Jeez I've clocked in over 300 hours in this game and learned so much from this. Especially the paved road speed bonus is a game changer. Never gave it any thought lol. Great vid!
I play on console and always felt like walking diagnally was faster, I always assumed I was imagining it though. Good to know I was not crazy. Great video btw.
Great video! I know you briefly mentioned slope. I just wanted to add that this can combine very conveniently with the fact that wolves do not get a bonus from slope and that wolves can frequently surprise you when cresting hills(due to line of sight issues.) In these situations if you turn around and sprint back down the hill you can create an enormous gap which gives tons of time to plan a course of action for dealing with the wolf as it slowly charges after you.
Yes, I mention this a bit too briefly in tip 9, I don't say it or show it, probably should have as it's even more powerful than pavement bonus (15%) or max tailwind bonus (20%) as max downhill bonus is around twice the usual speed. Always good practice to engage wolves uphill or upwind to have a plan B if the shot fails 😀
I came back to add this to the guide: I've never seen anyone put this in a video over the 10 years I've played. I'm certain it has been, just never hear it anywhere and it should be standard knowledge. If you crouch, you can scale a sheer wall, never fall or sprain anything. When you look down, if you can see the surface of the wall, snow, whatever...then it is less than 90 degrees and you can scale it. Just crouch, walk forward and DO NOT GO where you cannot see the wall's surface. About 90% of the rope climbs in the game can be scaled just by walking 20 feet away from the rope and crouch-scaling down. Also, when walking on uneven terrain (where you get a slope warning), walk perpendicular to the slope, that is; straight up the slope or down the slope. Your sprain chance is raised by 0.33% for every degree off of center. So, if you walk at a 45 degree angle up a steep slope (shoe type slides this math around a little, but the rule is the same) you have a (45 x 0.33 = 14.85%) chance per meter to get a sprain. If you walk directly up or down the sharp slope it is a 0.33% chance per meter, practically non-existent. Shoe type matters. Work boots for instance may have a much better thermal rating, but they are inflexible and drastically raise the sprain percentage (0.45% per degree). However, Trail Boots, while inferior in thermal value, lower the sprain chance to a 0.16% per degree base. The sharpness of the slope also starts at a much lower base and ramps up as the slope sharpens. Hope this helps someone. My deepest love to Bashrobe for his magnificent guides.
It's worth noting that the Ravine is the one spot in the game where you do NOT want to bypass the rope climb by scaling down the cliff face Skyrim-style. The Ravine is coded with a death zone that will kill the player instantly if you try. Always use the rope in the Ravine.
Great information here, its always nice to have a detailed breakdown. I think that the wobble speed being that high demonstrates that it needs to be toned down, and taking away anti wobble measures is just spiteful in light of that. Not to mention why they should even care about that with the outstanding bugs.
From someone who has done a lot of speedrunning.. excellent video, well done. Rail has the same 15% effect as road. Tap sprint is approx 30% faster if used right. Learning shortcuts is better than all the tips combined, there are far more than people realise.
I remember doing tap crouching in Alien Isolation for pretty much the same reason though I'll say I never expected wildlife in TLD would ignore you at such short range as shown in the video. Will definitely incorporate it myself as I've just picked up the game and going through the story mode. Thanks for the video!
Great video. I always felt I moved faster on roads, but thought it perhaps was just an illusion. Now I know. Also the lack of blizzard penalty makes sense and is likely deliberate, as you say, otherwise going against the wind in a blizzard will drain your health really fast. How does the Blizzard Walker feat affect this btw?
Thanks, Blizzard walker negates 25% penalty like the badge says, I haven't found anything unusual. Fortunately it doesn't reduce the bonus from tailwind or anything like that, and the reduced penalty scales with wind strength/angle as expected. The fact that there's no movement penalty in blizzards makes the name a bit ironic, as the feat has zero benefit during blizzards, but helps the most with medium strength headwind.
@@Bashrobe So does that mean that if the movement penalty is 30% during wind, then having the feat means its just a 5% reduction? Is it a blanket 25% or does it scale somehow?
