I hope at some point they will make it so your character's model changes based on what clothes you have equipped, eg. wearing rabbit mittens shows in 1st person
I haven't played TLD in a while, but the forced reset of saves actually has me excited to pick it back up. In other words: looks like cat tails are back on the menu boys!
Same. I was pretty far in on my last save but I haven't played it for a while and sometimes getting back into something where you have a lot of items and things after not playing it can be a little overwhelming trying to pick it back up and figure out what you were doing. Plus I always start getting in the mood to play The Long dark again once winter rolls around
I always find the early-to-mid-game the most enjoyable, where you are struggling for resources. The lack of 'endgame'/'lategame' goals or content in these kinds of games usually make it a bit repetitive after you stabilized. So starting fresh is very exciting!
I can't wait to get back into TLD. I remember playing the game when it first came out, in the basement of my uninsulated Maine cabin, freezing my ass off. What a great game.
Two things I forgot to add to this video, that were specified in the Steam DLC page only: - They are adding acorns to the game - New weather, which is electric fog... sounds fun Thanks to RuakGorth who pointed this out. Check him out on twitch.tv/RuakGorth
@Red Fox yes, w are they some kind off food, or maybe you can drop them to attract deer to come by looking for food, that will be soo cool, like setting a trap. I just can't wait to find out
Acorns could be a really cool, versatile addition..food to attract deer as mentioned above, or possibly an acorn soup - they did say more food items/complex recipes would be added. If you play on more resource-scarce difficulties you’d have to decide: short-term guaranteed calories/heat or hold off and try to attract game to get a longer-lasting food supply? Man I love this game
I have a small nerdy ramble to go off on about the acorns. I like foraging sometimes and acorns are really good. Since Hinterland is adding more complex recipes to the game, acorns might end up being another staple food you're playing interloper. There's just so much you can do with them.
Hopefully the trader is only available through radio, aurora and electric fog power the radio and it's a drop off somewhere randomly generated in the region or in a connected region too
i was originally kinda scared when hinterland started to throw around ideas of how to move forward back when episode 4 was released if I remember correctly. they talked about potentially adding a subscription model, having every update cost money, etc. however now i think they're handling the situation fantastically. stuff that effects everyone is free, with some extra in exchange for cash. sounds fair to me
- The one benefit though of having updates cost money is that you have to choose to get them, if you don't buy it then you don't get it, which is exactly the choice I would be making.
It might be the most greedy thing Ive seen from a game dev and this is a goddamn indie survival game. 30 dollars... That's more then the price of the entire main game, if they don't double the entire game then its not worth it. You shouldnt even have to fucking pay for an update. Like you bought the game. This is an extremely greedy and money hungry company and it sucks this is the only good option for winter survival.
The one area I want added is a grandiose ski lodge. I'm from Oregon USA, so I envision something like Timberline Lodge on MT.Hood. There could be ski trails and lifts that can only be riden during an aurora. It would also be a great place for a guardian bear/timberwolf pack.
That would be great! Though I don't know if it would be realistic at all to add this massive tourism hub to a backwater Canadian island, but I could definitely see them adding something similar but a bit smaller
@@eiteiei4063 it could be a more rundown and dilapidated place that could have been abandoned or closed down. I think that would fit in well with the story
@@eiteiei4063 Looking at the full world map, I could see it being located just east of Pleasant Valley following the main road. In my headcannon the eastern side of the map is more developed, so a fairly large ski lodge would fit in pretty well. However, the expansion pass regions are most likely going to be west of Broken Railrod, so you're right to say it wouldn't fit in over there.
Well, I've been waiting for a long time now, to receive a Region "Natoinal Reserve". There are so many in Canada, I really don't understand why there aren't any in the game. So, we are just waiting. :)
As much as I love wild speculation, I appreciate you laying out the upcoming changes in your typical even-keeled way. While losing a couple of very long running files, I am very excited about a fresh start. Can't wait!
The change I’m most hype for is finding things in the visors. I’ve played for years and still flip down every visor knowing full well there is nothing, in hopes that one day there will be something there
- I've never really understood why they had not done that, I mean... they took the time to actually code in the ability to interact and flip it down, for....what? WHY didn't they use that option? I mean, sure, probably very rare maybe one in 50 has a chance to give something, or whatever, but you could put like beef jerky or a candy bar once in a blue moon, my personal thought was what made the most sense was 99% chance a pack of the crappy cardboard matches would make the most sense. Maybe a 1% chance you find a knife. I mean, I've put matches in a visor before, so it is realistic.
What if the trader is just a place, you put stuff down and take other stuff, never seeing a person. Could be in a inaccessible cave/crevice, you can’t actually get to each other, but you can trade stuff.
I was thinking the same, like the cabin in wintermute episode 2 (Lake gunshots sidequest) where you have to bring back a cache and get deerskin pants. And we don't actually see the survivor.
I instantly thought of the stories of people leaving things in the woods for sasquatch, or trading things with magpies. Introducing a human that isn't a corpse seems sacrilegious. Perhaps the way you describe it could make sense and keep the lonely isolated feeling of the game.
Maybe a rope-pulled barge to an inhabited part of the island or the mainland? You could communicate with the trader via radio and you would shuttle the items across on a barge. You couldn't use it yourself, because you'd be too heavy:)
Another idea is that it is a one time npc, you have a person on a boat that is stranded. You can help them, get loot, or leave them alone. Either way you will find them dead/left the island
I think the best way to incorporate the trader would be requiring you to signal him and then go to a designate location in a certain amount of days. For instance you can shoot the flare gun into the sky and then if you go to the derailment in mystery lake in three days he'll be there and you can trade for a day
It holds 6 cups and gets cold stupid fast, like 4 hr yea looks cool but has become pointless in my play thru very quickly. Also makes you realize, why does the water you store never freeze? Save your money and mod this lazy game it's mostly a waste of money.
