Essential Tips for Low Poly Scenes - Blender Tutorial

Поделиться
HTML-код
  • Опубликовано: 27 ноя 2024

Комментарии •

  • @RealGaryGibson
    @RealGaryGibson 25 дней назад +5

    I just purchased the 6 course bundle for $30. What a great deal! Thanks Grant.

    • @grabbitt
      @grabbitt  25 дней назад +1

      Hope you enjoy it!

  • @plueschAMAZONE
    @plueschAMAZONE 25 дней назад +4

    I can recoment the course. Bought it some weeks ago and watched it straigt thru multible times. Grant gave me my love for blender back, after I loose the track after the release of 2.8 back in the days.

  • @BlackJar72
    @BlackJar72 26 дней назад +2

    One thing I often find even more useful than references (depending on what I'm making) are measurements -- its easy to get something like a table correctly proportioned but the wrong actual size (and they often aren't as tall as you might guess when you measure them).
    Then, I don't usually make scenes in Blender, so much as individual props so that I can build the scenes in a game engine (usually Unity at the moment).

  • @a_blue_chicken1093
    @a_blue_chicken1093 26 дней назад +4

    Great video!
    Learned a lot.
    The single vertex beveling is indeed useful, when used like you did!

  • @griffin5012
    @griffin5012 16 дней назад

    Love these videos Grant - thank you for all of the hard work that goes into making videos such as these. Could you PLEASE create a short series on box-modelling a pixar-style character and rigging of that character?

  • @MagevoStudio
    @MagevoStudio 24 дня назад

    Super cool scene!

  • @astridtrisorio4894
    @astridtrisorio4894 24 дня назад

    great video as usual from Grant :) bought this course few weeks ago, is on the "to-do" list :)

    • @grabbitt
      @grabbitt  24 дня назад +1

      Hope you enjoy it!

  • @EvgenyTroshkin
    @EvgenyTroshkin 25 дней назад

    As always your video is awesome, Grant! Thanks! 🖖🏻

  • @bovineox1111
    @bovineox1111 23 дня назад

    I actually made my own bundle for $30, not as cost effective but several courses that look useful for my work

  • @marioVSN
    @marioVSN 24 дня назад

    This is really great! 🎉

  • @Chloe2ndLife
    @Chloe2ndLife 25 дней назад +1

    I ❤ your Tutorials and own most of them on GDTV (but a tiny suggestion would be to re-record the ones that also have Rick in and make it just you, I'm sure he's a lovely guy .. just a little distracting x)

  • @Brickmatician
    @Brickmatician 24 дня назад

    This video was super helpful thanks! Do you ever think about doing live streams again?

  • @SolearGnG
    @SolearGnG 17 дней назад

    I really liked that lighting part at the end. Is that tutorial part of the gamedev TV 6pack or you have that on YT as well?

    • @grabbitt
      @grabbitt  15 дней назад +1

      Its part of the pack in the course. There are some tutorials about on RUclips though I believe

    • @SolearGnG
      @SolearGnG 15 дней назад

      @@grabbitt Thanks. I have no problem getting the courses, they looked good.

  • @abigailb5706
    @abigailb5706 26 дней назад +8

    babe wake up new grant abbitt video just dropped

  • @ProjectHelisexuality
    @ProjectHelisexuality 23 дня назад

    I've heard people say that game models should be all one model (rather than made up of separate objects). Is this true, or outdated thinking?

    • @grabbitt
      @grabbitt  23 дня назад +1

      It's generally unnecessary these days

  • @sarahdeecreates
    @sarahdeecreates 24 дня назад

    Hi Grant, I really love your tutorials and I've even got a few of your courses on Udemy. I just wish you would also offer LIVE classes based on the course materials you have already. It would be great to interact with you and I hope you consider this idea. 🙂

    • @grabbitt
      @grabbitt  24 дня назад

      I'm thinking through this idea and maybe there'll be something in the future

  • @1Gonkey1
    @1Gonkey1 19 дней назад

    can you make tutorial how to bake the low poly materials to one texture and import it to game engine such as Unity

    • @grabbitt
      @grabbitt  19 дней назад +1

      It's not particularly optimal but I do have a tutorial on that

  • @Spiffer
    @Spiffer 26 дней назад

    I have never the Decimate modifier with Collapse, what purpose did that have?

    • @grabbitt
      @grabbitt  26 дней назад +1

      The decimate gives it a low poly feel

  • @sharashhasnine-nm4hy
    @sharashhasnine-nm4hy 26 дней назад

    Please give some texturing tip's

    • @grabbitt
      @grabbitt  26 дней назад

      ruclips.net/video/Komry1kruHs/видео.html i did in my last video

  • @bovineox1111
    @bovineox1111 23 дня назад

    Some feedback that the link click through to the course renders badly on my iPhone 15 and a bit confusing. Will head to the desktop as I think I’ll snaffle this one…

    • @grabbitt
      @grabbitt  23 дня назад +1

      Thanks for the info

  • @agungwidinugroho554
    @agungwidinugroho554 24 дня назад

    Is this a new course?

    • @grabbitt
      @grabbitt  24 дня назад

      Yes it's blender 4.2

  • @bandor_man.
    @bandor_man. 26 дней назад

    tsrif

  • @leegaul2161
    @leegaul2161 26 дней назад +2

    My problem isn't low or high poly, rather my spatial coordination is absolute garbage. I can barely walk without crashing into things. Thinking to myself that I'm insane to take up learning 3D art when I can barely get perspective or proportions correct. I've been doing a practice project recently that should have taken a most a week, and I'm on month four, because I can't just get the size and shapes to "feel right." Doesn't help having symmetry/order OCD.

    • @STANY0307
      @STANY0307 26 дней назад +4

      Don't jump into modelling first, make a blockout first and get the proportions and placement right. Render your blockout and bring it to any photo editing software. Put your render above your reference image and decrease its opacity. Compare the two and make changes accordingly. Do this until you get everything accurately placed. This excercise is going to improve your spatial coordination.

  • @Norman_Peterson
    @Norman_Peterson 19 дней назад

    I'm back after 12 years and you're still here talking about topology, ngons and if they can cause problems in rendering. Jesus we are in 2025 almost, how is it possible that this is still a problem for this software>?

    • @grabbitt
      @grabbitt  19 дней назад +1

      It kind of isn't a problem but I still have to tell everybody 😂

  • @marufozkaya1058
    @marufozkaya1058 26 дней назад +1

    Türkçe alt yazıyıda aktif edersen çok memnun olurum sürekli takipteyim benim için blendırın peygamberi gibisin

    • @grabbitt
      @grabbitt  26 дней назад +1

      I'm not sure there's anything I can do this end but I'll take a look