Metahuman DNA Explained | MUST KNOW TO CHANGE METAHUMANS EFFECTIVELY

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  • Опубликовано: 6 сен 2023
  • Product Link: www.artstation.com/a/26797596
    Discord Support Link: / discord
    Free Version Installation Documentation: www.artsandspells.com/documen...
    GET THE WORLDS BEST RIG SYSTEM AVAILABLE
    Transfer from Metahumans to your character seamlessly and more importantly with a FULL CONTROL ON THE FINAL RESULT
    The difference between Mesh to Metahuman:
    - Can not edit blendshapes of expressions
    - Mesh to Metahuman is limited.
    - Not %100 accurate with the shape, only do faces
    - Only for human models
    - Doesn't change Body
    The difference of Metapipe:
    - You can create custom Metahumans in under 15 min!
    - You can change Metahuman's Expressions with your sculpts
    - Automatic Joint Transfer for both HEAD and BODY
    - Can generate automatic LOD's for both head and body
    - Working seamlessly with Unreal Engine and Metahuman Animator
    - Works with the help of official Dna Calibration Library so that your custom Metahumans will be remain as Metahuman with all properties. They will be exatly a METAHUMAN! Not a custom character.

Комментарии • 32

  • @Mr_Dee
    @Mr_Dee 6 месяцев назад +1

    Nice overview! 👍🏻

  • @ksunnywazowski
    @ksunnywazowski 10 месяцев назад +1

    Thank you for explanation! Is there still not possible use calibrator in Bender? I got that you could create blendshapes in Blender for face and body. I saw MH control face rig for Blender. Does someone try whole Maya PP in Blender for really custome MH? Thank you

    • @artsnspells
      @artsnspells  10 месяцев назад +1

      I saw those approaches too. As far as I know they are doing only with blendshapes without using joints data. At least they explain it like this. They take all expressions as objs from maya and setup inside blender which is not make them fully metahuman. Because they are lack of secondary motion that comes with joint rotations. The only way is dna for now.. and dna is only for maya until epic release it to other softwares

    • @ksunnywazowski
      @ksunnywazowski 10 месяцев назад +1

      @@artsnspells got it. Thank you so much for reply!

  • @Paisleypark1131
    @Paisleypark1131 10 месяцев назад +1

    Hello, thanks to your tutorial, I have successfully imported a MetaHuman model into UE5. However, after importing it into UE5, there is a small gap in the shoulder position of the model(The connection between the head and the body ) and it looks completely normal in Maya. I tried to connect the gap between the two models using vertex snapping in Maya or use MetaPipe fix body, but it didn’t work. Do you know any solutions? (By the way, after I imported it into UE5 and set up the Animation Rig and Anim Blueprint, the seam problem seemed to be solved, but when I saved the scene or restarted UE5, the seam appeared again)

    • @artsnspells
      @artsnspells  10 месяцев назад

      Hi, usually it is because body type doest match or sometimes it is a bug of some features inside UE such as materials. Can you please send me some screenshots inside discord server. I can help you better in there

  • @jasongao7889
    @jasongao7889 10 месяцев назад +2

    hey how do i customise albedo and normal map for each expression?

    • @artsnspells
      @artsnspells  10 месяцев назад +2

      I will make a video about that soon

  • @wilsonhuang2299
    @wilsonhuang2299 10 месяцев назад +1

    Ok, I purchased your Rig plugin, but I'm having some problems. Why did I import your DNA from the DNA viewer in the first step, its UI controller cannot control the forks with the head, but the forks and weights are retained.

    • @artsnspells
      @artsnspells  10 месяцев назад

      Why do you import my DNA? I didnt understand that. You should import urs. If I understand your question correctly, controllers dont work before save dna to be able to edit them. And please come join our discord server, I can provide better and faster service with maybe some images would help

  • @mycloudvip
    @mycloudvip 9 месяцев назад

    Do you offer a full course on using MetaHuman latest tools. I got a brand new iPhone 15 Pro Max and it is weird that I am getting a warning saying that my device does not support the latest features of the MetaHuman Animator. Why?

    • @artsnspells
      @artsnspells  9 месяцев назад

      We only provide Metahuman customization tools, it's better to ask this question to Epic Games Supports

  • @filipmasiulewicz5036
    @filipmasiulewicz5036 7 месяцев назад +1

    Hello. After exporting the Metahuman head from Maya to Unreal and running any face animation, all of the morph targets / blendshapes won't animate. I tried with all of the export and import settings. I applied dna file and copied the rest of the settings from original skeletal mesh that is created by Bridge in Unreal. Could You help me please?

    • @artsnspells
      @artsnspells  7 месяцев назад

      Please join our Discord Server, I need to see some screenshots of your process.

    • @filipmasiulewicz5036
      @filipmasiulewicz5036 7 месяцев назад

      @@artsnspells Thank You. I joined it today.

  • @badger_bub
    @badger_bub 10 месяцев назад +3

    Nobody has maya

    • @artsnspells
      @artsnspells  10 месяцев назад +3

      Unreal Engine made a big mistake then

    • @badger_bub
      @badger_bub 10 месяцев назад +3

      @artsnspells unreal is free, Maya is for triple-A industry game studies total mismatch. If Unreal is going in the direction of catering to billion-dollar studios then that's truly sad.

    • @artsnspells
      @artsnspells  10 месяцев назад +5

      @@badger_bub Yeah you are right, they should add blender for this workflow. Its totally make sense

    • @digitalzenith6527
      @digitalzenith6527 10 месяцев назад +4

      What have I been using for 11 years than??? I go and rethink my life.

    • @badger_bub
      @badger_bub 10 месяцев назад +1

      @digitalzenith6527 blender like everybody else bub.

  • @reikso
    @reikso 9 месяцев назад

    i dont mean to be rude but can you let someone else to the talking ??? i understood half of what you said and the other half im still trying to figure it ot

    • @artsnspells
      @artsnspells  9 месяцев назад +1

      Thats all me in here sorry for an unclear video :(( Is it the english or the tone? What is the main problem you are thinking of?

    • @janklingner2694
      @janklingner2694 9 месяцев назад +4

      @@artsnspellswas no problem at all. Understandability was good

    • @artsnspells
      @artsnspells  9 месяцев назад +2

      Thank you!@@janklingner2694

  • @user-li7ce3fc3z
    @user-li7ce3fc3z 10 месяцев назад

    Бла бла бла, скоро нафиги не нужен будет метапайп

    • @artsnspells
      @artsnspells  10 месяцев назад

      English please

    • @stpauldudko
      @stpauldudko 10 месяцев назад

      @@artsnspellshe said "blah blah, soon there won't be any need for a metapipe" ))

    • @artsnspells
      @artsnspells  9 месяцев назад +1

      @@stpauldudko Thanks for translate