The Bioshock Infinite we never got
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- Опубликовано: 1 ноя 2016
- A doc-style video to summarize early design and gameplay elements that were much more impressive compared to the final product. Infinite went through many revisions over the course of its development, Irrational Games had to scale back a lot of ideas, which was disappointing for a lot of people after the E3 showcases. Everything shown here has been removed or downgraded to the point where it's just not comparable. Self-explanatory quote from Ken Levine: "we cut enough content to make 5-6 full games". There's more in the official artbook if you're interrested.
---- Sources ----
Early Gameplay Demonstration • BioShock Infinite Earl...
E3 2011 Gameplay Demo • BioShock Infinite E3 2...
About Sky-Lines • BioShock Infinite: Abo...
Factions at War • BioShock Infinite: Fac...
Windows Into Other Worlds • BioShock Infinite: Win...
--- Key moments ---
0:01 City of Columbia
2:35 Tears
4:32 Sky-lines
6:13 E3 gameplay - Игры
"incredibly open ended" like fuck, it was linear as shit.
it was the same as bioshock 1 and 2. they're not gonna ruin the story just for you.
err, no it wasn't, Bioshock 1 was not as linear as this, Infinite's gameplay is just combat arena after combat arena, they were pretty sure, but the first game had this claustrophobic metroidvania-esque level design, with less focus on combat and more focus on atmosphere
Yeah bioshock 1 had a sense of discovery when you went through the levels. It was linear but you could explore most of the map before having to do the missions. There were more secrets and more options to take down the big daddy's with the tools you had. The constant need for Adam and the ways you could splice yourself made it really fun. Infinite was more just progressing forwards and triggering fight scenes. Hell you couldn't even revisit old levels the way you could in bioshock 1
nobody said bioshock was ''open'' but it did allow you to wonder around, it had optional encounters and made you revisit old areas with new powers, and at least had a bit of puzzles, it was more varied and a more adequate successor to System Shock, where as infinite is just, pretty city, some walking and shooting racists, sure it had a cool story twist, but in terms of gameplay it was the blandest of the series, 2 weapon limit, linear as hell levels with tons of invisible walls and fake window dressing, redundant powers, an awful weapon upgrade system. The only thing that excelled in Infinite in terms of matching gameplay with atmosphere and theme was the Burial at sea DLC
Northreyar the 2 weapons limit seriously fucking pissed me off man, I mean wtf is the point of giving me thesr guns if I can only carry 2 of them... At the end Rapture still remains as the best place bioshock ever been
Booker: one shot away from dying with no ammo or salts.
Elizabeth: "Here take this coin"
"appreciate it"
HAHAHAAHHA
Human Trashcan your profile picture is actually his face in that moment *lmao*
Your pfp is most likely booker’s reaction to this situation 😂😂😂
*suddenly have multiple coins
I met one of the developers on the game. For the last month of the project, she had to work 10-12 hour days, 7 days a week. Before that, it was six days a week. The scope of this game as originally envisioned was light-years beyond what that studio was capable of putting out. Massive cuts were inevitable from the beginning.
sad to see that passionate people have to work unbearable hours for something they love to not even be what was originally planned (hopefully that made sense)
Ken Levine also has a penchant for scrapping weeks' worth of work. He's a great game director with an artistic vision, but that auteur mindset of his brings so much trouble to his dev team.
@@spliffern2662 nah fam, when you become a game dev you sell your soul to the industry for absolutely no return except a staff credits roll. It’s like Hollywood, but nobody gives a fuck when you go outside
A 10 hour day work is normal. In what world is 10 - 12 hours a lot. I've had to put in 14-16 hours of work some days where I work. It's relative to your experience but 10 - 12 is completely normal.
@Fa Mulan Because I have a family to supports,bills to pay,mortgage repayments etc,I work overtime every time it's offered to me.
If my company want me to do my job for double the money just because it's on a Sunday I'm more than willing to take their money.
This version was at least two generations ahead of its time. This is the kind of game that could absolutely be made today.
Fr, even though bioshock infinite was alright to play. I'd still wish we've gotten this version but yes this is like ps5 era. During development it was like 2012 or 11
@@outlaw._.lazines this version of bioshock infinite would have undoubtedly been the greatest game ever made
Bioshock Infinite Remake when?
@@yumyumeatemup In my opinion there shouldn’t be a remake. Unless they go with a what if version, and give us the game they originally intended to make.
Well, it can run on PC, but they can't release it. Otherwise, the console guys will be very upset. Yes, the consoles are always holding back the gaming.
- Booker, are you afraid of God?
- No. But I'm afraid of downgrades
God was waiting for that game... he said.. ha screw it il just make my own with no downgrades. oh and why would you tease gamers with a secondary character with big breast and then remove them... That is deception to it's finest. i guess the reason the devs give is... We got harrased by feminists so we decided to reduce her bust size.
But did the devs ask what Elizabeth think of her "new" body? Just to please feminsits.. Elizabeth has free will even if feminsits think it's offensive.
monsterrun
It was suppose to make her less over sexualized.
monsterrun
I actually prefer smaller breasts, so I guess the feminists' plans backfired.
I always found this flawed thinking. I mean the idea that female breasts are purely sexual objects to begin with is a bit messed up. Breasts DO come in various shapes and sizes, shouldnt have to accept one bust size over another just to please some silly group.
LOVE me some big boobs. That said, I'm glad they reduced the bust size. It would have been too distracting..
“So every player’s experience is different.” Why is it that whenever I hear this phrase I start to worry?
Same thing they said with Cyberpunk, has only one actual story path
@@xvcxvcxvcvcxxvc6008 Yeah, like they said that Jackie dying was the worst outcome of that mission, but he dies anyway, and like No Man Sky that was a real disaster (but turned in a good game after all the updates, which is great!)
They said that with Detroit become human, and it was true lmao
@@ThDragoomba That game was disappointing smh.
@@Qulize what? That game is the best telltale type/genre game ever released
Rod Ferguson from Epic came in towards the end to make sure this game came out on time. He basically took a butcher's knife to it and chopped out a massive amount of content. It's one of those games that turned out good, but deserved better.
I love how much more grand, non-linear and open-ended this version appears to be. While I like the version we got, this would've been rad to play!
The playground even looked bigger in this version
Radposter?
in another dimension they released this version of the game
how can i go there?!
DJDJ 321 ask Kevin he made the dimension
Rafy JL fuck!!
Rafy JL where can I find that tear?
lordpyromon maybe it's Kevin's butthole
I’m genuinely angry that Elizabeth never did the Lincoln impression.
Didn't really fit her character in the release we got but yeah I'm a little angry too
she does do it lol in the shop by the beach
@@TheREVOLUTION690 I've played the game often enough to say: no, she doesn't.
Artemecia
She only gets serious when she finds out Booker intends to bring her to New York. There were plenty of opportunities at Battleship Bay or the theme park.
@@stoulmar2550 or your a fucking idiot. I've seen her do it too.
I was 15 years old when I saw these promotional videos, and I really believed that Bioshock Infinite would be an open-world game where you could visit any part of Columbia at any time, and that the airships and blimps that we see in this trailer were a sort of emergent gameplay that could come from anywhere at any time. I actually thought, too, that the Songbird would pursue the player (almost like Mr. X in RE2) throughout the entirety of the game and that it could, at any moment, attack.