I’d love to see the potential of rescue by finding the radio and getting to high transmitter sites to receive rescue instructions, then the challenge to get to the pick up point
I did encounter a bit of a Guardian Bear in the current release of TLD. In the Blackrock prison, a bear can spawn in the prison yard, which you need to pass if you want to loot the prison interior. I turned a corner and ran into him, luckily he died in 1 rifle shot to the head.
The price is an absolute steal especially when I factor in the value I got from the original game and all the free updates. I am ok with the old save issue too - it’s to be expected with major changes. Very excited for this and all the Zak content to go with it.
As a buyer of said DLC...meh! I was and am not impressed. You getting excited for overpriced dribble says plenty, quit fanboying this game it's really not that good. BTW I live in northern Canada, it's kinda insulting honestly...it's about money 💰💰💰
It's a Canadian game about being stuck in the Frozen North and we still don't have snowshoes really I just would have expected snowshoes at some point to move faster across the snow
How about a fuckin sled...they are just milking us for cash, they wanna keep this crap going on for as long as possible so yea snowshoeing and sleds will get added for the low price 12.99$ lol this game don't even look good at times, the DLC was a BIG let down. Edit, for those that would read this and think they know better, I am Canadian, trust me when I say hinterland team is clearly in California to much, we are a lot more creative with winter survival then this game makes us out to be...it's insulting honestly.
I think the best way to approach customizable safehouse, would be to expect something like changing where the bed is located, or maybe being able to place loot boxes, or even some small crafting.
As a side note, for everybody's save games, I believe a lot of it depends on perspective. Consider the expansion dropping and your survival save making it all the way to the new update as a win. You won. The game has hit a re overhaul stage. You survived round one of the long dark. The world is changing, you made it to the end. Regardless of what you were doing the crisis came to an end and now you're ready for another quiet apocalypse. It's the same type of mentality I like to take into every run when it comes to finding corpses. My head Cannon, and now a lot of people I've told this to, is that every corpse you find is someone else's failed run. That's why some of the loot is available. Every death you have goes on to help another player. Leaves you with a bit of hope that even at the end as you're bleeding out in a cave my equipment will go to help someone else survive just a few days longer.
I actually really like this idea. If you survive until the update, its like you finally got rescued. Its almost the happy ending to a run we never got in the game.
The crampons have been a gamechanger for me, I always make them when I leave my first main region to continue traversing the regions collecting. (I never bother going to gold mines early on.) The trader will 100% be Methuselah I'm calling it
Another way to preserve your old saves is to find where the long dark folder is installed; and then copy the whole folder to another drive or partition. Then simply create a shortcut to the tld.exe file in your new location. I have already done this because I wanted to try out a version with mods whilst preserving the original 'vanilla ' game. It all works perfectly fine!
12:00 I think the trader will like the caravans in Outward, they spawn in different regions each time you load the map, that way you can't ever predict where they'll be and it's all based on luck
Great video! This announcement got me to dust off an old run and finally finish my last undone cheevo: 500 days. (Usually I abandon a run as soon as things get comfy.) Also finished off Shot to the Heart by drinking up all the horded coffee, energy drinks, and stims in my saves before deleting them. It was a nice way to say goodbye to them.
I knew about the visors but I have only found notes in story mode. Did not know about the fuel caps though. The visors are an ideal place for matches but still never found anything in them.
I would hope the trader is actually a wandering trader and moves to different areas around the world. The radio would be a tool used to communicate with them so you know that they have moved and where they may be
Just because you can't do much with an NPC, interactions should be limited. Or, perhaps dealt with in a way like dealing with the eco terrorist in ML during EP2.
The trader NPC would be good if they moved around the map randomly...and you find them in different regions randomly chosen, so it's hit and miss to find them...
I had a think about the new items and what I would have liked to see. The travois is definitely a must, especially when used with quartered hunts. Untill I know how the radio is implemented, I will wait. I am glad to see the use of the vehicle visors. One item I would have loved to see is a handheld compass. Just like the torch, you see it in your p.o.v. and it swings as you move, but is not connected to your map. I haven't played at all this summer as my days are quite full, but now that autumn is here, I am ready to get back to it. I haven't got much actual play time in overall and the game seems quite difficult, but that is mine to work on. Your videos have been very helpful, thank you.
I really hope we can set up different kinds of Camp, Lay down our tools in the Camp. Perhaps make wind barriers? Or be able to upgrade campfires? Could we also make stakes or staves to place outside our Caves, or Safe Spots to protect us from Night Attacks, and Surprises. Perhaps a Injured Wolf we can heal to make friendly and noticeable from other wolves. I think this game is more of a Sandbox Story then a Episodic Story.
I'm most excited for the travois, would be useful for something to lighten the load instead of more op backpack upgrades. Edit: the travois is most likely going to be a human pulled one I cant see them adding wolf taming although how freaking cool would that be!
And they need to add an indoor hide/sapling curing rack that you can build from reclaimed wood and cured guts to help speed up the curing process. And the ability to create cured leather from animal hides.
I voiced off as much on their announcement video but I think the complete lack of any acknowledgement of current gen console versions is ludicrous, not even asking for an immediate release, just that it actually exists.
Hello. Need to add a multitool (you can sew, open canned food, saw, cut, make traps and clothes) and also need to add soap to maintain hygiene (provokes a deterioration in health)
folks. Just fyi, you can play games without updating them in offline mode, but you have to do a file edit on a steam file that basically tells steam whether or not the game needs updating. You can search this up. If I were anyone who plays modded I would back up my game folder now so that this update or any updates leading up to it do not break mods.
