This was actually a really cool ISC. We got to see the team behind it and what your are actively working on. This is exactly what we want! Now please add a regular spot from this team on each ISC cuz those guns were SICK!!
Yeah it would suck if they would instead work on content that was promised 5 years ago, or even just fixing the 11,300 issues currently in the Issue Council. But yeah....great vid....
Just remember, they are stuck at the bolt implementation step. Only after they get past that step will it go to the effects team. That sound is 100% a standin until then
@@4jup4ter4 They're doing well for only being given 700mil over 10+ years. Look at what mmos cost. Yeah this is supposed to be an MMO, so compare the costs of operation to this game versus their profits and it paints a picture.
@@Levnyan For perspective, Genshin Impact costs $200 Million USD per year to develop, Star Citizen has cost around $50 million USD per year to develop. Let that sink in lmao
@@Levnyan Compare to an MMO? Well the polish aint there obviously, there is no where near as many servers or workers, MMO customer service replies in the week not the next month (concierge btw), not as many quests, can't join guilds, no raids, lucky to have 1 event at a time and more. I like the game but there is no doubt it's under bad development with poor future planning and a great neglect to stability. If a few dupers ruined the servers then that goes to show how cheap the servers are and wont handle a PTU long term without wipes most likely. Also how do dupers vehicles stay but if you crash in space, go to salvage it, it's disappeared? Priorities right guys? "oh but I found a water bottle in a cave this one time", have heard this before and if junk in a video game gets you excited but you're fine with the servers crashing every 30-60 minutes you're a twat waffle.
@@RobertsSpaceInd As somebody who's worked in film, the accountants legitimately ARE an important part of any large creative endeavour! With the understanding that company finances are often fairly sensitive information, it actually would be interesting to hear how budgets are managed for a crowd funded project like this and any nuance that comes with being an accountant in the games industry!
@@RobertsSpaceInd Heh, Jared so funny. You guys should have Annie Bouffard on. I'd be interested to hear her take on "tHe TeAmS oF cIg". Or have that Proud Boy Gamergate mod guy from the spectrum forums, Nightrider. I'm sure the community would have plenty of questions for him about his use of the Spectrum rules...
Still crossing my fingers for a low-power variable scope, as opposed to standard fixed that we have in-game. Favorite weapon: P4-AR Least Fave: Demeco LMG (spin up time) Absolutely love the format this week... Hoping we get one of these each month or so, touching each of the teams eventually.
Completely agree. The crossbow looks great animation wise, but the sound should definitely emphasize that it's a crossbow and different from traditional weapons... give me that arrow whistle and draw string sound! The sound is the same from one of the shotguns, though, so I'm hoping it's just an early view as the sneak peek at the end already sounded better than the actual clip.
@@AdmiralMatticusSC And also.. why lightning? Just gimme a bolt. Possibly an exploding bolt as alternative.. or heck evenm lightning, but not standard.
Loving the new format , equal parts fun and get to know with GOOD SUBSTANCIAL MEANINGFULL dev updates and sneak peaks , this is dope i wouldn't mind if it stayed like this
Just wow! Blown away by the creativity and talent of these artists. Looking forward to seeing these amazingly detailed and friggin cool weapons in the game. Kudos!
Thank you CIG for your hard work and passion. I love seeing your talented employees and getting to know the passion behind the work. You guys are truly amazing.
I enjoyed this new style, it's cool to hear the thoughts from the team, how it is to work with each other, and what they enjoy doing. You can't make a good game without a good team, and it's really nice to see everyone being passionate and bringing their unique talents. Really looking forward to seeing the other meet the dev episodes!
Put off watching this episode, but now that I have, it's honestly one of my favorites in recent memory! Cool to see the actual devs and the format was outstanding. Jared and the team keep getting better and better in presentation and quality!
The Weapon team looks like such a great group of folks! And they have designed such an amazing set of brand-identifiable and unique weapons. Absolute talent.
Looking good. One suggestion on the crossbow; two of the main advantages of a crossbow are armor penetration and complete silence/stealth. Hopefully it's supper effective at penetrating armor, but I noticed it has a loud (comparatively loud compared to a real crossbow) electrical sound when firing. My suggestion is to remove that firing sound and at maximum have a little bit of twang from the bowstring. Make it truly stealth.