I wish...
A man can always dream
open world is bullshit
That Sly Cooper 3 level with airships was dope.
that sounds like ass bruh
In other words, we all thought it would be like Skyrim.
They should remake this game and call it "Bioshock Infinite: As Intended" Just imagine the possibilities with the game taking advantage of the SSD like Ratchet & Clank does, damn.
I would personally love this but Ken Levine said recently that he has no interest in remakes or director's cuts because the focus and drive for the project is long gone.
@@lukeshioshio Ken Levine what a puss >:(
Just kidding xdd, well it's a shame :/
@@Grim_X98 he's working on something interesting that he's got full creative control of. it doesnt have a name yet but it sounds very interesting
Ken Levit Justice league, i mean Ken Levit Bioshock Infinite
@@lukeshioshio I swear he said he'd love to tell the original story of Elizabeth someday. Who knows
"we cut enough content to make 5-6 full games":
Then why don't you make these remaining 5 games?
Not enough resources and it requiring too much time for publishers who only care about profits to wanna do it.
@@TheMadalucard If the game is good then publishers will also make a money. But it is rare for sequels.
Probably because the studio that made it go shut down after Bioshock Infinite released
This would bankrupt them... Crysis was a technical marvel but achieving so crytek suffered greatly. COD 4 and bad company is made on measely two years while Crysis can BARELY run on medium settings on a $500 dollar PC set up which is the norm of 2007. They spend so much fucking money making Crysis 1 while bad company 1 and cod 4 is killing it in sales.... This.. This is bad. Crysis is a superior game... But people can't even effort to play it. Say what you want about Warface, or the dumb choice downgrading the franchise to console, but without such move, Crysis games wouldn't be nearly as optimised today as it were then....
@@piotrmartyniuk125 It isn't about making profits, it is about making large profits
Taken from a tweet Ken Levine posted on the 25th January: “There was a time when Elizabeth's story was VERY VERY VERY different. One day maybe I'll tell it.”
YOU MEAN THERE IS STILL HOPE
COMMON KEN DO IT MAN!!! Damn what a great vision it was.
o_0
So you're telling me there's a chance
BioShock Infinite Directors cut would be a dream come true
As much as I liked the Infinite we got, this one is the true Bioshock 3. It's much closer to the tone of the previous Bioshock entries.
Im watching this in 2021 and I could just imagine this version of Bioshock being executed with our technology and hardware!
C’mon make it happen!
This is the comment I’ve been looking for. If everyone stops bitching long enough to show the people behind this game there is enough demand to see it expanded, perhaps there will be hope on the horizon. A lot of what the creators seem to see right now is fan anger regarding Infinite, so mistakenly this series took an even stupider turn in 2019 and they tried to make a completely new game that takes place in 1960’s Antarctica instead of just finishing this product!
Make this a DLC and people would buy it up
Nah, they don't make games like that anymore
You realize this came out in 2013?
What your proposing would cost millions of dollars that I doubt any publisher wants to give in order to remake a game that is, at best "decisive" when it comes to fans enjoyment.
@@a_loyal_kiwi88 Why you gotta be so negative
*Throws baseball at couple.* IT'S DEWITT, GET HIM!
*Does not throw baseball at couple.* IT'S DEWITT, GET HIM!
"I wanted a game where it's different for every playthrough"
Glitchy Squid play Detroit become human
No matter what you choose, you will end up same. Most of the choices were the tests given by Luteces. Actually this way makes more sense.
@@speedy-1299 I second this, if you want a game where choice actually matters and changes the way the game plays out completely pick up a copy of Detroit Become Human. I waited so long to play it because I thought it would just be one of those game were you just watch the game play out like a movie and only once it was free did I play it and realize just how wrong I was about it and I've played it a good 20 times since I got it, fantastic game so many choices and so many endings.
Glitchy Squid it's still a great game though
@@Aekries Try the Metro series where your choices actually matter towards the ending.
Booker jumping from those rails gonna give him mad joint pain
Nelson Arias
mention it to Shoddycast and see is Austin will do a "THE SCIENCE!" Episode about it!
Nelson Arias honestly right all I could think of was humerus ripping out if it's cuff
That's what I was thinking too. Same with Link and the hookshot.
Nelson Arias he's kind of a superhero though
Marco Alves
not really. he's a gun for hire who was tricked into going on a mission (because of his past mistakes).
while there he gained abilities available to all in Columbia. if Booker Dewitt is a superhero, then so is everyone in Columbia who uses the air rails.
the song bird scene at the end gave me chills why the HELL wasnt that in the game
Probably pacing. I expect that the flow of the game in that scene would have needed to be somewhat different - different terrain, maybe there needed to be the right amount of stress just before it Etc - and as they developed it became apparent that the scene needed to change in order to improve the flow of the game.
@@AlexPBenton Well BioShock infinite was VERY limited by the technology at the time. As it has aged kinda bad, if they made a remake on the new consoles it would be even better.
@@joeyondakeys wish more people got the reference
@@theeoddments960 I'm a bit dense, what's the 'bean burrito' thing referring to?
Fancy seeing you here
This is what absolute freedom, no deadlines and infinite funds result in, Ken spent years concepting and making different builds and versions of infinite, and when it finally came that the game had to come out they realized they still didn't have a full game, so the team cobled together bits and pieces of their million concepts and half finished builds into the final game.
“BioShock is about giving the players ton of tools and let them go to town”
- Can’t equip more than two weapons
my biggest gripe about the base game, where the DLCs allowed for more than two weapons to be equipped.
@@AKASAIBA yep
One of the many clearly epic ideas that were cut
@Ezequiel Barba why? They ruin the story
Why would you want to equip more than two weapons? This isn't Skyrim
The most tragic part of it all, for me, was reading early interviews on how Levine wanted the Songbird to be stalking the player throughout the game--almost akin to Mr. X in Resident Evil 2. The Songbird was intended to be this central antagonistic figure so critical to the plot that the collector's edition even came with an impressive statue of it. In the actual game, the Songbird shows up in about three cutscenes, is never an in-game threat, and is resolved entirely off-screen.
*cutscene. You never kill it directly.
I still have the Gameinformer that he talks about that in.
@@xxx10353 Are you serious? This game came out 6 years ago. People are allowed to talk about plot points on videos about the game.
@@Niro2205 "Mr. X in Resident Evil 2." are you drunk?
DESTINYFUCKER9000 resident evil 2 came out 20 years ago?
Remember, there's a alternate universe where Levine's version is the entire game
Constants and variables.
I gotta find the tear that has this version of the game.
There is no real alternate universe, they all live as possible imagine things...
Theory can only take you so far
I remember watching these trailers on my xbox 360 when you had to download the trailer videos to your 360 harddrive. I was truly hyped for this game
I remember that time too,it's cool seeing them still available.
I remember having crap internet I basically waited 2 days to see a 30 sec trailer , the good old days
watching a trailer on a console? whats wronge with u, console fanboy? ur low IQ?