@@Zaknafein It appears to be multiplicative. I tested it at max penalty (25mph), then during blizzard (no penalty), and at midpoint between the two (45 mph). The penalty is always 25% less than without the feat. So a 30% penalty would turn into 22.5%, not 5%. I remember hearing Blizzard walker was additive (30% into 5%) when I got into TLD, but maybe people just tried to test it at different wind strengths and angles back then, and this misconception was born.
@@Zaknafein Yeah I never really pick it on loper. I think it's still better than most, though like half feats provide very little benefit anyway 😀IMO it's still probably somewhere between 3rd-5th best and might be useful for lower difficulties as headwind occurs eventually and even the 25% lower penalty is nice, since headwind is sooo annoying.
I've never been quite sure if walking faster on pavement was something actually in the game or just one of those things which people say exists because it sounds like it should be true. Good to know it's actually a thing. The travois specifics are also really good to know - seems like 50-60 kg inside is the sweet spot. I'm actually surprised to learn that 0/30 and 30/30 kilos have the same movement speed, because I've always gotten the impression that encumbrance under the maximum still mattered a little. Seems really weird that the wind penalty is actually not as harsh in worse wind, but I think it might be intentional. Blizzards would be really frustrating if you could barely move in them, even though it's realistic.
Yep, blizzards are very deadly already, walking at half the speed would make them twice as deadly. Whether it was originally intended or not, it's probably not gonna change at this point.
Omg, that crab walk mechanic is amazing! I've never given it much though to use my controller in TLD, but after seeing this demo... Gods, it'll make those long loper trecks easier. Thanks for making such a detailed clip!
Been playing TLD a long time now, and I have to say this was a great video with information I didn't know (crab walk) . I am looking forward to seeing what your channel has to offer!
Finally, someone explains why people move by squatting every so often.... Great material. I'd love to see a whole series that, on current versions of the game, explains what works and how it works. I'll be looking forward to it. Greetings from Poland
You know, I have never thought about the fact that you move slower in just strong winds than a blizzard, where you actually move normally, but now that you mention it, it is obvious. It´s good to know that you move faster on paved roads. This was also my opinion.
These are all good tips when it comes to movement. One thing I didn't know, even after 2500+ hours mostly on custom loper equivalent difficulties, was the exact rate of over encumbered speed decline.
@@onedirectioninfection5756 Don’t get me wrong. I usually try to carry 50~100LBS. I like to slowly move the whole map to the dam, then I live at Trapper’s. I finished signal void with over 135LBS, got back into ML with over 125LBS. TM always scares me because it’s so much time walking in bear territory, then I gotta make supply runs to Thompson’s because both the huts are full with still more crates to find. I gotta loot Thompson’s. Slowly move it all as I run out of supplies in ML. It’s a lot of work. The travois is a blessing. The worst part is when looking for the Spelunker’s lantern.. I killed a bear then a moose within minutes of each other right next to the wing in the bottom corner of TM. Very dangerous spawns in the worst location for sweeping crates.
Hi, there is like" broken leg spring" I call it like this where you got sprain and equip a bow and press shift, the character appears to walk with the running animation. I'm not sure if it gives any bonus speed but it seems a little bit faster
Just to be clear about the overencumbrance system: The maximum carry capacity is 45kg +3kg from a rabbit pie. Does is really not make any difference regarding walking speed if you carry 48kg like that (no 'sprain risk') or without the well fed bonus, moose satchel, technical backpack and rabbit pie? The only benefit from all of those would then be to be able to climb ropes and not be seen as 'weak' by wolves, right?
You can also carry more before being encumbered, and it does speed you up if you're encumbered. E.g. 50/40kg would slow you down by ~33%, but if you get to 48kg capacity you'd only get slowed down by 6.7%.
I’ve started to using tap crouch since I saw this strat in Alien Isolation speedruns this year. 😊I’ve played TLD seven years before and never know about this feature 🤷♂️
Fatigue increase is lower on interloper compared to lower difficulties for some reason. The idea was probably that you'd get to sleep less, so it would be harder, but in practice the slower drain is quite nice.