I would expect that the audio effects team hasn’t had a go with the crossbow yet seeing as they are all downstream of this team and the crossbow is not ready for downstream until they sort the bolt issue. If you listen, it is the exact same sound as the atzkav sniper rifle. Bet that is just a copy pasta of the audio file so it had some audible feedback for the video
yes we will, we already know that Terra Prime (The Capital of Terra 3) is build from the ground with the intention to be fully explorable on foot, it has been shown years ago already and hopefully will make its way in the game soon after Pyro, we also know that all interiors for New Babbage are very far along so close to fully explorable. Idk about Arc Corp since it would be hard to traverse that mess on foot, but only the future will tell. In short it is planed for most Cities and all new Cities are build with that in mind
Once you equip a gun, the game really shines. Props to the team! The Shooting, Aiming and Reloading just feels so nice, snappy and responsive. But if you are not, its really, really bad. Sprinting feels like ice-skating and the transitions are soo so bad, atrocious and glitchy. I really do hope you have a similar team just working on FPS movement mechanics to fix that for Squadron42 and eventually backport it to SC. Can we have what you did for EVA for prone-position? I also feel like the original Concept of how helmets and HUDs should feel like, that you shown back in 2013 as the goal, was like got completely lost. Breathing against visor, Reflections, when? Showing helmet interiors, when? I also still feel like raising the arms so unnaturally and having your characters default always be the ready stance instead of and not even having a hip stance was the wrong call. Nor a stance with one free arm and the weapon at your chest, why? You're not CoD. Be like ARMA. You are ARMA in Space for crying out loud. Also, why do we have chicken heads as players now? Without any head-bob at all? At some point you had the best of both world where your eyes/camera would lock on to what is in front of you and compensate that way. Do not remove headbob artificially! Especially since the weapons are not visible at all currently there's no indication or weight while running nor while walking. You only have two options to communicate to the player that the character is sprinting and how. Through the weapon animation, (well that's gone) or through camera shake aka head-bob. Now you have neither!? What's the plan here? What was the reasoning here? I know you never look at youtube comments, or Spectrum so yeah talking to a wall rn, just wanted to get that of my chest.
The redesigned P4 is now my favorite rifle! I love the redesign and balance with a larger mag. That's all it was missing! Also, whoever did the FS-9 audio deserves a raise. I want to play Fortunate Son every time I fire it.
Afternoon Jared, can we get a show or segment dedicated to star system implementation and how you plan to fill the universe with the other 99 systems that are coming. More specifically how long might it take. A space game with only a couple star systems just doesnt feel right.
@@MrSulen-bi5nu No, he said not possible at launch. This is why I ask CIG to clarify their plans on this issue. Allowing the community to constantly speculate is disheartening.
Thank you guys for everything you do. Please keep up the hard work. And we will keep throwing money at this dream. (So looking forward to November, Big pioneer fan) This game has one shot at making history, what will the world say about star citizen 10-20 years from now. The community is split and the jury is out. Bring us together by striving to meet each deadline thus enriching our gaming experience.
I absolutely love the weapons in game so it’s really cool to meet the crew behind it. Looks like they have a good laugh making it too, so love to see it!
Best episode in a while! Love the new weapons! Can't wait to use them, would love to see the Animus Missile Launcher have a substantial rework with damage values and missile speeds etc.. Also haven't seen one in the game for ages!
I really, really hate that the team decided to push back the pledge item recovery feature until next year. I really feel like CIG stopped caring about the existing money invested and only care about new ship sales. I feel left behind as a backer. It's that toxic mentality: "It's not what have you done for me, it's what have you done for me lately."
And that, is the problem with feelings, feelings, feelings. They're valid in your percieved reality, ofc. I feel that there are so many other games that I'm not bothered when its ready. Meanwwhile, I play when I feel like it.
I love the p8 smg, small, high fire rates, and most importantly, quick reloads! Perfect for close quarters. Thanks a lot to everyone on the team for video, I wish you the best of luck.
I appreciate you guys trying new things, thumbs up. So I hope you won't take it as anything demeaning nor personal when I say: I prefer to old style of ISC, I am not that interested in a "dev diary", I am interested in what is being worked on.
9:50 - In the words of Jonathan Ferguson, Keeper of Firearms and Artillery at the Royal Armouries museum in the UK: "It's an AK, in space." and I am absolutely LOVING IT
I look forward to the crossbow. I presume there won't be much sound when firing, since the whole reason to use a crossbow is to be even quieter than a gun with a suppressor.