Man, they really should have kept all this hidden. This like winning $50,000 in deal or no deal, then finding out that you almost won $1,000,000. It's better to just not know.
Either way you're a winner!
It wasn't hidden. The video at the end is the original extended trailer, which is what makes this so bad. And is why I chose to never play the game.
@@mf1936 no one said it was hidden. can u read
@@SexyFace ummmmm the original comment did. Word for word. "Man, they really should have kept all this hidden." Seriously, how stupid are you?
_"they _*_should have kept_*_ this hidden"_ does not say that it was hidden. please drive a fork deep into the nearest electrical outlet
Wasn't pissed off enough this year so I came back
well I sure hope you are happy now 😂
Hi there
I did too.
lemme guess, this didnt do it for you either, so you ate a bat.
LOL xD same here xD
Remember when they once said they had plans up to Bioshock 6? It's been 10 years and not even a fourth game has been so much as teased.
A fourth game is in development. It’s being made by cloud chamber studios.
It looks so much more open and natural, in everything; in the world, in the mechanics' usage, even in the characters down to even the enemies. The scene with the zepplin sabtoage, it looked like such open and natural gameplay, using the rail mechanics to go stop the ship because while playing you in particular decided to. It feels like real combat-exploration. A well-executed fusion of the two things games have been including seperately for over a decade. The released game tried what it could with limited rails and designated combat arenas, but if we were able to play this version, I'm sure they wouldn't even compare.
The concept shown here infinite would've been a masterpiece, still a decent game just hurts to see what we can never get
this trailer looks like FAKED, acted, STAGED, PRERENDERING. and u think its look natural? LOL!. Are u low IQ or a girl?
Person: I can't believe THIS was cut
Person2: I can't believe THAT was cut
Me: I can't believe Booker in a SUIT was cut
Oh well armt you just so darn edgy and ironic
Rancid wtf
@@Faithinhim7 No no no I wasn't trying to be edgy, I just liked the idea of Booker being in a suit and am curious about how he may have looked in the earlier stages... we will never know, but it isn't the end of the world his retail design is still top notch
@@dignusdingus3709 Sorry I actually wrote this reply on the wrong comment!
A pinstripe suit looks a hell of a lot nicer than that stupid getup he's wearing in the release. For a former Pinkerton he sure doesn't dress the part now, to brutish a dress for one.
They should release this as "Bioshock: Parallels". bascially the same thing as Infinite, but a completely different.
Infinite was good
That's actually a pretty good idea
This version was never finished
Nice name
@@blitzhd8377 yeah but it could've been a lot better.
To break down what happened, they came up with an idea, they showed off a prototype. The ideas they came up with sounded really cool, but they didn't fully finish developing them, as they continued to develop these systems, they came to realize just how complicated it would be to make the world they described, especially back in the time when this game was made. A lot of these ideas would be hard to pull off even now, and not all of these ideas would even been fun tbh. That said, I miss the creative freedom games had back then, it was a different time. Games back then, even the shitty ones, had more soul than games do today.
Well said
Looking at all the videos they released during development and before Levine announced they were scrapping their progress and starting over, they had a decent portion of their older vision completed. I can't really point out anything in their original version that couldn't have been done at the time, in fact a lot of the ideas and concepts were just repurposed in the game we received. What specifically would have been too complicated?
Only thing I could think of was the size of the levels shown, but even then, they could've downsized them a bit instead of just going completely linear like in the release version.
They should’ve done what Metroid Dread did, wait 15 years until the technology could handle it. But then again, Irrational Games isn’t Nintendo with a dozen other franchises to count on, and also Irrational Games was closed by Take-Two in 2014. Hopefully, the future for Ken Levine is bright and technology possible.
"Your homes are ours, your lives are ours, your WIVES are ours!"
Not gonna lie, that one had me
Bioshock infinite, NTR version.
The voice crack on the "wives" bit is what gets me
Where the hell did all of that content go!?! O__O
What content?
Agreed...Ps3 could do so much more...just ask The Last of Us....
I'm just glad SOMEBODY is saying it and people are FINALLY realizing this. I thought it was super hypocritical for people to rail against stuff like No Man's Sky (very rightfully so), yet give Infinite a free pass on all of this despite it being an okay game. People should have been speaking out on THIS instead of giving it endless praise pretending its a flawless game.
Blatant lies and hype should NEVER be okay, and I hope this video teaches people that.
+slvrcobra1337 completely different situations. The content from Infinite was cut because of the need to port over to xbox 360 and ps3 and accommodate to their low performance, as well as team management. No Man Sky on the other hand was straight up false advertisement from the release of their first video. It was made by a developer (Hello Games) with no real history using the game as a quick cash grab
DerLuxuriousPanzer Everyone can understand a game going through changes and having to cut back for various reasons, but what Infinite did borders false advertisement because they continued year after year to show long dramatic gameplays and features that ultimately ended up not being in the game.
I don't even know why the first walkthrough even existed; it came out of nowhere and was clearly a proof of concept, but they released it to the public to generate hype with no idea if they could even deliver it (hmmm, sounds like NMS). It's misleading, and if so many changes were taking place they should've kept their mouths shut.
Studios don't show proof of concept videos to the public BECAUSE of this.
"Revenge of the Jedi" is an easter egg I am glad made it into the final game.
Agreed.
its not an easter egg its to show different dimensions that are parallel to our own, for instance the song in the background "everyone wants to rule the world" is sung by a male instead of a female like in real life.
Look up "Everybody Wants to Rule the World - Tears for Fears" it was preformed by a man.
Tears for Fears had a bunch of songs covered by modern artists like Mad World and Everybody Wants to Rule the World.
It's an easter egg in the fact that the movie was originally going to be called "Revenge of the Jedi", but in the end they changed it to "Return of the Jedi" as revenge sounded too evil
I love to come back to this video every once in a while to see what could have been. And with the recent news that Bioshock 4 is in development hell, and that employees are coming out against Ken Levine, saying that he is incredibly difficult to work with, I don’t have much hope for this series. I love this franchise, these are some of the best games ever made, and the first game changed my life, so I only want the best for the future. I just hope that we don’t get another Infinite situation where so much is cut that it becomes a shell of its former self.
How did it change your life?
@@JakeGittes84 Something about the story and atmosphere of Rapture encapsulated me and changed my perception on how a good narrative is told. The gameplay is so fulfilling and fun even after your first play-through, and even the low points in the game like Hephaestus are still better than some of the content developers are producing nearly 15 years later.
Hopefully it makes its way through with full creative genius intact this time.
Been looking up Kevin Levine interviews after being blown away by the writing for Andrew Ryan again. saw this vid recommended & now it makes sense why I found infinite didn't have a soul like bioshock. looks like what happened here put kevin off the industry for a while
@@tarhxad7726 🤦♂️🤦♂️🤦♂️
1. Ken levine doesn't work on bioshock 4
2. Ken levines new game is a new IP
3. His new game was in development hell now not anymore the game is set to release in 2 years the developers literally comfort it
4. Please read the article properly next time
@@tomgu2285 Cry more
I replayed a year ago and I genuinely believe they had a great vision, however they would have had to work for years more to reach the experience they wanted. I agree that the series would be even better in this generation but Ken is notorious for perfectionism and that’s not always easy to work with.
