The Lost and Cut Content of Bioshock

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  • Опубликовано: 19 май 2024
  • The Lost and Cut Content of Bioshock
    0:00 Intro
    1:00 Bioshock 1
    15:33 Bioshock 2
    26:15 Bioshock Infinite
    Copyright Disclaimer
    Under Section 107 of the Copyright Act 1976, allowance is made for Fair Use for purposes such as criticism, comment, news reporting, teaching, scholarship, and more. No copyright infringement intended.
    The clips used in this video are brief and edited, usually with narration playing over it or showing amounts needed to make my point. I do not own or claim to own the rights to footage. This video is considered Fair Use by RUclips and Federal Copyright Law. For further proof and information on Fair Use, please refer to: www.copyright.gov/legislation/
    Twitter: @sourcebrew
    Inquiries: sourcebrewyt@gmail.com
    Music:
    Bioshock OST - Welcome to Rapture
    Bioshock 2 OST - Pairbond
    Bioshock Infinite OST - Solace
  • ИгрыИгры

Комментарии • 298

  • @luckyducky7819
    @luckyducky7819 Год назад +368

    My favorite thing about bioshock is the special feature museum where you can see some early concepts for the enemies. They were all well designed IMO, but the developers hated them for being "scooby doo villains" or something like that. Its hilarious!

    • @victorfadel06
      @victorfadel06 Год назад +22

      And they were right. Thank God those early designs were never implemented. Too goofy. The final version is much better.

    • @harrylane4
      @harrylane4 Год назад

      Not the devs. Just Levine. He was pretty well known for being a massive douche

    • @cyberassassin6241
      @cyberassassin6241 Год назад

      I love this video.

    • @imonke5303
      @imonke5303 Год назад +11

      @@victorfadel06 agreed, the direction they went in is a perfect example of.... perfection, what happens when you make goooood choices during game development

    • @luckyducky7819
      @luckyducky7819 Год назад +6

      @Hypothermic Dysrhythmia I feel like the sea monsters could have fit in Bioshock. I'm sure the scientists spliced some bullshit with some fish at some point.

  • @Adjudicus
    @Adjudicus Год назад +499

    I remember how different Infinite was from pre release stuff, I wish we got whatever that game was, it was mind-blowing at the time, looked amazing

    • @thelordjesuschrist1404
      @thelordjesuschrist1404 Год назад +52

      @Ciara C i wouldn't call him a genius. According to the people that worked with him Levine couldn't make up his mind on anything. He literally let them make shantytown and then after they made after months of work he said he doesn't want that in lmao. One of the said they had enough cut content for 6 games. Doesnt sound genius. Also the gamedemo for infinite was entirely scripted, they had no way to make it work SIX MONTHS BEFORE RELEASE. they got roy on the team and he forced Levine to release it because the employees said with Levine unbound the game would never come out.

    • @DukeTheRebel
      @DukeTheRebel Год назад +17

      I really wish we got that 2010 version of infinite cause that gameplay is so iconic to me

    • @thelordjesuschrist1404
      @thelordjesuschrist1404 Год назад +19

      @Ciara C yeah, his concepts are absolutely amazing, I 100% agree but he is actually sub 50 iq when it comes to making the vision and concepts a reality. With bioshock infinite they got an "closer" on the team, an person that is responsible for getting the team to finish a game and make it releaseable. The first closer asked for am game he could play and apparently the studio couldn't show him anything that could be played longer than one hour at a time. That was is 2012. It was an absolute disaster that was extremely disconnected from its singular parts. Then they got the second closer in and he forced the team to finish the game in 6 months. Thats the reason why almost nothing remained in the game, it was all unfinished and something had to be released. That's where the "if Levine would be unbound the game would be never released" from the employees comes from.

    • @RamChop451
      @RamChop451 Год назад +20

      My friend and I often joke about having Elizabeth open a tear to the world where the game's original vision was fulfilled
      Still loved what we got

    • @pegasusactua2985
      @pegasusactua2985 Год назад +7

      @Ciara C
      Kind of reminds me of George Boussard who kept scrapping Duke Nukem Forevers development and being a general pain in the ass.

  • @mast3734
    @mast3734 Год назад +70

    One thing you missed in Infinite is that the space station wasn’t the only thing found related to the ending. Way, way out of bounds during the ending sequence, there are areas for a lighthouse/observatory in a snowy mountain, a pyramid in a desert, and i think maybe even the space station actually loaded in.

    • @Lancealot3553
      @Lancealot3553 Год назад +2

      Is that actually in game?! If so I’ll play it again just to see that it was it a concept they scraped?

    • @generatoralignmentdevalue
      @generatoralignmentdevalue Год назад +9

      @@Lancealot3553 It's stuff you can find with noclip and there are videos here on yt showing it. (I don't remember the pyramid, but it's been a while.) It's not stuff you'll see in a normal replay. That's the point: those are all found traces of cut content or abandoned ideas.