I would love it if they added a feature where on nights when there's an aurora you had the option to wake up instead of accidentally sleeping through it because you chose to sleep for 8 hours
One way this could be done would be to have an alarm that only works during the aurora, and thus would wake you up. Or something as simple as waking up to the radio.
@@Zaknafein yeah, even something as simple as having a screen pop up while you're sleeping that says something like "you hear static and the lights are flickering, would you like to get up and investigate" would be a perfect option because you could just click no and continue sleeping without having your regeneration impacted. I would vastly prefer that over what I usually do to try and get an aurora which is basically sleep for 2 hours then 2 hours then 2 hours then 2 hours the whole night hoping to wake up and the Aurora be triggered lol
@@Zaknafein I know this is a lot of comments but I had an idea. With the new shortwave radio in the game it could be made so that if you had it in your inventory or if you placed it within a certain radius of where you were sleeping the Aurora would trigger it to sputter to life and wake you up
Maybe The Hub could be a big railway depot. I feel like that would make sense for an industrial zone, with rails heading to the main map and each separate area. Of course, these tracks would be collapsed, covered by avalanches, etc. so you’d have to find your way around.
I'm glad they're releasing the 3 new regions over 12 months instead of all at once. It would be far too overwhelming for players if all 3 came out at once.
Save incompatibility was inevitable. They could perhaps code something to convert... but the stress of it would be pretty intense. ANd then they'd have to keep updating it. Now... what they SHOULD do is, very much like Factorio or Rimworld, where you can specify the version. I looked a while ago to see, and we do not have the ability to specify the version. So grind out those achievements fellas, for those who want them. Who knows what is going to change next.
I agree the stick North feels like such a cheap gimmick to find North I honestly go by sense of direction over knowing Which Way North is, but that is the absolute worst way to do it in a survival situation like TLD, I would definitely appreciate a compass
17:22 Time Capsule system is the key for any Long Dark mods to be playable for the cost of any new kind of Hinterland given content won't be accessible, so the development route went in two different paths. The dev lead expansion which is coming without the Time Capsule system and using the Time Capsule system to stay with the modded game and keep returning back to old games and continue to keep playing with the old options you have in the game and this is very important. You might actually want to play two different Long Dark directories cause of this.
Can't wait to watch you when it opens! The thing I want more than anything else is more late game crafting items. Once I have the best gear it's always the beginning of the end for my enjoyment in a run.
The video with the update has just been released and the notification that it will be available on Steam and epic game already on December 5th. Looks great
I wonder if the variants will have different versions of the weapons effect the wild life differently for some, maybe a long bow. And the radio may guide you to through the hard to get area, that’s just what I think.
I would assume weapon variants would be gun ammo types like a rifle that shoots hollow points or maybe soft point rounds. Or maybe it's gonna be "different" guns but they are essentially the same but with some small tweaks. I also think that the trader is a person that's probably going to hide his face or is going to trade with you through a window and you will never end up truly seeing him except for his arm when you do exchange items.
Personally I'm not bothered about losing my save, current survival character is maxed out and there's not much left to see or do currently... New start for new content? Fair trade.
Just finished watching the video, I feel like im going crazy because when i read the FAQ the day the expansion was announced, i could've sworn they mentioned that acorns would be added along with burdock, did they change it???
rip 6400 day loper run. i set my own challenge to pill up every piece of reclaimed wood in 1 pill. it forced me to revisit/hunt every zone many times as well as have multiple camps in every zone... not to mention losing a valuable fuel source. whatever ill just do it again
1350 hours into TLD at this point, pretty much explored everything so looking forward to this, spending some time in Hushed river one hardest zones i think, all the levels and climbs/caves to get around can get confusing.
It's a waste of money for the most part, I've been playing for about 10 hours and explored several of the new regions and just dissapointing crap you'll probably like the content but for the price no, no, no...just mod from here on out the games not getting better IMO different food and nutrition is probably the coolest new feature the rest is just reskined fluff. Save your money buy it on sale, trust me
@@BerraLJ Fair enough, I do have about 500 hrs in this game myself I'm not new. Just think the the game has gotten stale, I also make mods and I do know how easy it can be to create a better game. I felt kinda ripped off. Also noticed this vid was a year old lol
@@DROK278 I do agree it can get stale when you have explored all the zones so the start of a new run is the most fun, i currently run with endless nights which makes the difficulty scale up a lot, and Forsaken airfields weather can be brutal and blizzards can last a long time.
@ 26:43 tasks! now that will get me playing survival mode as I only play the story chapters and find surviving x amount of days just for the sake of it a bit empty.
I have one simple suggestion for the game.... when playing under Challenges, when you have gone past your "best time" for the challenge, the game should flash a display stating "best time failed". At this point, you can start the challenge over or keep going.
I don't understand why the save kill is having people so upset. Most understand but it just makes sense. The game is being completely overhauled in every system. Loot tables, cooking, animal ai... ect. For all intents and purposes it'll be a new game. You won't be able to play oblivion save on Skyrim.
Question: How do you do your video editing. I enjoy the graphics and pieces you put up, screenshots of old twitter posts. It might be time intensive. Do you do it yourself? Really great video
Woo, I'm super excited for the visor notes. That one's been on my wishlist for a while, RNG things that can make a survival run feel dynamic and reward a thorough search even more. Like, the visor notes promise a taste of what's fun in Wintermute being translatable to Survival mode. I do hope it's implemented as RNG, and not just an extension on predictable loot tables and existing points of interest on the map.
I wonder if the reason they wanted to change the wildlife, was so as to set up for new wildlife and their spawn locations in future. Just a thought I was thinking while listening to this.
