MINECRAFT MODS SHOULD BE FREE
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- Опубликовано: 24 авг 2024
- This needs to stop now.
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The simple fact is, if its monetizable it will slowly downward spiral into the bear minimum. Its no longer about improving the game or expressing creativity, its about making a profit. If monetized mods became mainstream, they'd all end up like Bedrock Marketplace... Flashy clickbait thumbnails with oversaturated colors, low effort mods based on popular trends, and free content stolen by others to sell for profit.
We see this on the marketplace already
@@TheGeekFactor_ thats what he said
I don't understand how there are people who continue to defend this, it's okay for mod developers to make money from it if they want to but what's really wrong is how Microsoft makes minecraft an increasingly monetized game to anything like selling you a damn part of your character's feet for $1 and they're not even able to get a downward update in a year, Imagine a world where they kill Minecraft Java and the only way to play minecraft is with Bedrock and the only way you have To play with textures or a nice shaders you pay double what the damn game cost
All this thanks to ppl who made mod & Minecraft can't use it or add now in game. Minecraft can't add mods to the game, I don't want to use mods, what do we do? Buy game +buy mod? It's gonna go more down if nothing changes.
Have you ever heard of MCPEDL? Befor you start thinking, “Oh they’ll just remove the option to use things like that or take them down.” they’re currently making shaders for bedrock that use deferred rendering and currently it’s only in the previews so the only people who can make packs for that are people who upload it things like MCPEDL. I know that the deferred rendering shaders will probably also be on the marketplace but if they didn’t care about it being free then they would only give the tools to make those shaders to people who make things on the marketplace.
You don't HAVE to pay for things on the Marketplace. There is STILL an option to get skins, shaders etc for free outside of marketplace.
@@lythough7749 yeah that’s what I’m saying.
Mods locked behind a paywall is weird because they have historically been free. Plugins on the other hand are a different bucket (no pun intended)
Plugins are commercial. They are for servers and in particular their owners. The average player is NOT creating servers and managing the technical aspect. For servers there’s an expectation for them to make money somehow to cover running costs. Arguably way more people come into contact with plugins as opposed to mods, whether they realise it or not. Axiom charging for a commercial license is sort of a moral grey area at the moment. If plugins have been able to capitalise on the commercial aspect, then so should world building tools that get utilised by companies/brand deals/sold on the Minecraft marketplace I suppose.
Java modders get paid for their mods through a patreon well bedrock modders get paid by Mojave
keeping it short and simple, the Minecraft eula makes it very very clear that it's illegal to make any content made to work with Minecraft/or made in Minecraft outside the marketplace (bedrock) paid
i mean the marketplace is paid mods, so if the EULA doesnt allow you to make paid mods then why have the market place? the marketplace should be the main issue that people should have with paid mods rather than some guy making a small amount of money on patreon with there mods. although mods when no longer in development should become free, art isnt inheriently free either
@@a82172 cuz Minecraft also needs to make money when u sell a mod for their game, that's just how stuff work in Real life buddy
@@a82172 the eula basically means "dont make money off my game without my consent", in the marketplace you have consent, because they also get money off their own game
Both are bad. Difference is, we can't stop Microsoft... but we have higher odds of stopping some rando from monetizing this community.
I think priority should be stopping Microsoft. Random kid won't stumble over random persons patron for given mod. On other hand marketplace is disgustingly exposed to kids by Microsoft. @@TheGeekFactor_
I could be ok with paid mods, so long as people are ok with me pirating them
Lmao based
This is tangential to one of the concerns I had.
Making a mod paid promotes piracy, and pirating executables, especially mods for games (which are unlikely to have much scrutiny since there are so many) is way more dangerous than normal. I'm concerned about the ethical consequences of making a mod paid resulting in people getting hacked.
Are we seriously meant to expect that a multiplayer server using this mod wouldn't have the host download a copy (perhaps paid), and then share the mod with each person who wanted to play on the server? It'd be incredibly easy to target malware with this, just use a pinch of social engineering.
The one weird thing i’m wondering is, Jet said he needed the money to pay the developers… but I thought he already paid them for the mod to begin with? Why do we need to pay for it too?
To get a return on his investment. He spent hundreds of dollars, he wants that money back, so he puts it on his fans
@@TheGeekFactor_ with how small of a mod it is, he shouldn't be paying that large amount for that mod
"I Sell them something they should get for Free."
Also like you can crowdfund a mod, ask for donations to fund it, have a patreon or whatever, get your bag king/queen/nonbinary emperor ~ you just shouldn't lock it behind a paywall
lmao nonbinary emperor ☠
So selling mods is bad, cause morally all mods should be free and legaly the EULA say so but Microsoft selling mods is acceptable cause they make the rules, even though they're breaking the rules they themselves set before for everyone else. This is how people normally justify and bear dictators...
Rules are made to protect the people, not the companies. Making mods is hard work and the creators should have the moral and legal right to be compensated for their work if they want to. They're not even stealing money from the company since you have to buy the game to play the mod. Is it Mojang or Microsoft, they seem to forget that one of the bigger reasons, if not even the biggest, Minecraft is so popular today is because of mods but they're still actively trying to impede on them for their own poket profit.
Laws even change form state to state, you made the example of selling fanfiction, that is legal in Japan under the doujinshi name so is it morally wrong to do it there? No, it's not, if it is for you than fine, but it's just you.
From what I understand, the argument is that letting all mods be sold will create a situation that is *impossible* to moderate and should simply be avoided for everyone's sake (otherwise the points seem to back up "more moderation should exist" instead of the stated thesis.
@@cooly1234 not exactly, op's point Is that Minecraft mods had been free from the start so they should stay free cause making them paid would go against people creativity cause less would buy them even if they want them and this Is against "Minecraft's scope as a game" and he is trying to sell it as an objectively bad thing when in truth it's just subjective. Hey said that you do what you do for pasison OR money and that doing It for money Is wrong, this is just wrong and could be said for everything, not just mods. Than all in the world should be free? Wanting to gain a monetary return for what you do wont every go against the passion you out in it, even more it could be come your work. Isn't that even better?