I can't really get mad at them for having ambitious ideas but using them as a marketing tool is downright criminal
I disagree they used them in marketing with the full intention of implementing it in the final game it wasn't some sort of gotcha to the players it was just not enough time to fully implement a lot of the ideas and the hardware they were making it for not being able to handle it
@@doctoradventure413 I still think selling the game a certain way, then not following through is always going to leave people feeling a bit disappointed.
@@Ammoniumbicarbonat of course I'm not saying that you can't be disappointed but it's unfair to blame the devs of intentionally misleading customers with something that they just weren't able to complete with the resources they were given
@@doctoradventure413 Of course it's not intentional, my point is that having a goal is admirable but if you didn't think/plan it through and know that you can deliver such a high standard, you shouldn't use it to gain attention, it's practically just an idea. I mean if they told us that this was just a concept they're working on and it might not make it to the final product, I think that would be okay but this here implies ill intent in my opinion, not of devs necessarily but probably the management/marketing depts.
@@endornaut it's also important to remember, though, that alot of the time that sort of thing happens because the dev teams are forced to release the game before it's what they really want it to be. Deadlines get set without the people who are actually making the game having any say, and then they're forced to "complete" it by then, even if it means sacrificing their original vision.
Constants and variables. This game exists in another world
Theirs always a light house, FIGHT FIGHT -bioshock & Eren yegar
Finally.
Somebody gets it.
The answer I was looking for.
so everyone is just out here thinking the same thoughts at the same time huh
Soooo i need to meet some cute brunette with reality/dimension hopping powers and a missing pinky tip to eventually find the reality this game exists in? Shit.... off to paris i guess since thats where she wanted to go
Looking at this footage, we get a ton of more personality from booker, really gets across a feeling that even though he’s capable he’s definitely in over his head. Way better than the non character we got in the final.
Never knew there was a different version of Infinite. This one looks _extremely_ promising.
Anyway, I figure this was meant for ps3/X60 right?
I’m asking because at 5:50 _that_ level of world transition felt like Arkham Knight levels, which was next get at that time.
Clearly this version of infinite was ahead of its time.
Im pretty sure that scene was in the final game. But I could be wrong I just watched a letsplay of it when it came out. It is pretty technically impressive though.
If only they aimed this game for PS4/Xbox One, maybe still not as polished as they intended to, but surely we probably could see the similarities between the game they wanted and the product we got today..
@@Pak_Industrial A lot of things showed here were in the final game, the difference is that this jump specifically is a completely uncontrollable scripted set piece that doesn't exist outside of its own in the final game. What we see in the video, however, is that as you're falling down all the other islands and locations are present and loaded in, for you perhaps being able to land on any one of them. That is an insane technical challenge and was clearly not possible for the PS4 with the level of streaming it had available. Levine clearly was imagining a world, like in the first Bioshock, but what we got instead was a much more typical linear shooter.
@@radekseky4571 what about the ps5 or newer pcs? I also wonder that if this game was to be remade like the way it was originally intended that it would also be rtx on
@@nerdyworld938 Of course man, even PS4. Look at Arkham Knight or Sekiro for examples of insane streaming achieved on that platform. It was just the fact the game came out in 2013, when PS4 was yet to release.
i find it interesting that they intended it to be about player choice when the end games themes were really about the lack of player choice
Maybe the development informed the writing process.
I think them not giving the player a choice kinda messed up the story. The story was more so about your choices don’t really matter. Elizabeth actually kinda explains that after you leave rapture and go to the lighthouse.
@@doktorbone , it would have been really cool if you had choices but they all led to the same conclusions, just in a different path. When the player doesn't have any choice, the twist/ending kind of sucks. Though, I suppose that might have been the case anyhow. At least, it would have been more interesting and engaging.
I think the initial idea was just too ambitious for their timeframe and budget. Just as another commentor pointed out, given more time and resources I believe the original vision would have totally been fulfilled.
And that’s saying something considering the final iteration of the game despite being heavily watered-down is still such a gem. One of my ALL-TIME favorite games. Still holds up so well in 2020, and sadly more relevant than ever :(
I think that the story of bioshock infinite is great thanks to the lack of choice, the end is so dramatic because booker haven’t any other choice to save elizabeth.
I wish they simply delayed the game by a year or two if the seventh gen consoles didn't have enough horsepower... I woulda given anything to play this version of the game
if i remember they had delayed it for quite some time already before it came out
The problem was too big of a team and not enough cohesion between different teams. Publishing pushed an unfinished product and failed the brand spectacularly. Hence why Ken Levine left. I feel for the guy, he had a vision and it was chinced out by people who don’t care about consumers or product, they just want to please the shareholders.
Bailey Green 100% agree with that reminds me of the same instance of destiny that would have been a great game, they just don’t care about us gamers and just want to sell to make profit( only refereeing to actvision for the destiny instance), seeing this would have love to play it, still enjoy the game a lot, just wish it was diverse like in the trailers
^ yeah, it’s depressing that the ones with the money make the creative decisions, because 9 times out of 10, they don’t give a shit what they push out to the masses, so long as it’s merely a Franchise that makes them the most money, instead of investing in something creatively thought out and planned. And Nd the developers of Destiny also had a vision, and it too was robbed of its integrity. Hopefully this is just a passing phase in developing video game franchises, but it could also be permanent with how easy it is for slimebags to make a quick buck. Which is also why it’s up to consumers to choose developed and thought out games, instead of relying on old developers/franchises that initially had taken the time to actually articulate a game rather that push out a franchise that has very little thought out into it and exists merely to make microtransactions.
There are these things calles budgetary constraints, you know...
Bioshock 1: A man chooses, a slave obeys.
Bioshock Infinite: None of your choices matter lol get fucked.
True. The storyline in Infinite was awful, and the distance between what had been promised and what had been delivered was pretty substantial. Too bad.
hey they critisized that one too back then in bioshock 1.
That was kinda the point of the story though. Constants and variables. No matter what you do, the constant is that you have to die in order to stop the chain of events from ever happening. It's hinted at in the way you can spare or save Slade, and yet even if you save him, he ends up lobotomized. Or how the choice in the bird or the cage with Elizabeth doesn't affect any outcome. The theme of the game was kinda fate vs choice and whether our choices are just illusory
Constants and variables the game has no purpose. You just run around like an idiot the multiverse crap and the whole stupid paradox that makes the ending useless. The story was awful
@@Legion849 what's the purpose of any game? To entertain, and a lot of people were still entertained. If no one knew about what Infinite was going to be before it had to be scaled down, I can almost guarantee that people wouldn't be nearly as hostile towards what we got. I have plenty of friends who prefer Infinites story to the first Bioshock. While I agree that the game could have been much better and the story wasn't my favorite, it was still a fun game and I've played through it 3 times. Art is subjective after all. Some people are going to hate a game, while to others, it's their favorite.
Comments made by level designer Shawn Elliot:
Just about everything in that demo was highly scripted. In other words, while someone was technically playing the game, they weren’t doing any improvising. They wanted to show the game off in a very specific way. Plus, at that point in development, that was the only option.