I am so delighted to hear about this content release, and sincere thanks to you for the lovely campfire chat video. But, something I really, really want, almost as much as new content, is some simple accessibility / UI changes. Like, consistently being able to navigate through screens, select and confirm / cancel actions with the same keystrokes. Sometimes when my fleshprision of a body is failing me, I think about how good it would be great to have it all controllable with the same WASD kind of navigation that some screens can do, but others can't. I apologise if this seems like pointless whining or a petty thing, I really don't wish to convey that kind of sentiment. I know I'd sincerely appreciate this kind of improvement, and a small portion of TLD community might find this helpful too, especially those with restricted mobility. Oh, and I daresay the speed runners might benefit too.
Couldn't agree more. I would like to see the same menu when you select a cooking spot as you do when cooking from a pot. That overlay with the ingredients off to the side, all easy to scroll through. That's soooo easy to navigate compared to the horizontal scrolller. Down the track it could go even further and have tabs just like the backpack with medicine, foods and ingredients as groups you could select from. I *think* I understand how some small repetitive actions might be tiring, but I don't have that kind of issue. For me, it's about consistency of design, and helping to manage information in an easy to retrieve and intact with manner.
Thanks for this great video Zak! You always have great content and I appreciate the time and commitment you have to The Long Dark community. Thank you!
Great explanation. I don’t know about the trader? I’ll be watching when you start first interloper. I would hate if they put Timberwolf’s in every region. I’d still play it forever.
I literally couldn't give less of a shit that you can't use old saves. Once it gets to like day 100 you've basically won anyway. And if they're rehauling the game as much as it seems it means I'm forced to play essentially a new game all over.
Thanks for the overview, Zak. My 2 Cents: __Cent 1, the lost savegames:__ Why can we not have a separate (old version) install of the game for the sole purpose of continue playing our old savegames? Maybe it is possible to separate the Winter Mute save games, so you can play your old savegames on the "old version" install, and Wintermute and everything else on the new install? __Cent 2, the Trader:__ I too feel like an NPC in the Survival mode would feel... well...awkward to me. Having an option to switch this off at the beginning of any new run would be nice. It would be just another thing to decide when starting a new game (like your gender and the difficult level), so it's just another checkbox. (At this point, this bothers me waaay more then the lost savegames, btw.) o7
The game needs to add alcoholic drinks. It will provide warmth and perhaps energy boost for a moment. But will make you dizzy, more hungry and lose energy faster after using it.
I hope they don’t change where the cache are. I only have played in Mystery lake and I know that map very well. Hope they don’t mess up the love I have with all the changes
Agreed entirely on the trader, should also be disabled on Interloper. It would also be nice to have the option to play the existing build in Steam Beta options.
I hope at some point they will make it so your character's model changes based on what clothes you have equipped, eg. wearing rabbit mittens shows in 1st person
Wouldnt it be weird trying to shoot a rifle with those on?
@@winterwolf8046 maybe you just can't shoot with certain gloves on? Would be weird but maybe
@@terrencethompson5933 could just have your character pull the mittens on the shooting hand, slowing the unhstering down
@@lorenzo_br5803 good point yeah that would work it would be cool to see the mittens
@@winterwolf8046 Even weirder not seeing them
I haven't played TLD in a while, but the forced reset of saves actually has me excited to pick it back up. In other words: looks like cat tails are back on the menu boys!
Same here. I took a break to try out some other games, but I do want to get back before I lose my save. I had a pretty good run going.
Same. I was pretty far in on my last save but I haven't played it for a while and sometimes getting back into something where you have a lot of items and things after not playing it can be a little overwhelming trying to pick it back up and figure out what you were doing. Plus I always start getting in the mood to play The Long dark again once winter rolls around
I always find the early-to-mid-game the most enjoyable, where you are struggling for resources. The lack of 'endgame'/'lategame' goals or content in these kinds of games usually make it a bit repetitive after you stabilized. So starting fresh is very exciting!
Yeah this save broke my personal best at 45 days, so just trying to make as many days as possible to have a big record to try to break.
It’s almost winter in Canada, and I’m ready for some cozy Zak DLC content!
winter is coming 🥶
it is always winter in canada
@@pmdoublet1948 Go touch the grass
@@MrHouse-fo1od what
I work outside all summer and spring long I’m looking forward to being warm in the house
I can't wait to get back into TLD. I remember playing the game when it first came out, in the basement of my uninsulated Maine cabin, freezing my ass off. What a great game.
So you played TLD irl?
@@snipman8067 lmao
Two things I forgot to add to this video, that were specified in the Steam DLC page only:
- They are adding acorns to the game
- New weather, which is electric fog... sounds fun
Thanks to RuakGorth who pointed this out. Check him out on twitch.tv/RuakGorth
Electric fog, sounds like death zone during aurora. Wondering if they add something what could protect you from it.
@Red Fox yes, w are they some kind off food, or maybe you can drop them to attract deer to come by looking for food, that will be soo cool, like setting a trap.
I just can't wait to find out
Acorns could be a really cool, versatile addition..food to attract deer as mentioned above, or possibly an acorn soup - they did say more food items/complex recipes would be added. If you play on more resource-scarce difficulties you’d have to decide: short-term guaranteed calories/heat or hold off and try to attract game to get a longer-lasting food supply? Man I love this game
I have a small nerdy ramble to go off on about the acorns. I like foraging sometimes and acorns are really good. Since Hinterland is adding more complex recipes to the game, acorns might end up being another staple food you're playing interloper. There's just so much you can do with them.
Hopefully the trader is only available through radio, aurora and electric fog power the radio and it's a drop off somewhere randomly generated in the region or in a connected region too
i was originally kinda scared when hinterland started to throw around ideas of how to move forward back when episode 4 was released if I remember correctly. they talked about potentially adding a subscription model, having every update cost money, etc. however now i think they're handling the situation fantastically. stuff that effects everyone is free, with some extra in exchange for cash. sounds fair to me
- The one benefit though of having updates cost money is that you have to choose to get them, if you don't buy it then you don't get it, which is exactly the choice I would be making.
