Player's Handbook Playtest 5 | Unearthed Arcana | D&D Classes

Поделиться
HTML-код
  • Опубликовано: 24 май 2024
  • Visit www.dndbeyond.com/sources/one... and help shape the future of Dungeons & Dragons.
    Jeremy Crawford and @ToddKenreck talks about the playtest material for the 2024 Player's Handbook for Dungeons & Dragons.
    0:00 Intro
    00:19 Warlock
    13:52 Sorcerer
    24:16 Wizard
    32:42 Fighter
    38:35 Barbarian
    42:23 Burst Damage, Survivability, Feats & More
    This document is part of a series of Unearthed Arcana articles that present material designed for the next version of the Player’s Handbook. The material here uses the rules in the 2014 Player’s Handbook, except where noted. After we conclude the public playtest for the Player’s Handbook, Unearthed Arcana will explore material for the Dungeon Master’s Guide and Monster Manual.
    #dungeonsanddragons #dnd #unearthedarcana
  • РазвлеченияРазвлечения

Комментарии • 1,2 тыс.

  • @SgtWicket
    @SgtWicket Год назад +444

    Warlock levels 1 and 2 is rush week for patrons

    • @StarRightStarTight
      @StarRightStarTight Год назад +4

      😂😂😂

    • @mattsomers6446
      @mattsomers6446 Год назад +45

      Subclass patron's like "Let me see your phone. I want to read your texts."

    • @qtscorpkid
      @qtscorpkid Год назад +1

      College>>>> frat lol

    • @SavageGreywolf
      @SavageGreywolf Год назад +11

      I'd run it more like the warlock is making these minor deals for power with small fry. Or perhaps a bit like an ur-priest, with the PC sort of leeching minor power from powerful entities

    • @BlobOfAwe
      @BlobOfAwe Год назад +14

      This is definitely the thing I was most iffy on. I'd probably read it almost similarly to a sorcerer, where you devote yourself to draw on powerful magic from somewhere in the multiverse, maybe you're not even sure. But you can attatch yourself to that magic, and become a warlock. Then later on you can meet with a patron and actually take that oath.
      At the same time though, not giving a flavour explanation in the document just feels lazy. If you're gonna make the change, don't put the burden on us to have it make sense

  • @thejammiestjam
    @thejammiestjam Год назад +166

    Long video yes, but I like long videos, and also really appreciated getting the chance to hear the thought process behind all the upcoming test material! It's one thing to just try the test material, but it also helps to hear why certain things are being tested the way that they are, especially for big changes.

  • @kingmidas430
    @kingmidas430 Год назад +45

    I was the most curious to hear about monk. I’m hoping that the delay means they are really trying to put some attention on the class and improve it in OneDnD

    • @violetembers330
      @violetembers330 Год назад +2

      I’m waiting for way of the four elements to be updated. It has been a major letdown for my character

    • @Vile_Oreo
      @Vile_Oreo Год назад +2

      Monk has been the bane of WotC's existence. They haven't gotten it right for the last 3+ editions. The closest they had was 5e and even then it's been divisive.

    • @notsochosenone5669
      @notsochosenone5669 Год назад +1

      @@Vile_Oreo 4e monk is ok tho

    • @adriancamden
      @adriancamden Год назад +1

      Yeah, I was really looking forward to monk content as it's the class that's been in need of some TLC. I don't think it would take much to fix it either. I'm not sure why it's hard to figure this out.

    • @danielatar4686
      @danielatar4686 Год назад +3

      @@Vile_Oreo Took Paizo only like 1.5 tries since PF 1e was basically 3.75 with so little changes. PF2e Monks are amazing.

  • @clonedgoodness
    @clonedgoodness Год назад +50

    As someone who has loved the Warlock class since the PHB first came out, this one hurts a lot. While Wizards and Sorcerers get interesting, effective features that make them feel more distinct and thematic, Warlock feels like a badly watered down version of itself. It went from having to make difficult choices from limited resources to having only weak options. Why couldn't the creativity that went into integrating sorcerer-exclusive spells into their class features have been applied to Hex and Eldritch Blast? Now they don't even synergize with each other, since Hex only applies once per turn. Even the upcasting on Hex doesn't work as well, since you don't have exclusively high slots. The treatment given to Hunters Mark was so much more satisfying and helped the ranger feel different. Now the Warlock just feels like a collection of disappointing options.

    • @PaintballaJkilla
      @PaintballaJkilla Год назад

      agree hex should work like hunters for rangers. also the lvl 18 capstone needs a major rework. they said hex is essetial so build it in like the ranger. also go back to old hex, or add to the new Hexer invocation make it apply on each attack. if you wanna make it dip proof level lock it. so it'd read:
      HEXER
      Prerequisite: 5th Level
      When you cast Hex, its range is 600 feet, you have Advantage on any Constitution saving throw you make to maintain your Concentration on the spell. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack.
      Also the Capstone it entire underwhelming. Maybe do the old Eldritch Master refresh once per long rest of say 1/2 warlock lvl round up/down in spell slots. so 7/8 spell slots & you can choose the levels or make them 3rd lvl or below.

    • @GramGramAnimations
      @GramGramAnimations Год назад +4

      I do think having access to lower level spells is in the right direction. Because most of the low level spells didn’t scale, it always felt weird dropping spells that were really good for their level and forever losing the flavor of them. Spells like Faerie Fire and Shield being cast at 3rd level just felt bad.
      Getting more eldritch invocations, you can still get access to the higher level spells through Mystic Arcanum. But I agree, overall the invocation options feel a bit watered down. Overall I like the direction, it just needs some balancing. And that’s the whole point of playtest!

    • @mrjnebula7558
      @mrjnebula7558 Год назад +4

      Then don’t use this version bro, dnd is about making the game your own, use the PHB version if you want. WOTC isn’t going to hunt you down

    • @obsidiansiriusblackheart
      @obsidiansiriusblackheart Год назад

      ​@@mrjnebula7558 he'll never be able to play in the Adventurer's League

    • @steegen101
      @steegen101 Год назад

      100% agreed. But it also stings that the only unique thing about Sorcerers now is a few new spells.

  • @declanmorden
    @declanmorden Год назад +41

    I really like the memorize, modify, and create spell “spells” but I feel like it’d be better for them to be limited use class features rather than their own spells

    • @mitchu50
      @mitchu50 Год назад +10

      It is effectively a class feature. As if it were a normal spell other caster's would be able to grab them. But since Wizard gets the feature that grants them the spell it is essentially just a feature with a little extra gloss. Just as how Paladin's revised UA Find Steed will become a feature rather than stay a spell.

    • @declanmorden
      @declanmorden Год назад

      @@mitchu50 fair enough

    • @badmojo0777
      @badmojo0777 Год назад +4

      Just make em class features with the same restrictions , ie time, gold etc

    • @SariusxX
      @SariusxX Год назад +1

      I feel like it's not a great ultimate class feature, because you're not gonna use it very often. Also I don't like the name "create spell", it implies this is the only way to create a spell.

    • @badmojo0777
      @badmojo0777 Год назад +1

      They are basically out of combat, wizard research. They just need to be features, instead of spell

  • @colewalraven3052
    @colewalraven3052 Год назад +55

    While I like the extra slots I really dislike the slot progression change, not learning 3rd lvl spells until 9th I think is going to feel much much worse than the 2 3rd lvl slots I would have had at 5th previously

    • @pardoe17789
      @pardoe17789 Год назад +11

      I think it seems to be falling into the design of: at 5th level you gain an additional invocation which you would use for mystic arcanum getting a once a long rest 3rd level and again at 7th for the same for 4th.
      It's definitely a bit of a trade off but think will be more flexible in the long run. (Obvious just my opinion on it)

    • @smallolive
      @smallolive Год назад +10

      @@pardoe17789 I can see both sides. Traditional wisdom says "higher spell slots earlier=good," but the way Pact Magic works right now, yeah you get max spell progression, but your earlier spells become worthless, unless they scale like Armor of Agathys. Part of spellcasting's appeal is its versatility, which that prevents. It's almost like the class is deceiving you into thinking you're a mage, when you're actually a martial with some tricks.
      This version is more upfront about your functions (we all know how half casters operate, there's a reason almost all of them get extra attack) but it still leaves you with the option of some higher level tricks via invocations, aka Mystic Arcanum.
      However, I personally dislike both implementations of Mystic Arcanum. Both prevent you from interacting with high level upcasting, a fun part of the spellcasting experience. Sometimes you just need that 9th level Counterspell, and neither warlock can give that to you. Both prevent you from knowing more than one spell for each spell level, which is another fun aspect of high level spellcasting. Having options is always nice, even if it's literally just two options.
      Not sure how I feel, yet.

    • @Petsinwinter2
      @Petsinwinter2 Год назад +5

      @@smallolive Not to mention, making MA an invocation now makes it compete with all the other invocations. if you want more spells competitive with other full casters, it makes you give up other neat customization options. I can't say I'm a fan of either, either.

    • @1Kapuchu100
      @1Kapuchu100 Год назад +6

      @@pardoe17789 Yeah but you are forced into a lose-lose decision, because you HAVE to choose either having Invocations which gives you cool niche abilities and lets you customize your play style, OR you can choose Mystic Arcanum and actually get some spells in a reasonable timeframe as well as keep the old Feature so you actually have the option of 6+ lvl spells.
      There's no benefit. They gave you more spell slots, but the price is a weaker spell progression, and either you use a limited resource to make your spell progression keep up, or you remain comparatively weak but have a few niche abilities.

    • @mojojojoplus2
      @mojojojoplus2 Год назад +3

      @@Petsinwinter2 I think this is a "why not both?" situation. Let us keep the old pact magic that refreshes on short rest and mystic arcanum with no invocation needed for one spell of level 6-9.
      Also have in parallel low level spell slots that refresh on long rest, fewer than a ranger/paladin, and they max at 4th level spells at warlock level 17. Having a as few as two 1st,2nd,3rd, and 4th level slots that refresh on long rest is all that would be needed for casting something like hex or suggestion to not feel terrible.
      I don't think that's a power creep that's at all game breaking.

  • @encapturer
    @encapturer Год назад +8

    The most interesting thing about this video is that how players view warlocks flavor versus how the creators view them.
    Many players view warlocks as an extension of the patron; the patron is the most important facet of the warlock. And to be fair, in fiction, the sorcerer in debt to their magical patron is a popular one.
    In this video, we learn that the view from the creators is that the warlock is a kind of magical scrap collector - they pick up magic wherever they can find it. They do connect with a supernatural force, but warlocks aren't faithful, so to speak. A fiendlock can have their book of shadows come from the feywild.
    Of course, you can easily flavor it as the debtor archetype still; have the patron only give scraps at the start, or the warlock needs to unlock the connection within the cool magic sword/book.
    But at the end of the day, D&D is moving to be more generic, for good and for ill. And one loss is that the debtor archetype loses its mechanical flavor to let others in.

    • @portsyde3466
      @portsyde3466 Год назад +2

      The class overview in the UA covers a lot of the different reasons to be a warlock, clarifying that even as someone who views a patron as a resource, their relationship to their patron can vary from worship/friendly, servitude, or hateful. They leave it open for interpretation.

    • @BlueFrenzy
      @BlueFrenzy Год назад

      @@portsyde3466 That has been always the case. That's not new in this UA.

    • @jspangler5003
      @jspangler5003 Год назад

      @@BlueFrenzy Exactly, both the Players Guide and Xanathar's had options that didn't involve either servitude or complete opposition. Technically your patron doesn't even have to know you exist, but I always liked having a personal, mildly antagonistic relationship... I mostly played irreverent Celestial patron warlocks working for angels, one was accidentally given a pact, the other did it as payment for a favor. They'd do the job, but with a bit more sass and backtalk than a cleric would ever dare to try.