  • @caldw615
    @caldw615 Год назад +190

    I could have sworn Subject Delta being a diver who found Rapture himself was still part of the final game for Bioshock 2? Like he was nicknamed Johny Topside by Rapture residents and Ryan got rid of him as a trespasser by making him into Subject Delta. I don't think this was cut entirely

    • @Lancealot3553
      @Lancealot3553 Год назад +65

      You are right man, that’s still part of the game, Delta is Johnny topside, that’s what Stanley calls him in Dionysus park, “mr. Johnny topside himself” I knew I wasn’t crazy been awhile since I played 2 I just finished infinite I’m about to start from one all over again.

    • @ostrichlord9097
      @ostrichlord9097 Год назад +42

      Delta's backstory is fully explained throughout the game, yeah. Maybe they had plans of actually letting you experience his life as "Johnny Topside" before being fully transformed into a big daddy during those Eden hallucinations. Like playable flashbacks.

    • @silicabeastmaster1175
      @silicabeastmaster1175 Год назад +4

      And if I remember Johnny Topside was supposed to be a private detective not a diver in the final game. This is where the internet puzzle game that kept getting regular updates prior to Bioshock 2's release on the games official website.

    • @christiangottsacker6932
      @christiangottsacker6932 Год назад +3

      @@silicabeastmaster1175 mr topside was just a dude in the wrong part of the Atlantic and rapture is sworn to secrecy... he originally was kind of a wonder in rapture, but i dont remember why they did him so dirty and big daddied him

    • @silicabeastmaster1175
      @silicabeastmaster1175 Год назад +5

      @@christiangottsacker6932 Think the Rature novel mentions that it was around the time that Ryan took over Fontain Futuristics and had Lamb in Persephone...that they finally cracked how to make a Big Daddy. Johnny Topside was an issue. Ryan didn't want to kill him, but at the same time couldn't let him go. So using him as in the Big Daddy project and linking her to Lamb's daughter seemed a fitting prospect. It worked but Ryan still wasn't happy. It was inefficient having a single Big Daddy tied to one little sister. After Delta they made further advancements so little sisters and Big Daddies were interchangeable. Even programming them with basic understanding of the preservation of Rature to ensure the little sisters survival. Which is why you occasionally see Big Daddies doing basic repair around Rapture.

  • @spouwnerring
    @spouwnerring Год назад +37

    I've heared that there is enough cut content in BioShock Infinite that you can make 3 full games out of them. This kinda makes me wonder if Infinite wouldn't see the light of day if the execs didn't intervine.

  • @gabrielgonzales5907
    @gabrielgonzales5907 Год назад +82

    Actually, Bioshock 2 is my favorite of this series. It just had more of an emotional investment storywise than part one.

    • @n_worder
      @n_worder Год назад +4

      mmmhh daddy game

    • @spinozilla2421
      @spinozilla2421 Год назад +1

      Same tho is also the most disappointing due to how rushed to be game was answering the cut content in the deco art showed Bioshock 2 had so much potential

  • @legitbooty2989
    @legitbooty2989 Год назад +212

    Infinite cut content Will never cease to depress me somewhat, that original creepy direction looked so amazing and kept more to the first booth idle while still being its own thing, the final product just feels too distant and more hollow. Still a good game though and I really hope 4 takes !more from these cut themes

    • @mattwoodard2535
      @mattwoodard2535 Год назад +8

      The creepy Columbia was a creative dead end. Might have been more atmospheric, but it would hurt the series as a whole. sm

    • @legitbooty2989
      @legitbooty2989 Год назад +20

      @@mattwoodard2535 i mean, you dont know that, well never know since its all unused. could hae, could have gave the series even more life. well never know.

    • @mattwoodard2535
      @mattwoodard2535 Год назад +10

      @@legitbooty2989 Considering that the devs who came up with the creepy Columbia thought that it was a dead end, I suspect they know what they were about. sm

    • @christiangottsacker6932
      @christiangottsacker6932 Год назад +1

      @@mattwoodard2535 i wholeheartedly disagree. I like infinite as is... more or less minus the Elizabeth mom boss fight, but ive heard from literally everyone ive physically spoken to wish infinite was more like the first bioshocks in terms of pace, horror etc. The game isnt really good now so thats why i disagree. Best part of BI is the graphical fidelity they pulled out of unreal 3.

    • @christiangottsacker6932
      @christiangottsacker6932 Год назад +1

      @@mattwoodard2535 also, the devs dont know what theyre doing. Which is why we dont get more irrational games. Ken levine is not a dev, he went to acting school, he lead the whole thing, and retconned so many things that even Kojima would cringe. Plus idk if you know how many employees left during his tenure.

  • @grahamsmith7936
    @grahamsmith7936 Год назад +40

    I remember a scene from the teaser showing Elizabeth and Booker teaming up with vigors; specifically, one of them smashed a bunch of metallic objects together and the other superheated it with a fire vigor, and then they hurled it like a bomb at a group of enemies. Another example of what you said: it seems like the cut content of Bioshock Infinite is cooler than what we actually got.

  • @tylertheguy3160
    @tylertheguy3160 Год назад +30

    The fact that Stephen Russell originally voiced Booker is very interesting to me and I'm really curious what the game would have been like if he was the voice they ultimately used. If they just wanted a placeholder then why get a fairly prolific voice actor for it? I feel like they probably originally intended for him to be in the final game but for some unknown reason they switched to Troy Baker.

