@@PugLifeStudio If I export from unreal, will I get a triangulated model that is not compatible with the same metahuman project that is designed for Maya? Can you record a lesson for subscribers on what will DNA give in which only joints will be updated and what advantages can be obtained if you work with the Metahuman project in Maya? I'm a regular user without a deep understanding of the intricacies of rigging, so sorry in advance for the possibly not exactly chosen right words. but i need a metahuman face customization tool. Although, on the other hand, you are probably interested in bringing your program to an intuitive state for users like me, as this would increase the demand for your tool.
@@SK-hj1xh I don't own Maya. But if you export to FBX with Unreal, you get the data that the assets hold in Unreal. Unfortunately can't help you in that direction.
its getting better & better 👍 so cool ! and this Char is extreme!
This is definitely a game-changer.Love it
interrogated sir. My mesh morpher only has a create morph target button. how to set so that the bake skeleton button also appears together?
You have to purchase it. www.meshmorpher.com
This is Awesome Man. though there is a behind the scene you didn't cover it, Love this
Can i bake my new face and export to maya metahuman project which goes together unreal project? Or maybe export dna to my metahuman creature account?
You can export to FBX using Unreal. You can export DNA but only joints are updated in DNA file.
@@PugLifeStudio If I export from unreal, will I get a triangulated model that is not compatible with the same metahuman project that is designed for Maya?
Can you record a lesson for subscribers on what will DNA give in which only joints will be updated and what advantages can be obtained if you work with the Metahuman project in Maya?
I'm a regular user without a deep understanding of the intricacies of rigging, so sorry in advance for the possibly not exactly chosen right words. but i need a metahuman face customization tool. Although, on the other hand, you are probably interested in bringing your program to an intuitive state for users like me, as this would increase the demand for your tool.
@@SK-hj1xh I don't own Maya. But if you export to FBX with Unreal, you get the data that the assets hold in Unreal. Unfortunately can't help you in that direction.
@@PugLifeStudio It's clear. Thanks for answers. But this idea would be very useful to many.
@@SK-hj1xh It is a great idea and I'm going to do some research to update geometry data in DNA asset as well.