It Is possible to moderate paid mods, it's just that even now Microsoft don't do that even with Bedrock marketplace and so Easy knockoffs that make you think they are official without ever say so arise, but this is just Microsoft problem that created a money making machine without even putting in It the effort to do it good. Total greed.
I don't recall anyone saying that its considered "okay" for Microsoft to be selling mods on the marketplace... That is widely hated in the community as far as I can tell (especially because many people just steal free mods and sell them for profit).
@@lasercraft32I was talking more about the conversation between op and JetStar where op says that "sure, the marketplace is awful but even thought Microsoft don't have the moral highground they have the legal highground", like if that makes it ok.
Everyone knows that the marketplace is awful, but no one really attack it, everyone tend more to pretend it doesn't exist but at the same time so many go publicly against a guy trying to sell his mod even getting to the point of mass reporting him for breaking the almighty EULA. The comunity made such a big fuss and protests over getting a freaking crab or an armadillo and nothing was ever made for the marketplace even thought it is so much of a problem? Really?
"Making mods is hard work and the creators should have the moral and legal right to be compensated for their work if they want to."
...Which is what Patreon and Ko-fi are for. You're setting the precedent for modders to become corporations. See, the nice thing about mods is that they _are_ free, and that donating to support them is optional. I wonder how you would react if every RUclipsr suddenly hid all of their videos behind a paywall. I doubt you'd even be here commenting right now.🤣
NO WAY he paid hundreds of dollars for that mod. One modder could probably cook that up in a week. Either he's lying or he got scammed.
I mean, do you know how expensive dev time is? One week of work is indeed hundreds of dollars, unless you are outsourcing to India.
@@neirenoir pretty much not, if jet is smart enough to be interested in some aspects of minecraft, then he could realize that his mod is simply slighty better than datapack, mods are optimized and overall simplier to use, but still creating something like this should cost 100-150$, not hundrends of them! to make mod you can learn java in 3 days and then follow kanpenjoe's tutorial to tweak few values, if someone have time to do this, but i don't believe he hired some random guy from street to make him mod, but someone who is actually a modder, artists may be different thing, but i don't think he added 500 blocks or items, but rather few of them
At the end, he might used many fan's knowledge about programming as hard and mysterious skill rather than thing you could learn in few days and practice in months
@danonek07 I have not tried his mod so I cannot comment on its quality, but as someone who is a professional programmer and has recently been working on a revamp of a stamina capability mod, that single stamina system on horses may be worth way more than "a couple hours" of reading a Java tutorial. Minecraft code is pure spaghetti, and reading the decompiled implementation to understand where to inject mixins without breaking something else is already kinda hard. Now, if you take into account that some programmers' time is valued at $100 an hour, even a small tweaks mod like this one may end up costing $500-$700. Only a very experienced modder (tbf, the modder Jet hired is experienced, but none of his mods seem to be excessively complex) who knew the Minecraft codebase by heart could do all of this in less than 2 hours.
Sure, you can learn programming as a hobby for game modding on your free time, but this is fairly more involved than a small datapack tweak, and the knowledge required before even starting piles up. It does not help that Minecraft Java datapacks are underdocumented.
I don't mind paying for mods as long as they are curated and quality, but unfortunately the marketplace is completely full of shovelware content.
As a mod developer, I would never make a mod which people can only use by paying for it, it’s just disgraceful to every single modder who creates out of genuineness instead of greed. Ad monetization from mod sites and donations are great, because it’s a way for the mod developers to still be rewarded for their work without limiting anyone from using it
Optional donations are great, too. What mods do you develop? :D
@@TheGeekFactor_ I’m currently working on a TNT mod called Superior TNT, currently working on optimizing it so even potato pcs can use it (something most tnt mods don’t do), I also taught my friends how to make TNT mods, they made Mega TNT, Big TNT, Giant TNT mods etc
@@AwesomeDomi1 that's what I want from Minecraft, optimizing it for potato PC can run it smoothly.
I build item sorter in 6 chunks for 610 items + 4 non stackable sorters,all fit in 48x48 & 15 blocks up, 4 simulation distance & 8 chunk render. Work on my pc pretty good,no lags,I added 1 villager - lag all time.no villagers then ok. After I added sugar cane bamboo farm,all was good,added 2 chickens lag started,no chickens. Then I started smelting food & sand. After 9 stacks on 2 furnaces & smoker with 5 stacks, I had so much lag that I just mined them all,& place only if I need to use it,use it only max 4 stacks smelted then it needs to be mined again. Then I added command blocks with commands to kill every hostile mob,items & exp,because when you exploring the world under you,near you mob can drop items on death & others can pick it up,or items just on the ground & you can't see them due to a generation gone wrong,or there is allot of grass on sand,it can't be there,it need time to process it to break it(always have small lag before it have to break),its naturally generated this way,you pass by, they stay. Turns out command /kill all items don't delete them in unloaded chunks,same with /kill "mobs".
I am trying to do all I can to keep it running on my pc,not because I don't have better but because this game asks to fix those problems. I already made I 6th sense with lags,I can say what is going on or under me in chunks, definitely I know when I need to go and look for this seed that is on the ground after grass on sand breaks,& I know I gonna get lag later if I don't pick it up,mob can do it then I can get even more lag
As much as I like the idea behind this video and agree with it for that matter, it does rub me the wrong way when you suggest to Jet that he should just learn how code if he wants to make his mod free. While yes it is the ideal situation to have the mod exist in the first place, think about Jet in this situation, he not only has school and probably a job to keep up with, but also his youtube channel he does as a hobby. Now you throw on the burden of learning the entirety of Java, which isn't even close to one of the easiest languages to learn and. Its kind of a problem there for Jet right?
That's just the reality of modding for EVERY game though, you have to make up some time to do it.
I hear this and all I can think is “every modder in the world has a job and a life outside of making mods… and they learn to do it because they’re passionate.”
There’s nothing wrong about advocating for someone to learn a new skill.
that has nothing to do with this, this is just the welfare state failing and thats political and this is a minecraft video
Everything is political though, wake up its 2024
@@Quadritzel I don't know what country you live in but uh... the US does not have anything close to a welfare state
I mostly disagree with this video but I see where you are coming from. Greed is bad.