    • @VitZ9
      @VitZ9 Год назад

      It's not an unknown reason, Troy would have been thousands of dollars cheaper. He is probably cheaper to hire now than he was back then, as he hasn't done anything else of note with his career since.

  • @oinker6933
    @oinker6933 Год назад +23

    I found bioshock when I was 11 years old.It was at the flea market for like 8 bucks so happy I didn't pass on it

  • @strikeforce1500
    @strikeforce1500 Год назад +27

    Bioshock Infinite is an example, among a sea of now more modern examples, of what development hell can do to your end product, sure it wasn't development hell in the general sense, but I think it still does apply.

    • @PassTheSnails
      @PassTheSnails 3 месяца назад

      Sometimes development hell results in some of the best results ever possible though. Case in point, Pokemon Black/White and Kid Icarus: Uprising.
      Both PHENOMENAL games that had extremely troubled dev cycles.

  • @munohlow
    @munohlow Год назад +32

    The “good” ending is the true ending of Bioshock 1.
    Levine’s idea of moral ambiguity was a commentary on gaming at the time and how players just had to go along with whatever the game told them to do, not having any real agency or affect to the story. So the story of Bioshock was literally that the player is being manipulated by other characters and their actions had no consequences to the ending. The moral ambiguity was “lack of choice or consequence in your actions.” But the developers’ inclusion of multiple endings kind of ruins that theme

    • @xBINARYGODx
      @xBINARYGODx Год назад +11

      hmm, interesting - I agree with the original plan, but disagree that the "good" ending should be what was included - it should have been the bad one. But to each their own.

    • @munohlow
      @munohlow Год назад

      @@xBINARYGODx ruclips.net/video/hA2bFztt1KI/видео.html
      i was going off of this quote at 1:32:03
      Agree to disagree about which existing ending is the “true” ending, but apparently the good one is just the one preferred of two rushed finishing cutscenes and Ken’s hypothetical gray ending would’ve fit the most thematically ¯\_(ツ)_/¯

    • @ulfrick11
      @ulfrick11 Год назад +8

      "A man chooses, a slave obeys."

  • @ostrichlord9097
    @ostrichlord9097 Год назад +21

    It was always my personal canon that little sisters had their ADAM extracted by puking it back up cuz they ingest the stuff. But now, considering what the devs said, I'm confident the extraction process would be something similar to gastric suctioning (stomach pumping). Pretty messed up but it makes sense. It even explains why they can only gather twice before venting - stomach pumping has to be done ASAP to effectively remove an stomach contents.

  • @mr.mammuthusafricanavus8299
    @mr.mammuthusafricanavus8299 Год назад +17

    Bioshock 2, despite all the cut and rushed content is my favorite in the series. Telekinesis is my favorite Plasmid, yo-yo'ing people's bodies into each other was amazing :p

  • @Shadowkiller-dq2ju
    @Shadowkiller-dq2ju Год назад +46

    I’ve had played Bioshock and Infinite so many times and I still love it without it being bland or boring

    • @levilewthwaite7765
      @levilewthwaite7765 Год назад +5

      Me and my wife both have. Its just a series of games i have to keep coming back to its like a classic movie that you never get tired of watching. These games definitely made an impact on me. I even read the book.

  • @rolay7730
    @rolay7730 Год назад +13

    I really wish survivors made it into some BioShock game. They could be interesting, and there could be entire factions you don't have to fight. I would love the option to explore what other transhumanist cults pop up underwater. They can even have some ADAM power and just not go completely insane yet. Honestly, I would even be ok with mostly insane beings that just aren't violent to the main character. I thought the Alexander's moral choice in BioShock 2 was interesting because he really is just a giant thing off on his own. He really could spend the rest of his life in his new form, not hurting anyone. I want to see what he does if he is allowed to live. Maybe he has a slightly more peaceful cult after he was shown mercy. Then again, they don't like to make any ending canon, so they probably won't explore that idea. Also, in that cut audio log, they seemed to suggest that the glowing mass that made the sea slugs is some type of eldritch Lovecraftian being that drives people to madness. I am honestly supposed they never explored that further.

  • @Kelis98
    @Kelis98 Год назад +8

    All three Bioshock games are great and it’s interesting to learn about the cut content

  • @sthlng2180
    @sthlng2180 Год назад +35

    Bioshock Infinite's desire to differentiate from the source material was both its strength and its downfall. From the early concept art, Columbia was a carbon copy of Rapture, just with the envoirments and enemies changed to fit the earlier time period. I can see how people would call this uninspired and a cash grab. At the same time, removing all of this content and changing the whole game made it feel less if nothing like the previous games.

    • @nicklemay8056
      @nicklemay8056 Год назад +12

      Doesn't help that their entire closure to the series was "the reason it was so similar is bc it's like a parallel universe and all of this stuff happens in every universe!!!" Which just fucking undercuts everything that BS1 and 2 did by saying none of it really mattered

    • @sthlng2180
      @sthlng2180 Год назад +9

      @@nicklemay8056 Yeah, during the end it really just went "look guys, you remember rapture? we're a bioshock game, look!", makes me understand why people hated Burial At the Sea, which made Elizabeth the centre point of the whole Bioshock universe for some reason.