@@Bashrobe Thank you, you are the only one who has given me a "coherent" answer although I don't see you convinced. I just wanted to know if it's a bug or a feature.
@@enekoredondo2462 I'm positive, you can easily verify this by checking custom presets, Interloper has fatigue rate set to medium, other difficulties to high. I'm just questioning why that is. It doesn't make interloper harder, but easier.
It's exactly what it sounds like. You tap the sprint button instead of holding it. You may wanna hold it for the first second or so to get the momentum going and then just tap it. Won't work too well if you're slowed down for any reason (encumbered, headwind) but otherwise not too hard to pull off, and pretty much always worth it (unless you're running away from charging wildlife, that 5-10% speed difference from full sprint matters too much in that case)
I actual discovered the crab walking thing by accident yesterday on the nintendo switch, i thought i was just going crazy while i was straffing across mystery lake lol
Does walking on a train rail give you any movement bonus? I feel like it does but not quite sure. But it's quite risky, as it's easier for getting a sprain.
Great video. Raise the question for me. As you said movement on pavement is faster. Does a Travois lose durability faster being dragged over ice and pavement than snow?
I tested it real quick, lost about 1.67% condition on both snow and ice per IRL minute. But on pavement it lost 2.2%. Now keep in mind you move faster on pavement, and the travois will decay faster if you move faster. But the rate is more than 15% (bonus you get on pavement) higher than on snow/ice, so it looks like the decay is slightly higher on paved roads, but not by too much.
I tested this specifically a few months back as I heard the same, but it seems like it's not a thing. Very easy to do these tests for anyone with PC and dev console mod (debug_weather command shows player speed) if they want to play around with it. IIRC only one more terrain type, something called "shallow snow" gives a massive 50% movement speed bonus, but tbh I've never seen such large bonus anywhere, I think it's some dead code or used for testing purposes. So I didn't even mention it in the video.
You could combine emulator crab walk with pavement bonus and a blizzard tailwind for an almost 80% bonus, combined with going steep downhill that could be triple speed, which is noticeably faster than even sprinting. But most of these bonuses can't be kept 100% of the time, except crab walking.
4:02 I love how they just fucked up the pronunciation and don’t even care💀 I did a similar thing with my friends, we all call the new bird a Parmesan ☠️☠️☠️
RUclips RUclips RUclips ok lol I had told players to use the stumbling to their advantage and they told me I was delulu! So thanks for proving that, Bashie! The travois part was funny lolll What the frick the headwind makes absolutely no sense. Paralo4Bunny hehe remember when I made you do ice vs snow speed as well as matches in your hand omgosh lol I’m still bad at crab walking. Thanks for the video BashroLove
I totally disagree with idea of speed being at a premium.. The most important element is the maximum amount of warmth for the minimum amount of weight. So instead of a parka, wear a wolf's-hide coat under a windbreaker. Snow pants over deerskin pants. Rabbit fur hat. Mukluks. And so on. Yes, you will be a few kilos over the norm, but your cold tolerance is far far greater. This helps with shooting and travel. All the same, great tips in this video about navigation.
Bro I thought u were gonna give actual real tips to go faster to places instead u are telling us to abuse glitches , which is not bad I get it but kinda ruins the fun at some times .
It is for some people, as they enjoy some aspects of the game but not others. It is also very helpful and useful information to know, even if you never plan to use it. Because it is a single-player game, you should be able to play however you want.
Jeez I've clocked in over 300 hours in this game and learned so much from this. Especially the paved road speed bonus is a game changer. Never gave it any thought lol. Great vid!
I thought only snow would slow down, ice and pavement always seemed to me a bit faster
I had no idea ice and snow keep the same speed
I'd figured out the paved road bonus, but often walk on top of the snow bank for better visibility, especially in PV!
I’m almost at 900 and I also learned so much
I play on console and always felt like walking diagnally was faster, I always assumed I was imagining it though. Good to know I was not crazy. Great video btw.