It might be the most greedy thing Ive seen from a game dev and this is a goddamn indie survival game. 30 dollars... That's more then the price of the entire main game, if they don't double the entire game then its not worth it. You shouldnt even have to fucking pay for an update. Like you bought the game. This is an extremely greedy and money hungry company and it sucks this is the only good option for winter survival.
Zak - you better book time off work now. We need many many Zak videos when the expansion pass launches!
I recommend jumping on twitch because the community is amazing and everyone will be streaming it!
The one area I want added is a grandiose ski lodge. I'm from Oregon USA, so I envision something like Timberline Lodge on MT.Hood. There could be ski trails and lifts that can only be riden during an aurora. It would also be a great place for a guardian bear/timberwolf pack.
that sounds cool. If they add that as a region, they should make it like a mountain pass or something
That would be great! Though I don't know if it would be realistic at all to add this massive tourism hub to a backwater Canadian island, but I could definitely see them adding something similar but a bit smaller
@@eiteiei4063 it could be a more rundown and dilapidated place that could have been abandoned or closed down. I think that would fit in well with the story
@@eiteiei4063 Looking at the full world map, I could see it being located just east of Pleasant Valley following the main road. In my headcannon the eastern side of the map is more developed, so a fairly large ski lodge would fit in pretty well. However, the expansion pass regions are most likely going to be west of Broken Railrod, so you're right to say it wouldn't fit in over there.
Well, I've been waiting for a long time now, to receive a Region "Natoinal Reserve". There are so many in Canada, I really don't understand why there aren't any in the game. So, we are just waiting. :)
"I'm sorry this was a long video."
Said the guy who usually posts 3-6 hour videos!
Thanks for the video Zak!
As much as I love wild speculation, I appreciate you laying out the upcoming changes in your typical even-keeled way. While losing a couple of very long running files, I am very excited about a fresh start. Can't wait!
The change I’m most hype for is finding things in the visors. I’ve played for years and still flip down every visor knowing full well there is nothing, in hopes that one day there will be something there
I'm glad I'm not the only one who flips down the visors but I use it as a way to see if I've looted the car or not before I climb into it
- I've never really understood why they had not done that, I mean... they took the time to actually code in the ability to interact and flip it down, for....what? WHY didn't they use that option? I mean, sure, probably very rare maybe one in 50 has a chance to give something, or whatever, but you could put like beef jerky or a candy bar once in a blue moon, my personal thought was what made the most sense was 99% chance a pack of the crappy cardboard matches would make the most sense. Maybe a 1% chance you find a knife. I mean, I've put matches in a visor before, so it is realistic.
i thought i was just really unlucky
cant u get notes? only seen it happen once to a youtuber though
@@hydroxide5507pretty sure it was added in the time between your comment and theirs
What if the trader is just a place, you put stuff down and take other stuff, never seeing a person. Could be in a inaccessible cave/crevice, you can’t actually get to each other, but you can trade stuff.
I was thinking the same, like the cabin in wintermute episode 2 (Lake gunshots sidequest) where you have to bring back a cache and get deerskin pants. And we don't actually see the survivor.
I instantly thought of the stories of people leaving things in the woods for sasquatch, or trading things with magpies. Introducing a human that isn't a corpse seems sacrilegious. Perhaps the way you describe it could make sense and keep the lonely isolated feeling of the game.
Maybe a rope-pulled barge to an inhabited part of the island or the mainland? You could communicate with the trader via radio and you would shuttle the items across on a barge. You couldn't use it yourself, because you'd be too heavy:)
Another idea is that it is a one time npc, you have a person on a boat that is stranded. You can help them, get loot, or leave them alone. Either way you will find them dead/left the island
something like dark souls trading crows
I think the best way to incorporate the trader would be requiring you to signal him and then go to a designate location in a certain amount of days. For instance you can shoot the flare gun into the sky and then if you go to the derailment in mystery lake in three days he'll be there and you can trade for a day
Sooo excited for the thermos! Have also been wanting this for awhile. Pumped to see all the new stuff being added especially the new cooking recipes.
I hope the thermos holds multiple charges worth of liquid instead of just one tea/drink
@@Wheningoubt or perhaps an upgrade along the way... OH and or a possibility of using it like a used can/pot...
It holds 6 cups and gets cold stupid fast, like 4 hr yea looks cool but has become pointless in my play thru very quickly. Also makes you realize, why does the water you store never freeze? Save your money and mod this lazy game it's mostly a waste of money.
I’d love to see the potential of rescue by finding the radio and getting to high transmitter sites to receive rescue instructions, then the challenge to get to the pick up point
I did encounter a bit of a Guardian Bear in the current release of TLD. In the Blackrock prison, a bear can spawn in the prison yard, which you need to pass if you want to loot the prison interior. I turned a corner and ran into him, luckily he died in 1 rifle shot to the head.
Thanks for talking about this. There is a few thing I need clearing up.
The price is an absolute steal especially when I factor in the value I got from the original game and all the free updates. I am ok with the old save issue too - it’s to be expected with major changes. Very excited for this and all the Zak content to go with it.
As a buyer of said DLC...meh! I was and am not impressed. You getting excited for overpriced dribble says plenty, quit fanboying this game it's really not that good. BTW I live in northern Canada, it's kinda insulting honestly...it's about money 💰💰💰
It's a Canadian game about being stuck in the Frozen North and we still don't have snowshoes really I just would have expected snowshoes at some point to move faster across the snow
How about a fuckin sled...they are just milking us for cash, they wanna keep this crap going on for as long as possible so yea snowshoeing and sleds will get added for the low price 12.99$ lol this game don't even look good at times, the DLC was a BIG let down. Edit, for those that would read this and think they know better, I am Canadian, trust me when I say hinterland team is clearly in California to much, we are a lot more creative with winter survival then this game makes us out to be...it's insulting honestly.