    • @imonke5303
      @imonke5303 Год назад +9

      @@sthlng2180 "look guys, Elizabeth from infinite is the reason all the rapture stuff happened in the first place! Please enjoy our shitty retcons...."

    • @nicklemay8056
      @nicklemay8056 Год назад +5

      @@sthlng2180 Not only that, it felt like utter fanfiction. Like first off them being in Rapture is fanfic as shit, let alone Elizabeth meeting Fontaine and Ryan. I enjoyed aspects of it like tiny bits of extra lore in dialogue from stuff like Suchong or even cool moments like the torture scene which was really gruesome, but so much of it felt like lame "guys remember when we were underwater and the game had interesting characters and we didn't invalidate the entire timeline?" Idk. Felt like a desperate attempt to pull everything back together after just shitting all over it. They shouldn't have gone so crazy into this dimension hopping bullshit. Even if I think the idea of characters from Rapture and Columbia collaborating was an interesting way to do things, i don't think it was the RIGHT way. I would have loved for Columbia to be something as competition to Andrew Ryan, something to one up him only to come crashing down in the same exact fashion. Hell, even if it had no connection and then last minute they plummet the city into the Atlantic Ocean right above the destroyed ruins of Rapture I would have felt more satisfied.

    • @imonke5303
      @imonke5303 Год назад +8

      @@nicklemay8056 I literally don't consider infinite or BaS to be cannon, not only does it ruin the entire timeline but ir doesn't even get rapture right, not even gonna get into how inaccurate a potrayal it is (even if it was nice to see it in it's prime, once again kinda ruined by misrepresentation) but these differences suggest it's an entirely different rapture, either that or by Levine's logic we should disregard Bs1 and 2's lore in favor of infinite which is laughable lol, had they just exclusively covered sally that would've been fine.... typical of them to recycle back into their golden goose of a story tho, seems like every dev does it.
      This is all pretty ranty and without structure but I def agree, inf is a shit show and should not be considered cannon. Also if you think Levine cares for the continuity of the timeline, he straight up disregarded bioshock 2 by saying he didn't think it was cannon and low and behold infinite and bas are his golden goose, his opinion? Disregarded....

  • @Vorox1027
    @Vorox1027 Год назад +22

    I will NOT stand for this heresy! BioShock 2 is at the very least on par with BioShock 1! :P
    But anyway, great video!

    • @pegasusactua2985
      @pegasusactua2985 Год назад +3

      Bioshock 2 had the better gameplay but an inferior plot. Still decent though. Worth playing.

    • @Syddy_
      @Syddy_ Год назад +7

      @@pegasusactua2985 nah the plot is actually very good, just because it doesnt have a big wacky twist at the end doesnt mean the plot is bad

    • @pegasusactua2985
      @pegasusactua2985 Год назад +1

      @@Syddy_
      When I mean inferior I mean the plot wasn't as well thought out or original.

    • @Syddy_
      @Syddy_ Год назад +5

      @@pegasusactua2985 what about it wasn't thought out? the DLC especially has the best story out of any bioshock

    • @pegasusactua2985
      @pegasusactua2985 Год назад +3

      @@Syddy_
      Dlc was good but the main game was just back in Rapture for no other reason than fan service, Sofia Lamb wasn't nearly as interesting an antagonist as Andrew Ryan, and theres no way Rapture would still be standing and intact after 10 years of civil war. Therefore it wasnt as good. That's just my opinion though.

  • @Plasmatic5150
    @Plasmatic5150 Год назад +4

    I am a simple person, I see Bioshock in the title I click the video.

  • @meganmcguire7404
    @meganmcguire7404 Год назад +1

    I was confused for a second because right after it was like “I’ll only play two of the Bioshock 1 cut audio diaries,” an ad came up…

  • @dyja7
    @dyja7 Год назад +6

    Personally I'm glad they kept splicers more human-looking, it feels more immersive and 'realistic' for what it's worth. The concept art for the super mutated splicers looks cool, but they'd make the game feel much more like a generic run-of-the-mill horror game in my opinion. I think the "humans are the real monsters" feeling is conveyed much better with the humanoid splicers rather than some crazy sci-fi unrecognizable-as-humans monsters would have done.
    Thanks for coming to my TED talk. :^)

  • @ddmmmm771
    @ddmmmm771 Год назад +8

    the true infinite we never got was absolutely killed by the 360/ps3.the scale of the footage we got was way too big (for the graphic fidelity] too run on consoles.

  • @astradave_
    @astradave_ Год назад +4

    This video gracing my frontpage just made my whole day. Thanks Sourcebrew! Bioshock is my favorite game series of all time :-)

  • @rampagingshark
    @rampagingshark Год назад +3

    I remember that vigors weren't gonna permanent. You had only a fixed amount of uses before needing to buy another vigor bottle. Also the mechanics that Elizabeth had certain abilities not just tears, like in the teaser she has telekinesis and stops the man falling from rapture before getting taken away. Or the ability to form clouds in which Booker could electro shocks and cause a massive lightning storm that kills a huge group of enemies or that sun beam to melt the bridge compromising the structure so booker could knock it down.