This makes me think about the OGL drama that happened with D&D a while back, WotC were going to change the OGL to only allow you to monetize it through them, rather than the previous method where anyone could make a D&D adventure/supplement book and sell it where ever. Luckily due to fan backlash they rolled back that idea.
I see bedrock edition's marketplace as what WotC was aiming for, monetization of the communities contributions. I personally believe people should be able to sell their mods, if they want to.
They made it, they put their time and effort into it, they should be able to attempt to profit off of it.
MY biggest issue is that Mojang is telling people to not sell mods UNLESS it's through them, giving me a similar vibe to Bethesda's creation club, selling things they didn't make purely because they want to make a profit off of it.
Circling back to the D&D comparison, Mods are very similar to community sold adventures and supplements for D&D, which are built on the foundation of the base game and sold for cash. Why is It perfectly acceptable there for people to make and sell their own additions, but not for minecraft? If it's for legal reason's that's dumb because Mojang is already selling mods they didn't make for a quick profit, they literally want and have the monopoly on sold Minecraft mods, so of course they will put in their Eula that they don't want people selling mods, that a profit loss to them.
As much as I hate late stage capitalism and greed ruining things, we still live in a capitalist society, and people can't really live without money, I don't believe the fat cat large companies should be attempting to make a profit off of others, and preventing those smaller developers from attempting to make a life out of making great mods themselves. I would also argue that the Bedrock marketplace needs competition, to motivate them to actually fix it, and make it decent.
Also saying jet should just learn java rather than paying someone to code his idea isn't very fair, people have lives to live and not everyone has all the free time in the world to learn an entire programing language just for a minecraft mod passion project, I'm glad he got it made, It was the first time I've seen someone make a complaining about minecraft video and actually do something about it, and put his ideas into a mod for others to use. I believe you also did this, but put it behind, as far as I know, an unreleased Minecraft server, which is fair, since it uses server plugins n' such, but as someone who plays single player, that doesn't really work for me.
Sorry for the long comment, hopefully I didn't come off as annoying or rude with my opinions on this subject, I just wanted to get my perspective on this out there.
Because of the society we live in, its very dangerous to incentivize people to make an income off of minecraft modding through legal loopholes, as a community we gotta fight against that because its not only bad for the environment and greed, but bad for the creator who relies on an illegal activity to get money, and tries to make that their job or something (because they love the game! It would b awesome to make a job out of minecraft modding) and then get sued, or the mods get ruined bcuz the person is desperate for money, and in the end if their mod does well, they are more likely to get caught
Minecraft didn't game anyone right to mod their game,also thanks to mods that claim it as their own property Minecraft can't add it to the game. Yes mods should be free. Or it's just force many to steal & remake mods they already downloaded before & sell them, that means that Minecraft is going to stop adding new,they let the mods do it cuz they are better. Many vs 1. ? Or many vs few? Looks like retirement to me. Also it's all ruined & going to be ruined even more because the girl is in charge,& she knows how girls,little girls spend money so they target them now,as you can say by looking on the last year's updates. They need money,& money is the top 1 priority rn.
i agree with this comment.
Most paid mods are lazy and not worth the money the marketplace is a terrible idea. The moment that money is involved is the moment where passion goes out whiwle greed comes in.
ah fuck the eula, the eula is stupid! It just makes mojang look like nintendo, but less bad, still bad, just less
The EULA is important.
This part of the EULA is pro-consumer.
*[**14:25**]:* Your cat is lucky that it can't get a breaking and entering charge or trespassing charge.
If bugrock is allowed to sell mod than java should too be allowed to sell mod
Imagine if Mojang was taking the money of every Minecraft videos on RUclips. It wouldn't feel fair but they would be in their right to do so. I feel like Mojang SHOULD allow people to monetize their mods, like they allow people to make videos about Minecraft. It would be better for everyone.
5:09 The hayze actually did point out multiple instances of jetstarfish leaving out details about the game. If a mistake or not leaving out details can completely change how you view a structures and features.
It probably was a honest mistake from jetstarfish but he should have tryd to first name all the pros before going into cons so that people know and can make a more well informed decision if they want to buy the mod or not.
Do think that the haze was a bit to harsh on jetstarfish in the video.
I still can't believe that Jet thinks basically locking Ancient Cities behind the Ender Dragon is a good idea. Like, what drugs is that dude on lol?
@@AedraRising exactly. Minecraft is a game about freedom and having no real barriers from stopping you.
For example You can skip diamonds and go to the nether early or if you don't want to explore caves you can trade with villagers for good armor.
The same thing can be done with the ancient city's, if you want to find one before slaying the ender dragon you can if you try hard enough.
Jet starfish completely misses that aspect of the game and wants the ancient city to only be a RPG like post game structure wile completely missing the fact that Minecraft doesn't do a post game things instead the game just opens up and allows the player to set thiere own goals to reach, for example finding tough structures they haven't explored yet.
Him forcefully locking the ancient city behind a arbitrary post end gate is so against the games spirit.
His first suggestion was however pretty good by adding a dedicated explorer map for ancient city however every subsequent suggestion just got progressively worse.
No map should be locked behind reaching the end, if you go out of your way to get the explorer map it up to you when you go find the structure.
The idea of making ancient city's even more rarer is moronic because it is rare enough to to be difficult to find and if they were to be spaced apart more it would just lead to players ballooning thire world file sizes unnecessarily.
You're giving Jet a LOT of slack here by saying that he got 'lucky' that the video got a million views. Just one look at his channel can tell you that he can consistently garner thousands of views, and already has a few videos in the millions, with only 1 of his videos having less than 100k views. The way I see it, the guy knows what he's doing, he knows the audience he's garnered and how to consistently reach and appeal to it.
Wether Jet's intention was making the video as an ad or not, the way he phrases the mod in the video undeniably makes it feel like he is selling you something, and it completely changes your look at it.
That, and that a lot of the issues he explains end up feeling extremely personal and not objective
I agree with you, also with jet's mod, from what i can see this mod isn't particullary advanced, it could be done with big datapack but modding is easier than it, still if he hired someone decent then this mod should take him 1 week to code, hundreds are too much, probabbly 100-150$ and rest is simply to maintain development or something else
There are definitely a lot of ways to monetise mod without a pay to play model. Creator can always add some user interaction in form of polls, discussions and beta testing. And in worst case you can always release versions there up to month earlier and MOST people wouldn't care.
