Xaviant's Josh Van Veld actually thinks his mistake was how they announced pay-per-match rather than the pay-per-match monetization itself. What reality does this guy live in? Contribute to my channel on Patreon.com/YongYea or by clicking the JOIN button, and you can also follow me on twitter.com/YongYea for the latest updates. TOP PATRONS [CIPHER] - Nem3sis [BIG BOSS] - Brin - Devon B - January - Phil - UAE-Mohammed [BOSS] - Alex Moretti - Charlie Galvin - Joe Hunt - Jonathan Ball - Michael Redmond - Peter Vrba - Shepard Gaming - Time Dragonlord [LEGENDARY] - Abdulaziz al Senaidi - BattleBladeWar - Gerardo Andrade - Lex Henry - Mark Taylor - Meep - Prismat Dragoon - Theron Webb - Yue
one just gets more servers rented temporarly in that case. or just not care,every single WOW expansion release overloaded the servers, but it sorted itself out after some days and nobody cared anymore
Or even a worst case a premium option with a guarrenteed server spot so if someone was so desperate to play but servers were always full they could pay
The Culling 1 died with single digit player numbers back during a time where only like 4 other BR's existed. The Culling 2 literally shut it a severs down and died like a day after it released. The Culling 1 died a second time within what a few weeks of its re-release? Now their re-re-releasing it with the shittiest monetization scheme I've ever seen. Expect them shutting down AGAIN very VERY soon.
He's basically saying they were scared that the game was gonna be popular. I'm sorry but no developer is ever scared that their game is too popular. What a blatant, unapologetic lie. He's insulting the intelligence of every potential player by pulling that bullshit on us
Dude, what about cheaters in the game?! Good lord imagine spending money to play a match and dying to a hacker, good lord. And if you think about it, there is more motivation to cheat in this game than any other BR since you don't have to pay again if you WIN!!!!!!!!!
As in Flood. He means leaving the faucet on and it drips with the plug in. What reality do I live in where EA is actually seen as the 2nd greediest Company in the Universe
I mean the good news is even before the change you'd probably get to play as much as you want. You'd probably win round after round after round because nobody else is playing.
I'm still standing here reeling. Trying to catch balance after watching this video. I'm physicaply stunned at the level of bullshit I've seen. I can't believe these idiots actually thought this would take off. Immaculate levels of stupidity. It's almost beyond human comprehension.
@@liambuchan4162 Shit, with his attitude, the game was never alive even as they worked on it. Dude is so fatalistic, he's talking like they've already lost. There will be no meat on this dead horse.
They probably would have been fine if it was just a monthly subscription with no upfront purchase. *and when I say fine, I don’t mean that they’ll be successful, just that it wouldn’t be a controversy.
As a "Beta Veteran" for The Culling, this is strike 3. The first strike was ruining the game by removing half the content in the form of perks and airdrops, the second strike was The Culling 2, and now this. They already apologized for their actions with shutting down the sequel and handing out full refunds, and completely restarted from build 1 of The Culling to remake the game. Doing this has killed off what tiny community they still had, and Xaviant deserves every bit of ridicule and bullying they get.
Kinda there with you. Had good times and fond memories but I’ll only come back if someone who actually cares about the game picks it up instead of the money
I dabbled in the "being an indie dev" thing (made 2 games and have em on Steam) and failed hard. My biggest regret was my inability to grab enough people's attention to give us feedback so we could know where we were lacking and the sort.This dev had and still has that feedback and continues to ignore it. Just amazing how deluded people can be.
@@luisitojr1992 That's because they WERE years and years ago. The only place where that business mentality still applies is the Indie games industry and sadly that's a very saturated and competitive market that most studios can't survive in.
did anyone tell them their main competitor is both F2P AND doesn't pull any "schemes" to scam players? thanks for making me compare Fortnite to something positively, Josh.
Deadwing while Fortnite is free, you really think I'm gonna touch that garbage? Especially when it's prolly got CCP spyware on the Epic Games Launcher, if not the game itself?
Fortnite doesn't need to scam, they picked the PERFECT target audience. Kids who will happily spend their parents money for clout. And the parents will happily give it for some peace and quiet. Kids are the perfect consoomers (Btw your content is sicc, make more edited vids I fuckin love em man)
Of course not Josh. At least we still have money to buy a game that isn't run by someone wearing fucking clown shoes - everyone that quit the culling probably
I'd suggest grabbing a WiiU and hacking it so that you can play three generations of Nintendo's games (not even counting the virtual console or even retroarch), but yeah, the idea is looking more and more appealing.
but you know more people will pay for that because EA and acivition blizzard makes quality games with questionable price. dont lie,battlefront 2 didnt deserve the feud it got other than the microtransaction shit
"We were really scared there would be too many players, and we'd have to actually provide a good play experience. Luckily, we managed to shut that down before launch this time."
I'm actually honestly thankful for these crazy devs for being so loud about their bad practices because absolutely nobody will think about trying something like this again lol
Ehh...I dunno about other devs not doing this. Haha. Sure they'll see this or learn about this and probably think "Hey, this is a great idea! I'll go ahead and do this too." What's worse is there'll be other people who'll defend something like this.
@@Kaiser499TV I mean to be fair, the first culling was a pretty good underdog battle royale, mostly because how it was "Melee-Themed" rather than "Range-Themed" your usual BR, but starting from the second game which they launched immediately after the first game out (yeah i know that doesn't make sense, but that's what happen) The Culling basically pulling a... Suicide Move.
My favorite part is when he claimed they were worried that they'd be so successful that the servers would get overwhelmed and so it was a good idea to make a crap monetization scheme.
*Pay $10 to hold Xaviant's beer* Everyone: Why the fuck is there a paywall to hold your beer!? Xaviant: Dammit I knew I should've gone for Tequila. Everyone: I WASN'T COMPLAINING ABOUT THE DRINK!
A very unique take on hold my beer comment. Which is good considering YongYea has more HMB comments than other channel. Here goes my usual phrase. I'm curious if somebody out there sick of this phrase. Oh great. Another very original "Hold My Beer" comment.
Step 1: "People like us and are spending money. We should charge more money." Step 2: "Players are leaving for other games that they like better. We should charge more money." Step 3: "Charging more money is pushing even more players away. We should charge more money."
I dont think F76 was and is anywhere near as bad as this shit. This is so fucked up that this comparison is insulting to F76 (oh how low we fell if this sentence IS A THING)
It would make more sense that this guy is trying to get his name out in hopes of getting a call from a EA or Bethesda size company more so then actually expecting anyone to pay anything for his game
I believe that's actually what happened when the Culling initially launched, back when the Battle Royale craze had yet to happen. But now that Fortnite and PUBG are a thing, and that it failed with 2 different versions of the same game, to think it'll happen a gain is a tad delusional.
Yea culling 2 literally had no one playing it just hours after its launch, you were stuck in the pre game purgatory where you see NOT A SINGLE SOUL waiting to que up.
EA: we present monetisation in games like it’s a good thing. Activision: hold my beer. Bethesda: hold my beer. Warner Bros: hold my beer. Some company no one gives a shit about: I’ll charge you to hold my beer.
James Watson Atheist Gamer unfortunately, most consumers in the gaming industry don’t seem to agree. The deal with loot boxes was because it was borderline criminal, and then only became illegal in countries that literally wrote brand new legislation to make that so. But before the uproar, loot boxes were hella money making machines, even though it seemed like the community was against it, and even in the midst of the EA Surprise Mechanics scandal, people were actively defending EA. I mean, they were fucking idiots, but they had a voice. And access to someone’s wallet.
Yeah I've got a wallet with a filled credit card from car repairs as well as other games. These idiot devs wonder why we get so defensive with microtransactions.
Goddamn, I remember when The Culling first came out I though it looked really promising and fun but I was staved off by just how many negative reviews the game had from people who had played on Steam. I contented myself with watching other people play (what I can assume were best case scenario matches where everything went right, there were no bugs, things were relatively balanced, and it's not like I was the one waiting in a queue) in the hopes that I would eventually feel comfortable enough to get the game after it seemed to reach a stable positive state. But that day never came, and for the longest time it stayed on my wishlist as super huge "maybe" and when games stay like that for too long eventually I cut those titles loose. I would see it every now and then and think "maybe" again but I eventually forgot about The Culling. Now seeing the audacity of this business model and monetization strategy I can safely say The Culling is nowhere close to my watch list. It is officially buried in the ground for me now.
I get what he's saying. He didn't have the money (or was afraid of going too deep into the company coffers) to maintain the servers, and he wasn't converting enough players into sales via loot and camos etc. F2P can really work, but only with either a high rate of sales per player or a massive volume of players with a modest turnover of sales per player (or both). They obviously had shitty sales and were losing their nut to server costs so decided to cut player numbers and try to milk the dolts that hung around. Shitty business model, just let it die.