You gave us the squadron hero ships early but wanna keep the hero P8-AR gun exclusive for squadron to make it feel special? That's a pretty weak reason if we're being honest here. I guess it's because there was money to be made off the ships and nothing off the gun? Cynical, maybe, but nothing else makes sense about this decision.
With the different changes made on weapons over the years, I don't have one consistent favorite. However, with 3.23, the S71 was brought from "useless" to a really nice DMR. Fun to use, powerful, reliable. Really good job on this one particularly weapon team!
I love this! Glad hear there are going to be more of these videos seeing into each personality and type of people each developer is! Seems like a great bunch of people working on this fantastic project. I also like the blend of content too with that.
This was an awesome look into what we could see! I love the AK-ish rifle and can't wait to see more of it. The most satisfying guns and my favorite to use are the P6-LR, S71 and the coda! I have a feeling the P8AR is going to be another fantastic find in the verse.
Love you guys ! The S71 is a close favorite of mine, but lately I've been enjoying testing out other weapons. Also please know there are a lot of citizens who base their career on mercenary missions, guns and armors are our brad and butter !
My favorite weapons are the Banu ones, the Salvo with the Saeed skin is so intricately beautiful and I love the different gemstones on the Myondo, Enjakte, and Zogo knives. The name choices are perfect as well, awesome work.
Amazing ISC, I love this format ! My fav weapon in the game right now is the F55 lmg - it just feels so satisfying and powerful ! I'd love to see a big anti-armor sniper rifle in the future, fitting a similar role to a Barret 50. cal irl. And my absolute dream would be to have a gun inspired by the rotating "shockwave" shotgun from Minority Report. I'd be so insane to knock-back items and players with it and have that slick rotating rechamber animation !
I really like how grounded those Volt weapons feel (yes that was a pun but is actually a serious opinion at the same time.) Like they find a way to make even the more sci-fi weapons look and feel realistic. This is what I love about SC! Keep up the great work Pew Pew team!
*I just want to say three things:* *1)* Excellent ISC, it has been very enjoyable and you are great *:D* *2)* Bayonets!!!, please make a _wiiide_ variety of these so that all weapons look Unique *3)* Have you ever seen Robocop 2?... RoboCain's _Cool Minigun_ *SHOULD* be in Star Citizen
Nice to see Daniel Radcliffe’s doppelgänger going up in the world!
This was my thoughts exactly. I had to take a double look. Maybe it's his brother
We were all thinking the same thing.
Yeah... Daniel Radcliffe and John Lennon working together... perfect!
Came here just for this comment.
My man Jared lookin good!!!!
Need a Rambo Pico now
And we will call him…Rico
YESSSSS Rico!!!!
Rampico?
I need me a Rico!!!
"Kaboom? -Yes rico, kaboom"
After doing his mocap for squadron 42 Daniel Radcliffe liked the game so much he joined the weapons team. That's incredible dedication.
This was actually a really cool ISC. We got to see the team behind it and what your are actively working on. This is exactly what we want! Now please add a regular spot from this team on each ISC cuz those guns were SICK!!
Nice fake comment.
@@borkug1566 its note fake
no let them focus on making the game
Yeah it would suck if they would instead work on content that was promised 5 years ago, or even just fixing the 11,300 issues currently in the Issue Council. But yeah....great vid....
I LOVE THE CROSSBOW, but i'm not sure about the electrical effect when you shoot a stealth weapon
I agree by having the effects they added sound now I don't know the benefit of a x-bow over a suppress gun
I'm hoping its just temporary until they get the bolts figured out
That was the arrow type
Also, the sound isn't right. Too noisy for stealth.
Just remember, they are stuck at the bolt implementation step. Only after they get past that step will it go to the effects team. That sound is 100% a standin until then
New sneak peeks of up coming weapons and gadgets is nice to see. And new peeks of tattoos was a surprise
They definitely snuck those in. I love it. I want that space AK47 lol
P8 AR... still wiating it...
I don't carry a weapon but I want that crossbow :)
And a cybernetic arm.
@@eltreum1 for real?? When? Just solid another reason to comb through this video
I never go anywhere in Stanton without a Coda pistol on hand.
Same. Thing looks cool and works great.
Have you found it in your fathers closet?
@@adniknax8064 nah, all he had was a railgun.