  • @SavinFallout
    @SavinFallout Год назад +26

    I always thought it made sense for classes like cleric, sorcerer and warlock to have abilities that directly align with the source of those abilities. From a thematic and narrative perspective. Personal preference I guess

    • @BlueFrenzy
      @BlueFrenzy Год назад +8

      It does make sense. It doesn't make sense the excuse of "having some time playing as a pure sorcerer".

    • @Jordan-kq3qw
      @Jordan-kq3qw Год назад +7

      Also, who plays a Warlock at first or second level and doesnt know what subclass/patron they want? I'm sure most characters are planned to be one of another before they start playing.

    • @SerasXHarkonnen
      @SerasXHarkonnen Год назад +2

      @@Jordan-kq3qw Completely agree, you generally need to know who or what your patron is for the purpose of your backstory.

  • @PsyrenXY
    @PsyrenXY Год назад +7

    On behalf of those who watch these at 2x speed, thanks for the shoutout at the end!

  • @tysonsmith0328
    @tysonsmith0328 Год назад +7

    "I was born a Sorcerer but I haven't decided who my parents are yet"

    • @Jordan-kq3qw
      @Jordan-kq3qw Год назад +3

      So i know i got my magic from Grandpa Dragonf**ker, but i'm really thinking i'm more of an aberrant mind sorcerer.

    • @that-gay-dork3749
      @that-gay-dork3749 Год назад

      Exactly!

  • @marcos2492
    @marcos2492 Год назад +11

    I think WotC is really overselling this mastery system. It is like "you gain 1 maneuver you can use passively"
    Those are very very literally the most boring new features for both barbarian and fighter IMO
    Why didn't they just go with maneuvers? They are simple, versatile, powerful, fun, and a mechanic we already know and love

    • @limaTheNoob
      @limaTheNoob Год назад +4

      And the community will buy into it. "Oh, look at fighters now, sooo buffed", when in reality they reverted to 2013 design of all fighters having access to maneuvers, but to a nerfed version of it. It is literally just a weak version of a maneuver, barely worth a cantrip. Meanwhile, all their damage got removed and casters are simply stronger...

  • @mosthvaathe547
    @mosthvaathe547 Год назад +111

    Every time they mention the warrior subgroup I have the urge to say “Come out and plaaaaaaaaay!”

    • @mikeb.1705
      @mikeb.1705 Год назад +3

      CAaaan youuuu dig iiiiitt!

    • @SavageGreywolf
      @SavageGreywolf Год назад

      you... gotta keep em separated?

    • @mikeb.1705
      @mikeb.1705 Год назад +1

      @@Michael-fd1gx My fellow Michael, his comment isn't about martial classes, and not even so much about the warrior subgroups either ;-)

    • @KatalinaW1neMxr
      @KatalinaW1neMxr Год назад +2

      It wasn't usss..it was themmm..it was the warriors

    • @mikeb.1705
      @mikeb.1705 Год назад +1

      @@KatalinaW1neMxr that's actually my favorite quote from the movie, for some reason. When I hear "Warriors", that's the quote that immediately springs to my mind.

  • @PiroMunkie
    @PiroMunkie Год назад +52

    I'll have to wait to see the features, but my initial worry about the Warlock is that because they now have the same spell slot progression as a Paladin/Ranger that they won't have the same Level 5 power spike of having 3rd level spells since that'll be delayed until level 9. I don't know that simply having more spell slots is going to carry the same punch.

    • @yuvalgabay1023
      @yuvalgabay1023 Год назад +3

      They have Eldridge invocations and pack boons

    • @ATMOSK1234
      @ATMOSK1234 Год назад +13

      You can take mystic arcanum at 5th to get a 3rd level spell

    • @dndhydrate
      @dndhydrate Год назад +15

      @@ATMOSK1234The issue with Arcanum as they are in the playtest is you can only have a single spell that you can cast once a day... Making them work like the least most popular invocations (Sculpter of Flesh being an exception) due to how limited they were.

    • @wisperingiron3646
      @wisperingiron3646 Год назад +2

      I mainly think that they will be weaker around lv 3 and beyond lv 10. I think that they will be much better balanced for most games now

    • @malmasterson3890
      @malmasterson3890 Год назад +5

      ​@@wisperingiron3646 This. Overall I really like the Warlock changes, been saying for a long time that they need to able to choose the other mental ability scores for casting & the changes overall reflect a lot of my own homebrew, especially Fiend Warlock.

  • @Mr_Maiq_The_Liar
    @Mr_Maiq_The_Liar Год назад +9

    "Fix things that might be over powered and fix things that might be under powered" is the first time JC has ever recognized game balance, then he released a play test where Wizards can make discriminant sleet storm, non risk present haste, or subtle counterspell, on wizards, while improving the DPR of barbarians by... Like 4.
    The real thing that is "underpowered" is martials, If you do math. A rogue that crits 100% of the time that they hit and has advantage 100% of the time, built with the highest damage possible without magic or multi classing does less damage than any modestly built blaster wizard, sorcerer, cleric, druid, or warlock over the course of an entire "long" 8 combat adventuring day

    • @limaTheNoob
      @limaTheNoob Год назад +2

      " A rogue that crits 100% of the time does less damage than any modestly built blaster"
      And blasters are weak casters, btw. The gap is monumental.

  • @robertsilvermyst7325
    @robertsilvermyst7325 Год назад +7

    Well, it makes sense that Sorcerer and Warlock subclasses SHOULD be chosen at level 1! Either you know who it is you're making a deal with, or you know who's blood you were born with. I feel like this is just an excuse to make all subclasses only achievable at level 3.

    • @that-gay-dork3749
      @that-gay-dork3749 Год назад +1

      Thank you! Like sorcerers don’t get to just… randomly choose a year or two into their magic where it comes from. That’s not how their magic works. It comes from a source. Like you’re gonna tell me that you’re suddenly finding out now your powers come from a Draconic ancestor? Or that it comes from some psychic entity when you have psychic abilities? Make it make sense

    • @celticdragon8292
      @celticdragon8292 Год назад

      I kind of like the thematic idea that for sorcerer's you have mysterious powers and finally get the revelation of the source at level 3, and for warlocks you get headhunted by a patron at lvl3, kind of deal, or at least that's the inspo for it. But can also just have it be something like youve really figured out your innate magic at 3rd level, or youve proven yourself to your patron. Feels pretty easy to explain away if you wanna know where it comes from at lvl1

  • @joeking1956
    @joeking1956 11 месяцев назад +4

    By changing the spell slot progression of the Warlock, you are changing some the Warlock's own identity. Also, the patron of the Warlock is part of the identity of the Warlock.

  • @deadpoolrwbyfan8419
    @deadpoolrwbyfan8419 Год назад +11

    I was concerned about where the damage would come from as a martial without the -5/+10. However, after seeing the math of a 5e fighter vs. a playtest fighter, it’s astonishing how much stronger the playtest fighter is using the same weapon and playtest versions of the 5e feats. You deal considerably more damage without sacrificing your attack roll, and you can do it while increasing your ability score since pretty much all the feats have an ASI. There’s still a lot of room for improvement, but this is a really good start

  • @dabeef2112
    @dabeef2112 Год назад +21

    At 20th level the current Warlock actually has way more power than the new version. Jeremy forgot to add the Mystic Arcanum Spells (4 in total) and forgot the Capstone which gives back all Pact slots back after only a minute once a day. Without a rest you would have 12 spells not 4 (8-5th level, 1-6th, 1-7th, 1-8th and 1-9th) for the current version and 4 more 5th level slots for each short rest vs (4 -1st, 3 -2nd, 3-3rd, 3-4th and 2-5th) for the new version plus (1 additional spell 3rd-9th if you choose multiple mystic arcanums). I'm not a fan of pact magic but making the warlock a 1/2 caster with a way to get a few extra higher-level spells isn't a great fix for players wanting to play a spell focused Warlock.

    • @boowl4406
      @boowl4406 Год назад +2

      The whole change, or should I say list of nerfs was made just to nerf warlock bc it was too attractive for multiclassing.

    • @malmasterson3890
      @malmasterson3890 Год назад

      Maybe, but overall the changes to Warlock are a massive improvement and very similar to the Revision I made, and I know a lot of others had similar designs for it. Basically the made it so Warlock is harder to break, but better for the average player.

    • @BlueFrenzy
      @BlueFrenzy Год назад +1

      @@boowl4406 Wrong. The reason why warlock was attractive for multiclassing (hexblade) is there now in the shape of pact boons.
      And IDK why they should make things less attractive. They should make things more attractive, not less. It's like wanting players to not have fun.

  • @TheProteanGeek
    @TheProteanGeek Год назад +19

    So you get 1 more invocation but no Arcanums unless you take an invocation. So in a way you lose out by 3. Then you get more spells but long rest like everyone else. I'm not really sure if that's better. Feels actually less unique.

  • @enderking5220
    @enderking5220 Год назад +5

    warlock's contact patron and patron spells being auto-learned is neat enough, though losing out on one of the most intriguing aspects of warlock, being pact magic, is absolutely stupid. the issue isn't that warlock needs short rests, it's that not a lot of classes get much out of them.
    also, you get your gift from level 1? and make the actual pact at only at level 3? NO! thematically, it makes a helluva lot more sense the way it is, why do you have to go break what's not broken?
    same with sorcerer, the class that's defined by having special heritage should not flipping start out as just a default. there are fundamental differences between having the blood of a dragon and the blood of an angel in your veins, and it should be so.
    the fact that what kind of a sorcerer a sorcerer is, is defined by their subclass is one of the neater parts of sorcerer!
    so moving class defining features from the subclass to the base class actively hinders what makes sorcerer unique. when I think of "arcane incarnate", the thing that comes to mind is not sorcerer, it's wizard. in fact, "sorcerer" by itself just brings up an image of a wizard followed with a question mark, but a "red/fire Draconic sorcerer"? that brings up an image of a sorcerer, with draconic features and presence, and an unmatched mastery with fire.
    the draconic changes, for now, seem fine I guess, though it ultimately depends on how spell rage works exactly and how exactly the aoe burst works. could be garbage, could be decent, we'll see.
    the wizard changes seem fine, though I'm not sure if wizards really needs even more toys like those.

  • @buxedobro4372
    @buxedobro4372 Год назад +91

    Love the idea of two patrons having a custody battle over the Warlock. There is too much fun to be had there.

    • @buxedobro4372
      @buxedobro4372 Год назад +1

      😐

    • @ether4211
      @ether4211 Год назад +3

      I love the idea that the warlocks first pact was something totally normal like 'oh I made a deal to watch this wizards kids on Friday in return for this spellbook' - then the deals keep getting weirder and weirder over the course of the campaign.

  • @itsyaboiguzma2325
    @itsyaboiguzma2325 Год назад +38

    "Always on wings are too powerful" my brother in christ, its a 14th level feature, if it's not strong then you are doing something wrong.

    • @willowpackerthestoryteller135
      @willowpackerthestoryteller135 Год назад +9

      Yeah if anything the dragon wings come too late after everyone else got fly...at level 5. If anything the Sorcerers wings underpowered at level 14.

    • @Hey-Its-Dingo
      @Hey-Its-Dingo Год назад +3

      The Sorcerer ALSO has the Fly spell y'know, so the Dragon Wings feature is just a straight buff to their flying ability by also being able to just deal damage with no attack or saving roll.