“AI [artificial intelligence], for instance, was just atrocious,” he said. “It was ungodly, unbelievably bad at that point in time. If you just let them loose, it would have been catastrophic.”
Scripting becomes a form of development “duct tape,” a phrase that was uttered to me several times by various game makers during my reporting for this story.
For BioShock Infinite, the scripting was incredibly specific, down to when enemies fired a gun.
“If we were going to show the game at that state, for it to make any kind of good showing, we really needed to do [scripting],” said Elliott. “It would have been far more misleading to have the AIs doing what they’re naturally doing in that circumstance because, of course, we were going to improve that inevitably.”
While he’s proud of the demo-“it’s almost like a piece of cinema”-he admits it represented a version of the game that was slightly more idealistic.
“All that we legitimately hoped to deliver on,” he said.
When E3 was over, Irrational tried to get the demo running on consoles. Until then, most development had taken place on high-end PCs that could handle everything being dreamed up.
These quotes make me feel like this was the first time we got cyberpunked
Even as a kid first playing infinite it felt off from all of the trailers and the verticality wasn’t what I was expecting like what was shown.
@@JohnLucPicard98 Back when I was a teen and saw the later trailers of infinite (not the original E3 ones) even the trailers felt off and odd, I had a familiar feeling of disappointment with Halo 4, I already knew the game wasn't going to be as good as the original scripted e3 trailers and that made me so sad back then lol
Spoiler alert, thats how nearly every game is when it comes to trailers. Developers will cobble together segments of heavily scripted gameplay, as the game barely exists by the time trailers need to come out. Developers will put hundreds of hours into faking gameplay for a trailer, and throw it all away at the end because a trailer needs to market a game and only be roughly what the finished product is. I dont agree with the practice, but nearly everyone in the industry does it. Personally id much rather just have a teaser trailer and no gameplay until its near release, that way nobody is mislead.
I guess this is a version of "Vertical Slice", the portion of the game that was created to show case the game in the best possible light.
Every time I see the skyhooks I think man, they gotta be hell on your shoulders.
Frank Bixler should probably get dislocated after some of those falls.
Sometimes i swear his arm shouldv'e just ripped right off like Rico
Booker: *Jumps onto rail*
His arm: "SO LONG OLD FRIEND"
well, damn thing must be magnetized or somethin
@@sethleoric2598 yeah like grappling at such speed would rip your arm off but Rico is like nah I don't care
If they wanted to go back, and make bioshock infinite alternate, I would pay to play it again.
What if every time you played it something was a little different
me too..
Will Play, Play, Played
Good luck with that, after the disappointment of Bioshock 2 and infinite the study wound itself down.
They reopened as ghost story games (what a crap name) and are a much smaller studio. To date they have not released anything and only have around 30 employees.
I had hoped for a prequel to Bioshock 1 myself. But unfortunately I think Bioshock is not going to be resurfacing for many years, or perhaps at all. 2k would need to give one of their other studios the development rights and I'm not sure the ghost story games team would appreciate that.
@@rodneyyt-lf4rd the story was injected in, with no correlation with anything you saw in bioshock one.
The characters were not as interesting, while there were some combat advancements it did not make up for the lack luster story.
Even the developer was disappointed with the final product
It's a crime we didn't get this version of the game. It was too ambitious but I absolutely believe it could've been done given enough time and money.
Enough content for 5 games, the creator of star citizen would look at that then look at the consoles it was made for and call kevin insane.
time and money weren't the problem, that generation of consoles couldn't have handled so much content
Dying light 2 tried at this concept
@@franklayton2243*TIME AND MONEY ARE THE PROBLEMS*
The game was released in 2013. 1 year before ps4. If they had waited and focused on the development till 2014-2015 with enough money to make the game. They'd be able to accomplish this version of the game but unfortunately it won't be released to ps3 and x360. Only to ps4 and Xbox one to PC. Since these consoles can handle today's game without much problem. Surely they can handle Bioshock infinites full version without much problem I believe
In todays market of remakes and remasters that's the only game that truly NEEDS a remake.
the way he looks around when describing how the Tear system works in the game is a great indicator that this dude was so passionate and artistically driven for this game. it‘s he’s like visualizing intensely what he’s describing it and it goes to show that there was some really good plans for the game. Sad to see the true potential of what could’ve been a real game changer for the 2010’s
They should remaster it and put all the missing features. It would make a really fucking good FPS à la Irrational games.
we need a kickstarter for a sequel. Bioshock: infinite-er
The next sequel has been in the works for years now
@Jake Roberts It can be money to buy the source code and have an indy studio do the work... kinda like how the new Sonic game (which is critically acclaimed) was made by a fan, not Sega.
It was still a good game though
what made them think "nah, they wouldn't want all this in the game, right?"
Time, budget and platform constraints I think
It would've definitely been all included on PS4 and Xbox One, but the game released too early for them
PC culture that is what happened. It's too dangerous to allow players to make judgment calls. Let's instead give them a fatalistic approach that nothing they do matters at all. That's what gamers really want. I hope the guys at Bioshock fix their shit they had some of the best immersive gameplay ever before infinite. It was not a bad game I just believe they took a massive step back for all the wrong reasons with the budget being the least of their worries.
+Jacques Marneweck The original studio is gone so nope.
I think he's talking about "politically correct" culture. They don't like choices that go against their leftist agenda, they will literally cry like babies and start hate mobs.
I couldn't tell you how many times I've beaten Bioshock 1&2 from start to finish - DLC included. I pre-ordered the Songbird edition, and played the game non-stop for a few days. During those days, I beat it 3 times and some change. Since then, I've tried replaying it a few times, only managing to get halfway through at most.
Infinite is by no means a bad game, but it's not a satisfying experience to revisit for me. The game feels like a rushed, jumbled mess with tremendous heart and ambition. Of course, all the details leading up to its release, and everything talked about afterwards show this is true, but it's saddening nonetheless.
Here's to hoping Bioshock 4 will be something truly special! Btw, does anyone remember playing the Industrial Revolution puzzle game in anticipation for Infinite? I had a good time with it.
it needed so badly to be next-gen exclusive.
edit: what makes infinite so unsatisfactory to me is the very idea that this was a game that was meant to have vast expanses where you could travel from each part of columbia to the next. the fact that the game im playing is so limited by the hardware it was made for just makes the game such a pity to play.
Man, with today's processing power on new generation of consoles and PCs, this version of Bioshock is just a dream waiting to be resurrected.
how fucking hard would it have been to turn all that unused content into an alternate reality dlc
Reima Apparently too hard but giving us a more stealth focused adventure in Rapture wasn't
Reima right
you said it. much ado about nothing. just talk and no result on the part of devs.
Reima It may look very well polished and stuff but in reality it may have taken them another 6 or 7 years, maybe even more, to make all of the content they had in this trailer work for the full game or even a 6 hour DLC. Hell some of it might not even have worked on the current gen consoles due to hardware limitations.