  • @negansare4615
    @negansare4615 Год назад +3

    A dark souls cut content would be cool

  • @mountnstream
    @mountnstream Год назад +24

    I did know some of these, because I remember following early trailers and such for each game. But cool to see new stuff I wasn't aware of.
    One game topic I think there is potential to cover, is cut content from the Half-Life series. Not just the two games, but also expansions, and even other Source games like Portal.

    • @nicholasfarrell5981
      @nicholasfarrell5981 Год назад +2

      Cut content, like Half-Life 3?

    • @EinDose
      @EinDose Год назад +1

      @@nicholasfarrell5981 I think more correctly cut content like the FIRST Half-Life 2.

  • @maccamachine
    @maccamachine Год назад

    awesome video i love your longer videos man i am always happy to get the notification that you uploaded plus early stages of games and cut stuff is so interesting

  • @thelordjesuschrist1404
    @thelordjesuschrist1404 Год назад +39

    I will always say bioshock infinite would've been one of the best games ever if the game advertised at E3 ever released. Literally everything amazing was scrapped:
    -the gigantic world
    -the interactivity (see the bar scene)
    -your choices actually meaning something and having an effect
    -your relationship with Elizabeth changes depending on whether you force her to use her powers or not WHICH WOULD HAVE AFFECTED THE ENDING (one of the biggest things for me)
    -The horror elements
    -elizabeth having actual magic
    -you being able to be stealthy and not being forced to fight every 2 seconds
    -columbia being in an civil war and actually falling apart
    -the stronger themes about racism with the vox
    It saddens me to see the e3 version because that looks like the perfect game for me. The interactivity, the ability to be good or bad to Elizabeth, the big world you fight in. Everything just looks amazing. I just wish somehow THAT bioshock infinite would somehow get released.

    • @pegasusactua2985
      @pegasusactua2985 Год назад +14

      That version wasn't going to release. That whole E3 demo was a bunch of smoke and mirrors and the game at no point in development was like that because it simply would have been too ambitious to get running on then hardware. These days they could make something like this but I think an open world like Bioshock would be too unfocused and lose the story driven scripted nature that the series utilized. I always saw Infinite as almost like a modern day Half Life and I loved it for it's tight focus.

    • @nathanielgarza9198
      @nathanielgarza9198 Год назад +7

      I think they should try making that today say it was an alternate world

    • @xBINARYGODx
      @xBINARYGODx Год назад

      @@nathanielgarza9198 someone like Arcane should take that idea and run with it.

    • @winxwest2964
      @winxwest2964 Год назад +1

      I think I read that they were heavily restricted by the technology of the time. They had to build a game that would run on the average consumer’s device. Their ambitious plans would never run on 2013 computers.

    • @ajxx9987
      @ajxx9987 Год назад

      Maybe we can see this stuff if someone who still has those builds can release them to the public

  • @t-mango2491
    @t-mango2491 8 месяцев назад

    I believe the electro gloves are actually an early handyman concept, as the handymen are kept alive by electrical stimulations to their heart, and have an attack in the final game to get you off sky rails where they discharge a massive amount of electricity into the rail, they’ll hop onto it with both hands and say something like “get down from there”, the freaks would fit well into the shantytown and as an extra layer to show the desperation that causes the vox to be so violent, as in the final game you can actually use Elizabeth to summon some food in the shantytown; and the people dive on it, they’re obviously starved it makes sense there would be a few cannibals around I think, and I wish they kept the fink factory workers and the automatic gentleman, seeing the way fink treats individual men vs the machines would make him more hate worthy, and I think seeing a factory like that, would make daisy seem much more agreeable, even when she tried to kill that kid, seeing that degree of suffering would really show you how the cycle of violence continues in Columbia

  • @mothermaxyne
    @mothermaxyne Год назад

    Finally !! I’ve been dying to see some new Bioshock related content . Amazing video ! I’ll never get enough :’)

  • @angelstepdad
    @angelstepdad Год назад +4

    THANK YOU FOR UPLOADING ILY

  • @DustinStockMusic
    @DustinStockMusic Год назад

    Great stuff man, thanks for your work on this!

  • @Qwertz800
    @Qwertz800 4 месяца назад

    I cannot believe this video doesn't have more views, this is a perfect summary of all the cut and lost content in Bioshock.

  • @crazyguy_1233
    @crazyguy_1233 Год назад +11

    The Bioshock trilogy is my all time favorite game series. Bioshock is my favorite of the three and I love Burial At Sea. I think Bioshock is one of the best games ever made story and combat wise and many agree with that. It was something completely new with the plasmids.

  • @This-country-sucks-4
    @This-country-sucks-4 Год назад

    More of these please. I love these type of vids. Seeing what could of been.

  • @notyourdadstomatoes9447
    @notyourdadstomatoes9447 Год назад

    Absolutely killer video as always, man!!!