    • @Nikotheos
      @Nikotheos Год назад +5

      Not to mention the 1st level Fairy/Aaracockra/Owlin Sorcerer who, what, gets her wings nerfed at level 14?

    • @badmojo0777
      @badmojo0777 Год назад +2

      exactrly, there are Species in the game that have, always n flight, at low level. not a big deal for an upper tier class feature
      '

  • @1Kapuchu100
    @1Kapuchu100 Год назад +20

    They really murdered the Warlock... Solving the problem of few spell slots, but making them a half-caster at best, without the Martial abilities to back it up. And also forces you to spend 6 out of 9 Eldritch Invocations, if you want to actually *get* spells at a relatively normal pace, and get your Mystic Arcanum.
    Who thought this was a good idea?

    • @BK-hu4qf
      @BK-hu4qf Год назад +2

      You can change your Mystic Arcanum when you level up, in others words, you can use Mystic Arcana in warlock level 5 for a 3 level spell and change it at 7 level to take a 4 level spell, or just change your 3 level spell at level 6. Yeah, maybe its sucks, but at least you have one more Eldritch Invocation and you have more flexibility than you think with this spells through the levels

    • @SerasXHarkonnen
      @SerasXHarkonnen Год назад +4

      @@BK-hu4qf but we already get mystic arcanum as it's own feature. As it stands now you get full caster progression baked into the class, with the change you either use half of your valuable invocations getting spells or you're just a half baked spell caster. At least rangers and paladins have the martial skills to make up for the lesser spell casting, this warlock is just lose/lose. It's a massive nerf, and this is coming from someone who always complained about the lack of spell slots.

    • @Vivi-lj6zt
      @Vivi-lj6zt Год назад

      Yeah, Mystic Arcanum should be looked at and left as is because warlock as it was always prided itself on the eldritch invocation and the different builds they brought in. With MA now a part of EI you are forced into an unpleasant situation.

  • @logancuster8035
    @logancuster8035 Год назад +114

    Does a Fiend Warlock really want to be within 5ft of an enemy though?
    I hope it is “if you drop an enemy to 0 HP or an enemy drops to 0 HP within 5ft of you”

    • @asdfniofanuiafabuiohui3977
      @asdfniofanuiafabuiohui3977 Год назад +9

      i think they want the fiendlock to be the new hexblade

    • @PedroFerreira-ne3jv
      @PedroFerreira-ne3jv Год назад +21

      Maybe the new invocations canibalize hexblade and it’s easier for them to be melee focused(with fiend warlock being the premier melee as others have said)
      Edit: now they have medium armor(why did u take that from the Druid bro ;A;) so yeah it’s not impossible for them to be melee

    • @logancuster8035
      @logancuster8035 Год назад +7

      @@PedroFerreira-ne3jv if they Lump “Cha as your attack stat” into the Pact of the Blade I could see that, but it does still pigeon hole the Fiend.

    • @ninjahappysquid
      @ninjahappysquid Год назад +2

      His wording was "now dark ones blessing triggers..." which to me had the feel of a "now dark ones blessing ALSO triggers". The way they were talking about it felt like that was what he was trying to communicate.

    • @jefftheless
      @jefftheless Год назад +1

      Well if pact of the blade gives medium armor prof and Cha for weapon attacks (at higher levels maybe?) I could totally see melee fiend warlocks being a thing, as a melee charactr would love a consistent source of temp hp.

  • @dyslxeic
    @dyslxeic Год назад +11

    What I liked about warlocks was I felt they had 2 subclass sections, one was the choice of patron and the other was the choice of pact boon. On top of that they got invocations to further differentiate themselves for each other. But because of their limited spell slots it was not really fun to continue further into the warlock class.

    • @gaelofariandel6747
      @gaelofariandel6747 Год назад +4

      Warlocks weren't meant to be casters or even half casters. Their spell slots were more akin to a short rest class feature with a LOT of options than spell casting. It's why it was called "Pact Magic" & not "Spellcasting"

  • @stephenklien
    @stephenklien Год назад +20

    So, 1st and 2nd level warlocks are basically interns?

    • @Nikotheos
      @Nikotheos Год назад +2

      At least the internship is paid! 😂

  • @MatthewOfDunedin
    @MatthewOfDunedin Год назад +32

    The warlock changes read a lot like someone on the team hates Warlocks, and Jeremy describing it feels like he either doesn't play Warlocks himself or is disingenuously talking up the changes.

    • @BlueFrenzy
      @BlueFrenzy Год назад +4

      It's very simple. They just care about validation. They proved over and over that they do not understand the problems of the game, so they resort to popular opinions. Who are the ones who complain about the warlock? DMs who dislike power gaming. Who posts more on reddit? Who purchases more books? DMs. So, they are designing characters to please the DMs, but DMs are not game designers.

    • @ether4211
      @ether4211 Год назад +8

      So they gave Warlocks more spell slots, armor proficiency and better Eldritch Evocations and made it possible to grab your Improved Pact Familiar/Tome/Blade at level 1 and your takaway is that they hate warlocks??? Oookay then.

    • @MatthewOfDunedin
      @MatthewOfDunedin Год назад +8

      @@ether4211 you really read the document and didn't see how it was functionally nerfing a class that is already often only considered for a dip?
      The "more spell slots" comes at the cost of them being lower level and progressing at half the pace. New warlocks need to be L17 to have access to the spells they used to have at L9
      and in practice the number of invocations they get is reduced (by 3), as features they got by default now have to be bought with invocations.
      If anything, this increases Warlock being only good for a dip and not for playing through.

    • @ether4211
      @ether4211 Год назад +7

      ​@@MatthewOfDunedin Having played Warlocks of a range of levels I'd take actually having 1st level spell slots at 17th level over needing to multiclass Sorcerer to do more then just spam eldritch blast. The existing Pact Magic system punished you the more levels you went into Warlock as while you gained spells faster you were limited in either only getting ones that could be up-cast or having a bunch of spells with no way to cast them! So makes perfect sense to make them a half-caster in line with the Ranger or Paladin when we have Bard/Sorcerer and Wizard as 'full casters' for the arcane spell list. Sure it sucks for Hexblade dips that you now need to go 3 levels but the idea is to make the CLASS better from Level 1-20. Being able to decide if you want use evocations to improve your melee, utility or higher level spellcasting while having access to use spells more often means a lot more freedom in how you make Warlocks rather then being forced into the same old Eldritch Blast cannon or Hexblade multiclass builds.

    • @MatthewOfDunedin
      @MatthewOfDunedin Год назад +4

      ​@@ether4211 With the new pact boon, I don't see that there will be need for Hexblades at all any more, their key feature now being stashed in a cantrip available with a single level dip still.
      I admit my experience of higher level Warlock was Pact of the Tome, and significantly about utility through higher level rituals (which the new Warlock does not have available), so I'll work on the assumption we played warlocks very differently.
      For me, the upcasting approach was the point. Without upcasting Warlock is just an emo Ranger variant.

  • @somrune3408
    @somrune3408 Год назад +20

    I love warlocks and some of these changes are good, but turning warlocks into half casters is just insulting.
    warlocks have always been the weakest of the full casters with low spell slots and how mystic arcanums worked, but now that you've finally given them a major boost to spells slot, you've nuked their ability to cast good spells with them at higher levels.
    at lower levels, this will be mostly be fine, but warlocks will be outclassed at every turn with this beyond level 5, relegating them back to spamming Eldritch Blast and not solving anything meaningful about the class issues it had.
    Even if you say we can take the mystic arcanum as an invocation to cast those spells once, that means sacrificing our options with better invocations to cast a single spell once

  • @rarrmonkey
    @rarrmonkey Год назад +3

    I like having a class that uses magic differently, casting a concentration spell and holding it while using Cantrips.
    This change has taken the warlock classes individuality and made it a different shade of the other spellcasters.

    • @Flaraen
      @Flaraen Год назад +1

      That's like most spellcasters for most of the game

  • @investigatingdwarf
    @investigatingdwarf Год назад +15

    Sounds like they're killing warlocks unique playstyles. I love 5e warlock, I don't think I'm even interested in trying 5.5e warlock

    • @Crayshack
      @Crayshack Год назад +1

      I feel like it's highly dependent on how often your part does short rests. My party does them all the time, so 5e Warlock feels great at our table. But, apparently some groups basically don't take short rests.

    • @adriel8498
      @adriel8498 11 месяцев назад

      I love the new warlock, I just want them to give it more eldrich invocation "slots" to compensate having to take mistic arcaenum

  • @steegen101
    @steegen101 Год назад +2

    Wild how much they emphasize class identity in this interview when so many of these changes make /previously/ unique class features more common.

  • @babymordred121
    @babymordred121 Год назад +2

    So stoked! A lot of great quality of life improvements all around! I'm especially pleased by the cleaning up of the Barbarian and Berserker options! I'm still of the opinion that rage bonus damage should be of an equivalent extra die rather than a flat bonus, though (2=1d4, 3=1d6, etc). While perhaps not a significant difference in terms of number range, the *feel* of rolling more dice while raging seems way cooler than a flat, on-the-page math bonus.

  • @ReggieWarner
    @ReggieWarner Год назад +30

    Twinned spell should now be called duplicate spell. It just lets you repeat a casting in the next round for spell points. Not twinning anything.

  • @MatthewDragonHammer
    @MatthewDragonHammer Год назад +12

    I'm loving Barbarian & Sorcerer. Fighter and Wizard are both solid; I only have one complaint about each (Second Wind should also regain 1 use on a SR, like Channel Divinity/Nature) (The spellbook spells should just be class features, not spells of their own right. ESPECIALLY since they are rituals.)
    I'm not a big fan of making Warlock a half-caster, though I can see the reasoning. I think a better solution would be to just increase the number of Short Rest spell slots. When people complaint about it, they don't mean at 20th level when you effectively have 8 + arcanums. They mean at 3rd-10th when you only have 2. Getting a couple extra slots along they way would be better than ONLY scaling in slot progression before level 11. (I also think the pact boons should just be class features, not fake cantrips)

    • @thiagoknofel8982
      @thiagoknofel8982 Год назад

      Good call, but i really see why they make the Wizards and worlocks features something like spells. The rules to use this features is the rules of Magic action and spells. You could counter spells as pacto weapon, or even dispell It, now. The same thing can be made against a Wizard creating a spell.

    • @shadowlight6084
      @shadowlight6084 Год назад +1

      @@thiagoknofel8982 To me who has played warlock my biggest issue with making the pact features spells is the fact now...DM can essentially turn my class off. These pact boons are supposed to define your character and they can just be taken away from you?

  • @naurplay
    @naurplay Год назад +8

    I hate this 1/2 spell progression for warlocks. Now on 5th level I can cast multiple Fireballs, 3rd lvl Scorching rays, Hunger of Hadar, Thunder step a day. With this new gimped spellcasting I expected to waste precious evocation to be able to cast Fireball just once a day 👎
    The reasoning "not every group takes short rest" is weird. So what? My group always finds a time for short rest if needed.
    Oh, and rip Tiny Hut as a ritual from pact of the Tome. Huge power loss with these changes.

  • @adammasters684
    @adammasters684 Год назад +24

    They removed a lot of what made the warlock unique.

    • @badmojo0777
      @badmojo0777 Год назад +3

      but they also fixed a lot of REAL problems, cant have it all unforutnately, time will tell, we will see
      '

    • @BlueFrenzy
      @BlueFrenzy Год назад +2

      @@badmojo0777 They didn't fix anything. In fact, they did the opposite. They took the sole thing that made warlock dips so powerful and made it a core 1st level feature. Now you can have your paladin warlock broken combo without slowing down the paladin's spell progression. Now you can have medium armor as a sorcerer warlock and not delay your spell progression.