The Coda needs to do the Garand ping when empty
@@Kuhesgewehr that would be satisfying
Loving the fact that you guys are trying to get these episodes out at a set time
@@PaxBisonica89 Salaries are paid out of that 700m
@@4jup4ter4 They're doing well for only being given 700mil over 10+ years. Look at what mmos cost. Yeah this is supposed to be an MMO, so compare the costs of operation to this game versus their profits and it paints a picture.
@@Levnyan For perspective, Genshin Impact costs $200 Million USD per year to develop, Star Citizen has cost around $50 million USD per year to develop. Let that sink in lmao
@@Levnyan Compare to an MMO?
Well the polish aint there obviously, there is no where near as many servers or workers, MMO customer service replies in the week not the next month (concierge btw), not as many quests, can't join guilds, no raids, lucky to have 1 event at a time and more.
I like the game but there is no doubt it's under bad development with poor future planning and a great neglect to stability.
If a few dupers ruined the servers then that goes to show how cheap the servers are and wont handle a PTU long term without wipes most likely. Also how do dupers vehicles stay but if you crash in space, go to salvage it, it's disappeared? Priorities right guys?
"oh but I found a water bottle in a cave this one time", have heard this before and if junk in a video game gets you excited but you're fine with the servers crashing every 30-60 minutes you're a twat waffle.
That red AK-74 looking gun 🤌
broooo
It looks like it was shooting ballistic and laser at the same time!!
Looking forward to seeing the accounting team
I'ma remember you said this.
-Jared
@@RobertsSpaceInd As somebody who's worked in film, the accountants legitimately ARE an important part of any large creative endeavour! With the understanding that company finances are often fairly sensitive information, it actually would be interesting to hear how budgets are managed for a crowd funded project like this and any nuance that comes with being an accountant in the games industry!
@@RobertsSpaceInd Heh, Jared so funny. You guys should have Annie Bouffard on. I'd be interested to hear her take on "tHe TeAmS oF cIg".
Or have that Proud Boy Gamergate mod guy from the spectrum forums, Nightrider. I'm sure the community would have plenty of questions for him about his use of the Spectrum rules...
@@retrospectology Well, that person is not with CIG anymore.
Still crossing my fingers for a low-power variable scope, as opposed to standard fixed that we have in-game.
Favorite weapon: P4-AR
Least Fave: Demeco LMG (spin up time)
Absolutely love the format this week... Hoping we get one of these each month or so, touching each of the teams eventually.
The Crossbow looks insane, can't wait!
Completely agree. The crossbow looks great animation wise, but the sound should definitely emphasize that it's a crossbow and different from traditional weapons... give me that arrow whistle and draw string sound! The sound is the same from one of the shotguns, though, so I'm hoping it's just an early view as the sneak peek at the end already sounded better than the actual clip.
@@AdmiralMatticusSC And also.. why lightning? Just gimme a bolt. Possibly an exploding bolt as alternative.. or heck evenm lightning, but not standard.
@@Godwinsname You didn't watch the end of the video I see.
@@ValkyrieActual141 Wrong.
Now we need Jonathan Ferguson to check out these, would make for a fun episode
Loving the new format , equal parts fun and get to know with GOOD SUBSTANCIAL MEANINGFULL dev updates and sneak peaks , this is dope i wouldn't mind if it stayed like this
WCT is a great team, i'm pretty impressed by the diversity of weapons they worked on and how they found every time a way to make iconic design :O
Just wow! Blown away by the creativity and talent of these artists. Looking forward to seeing these amazingly detailed and friggin cool weapons in the game. Kudos!
OMFG! Time stamped segment markers!
IT IS A MIRACLE!!
HALLELUJAH! 🙌🏿
Thank you CIG for your hard work and passion. I love seeing your talented employees and getting to know the passion behind the work. You guys are truly amazing.
Also glad to see the new weapons. I love behring and Gemini. P8 Smg and LH86 is my go to loadout
is is just me or does the dude with the "Can be trusted with nuclear launch codes" hat give of strong Harry Potter (Daniel Radcliffe) vibes?
14:14 "Is that a tiewrap?" -rewind
"That was a fkn tiewrap!!!"
Love the outlandish Volt and Pyro weaponry. so creative and beautifully done.
Bayonets confirmed - I mean...figured they were coming, but nice to see them
I enjoyed this new style, it's cool to hear the thoughts from the team, how it is to work with each other, and what they enjoy doing. You can't make a good game without a good team, and it's really nice to see everyone being passionate and bringing their unique talents.
Really looking forward to seeing the other meet the dev episodes!