If that were the case why they don't make a single player game, even making a shitty one they will probably get more money than a multiplayer game. These are just excuses to steal some money from people that could actually care about the game.
@@minir6030 it's probably because the culling is the only good thing they have going on in their life, it was a great battle royale back when battle royales were getting better, they don't want it to die so they're literally doing anything. I guess you call the culling singleplayer anyway because you can play a free match offline to win a online play token...then lose and go back to an offline match if you actually wanna play the game ahahaha, it's a fun and good game I used to play it back in the days and I'll always miss it but it's fucking dead and they're shitting on it in the grave, damn devs.
This is incorrect. I'm sure you know what whales are but to remind you: In the mobile market, and probably the gaming space in general now, it's generally a small number of players who end up making a game profitable. I can't remember the stat but it's literally like a few percent. Not to mention, maintaining servers costs practically nothing. Nobody has their own servers, they rent them, and it doesn't cost a lot. Battlerite had a nonexistent userbase and STILL has servers online TO THIS DAY. I knew a lot of people who played and I know 0 people who spent real money on Battlerite. But that's where the whales come in. Regardless, for a game like The Culling where the community basically wanted it reverted to the original, they could have essentially had 0 development costs and just paid for server space. I encourage you to look into how expensive it is to rent servers so that game companies can't convince you they are doing you a favor by not charging for online or charging very little. With someone like Nintendo, a company I swear by, it's laughable they charge even $20 a year for the online. So for a game as simple as a battle royale (yes more players per game in general, but far less total games, very simple physics) it's ludicrous to think this guy is actually watching his company sink because of server costs. But your point stands. He shot The Culling in the face and nothing is going to save it.
WoT's gold ammo can be purchased with in-game credits though And as a bonus, WoWS removed standard consumables and replaced them with premium consumables, for free, and can be resupplied for free.
I like his final statement, it basically comes down to this: "If you enjoyed your 1 free match of the day, then you can buy more, and if you enjoy that many battles, then you can spend even more money to get unlimited battles with the monthly subscription, how generous of us right?!"
i remember the whole culling community revolting after literally the first hand to hand combat update. combat was fluid fast and fun, after it was heavy clunky and inaccurate. that is what caused the initial drop when everyone realized they didn't listen to the community at all. They have been in their own little world since the day of the first major patch. its sad... the game actually had alot of great touches my favorite was the animations running through bushes.
Its weird seeing people talk about The Culling, because like, I saw maybe 3 videos about it during the height of its fame and figured it looked like an "ok" early access game - but SOS happened pretty soon after Id seem it and SOS was dope as hell and by then The Culling was dead. Then The Culling 2 happened and we all got to take a good laugh at what a spectacular failure it all was. Now here we are, watching a corpse be paraded about by its parents and its just hard to laugh now...
@@brosephnoonan223 The game had a lot of things that are very unique among all BRs even now. Melee combat focus. Viable trap gameplay. Shooting down enemy loadouts and stealing them. Different perk loadouts that significantly change your playstyle. Announcer that makes amusing comments whenever you kill someone. Map wide random events. Even now most BRs are fundamentally modeled after PUBG/H1Z1 and there is maybe one other game (Darwin Project, but it died too because of bad dev choices) that took on the style of The Culling, which is a shame because it really was unique among all the BRs out there right now.
Imagine making something and wanting to sell it but being afraid that you might have something a lot of people are willing to buy. Like what even are you suppose to make of that logic?
"Small indie company" jokes aside, even Blizzard doesn't have enough server capacity whenever a decently large update or even a new game comes out. But you know what they do? They either wait a few days until the problem fixes itself or they buy/rent more servers. It's not rocket science, but this dev here makes it seem like the entire playerbase will just vanish into thin air if they are hype for a game and can't properly play it for a few days after launch. His whole way of thinking basically comes down to "If noone wants to buy your product, raise the price". It's honestly baffling.
@@masochisticgamer2082 My fun theory which is definitely not real is this: Bethesda, EA, and all the other cumbucket studios are paying them to be so god damn awful. They hope to desensitize us to monetization/microtransactions by paying scapegoats to expose us to worse monetization/microtransactions. "Hey look guys! Our pay to win lootboxes are nothing compared to what the Culling is doing. We are good now yes?" They want to go deeper with monetization, they know they lose money and respect for doing it. So to learn from their mistakes, they are paying studios to release trash to lower the standards of gaming for them. The standards of gaming can be lowered, horse armor DLC was shat on when it released but if Bethesda released a full, great game with only one or two minor DLC's like horse armor today, people would think they were returning to greatness. And rather than being the creators of the new age horse armor, they are paying people to be the creators of the new age horse armor. Actually... This is fucking real. It might be unrealistic but in comparison to how delusional you have to be to make this mistake, I think my theory is entirely more believable. Well. Maybe not, but if I see another studio doing something crazy bad with monetization, I called it here first.
To be fair, recycling = transformation of useless waste into something reusable. Improving garbage just means you wrap it with a nice shiny bow and ask people "wanna buy it now?"
Xaviant: "There are regulars here. Five dollars a month! How do you have hours of time to play this, and not $5?! What are you doing with your life where you have hours to play games and not $5 for the content you're playing?" LOL
No we haven't. It's just one game and dont say micro transactions because %99 of console and PC games dont need you to spend money to beat the game and move forward in the game
Videos like this why I love your channel. Amazing voice, clear, well written, and good comedic timing. Hell a lot of times I felt I was finishing your thoughts because on the same page! Well done
EA and Activision/Blizzard still exist. Activision’s stock price has almost fully recovered since Diablo Immortal/CCP support/Warcraft 3: Refunded. People never fucking learn.
So first you have traditional, “buy it, you have it” games like Mario or Terraria. Then you have free to play games with optional micro-transactions like Fortnite or Clash. Then you have pay to play or pay to win mobile games like raid shadow legends or mobile strike. Then at the very top of the shit pyramid, there’s The Culling II, a *Pay to Pay to Play to Win* game. Lord have mercy.
He’s not talking about a mobile game like infinity blade which is good and costs money, he’s referring to games that you can download but to actually play with any real progress after the first fifteen minutes you need to spend money. Features like energy needing to reacharge to do anything, needing to buy gear to stand a chance, needing to put new heroes or the very best equipment being locked behind pay walls.
You literally sum up how the gaming community feels when game publishers/developers have no clue what their playerbases value. Love watching keep showing us the truth Yong.
Devs: *puts in a bunch of predatory microtransactions * Players: *leaves * Devs: "Hmm, the predatory monetization doesn't seem to work...... .....SO PUT IN MORE!"
Heh heh.. yeah, this is the future. I guarantee we're 5-6 years out from things like this being normal.. and for all the big talk from folks.. I don't see anyone doing anything other than rawing their hands by constantly getting their credit card out.
What's next? Pay to unlock higher graphic settings? Pay for audio? Pay to even access either the play button or the options menu? Or pay to BUY the game itself
@@spearsharp That reminds me of that one game, dlc quest or quest for dlc or something like that. You buy dlc to Jump, gain Audio, Walk to the left etc.
Even IF players fell into this monotization crap, there are still hackers still robbing folks of their paid matches and daily free tokens. there is no anticheat for this mess and its still an unfair advantage in more ways then one. Xaviant may have been hoping people would pay more and more to match and have the hackers force more spenders to keep on spending...
Xaviant: "you did not purchase the subscription service. Our battle is already over. You ran out of match tokens against the OTHER gaming companies" EA: "NOOOOOOOOOOO!"
@@deathrager2404 these companies arent even nearly as bad as EA or Xaviant, Rockstar makes free content for Online, also makes high quality games. Ubisoft is pumping games nearly every year, they are little similar to gameplay but they are still working constantly. Come out of your bubble, sheep.
Kim Rose15 He is guessing, yes. However there isn’t actually enough players to start a match as of right now (100 required) on Xbox at least. When you search for a game, it caps out at about 45-46 players.
If they ever made Kitchen Nightmares or Bar Rescue style show about video games companies/developers, Xaviant and "The Culling Origins" would have to be episode 1. The set-up is perfect: 1) An interesting sounding company name 2) A company on the brink of financial ruin 3) An owner whose in complete denial/out of touch with reality 4) A series of bad decisions made by said owner that led to where they are now Someone should totally make web series like this
I told my friend about this whole situation and he brought up a good conspiracy; what if this is a money laundering scheme? They could limit the amount of actual players on their servers and explain away tens of thousands of dollars each month by claiming it comes through the players playing matches, and throw up fake match numbers or fake Player numbers or both. All the while hiding under the counter money made from whatever illegal side business they have. Certainly makes a lot more sense than them trying to sell the game this way.
gaming is already a money scheme you pay for virtual bits and bytes that can be copied indefinitely for free doesn't need transportation .. just download it doesn't cost resources to make. no production costs because there is nothing to mass produce, just hit copy paste. and you have to pay how much for that dlc ? and why are regional prices a thing ? why is the same data more expensive in Australia ?