    • @badmojo0777
      @badmojo0777 Год назад

      @@BlueFrenzy why would you take a dip when eldritch blast doesn't scale?

    • @nousernameinputed
      @nousernameinputed Год назад

      @@badmojo0777 for medium armor. they killed sorlock eldritch cannon builds, but they gift wrapped medium armor and a load of charisma scaling pact boon goodies instead. It's probably slightly less broken, but it comes at the cost of a lot of warlock's unique identity. They could've just changed eldritch blast to only scale on warlock levels and been done with it.

    • @badmojo0777
      @badmojo0777 Год назад

      @@nousernameinputed good, so tired of power gaming no imagination, over compensating, watched a video or read someone reddit post on how to build a character that breaks the game, sorry no tears here

  • @MalevolentDivinity
    @MalevolentDivinity Год назад +11

    Not fond of just offing short rests as a concept. Seems to me that it'd be better to give the classes that don't have anything to gain from short resting something to gain from short resting than just removing any and all reason to even bother considering a short rest.
    Like, make it so that full casters only have half of their spell levels available at a time, and have to short rest to get the rest of 'em, like how everyone has to do with HP.

    • @ibervang
      @ibervang Год назад

      In my campaign we don't seem to have an issue with short rests. But yeah
      Maybe it's an individual issue in some campaigns. How many players actually comment on such things. Most probably just play the game

  • @roypeak3603
    @roypeak3603 Год назад +6

    Human draconic sorcerer just gave the middle finger to Dragonborn draconic sorcerer. Humans get everything the Dragonborn get and Dragonborns are discouraged to choose a subclass because they already have most of the abilities from their race/species.

    • @badmojo0777
      @badmojo0777 Год назад +2

      Dragonbirn never made good draconic sorcerer's

  • @pdegan2814
    @pdegan2814 Год назад +21

    I've read farther into the document now, and I hate the new Warlock even more. Making them a half-caster who can't cast 5th-level spells until Level 17? Screw that, give me my Pact Magic back!

    • @that-gay-dork3749
      @that-gay-dork3749 Год назад

      Yeah, Warlocks and Sorcerers are getting screeeeewed with this new one. Gonna ignore these changes at my table

  • @matthewconlon2388
    @matthewconlon2388 Год назад +9

    Started reading the UA today. Why did WotC let someone that hates Warlocks (or at a minimum lacks any sense of what makes the class good) redesign them into trash? Fewer spell levels per day, weaker spells at every level, no spell recovery other than long rest, -4 class features of Mystic Arcanum in exchange for +1 Class feature of Eldritch Invocations, which the Mystic Arcanum now eat. A full casting class that has to spend literally all of their Eldritch Invocations to feel like a very bad and bland version of a Full casting class...
    Warlocks do not get Paladin quality class features because they got "full spell progression" IE 5th level spells at 9th. Making them spend another limited class resource to buy back a weaker version of that progression is perverse.

  • @101Fisan
    @101Fisan Год назад +25

    The Pact Magic replacement makes me a bit nervous as someone who enjoys short rests quite often. It was a great feeling to recover many abilities like martials instead of having to wait for a long rest.

    • @evader110
      @evader110 Год назад +2

      The problem was many campaigns would have few short rests, causing Warlocks to feel like worse casters

    • @TheRewyn
      @TheRewyn Год назад +12

      @@evader110 Now they are just worse casters all the time.

    • @evader110
      @evader110 Год назад +3

      @@TheRewyn they cast way more spells than before and there is actually a reason to take different spells instead of feeling pigeonholed into only the best spells.

    • @Klaital1
      @Klaital1 Год назад +6

      The new warlock is SO MUCH better than the old one. I always really hated only having 2 spell slots, now you get same amount of spell slots as paladin or ranger, AND on top of that you can get more by taking mystic arcanums as early as level 5 if you want to. Warlock is so customizable now, you can pretty much pick all your class features to suit your style.

    • @Shnauften
      @Shnauften Год назад +14

      @@Klaital1 The new Warlock is the same thing as a spellcasting focused Paladin or Ranger, which is dogshit. Not only that, but they gave us actually less Invocations by putting Mystic Arcanum as an Invocation. As a big Warlock fan, this is BY FAR the worst proposal they've made for OneD&D

  • @khalkotauroio2417
    @khalkotauroio2417 Год назад +7

    Not a fan of the delay of subclass features for Warlock and Sorcerer, but a lot of the other changes seem really good, definitely will have to test it out first though

    • @that-gay-dork3749
      @that-gay-dork3749 Год назад

      Neither am I, feels like a bad move for especially sorcerers and dampens a significant amount of sorcerer story potential. I mean… what, I’m a 19 year old sorcerer and I just suddenly find out randomly my powers are from a dragon? Seriously?

  • @GoofyGE3K
    @GoofyGE3K Год назад +26

    Warlock Mystic Arcanum should be baked into the class, as everyone is going to take it at 5

    • @awtm7456
      @awtm7456 Год назад +5

      It depends on the invocations that they port over. If they bring eldritch smite over, I could imagine a lot of players taking that over mystic arcanum to play a dark paladin type

    • @RonuPlays
      @RonuPlays Год назад +3

      You can take it multiple times, so the idea is that people will take it a different number of times. Some might take it once, some might use all their invocations for it. It works better as an optional invocation rather than one you get for free

    • @piiiiie
      @piiiiie Год назад +1

      People said the same thing about Eldritch Blast being baked into the class because everyone takes it, but it's just not true for niche builds, so why force the player to take it?

    • @GoofyGE3K
      @GoofyGE3K Год назад

      @@piiiiie I misread it. I thought it gave the full thing.

  • @StarRightStarTight
    @StarRightStarTight Год назад

    Super excited - can’t wait to read it!

  • @shaclown7721
    @shaclown7721 Год назад +3

    I haven't seen the playtest yet, but when i hear crawford talk about the sorcerer and the exploding dice, i feel like it's another one of those fluff abilities that seem very cool on paper, but are very lackluster in play. I could be entirely wrong here, but if my only outstanding feature as a sorcerer, to differentiate from a wizard, is to make my damage spells do more damage 1/6th of the time, i'm not interested in playing a sorcerer.. their innate magic should be more potent overall, compared to that of a wizard.
    What i'd like to see, is a wizard having more spells, but those of the sorcerer being stronger. Sorcery points try to do that already, but those are also very limited. A wizard in 5e is simply more flexible in every way, and has more resources...

    • @ether4211
      @ether4211 Год назад

      I'd strongly suggest reading the UA being that one of the things they didn't mention is Sorcerers at 17th level get Wish as their go-to spell and can basically cast any spell they want below 8th level regardless of class. The new Sorcerer features are WILD and probably the best improved class so far.

    • @shaclown7721
      @shaclown7721 Год назад +1

      @@ether4211 you DO realize you're talking about a level that 99% of the players will never ever reach, right? 17th level is NOT a great place to finally have a major and awesome distinction.

    • @silenthill3r794
      @silenthill3r794 Год назад +1

      @@shaclown7721 at 5th level you can heal yourself for 2d6+cast mod, 7th you get objectively better fireball, and for a cantrip you get something that can scale up to potentially 120 damage at level 5, sorcs are stupidly overtuned

    • @ether4211
      @ether4211 Год назад

      @@shaclown7721 again it is kinda helpful if you actually READ the UA before complaining as these changes actually do exactly what your asking for.

    • @shaclown7721
      @shaclown7721 Год назад +1

      @@ether4211 at that point i didn't realize it was already out. I've strted reading it yesterday, and will try to finish up today.

  • @Exozik
    @Exozik Год назад +4

    Would be nice and thematic if the Berserker damage would use exploding dices when he use reckless attack just like you added to the sorcerer. I think it is a mechanic that can turn out to be very addictive to many players liking the idea of going all out in fights.

  • @roypeak3603
    @roypeak3603 Год назад +2

    I make a pact with a fiend of the nine hells then decide I want to also have a pact with a celestial. Question, why would a celestial bother with someone who’s made an evil pact or why would the fiend allow it? Aren’t there monsters who became undead warlocks because they didn’t please their patron? This option feels like the severity and the commitment to making a pact with a powerful entity in exchange for power is now made to feel like its no big deal. Window shop and test drive before picking one. Not sure that’s how a pact should work.

  • @ryadinstormblessed8308
    @ryadinstormblessed8308 Год назад

    This is really exciting stuff!

  • @justalittlemad259
    @justalittlemad259 Год назад +16

    I'm not going to lie...I'm actually kind of upset that after hearing the UA will include all the remaining classes, the UA comes up with this video and the monk is now apparently going to be in a future UA. This does not give me high hopes that the monk class is going to be treated well, let alone have the existing problems addressed and fixed.

    • @ceruzka32
      @ceruzka32 Год назад

      Yeah, was looking forward to monk to be introduced with the rest of martials. But they still haven't shown him. Hopefully next time.

    • @ethanharrison3237
      @ethanharrison3237 Год назад +10

      You don’t think the monk having more time spent on it means it’s going to receive some deserved attention? Also I don’t know where you heard this UA was going to include all the remaining classes but as far as I’m aware, they never said that.

    • @yuvalgabay1023
      @yuvalgabay1023 Год назад +1

      I actually think that monk is going to be heavily changed

    • @___i3ambi126
      @___i3ambi126 Год назад

      Seems like they had reason to delay it. Perhaps its still undergoing sensitivity type checks or some feedback from the druid/paladin made them want to change something.
      But i take that to mean that they're going to take the time to actually do their best with monk

    • @CharalamposKoundourakis
      @CharalamposKoundourakis Год назад +1

      The monk getting extra time means it won't be treated well? Not sure I follow that logic.

  • @XaryLoon
    @XaryLoon Год назад +7

    Make spellbook more relevant, giving it to arcane trickster and eldritch knight. The more classes use spellbooks, the more will search for them in the lair of a lich

  • @heathenwizard
    @heathenwizard Год назад +1

    Warlock needs to feel distinct from the caster classes. The fix is dirt simple.
    1.) Invocations should be a mix of short-rest rechargeables and at will utility abilities. Ghostly Gaze, Eldritch Sight, and One with Shadows are great examples. Sculptor of Flesh could be a one minute long transformation into a creature of CR = 1/2 the warlock’s proficiency bonus; Thief of Five Fates could a number of targets equal to the warlock’s proficiency bonus. Invocations which mimic spells should also have some kind of different effect which sets them apart - maybe you can end thief of five fates as a reaction to give a number of allies equal to your proficiency bonus +1d4 to their next attack roll or saving throw.
    2.) Mystic Arcana are now learned from level 1.
    You do this, and warlocks now feel very different from the other casters. Their invocations allow them to do things the other casters either can’t do, or can’t do as frequently, and the mystic arcana helps round out the missing spots. The invocations are the meat of the class, and are what make it unique, so the team needs to invest a lot of time and thought into making each one useful and unique.

  • @johncox7169
    @johncox7169 Год назад +6

    As a Warlock main, I can say that I hate every thing about the remake of the Warlock.
    Yes, you get a lot more spell slots, but if they are all low level spells, what is the point??? You are a making them into a Half-Caster which is utter crap.
    And trying to tell us that we get an extra invocation is a flat out lie. You gave 1 more sure, but you took away 4 Mystic Arcanums, so in reality we lose 3 invocations, not gaining 1.
    And don't get me started on getting 1 first level spell at will as our capstone ability. Wizards get 2 spells at will at 15th level and 2 third level spell per day at 18th, and Sorcerers get Wish at 18th level! WISH!!! And the 1 spell we got at will is heavily nerfed!