Doom strafe running meta
@@ianmills6260 Goldeneye ☝️
I didnt watch the vid yet and I did feel like it too but I thought its a FOV thing where it gets woder on sides and stuff
Great video!
I know you briefly mentioned slope. I just wanted to add that this can combine very conveniently with the fact that wolves do not get a bonus from slope and that wolves can frequently surprise you when cresting hills(due to line of sight issues.)
In these situations if you turn around and sprint back down the hill you can create an enormous gap which gives tons of time to plan a course of action for dealing with the wolf as it slowly charges after you.
Yes, I mention this a bit too briefly in tip 9, I don't say it or show it, probably should have as it's even more powerful than pavement bonus (15%) or max tailwind bonus (20%) as max downhill bonus is around twice the usual speed. Always good practice to engage wolves uphill or upwind to have a plan B if the shot fails 😀
I came back to add this to the guide:
I've never seen anyone put this in a video over the 10 years I've played. I'm certain it has been, just never hear it anywhere and it should be standard knowledge.
If you crouch, you can scale a sheer wall, never fall or sprain anything. When you look down, if you can see the surface of the wall, snow, whatever...then it is less than 90 degrees and you can scale it. Just crouch, walk forward and DO NOT GO where you cannot see the wall's surface. About 90% of the rope climbs in the game can be scaled just by walking 20 feet away from the rope and crouch-scaling down.
Also, when walking on uneven terrain (where you get a slope warning), walk perpendicular to the slope, that is; straight up the slope or down the slope. Your sprain chance is raised by 0.33% for every degree off of center. So, if you walk at a 45 degree angle up a steep slope (shoe type slides this math around a little, but the rule is the same) you have a (45 x 0.33 = 14.85%) chance per meter to get a sprain. If you walk directly up or down the sharp slope it is a 0.33% chance per meter, practically non-existent. Shoe type matters. Work boots for instance may have a much better thermal rating, but they are inflexible and drastically raise the sprain percentage (0.45% per degree). However, Trail Boots, while inferior in thermal value, lower the sprain chance to a 0.16% per degree base. The sharpness of the slope also starts at a much lower base and ramps up as the slope sharpens.
Hope this helps someone. My deepest love to Bashrobe for his magnificent guides.
It's worth noting that the Ravine is the one spot in the game where you do NOT want to bypass the rope climb by scaling down the cliff face Skyrim-style. The Ravine is coded with a death zone that will kill the player instantly if you try. Always use the rope in the Ravine.
@@joshw9424 Quite true. There are 4 zones that I know of like that one.
We call it 'goating down' and i think there's a lot of videos out there about how to get down cliffs without using ropes
Great information here, its always nice to have a detailed breakdown. I think that the wobble speed being that high demonstrates that it needs to be toned down, and taking away anti wobble measures is just spiteful in light of that. Not to mention why they should even care about that with the outstanding bugs.
Over 1000 hours in the game and I still haven’t figured out encumbrances percentages. Thank you man
From someone who has done a lot of speedrunning.. excellent video, well done. Rail has the same 15% effect as road. Tap sprint is approx 30% faster if used right. Learning shortcuts is better than all the tips combined, there are far more than people realise.
Your videos are always a pleasure to watch, ty Bashrobe
I remember doing tap crouching in Alien Isolation for pretty much the same reason though I'll say I never expected wildlife in TLD would ignore you at such short range as shown in the video. Will definitely incorporate it myself as I've just picked up the game and going through the story mode. Thanks for the video!
Great video. I always felt I moved faster on roads, but thought it perhaps was just an illusion. Now I know. Also the lack of blizzard penalty makes sense and is likely deliberate, as you say, otherwise going against the wind in a blizzard will drain your health really fast.
How does the Blizzard Walker feat affect this btw?
Thanks, Blizzard walker negates 25% penalty like the badge says, I haven't found anything unusual. Fortunately it doesn't reduce the bonus from tailwind or anything like that, and the reduced penalty scales with wind strength/angle as expected. The fact that there's no movement penalty in blizzards makes the name a bit ironic, as the feat has zero benefit during blizzards, but helps the most with medium strength headwind.