How would this make sense. Businesses have to make money in order to hide and launder other peoples money. These guys make fuck all so it would be immediately obvious. They are just incompetent.
I feel like some devs are so detached from reality in terms of what they're competing with. They want me to pay 5usd for 20 matches of a game that will most likely be substandard when the same 5USD can buy me a full game of excellent quality on any given Steam sales or humble bundle. Hell if I wanted to play a battler Royale I'd just download fortnite for free and play as much as I like, and maybe even spend those 5 bucks on some skins or whatever lol. The fact that they think this model is going to work is borderline delusional.
I love how the article basically has him begging people to TRY his game to see if they like it when the history of the franchise is completely marred. Not only does this model make me not want to even wishlist this game let alone try it, I’m stumped as to why he thinks that this game is worth trying in a world where the likes of Fortnite & Apex Legends exists. Like why does the Culling deserve the attention & money that I could be giving to Fall Guys or Rocket League or Final Fantasy Online or Overwatch or Hunt The Showdown or any number of games that if they aren’t more original at best, they are more affordable at least? It’s wild that he can’t even assure fans of this franchise in particular why they should have more confidence & invest in this new endeavor when the path to it is paved in broken promises, ignored feedback & poor development.
Yong: "This is the one step forward, two steps back method" Me: I don't remember the "one step forward" that was supposed to come before the "two step back"
"We release a new game, we don't expect there to be many players who will want to play a lot. So we built in a restriction for those players we do have that they can't play much anyway." Wut?! Make this make sense to me....
As scummy as EA can be, they like money. They would never do this. Bethesda, on the other hand, seems to absolutely hate money for some reason so I could see something like this happening to Elder Scrolls Blades or something
What if this is just a ploy to create controversy to bring life back to a dead game?
4 года назад+67
No. Controversial Marketing ploys exist, but it only works if the controversy is _just_ controversial enough, and if there is an existing positive fanbase. 10 steps forward, 9 steps back. This is neither. He legitimately believes this a good idea, and that this might save the game, but there's nothing to dial back to. The game itself sucks.
@@AndJusticeforAll567 yeah, creating stir only works if the product is appelling to anyone who might buy it, i dont know who actually would buy it with a pay per match
Well, not everything, don't get me wrong, I love the game and spent many years on it as well as more than several bucks on it, but some of it's practicies do irk me a bit. For one thing; the first thing we unlock on our ship when playing for the first time should not be the market, that turns off so many people. second; Teasing said items by showing it to us than showing the method as a very long and tedious grind is also an annoyance. Lastly, the packs really need separating, buying a bulk purchase for that one item you don't have is bad form.
@@dragonquest8ftw1 I used to like their transaction model, but then they came out with the prime packs, it annoyed me a bit but meh, other than a few appearance things everything was earnable, nowadays i stopped playing it as i feel like everything can be brought and their just milking the game.
I played warframe for around a year and more and I ended up getting every single prime character and normal character for free, I built up my dojo and unlocked every research. Its grindy sure, but you can earn premium currency by trading and its easily doable. Not a single penny spent. I felt like I stole from the developers to be honest. (I did buy a pack just to support them for all the fun I had) Honestly I would much rather have a f2p model like either Warframe or Fortnite. People honestly give fortnite so much slack but it's been supported with more content then most f2p games I've seen in a long while and at a consistent pace.
@@dominicviner6619 I'm not sure, but Digital Suicide sure were just that bonkers. You should never, ever be this incompetent and pr nightmare personifed while making games.
Steve Mahabir the game is really terrible, this guy is focusing on making more money with his shitty game than making an actual good game that would sell a lot
Such a coincidence I just got back to playing that game. I don't know what took me so long to actually beat it. Arthur is the best protagonist in video game history.
You know, one thing I can appreciate about this whole situation is that the dev's haven't sugar coated anything. They've been blunt and honest. Shame they botched it so badly.
1:42 Look at that expression. That blank stare. Those eyes see through the camera, through the walls, through everything; those eyes see the foundations of existence itself. Clearly his mind exists on a higher plane of existence. Who are we mere mortals to question the machinations of a being of such pure intelligence and incandescence? Bask in the glory of the messiah of gaming, for on the fifth month of the year 2020, a year of shadow and fear, he said unto the mortals, “Let there be light, and behold!” Hence, the Culling rose from the grave and was healed by his glorious and divine monetization stratagems, and was sent out unto the world as a radiant light to repel the shadows of pestilence and terror. Praise be, to the Culling, and to the messiah of gaming: this mentally numb, cross-eyed motherfucker.
@@osnofa__ i see no difference here. Because of how bullshit the paying system is there's probably going to be bots in the "online" game too. Because there would be no sane person that would buy this game just to pay again to play the actual game and play for about 30 seconds and then fucking dies.
Actually... I was wrong saying this is an exclusively mobile monetisation scheme. On PS3, the "Tekken Revolution" free-to-play model worked similar to this. There's a few exceptions ad rationalisations which aren't applicable to The Culling, though: -Free tokens had a cap on how many would store, but replenished one every 20 minutes or so, whether you're playing or not. First time starting the game gives you a full stock of free tokens. -Premium tokens don't have a cap, and can be gained through both online and offline gameplay, as well as being given out at times for events and other reasons. -Premium tokens also give a small XP boost for gameplay where one was spent. -It's a fighting game, not a Battle Royale. Oddly, this doesn't make as much difference as you might think - a player can get beaten in a first match, or have a string of 10+ victories, and get a similar range of value out of 1 token. But the style of gameplay matters for perception. -THERE iS NO UPFRONT COST OF ENTRY. -This game's primary target audience is an *ASIAN* market - mostly Japan and Korea. These markets have a tendency to be more forgiving of this kind of monetisation model. -You can literally gain tokens faster than you spend them if you're a moderately above-average player and can run 3 wins for every 2 losses, or better, as your usual gameplay (matchmaking will gradually try and shift to you winning 50% of the time but not in a strict "throw you against overly-tough opponents" way like some matchmaking systems do).
So for a game that relies on having lots of players for a meaningful experience, it seems nonsensical to limit peoples ability to play. This game will be a ghost town.
Here we have youn loosing his mind over this disaster... The guy: "I wish I had been clearer on how I wish to screw over and milk our fanbase with absolutely no effort put into it.!!!
You have run out of bullets. Purchase more bullets? $0.99 triple reload! $2.99 ammo clip 10 reloads. $4.99 ammo belt 20 reloads. $12.00 ammo crate 50 reloads (best value!) next free reload in 23 hours
Not to mention if someone isn't good at the game, they get knocked out early, there goes their money. That's why I hated arcades: Not everyone has the money to keep throwing at a game just to _try_ to _practice_ it.
Xaviant's Josh Van Veld actually thinks his mistake was how they announced pay-per-match rather than the pay-per-match monetization itself. What reality does this guy live in?
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I agree
.
"We were afraid that the flood of players coming back would crash our servers"
Yeah, all 5 of them
Some pretty sh!t servers, must be..😂
The 5 being developers themselves
one just gets more servers rented temporarly in that case. or just not care,every single WOW expansion release overloaded the servers, but it sorted itself out after some days and nobody cared anymore
Or even a worst case a premium option with a guarrenteed server spot so if someone was so desperate to play but servers were always full they could pay
After the steam chart
This is not even an exaggeration
"we were terrified of everybody coming back and overloading the servers..."
buddy, you don't have to worry about that.
The Culling 1 died with single digit player numbers back during a time where only like 4 other BR's existed.
The Culling 2 literally shut it a severs down and died like a day after it released.
The Culling 1 died a second time within what a few weeks of its re-release?
Now their re-re-releasing it with the shittiest monetization scheme I've ever seen. Expect them shutting down AGAIN very VERY soon.
@@Shishomuru how can your game die a day after release lmao
He's basically saying they were scared that the game was gonna be popular. I'm sorry but no developer is ever scared that their game is too popular. What a blatant, unapologetic lie. He's insulting the intelligence of every potential player by pulling that bullshit on us
Yeah, they pretty expertly torpedoed any chance of that happening.
@@jvccr7533 Hard to believe, isn't it? But that's what happened, no hyperbole O.o
The only thing they're culling is their profit and player base
Lol what player base?
Yea like the 2 people who play the game.
BrownWater well those 2 players took the damn bait badly
@Jesse Tiller there never even was a player base to begin with!
@@chikage8918 to be fair anyone that had it while it was free are able to play the one match per day
Dude, what about cheaters in the game?! Good lord imagine spending money to play a match and dying to a hacker, good lord. And if you think about it, there is more motivation to cheat in this game than any other BR since you don't have to pay again if you WIN!!!!!!!!!