  • @st0nefingers
    @st0nefingers Год назад +16

    Love to see some things never change, like monk being last on the scope and left out from even the "biggest UA ever".

    • @dynestis2875
      @dynestis2875 Год назад

      The exclusion of monk does not warrant the brackets XD

    • @alessandrodellanno948
      @alessandrodellanno948 Год назад

      Like what? Did they say if there's gonna be another UA just for monks?

    • @Z00PG00P
      @Z00PG00P Год назад

      @@alessandrodellanno948 it’ll be Monk + revised versions of all the rest

  • @cyrilmartin5613
    @cyrilmartin5613 Год назад +1

    After testing every changes in our table :
    - The change for spellcaster preparing number of spells per level is dumb. Every spellcaster has feats now so they will have like 10 spells of 1st level with like 5 or 6 useless. Also prepring more high level spells is good for healers because you want things like revivify and heal so these spell will now make you a really weaker spellcaster than overs who can choose what they want
    - new warlock is awfull, it has less powerfull spells and if it want its higher level spells it has less invocation than before. Just let the old warlock but add it like two spell slots and it will be much better
    - barbarian are really more flexible now and really a great class but it need really more damage with the nerf on great weapon master. It was like the weakest in our group for raw damage, which is kinda weird
    - druid is my favorite class and the new one is not as fun as it was, you can’t change into a cat as you wish anymore. We decided my druide began with tiny and add one size as a choice at some levels instead
    - ranger are really great, that was really good changes. But the limitation in the school of magic is really not necessary, it is not a powerfull spellcaster so let it cast what he wants. Contrary to the Barbarian it was not that weakened by the nerf on sharpshooter/GWM. On the contrary a dex based ranger felt as powerfull with 2 weapon as with ranged weapon, which really more fun to play than the sharpshooter bombarder it was before. We assumed it will have 2 weapon mastery option and choosed longbow and shortsword and it was really fun. The slow was like a caster with ray of frost and the vex was for raw dalage in melee. The only problem was the absence of some features from Tasha’s Cauldron but overall it is the best change for now
    - wizard’s spell creation is the craziest thing we ever experiment in a party, it’s broken, too much powerfull and too much abusable because of the concentration limite not being a thing. Our wizard putt two animated object and a wall of fire in the same battle and prepared only duration spells that he rewrote. We banned wizard and the wizard at our party used the sorcerer class instead
    - sorcerer was really a good change, the storm sorcerer was finally good because of a real lightning cantrip (come on, no one use lightning lure)

  • @CooperAATE
    @CooperAATE Год назад +11

    I'm a bit iffy on the approach to warlock, but I'll reserve judgment. Sorcerer sounds awesome, though! And wizards get Build-a-Spell Workshop lol. But they did WHAT to Rage?! That's crazy

    • @that-gay-dork3749
      @that-gay-dork3749 Год назад

      Eh, the subclass level change is the only one great thing. I mean you’re a sorcerer, your magic is innate. You don’t get to just suddenly pick where it comes from.

  • @daracaex
    @daracaex Год назад +14

    Very much don’t like the replacement of Pact Magic. It’s the thing that made warlocks unique. D&D needs classes with unique mechanics like this to provide variety.

  • @cyprusmiraque
    @cyprusmiraque Год назад +4

    Loving basically every metamagic change except for twinned spell

    • @Telleryn
      @Telleryn Год назад

      They had to, it was so broken

    • @cyprusmiraque
      @cyprusmiraque Год назад

      @@Telleryn I'm glad they did because now sorcerers can heal, cast a fireball from 750 feet away, or cast wish once a day without burning a 9th level slot

  • @BiggestGal
    @BiggestGal Год назад

    All of this sounds amazing.

  • @gravityvertigo13579
    @gravityvertigo13579 Год назад

    So much exciting stuff here... Makes me itch to play

  • @mathieupoulin5254
    @mathieupoulin5254 Год назад +10

    The weapons properties sound great to allow martials to have more diverse strategic impact on the battlefield than before. I am still worried however it won't compare to spells at higher levels and the melee-caster divide will remain as big as before. hoping this UA will prove me wrong when playtesting.

    • @nousernameinputed
      @nousernameinputed Год назад +4

      Me in the future, reading the weapon mastery properties in the UA: They still don't compare. It's... it's not even close.

    • @badmojo0777
      @badmojo0777 Год назад

      But you don't mind low levels where martials get all the hp, ac and aren't dependent on doing your job with 2 spell slots... Wizards shouldn't and don't compete with martials in single target but martials should never expect to do fireball level impact abilities, which are a limited resource at that.

    • @mathieupoulin5254
      @mathieupoulin5254 Год назад +3

      @@badmojo0777 not sure I get your point. are you saying martials should be weaker later because they are stronger earlier? If that is the case I disagree on both Accounts. They shouldn't be miles behind later and aren't even stronger earlier. arcanes can end encounters in 1 round with sleep early on; and divines can be usefull with bless and healing. Armor proficiencies is a 1 lvl dip and with the shield spell they don't even have the most ac later on. before they start getting feats the dps isn't even significantly higher than a firebolt cantrip until they get extra attack and feats.

    • @badmojo0777
      @badmojo0777 Год назад

      @@mathieupoulin5254 in a fantasy world who would be more powerful at high level ? A fighter or rogue shouldn't be as powerful as a Wizard who can manipulate reality itself, u don't what you think martials should doing to compensate for that. Yes I live playing a wizard but I also live playing fighters, rogues and barbarians. Playing a mortal man up against forces greater than himself is epic .. if all anyone cares about is 100% balance then go play checkers or a card game. PS even the most powerful wizard needs martials around or he wouldn't be able to cast his spells. The greatest QB sucks without a good oline, a running game and wrs. It's about embracing the fantasy and our role to play in each campaign

    • @mathieupoulin5254
      @mathieupoulin5254 Год назад +2

      @@badmojo0777 So you think it is normal for a character to have more dps, more survivability and more utility than another one all at once based on class choice? What is required is not perfect balance, but for options to be in the same ballpark in terms of power level. You there needs to be tradeoffs, not just one better in every category

  • @valor2746
    @valor2746 Год назад +14

    Think for a class like Sorcerer it just makes sense to be connected to some magic element(Sub-Class) from level 1.

    • @Jake-lc1lh
      @Jake-lc1lh Год назад +1

      They are, they just grow into it as their powers develop or they learn better ways to harness them.

    • @that-gay-dork3749
      @that-gay-dork3749 Год назад +1

      @@Jake-lc1lh Nah, Sorcerers just don’t feel right for getting a subclass at 3rd level. Sorcerers are going to know where their magic comes from, it’s the source of their power and unlike a Patron or learning from a school, it makes 0 sense for them to just… randomly decide “Oh, this is where my powers come from”, because why on earth would you get to choose halfway into having your powers where it comes from? For Warlocks I get it, but sorcerers? Nah, makes 0 sense

  • @toranas1500
    @toranas1500 Год назад +4

    A lot of this looks like great improvements, but it feels like they're really trying to kill multiclassing. Restricting cantrip growth to class levels, action surge limiting to certain actions. I can appreciate sticking to class identity, but dipping should have its rewards.
    Except Pact of the blade. That's gonna be massive. But making warlocks half casters? I get trying to give them more spell slots, but holy !@#$, that's an overkill response, and it strips their identity as wielders of powerful eldritch magics. If they're only progressing at half the rate of the other classes, that's broken, and not in a good way. Maybe instead give them similar spell slot progression as regular casters up to 9th level (class level), and then make up the rest with mystic arcana. Something, but not this. Warlocks need better progression than we have here.

  • @zoddlander
    @zoddlander Год назад +5

    sounds like the wizard will have a "metamagic" planning feature! I like that idea, but I wonder how it'll look!
    chaos bolt as a class spell is something I think is good!

    • @steegen101
      @steegen101 Год назад

      Yeah, but now the only unique thing about Sorcerers are a couple new spells. Anybody can take the Magic Initiate feat and steal chaos bolt & sorcerous burst.

  • @FlimsyRanger
    @FlimsyRanger Год назад +3

    Biggest concern is class features bleeding into each other. Wizard becoming like sorcerer, warlock becoming like wizard, barbarian becoming more like rogue.
    Their heart is in the right place though and a lot of stuff is going in the right direction. I like exploding dice as a sorcerer feature and think it would be cool to lean into that 😊

  • @zantharian57
    @zantharian57 Год назад +8

    00:27:32 - This sounds DANGEROUSLY close to stepping on the sorcerers core class feature of Metamagic literally MODIFYING spells.
    The distinction Jeremy makes is that the wizard has to prepare ahead of time, but the sorcerer half does as well since they have the select which three metamagics ahead of time as well. It is different, but not enough for my liking.
    COMPONENTS = Subtle Spell
    CONCENTRATION = (Doesn't exist as metamagic but probably should)
    DAMAGE TYPE = Transmuted Spell
    RANGE = Distant Spell
    RITUAL = NA
    TARGETS = Careful Spell

    • @portsyde3466
      @portsyde3466 Год назад +1

      At lower levels, sure, but the endgoal is to play around until you create a new spell, which is a permanent, new version of a spell.
      Also, Sorcerer gets way more and better metamagic options now, and as a sorcerer player, I'm not complaining.

    • @fandomonium3789
      @fandomonium3789 Год назад +2

      True, but a few counterpoints
      A. This is a possibly permanent change. One which as a DM, I would make the wizard use this modified spell a few times as though the character is running an experiment before I'd let them write it in their spellbook and invent a whole new spell.
      B. They can stack several of these changes on a single spell at once.
      C. Once it's been invented, other wizards can copy the new spell into their spellbook, which also means the DM can invent spells and leave them in spell scrolls for the party's wizard to find.
      D. Sorcerer is effectively warping their spell, while the Wizard is reverse engineering/rebalancing their spell.

    • @ether4211
      @ether4211 Год назад

      So Wizards get this at 9th level and have to spend spell slots, gold and hours to tweak a spell ONCE. They can then add that spell to their spellbook to have a permanent record of it e.g. Ice Ball vs Fireball. However they now have to pick between this new spell and their other spells when preparing them - just like they do with the current sculpting spell rules. In contrast the Sorcerer can pick in the moment to quicken spell/subtle spell/change the damage type on ANY spell they cast at any time. So Wizards can end up with the largest selection of spells in the game but a Sorcerer can now one-up them by using Wish to just replicate any spell effect that they need in the moment...This is perfect as Sorcerers ARE magic and at high levels should have no limit on what spell they can cast...while Wizards should be all about collecting as many spells as possible - and being able to write your own "named" spells gives players the ability to be on par with other famous wizards like Tasha, Tenser etc.

  • @nielsvandersteen4619
    @nielsvandersteen4619 Год назад +9

    I think they made this fix backwards. If lack of short rests was the issue, make short rests easier instead of an hour. Or even better make warlocks resources per encounter.

  • @paulscott1792
    @paulscott1792 Год назад +19

    Honestly I’m happy with the reorganization of putting the subclasses at Lv3 opens up some great options to mix and match custom subclasses and have subclasses that are available to multiple classes like the old prestige classes.

    • @hollow2351
      @hollow2351 Год назад +4

      I understand it, and i like it for warlock, wizard and Druid. But not for sorcerer and cleric. Just cause tematic not cause mecanic.

    • @paulscott1792
      @paulscott1792 Год назад +2

      @@hollow2351 honestly I think it works thematically too. I may worship Pelor but as I develop in my faith and rank I then choose whether to delve into the secrets of life or light. While with sorcerer you can imagine that the base sorcerer is a seed sprouting and you can’t quite see what it’s full potential is right away not until it’s powers come into their full.