I just want a dlc with the forest talkers as a main plot point.
I’m looking forward to the new regions, content and updated gameplay… and the price is reasonable.
I think the best way to approach customizable safehouse, would be to expect something like changing where the bed is located, or maybe being able to place loot boxes, or even some small crafting.
Hey zak, crazy how we talked about multiple things on stream like the sled, cooking, etc and it came true the next day!!!
As a side note, for everybody's save games, I believe a lot of it depends on perspective. Consider the expansion dropping and your survival save making it all the way to the new update as a win. You won. The game has hit a re overhaul stage. You survived round one of the long dark. The world is changing, you made it to the end. Regardless of what you were doing the crisis came to an end and now you're ready for another quiet apocalypse. It's the same type of mentality I like to take into every run when it comes to finding corpses. My head Cannon, and now a lot of people I've told this to, is that every corpse you find is someone else's failed run. That's why some of the loot is available. Every death you have goes on to help another player. Leaves you with a bit of hope that even at the end as you're bleeding out in a cave my equipment will go to help someone else survive just a few days longer.
I actually really like this idea. If you survive until the update, its like you finally got rescued. Its almost the happy ending to a run we never got in the game.
More than that, its the happy ending we werent even supposed to get
The crampons have been a gamechanger for me, I always make them when I leave my first main region to continue traversing the regions collecting.
(I never bother going to gold mines early on.)
The trader will 100% be Methuselah I'm calling it
Another way to preserve your old saves is to find where the long dark folder is installed; and then copy the whole folder to another drive or partition. Then simply create a shortcut to the tld.exe file in your new location.
I have already done this because I wanted to try out a version with mods whilst preserving the original 'vanilla ' game. It all works perfectly fine!
12:00 I think the trader will like the caravans in Outward, they spawn in different regions each time you load the map, that way you can't ever predict where they'll be and it's all based on luck
Great video! This announcement got me to dust off an old run and finally finish my last undone cheevo: 500 days. (Usually I abandon a run as soon as things get comfy.) Also finished off Shot to the Heart by drinking up all the horded coffee, energy drinks, and stims in my saves before deleting them. It was a nice way to say goodbye to them.
I had NO IDEA you could open visors and the fuel cap in cars!!
This whole update sounds really cool, can't wait!
Should’ve able to steal gasoline for fuel starting.
It could give you a a chance at looting an “accelerant”
I knew about the visors but I have only found notes in story mode. Did not know about the fuel caps though. The visors are an ideal place for matches but still never found anything in them.
until we get Zak's snacks I will never be satisfied.
I gotta say I’m most excited about those new harvesting animations. I’ve been waiting for something like that since the beginning
I would hope the trader is actually a wandering trader and moves to different areas around the world. The radio would be a tool used to communicate with them so you know that they have moved and where they may be
Just because you can't do much with an NPC, interactions should be limited. Or, perhaps dealt with in a way like dealing with the eco terrorist in ML during EP2.
Zak apologising for 30 min video……me peers at his seven hour videos….
I am very excited for the new content. There is way more than I thought there would be. I cannot wait to see what Hinterland has in store.
The trader NPC would be good if they moved around the map randomly...and you find them in different regions randomly chosen, so it's hit and miss to find them...
Can’t watch the full video right now but thank you for talking about this! I’m hyped to hear about the DLC etc from you :>
I’d love to see a co-op with TLD. I have a group of friends who all play and it’d be legit to be able to play together.
Ignoring the snowy weather this would make for a really good lord of the flies scenario 🤔
Iirc, sky mod allows you to play with one other person.
from personal experience, a travois is much better to have than not have. A toboggan is better, but the simplicity of a travois cannot be discounted.
I had a think about the new items and what I would have liked to see. The travois is definitely a must, especially when used with quartered hunts. Untill I know how the radio is implemented, I will wait. I am glad to see the use of the vehicle visors. One item I would have loved to see is a handheld compass. Just like the torch, you see it in your p.o.v. and it swings as you move, but is not connected to your map.
I haven't played at all this summer as my days are quite full, but now that autumn is here, I am ready to get back to it. I haven't got much actual play time in overall and the game seems quite difficult, but that is mine to work on. Your videos have been very helpful, thank you.
Trader...we all know Hinterland...he probably sits on top of Timberwolf Mountain and sells you sticks if you give him car batteries...
I really hope we can set up different kinds of Camp, Lay down our tools in the Camp. Perhaps make wind barriers?
Or be able to upgrade campfires?
Could we also make stakes or staves to place outside our Caves, or Safe Spots to protect us from Night Attacks, and Surprises.
Perhaps a Injured Wolf we can heal to make friendly and noticeable from other wolves.
I think this game is more of a Sandbox Story then a Episodic Story.
I'm most excited for the travois, would be useful for something to lighten the load instead of more op backpack upgrades.
Edit: the travois is most likely going to be a human pulled one I cant see them adding wolf taming although how freaking cool would that be!
And they need to add an indoor hide/sapling curing rack that you can build from reclaimed wood and cured guts to help speed up the curing process. And the ability to create cured leather from animal hides.
You can create cured leather from moose hide. A rack would be nice, though
I voiced off as much on their announcement video but I think the complete lack of any acknowledgement of current gen console versions is ludicrous, not even asking for an immediate release, just that it actually exists.
Hello. Need to add a multitool (you can sew, open canned food, saw, cut, make traps and clothes)
and also need to add soap to maintain hygiene (provokes a deterioration in health)
Not happy about losing my long term run, 422 days. Rushing to get to 500+. Would like to see them add a crafted crossbow.
Remember you can use the time capsule mode on steam!