Excellent point sir
Makes you happy that the game and their company is basically dead at this point. Serves,then right for this practice.
Better add Denuvo anti-cheat. That'll draw more players in.
@@Aeghamedic Oh that is a gut check. Actively winced for Bethesda, good on you.
Dude even hackers wont want this game, noones gonna bother to code cheats for this shit lol
"We were afraid that the flood of players coming back would crash our servers"
Now THAT is delusional
As in Flood. He means leaving the faucet on and it drips with the plug in. What reality do I live in where EA is actually seen as the 2nd greediest Company in the Universe
Oh yea all three of the players would totally crash the server
Cue Jonas Jamerson laugh track
It’s not delusional because he knows himself it’s a lie
AMEN.
"Terrified of everyone coming back" so instead they made it so NO ONE came back lmao
Gottem
Hahahaaaa
The problem solved itself lmao
*_golf club has stopped working_*
Well, now at the next meeting he could say: "ladies and gentlemen, our goals were met!"
"Let's limit players to one match per day to not overload our servers"
Literally nobody plays this shit.
I mean the good news is even before the change you'd probably get to play as much as you want. You'd probably win round after round after round because nobody else is playing.
Must be running those servers with Windows '95 if more than one match a day would overload it...lol
I'm still standing here reeling. Trying to catch balance after watching this video. I'm physicaply stunned at the level of bullshit I've seen. I can't believe these idiots actually thought this would take off. Immaculate levels of stupidity. It's almost beyond human comprehension.
@Golden Robodude How does these "toys" are related to EA?
He's hosting this game's servers in the background of his Windows XP Desktop .
Sad part is, someone is still gonna be willing to pay for this crap.
Your right, it happens every time and it's really gets me 😔
Well that it is... 😣
I mean, Charlie played the Culling 2 for becoming part of the history, so you're not wrong.
Call them by their names; Whales
Given how poorly Culling 2 went, good luck getting enough to actually play a game and spend those tokens.
"We hope this game will last for years to come"
It lasted like.....an hour.
It was DOA. Actually DOA
@@liambuchan4162 Shit, with his attitude, the game was never alive even as they worked on it. Dude is so fatalistic, he's talking like they've already lost. There will be no meat on this dead horse.
The original was a quite good example for an early access game and finding a match was absolutely no problem, then they pushed stupid patches.
@@angrytheclown801 The game was dead before it even existed xD
@@liambuchan4162 Are you kidding? The game was dead before the first game was released! 😁
That moment when the things we joked about regarding microtransactions actually becomes a reality...
What a sad time we live in
They probably would have been fine if it was just a monthly subscription with no upfront purchase.
*and when I say fine, I don’t mean that they’ll be successful, just that it wouldn’t be a controversy.
Why is your pfp rule 34 tmnt?
@@jackhazardous4008 wait until Bethesda announces the same scheme for 76
turtles are hot
@@cruzthesasquatch Y not? :3
“Our model isnt wrong. Its because we didn’t lie enough”
What a psychopath
What did they lie about?
My thought exactly xD the only way to make this phrasing any better would be to lie that they never did such a system and still have it in the game xD
predator H2O He didn’t lie, it’s just that he should have lied to his community. that way he would have earned money income
@@simonnilsson8375 I'm pretty sure he meant he should have gone with 10 free matches from the start.
At least he's being honest about not lying enough. Unlike so many other publishers.
As a "Beta Veteran" for The Culling, this is strike 3. The first strike was ruining the game by removing half the content in the form of perks and airdrops, the second strike was The Culling 2, and now this. They already apologized for their actions with shutting down the sequel and handing out full refunds, and completely restarted from build 1 of The Culling to remake the game. Doing this has killed off what tiny community they still had, and Xaviant deserves every bit of ridicule and bullying they get.
Kinda there with you. Had good times and fond memories but I’ll only come back if someone who actually cares about the game picks it up instead of the money
@@threestrees Yep. Xaviant shouldn't touch this game any longer.
Hope you guys can get a comunity version when they eventualy go bankrupt.
Let the culling die god dammit
their first strike was having these ideas, the 2nd was implementing them, the 3rd was thinking they could get away with it :)
Xaviant: “We’re bringing the Culling back!”
That fish from Spongebob: “How many times do we have to teach you this lesson old man”
They love the young people (money)
“He’s gonna kick my butt!!!!!!!!!”
Imagine your product being so bad you have to advertise the payment method for it.
And that payment method is worse than the actual product.
Big brain energy
Ouch! 😆
“I was worried about overloading the servers”
You mean like with the culling 2 with it’s whole double digit player base?
Double digits: 01
That's one more digit than their servers could handle
@@jayzz911 still more than i expected
Woah... culling 2 reaches double digits?
Seems like he run game server on his laptop or something
I dabbled in the "being an indie dev" thing (made 2 games and have em on Steam) and failed hard. My biggest regret was my inability to grab enough people's attention to give us feedback so we could know where we were lacking and the sort.This dev had and still has that feedback and continues to ignore it. Just amazing how deluded people can be.
Gratz for getting 2 games shipped! It is one of the hardest things to do.
(I've shipped numerous games on PS1, PS2, PC, etc.)
what are the games you made called?
@@SirScumXIV hi, they are Super Captain 3d and Bloodmoon : the last stand.
Caisio We will spread the word
@@Caisio i would buy it if i had money and a windows pc
The fact that so many games these days have “business models” beyond “we make a game and you buy it” is such a sad reality of this industry.
gaming died in 2004
Amen to that :/
I miss the good old days. I feel like a old man because those day's feel like years and years ago
Yeah... this is especially sad when games like Doom gets shafted...
@@luisitojr1992 That's because they WERE years and years ago. The only place where that business mentality still applies is the Indie games industry and sadly that's a very saturated and competitive market that most studios can't survive in.
"We were terrified of everybody overloading the servers!"
Well, have we got news for you.
"...So we limited the number of players in a match to one."
god i love it when i buy a 20 $ game just so only 8 matches were ever played. *content*
Guess they won't have to worry about that for sure :)
did anyone tell them their main competitor is both F2P AND doesn't pull any "schemes" to scam players?
thanks for making me compare Fortnite to something positively, Josh.
Oh shit it's my dude Deadwing
Deadwing while Fortnite is free, you really think I'm gonna touch that garbage? Especially when it's prolly got CCP spyware on the Epic Games Launcher, if not the game itself?
When Fortnite is seen in a positive light, you know something is wrong.
@@GlareanLiebertine Go back to the Cold War, red-scare tinfoil hatter.
Fortnite doesn't need to scam, they picked the PERFECT target audience. Kids who will happily spend their parents money for clout. And the parents will happily give it for some peace and quiet. Kids are the perfect consoomers
(Btw your content is sicc, make more edited vids I fuckin love em man)
"DO YOU GUYS NOT HAVE WALLETS??" - Josh Van Veld probably
Lmao
Of course not Josh. At least we still have money to buy a game that isn't run by someone wearing fucking clown shoes - everyone that quit the culling probably
is this a reference to the diablo immortal announcement?
@blupheonix44 FIVE. DAWLLARS. How do you have hours to watch me but not five dawllars?
"I don't think there exists a player that wants to play our game every day"* Bro then pull the fking plug lmao
I.e UnPlUg xAvIaNtS LiFe SuPpOrT.
i would
and did
EA: I am the greediest company!
Bethesda: No, I am!
Xaviant: Hold my *S C H E M E*
Xavient: *copies Dungeon Keeper Mobile's business model*
EA: *on nvm, we're already doing that*
Xaviant: oh honey you let your players play for *free?* that’s simply ludicrous
Xaviant: pay to hold my scheme
forgot 2ķ
A new challenger has appeared!
It’s 2020, I’m about to buy a GameCube and play that for the rest of my life.
The GameCube is still my all-time favorite Nintendo console.
I'd suggest grabbing a WiiU and hacking it so that you can play three generations of Nintendo's games (not even counting the virtual console or even retroarch), but yeah, the idea is looking more and more appealing.
Cyberpunk 2077 cant get here fast enough. I'll be on that forever.
Don't forget to sell your ubi acc (if you have one) before 1st june since after that date ubi owns everything, even your soul (awesome ToS update)
Enjoy Luigi’s Mansion, Resident Evil 2, 3, 4, REmake, 0, Wind Waker, and Super Mario Sunshine
"Admirable idea but poor execution, we can use this." - EA and Activision-Blizzard
Blizzard soon to announce pay-per-queue for LFR/LFD/the group finder in general. Hope you got your Party Tokens ready
/s
but you know more people will pay for that because EA and acivition blizzard makes quality games with questionable price.
dont lie,battlefront 2 didnt deserve the feud it got other than the microtransaction shit
& Bethesda
Just another day
In Gamesville
Captain Plague nah, just another day. We live the same day everyday because shit don’t change. if it does it’s more rare than common 👽
Just another broken record
Idk why that made me laugh
War... war never changes.