@@Bashrobe So does that mean that if the movement penalty is 30% during wind, then having the feat means its just a 5% reduction? Is it a blanket 25% or does it scale somehow?
@@Zaknafein It appears to be multiplicative. I tested it at max penalty (25mph), then during blizzard (no penalty), and at midpoint between the two (45 mph). The penalty is always 25% less than without the feat. So a 30% penalty would turn into 22.5%, not 5%. I remember hearing Blizzard walker was additive (30% into 5%) when I got into TLD, but maybe people just tried to test it at different wind strengths and angles back then, and this misconception was born.
@@Bashrobe I see. Thank you. Seems like a pretty pointless feat in that case.
@@Zaknafein Yeah I never really pick it on loper. I think it's still better than most, though like half feats provide very little benefit anyway 😀IMO it's still probably somewhere between 3rd-5th best and might be useful for lower difficulties as headwind occurs eventually and even the 25% lower penalty is nice, since headwind is sooo annoying.
I've never been quite sure if walking faster on pavement was something actually in the game or just one of those things which people say exists because it sounds like it should be true. Good to know it's actually a thing. The travois specifics are also really good to know - seems like 50-60 kg inside is the sweet spot. I'm actually surprised to learn that 0/30 and 30/30 kilos have the same movement speed, because I've always gotten the impression that encumbrance under the maximum still mattered a little.
Seems really weird that the wind penalty is actually not as harsh in worse wind, but I think it might be intentional. Blizzards would be really frustrating if you could barely move in them, even though it's realistic.
Yep, blizzards are very deadly already, walking at half the speed would make them twice as deadly. Whether it was originally intended or not, it's probably not gonna change at this point.
The 5/30 and 30/30 probably comes down to the noise. You make a TON of noise when 30/30 and very little when 5/30
Omg, that crab walk mechanic is amazing! I've never given it much though to use my controller in TLD, but after seeing this demo... Gods, it'll make those long loper trecks easier.
Thanks for making such a detailed clip!
I was sure there is no way to come up with fresh idea for TLD content, but you did it. I do like your series about game mechanics.
928 hours in game, and still finding out some new stuff in this video. Thx for the info😊
Been playing TLD a long time now, and I have to say this was a great video with information I didn't know (crab walk) . I am looking forward to seeing what your channel has to offer!
I don't care how good it is I'm no teabagging stealth archer.
Finally, someone explains why people move by squatting every so often.... Great material. I'd love to see a whole series that, on current versions of the game, explains what works and how it works. I'll be looking forward to it.
Greetings from Poland
These videos are super educational about the game mechanics. Much appreciated, man.
You know, I have never thought about the fact that you move slower in just strong winds than a blizzard, where you actually move normally, but now that you mention it, it is obvious.
It´s good to know that you move faster on paved roads. This was also my opinion.
I have 1350+ hours in this game, but never knew you can run 10 times longer by just clicking instead of holding, thank you
2x, not 10x. Im pretty sure.
These are all good tips when it comes to movement. One thing I didn't know, even after 2500+ hours mostly on custom loper equivalent difficulties, was the exact rate of over encumbered speed decline.
Encumbrance definitely does affect movement speed even if its under limit. Drop your entire inventory and sprint, you turn unto usain bolt.
Metal railroad tracks also boost movement speed :)
Bashrobe giving away keys to the kingdom lol! Love your tests and videos man!
A very useful and thorough video. Thank you for sharing your research!
The crab walking is a head scratcher, thanks for the vid!!
Thanks for sharing these tips, super helpful to know!
Wow! Thx a lot man.
1000h into the game and still learning.
Спасибо!
This is peak content.
Thank you Bashrobe, very helpful as always
Very great video!,love your guides they help so much ♥️♥️♥️
awesome again bro ..I crab walk all the time for view and never noticed
Thank you! I’m the type to haul over 120LBS so I need this video.
100%, im my own walking talking base.