    • @hollow2351
      @hollow2351 Год назад +2

      @@paulscott1792 Everything can work. I just don't like it.

  • @Kylora2112
    @Kylora2112 Год назад +4

    The main problems I have as someone who enjoys playing a warlock is that Pact Magic is only "good" at exactly 9th level when you can cast two 5th level spells when all the other full casters have only 1 5th level spell slot. I found myself crafting spell scrolls to cast low-level spells like Hex and Shield because, unlike every other caster, I didn't have those 1st/2nd level slots that you don't feel bad about burning (burning a slot for Shield when it could have been Synaptic Static is pretty huge).
    My fix would have simply doubled the available pact spell slots at every level (so, 2 slots at 1st, 4 from 2-10, 6 from 11-16, and 8 at 17th; far fewer slots than other casters, but they're all 5th level), Mystic Arcanum also allow you to upcast spells to 6th+ level (if I want to cast a 9th level Spirit Shroud as a Hex Blade, I should be able to!) and getting to cast 1st level spells as cantrips. You keep the same flavor that separated warlocks from the other casters, but without being reliant on having to take short rests after every combat encounter.
    I do like the changes as a Hexblade fan (I won't feel bad about casting Shield or Hex, or using a lower-level RP spell), I just hope there's a way to get Weapon Mastery as a caster class who likes to get down and dirty in melee :)

    • @michaelmartin4444
      @michaelmartin4444 Год назад +2

      I feel like all they needed to do, really, for the warlock is tie spell slots to proficiency bonus. The warlock's scarcity of slots isn't a bug, it's a feature, though the 2014 version can be frustrating. But your solution for doubling slots is a good one, too. Hate the elimination of short rest spell recovery. Hate the pact boons becoming spells. De-flavoring the entire class.

    • @mitchu50
      @mitchu50 Год назад

      The weapon master feat allows you from levels 4+ to gain a Mastery property, available to all classes :)

    • @michaellinke6448
      @michaellinke6448 Год назад

      But you get those slots per short rest, when everyone else gets them per long rest...

    • @Kylora2112
      @Kylora2112 Год назад +1

      @@michaellinke6448 Which is moot when most groups don't bother with short rests.

  • @Jake-lc1lh
    @Jake-lc1lh Год назад +9

    Wizards are creating spells! Wowza. My players will love that. Wonder how OP it could be.

    • @user-qd8yy9lc4g
      @user-qd8yy9lc4g Год назад +6

      This is D&D. OP already starts with "wizard".

  • @redactedlemons6817
    @redactedlemons6817 Год назад +7

    The solution to the short rest issue isn't to take away Pact Magic, it's to make short rests more useful to other classes.

  • @louismcbride4633
    @louismcbride4633 Год назад +36

    Warlocks don't need more spell slots. Pact magic is just a different play style. As a very experienced player, the limitations of pact magic was part of the challenge. I don't like the idea of Warlocks as half casters at all.

    • @Jordan-kq3qw
      @Jordan-kq3qw Год назад +3

      It seems like the theme here is making all the spellcasters the same, they all get to shape their magic, they all get to use the same base spell list, they all get to be generic magic users before settling on their subclass.

    • @shadowlight6084
      @shadowlight6084 Год назад +3

      @@Jordan-kq3qw But I personally rather each caster be unique. If they are all the same whats the difference with a warlock then with a cleric or wizard in how they cast their spells.

    • @Jordan-kq3qw
      @Jordan-kq3qw Год назад +4

      @Shadow Light Yeah, I agree, personally i liked how the warlock worked, having a limited number of spell slots that got more powerful as you progressed, but only having 2 spell slots up to level 11 was a bit too limited. I would have preferred to keep the warlock pact magic as it was, but give it spells equal to the proficiency bonus. And obviously more or better invocations is always nice.

    • @shadowlight6084
      @shadowlight6084 Год назад +1

      @@Jordan-kq3qw Can understand but if the trade off is this whole mess...I'd rather the gap of 2 spell slots till lvl 11 cause at least with that I get some uniqness like I am playing a different class and it's more fun to find ways of casting spells without spending a single spell slot through other means be it feats, magic items, spell scrolls...like we have options

    • @Jordan-kq3qw
      @Jordan-kq3qw Год назад +1

      @Shadow Light yeah, personally I was hoping we would get some sort of empowered invocations, like you start with levitation, then at a higher level you can upgrade it to flight. Or devils sight goes from dark vision to truesight, or the ability to detect magic, or some other upgraded form. Make it so you only get to empower one invocation at a time, and swap it out on long rest to balance it, or something.

  • @evader110
    @evader110 Год назад +25

    Pour one out for twinned Witch Bolt and Chaos Bolt. You were strong as heck while you lasted

    • @dragonboyjgh
      @dragonboyjgh Год назад +1

      How was twinned witch bolt good? 1d12 damage for your action isn't impressive and if they walk more than 30ft away it breaks.
      It's only good if you're down to your last spell slots, your cantrips haven't upgraded yet, and the target is trapped between a rock and a hard place.
      But even then, instead of doing damage it's stronger as a party to make the martials do more damage or do it more reliably.

    • @theepicduck6922
      @theepicduck6922 Год назад +3

      @@dragonboyjgh More fun than anything, witch bolt is a neat spell rather than practical.

    • @dragonboyjgh
      @dragonboyjgh Год назад +2

      @@theepicduck6922 oh I'll definitely give you fun. UNLIMITED POWEEEEEER.

    • @SerasXHarkonnen
      @SerasXHarkonnen Год назад +1

      Yeah they just ruined twinned spell entirely.

    • @Mr_Maiq_The_Liar
      @Mr_Maiq_The_Liar Год назад

      (You were not)

  • @Neverfate
    @Neverfate Год назад +7

    Right off the bat removing Pact Magic from warlock pretty much destroys the class for me. Such an insanely bad decision. EDIT: Oh god they don't get level 3 spells until level 9? Hahaha no. Just... no.

    • @teknogothyk
      @teknogothyk Год назад

      They can cast spells more often now that they have more spell slots. They still have everything else that make a warlock a warlock.

    • @Neverfate
      @Neverfate Год назад +2

      @@teknogothyk Not really. The point was they had fewer spells that were always cast at max power. So big concentration spells were always a go to. The second there's a break in the adventuring day, you get those big spells back, I always see "you can cast more spells" and the wizard is right there. That's just the wizard. Yall can play the wizard already. Do that. Stop trying to make the warlock a wizard.

    • @teknogothyk
      @teknogothyk Год назад

      They've gained more versatility with their spells and with that ability score they want to cast with, they can still upcast their spells, and they have more slots to do so with. They still have invocations, and I bet you they'll still spam Eldritch Blast.
      Don't like it? You're probably not alone. Leave your feedback when the survey comes out.

    • @JoeKeyes
      @JoeKeyes Год назад

      Well, you can take the mystic arcanum invocation at level 5 to get a 3rd level spell, so there's that.

  • @dndhydrate
    @dndhydrate Год назад +45

    Not sure how I feel about giving Warlock generic spellcasting. A huge part of why the class felt unique was the feeling of selecting your own short rest abilities through spells. Not every spell was designed around this idea, but it made choices surrounding concentration spells more meaningful to me. Unless there's some feature that allows them to regain some spellcasting after a short rest I don't think this is a good change all.

    • @Spiceodog
      @Spiceodog Год назад +13

      I feel like it’s better because using a 5th level spell slot on hex even though it doesn’t really get better by casting it at a higher level just really feels bad

    • @thestylemage2092
      @thestylemage2092 Год назад +7

      @@Spiceodog It's almost like hex is a garbage spell...

    • @Spiceodog
      @Spiceodog Год назад +10

      @@thestylemage2092 it won’t be anymore though

    • @dndhydrate
      @dndhydrate Год назад +4

      @@Spiceodog idk. I usually swap out Hex for better spells if I'm not focused on Eldritch Blast or ranged combat. Like Spirit Shroud for a melee based warlock.

    • @sinistrdairy2971
      @sinistrdairy2971 Год назад +5

      @@thestylemage2092 that's one of the problems. There shouldn't be any "garbage" spells. they need to do things to find the balance. Focus on everything is situationally good rather than good vs bad for every spell.

  • @Spiceodog
    @Spiceodog Год назад +26

    I agree with warlock. You have no clue how many short rests happen per long rest. So they could be stupid broken, or stupid useless depending on dm

    • @wingedhussar2909
      @wingedhussar2909 Год назад +4

      Short rests are necessary for any dungeon crawl or time sensitive mission. The problem is other players blowing all their powerful spells then demanding a long rest. Spell slots are a bad game mechanic and they need to get rid of it. Spell points make more sense and are more versatile. Spell points could be something all casters could get back in limitation in short rests.
      From a DM perspective the game stops being fun because of the fight/long rest cycle. It ruins the pacing of the game.

    • @Smrt927
      @Smrt927 Год назад

      ​@@wingedhussar2909 my players get one long rest per 24 hour cycle. And they are on a time critical mission.

    • @alfonsovallejo2665
      @alfonsovallejo2665 Год назад

      that's why the new book should limit the amount of short rests you can take per day, not changing the warlock into a boring generic half caster.

    • @TheRayny
      @TheRayny Год назад

      @@wingedhussar2909 the matter is a lot more complex than this. for example, having slots to recover on a short rest also means that players can spal healing spells to recover hp on a short rest thanks to a warlock, reason why i ban celestial lock in all my games.
      Now, sure, i can give reasons to limit that - but it's just very limtiing and tiresome, and i'd rather not have to deal with that.

    • @GrimViridian
      @GrimViridian Год назад

      ​@@alfonsovallejo2665 so you're against actually giving the warlock spells? Lol this change is amazing. The warlock typically has too many spells to cast for the awful two to three spells per rest thing. Armor of agathys and hex alone would run you out of spells, where literally any other magic class can do way more

  • @Wanderingsage7
    @Wanderingsage7 Год назад +25

    Okay, loving the mention of exclusive spells. Hoping for lots of those across the board. So, the first two levels of Sorcerer is basically like a marvel mutant before they get picked up by a faction and trained. Am I mentalizing that right?
    I'm kinda surprised there hasn't been a melee subclass for sorcerer yet.
    Okay, the wizard features are neat, though I'm curious how they'll interact with Bladesinger. I'm assuming that the spell books won't be the only spell casting focus?
    Fighters looking neat. More second winds are always nice. I'd prefer the previous Champion being incorporated into the base class, but that's just me. Please tell me the weapon system isn't fully reliant on crits.
    Barbarian seems good. Berserker...ooh! Sneak attack raging nice.
    ... where's the Monk section of the video?

    • @sspectre8217
      @sspectre8217 Год назад +8

      A better way to describe it using the same metaphor is the sorcerer discovering that they’re a mutant and have powers in the first two levels and by third level figuring out the rough nature of their mutant powers. Think Rogue before she figures out that she borrow other mutant’s powers in the first X-men movie, that would be her third level

    • @Wanderingsage7
      @Wanderingsage7 Год назад +1

      @@sspectre8217 thank you

    • @benhebert06
      @benhebert06 Год назад +6

      It says in the playtest that the Monk will be in another UA. Hopefully with the extra time they will actually make it good.

    • @portsyde3466
      @portsyde3466 Год назад

      The weapon mastery is not reliant on crits at all. It's really good.
      Also, from someone who's first (and only, I'm now the dm) character was a draconic sorcerer, they addressed literally everything I sent feedback on/have had a problem with and I'm super happy!
      1. Sorcerer gets a normal number of spells now
      2. exclusive class spells that are flavorful and can synergize well with subclasses,
      3. More and better metamagic
      4. Draconic sorcerer has more implementation of draconic ancestry, gets resistance instead of the weird clunky stuff in the OG, and gets the later features earlier.
      5. Wish at 18th level!
      That's not everything, but I'm really happy with how Sorcerer turned out!