This whole situation reminds me of the meme of that guy riding a bike and puts a stick across the front tire, and then falls down.
Indeed.
He will then blame the wheel for being poorly designed.
I love how you described it
Accurate
Then the backlash is the "This is fine." Fire meme.
Jams stick into spokes
Crashes
"Our messaging failed!"
"We were really scared there would be too many players, and we'd have to actually provide a good play experience. Luckily, we managed to shut that down before launch this time."
I'm actually honestly thankful for these crazy devs for being so loud about their bad practices
because absolutely nobody will think about trying something like this again lol
That, unfortunately, is where you're wrong. Bad ideas are as recyclable as card box and just as weak.
And there are fools who actually put money towards bullshit
Never underestimate the prideful stupidity of fools.
Ehh...I dunno about other devs not doing this. Haha. Sure they'll see this or learn about this and probably think "Hey, this is a great idea! I'll go ahead and do this too."
What's worse is there'll be other people who'll defend something like this.
The very word “culling” is appropriate for what they’re doing to themselves.
I had this same thought. The stronger IPs have succeeded.
10 points to Griffindor. which is you. 👍🏻
"I was worried The Culling would be TOO popular!"
Yeah....
It is popular, just not positively popular
“Infamous”
I guess he forgot to look at his past two Culling games to think they were popular.
@@Kaiser499TV I mean to be fair, the first culling was a pretty good underdog battle royale, mostly because how it was "Melee-Themed" rather than "Range-Themed" your usual BR, but starting from the second game which they launched immediately after the first game out (yeah i know that doesn't make sense, but that's what happen) The Culling basically pulling a... Suicide Move.
@@Azazantei i loved the first game, unique, underrated and they fucking killed it.... The second game was an atrocity
Android Wilson just found his soulmate.
Oh, wait. They don't have souls.
they both have butts tho
butt buddy's!!
scummates
@noquieropuerco Ouch :D
@@catnium assmates, huh? xD
01010100 01101000 01100101 00100000 01110011 01101111 01110101 01101100 00100000 01101001 01110011 00100000 01101110 01101111 01101110 00101101 01100010 01101001 01101110 01100001 01110010 01111001
My favorite part is when he claimed they were worried that they'd be so successful that the servers would get overwhelmed and so it was a good idea to make a crap monetization scheme.
Xaviant: "hold my beer!"
Everyone: "wait what? We didn't say anything"
Xaviant: "just hold my goddamn beer!!!"
*Pay $10 to hold Xaviant's beer*
Everyone: Why the fuck is there a paywall to hold your beer!?
Xaviant: Dammit I knew I should've gone for Tequila.
Everyone: I WASN'T COMPLAINING ABOUT THE DRINK!
A very unique take on hold my beer comment. Which is good considering YongYea has more HMB comments than other channel. Here goes my usual phrase. I'm curious if somebody out there sick of this phrase.
Oh great. Another very original "Hold My Beer" comment.
Fawzan Fawzi Hold my beer:
You:
Beer:
Nobody:
Everyone:
Patrick star: The
Maybe beer is the problem.
thats making even less sense than these guys monetisation plans >_
YongYea’s new catchphrase: “You’ve lost your god damn mind”
The only problem with that is some of the people he says it about never had a mind to begin with.
"Boy have you lost your damn mind, cause I'll help you find it!"
@@Repugnantone can you not? It's very mean talking about disabled people.
@@delirium1643 Disabled people have brains. Some game execs don't.
" you're god damn right "
from a breaking bad character
"The Culling" is a fitting name for it since that's what they seem to be doing to their player base
what playerbase?
@@PRUSER27 People who are either as high or as insane as them.
I used to play the original, then they ruined that
What playerbase
"The Cucking"
Step 1: "People like us and are spending money. We should charge more money."
Step 2: "Players are leaving for other games that they like better. We should charge more money."
Step 3: "Charging more money is pushing even more players away. We should charge more money."
Ah yes, The Culling 76 is coming along nicely.
"Almost heaven..Map #6"
LMAO. That kinds made my day. Thank you.
At least 76 is decent after wastelanders, this game has been out for years and it’s still garbage
I dont think F76 was and is anywhere near as bad as this shit. This is so fucked up that this comparison is insulting to F76 (oh how low we fell if this sentence IS A THING)
16 x the detail
"We were afraid of having too many players, so we made it so instead we would have no players!"
big brain IQ move
Don't have to worry about servers being over loaded with players, if we have no one playing.
Galaxy brain move right there.
Do not fear we made the game so bad that no one is here!
EA: (furiously taking notes)
Nah, EA did it first. This was Xavient taking notes on Dungeon Keeper Mobile.
Bethesda behind EA: *write that down! WRITE THAT DOWN!*
It would make more sense that this guy is trying to get his name out in hopes of getting a call from a EA or Bethesda size company more so then actually expecting anyone to pay anything for his game
This continues to be entertaining because I've never seen YongYea this genuinely pissed off.
Joke of the year "Over loading servers"
They have a single Raspberry Pi running the servers.
@@ChucksSEADnDEAD they underclocked the pi to cut down on power costs
Hey, Raspberry Pi have more power to host entire Culling 2 player tho.
I believe that's actually what happened when the Culling initially launched, back when the Battle Royale craze had yet to happen. But now that Fortnite and PUBG are a thing, and that it failed with 2 different versions of the same game, to think it'll happen a gain is a tad delusional.
Yea culling 2 literally had no one playing it just hours after its launch, you were stuck in the pre game purgatory where you see NOT A SINGLE SOUL waiting to que up.
EA: we present monetisation in games like it’s a good thing.
Activision: hold my beer.
Bethesda: hold my beer.
Warner Bros: hold my beer.
Some company no one gives a shit about: I’ll charge you to hold my beer.
you know, EA would respect that
These companies are fucking themselves up big time. You can hear their death rattle, from the future.
James Watson Atheist Gamer unfortunately, most consumers in the gaming industry don’t seem to agree. The deal with loot boxes was because it was borderline criminal, and then only became illegal in countries that literally wrote brand new legislation to make that so. But before the uproar, loot boxes were hella money making machines, even though it seemed like the community was against it, and even in the midst of the EA Surprise Mechanics scandal, people were actively defending EA.
I mean, they were fucking idiots, but they had a voice. And access to someone’s wallet.
@@TheActualPES Those people aren't gamers and history will not remember them. Those companies will flatline.
[EA liked that]
The Culling Dev's: Don't you guys have wallets.
Yes but i dont have monmon
Yes but I have a brain
*dOn'T yOu GuYs HaVe MoNeY?
Yeah I've got a wallet with a filled credit card from car repairs as well as other games. These idiot devs wonder why we get so defensive with microtransactions.
Oh no not again my PTSD is kicking in again...😂
Goddamn, I remember when The Culling first came out I though it looked really promising and fun but I was staved off by just how many negative reviews the game had from people who had played on Steam. I contented myself with watching other people play (what I can assume were best case scenario matches where everything went right, there were no bugs, things were relatively balanced, and it's not like I was the one waiting in a queue) in the hopes that I would eventually feel comfortable enough to get the game after it seemed to reach a stable positive state.
But that day never came, and for the longest time it stayed on my wishlist as super huge "maybe" and when games stay like that for too long eventually I cut those titles loose. I would see it every now and then and think "maybe" again but I eventually forgot about The Culling. Now seeing the audacity of this business model and monetization strategy I can safely say The Culling is nowhere close to my watch list. It is officially buried in the ground for me now.
I get what he's saying. He didn't have the money (or was afraid of going too deep into the company coffers) to maintain the servers, and he wasn't converting enough players into sales via loot and camos etc. F2P can really work, but only with either a high rate of sales per player or a massive volume of players with a modest turnover of sales per player (or both). They obviously had shitty sales and were losing their nut to server costs so decided to cut player numbers and try to milk the dolts that hung around. Shitty business model, just let it die.
If that were the case why they don't make a single player game, even making a shitty one they will probably get more money than a multiplayer game. These are just excuses to steal some money from people that could actually care about the game.
Sergio Kaz because that’d be too much work and just adding price tags on existing things is easier, duh!
@@minir6030 it's probably because the culling is the only good thing they have going on in their life, it was a great battle royale back when battle royales were getting better, they don't want it to die so they're literally doing anything. I guess you call the culling singleplayer anyway because you can play a free match offline to win a online play token...then lose and go back to an offline match if you actually wanna play the game ahahaha, it's a fun and good game I used to play it back in the days and I'll always miss it but it's fucking dead and they're shitting on it in the grave, damn devs.
