I have a question. When i write a object in VRML and try to import the wrl file into Blender the y axis is swapped with z axis and the x is swapped with -x. Anyone have tips on why this is happening ?
Some software make use of a Z-up coordinate system (Like 3ds Max and Blender) while other use a Y-up coordinate system (like SolidWorks). By default blender should be set to Z-up. I have made a video regarding this -ruclips.net/video/esvtQpNQd-k/видео.html
I'm trying to import from early .wrl files from the 90s into Blender, but it comes up with a python error. Apparently there's a mistake in the python code that needs to be fixed, but when I checked the code the mistake was already fixed. Any ideas?
If you could give a link to some 90s WRL files, I have searched some online, from early 2000 and there were no problems loading those in Blender 3.4.1. here is the video - ruclips.net/video/XMxlemvsUGo/видео.html
I haven't noticed that they remove it WRL file import in Blender 4.2. Guess they considered that it's a legacy file format and is no longer used/needed. Thanks for the comment, this is an interesting find!
Blender will only export X3D files while it imports both X3D and WRL - VRML 2 files. X3D is an XML representation of the model, while VRML is a different text-based representation of the model. I would suggest to use MeshLab if you want the output file to be VRML or WRL as it can easily convert the files and it's free and opensource just like Blender. I have addressed this within my latest video as a reply to your question - ruclips.net/video/9_cuP9MxRTA/видео.html
Thank you very much!
Glad it helped!
I have a question. When i write a object in VRML and try to import the wrl file into Blender the y axis is swapped with z axis and the x is swapped with -x. Anyone have tips on why this is happening ?
Some software make use of a Z-up coordinate system (Like 3ds Max and Blender) while other use a Y-up coordinate system (like SolidWorks). By default blender should be set to Z-up. I have made a video regarding this -ruclips.net/video/esvtQpNQd-k/видео.html
@@3DComparison Thanks i have since just coped by making Bleder show the local x y z coord of the objects. Thanks for the reply.
3:15 where you download the .WRL This is where I wish to learn...
Hello ForgottenMachines, the link is within the video description. here it is - www.artec3d.com/3d-models/bronze-statue
I'm trying to import from early .wrl files from the 90s into Blender, but it comes up with a python error. Apparently there's a mistake in the python code that needs to be fixed, but when I checked the code the mistake was already fixed. Any ideas?
If you could give a link to some 90s WRL files, I have searched some online, from early 2000 and there were no problems loading those in Blender 3.4.1. here is the video - ruclips.net/video/XMxlemvsUGo/видео.html
It's no longer a feature in 4.2 What am I missing
I haven't noticed that they remove it WRL file import in Blender 4.2. Guess they considered that it's a legacy file format and is no longer used/needed. Thanks for the comment, this is an interesting find!
@@3DComparison I found it under extensions rather than add-ons. Thanks for the reply!
Is there a way to write vrml files out of blender?
Blender will only export X3D files while it imports both X3D and WRL - VRML 2 files. X3D is an XML representation of the model, while VRML is a different text-based representation of the model. I would suggest to use MeshLab if you want the output file to be VRML or WRL as it can easily convert the files and it's free and opensource just like Blender. I have addressed this within my latest video as a reply to your question - ruclips.net/video/9_cuP9MxRTA/видео.html
"promosm" 👇
Thanks for the comment!