  • @asecretone
    @asecretone Год назад +3

    Levine and Co bit off more than they could chew with Infinite. Publisher eventually forced them to finish. Without that publisher pressure you get what you have now with Levine's current game - no finished product.

  • @goldensentinel7715
    @goldensentinel7715 3 месяца назад

    The interesting thing with Tenembuams cut dialogue in Bioshock 2 is that it got as far as to get put in the loading screen for Ryan's Amusement.

  • @raincoatz7562
    @raincoatz7562 10 месяцев назад

    Thats actually pretty cool seeing my name in a persons video! 5:21 I thought that was awesome. Took me this long to find ya

  • @hanginman2715
    @hanginman2715 Год назад +12

    Genuinely Bioshock is in my opinion the best game ever made.

  • @Conrailguy76
    @Conrailguy76 2 месяца назад

    Bioshock definitely holds a place in my heart

  • @TheChaoticCarnage317
    @TheChaoticCarnage317 Год назад +4

    Always loved the Bioshock franchise!

  • @Mandalore_ultimate
    @Mandalore_ultimate Год назад

    This is the best cut content video I've seen for Bioshock

  • @Grimpy970
    @Grimpy970 Год назад +4

    It would have been SO COOL if they used the mutations in the same way system shock did. If you're too juiced up or mutated, you can't get through certain security systems!
    The game's subplot about what it means to be human(e) would have been more poignant for it. At least that's what I think.
    Edit: shit, they could have made it so certain security systems wouldnt unlock until you were a full blown splicer. I'm thinking of areas specifically designed for splicers or even for big daddies. You might fool the cameras and turrets, but you won't fool the 'people' inside. It could be used to make certain locations easier or harder depending on your personal choices. They could have even put in different dialogue depending on weather you keep your nose clean or if you're a total junkie.

  • @norikofu509
    @norikofu509 7 месяцев назад

    Bioshock Infinite's cut content is a lost treasure

  • @ZTronic.
    @ZTronic. Год назад +1

    33:41 Could you imagine a boss fight against songbird by using these artillery guns? That would’ve been cool.

  • @tay4467
    @tay4467 Год назад

    that cut peach wilkins audio log is really great

  • @_TheRockyGamer_
    @_TheRockyGamer_ Год назад +2

    I honestly think all the scrapped concepts for Splicers, Big Daddies, and Little Sisters are incredible! Some would have cool to fight, but sometimes I get scared fighting Big Daddies. That AND I am pretty glad they changed the game to pause during hacking and buying items, because I sometimes be desperate for a health kit when I’m one HP and there’s a spider splicer throwing hooks at me. Lmao

  • @xBINARYGODx
    @xBINARYGODx Год назад +2

    That first cut content audio diary you played for BS1 is interesting - the little sisters seem to use basically the same model, and them all being 100% clones or something in that area would explain that - but maybe they thought the player would care less about them if that was known. Or you know - Ken just flipped a coin in his head and removed even more than just that. kek

  • @ItThunderbolt
    @ItThunderbolt Год назад

    Great video man, subbed

  • @HooDFoX2021
    @HooDFoX2021 Год назад +1

    I’ve beaten this game 56 times since 2007, and could draw every level with every secret, and write all dialogue and most audio diaries from memory. BioShock 1 that is.

  • @greatman3388
    @greatman3388 Год назад +10

    I feel like this video would've benefited from adding more footage or screenshots of the actual items you're talking about. For example, you mention that the Bioweapon can actually be seen in-game, but instead you choose to show... collecting Hacker's Delight? As another, you explain that the Teleportation Plasmid can be seen in the 'Hunting A Big Daddy Trailer'. Cool, I either didn't see that trailer or haven't seen it in over a decade, let's see! But all I get is a screenshot of the player character's hands being held up.

  • @dougrattmann3554
    @dougrattmann3554 Год назад +5

    If Infinite had kept true to its original ideas, I think it could have rivaled the first game. The idea of fighting in a revolution in a floating city on the sky is just awesome. And there were so many cool things, like the weapon slave vigor. That's just so fun.

  • @SofaKing401
    @SofaKing401 Год назад

    Thanks for posting this, I just got the craving to look up The original stories for BioShock 2 and infinite. I don't suppose you were able to track those down in your research? I couldn't find anything.

  • @christiangottsacker6932
    @christiangottsacker6932 Год назад +2

    If it were a perfect world, wed get Ken Lavine to remake Bioshock: Infinite with as much time, energy and resources gis team requires.
    What drives me even crazier is like if what we got is truly ken's final word, then what kind of Jungian trip did Ken go on while working with the issues and lifestyles of the early 1900s? He either met his shadow while staring into the abyss, or just crunch timed it, making a kinda rushed attempt to please the publisher.

  • @icey984
    @icey984 Год назад

    New sub here! God I love your videos! Glad I found you

  • @phant0mdummy
    @phant0mdummy Год назад

    Creepy underwater Art Deco city.
    Simply indescribable atmosphere.