This is incorrect. I'm sure you know what whales are but to remind you: In the mobile market, and probably the gaming space in general now, it's generally a small number of players who end up making a game profitable. I can't remember the stat but it's literally like a few percent. Not to mention, maintaining servers costs practically nothing. Nobody has their own servers, they rent them, and it doesn't cost a lot. Battlerite had a nonexistent userbase and STILL has servers online TO THIS DAY. I knew a lot of people who played and I know 0 people who spent real money on Battlerite. But that's where the whales come in.
Regardless, for a game like The Culling where the community basically wanted it reverted to the original, they could have essentially had 0 development costs and just paid for server space.
I encourage you to look into how expensive it is to rent servers so that game companies can't convince you they are doing you a favor by not charging for online or charging very little. With someone like Nintendo, a company I swear by, it's laughable they charge even $20 a year for the online. So for a game as simple as a battle royale (yes more players per game in general, but far less total games, very simple physics) it's ludicrous to think this guy is actually watching his company sink because of server costs.
But your point stands. He shot The Culling in the face and nothing is going to save it.
Why not they just allow people to host their own servers if they cant afford to rent a server....
"we were kind of terrified of everybody coming back, overloading the servers"
HAHAHAHAHAHAHAHA
Microtransaction memes turned into reality. "0.99 for another clip of ammo" is next.
Isn't that what WoT do? buying "premuim" bullets with "gold".
"We've heard the backlash over our new monetization system so instead of one MAG you will get 10 MAGS every one after is going to cost you 1.99."
WoT's gold ammo can be purchased with in-game credits though
And as a bonus, WoWS removed standard consumables and replaced them with premium consumables, for free, and can be resupplied for free.
Pay $1 for a checkpoint.
Spin the slots for a chance of winning a special bullet
I like his final statement, it basically comes down to this: "If you enjoyed your 1 free match of the day, then you can buy more, and if you enjoy that many battles, then you can spend even more money to get unlimited battles with the monthly subscription, how generous of us right?!"
Except the first “free” match isn’t free: the game costs money to download; you have to buy the ability to access that first match
i remember the whole culling community revolting after literally the first hand to hand combat update. combat was fluid fast and fun, after it was heavy clunky and inaccurate. that is what caused the initial drop when everyone realized they didn't listen to the community at all. They have been in their own little world since the day of the first major patch. its sad... the game actually had alot of great touches my favorite was the animations running through bushes.
Yeah it was one of my favorite games at the time. The bow and arrow skill ceiling was amazing
When they did this it made me so mad
Its weird seeing people talk about The Culling, because like, I saw maybe 3 videos about it during the height of its fame and figured it looked like an "ok" early access game - but SOS happened pretty soon after Id seem it and SOS was dope as hell and by then The Culling was dead.
Then The Culling 2 happened and we all got to take a good laugh at what a spectacular failure it all was. Now here we are, watching a corpse be paraded about by its parents and its just hard to laugh now...
@@brosephnoonan223 The game had a lot of things that are very unique among all BRs even now. Melee combat focus. Viable trap gameplay. Shooting down enemy loadouts and stealing them. Different perk loadouts that significantly change your playstyle. Announcer that makes amusing comments whenever you kill someone. Map wide random events. Even now most BRs are fundamentally modeled after PUBG/H1Z1 and there is maybe one other game (Darwin Project, but it died too because of bad dev choices) that took on the style of The Culling, which is a shame because it really was unique among all the BRs out there right now.
"We were kind of terrified of everybody coming back, overloading the servers." Let that sink in :D
Lmao it would never happen regardless, it’s a 100% shit game
The servers (are we sure it's really plural?) probably run on 486s.
Imagine making something and wanting to sell it but being afraid that you might have something a lot of people are willing to buy. Like what even are you suppose to make of that logic?
"Small indie company" jokes aside, even Blizzard doesn't have enough server capacity whenever a decently large update or even a new game comes out. But you know what they do? They either wait a few days until the problem fixes itself or they buy/rent more servers. It's not rocket science, but this dev here makes it seem like the entire playerbase will just vanish into thin air if they are hype for a game and can't properly play it for a few days after launch.
His whole way of thinking basically comes down to "If noone wants to buy your product, raise the price". It's honestly baffling.
High level reality distortion
Calling it here: They file for bankruptcy around November.
Culling it here. More like
November? That's generous
Giving them more time than I did.
You think they're gonna make it through the summer?
I'm here just in case this make it to agedlikewine/milk .
The Culling: of a fanbase
Somewhere at EA... “Are you taking notes?”
DO NOT put that image in my head!
EA is greedy anti-consumer trash but they're not stupid. They want successful games and nothing else.
Chikage EA “WE JUST TALKED ABOUT THIS DAVE, THEYRE STILL MAD ABOUT BATTLEFRONT II, JUST SHUT UP AND WORK ON A SEQUEL TO THAT BETTER STAR WARS GAME.”
Surprise tokens!
Potting Soil indeed even though I hate EA, I’d take surprise mechanics over pay to play any day
It's like they're trying as hard as they can to get people to hate them.
They could be making culling 1 so terrible whatever they release next will look better if that makes sense
@@masochisticgamer2082 My fun theory which is definitely not real is this: Bethesda, EA, and all the other cumbucket studios are paying them to be so god damn awful. They hope to desensitize us to monetization/microtransactions by paying scapegoats to expose us to worse monetization/microtransactions. "Hey look guys! Our pay to win lootboxes are nothing compared to what the Culling is doing. We are good now yes?"
They want to go deeper with monetization, they know they lose money and respect for doing it. So to learn from their mistakes, they are paying studios to release trash to lower the standards of gaming for them. The standards of gaming can be lowered, horse armor DLC was shat on when it released but if Bethesda released a full, great game with only one or two minor DLC's like horse armor today, people would think they were returning to greatness. And rather than being the creators of the new age horse armor, they are paying people to be the creators of the new age horse armor.
Actually... This is fucking real. It might be unrealistic but in comparison to how delusional you have to be to make this mistake, I think my theory is entirely more believable. Well. Maybe not, but if I see another studio doing something crazy bad with monetization, I called it here first.
*Outstanding Move*
no they are not trying at all this is very natural for them, pray to god they don't start trying to get people to hate them =p
“Improving upon garbage doesn’t make it any less garbage”
Recycling: Am I a joke to you?
can't recycle radioactive waste
by definition garbage generally refers to food waste and non recyclables like lightbulbs and broken objects.
Useful garbage
To be fair, recycling = transformation of useless waste into something reusable. Improving garbage just means you wrap it with a nice shiny bow and ask people "wanna buy it now?"
actually recycling is bullshit. Only a small fraction is reused, most is sent to east asian countries who either burn it or throw it in the ocean
When ever youngyea says "pay per match" my brain keeps replacing it with payper view lol
Lol it is pay per view when you die right off spawn and start spectating your killer
This guy must be holding a PhD title. (Permanent Head Damage)
PhD in gr€€d
That goes to Dutch
@@armintor2826 lol
Xaviant: "There are regulars here. Five dollars a month! How do you have hours of time to play this, and not $5?! What are you doing with your life where you have hours to play games and not $5 for the content you're playing?" LOL
If you don't have $5, you should be out looking for work, to get your $5, to give me the $5!
I see the reference you did there. Good shit
Spot on dude.
Them twitch thots be like
It's not about having 5 dollars, it's about if your content is worth that!
We've gone full circle back to arcade monetization.
No we haven't. It's just one game and dont say micro transactions because %99 of console and PC games dont need you to spend money to beat the game and move forward in the game
I actually want to play some of the arcade games. I dont even wanna touch this shit.
Isn't this worse then arcade monetization? It's like paying 6 bucks to go inside the arcade and then paying again to even try a cabinet.
Somebody on Reddit uses arcades and stuff to justify this, still surprises his has the brains to type
@@spyc4981 reddit uers could justify the murder of kittens if they could.
The thumbnail of this video made me think that Yong had seen the TLOU2 spoilers
"What the actual f*** Part 2"
Culling returns: Wow, that dude looks really high.
Mere days later: That dude is DEFINITELY high
It's not even drug. Dude's like he been chronically high his whole life.
Even after the biggest dab of my life, I would be able to make better financial decisions than this.
He ain't smoking weed. He smokes meth.
a wee bit later...
Meth. Not even once.
that boy ain't right in the head
If I wanted to play at an arcade I would go to one
And arcade games were good and fun at least. I dropped so much quarters in Metal Slug I could buy that freaking machine.
I have one down the street. I hope they reopen eventually, I miss Turtles in Time.
Ikr, at least arcade machine are worth it for their machine.
At least at the arcade you don't have to buy the game so you can put money in it
Go ahead. Like to see you try in 2020....
Xaviant: “Lets make the game a terrible pay-to-play game.”