    • @malmasterson3890
      @malmasterson3890 Год назад +2

      Barbarians really didn't get much here, but martials overall have improved with this document. Them saving monk for last leaves me anxious cause that says to me they're having a tough time figuring out what to do with it.

  • @hoid9407
    @hoid9407 Год назад +1

    Lvl 14 Pact of the Fiend: Hurl Through Hell
    When you hit a creature with an attack roll (any, no save), you cast them into the Lower Planes until the end of your NEXT TURN, at which point when they return if they're not a fiend they do a WIS save or take 10d10 dmg, save for half. Use 1x free, or use as many as you want by burning 4th and 5th lvl spell slots. That's 2x at lvl 14, 5x at 17 and 6x at 19. Forget ANY OTHER SPELL, You can punch a dragon, giant, lich, beholder, ANYTHING out of existence for a round, have all your friends hold their actions to attack, rinse, repeat, up to 6 TIMES! This is a BBEG neuterer. Oh, and team up with a Sorcerer to wish spam them too apparently... Sorcs and Warlocks are going to get banned from high level play with features like this.

  • @FreeXenon
    @FreeXenon Год назад +15

    Armor Mastery needs to be a thing too.

    • @badmojo0777
      @badmojo0777 Год назад +2

      Feat: HEavy Amror Master

    • @Anegor
      @Anegor Год назад +2

      i disagree. Unlike Weapons, better armor is better armor, there is no choice here. And shouldnt really be. Armor mastery will be only a stat boost with no meaningful choice

  • @captainrelyk
    @captainrelyk Год назад +4

    I’m sorry, but making the warlock and sorcerer subclasses at level 3 is a flavor loses, and has issues. What if I want to be the party healer with divine sorcerer but can’t get a single healing spell till level 3? Why can’t I have dragon scales to show my character’s draconic blood till level 3? How are we supposed to show our celestial warlock is different than an edgy fiend warlock if we can’t have any celestial flavored things (like cure wounds!) till level 3?

  • @BrotherSharp
    @BrotherSharp Год назад +5

    ざっくりと翻訳しました!
    ーー今回の魔法職の変更点の目的ーー
    魔法使いクラスに対する今までの意見にお答えして、魔法使いクラスの成長過程や強い・弱い特徴をバランスすることです。
    ウォーロックとソーサラーの「個性」を更に強化しました。今まではサブクラスが1レベルから選ばれることによって、元のクラスを学ぶ時間がなかった。これを改善したかったです。
    ーーウォーロックの変更点ーー
    契約の恩寵を1レベルで選べるようになりました。
    さらに、契約魔法を通常の魔法に入れ替えました(呪文スロットが大幅に増える)。
    レベル20のウォーロックは呪文スロットが4つから15に増えて、サブクラスの呪文も回数制限がありながらも呪文スロット消費なしで使えます。
    呪文を温存しなくても、パーティの休憩を制限しなくても楽しめます。エリクサー症候群のプレイヤーもこれで使いやすくなったでしょう。
    今のウォーロックは呪文レベル的(最大が5レベル呪文)にはレンジャーやパラディンに類似しています。
    その他の変更点:
    →妖術は健在(最大数が8から9に増える)
    →秘奥義は妖術になって選べる呪文の幅も多くなった。
    →いくつかの妖術はバランス調整も入った。
    →11レベルに契約相手と交信できる。
    →ヘクス呪文とエルドリッチ・ブラスト呪文が無料でもらえる。(レンジャーにハンターズマークを無料で与えたのと同じ)
    →1レベル時の契約相手と3レベル時の契約相手を別にしても良い
    →フィーンドのサブクラスは似たような特徴をバランス調整しただけ
    ーーソーサラーの変更点ーー
    同じく、3レベルでサブクラスを選ぶ前にソーサラーとしての体験を強化しました。
    1レベルの新しい特徴で2つの呪文を選べて、そのうちの一つが初級呪文です。
    この初級呪文「Sorcerous Burst」はダメージ種別を選べて、d6の結果が最大であれば繰り返しダメージをロールし続ける「爆発ダイス」システムも搭載しています。(和製システムであればダブクロのd10を想像してください)
    不確定な魔法が体内に宿っているというストーリーがこれで強化されます。
    さらに、特定のダメージ種別を求めるサブクラスも存在するので、自由に種別を変えられるようにしました。
    ケイオス・ボルト呪文も今後ソーサラーの基本呪文の一つとなりました。
    その他の変更点:
    →呪文修正が2レベルに移動した
    →呪文修正の選択数が増えた(2->3)
    →呪文修正が大休憩後に変更できる
    →他にも様々な特徴や呪文が新たにソーサラー専用に設計されました。
    →呪文「Sorcery Incarnate」ではランダムな魔力点を入手できて、発動中にいろんなバフが手に入る(呪文修正を2個同時に使う等)
    →サブクラスの竜の血脈でもバランス調整が入った。
    →全てのドラゴン種と会話できる。
    →ブレスを吐けるようになる。
    →選んだドラゴンのダメージ種別を実際に使う特徴が追加された。
    →Sorcery Incarnate発動中に翼が生えるようになる。翼を羽ばたかせてダメージを与える事ができる。
    ーーウィザードの変更点ーー
    新しいことはあんまりありません。
    みんなが大好きなクラスですし、使える呪文の数だけでも戦略の幅が広くなります。
    ウィザードの学者としての側面を強化するのが今回の目的です。2レベルの時点で頭をつかう技能が大幅に強化されます。
    呪文書も改変されます。ルールの記述がバラバラだったので一つの場所にまとめました。準備していない呪文を儀式発動できることの明記や、呪文書を焦点具としても使えるようになります。
    新しい呪文は「Scribe Spell」「Memorise Spell」「Modify Spell」です。
    これらの呪文を使うことでそれぞれ呪文書に呪文を書き込み、準備(記憶)し、改変することができます。
    ウィザードは呪文を創造するのがストーリーの中でも語られています。ゆえに、「Create Spell」呪文を新たに与えました。
    この呪文を使うことで改変済みの呪文を永久的に自分の物にすることができます。(モルデンカイネンズなんちゃら~みたいな)
    その他の変更点:
    →サブクラスのEvoker(力術士)は実際に力術呪文を無料で提供する。
    →初級呪文強化はセーヴだけではなく攻撃呪文にも使える。
    →呪文範囲操作はそのままだが、ソーサラーの呪文敵味方識別がこれに似た効果として強化された。
    ーーファイターの変更点ーー
    ・底力が大休憩で回復するようになった代わりに、使用回数が増えた。
    ・武器マスタリーを強化する特徴が追加された。
    ・不屈と底力を強化した新しい特徴も追加された。
    ・ファイターしか得られないマスタリーを強化する特徴も追加された。
    ・バトルマスターの戦技とマスタリーの違いは常に使えるという点。
    サブクラスのチャンピオン:
    一番シンプルなサブクラスであることはそのままです。
    ・クリティカル強化はそのまま。
    ・技能の習熟を変更する特徴が追加され、戦闘の外でも使いやすくなる。
    ・6レベルの特徴ではインスピレーション(Heroic Advantage)を与えることができる。
    ・死亡セーヴも有利となり、18以上でクリティカル扱いとなる。
    ーーバーバリアンの変更点ーー
    使いやすさを重視した変更点が多いです。
    一番大きな変更点が「激怒をボーナス・アクションで最大10分間延長可能」ということです。せっかく使ったのに攻撃できる相手が居ないから切れちゃうのを阻止したいです。
    もちろん、自分の攻撃や自分から発生するセーヴでも持続可能となる。ただし、敵の攻撃によっては持続しなくならない。
    その他の変更点:
    ・いくつかの特徴を統合した。
    ・荒々しきクリティカルが後のレベルに移動した代わりに強くなった。
    ・サブクラスは狂戦士の道。狂乱はもう消耗段階を増やさない代わりに、捨て身の攻撃を行うときに限って追加のダメージを与えることができる。
    バーストダメージを与える特徴が増えていますね。
    ダメージには2つの種類を考えています。
    ・先程の狂乱やローグの急所攻撃の不確定なバーストダメージ
    ・より安定したダメージが出るウィザード等の特徴
    これはクラスのテーマに応じて決めていきます。
    生存性も上がってますね。
    ソーサラーの新しい特徴を使うことでHPを回復できるようになりました。
    ウォーロックも中装鎧の習熟が得られるようになりました。パラディンやレンジャーと同じ立ち位置なので、生存性を高めたくなりました。
    特技
    新しい特技が追加されました。
    ・新しいレベル20特徴。
    ・武器マスタリーを使えるようになる特徴。

  • @jacobbrowning1000
    @jacobbrowning1000 Год назад

    love the idea behind create spell but needs some work., like what if i just want to change the the damage type of my witch bolt from lighting to like acid or something based off the flavor of my wizard..
    itd take the ritual cast of modify spell, an hour casting of create spell (1000GP) then two more hours to cast scribe spells immediately after the fact. it can be taxing in some campaigns just to have the gold to copy a few spells over but needing this much gold/time for even the simplest changes means it probably wont get used. also can cantrips be modified? would they also need 1000gp?

  • @Synetik
    @Synetik Год назад +9

    A lot of the UA looks cool but, the warlock is looking a little sad. What's the point of making Hex the signature spell for the warlock and immediately nerfing it? Maybe I'm missing something major but, why is Hex once per turn but, not hunter's mark? It's also weird to remove all of the invocations that can make hex more useful when you're trying to make hex a signature spell.

  • @zantharian57
    @zantharian57 Год назад +3

    00:15:30 - I'm not sure that this is a good change.
    It just FORCES every sorcerer to have a bit of wild magic sorcerer in them. I see no reason why a draconic or divine soul sorcerer should have unstable magic. That is a particular character hook that belongs in the Wild magic sorcerer but not necessarily in EVERY other kind of sorcerer.
    At first reading I am not a fan of "Sorcerous Burst", "Chaos bolt", or "Arcane Eruption" spells as they are thematically forcing me to partially play a wild magic sorcerer.

    • @TheWayOfTheWott
      @TheWayOfTheWott Год назад +1

      I think that the Sorcerer in general has always sort of had the theming of being spontaneous, unpredictable casters due to their magic being innate and untrained. Even so, I don't think Sorcerous Burst or even Arcane Eruption need to thematically be played as unstable magic.
      Sorcerous Burst gets to choose their damage type, so just think of it as a powerful bolt of your chosen damage energy that, when you roll one or more 6s, just hits especially hard, like you hitting a weak point or gaining a sudden burst of magic. Arcane Eruption does have the random bonus condition, but otherwise it's just an AOE you can choose the damage type of, and effects such as Frightened, Poisoned, and Incapacitated are mechanically vague enough that you could probably flavor it in a satisfying way. (eg. An ice-based Sorcerer's Arcane Eruption could freeze (incapacitated) or cause frostbite (poisoned)) Only one I could see being hard to flavor away is Charmed.
      Chaos Bolt, I can agree with you, that feels like a weird spell on anything other than Wild Magic, thematically. Fun spell though!

  • @Bialbagtl
    @Bialbagtl Год назад +8

    From a story perspective doesn't makes sense to me to be a warlock without having to choose a patron at LVL 1. Te whole thing about the class is the patron . Feels wired being a warlock an then later you are like. Yess the fiend or the genie in the middle of your adventure.