  • @MisterJohnDoe
    @MisterJohnDoe 5 часов назад

    19:13 I've beaten this game numerous times and not once have I noticed the Big Daddy outside the window in this room.
    P.S. There is a Benjamin Franklin Motorized Patriot in Bioshock Infinite, but only one. It appears on the zeppelin you're supposed to destroy while temporarily fighting alongside Vox forces. The Thomas Jefferson mask still appears in Comstock House too, sometimes being worn by those weird guys in the white outfits and lying around in some rooms.

  • @tetov1620
    @tetov1620 Год назад +1

    My favorite cut content of Bioshock 1 is one of the attempts to make more empathy for the gatherers was a cute dog in a wheelchair. Ironically, far cry 6 has a similar companion

  • @spencerainsworth269
    @spencerainsworth269 6 месяцев назад

    Nice Video! My Favorite Franchise

  • @hrv-strijelac
    @hrv-strijelac Год назад

    Hey my friend🤗🤗🤗Absolutely perfectly gameplay !!!💖💖

  • @tinmen5943
    @tinmen5943 8 месяцев назад

    That original cover art should've been there

  • @outrankedfrank7244
    @outrankedfrank7244 Год назад +1

    I feel like the Jester from the BioShock 2 concept art was for the Little Sister section at the end, maybe it would’ve been what the splicers look like

  • @burynenvy
    @burynenvy Год назад +1

    I could imagine them bringing these concepts back if they ever wanted to make a sequel to bioshock, a torn down rapture with human eating splicers and broken down big daddys

  • @hyper847
    @hyper847 Год назад

    "not as good as the first" my friend you just started a war

  • @builttoscalevideos
    @builttoscalevideos 3 месяца назад +1

    It will always be sad to me that they could never get the teleportation plasmid working I remember seeing it in the classic hunting the big daddy gameplay trailer and wanting to use it so badly, but I can understand it being too broken of a plasmid, sounds like a speedrunners paradise the way they described it being too easy to get out of bounds with it. My only hope now is that if 2K ever decides to release a VR port of the Bioshock games and they explain teleport movement as being a rare working prototype of the Teleportation plasmid.

  • @nathanklee5401
    @nathanklee5401 Месяц назад

    I got the bioshock 2 collectors edition, it came with a art book and it had quite allot of stuff in it that they wanted to add but eventually did not.

  • @Katherinesbeautyhideout
    @Katherinesbeautyhideout Год назад +1

    Really interesting video. Been a fan of Bioshock since it came out, my left arm is even completly covered with Bioshock tattoes.
    Feel the same way as you with Infinite. Would love more Bioshock videoes in generel, maybe something about Buried at sea. I don't know how a feel about that dlc though. Nothing beats Bioshock 1

  • @arthurdurham
    @arthurdurham Год назад +1

    I know a lot of people like to get mad of the cut content in Infinite but from what I'm hearing, its sounds like originally it was way to similar to bioshock. So I'm glad they shifted directions.
    And it makes sense people are bothered bc the biggest criticism for Infinite is how it was different from Bioshock, and it seems that was an intentional shift at some point imo.

  • @ZekeFreek
    @ZekeFreek Год назад

    ima watch this after work boiii

  • @xBINARYGODx
    @xBINARYGODx Год назад +3

    I have never really used the research feature - maybe an extra step and a rebalance or redesign around that extra work would have made it a better thing to both interact with and ignore (playing without could be like some extra challenge).
    Too bad there was never built-in mod support for these games or the remasters. A massive, missed opportunity.

  • @AidenRKrone
    @AidenRKrone Год назад

    The Automatic Gentlemen and the Merged are some of the coolest NPC designs I've ever seen. I wish they would've made it into the game.

  • @Diispaceyone
    @Diispaceyone 3 месяца назад

    I still watch the early trailers for infinite from time to and wonder what it would have been like to play that version of the game.

  • @MisterK-YT
    @MisterK-YT Год назад

    I just finished Bioshock 2, and I think there’s a gameplay mechanic they really missed out on. They should’ve had it so that when a splicer reaches a Little Sister while she’s gathering, they should grab her and start running away to another part of the map, while she screams and calls for you, and you have to either visually see where they ran off to and/or follow the sound of her yelling and calling for you. And then when u reach wherever they ran to / are hiding, u kill them and take the sister.
    Because as it is, I tried just letting them get to her to see what happens, and they just loop in a silly animation… it pauses her gathering, but no other consequence. She obv doesn’t have a health bar - there’s just no consequence. U can just watch a splicer hover over her for 5 min straight while nothing happens.
    Them abducting her would’ve been cooler.