EA: “Write that down! Write that down!”
Except they'll see the backlash too and know that it wouldn't be a sustainable business model. EA is greedy, that is for sure, but they're not stupid.
You think EA is stupid? At this point i'd say EA treat their customer better than bethesda does
@@Rat_Fบcker EA>bethesda bugs
Dungeon Keeper Mobile
Not even EA is greedy enough to do this
Videos like this why I love your channel. Amazing voice, clear, well written, and good comedic timing. Hell a lot of times I felt I was finishing your thoughts because on the same page! Well done
A wise man once said “if you don’t like it, don’t buy it.”
Let it fail. Only then will they learn.
We need to parade it's failure around so the other publishers don't get any ideas.
This is what happen to resident evil 3, the game suck, people keep giving their money to capcom
Video game companies learning from mistakes. Haha.
EA and Activision/Blizzard still exist. Activision’s stock price has almost fully recovered since Diablo Immortal/CCP support/Warcraft 3: Refunded. People never fucking learn.
So first you have traditional, “buy it, you have it” games like Mario or Terraria. Then you have free to play games with optional micro-transactions like Fortnite or Clash.
Then you have pay to play or pay to win mobile games like raid shadow legends or mobile strike.
Then at the very top of the shit pyramid, there’s The Culling II, a *Pay to Pay to Play to Win* game. Lord have mercy.
1. Favorible
2. Slightly disingenuous, but I'll turn a blind eye if it's cosmetic (Debatable)
3. Now it's getting ridiculous.
4. Screw you guy's, I'm going home.
He’s not talking about a mobile game like infinity blade which is good and costs money, he’s referring to games that you can download but to actually play with any real progress after the first fifteen minutes you need to spend money. Features like energy needing to reacharge to do anything, needing to buy gear to stand a chance, needing to put new heroes or the very best equipment being locked behind pay walls.
You forgot the Gacha games, where you play/pay for the waifus.
Watching yong while playing terraria right now oh dang
And they didnt even break 1.3.5 because im still doing calamity
10/10 game
Nah man he went back to 1980's arcade games going full circle
You literally sum up how the gaming community feels when game publishers/developers have no clue what their playerbases value. Love watching keep showing us the truth Yong.
@2 Forty True. I bet it's the same guy who liked your comment.
@@JoeyJordison97 plot twist: he liked his own comment.
Man, this is from 2020? Along with everything else that's happened, this is one rollercoaster of a year
Devs: *puts in a bunch of predatory microtransactions *
Players: *leaves *
Devs: "Hmm, the predatory monetization doesn't seem to work......
.....SO PUT IN MORE!"
Flawless logic. Absolute smooth brain.
This must never be normalized. EA and Bethesda are watching with hungry eyes.
Heh heh.. yeah, this is the future.
I guarantee we're 5-6 years out from things like this being normal.. and for all the big talk from folks.. I don't see anyone doing anything other than rawing their hands by constantly getting their credit card out.
What's next? Pay to unlock higher graphic settings? Pay for audio? Pay to even access either the play button or the options menu? Or pay to BUY the game itself
@@spearsharp That reminds me of that one game, dlc quest or quest for dlc or something like that. You buy dlc to Jump, gain Audio, Walk to the left etc.
When are gamers gonna put their feet down and say no to bad business models, like come on, WE control how much money game companies make.
God
EA- We have the most monetization in our games!
Activision- Hold my beer.
Xaviant- Hold my beer after you pay me $5.
Even IF players fell into this monotization crap, there are still hackers still robbing folks of their paid matches and daily free tokens. there is no anticheat for this mess and its still an unfair advantage in more ways then one.
Xaviant may have been hoping people would pay more and more to match and have the hackers force more spenders to keep on spending...
Hackers will be doing God's work. Punishing people who support this sort of crap. Good for them
oh boy cant wait for hacker vs hacker montage for the culling
Money laundering.
Kinda like Griefers and Rockstar/2k?
Imagine the outrage if it was discovered that Xaviant staff were the hackers.
Xaviant: *exists*
EA: Finally, a worthy opponent. Our battle shall be legendary!
Xaviant: "you did not purchase the subscription service. Our battle is already over. You ran out of match tokens against the OTHER gaming companies"
EA: "NOOOOOOOOOOO!"
We can always hope for the best - that EA buys them up and then shutters them. For once, that won#'t seem so bad.
rockstar, ubiflop, activision/blizz joined the chat
@@deathrager2404 these companies arent even nearly as bad as EA or Xaviant, Rockstar makes free content for Online, also makes high quality games. Ubisoft is pumping games nearly every year, they are little similar to gameplay but they are still working constantly. Come out of your bubble, sheep.
EA: oh, so you're approaching me?
Xaviant: i can't charge the shit out of you without getting closer
Is the game even still alive now? I wonder how many people are playing it lol
5
@@darukan You're guessing aren't you?
@@kimrose1559 Not too far tho
Apparently at one point there was 1 concurrent player 🤣 lemme repeat that: there was a SINGLE player in the game 🤣
Kim Rose15 He is guessing, yes. However there isn’t actually enough players to start a match as of right now (100 required) on Xbox at least. When you search for a game, it caps out at about 45-46 players.
If they ever made Kitchen Nightmares or Bar Rescue style show about video games companies/developers, Xaviant and "The Culling Origins" would have to be episode 1. The set-up is perfect:
1) An interesting sounding company name
2) A company on the brink of financial ruin
3) An owner whose in complete denial/out of touch with reality
4) A series of bad decisions made by said owner that led to where they are now
Someone should totally make web series like this
I told my friend about this whole situation and he brought up a good conspiracy; what if this is a money laundering scheme?
They could limit the amount of actual players on their servers and explain away tens of thousands of dollars each month by claiming it comes through the players playing matches, and throw up fake match numbers or fake Player numbers or both. All the while hiding under the counter money made from whatever illegal side business they have.
Certainly makes a lot more sense than them trying to sell the game this way.
That's so conspiratorial... but also makes so much sense!
gaming is already a money scheme
you pay for virtual bits and bytes
that can be copied indefinitely for free
doesn't need transportation .. just download it
doesn't cost resources to make.
no production costs because there is nothing to mass produce, just hit copy paste.
and you have to pay how much for that dlc ?
and why are regional prices a thing ?
why is the same data more expensive in Australia ?
If the dev didn't look that dead inside I might believe it. He has the look of a man about to lose everything
@@606hunter1
Mayhaps meaner criminals are breathing down his neck...
How would this make sense. Businesses have to make money in order to hide and launder other peoples money. These guys make fuck all so it would be immediately obvious.
They are just incompetent.
Devs : introduces heavy monetisation that is massively hated
EActisoft: “why didn’t we think of this”
I see a lack of Bethesda and Blizzard in that name
EActithesdasoft
That name is amazing
@@jazzycat8917 The Sin of Greed taken flesh
@@zap3231 why blizzard? I havent really played any of their games other than overwatch but they seem fine with microtransactions.
I feel like some devs are so detached from reality in terms of what they're competing with. They want me to pay 5usd for 20 matches of a game that will most likely be substandard when the same 5USD can buy me a full game of excellent quality on any given Steam sales or humble bundle. Hell if I wanted to play a battler Royale I'd just download fortnite for free and play as much as I like, and maybe even spend those 5 bucks on some skins or whatever lol.
The fact that they think this model is going to work is borderline delusional.
*This.*
With 5 bucks I can buy undertale, at full price which is much better than whatever they made
@@desmondchew9789 And for only $15 you can buy Hollow knight.. It's still mind blowing to me how amazing games like these cost so little.
I love how the article basically has him begging people to TRY his game to see if they like it when the history of the franchise is completely marred. Not only does this model make me not want to even wishlist this game let alone try it, I’m stumped as to why he thinks that this game is worth trying in a world where the likes of Fortnite & Apex Legends exists. Like why does the Culling deserve the attention & money that I could be giving to Fall Guys or Rocket League or Final Fantasy Online or Overwatch or Hunt The Showdown or any number of games that if they aren’t more original at best, they are more affordable at least? It’s wild that he can’t even assure fans of this franchise in particular why they should have more confidence & invest in this new endeavor when the path to it is paved in broken promises, ignored feedback & poor development.
He’s ascended from pay-to-win to play-per-play
We didn't think a company would be so stupid for a pay to play a second time but we were wrong
Descended*
Pay-to-pay-to-play
@@faisfaizal5194 pay-to-play-to-pay*
4d chess
Yong: "This is the one step forward, two steps back method"
Me: I don't remember the "one step forward" that was supposed to come before the "two step back"
Didn’t he say to two steps forward, one step back?
This is two steps back and ten steps back afterwards lmao
One drunken stumble diagonally, 2 tumbles backwards while pissing themselves.
as Pewdiepie always said... "It's evolving, just backwards"
The fact that he believes people would be excited to come back is sad and quite frustrating. He has to know that it's not going to work out.