It reminds me kind of of fanfiction. You can write it an put it on the internet because you don't profit on it so it isn't copywrite infringing. But you aren't allowed to sell it, because then it does infringe on copyright
I'm a speedrunner who likes breaking maps and have talked to marketplace devs around that. due to coding limitations, content is actually not possible to delete content, only set it as unlisted
Mods should always be free, big fans with disposable income can support it via donations.
Was just gonna make a video on this subject but you did it way better than I would have lol. Good vid👍
Make it anyway! The more that talk about this, the better! Let your voice be heard!
@@TheGeekFactor_thanks I think i will! (with some more focus on Mojang restricting modding on bedrock and how it limits creativity). Also glad to see that I’m not the only one calling hayze out for what was clearly a heavily biased video.
@@TheTrueCubicLlama Yeah I think the Hayze made a lot of really good points regarding some of Jet's reasonings, but I think he took it a step too far in claiming that Jet was purposely lying. It's impossible to prove that without Jet just coming out and saying "yeah I lied."
@@TheGeekFactor_yeah, people stating their opinions/speculations as fact has been a real problem in the community as of late. People hated on Jet so much because of how that video portrayed him and his intentions.
Perhaps mod developers could add a link to their patreon for donations
hard agree, paid mods turn modding communities into deeply unfriendly places. it discourages people from collaborating or helping each other create better mods, because now they're not just other artists and potential friends who share the same passion as you, they're business rivals hurting your profits.
no more sharing ideas, code, assets, tools... why would you help out your rivals? why help anyone else learn to make mods at all? it's just more competition, less profit for you.
why share anything for free, out of love for the craft and the community, when you could sell it and make a quick buck?
you see this in every game that allows paid mods, and in pretty much every single kind of art-related space out there - sure, some people are still kind and will help each other out, but that's not everyone. there's a noticeable impact - when people are financially incentivized to become unfriendly and sometimes even outright hostile, many of them will be.
(hope this is coherent! scrambled to write my thoughts down like halfway through the video before i forgot what i was going to say and waited until i was done watching to post it to make sure you didn't say exactly this already. in the end you touched on it to a degree but i still wanted to elaborate further. anyway, hey, new subscriber as of a couple days ago! liking your videos so far, keep up the good work!)
100% agree! Monetization brings out the worst in people.
Tbh plugins and mods (mostly plugins and other resources, textures, custom mobs etc) designed to be used for more commercial massive servers are fine to be monetised but that's just my opinion. Servers still have to somehow survive and selling of non p2w ranks etc isn't bad thing too. Otherwise servers wouldn't last very long now would they. But yeah imo it stands only when projects like these need to be funded.
You barely explained your argument at all. You didn't say any real downside to monetizing mods, you just kind of gestured at the marketplace and assumed we'd come up with our own. You didn't argue why Mojang has the moral right to police the monetization of modders, you basically just said "they own it so they can" which is a legal argument, not a moral or material one.
I liked your previous Minecraft videos, but you have a persistent problem of assuming that the viewers feel the same as you do, and you end up not fully explaining your ideas.
I went into this being on the fence but this video just feels like an unfinished emotional ramble. Maybe if you took some notes from the modders you criticized and made this video paid early access you could have ironed out these issues in development and had your thoughts conveyed properly.
I… I explicitly state a huge downside. The monetization of mods would lead to a community where people believe this is a market to make money in and thus mods will be made for profit rather than passion and bad actors will step in and try to scam people. I literally give examples of this and I go on to say that mods made for profit have little to no incentive to keep updating as soon as they don’t make money, whereas open source, free mods, can be updated by anyone if the original artist decides that is okay and no longer works on the project.
I made my points extremely clear.
EDIT: OH WAIT IS THIS A FUCKING TROLL LMAO
Are watching same video
minecraft bedrock edition sucks because of the marketplace, i mean, there's other aspects like the 1.8 combat that just make it inferior, but the marketplace is a biiiig deal
minecraft is a paid game, you alredy paid for the experience, there should not be microtransactions within a paid product, imagine that you pay for windows, and oh wow, look, there's ads in the taskbar, ads in the desktop and ads on your AI assistant, OH WAIT, THERE'S ALREDY ADS IN THE START MENU, well you get my point
you should not have to pay for extra content in a alredy paid game, either make minecraft free and get only the microtransactions, or remove the microtransactions(marketplace) entirely, you cannot have both
how has optifine and lunar client not violated the EULA then? Surely they would have been sued by now?
Mods fall in the same terms as servers. You can't SELL the mods, but you can have monetized cosmetics in them.
I dont think removing modding will stop the community, since a similar thing happened with shaders and they found a workaround for them not long after they were removed.
Though it would not be available for console and ios players as easily as it would for andoird and pc.
You should speak about the lack of quality control on the marketplace such as the stolen skins from planet Minecraft that end up on the marketplace (I personally feel sorry for skin creators because unlike pack makers or mod creators, skin makers are often overlooked, a user will always look at the skin rather than who made it, I know alot of people don't check the creators of the other content until after trying out what they have made but still! It's rather sad) or the many many submissions of lucky block or one block or even backrooms content & (this is subjective but..) some of the resource packs on there too! Not to mention that half of the maps on the marketplace are paid commissions from other builders & whoever posts the map on the marketplace would end up getting all of the recognition for it AND a cape?! I'm actually in the process of making a resource pack for the marketplace but I can't help the feeling that some of my work would also be stolen
you are not obligated to content someone else creates. if they put in the time, effort, or resources it’s their choice to release it for free or not.
Well… typically, I’d agree. If it is their own original works. However, we’re talking about something added on top of someone else’s art. Video game fan fiction, more or less.
If the original owner of the art says “hey you can make fan fiction, but you can’t sell it” then you legally and morally cannot and should not sell it.