EDIT: By current gen I mean the current gen at the time of this E3 conference when the 360 and the PS3 were the main focus
Reima I mean it took them over a year to update some old assets from Bioshock 1, voice act and motion capture the major scenes, add a few enemies and powers, and make a rather short story. They had a massive team to do this and it still took them over a year between Burial at Sea Part 1 and 2
Yo what if this is an alternate lighthouse universe oh fuck
they made the game less cool on purpose confirmed
I hope it's canon
*SPOILERS* maybe this universe is the one you first see walking past you at the many lighthouses level?
It all makes sense now.
All those rave reviews? All those people who love this game? They're just from an alternate universe where this game was actually good!
jselder11 guess your right this would've been awesome yhough
After watching the video and reading (most of) the comments, my final saying is this: Bioshock Infinite was meant to be a revolutionary game with great game mechanics and amazing play style. Just so happens, it came way too early. I bet that if it was nowadays, they would literally rock sky-high the charts, being that a Bioshock game or not. I loved the Infinite, the story is amazing (even if it's hella confusing), but I bet it would be 10 times better if it looked anything as this.
"We want Call of duty fans in our game"
This is what killed Bioshock's soul.
Just when i started to think what could it be if the Lutece works for Hitler and the nazis. Lol
Here's a good idea , make this a dlc and call it the "unopened tear"
That's absolutely fucking brilliant....this comment deserves way more likes!
The Alternate Tear
The Impossible Tear
An Improbable Tear
An Unlikely Tear
The Infinite Tear
Great*
Your a genius
@ʎddᴉlɟ how did you turn your name upside-down?
As much as I like BI, it's sad to see what will never be.
Think of it as yet another parallell universe :P
DeJayHank i was just thinking that hahahaha
It's there in an alternate reality
It would but it's fine like this. Many great games are coming in the future :)
Antasma1 goddamn, I hate that excuse. alternate reality and what? we get the shittier version. look, I love bioshock, but I know it should have been great
This makes me so sad. As much as I love every entry in the Bioshock universe, this could've been a real game changer, and might've even been better than the original. What we got feels like such a watered down version in terms of gameplay, and in some ways creativity, seeing how expansive the world looked in the demo compared to the linear environments we got in the final version.
The storyline, the imagery… fuck even the tears and the skylines look more fully realized in this trailer. Why did they decide to release the game we have instead of this one?!
Because it was stuck in development hell for like 3 years. It was a miracle it even released.
"He's in pain!"
"Not for long." *click*
Stone cold, Booker, stone cold.
Ryan Roberts it’s very humane to put down an animal that’s in pain and is close to death
+willz HatesU
Probably talking about how it's not easy to just kill an animal in pain without a second thought. It's also human to value life. Booker is no innocent tho and we can see the contrast with Elizabeth who tried to save the horse before thinking of ending it's life.
He figured the horse was past the point of saving and wanted to put it out of its misery.
Obviously
You're supposed to shoot horses with broken legs, that's how you treat that ailment on a horse.
I’m lucky, because I never saw any of this footage prior to its release. I never had any expectations of this game at all before I played it so I thoroughly enjoyed it in its end state. However, it would have been nice to play this one too.
I never paid any attention to this footage as well, and the game was still a generic shooter with bullet-spongy enemies, terrible mechanics like the two-weapon limit and a story which main drive seems to be characters being idiots.
This is the only game where I'm genuinely stumped how anyone could find it enjoyable. Even for a braindead casual, the gunplay is repetitive and frustrating.
@@singami465 precisely why I couldn't bother playing longer than 5 hours
@@singami465
I remember loving it. It’s been a long time since I played it but I definitely enjoyed it at release.
Same here. Kind of one of my favorite games. I really liked the atmosphere.
After playing BioShock 1 and 2, Infinite was a massive, massive disappointment for me and waste of money
Crowbcat changed the thumbnail, he's still alive!
"0:32 mr. Comstock" bruh lmao imagine being name comstock the amount of bullying in school
I feel bad for the guy talking in this video. You can tell that at this point in development he was excited and ambitious. The problem was that development changes rapidly and things have to get scrapped and changed
It’s kind of a tragedy how a passion project can just change like that
That's what happens when you get to overly ambitious. Even today this concept is barely possible.
But i have no idea how they would have made the story work in a open world setting.
@@letsBrn connected semi-open worlds is a thing, the old ratchet and clank games did the massive grind rail systems as well.
@@callanrockslol yeah but those games weren't as massive or detailed as this demo. Like physics on building or entire city parts, interative thing, a reactive world, collapsing buildings and a evolving narrative somehow woven into it all.
@@letsBrn the same way any metroidvania does today. People forget that you can't just do the content of an open world game in ANY order. It's just content is gated off naturally by harder enemies and a lack of motivating reason to go to certain places yet. Add to that certain areas that you can only go too with certain vigour or tool. For the tutorial kinda early game area you could keep the player much more limited in scope by not giving them the skyhook and have that connect a lot of areas. Maybe you wouldn't class that as traditional open world but it's not linear and it'd work.
Oh and to clarify, this would be working with a semi-linear story that has a few different overarching objectives you can complete in any order then comes together at the end.
Sometimes the Scope of focus needs to be more focused and less rhetorical.
Although it kinda feels like the publishers promised Levine to be able to do whatever narrative he wanted to produce, then backed out a year into its development.
That's the life of Software Development, sometimes the Scope is just too big, and the functionality can't keep up. It's as important to recognize what you're working with as a developer, as it is to be ambitious.
We need a Bioshock Infinite: Levine's Cut
Could you imagine the beauty of games being able to release a developers cut? A version of the game with all the things the developers wanted in a video game ... cyberpunk2077 needs it 100%.
I mean he looks the part
@@monkeyking3161 It's funny because Cyberpunk was supposed to be like mostly a Deus Ex, even sort of a bio shock type where you could go about a mission anyway you want. You could tell Cyberpunk wanted to be that, but it missed the mark by a mile. There wasn't even a duck function to craw through a vent. Fail
@@ianmoffat4459 idk bout all that, but I'm really glad there weren't any vents. Vents are a worn out trope of 0451 games and 0451 inspired games like the ones you mentioned. Vents are imo a boring extra feature that superficially adds "multiple approaches". Wow, if I want to play stealth I have to look in the corner behind a box to find a vent. riveting. then I have to crawl slowly for some time with no threat (props to alien: isolation for vent threats). When there isn't a standardised stealth option like a vent that you can expect in every level, you start actually looking around every level to try to read it. In deus ex: mk I spent so much time looking down at bottoms of walls instead of around ..... at the yellow levels.
Dude if they made the Bioshock Infinite we were supposed to get, but for modern systems, it would prolly sell like hotcakes.
As much as I like the game, I honestly didn't feel like there were two distinct factions throughout the game. The Vox Populi simply felt like more overzealous and fanatqtical enemies to shoot than a dynamic revolutionary movement made up of real human beings trying to secure a better future for their children. They just seem like yet another fanatical group of scavs you gotta kill to move on than a legitimate plot device. Fantastic game regardless.
That’s literally what the game pointed out. Are you dumb?
@@Diakoidris “bottom-up revolutionary movements against a state can often lead to a violent power struggle” wow, how very insightful and thought-provoking… literally the most moronic part of the story was pulling a “both sides,” and painting both actors, particularly Vox Populii, as cruel and unthinking as possible. It’s a cop out of a story, and even more so a moral lesson
@@dengxiaopinggaming5500 No, are you dumb as well? I meant the first person comments from Booker on the Vox Populi.