"We release a new game, we don't expect there to be many players who will want to play a lot. So we built in a restriction for those players we do have that they can't play much anyway."
Wut?! Make this make sense to me....
EA be like:
"WRITE THAT DOWN
WRITE THAT DOWN!"
Even EA wouldn’t ever do this, they just make you rebuy games and buy more stuff, but at least it’s not forced
i swear i will burn all company down
@@joeytrujillo4475 EA is also willing to cooperate with a foundation founded and lead by an ex-Stasi. They have no bounds.
As scummy as EA can be, they like money. They would never do this. Bethesda, on the other hand, seems to absolutely hate money for some reason so I could see something like this happening to Elder Scrolls Blades or something
Justin Bethesda is almost the same as EA’s “monetization ideas” just look at fallout
He should have charged people $1 to view his response. I'm disappointed.
don't give them ideas!
$1 per step
What if this is just a ploy to create controversy to bring life back to a dead game?
No. Controversial Marketing ploys exist, but it only works if the controversy is _just_ controversial enough, and if there is an existing positive fanbase. 10 steps forward, 9 steps back. This is neither. He legitimately believes this a good idea, and that this might save the game, but there's nothing to dial back to. The game itself sucks.
Attention (for a media cycle), sure...I doubt this is convincing many players to buy it though lol
its doing a good job of stirring up attention thats for sure, but getting people to play it tho? hell naw
@@AndJusticeforAll567 yeah, creating stir only works if the product is appelling to anyone who might buy it, i dont know who actually would buy it with a pay per match
Prime example of "any publicity is good publicity" is not quite right...
Just follow what Warframe is doing. That's it. You can earn everything in game, but if you don't want to wait, there it is.
Well, not everything, don't get me wrong, I love the game and spent many years on it as well as more than several bucks on it, but some of it's practicies do irk me a bit.
For one thing; the first thing we unlock on our ship when playing for the first time should not be the market, that turns off so many people.
second; Teasing said items by showing it to us than showing the method as a very long and tedious grind is also an annoyance.
Lastly, the packs really need separating, buying a bulk purchase for that one item you don't have is bad form.
@@dragonquest8ftw1 I used to like their transaction model, but then they came out with the prime packs, it annoyed me a bit but meh, other than a few appearance things everything was earnable, nowadays i stopped playing it as i feel like everything can be brought and their just milking the game.
I played warframe for around a year and more and I ended up getting every single prime character and normal character for free, I built up my dojo and unlocked every research. Its grindy sure, but you can earn premium currency by trading and its easily doable. Not a single penny spent. I felt like I stole from the developers to be honest. (I did buy a pack just to support them for all the fun I had)
Honestly I would much rather have a f2p model like either Warframe or Fortnite. People honestly give fortnite so much slack but it's been supported with more content then most f2p games I've seen in a long while and at a consistent pace.
Man this guy knows how to kill games on release and close companies
A company that are as greedy as that don't deserve to exsist anyway
kinda sad to be honest. dude can't afford to pay for the servers and doesn't seem to have anything else in development. this is the last hoorah.
How do people like that continue to work?
@@dominicviner6619 I'm not sure, but Digital Suicide sure were just that bonkers.
You should never, ever be this incompetent and pr nightmare personifed while making games.
Steve Mahabir the game is really terrible, this guy is focusing on making more money with his shitty game than making an actual good game that would sell a lot
Josh Van Veld: Did I ever tell you the definition of insanity?
When a developer first told me the definition of insanity i didnt know if he was bullshitting me so i shoot him.
Even vaas would back away slowly from this guy
@@martinhristov3670 Okay Hoyt.....Okay,we will try to find that white princess,josh van veld as you told.
@@katetoolboxbishop6676 The thing is, okay? He was right.
In the wise words of Arthur Morgan,
"You have a kind face, Mr. Van Veld..
..the kind I like to punch."
Always Nice to hear *MA BOI* Arthur beeing remembered.
Such a coincidence I just got back to playing that game. I don't know what took me so long to actually beat it. Arthur is the best protagonist in video game history.
Like arthur said, this is pretty much done
This makes me want to take a vacation in Tahiti and hope that when I come back these guys will go bankrupt
Damn boys, y'all just reminded me I'm chilling in chapter 6 on my save and now I'm sad.
You know, one thing I can appreciate about this whole situation is that the dev's haven't sugar coated anything. They've been blunt and honest. Shame they botched it so badly.
1:42 Look at that expression. That blank stare. Those eyes see through the camera, through the walls, through everything; those eyes see the foundations of existence itself. Clearly his mind exists on a higher plane of existence. Who are we mere mortals to question the machinations of a being of such pure intelligence and incandescence?
Bask in the glory of the messiah of gaming, for on the fifth month of the year 2020, a year of shadow and fear, he said unto the mortals, “Let there be light, and behold!” Hence, the Culling rose from the grave and was healed by his glorious and divine monetization stratagems, and was sent out unto the world as a radiant light to repel the shadows of pestilence and terror.
Praise be, to the Culling, and to the messiah of gaming: this mentally numb, cross-eyed motherfucker.
Now this, this is peak comedy
Have a thumbs-up, you prodigy of rhetorical anticlimax.
He looks like someone aimed gun on his head
He's not the messiah. He's a very naughty boy.
Boi I love you
This is gonna be so messy when the game launches. Who is ready for wtf part 3?
It did launch, you can get more tokens by winning offline matches that’s the best you get
@@noobstalker1 wait? So its out now?
@@noobstalker1 "offline"?
An "offline" battle royale game?
What?
@@16imademanudutawedharma96 because apparently if you wanna play "Online" you need to had Online Token, yeah i know that's a bullshit
@@osnofa__ i see no difference here.
Because of how bullshit the paying system is there's probably going to be bots in the "online" game too.
Because there would be no sane person that would buy this game just to pay again to play the actual game and play for about 30 seconds and then fucking dies.
Doubling down on the thing that's pushing people away. Sounds like Hollywood.
Yeah, it's pretty par for the course these days.
Only crusty people are ticked of by Hollywood.
Crusty people have been bitching about movies since Hollywood added sound.
Actually... I was wrong saying this is an exclusively mobile monetisation scheme. On PS3, the "Tekken Revolution" free-to-play model worked similar to this. There's a few exceptions ad rationalisations which aren't applicable to The Culling, though:
-Free tokens had a cap on how many would store, but replenished one every 20 minutes or so, whether you're playing or not. First time starting the game gives you a full stock of free tokens.
-Premium tokens don't have a cap, and can be gained through both online and offline gameplay, as well as being given out at times for events and other reasons.
-Premium tokens also give a small XP boost for gameplay where one was spent.
-It's a fighting game, not a Battle Royale. Oddly, this doesn't make as much difference as you might think - a player can get beaten in a first match, or have a string of 10+ victories, and get a similar range of value out of 1 token. But the style of gameplay matters for perception.
-THERE iS NO UPFRONT COST OF ENTRY.
-This game's primary target audience is an *ASIAN* market - mostly Japan and Korea. These markets have a tendency to be more forgiving of this kind of monetisation model.
-You can literally gain tokens faster than you spend them if you're a moderately above-average player and can run 3 wins for every 2 losses, or better, as your usual gameplay (matchmaking will gradually try and shift to you winning 50% of the time but not in a strict "throw you against overly-tough opponents" way like some matchmaking systems do).
EA: Monetize everything haha
The culling:
EA: ok buddy you've officially taken it too far
Brings EA to shame.. Smh
Yeah like seriously EA was the lowest low, but this... this is some fucking bullshit
So for a game that relies on having lots of players for a meaningful experience, it seems nonsensical to limit peoples ability to play. This game will be a ghost town.
0 people used to play here, now it's a ghost town
Nah, there won’t even be a town
Yeah a ghost town implies that it was a town once. It really never will be. It's just an empty space.
It will have worse launch than Culling 2 and that’s sad lol.
You hit the nail on the head. This bloke is one hell of a clueless moron.
My guy is really trying to redefine the saying “pay to play” 😅 Cocaine is hell of a drug!
Here we have youn loosing his mind over this disaster...
The guy: "I wish I had been clearer on how I wish to screw over and milk our fanbase with absolutely no effort put into it.!!!
nah, me thinks your guy upgraded to meth XD
You can only start the same line once
You have run out of bullets. Purchase more bullets?
$0.99 triple reload!
$2.99 ammo clip 10 reloads.
$4.99 ammo belt 20 reloads.
$12.00 ammo crate 50 reloads (best value!)
next free reload in 23 hours
Not to mention if someone isn't good at the game, they get knocked out early, there goes their money. That's why I hated arcades: Not everyone has the money to keep throwing at a game just to _try_ to _practice_ it.