@@TheGeekFactor_ Firstly, I would agree with your second point under other circumstances, but the “original owner” in question is a corporation. Morality has nothing to do with it. Minecraft isn’t some indie game with a limited budget anymore, is a game spearheaded by a company that makes millions every year.
Legally, they’re not *allowed* to do it, but at the end of the day if/when they get in trouble, that’s on them. Who are you to tell them off and say “that’s not right”. You’re not an arbiter of justice nor some copyright cop.
Secondly, even video game fanfiction is commissioned and sold. There are tons of fan work being sold, ranging from stories, fan games, fan fiction, cosplays, etc. You still aren’t obligated to their work. You aren’t owed anything and you don’t “deserve” anything.
It’s not right because the community has always been a place of sharing art for free amongst each other. There are massive risks in allowing people to come in and take the community from one driven by passion and love for the game, to one driven by the need to make money. It would kill the modding scene because nobody wants to pay for what is essentially video game fan fiction.
And acting like Microsoft has less of a say because they’re a multi trillion dollar company, doesn’t make your point better.
At what number of dollars made per year and employees paid, does the game go from indie to corporate? Minecraft was huge before they were bought out. It wasn’t a small, indie game then. It was massive.
My point is, it’s impossible to quantify that point of where it goes from a small indie thing to corporate because there is no set in stone number. And there shouldn’t be.
If we say “hey it’s okay to destroy this community that has stood for over a decade because big corpo owns it,” then you run the risk of that cascading down to smaller communities because it is impossible to quantify the difference between corpo and indie.
This also means that regardless of the size of the business that owns the IP, they are the artists working on that IP and thus it is their rules.
If you want to sell something, make your own game rather than piggybacking off of someone else's content. Mods should never be paid.
@@TheGeekFactor_ A couple of paid mods will not and has never “ruined a community”. The minecraft community is not going to have an influx of paid mods, and it won’t take over the modding scene. Paid mods have existed and continue to exist with other games, and their communities haven’t been ruined because of them. Putting a price on something doesn’t inherently make it driven by capitalism or anything like that. People want what they feel deserved after spending however long making it. Guess what! No one wants to pay for anything! But people deserve their dues! People pay for fanfiction all the time, it’s not something special.
Microsoft inherently DOES have less of a say morally because it’s a corporation. Microsoft can afford to pay all of its employees and upper management twice over comfortably. They don’t need pennies from a mod. Your argument is inherently flawed when you start treating a corporation, which by the way is ripe with harassment allegations and lawsuits, on the same level as a person.
And yes, you’re right in saying that it’s difficult to quantify when a company goes from indie to corporate. In any other circumstance. Your arguments are made in bad faith when you ignore the massive billboard that is the MICROSOFT logo.
Listen. This is a situation where the only people that are metaphorically “hurt” in this scenario are people who either can’t or won’t pay for fan created content. The employees of microsoft will still get their dues no matter if a mod is taken down, taxed, or controlled. Their wages do not increase whatsoever from a corporate lawsuit.
As of writing this, I decided to fact check if it is indeed quantifiable to tell when a company turns corporate. And it’s incredibly simple! It takes one search online! In fact there’s written tutorials on how to turn a company corporate.
A couple of paid mods will not *destroy* a community. Youre being dramatic over a minimal incident. You conflate legality with morality and fail to see the difference between them. At this point with how much you’ve intentionally ignored key information, I can’t see your arguments in good faith anymore. It no longer reads as “an argument on behalf of a community” and starts looking like whining online.
Mojang outright sells mods on bedrock, and people seem to be fine with that
People sell repicas/changed paintings all the time, people seem to be fine with that
If mojang charged money for dlc/content people would be outraged (myself included), however mojang are well within their legal rights to do so (and the quality of dlc updates would be forced to be better, otherwise people wouldn’t buy them)
Players should be within their right to make their own mods and charge for them, (however it would create the problem of greedy companies going in and commercialising mods)
Mojang should have the right to take any mods down
I think the best middle ground is to create a Java marketplace (and improve the bedrock one) so that they don’t include some horrible “minecoins”/paid currency and just use plain money instead. Mojang should allow developers to put mods on the marketplace and sell them for free, (after moderating the mod and checking for viruses) this would pretty much eliminate the issue (for the most part) of people downloading sketchy mods and getting viruses.
Mods should be free in my opinion, however I do understand that people want to not lose tons of money on some project mojang adding a better marketplace would allow mojang to stay happy and mod developers to stay happy (and I do think that the Java community would be mad if mojang did a Java marketplace but I do think (in the long term) mojang wants to discontinue mc Java development)
Whether or not Jet's video is an ad, I think we can all agree that his understanding of the issues in Minecraft is deeply flawed and his suggestions to improve these issues are, at best, unrelated solutions and at worst, straight downgrades.
This ^
If I'm being honest it's extremely hard for me to believe his video wasn't meant to be an ad even if he says otherwise for reasons like these. There are times where he is flat out dishonest or tries to brush things aside like they don't exist and it comes off as/feels like intentional to make his changes look better.
I don’t think he made the video as an ad. I think he had these ideas for a video and decided to make a mod out of them and put it in the video…
Now why he decided to put that behind a paywall… it’s either because he got scammed out of hundreds of dollars for what is a fairly light mod, or knew that he would make back more than the money spent.
in summary paid mod = bad
(edit: i had made a comment mentioning the hayze, and didnt realize he was mentioned here. qwq.)
I can understand both sides. Capitalizing mods could make a lot of people try to scam or get into the "bear mininum". But its also true that some modders, even with those with passion can't afford developing or updating their mods over time because they need to focus in other things too.
The marketplace is a good way to reward creators, and also, the competence can push modders to get quality mods. I know currently there's a lot of people who just want to make easy money.
But why those who create things for passion and needs some money to continue should pay too?.
We would be punishing everyone equally even though not all modders are like that.
If the problem isn't the marketplace itself. We can just ignore and not support those creators who just want easy money while we support those who really create quality content directly from the marketplace.
I'd like to point out, another java mod that's been locked behind a paywall since 1.12.2 is JurassiCraft. I'm starting to hate these locked mods.
I'm not a lawer, but arn't laws written by governments, not companys? Show me the law, not the contrat term, but the law, that says you can't monitise vidiogame modifications?