@@onedirectioninfection5756 Don’t get me wrong. I usually try to carry 50~100LBS. I like to slowly move the whole map to the dam, then I live at Trapper’s. I finished signal void with over 135LBS, got back into ML with over 125LBS. TM always scares me because it’s so much time walking in bear territory, then I gotta make supply runs to Thompson’s because both the huts are full with still more crates to find. I gotta loot Thompson’s. Slowly move it all as I run out of supplies in ML. It’s a lot of work. The travois is a blessing. The worst part is when looking for the Spelunker’s lantern.. I killed a bear then a moose within minutes of each other right next to the wing in the bottom corner of TM. Very dangerous spawns in the worst location for sweeping crates.
Great tips! Thanks, Bashrobe.
Thanks Bashrobe, great video!
You're wonderful, thx for your tests
Yip did not know half of these and I been playing this for 10 years
Hi, there is like" broken leg spring" I call it like this where you got sprain and equip a bow and press shift, the character appears to walk with the running animation. I'm not sure if it gives any bonus speed but it seems a little bit faster
An even better reason to play on the steam deck with that bonus to mouvement speed
Playing on Xbox, I thought I was going crazy when my character seemed to walk faster while crab walking, but it's a fact, it really is 😉
Would be funny to see the very maximum speed you can gain with all this in mind.
Just to be clear about the overencumbrance system:
The maximum carry capacity is 45kg +3kg from a rabbit pie. Does is really not make any difference regarding walking speed if you carry 48kg like that (no 'sprain risk') or without the well fed bonus, moose satchel, technical backpack and rabbit pie?
The only benefit from all of those would then be to be able to climb ropes and not be seen as 'weak' by wolves, right?
You can also carry more before being encumbered, and it does speed you up if you're encumbered. E.g. 50/40kg would slow you down by ~33%, but if you get to 48kg capacity you'd only get slowed down by 6.7%.
I'm surprised, it looked like to me that walking on ice was giving the same fast bonus than walking on the road
I’ve started to using tap crouch since I saw this strat in Alien Isolation speedruns this year. 😊I’ve played TLD seven years before and never know about this feature 🤷♂️
Have you ever wondered why in Interloper when walking you only have one mark on the sleep counter while in any other difficulty you have two marks?
Fatigue increase is lower on interloper compared to lower difficulties for some reason. The idea was probably that you'd get to sleep less, so it would be harder, but in practice the slower drain is quite nice.
@@Bashrobe Thank you, you are the only one who has given me a "coherent" answer although I don't see you convinced. I just wanted to know if it's a bug or a feature.
@@enekoredondo2462 I'm positive, you can easily verify this by checking custom presets, Interloper has fatigue rate set to medium, other difficulties to high. I'm just questioning why that is. It doesn't make interloper harder, but easier.
How exactly does one "tap sprint"? This is the first time I hear about this
It's exactly what it sounds like. You tap the sprint button instead of holding it. You may wanna hold it for the first second or so to get the momentum going and then just tap it. Won't work too well if you're slowed down for any reason (encumbered, headwind) but otherwise not too hard to pull off, and pretty much always worth it (unless you're running away from charging wildlife, that 5-10% speed difference from full sprint matters too much in that case)
Hello Bashrobe!
Can u tell me about decay of clothing... Das it start when u start a run or when u enter a region?
Thnx for your previous work.
I actual discovered the crab walking thing by accident yesterday on the nintendo switch, i thought i was just going crazy while i was straffing across mystery lake lol
I have about 1000 hours in the game and had no idea about the tap sprinting. 👍👍
For the Travois (it's a French origin word) is pronounced Trav-wah. Hope that helps you in future videos where you talk about this very useful tool.
French people don't even pronounce French words how they're written. An entire country just ignores the last letter for... reasons.
Hi, Bashrobe. Great info. Nice video. How do you enable all that debug info shown in the video?
Does walking on a train rail give you any movement bonus? I feel like it does but not quite sure. But it's quite risky, as it's easier for getting a sprain.
God is back!!!
Wobbling for sprint is literally Half-Life ABH (Accelerated Back-Hopping)
Add some info from 5th part of tftft, with new ability for faster movement speed at clear night/aurora.
