trade/exploration folk to be targets for the 'PVP' folk...
So my understanding is that green zones will be permanent armistice zones. As for contested zones, I suspect everyone will lose interest in them as soon as they activate death of a spaceman. I wonder what this mystery loot is. It had better be good.
I have my doubts that they sincerely plan on following through with the DOASM approach.
@@EarthmanJim To the best of my knowledge not a single player or content creator likes this stupid, stupid idea so hopefully they will be smart enough to toss it out the nearest airlock.
If you want to go hard in to FPS, you need to make sure that there’s no lag
You forgot to answer the most important question: "why should I even bother with that clusterf***?"
What reward are we talking about??
That's why it's a secret - you gotta go there yourself to find out it's not worth the trouble
@@Tazhsalis it will be "secret" until first day of hitting public eye. So wave 1.
Love how you guys keep including the... Stardis (that's what I'm calling it now). As a fan of Doctor Who and the TARDIS, I approve!
Dr Who is a stupid name for a time lord... Dr When, now that's a time lord name.
Noodle and Refreshment Dispenser in Space.
Words…. Only words… We’ve seen SOOO much of this Game, yet I can’t see anything inside the actual game. I’m a backer since 2014, I’m starting to realize that the game I was dreaming of will never come…. The universe is huge, but no actual use for it. i mean what do you do with all the locations you’ve created?There is nothing engaging for now and I don’t see that being changed for 1.0. I kept lying to myself saying « everything is held back because most of the team is on S42 » or « server meshing needs to work, that’s why most features are not in »…. The truth is that after 10 years I still have no idea of what star citizen is going to be, and that’s scary
Meh I do believe Pyro is coming but its going to be a buggy mess and not a big deal after some years. They will probably end up releasing pyro 2024 q4 or 2025 q1-q3 this game is mostly lies and hype along with money grabbing events. If you don't like whats LIVE right now just don't play it because it will be more bugs and pain than actual game.
@@josetorrez8712 I try every patch and I can’t play more than 1h, which is the time it takes to realize that nothing has actually changed
@@djentlemanguitar909 Yeah even 3.23 which is the biggest patch made me realize that haha
What do you mean, you can fly to a place and shoot things, then fly to another place and shoot more things. So much gameplay.
what? I mean I think " I still have no idea of what star citizen is going to be," is a very valid concern (seems like it's sliding more and more into the full loot PvP fat action aggressive playstyle that can barely fit in a slow-paced, detailed, 'permadeath' simulation...), but on the other hand what do you mean that there's nothing to do? There are now many different scenarios of fps combat x location types (outdoor indoor, close space or not, fast and easy vs longer effort) all manners of ship combat, lots of ways to mine, loot, haul, salvage (hull scrapping, munching, component salvage), looting, and with 3.24 logistics are going to be a much more developed thing.
So I'd say there's nothing engaging *to you*, and to be fair, where they are headed isn't my cup of tea (there's far little in terms of exploration and non-combat missions (like search and rescue, passenger transport, industrial espionage, engineering, hacking... I'd really like a lot more content that's not around combat all the time).
Yes Jared, I noticed the Big Benny's Cameo. Well done.
Glad more people now know the absolute CHAD that is Rook.
Fun fact: Checkmate Station is named in his honor, since he is named "Rook"
What does a Kopion infestation on an asteroid eat? Eachother?
Dude thats what im saying, so unbelievably lazy. Like they couldnt create a new mob for this? They had to re use kopions??
Kopions feed off copium....
it's ridiculous
@@Vaelien Even if they created some other creature, what would that thing eat? Each other?
@@alvatoredimarco Yeah, probably similar to rats, where they reproduce rapidly and cannbalize each other. Kopions don't really fit that "swarm" like description. Some some kind of Face Hugger or Flood esque mob would have been way better and could have added some cool lore to derelict stations.
After watching the trailer for Alien Romulus last night, I hope that the thing they don't want to tell us is that there will be some kind of terrifying alien fauna in some of the asteroid bases. Personally I would find it so cool to have some kind of alien larvae/gestation part that kills a player, then transitions the alien to an adult phase that could be much harder to kill than a kopion. Basically the plot of the Alien movies. And the terrifying reality of what most wasps do.
no they wont. its same poor dog they hait becosue theyre pathetic liers
RSI Zeuse sighting at 11:53
good spot
1:52 as well...
@@louismaniscalco1843 wow great spot man
I believe a Polaris was at 3:24
So that's what it was. I thought to myself that I didn't recognize the ship and then I noticed the RSI style cockpit. I had to go check the comments for confirmation.
Contested zones have some huge EFT potential in its gameplay. Excited to see how it evolves
Soon and Upcoming doesn't mean what CIG thinks it means.
I love how 3.24 is still in Evocati.
Can you please show/sell the watches in the background of the connie phoenix bar area? I'd love to take a closer look.
Sweet, another video about a system we were supposed to get years ago lol Thanks for the sneak peak at what's delayed by another year...
If No Mans Sky adds multi crew ships and EVA then you can kiss CIG and Star Citizen goodbye.
there's really no comparison other than "space game" and I imagine if NMS did all those things you'd still play SC
"What we do in Space"..... wait wait.. no.... "what PvP we do at Pyro stations...."
I want a Boss that is huge and holds a Size 1 gatling lmao
This is not a "living an breathing universe". It's a theme park.
You really don't know what the difference between a sandbox and a themepark is, do you? Besides, a pure sandbox is very rarely ever successful; you need some sort of attractions to bring people together and drive gameplay.