That's... kinda the point? At least when I played through the game, I thought the Vox being similar to The higher-ups in Columbia and Comstock's servants was meant to push the idea that both ideologies aren't nearly as different as they think, not matter how much they claim to hate each other.
What about the founder's children?
Another idea about two gens early for its concept. This is totally doable now. With ratchet and clank and the instant changing of worlds in that game Elizabeth’s power and the world of Columbia could totally be done properly today. Sad it was to early for it’s time.
As much as I love Infinite, I wish we got the Infinite they were *going* to make, not the one they made...
Youre not alone bro
.
Relyn Serano yep. Compared to that one, the one we have now is garbage
It's not even the missing features so much as the way they changed the story. The twist at the end felt so forced, and I hated all the weird christianity caricature nonsense that got in the way of the story. Yeah we get it, religion = bad, move on thanks.
i agree too, if they release something like this, i buy it like a addict
Its crazy cause if they released this game NOW they easily could have had all of this
Every year I come back to this it looks more and more dated, mechanic-wise. I feel like this would have been revolutionary in 2013 but it wouldn’t be much to write home about in 2020 now.
w/e
tl;dr this demo is not all that drastically different from the Infinite we actually got.
I've been replaying the trilogy on my Switch recently and to be quite honest, I feel like this demo is not too different from the game Infinite actually ended up being.
The only major difference I see is that the levels were considerably larger, the world seemed more alive and the gameplay overall seemed more dynamic. Most of it was simply paired back probably due to hardware and memory limitations on 360 and PS3 but the main systems showcased here are still in place and work just fine. The gameplay can be really fun and fast paced and you can definitely pull of some cool manoeuvres with the skyhooks, tears and vigors.
I still prefer the other Bioshock games for their story, setting, atmosphere and methodical gameplay but Infinte was great too in it's own way even though it didn't quite feel like a Bioshock game to me.
@@amysteriousviewer3772 Yeah, I've been replaying the BioShock collection lately as well. I enjoy them all pretty much equally though.
I finished it yesterday in VR and it was one of the best gaming experiences I had. Really cool stuff
@@CriticsConfession idk not too many single player first person shooters have as many features as the original bioshock did. I cant think of too many from the last couple years that have the same depth as bioshock 1 2 or infinite. I think cyberpunk 2077 will be really good but other then that shooters have been the same old same old for at least the last 5 years.
I swear this is like my comfort video, but wow time flies
I was around 15 when the first trailers were being dropped. I was genuinely intrigued and excited even back then, especially when the Vox Populi trailer dropped. I could not wait for the world that we were going to explore. And then I actually got the game and was immensely disappointed.
If it was something that was possible, I'd want to see Bioshock Infinite remade to the absolute best it could be. And with a darker feel like the first two.
Belrose Elizabeth & MK Ultra wasn't dark enough for you?
the only thing i found dark was at the end of the bioshock we got
I think the Bioshock infinite stood out from the rest of the series for that reason. It was different and yet kept it close enough i still felt like i was playing Bioshock.
i didnt, it was such a shit game, feel more like a fuckin HALO or cod shit game, with that stupid shield recharging, it was nowhere CLOSE TO A BIOSHOCK
ps; even on hardest with the 1990 option the game was fucking easy , maybe just that stupid ghost thing killed me but rest was a fuckin cake walk -.-
"but rest was a fuckin cake walk -.-" Always dipshits like yourself, talking down on everyone that has an opinion
It blows my mind that this didnt make it into the final game. It's so polished
In game development, the kind of gameplay shown off here is what's called a vertical slice. This means it's a sort of "proof of concept" meant to show off the vision they have for the game, with all systems intact. Vertical slices are great for demonstrating the progress of individual teams and showing what you want the product to look like eventually. But they're not indicative of progress on the entire project, just their ability to cobble a certain part of the game together. It all looks really cool and polished, but that's because it's meant to; in reality, this was probably so scripted that it's basically an in-game trailer.
It's entirely possible (and I would even say likely) that this was their original vision, but it just didn't work out when the time came to actually start building the game.
It did though. Well at least a version of this.
Anyone who played the leaked demo of half-life 2 before it came out, which they claimed wasn't scripted at all even though you can shoot the guys that break down the door and then the door still bursts open for no reason, know what to expect.
What you have to imagine is that they need to occupy your time for a large period, and in using things like these rails you go through so much space in such a short space of time and in order to occupy your time for a long enough period for you not to complain it's too short, that would require a huge amount of work unfortunately.
+pseudogenesis
While that might be true, it's definitely not impossible to get gameplay like this vision. Look at Dishonored for example. Linear yet open world feeling RPG with a very 'alive' world that isn't just monster room after monster room after monster room
I would really like to see Ken Levine and his team revisit this game's original vision if possible. There would be people who dislike that, but fuck 'em.
The sad part is that ken levine left irrational games because he couldnt handle the big studio
Ken Levine is no longer a part of Irrational games. He left the studio Bioshock 4 is in development hell this franchise had its time now it's time to let it die.
@@Legion849 talking with no source to back it up
@@user-zw7qe1ex3c Ken Levine did literally disband the studio lmao, that is demonstrable fact. He now leads Ghost Story and is developing a new game called "Judas" (also in development hell, what a surprise). Bioshock 4 is known to have been in development for a long time so its definitely in development hell.
every now and then i come back to this video to see what ken levine initially intended and i can see his vision. the opene endedness of his design didnt make it into the game because of time constraints and technology limitations (not to mention the dude was really on edge during developement and not in a good head space at all). now with the recent interviews on judas (his new game) you can see this time around he wanted to make sure the versatility of this game is gonna be the first thing that gets developed. building the game alongside that system. it remains to be seen how well it works but as far as i heard it already sounds very promising when it comes to iliminating the linearity bioshock infinite had. i feel like he had all these great ideas to mix up the gameplay in infinite but only now after working on that system for 10 years for judas he was able to finally make it work. fingers crossed this game is great. also fingers crossed people dont sleep on it.
Of all of the videos this guy is made, this one seems the saddest. The guy at the beginning talking about the project seems more genuine and passionate about the story and the love put into the project then any other director or producer from these videos. So seeing that the game did not turn out the way it was envisioned despite their best efforts is really kind of depressing.
Has
Have you played the game? It didn't turn out to be bad or anything. Actually the story improved a lot and it became a more detailed game. Don't need to be depressed since it's just a masterpiece. Btw that guy is called Ken Levine.
@@yisussb wrong. It's bad
@@yisussb The game is quite nice i tell ya. But this video could also be a potential DLC.
@@yisussb The story in the final game is awful. It dumps all the socio-political stuff halfway through in favour of a shitty multiverse plot that makes zero sense and which has no thematic impact.
"we cut enough content to make 5-6 full games" but why though?
Time... Money.. Limitations.
xDanishGamerz if they already spent time making that much content then why cut it? that's an even bigger waste of time... and money. I guess that's why I'm not a game developer
Probably the biggest problem was the consoles, I like consoles but even I have to agree that there was no way back then for this game to come out working the way it was showed and in a big open world map like on these trailers for such weak consoles like the PS3 and XBOX 360.