Celestial Navigator feat, forgot the name. Or it just speeds up walking speed, not sprinting?
Great video. Raise the question for me. As you said movement on pavement is faster. Does a Travois lose durability faster being dragged over ice and pavement than snow?
I tested it real quick, lost about 1.67% condition on both snow and ice per IRL minute. But on pavement it lost 2.2%. Now keep in mind you move faster on pavement, and the travois will decay faster if you move faster. But the rate is more than 15% (bonus you get on pavement) higher than on snow/ice, so it looks like the decay is slightly higher on paved roads, but not by too much.
@@Bashrobe thank you for that information. I use mine alot. I'm always too heavy. Your video was inspiring. Thanks
So quick question what happens if you’re over encumbered and your sled is full
You just get penalty from both
Thank you, Bashrobe! Is movement on ice not faster than in snow? I would swear it is - though not as fast as pavement.
I tested this specifically a few months back as I heard the same, but it seems like it's not a thing. Very easy to do these tests for anyone with PC and dev console mod (debug_weather command shows player speed) if they want to play around with it. IIRC only one more terrain type, something called "shallow snow" gives a massive 50% movement speed bonus, but tbh I've never seen such large bonus anywhere, I think it's some dead code or used for testing purposes. So I didn't even mention it in the video.
Ahhh so the crab walk is faster ive been doing this on console (thanks doom) but wasent sure if it was just a fov thing making it seem faster.
4:00 "Trav-waaaaas"
What happens if we combine all bonuses? How many times faster we run?
You could combine emulator crab walk with pavement bonus and a blizzard tailwind for an almost 80% bonus, combined with going steep downhill that could be triple speed, which is noticeably faster than even sprinting. But most of these bonuses can't be kept 100% of the time, except crab walking.
How did u get this yellows info menu working?
dev console mod, debug_weather
It's extremely clever how you work out this stuff.
4:02 I love how they just fucked up the pronunciation and don’t even care💀 I did a similar thing with my friends, we all call the new bird a Parmesan
☠️☠️☠️
What mod menu are you using to show you so many details?
It's just dev console mod, debug_weather command shows all of that
RUclips RUclips RUclips ok lol I had told players to use the stumbling to their advantage and they told me I was delulu! So thanks for proving that, Bashie! The travois part was funny lolll What the frick the headwind makes absolutely no sense. Paralo4Bunny hehe remember when I made you do ice vs snow speed as well as matches in your hand omgosh lol I’m still bad at crab walking. Thanks for the video BashroLove
📷📷📷
Chadrobe
I hear Czech accent :) am I right? Thank you, very interesting.
So the first one is basically the loons walk 😂😂
I can’t put my finger on your accent! where is it from?
500h in this game and still learning 10/10 vid ty bro
I love Bashrobe
damn ı have 300 hours in this game and ı didint know roads are so useful :d
Bravo
I totally disagree with idea of speed being at a premium.. The most important element is the maximum amount of warmth for the minimum amount of weight. So instead of a parka, wear a wolf's-hide coat under a windbreaker. Snow pants over deerskin pants. Rabbit fur hat. Mukluks. And so on. Yes, you will be a few kilos over the norm, but your cold tolerance is far far greater. This helps with shooting and travel. All the same, great tips in this video about navigation.
autowalk also feels like it give a 5% bonus and tracks and ice give a bonus as well
I hate the death wobble, it genuinely makes me want to vomit.
I have yes hours in the game
Travois pronounced 'trav-wah' 🥸
Bro I thought u were gonna give actual real tips to go faster to places instead u are telling us to abuse glitches , which is not bad I get it but kinda ruins the fun at some times .
How is it any fun to focus so much on exploiting and breaking the game?
It is it's own reward
It is for some people, as they enjoy some aspects of the game but not others. It is also very helpful and useful information to know, even if you never plan to use it. Because it is a single-player game, you should be able to play however you want.
So basically glitches and exploits. Not for me, but still enjoy.
10 tips to exploit so you can min-max your playthrough ... boring!
you don't know about Bhoping?