Jared with the new clean cut!
Jared, you're looking really good. In all seriousness, you're looking slimmer and healthier. More power to ya! 😀
I love the personal touch, Devs don't get enough love for all their hard work.
Put off watching this episode, but now that I have, it's honestly one of my favorites in recent memory! Cool to see the actual devs and the format was outstanding. Jared and the team keep getting better and better in presentation and quality!
I really love the crossbolt. I miss random Wookiee sound when it reloads ;-)
The Weapon team looks like such a great group of folks! And they have designed such an amazing set of brand-identifiable and unique weapons. Absolute talent.
8:40 Was that a machette!! I want my sword!!
In 8:08 there's something similar
@@alvarri wow can't wait to have that in game!
a mono-filament katana from MISC!
This was a great episode I love the format, and especially that you introduce each team member via comments of their peers. Very awesome episode!
I love the guns of the verse. Some of the animations, interactions with them is really cool.
It's just a shame the people design the FPS gameplay are pushing to make it so generic and dull.
The guns in this game are probably the best looking weapons I’ve ever seen. That crossbow looks incredible
More Pyro SMG style weapons plz! Love the scavenger look.
Every single weapon model Ive seen in this game looks amazing and makes me say “I want to hold that”. Weapon design is TOP notch.
Looking good. One suggestion on the crossbow; two of the main advantages of a crossbow are armor penetration and complete silence/stealth. Hopefully it's supper effective at penetrating armor, but I noticed it has a loud (comparatively loud compared to a real crossbow) electrical sound when firing. My suggestion is to remove that firing sound and at maximum have a little bit of twang from the bowstring. Make it truly stealth.
If it's a powerful weapon, I'd rather it have an audible sound. It's more realistic to not have whisper quiet weapons anyway.
I would expect that the audio effects team hasn’t had a go with the crossbow yet seeing as they are all downstream of this team and the crossbow is not ready for downstream until they sort the bolt issue. If you listen, it is the exact same sound as the atzkav sniper rifle. Bet that is just a copy pasta of the audio file so it had some audible feedback for the video
The crossbow looks bloody amazing lads
Tallin Hogan looks like the bearded
adult nerd version of harry potter.
Or maby its just the round glasses.
He looks cool nontheless.
nice poem
Really enjoyed seeing all these lovely, passionate young people working on this project :)
Nice, was waiting for this ISC all week... now I'm excited for the next 3 eps. More and longer SC content is always better.
One of your best ISC's and definitely the best Meet the Team from what I remember. Nice job and keep doing stuff like this.
I want some more Star Wars pew pew sounds please. Everything looks amazing and deadly. Love it.
Please no Star Wars like sounds
Fantastic presentation and you can tell a lot of time and hard work went in to just produce this one. Go CIG!
One day will have city exploration on foot/ with ground vehicle? Like walk/drive on streets of Area 18. (In StarCitizen and Squadron 42).
yes we will, we already know that Terra Prime (The Capital of Terra 3) is build from the ground with the intention to be fully explorable on foot, it has been shown years ago already and hopefully will make its way in the game soon after Pyro, we also know that all interiors for New Babbage are very far along so close to fully explorable. Idk about Arc Corp since it would be hard to traverse that mess on foot, but only the future will tell. In short it is planed for most Cities and all new Cities are build with that in mind
Great to see you all on screen. Thank you for your work! The weapons that will release in the future look as nice as the ones we currently have.
Once you equip a gun, the game really shines. Props to the team!
The Shooting, Aiming and Reloading just feels so nice, snappy and responsive.
But if you are not, its really, really bad. Sprinting feels like ice-skating and the transitions are soo so bad, atrocious and glitchy.
I really do hope you have a similar team just working on FPS movement mechanics to fix that for Squadron42 and eventually backport it to SC. Can we have what you did for EVA for prone-position?
I also feel like the original Concept of how helmets and HUDs should feel like, that you shown back in 2013 as the goal, was like got completely lost.
Breathing against visor, Reflections, when?
Showing helmet interiors, when?
I also still feel like raising the arms so unnaturally and having your characters default always be the ready stance instead of and not even having a hip stance was the wrong call.
Nor a stance with one free arm and the weapon at your chest, why? You're not CoD. Be like ARMA. You are ARMA in Space for crying out loud.
Also, why do we have chicken heads as players now? Without any head-bob at all? At some point you had the best of both world where your eyes/camera would lock on to what is in front of you and compensate that way.