This is a perfect argument why consoles are limitating video games, which makes me sad...
Fingrek Look at the graphics for every game ever.. It's all downgraded only because of consoles.
It's never gong to happen, but I'd love a remake or reimagining of Infinite from the ground up on modern hardware. Something more in tune to what they originally had planned.
The original Demo for this had me so excited and thrilled.But then we get a watered down game.
What a shame we never got this version. Playing through the ruins of a former utopia is what Bioshock games are all about.
Honestly this was a lost opportunity. Because I would have preferred to play through the city as it's falling apart. Not after. We've done that already. Show us the contrast of the city falling apart. Hell have a part of the city that is completely untouched by the war itself. There was some serious potential here.
@@masterDarts4188 I mean they kinda did some of that
> Playing through the ruins of a former utopia
you're always welcome to visit ex-USSR countries and play along, sweet kiddo
@@JulietteTux You can always play stalker.
@@JulietteTux "former utopia" implies that the place was once a utopia.
I would love to see a Director's Cut version of all the BioShock series in the future.
They should've done that for the remasters
2 was better handling and controls but with a worse story but still good
Henrique Souza no need. they just need a new one with the current tech
Joshua Gonzalez you're alone on that one. There's actual philosophies based on a lot of this games story. As in taught on collage campuses. They're a company that doesn't like to repeat themselves. When they make a new one (inevitably) it won't be in the sea or sky. Mark my words.
+John Milton But Irrational Games are gone so and Ken Levine hasn't done anything since Infinite. So I doubt it.
Everytime I hear about the development of Infinite and how the final product was not even close to the infamouse E32010 builds, all I can do is sadly sigh and go, "This is what happens when you get too ambitious with a game whose mechanics the systems of the time couldn't handel."
The sad part is that eight months later after it's release, the PS4 & Xbox One would be released. Systems more than powerful enough to handel their original visions for Infinite. If they had just delayed the game one last time maybe, just maybe, we would've gotten a half different game from the final release.
Poor Levine, it looks like he got completely shafted and didn’t get to create the game he wanted.
Would you kindly... release this game as DLC?
Bro, you're like 3 years to late. You would have lots of likes by then
Dewitt Derrick I know, right?! Lol I dunno why I haven’t seen this video until now. I wanna play this version BAD. Glad yet sad this vid showed up in my recommendations list until now :/
I would definitely buy if this was a DLC lmao
Is this an intentional Bioshock 1 reference lol?
Purgy - lol yes it’s an intentional reference.
“This fellow, named Cumsock.”
"Give me the coomsock, elizabeth, I have need of it"
The dude is absolutely horrible at pronouncing that
The rivalry of booger and cumsock
Cumshot
I remember Levine saying your choices would matter in the game and they meant jack in the end
I did like the Infinite we got but man the what could've been looks amazing
"We have enough content to make 5-6 full games" ok where's the other 4-5
They are working on it
@@bigwheelfromspidamahn1037 Who is they? Irrational Games doesn't exist anymore.
What about Prey (2017) ?
@@wolfgangvan-uber6515 sad
@@Dude27th That was made by Arkane Studios.
This is why you shouldn’t announce game so long before the release. Things change a lot during development in every game, but don’t promise something early on and then remove it from the game
look what it did to cyberpunk :(
Oh so this is why there has been little to no news of Elden Ring for over a year?
(miyazaki pls news im hollowing)
While this is a nice thought to have in a perfect system, the trouble is that games are friggin expensive to make. The reason these companies are announcing games are NOT for gamers, though it incidentally ends up being nice for marketing, its for investors, so they can actually have the money to make said game.
Under promise and over deliver
Bioshock Infinite did it, Cyberpunk did it, No Man’s Sky did it lol
Unfortunately ken Levine is likely the reason the final game we got was so mediocre. From everything I’ve heard, his management style is…less than adequate to say the least.
Yeah and then he brought in Rod fergusson and he was vice president of the project which battled ken levines management style
Rod made the decision to lower the scale of the game
I mean he has to worry about leading Maroon 5, after all
mediocre? Cap, game was fun as hell
@@greengamma569 cap
Sorry, the final game ain't "mediocre" - prefer what you hear here or not.
Booker: "It's just a postman, he didn't hurt anybody!"
Vox Populi: "So you have chosen... death..."
stop deleting your videos . stop it they're masterpieces !
Not his call I guess.
younes Srh Didn't he only delete the religion one?
switch video and the previous video
younes Srh There was a Switch video? I hope someone downloaded it before he deleted it.
The switch video wasn't his it was by a channel called Silvermania
3:24 "Revenge of the Jedi."
a nice reference to what would've been the actual title of Episode VI.
Counter Life
Glad I wasn't the only one to notice it.
Counter Life That was the title in France, which is where Elizabeth keeps opening tears
+David Hillman - The title was Le Retour du Jedi in France.
"Revenge" is kinda pejorative and negative though...
It's not what a jedi would seek :-) #ineryoda
Druffmaul Well then I was mis-informed :)
Huh. So the vox vs founders thing was going to be the major point originally? In the final product it’s pretty secondary to Booker’s mission
that bit where "revenge of the jedi" was on the movie theater sign after they go through the tear was a pretty cool touch
It's there in the actual game in French when Booker is barely meeting Elizabeth
Wait, was it supposed to be open world?
Jacob Hackman That would be interesting.
It was supposed to be lots of things
Jacob Hackman i thought he says "open ended"
maybe "open worldy" like dark souls and that's much better than linear to a certain perspectives.
Dark Souls isn't remotely open world in any way whatsoever. None of them. Nor was Demon's or Bloodborne.
Wow, the dialogue between Elizabeth and Booker seems so much more fluid in this. I would've enjoyed more of those humor-ish quips in the final game.
yes they changed the game from a depressing atmospheric shooter into a disney musical... the point when you visit the "beach" and she starts to sing and dance was enough for me turn the game off at one point... the f*ck i care about your new dress and haircut.... throw me a storm so i can thunderbold the sh*t out of it...
Its less realistic and more fantastical in the final game, yes
+G It was for STORY and CHARACTER DEVELOPMENT. She was literally stuck in a tower for years and you think she wasn't going to enjoy being free? You gameplay snobs literally only care about gameplay.
G dumbest shit i’ve heard, it was a perfect buildup for was about to happen, when booker slaughtered all those guards and she realised what kinda man booker was
@@antistraightmen "gameplay snobs literally care about gameplay"
Oh wow it's almost like the only reason people play video games in the first place.
I could see a game like this perhaps being possible now with Unreal Engine 5
I can understand the game not being as open as it was advertised, but I cannot forgive the changes they did to the story. The people of Columbia going insane from having their minds ripped across realities sounds like an amazing concept to follow Rapture. The final version of the game watered that idea down to a weak lampshade for the twist.
I think the biggest issue was the devs couldn't get a handle of what kind of journey Booker and Elizabeth would go through to accommodate all the features they were trying to build. In the end, they just gave up and let the narrative collapse at the halfway point into nonsensical dimension jumping until the story ended.