...
Also, Morally, I peraonally think EULAs are bad. Once you buy and pay for a product, the seller should have no right to dictate how you use it!
...
At the same time thogh, I am also morally agaisnt monitising mods.
It's not "illegal" persay, rather it is basically Mojang and Microsoft saying "if you do X and we say you cannot, your account will be terminated or we will sue you depending on the damages." And even in some cases, such as distributing the game for free, that is illegal.
I honestly think the Essentials mod is an interesting case study with this. It adds its own cosmetics into Java, but you need to pay for each of the cosmetics, just like bedrock. Bringing that kind of market place to java, especially in a closed ecosystem is really concerning. The mod also auto-updates without your consent, and auto-installs if you download another mod which has essentials as a dependency, but that's its own security nightmare. Mods like these which clearly exist for money really worry me about the future of java modding
Yeah I don’t like that
🥺🥺🥺
Out of curiosity, what do Minecraft videos fall under? There's plenty of MC content farms making millions off of Minecraft IP as well as making money from playing mods
Depends entirely on the video. I’ve heard the argument that RUclips videos are little more than fan fiction. BUT… RUclips videos are free. If someone locked a Minecraft video behind a membership… that would be bad, if you asked me. It also likely wouldn’t do well because of the RUclips ecosystem.
I do not think RUclips videos are fan fiction. Often times, especially depending on the genre of video, they can be critiques, short films, essays, educational and so much more. They are art, yes, but it’s a different kind of art than a mod.
I debated actually putting this whole argument into the video, but decided not to for the sake of time.
@TheGeekFactor_ very interesting.
I suppose you're correct. The videos are free.
But this actually reminds me of another thing. Many mod creators leave the link to their download behind some ads, and they make money thay way. Is this bad, too? Because, technically, the mod is free. But the creator is still making money from the ads in the download link.
@@DiamondDepthYT Yea its the same with RUclips videos. people dont pay with money but time and attention.
@@TheGeekFactor_ "If someone locked a Minecraft video behind a membership… that would be bad, if you asked me." It would also be bad if you asked Mojang, from the Usage Guidelines "You are allowed to put footage of our game on RUclips, Twitch, or any other website and make money from them so long as: All videos (in their entirety) are free to view (for example there is no pay wall or other charge to view the videos)".
only problem i have as customer and player who enjoys modded exp
if i had to payed every mod in modpack it would be 100 euro easily and it every one cost only 5 - 3 euro price so you get idea on how many mods i do play with
mods should be free because like video says modded exp of any game is just extra thing made by people who like game and learn to code to do so and we should keep it that way forever if mods are left by dev team and it will then be pickup by other person down road with permission because of moral thing / official update per say would be and people would be safe
unlike payed one because once developer of said mod drops update's but keeps selling mod well then he won't give any one and it will be stuck always in payed state of things ( locking down many people works per say and be old mod per say )
if free mod developers want some crash like in vidoe mention open up any support website but if you don't get support from playerbase well then remeber mods are just stuff made by fans who do mods on they time and money for sake of creating exp for yourself and you just simply sharing per say
i think jet’s mod being behind a paywall (until the majority of people have already seen it as a paid mod) just *ruins* the vibe of the video as it does seem like a big ad
its entirely blatant that its not legal for jet to sell it, and that its extremely scummy for him to try and weasel his way out of it
morally, however, i think paying for mods is fine when its optional. if you can pay, itd be okay to encourage it but there are so many people who just dont have that option to. let those who can pay, pay, so those who cant pay, dont have to
Great vid, paid mods suck ass, would rather donate some money for the hard work for a free mod. Also what mods you using?
The mods shown off in this video are realism craft on bedrock and the Aether mod for beta 1.7.3
i would pay for mods that i actually like but if you look at stuff like the bedrock market store there is just tons of stolen content and no quality controll, nor can you refund anything
if its like that then no i would never pay
It’s funny though because this conversation doesn’t have to be so nuanced. Microsoft is a corporation. Notch sold out. They are monetizing Minecraft in the worst ways possible via the marketplace. You say that Minecraft was made by people, devs, artists, and I agree with you. It’s just that that’s the case for only Java Edition lol. Bedrock is buggy, full of microtransactions, you can’t play older versions like in Java, and the people who develop it are based in the states, not Stockholm. Minecraft Java edition is to mojang (in Stockholm) as Minecraft bedrock edition is to Microsoft. That’s the thing. One game is coded with love and care, the other a buggy mess. They couldn’t even add hardcore mode to it because of all of the bugs that just straight up killed you. One is the og version, the other a C++ knockoff with a literal store in it to buy mods that are otherwise free if you’re using Java Edition. Antvenom said this and I will ask you too: why is it that we see most content creators playing Java edition, despite the fact that bedrock is 10 times more accessible? I can go on and on. Bedrock Edition is the problem. I can agree that people dedicated to their craft made this game, it’s just that… Java edition is that game. Never bedrock.
I agree with everything you said. Keep cooking brother.
They can make mods all they want. I haven’t bought one and I never will. It’s like patrion or whatever it’s called when youtubers ask for donations.
My brother, you’ve just thew a rock in a beehive! 😂
unrelated to the video but can anyone tell me what's the texture pack used at 4:34?
That would be realism craft on the bedrock marketplace
@@TheGeekFactor_ aw too bad its not on java, thanks nonetheless!
I think you this video fails at detailing what actually is the problem.
The problem is not that someone is paying for content. This model has existed since the beginning of gaming in form of DLC. The issue is that Mojang has confused mods, which traditionally were free but unsupervised, with paid DLCs, which are paid but obliged to deliver high quality.
Well the reason DLC isn’t really mentioned here is because DLC comes from the original artist and Mojang can sell them however they’d like. But yes, you are correct in saying that mods have always been a free, unregulated community. And this is true across all of gaming.
@@TheGeekFactor_ That's also true that traditionally DLCs are created by author. But imo it would be better to relax their definition in this regard, rather than throwing mods all over the place by Mojang.
this video shares the same sentiment i have
like the whole reason why i dont really want to sell my skills is becsaue i want to be someone that can help make something and have it freely avalible
i wana be a programmer that people can come too without worrying about having to pay, specially for a project i have interest in
The ad revenue from the video (which has mod footage) is making money from the mod, so Mona’s could go after him for that. Additionally, the actual dev that he PAID for the mod could be sued by Mojang as well.