Do not remove headbob artificially! Especially since the weapons are not visible at all currently there's no indication or weight while running nor while walking.
You only have two options to communicate to the player that the character is sprinting and how. Through the weapon animation, (well that's gone) or through camera shake aka head-bob. Now you have neither!? What's the plan here? What was the reasoning here?
I know you never look at youtube comments, or Spectrum so yeah talking to a wall rn, just wanted to get that of my chest.
Preach!
The redesigned P4 is now my favorite rifle! I love the redesign and balance with a larger mag. That's all it was missing! Also, whoever did the FS-9 audio deserves a raise. I want to play Fortunate Son every time I fire it.
CIG: Adding more ways to take out enemies silently is something that the game can definitely benefit from
Novia Crossbow: *KABOOM*
I am so happy with the direction the weapons are going, even the ones they showed, but didn't highlight. well done lads
Afternoon Jared, can we get a show or segment dedicated to star system implementation and how you plan to fill the universe with the other 99 systems that are coming. More specifically how long might it take. A space game with only a couple star systems just doesnt feel right.
With the level of detail we have now, it will take the entire lifespan of the game. And that's fine.
CR have mentioned some years ago that 100 systems with the current level of detail isnt gonna happen.. more like 12
@@EricXVII Giving you a reality check is not trolling, snowflake.
Seems to be alot of trolls on this video comments section :p
@@MrSulen-bi5nu No, he said not possible at launch. This is why I ask CIG to clarify their plans on this issue. Allowing the community to constantly speculate is disheartening.
Good job! I both like the guns and the new way to present the Devs. Thank you!
P8 AR ! Gib Gib Gib !
Thank you guys for everything you do. Please keep up the hard work. And we will keep throwing money at this dream. (So looking forward to November, Big pioneer fan) This game has one shot at making history, what will the world say about star citizen 10-20 years from now. The community is split and the jury is out. Bring us together by striving to meet each deadline thus enriching our gaming experience.
Swords?
Give us power swords and chainswords!
what about a helmet with built-in chainsaw?
How about a gun WITH a chainsaw?
What about a chainsaw with a chainsaw?
I absolutely love the weapons in game so it’s really cool to meet the crew behind it. Looks like they have a good laugh making it too, so love to see it!
We need cowboy hats!!!
Bring them to pyro pls
Best episode in a while! Love the new weapons! Can't wait to use them, would love to see the Animus Missile Launcher have a substantial rework with damage values and missile speeds etc.. Also haven't seen one in the game for ages!
I really, really hate that the team decided to push back the pledge item recovery feature until next year.
I really feel like CIG stopped caring about the existing money invested and only care about new ship sales. I feel left behind as a backer. It's that toxic mentality: "It's not what have you done for me, it's what have you done for me lately."
And that, is the problem with feelings, feelings, feelings. They're valid in your percieved reality, ofc.
I feel that there are so many other games that I'm not bothered when its ready. Meanwwhile, I play when I feel like it.
I love the p8 smg, small, high fire rates, and most importantly, quick reloads! Perfect for close quarters. Thanks a lot to everyone on the team for video, I wish you the best of luck.
I appreciate you guys trying new things, thumbs up. So I hope you won't take it as anything demeaning nor personal when I say: I prefer to old style of ISC, I am not that interested in a "dev diary", I am interested in what is being worked on.
Yeah. There are allready several other shows and blogposts that revolve around the devs. ISC should be about the game.
9:50 - In the words of Jonathan Ferguson, Keeper of Firearms and Artillery at the Royal Armouries museum in the UK: "It's an AK, in space."
and I am absolutely LOVING IT
Rambo Pico 😍
I like this video format. Fun, but professional. Not too short, not too long. Also - My god these weapons look amazing.
Whoo this Volt Rifle looks like quite a bad boy
Harry Potter joined CIG?
Games gonna be magical now.
Also nice Rambo 2 Reference at the end there!
Picbo: First Blood
It was really cool to meet some of the unsung heroes on the team. Thanks for bringing your passion to the 'Verse team.
I look forward to the crossbow. I presume there won't be much sound when firing, since the whole reason to use a crossbow is to be even quieter than a gun with a suppressor.
Love all the weapons the team puts out and the new updates to them (such as the renewed P4)!
Yawl just low key snuck in melee weapons?
The pyro guns look incredible! Such a variety. Reminds of the things 40K orks would smash together. Great work team! Amazing work!