@@lorenzo_br5803 I only have Xbox
folks. Just fyi, you can play games without updating them in offline mode, but you have to do a file edit on a steam file that basically tells steam whether or not the game needs updating. You can search this up. If I were anyone who plays modded I would back up my game folder now so that this update or any updates leading up to it do not break mods.
I would love it if they added a feature where on nights when there's an aurora you had the option to wake up instead of accidentally sleeping through it because you chose to sleep for 8 hours
One way this could be done would be to have an alarm that only works during the aurora, and thus would wake you up. Or something as simple as waking up to the radio.
@@Zaknafein yeah, even something as simple as having a screen pop up while you're sleeping that says something like "you hear static and the lights are flickering, would you like to get up and investigate" would be a perfect option because you could just click no and continue sleeping without having your regeneration impacted.
I would vastly prefer that over what I usually do to try and get an aurora which is basically sleep for 2 hours then 2 hours then 2 hours then 2 hours the whole night hoping to wake up and the Aurora be triggered lol
@@Zaknafein the question is how do we get this idea to the developers lol
@@Zaknafein I know this is a lot of comments but I had an idea. With the new shortwave radio in the game it could be made so that if you had it in your inventory or if you placed it within a certain radius of where you were sleeping the Aurora would trigger it to sputter to life and wake you up
Maybe The Hub could be a big railway depot. I feel like that would make sense for an industrial zone, with rails heading to the main map and each separate area. Of course, these tracks would be collapsed, covered by avalanches, etc. so you’d have to find your way around.
We need polar bears and those Arctic yaks /buffalo, liquor for short term warmth since the main character likes to drink and smokes for stamina
cabin customization would be nice, the ability to "add" for example, a fireplace or stove to existing cabins would help.
I'm glad they're releasing the 3 new regions over 12 months instead of all at once. It would be far too overwhelming for players if all 3 came out at once.
Speak for yourself 😂
Save incompatibility was inevitable. They could perhaps code something to convert... but the stress of it would be pretty intense. ANd then they'd have to keep updating it. Now... what they SHOULD do is, very much like Factorio or Rimworld, where you can specify the version. I looked a while ago to see, and we do not have the ability to specify the version. So grind out those achievements fellas, for those who want them. Who knows what is going to change next.
I'd be really happy if they added a compass to the game :) The stick north seems really hacky, so I don't really use it...
it would not make very much sense because of the aurora.
I agree the stick North feels like such a cheap gimmick to find North I honestly go by sense of direction over knowing Which Way North is, but that is the absolute worst way to do it in a survival situation like TLD, I would definitely appreciate a compass
17:22 Time Capsule system is the key for any Long Dark mods to be playable for the cost of any new kind of Hinterland given content won't be accessible, so the development route went in two different paths. The dev lead expansion which is coming without the Time Capsule system and using the Time Capsule system to stay with the modded game and keep returning back to old games and continue to keep playing with the old options you have in the game and this is very important. You might actually want to play two different Long Dark directories cause of this.
Can't wait to watch you when it opens! The thing I want more than anything else is more late game crafting items. Once I have the best gear it's always the beginning of the end for my enjoyment in a run.
The video with the update has just been released and the notification that it will be available on Steam and epic game already on December 5th. Looks great
Thank you for the video Zak! It made catching up a lot easier. 😁
I wonder if the variants will have different versions of the weapons effect the wild life differently for some, maybe a long bow. And the radio may guide you to through the hard to get area, that’s just what I think.
I would assume weapon variants would be gun ammo types like a rifle that shoots hollow points or maybe soft point rounds. Or maybe it's gonna be "different" guns but they are essentially the same but with some small tweaks.
I also think that the trader is a person that's probably going to hide his face or is going to trade with you through a window and you will never end up truly seeing him except for his arm when you do exchange items.
thanks for going over the topics for me
They need to add a mountain lion. 🦁
Personally I'm not bothered about losing my save, current survival character is maxed out and there's not much left to see or do currently... New start for new content? Fair trade.
Just finished watching the video, I feel like im going crazy because when i read the FAQ the day the expansion was announced, i could've sworn they mentioned that acorns would be added along with burdock, did they change it???
I don't remember reading about acorns, no, but then again maybe I am going... nuts?
@@Zaknafein Ah, you so punny, Zak. ;)
@@Zaknafein im convinced they updated the faq, i swearrr they mentioned acorns
@@Zaknafein maybe u can craft nuts n' stuff with them :)
Okay after some digging, I discovered that they DID mention acorns. It was on the Steam DLC page.
I want some kind of one use spear, you could maybe craft it from a branch if you have a knife to widdle it down, to hunt deer or even repel a wolf
rip 6400 day loper run. i set my own challenge to pill up every piece of reclaimed wood in 1 pill. it forced me to revisit/hunt every zone many times as well as have multiple camps in every zone... not to mention losing a valuable fuel source. whatever ill just do it again
I swear that I saw matches fall out of a visor once.
Great video! I love the idea of campfire conversations... maybe a night time Aurora campfire... 😁
Cant wait for more! 👍
For me, the thermos is a bad idea because it will make easier the Interloper difficulty unless it is not possible to find it in this difficulty.
1350 hours into TLD at this point, pretty much explored everything so looking forward to this, spending some time in Hushed river one hardest zones i think, all the levels and climbs/caves to get around can get confusing.
It's a waste of money for the most part, I've been playing for about 10 hours and explored several of the new regions and just dissapointing crap you'll probably like the content but for the price no, no, no...just mod from here on out the games not getting better IMO different food and nutrition is probably the coolest new feature the rest is just reskined fluff. Save your money buy it on sale, trust me
@@DROK278 Well i have the full game so wont cost me anything, and so far it has been quite fun. And now i am at 1990 hours.