Furthermore, the next clause after what you are reference clearly states that it is illegal to disperse the mods. Two revelations can be derived from this. The first is that he could not even use the mod himself, because he did not make it himself. The second is that it is illegal to make any mods, even free ones, available to the public.
Any mod that is available to the public only exists because Mojang decided not to pursue legal action. I do not think Mojang should take down every mod. However, any argument that uses the EULA to point out that paid mods are illegal also attacks mods that are distributed for free. The only case where mods are legal to use is if they are being used exclusively by the creator for personal reasons. Even if anything that could potentially earn money is made using the mod (such as footage in a RUclips video), it is illegal under the EULA.
I do not think that distribution of ALL Minecraft mods should be illegal, but they are under the Minecraft EULA. We should not be attacking the people who make paid Minecraft mods, but rather Mojang, for the specific wording of their EULA.
Uh no. The EULA does not say that distributing mods is against the EULA. They say distributing modded versions of the game is against the EULA. “…as long as you don’t distribute modded versions of the game.”
That’s what the Eula says. Everything beyond this has nothing to do with distributing mods…
Can you tell me exactly where in the EULA you found this? Because either you misread it or I’m blind as hell lmao
Eula is dumb to me
The marketplace in my opinion is overhated. I think all that needs to change is how much of the money the mod earns the creator gets and the prices but the concept is okay in my opinion.
It just needs a filter, then there will be many good content
@@mikk.t.7824 quality control that works would also make it better
illegal? someone actually says that? 😂 they don't even have the obligation to let you mod their game 😂
Coding is work. Mods are art. Skilled people putting work hours into creating fresh experiences should be able to charge for their services. The fact most of them still wouldn’t, proven by the ecosystem before payments were forbidden, is an act of kindness on the developers part.
The marketplace makes being paid the default. If you can with such ease get a couple bucks for your work, who wouldn’t make it cost 50 cents? Thats the problem, not money being involved at all in this capitalistic world we live in. Paying developers is good, and developers giving their work into the world for free is good. Money does not immediately kill passion. That’s just a really weird take, creative jobs exist.
Learn to code? Hilarious. Be real bro.
This entire video equated making a good minecraft mod (full time job over many years in some cases) with publishing a build a tad too much for my taste.
Is haubnas physics mod…….. fanfiction?
Wait wait I never said coding isn’t work and that mod devs are not artists. I NEVER claimed that. You are straw manning. This whole comment is a straw man lmao
When you enter a community and that community has a precedent of fan made content being given out for free and you then go on and try to make a quick buck from it by forcing it behind a paywall, you are actively damaging that community.
Historically, for almost all games, mods have been free and community driven. I have no issue with devs putting up optional donations to fans who can afford to pay it, but going in there and making a mod with the intention of selling it in a community where everyone does it for free with optional donations is a dick move.
Your whole comment hinges on this idea that I think mods should be an entirely unpaid ecosystem, which is not what I said.
I said they should be free with optional donations.
I never said money will kill passion. I said it runs the risk of bad actors coming in and scamming people (which I then gave examples of on Mojang’s own marketplace) or people ceasing development, not because it isn’t fun anymore, but because it no longer makes money.
I think you’re wrong
Me too
i miss elysian isles
i will say that i am not a fan of paid mods and i do agree that all things should be open source, but I dont agree with your position in this video mostly on the fact that you seem personally hurt by his video rather than caring about actual moral arguement for either side. also saying that art should be free is a very hot take and probably just poor wording on your end, every piece of art costs something, weather that be time or money. all the paintings you see in museums were at some point bought by someone, music is art and it costs money to make music thus having some sort of cost. if someone wants to monotize their own art then there should be more tools to do so rather than easily exploitable systems (like minecraft marketplace) with poor moderation
I never said art should be free. And uh… no I’m not personally hurt lmao.
How is it morally correct that a mod is free? You wouldn't say that about a game would you? It's an additional piece of content that you can live without and someone had to put some work into it. If they want to make money out of their work then let them. For me it feels like people saying that kind of stuff only care about themselves. A creator of sodium which for a lot of people is the only way they can enjoy the game is literally homeless and I'm pretty sure that physics mod didn't get any significant update since it was forced to become free as there was no incentive to put a lot of work into something you can't even monetize. These are just 2 examples of how a mod being paid would have been a better approach. I'm not a mod creator myself but demanding people's hard work to be free to use is laughable.
Yeah optional donations are fine. You’re a grade an asshole if you enter a community that for over a decade has made stuff for free and try to put your slop behind a paywall. Optional donations are fine, but holy shit do not put your video game fan fiction behind a paywall
Bro there is no way that selling a modifications to a game that you made put your work into is immoral to get the mode the game already has to be own so if the gamer is satisfied by the developer then the moder can fulfill it. WITHOUT hurting the big corporation as they don’t lose money from the moder
Honestly it comes of as you saying it’s wrong for you to make me pay for your work as then if I want it I would have to pay for it. You sound like the people who think it ok to steal
It’s not okay to enter a community that has always done things for each other for free with optional donations and then try and capitalize on that community. You’re taking what once was a community driven and passionate group and twisting it into a market to make money in. And with that… all sorts of bad actors come in to play. Case in point, the official marketplace where I showed two MASSIVE examples of people directly stealing mods or even resource packs and putting them on the marketplace for some money. Not to mention the countless dream skins that were no doubt made without his consent.
It’s not good. If you think turning a traditionally free and passionate community into a greedy, unpassionate community is a good thing, then I pity you.
Not trying to like the boot of the multi trillion dollar company, but Microsoft’s EULA is the only thing stopping the Minecraft modding scene from becoming just as shitty as the marketplace.