  • @louche2388
    @louche2388 10 месяцев назад

    Got a source for that Little Sister ADAM extraction in Fontaine Futuristics? That's new to me. Sounds brutal

  • @nathanielgarza9198
    @nathanielgarza9198 Год назад +1

    Take a drink everytime he says also

  • @silicabeastmaster1175
    @silicabeastmaster1175 Год назад

    In Infinite...there is actually a fair bit of the cut content still in the game if you know where to look and know what you are looking at. A place that sticks out as an example is the segment after Songbird brings the airship down and the founders are losing ground to The Vox in the area before the Siren fight. You enter a checkpoint/immigration hall of sorts...a building designed to keep the riff raff of Colombia out of the exclusive shopping an department district of Colombia's elite.
    As you walk through you see a mountain of corpses and a wooden board with human scalps nailed to it with names crudely carved beneath. Saltenstals name is there, among other cut characters that would of had a big role in the game prior to the extensive rebuilds.
    And nearby after that is a big white apartment complex with paper billowing out from open windows. If you look on the name plates of that building all the big Colombia players are named again. There is an elevator that is damaged but I suspect the game was rendered or would load another area if you could get past it. I believe a pair of binoculars is pointed toward the building, hinting at its significance.

  • @ThisBirdHasFlown
    @ThisBirdHasFlown Год назад

    Man you have a really good mic

  • @madmonty4761
    @madmonty4761 Год назад +3

    Bioshock infinite is the best example of what it could have been

    • @HermitKing731
      @HermitKing731 Год назад

      I'm sad we didn't get that version of BioShock infinite that was promised but at the same time the BioShock infinite we got is still my favorite video game ever.

  • @_TheRockyGamer_
    @_TheRockyGamer_ Год назад

    I agree, BioShock is my all time favorite game of all time! The game is so perfect, in every aspect, and I’m so excited to watch this video!

  • @tagmatarkhis-3330
    @tagmatarkhis-3330 5 месяцев назад

    I'm so glad we got what we did, instead of the original story they had planned

  • @psychosparten049.esquire9
    @psychosparten049.esquire9 Год назад +1

    Wow a lot of these ended up in Dishonored and Dishonored 2 that’s pretty cool.

  • @psychosparten049.esquire9
    @psychosparten049.esquire9 Год назад +1

    I just really want a BioShock Infinite directors cut, you know something like that.

  • @TheStrayHALOMAN
    @TheStrayHALOMAN Год назад +1

    If we ever get a new game set in Rapture, I really hope we can get some of the fish looking splicers... The idea for them would be splicers evolving to live in the ocean... I would also have you play as a Big Daddy again or Big Sister and fight both inside and outside the city so we can get amphibious combat.

  • @DavidToast
    @DavidToast 10 месяцев назад

    Very nice indeed!

  • @Deadhead-kq4hr
    @Deadhead-kq4hr Год назад +1

    The one character used for promotion of the game in game informer was no where to be founded

  • @Syddy_
    @Syddy_ Год назад +2

    23:10 this wasnt cut? its in the game, i just played through it againg recently (not the remaster) and used the research menu quite a few times to check what rewards i was getting and when.

  • @yourstruly754
    @yourstruly754 День назад

    The Bioshock we never got. :(

  • @double_doubler
    @double_doubler Год назад +1

    It definitely is an amazing game

  • @smoothmallerd2425
    @smoothmallerd2425 Год назад +2

    Ever since I've played the first back in 2008 it still to this day is my favorite game. This video was awesome 👌 🔥

  • @haitra360
    @haitra360 Год назад +1

    I dont know if someone already said it but in the 2nd game was supposed to be only one big sister, as stated in the video, the one and only Eleanor Lamb. But they decided that they dont want to became the M Night Shyamalan of video games and went with multiple big sisters. Also is would be too predctable (and cruel?) to make the antagonist your daughter.

  • @peyotecody5387
    @peyotecody5387 Год назад +4

    NO WAY
    Bioshock is one of my favorite series of all time and idc what people say I like Bioshock 2. 🤷🏻
    Thanks for doing this 🙏🏻

  • @TheStrayHALOMAN
    @TheStrayHALOMAN Год назад

    Boarder patrol if it was like the custom games in Halo 3/Reach sounds like alot of fun.

  • @adhdmonster1369
    @adhdmonster1369 11 дней назад

    I think infinite would of been much better if Columbia was an open world where you had to fight through every district for either side of the civil war in order to save Elizabeth. It would have been amazing to interact with everyday citizens where you would learn more about Columbia and its culture. Besides, the city was beautiful and I wish I could have spent more time exploring it.

  • @xCobraCommanderx
    @xCobraCommanderx Год назад

    What most people don’t realize with the cut content of Infinite is that canonical it’s not “cut content.”
    If you pay attention to those pre release videos again they have specific tears in them.
    Of course we didn’t understand what tears were pre-release but now if you watch those videos closely you’ll understand that the “cut content” is really an alternate universe.
    The cut content is canonical in that regard. Somewhere in another reality that’s the version of Bioshock Infinite we got.

  • @Brofessor_Oak
    @Brofessor_Oak Год назад

    Splicers looks like the monsters from Dead Space, The Thing and the space navigator in Dune.

  • @geckoo9190
    @geckoo9190 Год назад

    For the commercials, I think that the whole history of infinite was scrapped at least twice, they showed an older elizabeth that was using plasmids instead of tears and a more cinematic gameplay

  • @omegasol528
    @omegasol528 Год назад

    In infintie Saltonstall was actually one of the main anatagonist around mid game.

  • @kirklandsignaturebarbarian3814

    Sad they cut those audio logs. Those were great