@@BerraLJ Fair enough, I do have about 500 hrs in this game myself I'm not new. Just think the the game has gotten stale, I also make mods and I do know how easy it can be to create a better game. I felt kinda ripped off. Also noticed this vid was a year old lol
@@DROK278 I do agree it can get stale when you have explored all the zones so the start of a new run is the most fun, i currently run with endless nights which makes the difficulty scale up a lot, and Forsaken airfields weather can be brutal and blizzards can last a long time.
We should be able to build shelters in the game. That's what we're missing above all IMO
I don’t like the idea of adding an NPC into survival, but I also trust Hinterland to do it well
I hope they add more advanced guns for hunting.
If they add a sliding mechanic with the sled those crampons might become a necessity in certain areas.
I guess I have to get that Cartographer-achivement and 500 days done soon, then... No pressure :p
@ 26:43 tasks! now that will get me playing survival mode as I only play the story chapters and find surviving x amount of days just for the sake of it a bit empty.
I have one simple suggestion for the game.... when playing under Challenges, when you have gone past your "best time" for the challenge, the game should flash a display stating "best time failed". At this point, you can start the challenge over or keep going.
The next season of NOGOA is going to be very exciting, it seems. I vote we have a new NOGOA run with the expansion content
I don't understand why the save kill is having people so upset. Most understand but it just makes sense. The game is being completely overhauled in every system. Loot tables, cooking, animal ai... ect. For all intents and purposes it'll be a new game. You won't be able to play oblivion save on Skyrim.
Uh february is far away right now 😅
And thank you Zak for going through the update.
Question: How do you do your video editing. I enjoy the graphics and pieces you put up, screenshots of old twitter posts. It might be time intensive. Do you do it yourself? Really great video
Thank you! I do the editing myself, yes - I use Adobe Premiere. I sometimes do editing streams for Patreons on Discord, if you are interested.
I hope we get some cheat settings (I.E Unlimited lantern fuel, Unlimited ammo and items that don't wear out).
Woo, I'm super excited for the visor notes. That one's been on my wishlist for a while, RNG things that can make a survival run feel dynamic and reward a thorough search even more. Like, the visor notes promise a taste of what's fun in Wintermute being translatable to Survival mode. I do hope it's implemented as RNG, and not just an extension on predictable loot tables and existing points of interest on the map.
I wonder if the reason they wanted to change the wildlife, was so as to set up for new wildlife and their spawn locations in future. Just a thought I was thinking while listening to this.
Good information explained clearly. Thank you so much!
I am so delighted to hear about this content release, and sincere thanks to you for the lovely campfire chat video.
But, something I really, really want, almost as much as new content, is some simple accessibility / UI changes. Like, consistently being able to navigate through screens, select and confirm / cancel actions with the same keystrokes.
Sometimes when my fleshprision of a body is failing me, I think about how good it would be great to have it all controllable with the same WASD kind of navigation that some screens can do, but others can't.
I apologise if this seems like pointless whining or a petty thing, I really don't wish to convey that kind of sentiment. I know I'd sincerely appreciate this kind of improvement, and a small portion of TLD community might find this helpful too, especially those with restricted mobility. Oh, and I daresay the speed runners might benefit too.
Couldn't agree more. I would like to see the same menu when you select a cooking spot as you do when cooking from a pot. That overlay with the ingredients off to the side, all easy to scroll through. That's soooo easy to navigate compared to the horizontal scrolller. Down the track it could go even further and have tabs just like the backpack with medicine, foods and ingredients as groups you could select from.
I *think* I understand how some small repetitive actions might be tiring, but I don't have that kind of issue. For me, it's about consistency of design, and helping to manage information in an easy to retrieve and intact with manner.
Thanks for this great video Zak! You always have great content and I appreciate the time and commitment you have to The Long Dark community. Thank you!
The perfect video to enjoy when you are på hytta. Top content as always!
Great explanation. I don’t know about the trader? I’ll be watching when you start first interloper. I would hate if they put Timberwolf’s in every region. I’d still play it forever.
I literally couldn't give less of a shit that you can't use old saves. Once it gets to like day 100 you've basically won anyway. And if they're rehauling the game as much as it seems it means I'm forced to play essentially a new game all over.
I been looking for a reason to come back will definitely check this out.
New Run Hype!
Thanks for the overview, Zak.
My 2 Cents:
__Cent 1, the lost savegames:__
Why can we not have a separate (old version) install of the game for the sole purpose of continue playing our old savegames?
Maybe it is possible to separate the Winter Mute save games, so you can play your old savegames on the "old version" install, and Wintermute and everything else on the new install?
__Cent 2, the Trader:__
I too feel like an NPC in the Survival mode would feel... well...awkward to me.
Having an option to switch this off at the beginning of any new run would be nice.
It would be just another thing to decide when starting a new game (like your gender and the difficult level), so it's just another checkbox.
(At this point, this bothers me waaay more then the lost savegames, btw.)
o7
The game needs to add alcoholic drinks. It will provide warmth and perhaps energy boost for a moment. But will make you dizzy, more hungry and lose energy faster after using it.
What if the trader is like a wandering nomad trader or something like that?
I think that would be awesome
Nice! And then also with two lama's and in exchange please some emeralds. 😉
@@heinrichderbauer2897 exactly XD
I hope they don’t change where the cache are. I only have played in Mystery lake and I know that map very well. Hope they don’t mess up the love I have with all the changes
@@lostforever773 thanks for pointing that out. Didn’t realize I added a t
Agreed entirely on the trader, should also be disabled on Interloper. It would also be nice to have the option to play the existing build in Steam Beta options.
You are such a cool creator. I don’t know why you have so little subscribers.
Love you man!!!! I cant wait for DLCs, and I m not sarcastic now. This is a good game.