People should be paid for their work… if that work is original. But that payment should be optional if we’re talking about mods. Mods are art and artists deserve to get paid, no doubt. BUT if you try to put your fan fiction behind a paywall when the creator has asked you not to and the community has always been free… you’re a jerk. And nobody likes a jerk.
in my opinion people should be able to sell their mods. 1. who tf cares its illegal, a lot of things people do are illegal. for example Piracy. basicly nobody cares about that but it is illegal and definetly more immoral then selling minecraft mods 2. you are not gonna die from not being able to play a random minecraft mod. it doesnt affect you, neither does it affect minecraft in any way so it also isnt immoral
It does affect the Minecraft community and I demonstrate the risks associated with taking a community that would do things for free, and setting a new precedent that this is a market to make money in.
It’s not good especially when the community that they are selling to does not want it, does not like it, and even the original artist says not to do it. It’s a scummy move. Nobody is claiming that anyone will die from this practice. Just that it’s bad and will not lead to good things as demonstrated by Mojang’s own marketplace
honestly I really appreciate this video, when watching the Hayze video I felt this real venom against devs from them (I study games design and their language really made me feel unwelcome, as has alot of the minecraft community with how they talk about the mojang devs) obviously I'm studying from a pseudo business perspective so the pay to play with mods made enough sense to me and I want people who dedicate time to mods to be able to make money from them as I saw them similar to indie games. The explanation of it you gave here was really eloquent and you made me realise that I was being a little dumb about my thinking, dunno how I never realised that a mod is basically fan fiction!
What a lovely comment!
I can't actually require from anybody to do something for free. There is nothing inherently bad in monetizing mod. But, you know, any living ecosystem of a free stuff is a small win for a humanity. So trying to shed some money from something that always was free is immorale.
My biggest issue is that I don’t want a greedy, capitalist culture to break into Minecraft mods. That’s just not good for anyone.
Jesus Christ dude you run your argument off a cliff with the anti capitalism shit. It's a bit extreme
I’m pro capitalism.
Hey bro
Can you make a video on "the lay of the land" voxel based survival game developing by tooley1998?
Perhaps. What’s its main gimmick?
@@TheGeekFactor_ For that you need to checkout the devlogs at "tooley1998" RUclips channel. I think it has more potential in the genre of voxel based survival games that's why I'm telling you to make a video on it if you want.
I mean people can just get Java instead of an inferior version. Or the based way and pirate the game
i love you
I’m sorry
@@TheGeekFactor_ lmao why are you sorry
Selling mods may be illegal, but I don't think it's immoral by any means. =/ like, let 'em get their coins lol
I have no issue with people circumventing shitty corporate practices. Tons of massive Minecraft servers are able to monetize their servers and continue to operate. Tips your favorite modders, they deserve to be compensated for their work.
Yeah, tip them. That’s cool. But if the modder is saying “pay me or no mod” in a community where mods have always been free and community driven? That’s a dick move and they’re no better than Microsoft
@@TheGeekFactor_ I honestly don't know which way to lean. On the one hand free mods are convenient... But I also feel like that's exploitative, especially when, as I have said, Servers can lock modded or special content behind pay walls(which they are technically not allowed to do and still get away with). I think leaving this out of the conversation is a mistake.
I'm also not swayed by the appeal to tradition; just because mods have historically been free does not mean mods ought to be free. It's also very, very disingenuous to suggest independent creators are equal to Microsoft in any way, shape, of form. Small business/entrepreneur =/= predatory and exploitative corporation, I'm entirely at a loss as to how you come to this conclusion. Capitalism is disgusting but that doesn't mean we should be screwing over independent creators by conflating these things. Charging for mods is not the same as microtransactions in the least.
I also disagree that this will lead to me terrible mods: the overwhelming majority of mods that already exist are bad. We already all go to channels to decide if we want to try out these free mods because of the sheer number of garbage mods, a pay wall isn't going to make a difference here. In fact, I'm quite sure passionate people who would be willing to make a fulltime living producing high quality mods could become more common. There is only a net potential gain, here. Never mind that we, as a community, could say "Hey, this mod was purchased on this username therefore all versions will be permanently accessible to this player." We can decide most mods are only worth maybe as much as $3 with only the highest quality and most dense mods being maybe $10 at the most. I don't know, but these are all very doable and by no means the end all be all. This of course doesn't mean I'm chill with locking content behind a pay wall, I'm genuinely on the fence with this one. I just think maybe we should bring better arguments to the table and have a more serious discussion as a community on this topic. Artists deserve to eat and to make art, it shouldn't be an either or. What can we do to make it work? I think that's a reasonable question to ask.
doctor4t paywalls his mods too.
You're gonna be livid that artists are actually getting paid for their work in the sim racing space
Idk what you’re talking about but it probably isn’t at all allegorical to Minecraft lol
@@TheGeekFactor_ So for games like Assetto Corsa paid mods are the norm because of the amount of time and effort that goes into the creation of them. There are entire teams dedicated to making the highest quality mods for the game such as Race Sim Studio, Virtual Racing Cars and United Racing Design. It takes months, sometimes years to make a car mod because of the level of detail that they have. Some of these mods are so detailed and realistic that they are used my real racing teams and drivers.
Personally, I haven't seen any mods for Minecraft that are worth paying for however, I would not be opposed to supporting a project that is. As an artist myself, I would want to be compensated for the work that I do.
Dude, content creators have to be paid somehow
Yes. Optional donations for your video game fan fiction is acceptable.
@@TheGeekFactor_ dude, selling fanfiction is ok, as long as the fanfiction took a long time to make and is of good quality, selling low quality fan fiction of course is bad
@@TheGeekFactor_ Douhinshi in japan are always paid. It's just an iddue of culture, you have the culture of an art thief. Probably support AI art
Yeah I think publishing your art for money in a space where it has been traditionally free and where the owners of the original art say “please don’t do that” is objectively a dick move.
AI “art” is not “art.”
That depends entirely on whether or not the artist and the community says if it is okay or not.
i think the title is a bit clickbaity and maybe there could be an example other than jetstarfish?
love the vids, keep it up
Well, what would you suggest as a better title? To be fair, I show 4 different examples of this issue, not just Jet.
@@TheGeekFactor_ Damn fair enough. I dont think i can think of a better title 🗣🔥
I feel as though the geek factor is secretly loving it when mods are locked behind a paywall. Just saying