    • @LapisD
      @LapisD Год назад +3

      To me it makes sense, you have a item that gives you power, like a sword or talisman. But as you use it on your adventures you start to enter in contact with the being behind that item and, as you get stronger, it deems you worthy and makes a pact with you, thus giving more powers

    • @BlueFrenzy
      @BlueFrenzy Год назад

      @@LapisD So, you get an item that gives you "power", a power that emerges from a fiendish creature, but you cannot cast burning hands until level 3. It doesn't make sense.
      Also, what doesn't make sense is that you don't become a warlock exclusively by finding an item. A group of bandits killed my family, I want revenge, a Fiend presents to me to sell my soul to him in exchange for power for my revenge. Then suddenly I cannot cast burning hands.
      It's a huge and pointless nerf. They are just making this change because they want to make things easier for the VTT team.

    • @jspangler5003
      @jspangler5003 Год назад

      @@LapisD Except it's not an item, it's a spell. That somehow comes out of nowhere (except for the familiar, gonna be pretty obvious if you're a GOO, Fey or Fiend lock). The only way I can reconcile it myself is you know who your patron is, they're just giving you a drop of power in the form of the book, weapon or familiar cantrips, till you prove yourself for a couple of levels.

  • @aadharmendiratta7632
    @aadharmendiratta7632 Год назад +1

    Would it work if we gave the Warlock the same spell slot number progression as a half caster (cap out at 15 spell slots) but made it a full caster and changing the mystic arcanum progression into a half caster type progression? So the mystic arcanums don't feel like must haves

  • @TheBlink182ify
    @TheBlink182ify Год назад +3

    make mystic arc free (low one invocation) and change the lvl 18 feature on warlock (it might be worst cap stone than the ranger one)...oh and dont be afraid to help more the warriors group, u guys are in the right direction, they just need a "bit" more (example: let the fighter use two masteries at a higher lvl)

  • @alexneumann4904
    @alexneumann4904 Год назад +7

    "With lock and sorc because you chose your sub at lvl 1 that ended up becoming your class, rather than you getting time to just be a lock or a sorc" Yeah, duh. That's what was great about those classes. Right at lvl 1 you felt completely different from every other lock or sorc. I hate how fighters all feel the same for the first two levels. One studied magic his whole life, the other can pull on the possibilities of other time lines, but the both start out as just some guy for the first two levels. 2014 sorc and lock were so much better in that aspect

  • @nathanaelthomas9243
    @nathanaelthomas9243 Год назад +8

    Very excited for the updates and I appreciate the focus on making improvements based on the communities feedback.

  • @luna_rose7604
    @luna_rose7604 Год назад +2

    I... don't exactly like it. The Warlock having their pact at first level made sense. The pact is what gave them their magic, sort of reflecting the Cleric class. More spell slots is great, but if that means it doesn't regen on a short rest anymore that takes away what makes warlocks special. A few more spell slots is great, but I don't think making them a half caster was the solution. Having a "contact patron" feature is fine ig, but I like having the option to choose the level at which you communicate with your patron as a rp thing, like my archfey warlock who can only communicate with her patron through flowers and their meanings.
    Basically, it's an improvement ig- just not the kind of "improvement" I was hoping for

  • @chrisoker
    @chrisoker Год назад +2

    Has this been posted online yet for download?

  • @tk_drowsy
    @tk_drowsy Год назад +5

    Was really waiting for them to say for Sorc that they were switching CHA to CON for spellcasting modifier. Kinda seemed like that was gonna make sense within how much they acknowledge their magic comes from within.

    • @NotAnAlchemist_Ed
      @NotAnAlchemist_Ed Год назад +2

      Write it on your survey! I agree it makes a lot of sense, and adds variety to the spellcasters

    • @GrimViridian
      @GrimViridian Год назад +2

      Cha makes sense for the same reason though, cha equals confidence in yourself which goes hand in hand with being able to cast spells from within you, how healthy you are doesn't lol

    • @tk_drowsy
      @tk_drowsy Год назад +1

      @@GrimViridian yes, and aside from other classes that use CHA, it would be a fresh change than "believing in yourself" as opposed to what they are saying. You have literally magic, unpredictable even, inside you. It's a part of you and it kinda makes sense that you have to be able to control it. If CON is just seen as how healthy you are, then you could think of using CON to try and not throw up potentially dangerous magic.

    • @GrimViridian
      @GrimViridian Год назад +2

      @@tk_drowsy hmmm fair point but I still don't personally like it XD it would make them pretty interesting though, very durable spellcasters

    • @tk_drowsy
      @tk_drowsy Год назад +1

      @@GrimViridian no worries. respect. It would be nice, for me and how I interpret the class, and my insane wants to have at least one class tied to each modifier.

  • @ryuugureen4969
    @ryuugureen4969 Год назад +8

    Looking forward to see the changes to Artificer. Much like Warlock, it's heavily dependent on downtime and the GM.

    • @boowl4406
      @boowl4406 Год назад +4

      Artificer isn't going to be in the player handbook

  • @Nikotheos
    @Nikotheos Год назад +2

    Draconic Sorcerer: in 2014, persistent flight at 14th level was a big deal; in 2024, when you have released multiple races that have persistent flight at 1st level, and multiple subclasses with it at 5th level, I have no idea what you are smoking with the “too powerful” comment.

  • @zachricca4546
    @zachricca4546 Год назад +1

    I will say, as much as I am iffy on some of the spellcaster decisions, the champion and berserker are so much better. You could dual wield as champion and go wild with shortsword and scimitar using heroic advantage and vex for a full round of advantage if everything lands, and crit fish hard. Is it optimal? Probably not. Is it hella fun? Oh yeah.

  • @fliuldip
    @fliuldip Год назад +5

    Warlock changes are kinda horrible. lets start with the design notes
    - giving warlocks a medium armor training is only good for hexblades who already get that from the patron itself others being spellcasters while do benefit from this, dont really need it that much.
    - Replacing pact magic with just normal spellcasting takes away what warlock was in the past, warlock's ability to regain the spellslots with shortrest was his main strength and why it was interesting to be taken, the casting of one of the spellslots felt important, and they were naturally scaling. Worst thing is that Warlocks are now treated as pseudo spellcasters who dont really get same benefits as normal casters. they look like bad versions of Sorcerers now...
    - mystic arcanum being changed to invocation is horrible, basically if you want to use it, you can either take one invocation, and then pour everything else into mystic arcanum to be able to use it correctly, or you dont take it what so ever, and then get stuck on 5th lvl spells at lvl 20.
    - eldritch blast always being in the prepared spells is nice, but it is kinda sad that everything else around the way the warlock is played being hard choices great rewards is completely ruined
    - hex being once per turn, just why? it is okay, but nearly not as good as it should've been
    - I dont understand why Warlock gets to chose the patron on lvl 3? do like 30 sugar daddies shower wlocks with gifts until one prevails? does not make sense
    all in all, In my opinon warlock should be returned to the way it was before, but make it so the warlocks get one spellslot more earlier, example at lvl 5 so they get the 3rd spellslot, then 4th at lvl11, 5th spellslot at 15 and 6th at 18th lvl. give them Eldritch blast as a part of the class and maybe buff hex a bit, other than that I dont see what else needs to be done regarding warlocks, they are in solid place, just need a bit of a buff regarding the spellslots. If you really want to go up and above, you can make it also that rod of the pact keeper gives you one more spellslot as is, without activation.
    I really dont like what they did with warlocks here, and I hope they reject it since it will basically just kill something special we currently have and replace it with halfcasting spellcaster. made me sad...

  • @wewerepirates1116
    @wewerepirates1116 Год назад +4

    Normally I love or am willing to suspend my doubts about the class rework, but I'm sorry, the new Warlock is unrelentingly awful. We want to cast more spells being implemented as gutting the signature feature of the class is not the way to go. Warlock absolutely were absolutely not progressing in spells with Ranger and Paladin "under the hood", progression of level of their spells was the same as full casters. They were the class that got to play with spells scaling with slot the most (hex + scorching ray, but that was already gutted with hex nerf). Mystic Arcanum is not a replacement, they now eat into invocations, one more at 20 is terrible compensation for that. It feels like they are getting a massive tax for Hexblade's charisma weapon attacks being a level one core option, which in itself is pretty bad. Wanted them to have more spells not tied to whole party taking a long rest? "You may take a short rest in one minute. You can use this feature once per long rest." While you're at it give that to monk.

  • @letsbeginrpg
    @letsbeginrpg Год назад

    I love many aspects of the changes; can't wait to give feedback. I especially love the changes with the wizard; the concept is genious. That said; i would maybe add that modify spell can't be applied to a spell you have created so you can't take a spell and remove the somatic componant, call it X; than take X and remove the verbal component and call it Y than remove the somatic etc.

    • @BaronSterling
      @BaronSterling Год назад +2

      Nah, the ability to spend a lot of time and spell slots to slowly shape a super powerful spell out of an existing spell sounds cool as hell. I really hope they keep it.

    • @xadielplasencia3674
      @xadielplasencia3674 Год назад

      It has that by default

  • @russelldavis1359
    @russelldavis1359 Год назад +1

    There should be a "Design Spell" Spell that actually allows for somewhat original spell crafting for 11th+ lvl wizards. Modify Spell seems to much like dabling/copying the sorcerer

  • @KingRammy
    @KingRammy Год назад +3

    MOAR LONG VIDEOS.
    Absolutely loved this. Super excited to try these out at our table!

  • @gastonfourt5363
    @gastonfourt5363 Год назад +3

    Don't fix Sorcerers by turning them into Wizards.
    Trying to base the Sorcerer around having magic inside of you that bursts out in unpredictable ways is not what you call a Sorcerer, that's a Wild Magic Sorcerer. I don't think Draconic Sorcerers, Divine Soul Sorcerers, Shadow Sorcerers, Aberrant Sorcerers, etc, are inherently bursting with unpredictable magic.
    Thing is, what made the sorcerer a sorcerer was because they mastered what little they had. Knowing very few spells but having the capability to buff them to insanity was their way of compensating.
    If Sorcerers derive their power from their "Innate Magic" then allow them to use themselves as a spellcasting focus, they're made of magic...
    What about adding the ability to further buff your metamagic through more sorcery points, like dealing maximum damage on a spell through a buffed Empowered metamagic, or make a buffed Quickened metamagic ignore the bonus action casting rule. Hell, allow you to concentrate on two concentration spells with a new metamagic? Make sorcerers compensate for their lack of known spells by using spells in bull#### ways. THAT is a Sorcerer to me.
    Wizards are the jack of all trades, yet master of none.
    Sorcerers are the jack of none, yet master of all.

    • @shadowlight6084
      @shadowlight6084 Год назад +1

      Im getting that exact same feeling but with warlocks instead. Yeah only 2 slots for a good while is restrictive...but the fact you always cast at max lvl and how unique the warlock spell casting was made you think like a warlock. This just feels like they gutted the whole thing and left us a shell.

    • @gastonfourt5363
      @gastonfourt5363 Год назад +1

      @@shadowlight6084 exactly, it also reinforced the idea that any regular person can become a somewhat powerful spellcaster just off the relationship with their patron. Magic is supposed to be a tough thing to use, which is why the wizards' "studying" archetype exist. To me, Warlocks don't use "common arcane magic", they use forbidden magic and techniques of which their patron bestowed knowledge and power. Using that power and knowledge to perform unspeakable things. In a way, Warlocks are similar to Monks in that they both use their class group niche (Melee fighting or Spellcasting) in a specialized division (Martial Arts or Eldritch Magic).
      To add to my take on buffing metamagics, you could also make a buffed Quickened metamagic ignore the bonus action casting rule.