You gave us the squadron hero ships early but wanna keep the hero P8-AR gun exclusive for squadron to make it feel special? That's a pretty weak reason if we're being honest here. I guess it's because there was money to be made off the ships and nothing off the gun? Cynical, maybe, but nothing else makes sense about this decision.
Cope
Nice to see the team! Great episode, glad to know who I need to blame when my weapons jam :D
ISC should be about the GAME, not the teams! Stop with this filler content!
It is people who make the game, personally I enjoyed seeing the people have such a passion for the game.
This is the game, the TEAM is the GAME!!
@@4jup4ter4 No. The game is the game. Do you know the names of the people who make your shoes?
With the different changes made on weapons over the years, I don't have one consistent favorite. However, with 3.23, the S71 was brought from "useless" to a really nice DMR. Fun to use, powerful, reliable. Really good job on this one particularly weapon team!
I love this! Glad hear there are going to be more of these videos seeing into each personality and type of people each developer is! Seems like a great bunch of people working on this fantastic project. I also like the blend of content too with that.
Weapon art in SC is some of the best I've ever seen! Keep it up weapon art team! Coda and Salvo are faves
Love to watch ISC again. It makes me feel comfy to know that every week comes one again
alright these works of art from these guys, I think they need a pay raise, this stuff is jaw dropping !!!
Cheers guys! I'm a sucker for the Behring weapons family. Keep it up! 🙂
Nice to see more VOLTs, the weapons content teams work and other new weapons. Well done.
Thanks for all the great work. The Custodian with a suppressor and holo is my daily driver, but the S-71 is my in game weapon of choice.
This was an awesome look into what we could see! I love the AK-ish rifle and can't wait to see more of it. The most satisfying guns and my favorite to use are the P6-LR, S71 and the coda! I have a feeling the P8AR is going to be another fantastic find in the verse.
Great video - love the variety - adore this passionate team! Thanks!
great episode and great stuff up and coming! That crossbow animation is so amazing!
Love you guys ! The S71 is a close favorite of mine, but lately I've been enjoying testing out other weapons. Also please know there are a lot of citizens who base their career on mercenary missions, guns and armors are our brad and butter !
One of my favorite guns must be A03 Sniper Rifle, it's really sleek and looks very well thought out.
Can definitely say that the weapons in the game are SICK. Definitely some of the highest quality sci-fi weapons I've seen in games
Thanks to their creations of new weapons, we're going to have a little party soon. Nice work, gentlemen !
Woohooo Rambo Scene 🥳
Love the passion in every aspect of the games - so nice CIG 💓
Love the P8-SC and the Demeco MG. And I'm pretty sure you guys read my multiple posts on Spectrum and made a purple Coda pistol. You guys rock!
Love the look at upcoming weapons, and always good to see the faces behind the game. I need to get out and use heavy weapons more ❤
Thanks Ben, I like railguns.
My favorite weapons are the Banu ones, the Salvo with the Saeed skin is so intricately beautiful and I love the different gemstones on the Myondo, Enjakte, and Zogo knives. The name choices are perfect as well, awesome work.
Nice work for sure!! Hope to see these new guns soon.
Loved seeing some variety - all looks gorgeous. Well done my dudes!
Amazing ISC, I love this format !
My fav weapon in the game right now is the F55 lmg - it just feels so satisfying and powerful ! I'd love to see a big anti-armor sniper rifle in the future, fitting a similar role to a Barret 50. cal irl.
And my absolute dream would be to have a gun inspired by the rotating "shockwave" shotgun from Minority Report. I'd be so insane to knock-back items and players with it and have that slick rotating rechamber animation !
extraordinary episode. keep it up! it was cool to see new faces, but WAY more cool to see all the eastereggs! more like it!
I really like how grounded those Volt weapons feel (yes that was a pun but is actually a serious opinion at the same time.) Like they find a way to make even the more sci-fi weapons look and feel realistic. This is what I love about SC! Keep up the great work Pew Pew team!
*I just want to say three things:*
*1)* Excellent ISC, it has been very enjoyable and you are great *:D*
*2)* Bayonets!!!, please make a _wiiide_ variety of these so that all weapons look Unique
*3)* Have you ever seen Robocop 2?... RoboCain's _Cool Minigun_ *SHOULD* be in Star Citizen
I love Behring Weapons, i mean all the Weapons look fantastic. Keep up the awesome work!