A Ridiculously Deep Dive Into The New Fighter, Barbarian and Weapons ft. D4 (Video Podcast)

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  • Опубликовано: 16 июн 2024
  • Part 2 right here discussing the Sorcerer, Wizard, and Warlock! • One D&D Playtest 5 Dee...
    Thanks to Colby for being a legend!
    Information on WotC, the pinkertons, and threatening the safety of their community:
    www.polygon.com/23695923/mtg-...
    gizmodo.com/magic-the-gatheri...
    0:00 Intro
    2:09 Weapons/Mastery
    42:26 Barbarian
    1:10:38 Fighter
  • ИгрыИгры

Комментарии • 1 тыс.

  • @DnDShorts
    @DnDShorts  Год назад +871

    Note: This week WotC sent the Pinkertons to a community member's home, who threatened the man and his family, forcefully held open the door when his wife attempted to shut them out, proceeded to enter his home and took some product the man had been sent by mistake. They threatened him with jail time, fines, and reduced his wife to tears.
    The Pinkertons have a long and rotten reputation for union busting, intimidation, and a whole lot worse. Wizards were fully aware of who they were hiring and the methods they wished to be employed. You can read more about this incident in the links in the description, including WotC's response, and form your own conclusions on their motives and character.
    Remember that you always have a choice of who you choose to support with your money. There are enough free resources online to provide D&D content for a lifetime, and many more incredible 3rd party options. Remember you always have a choice with who you choose or do not choose to support, and your voice is powerful.

    • @socialistrepublicofvietnam1500
      @socialistrepublicofvietnam1500 Год назад +60

      The RUclipsr, OldschoolMTG, bought an unreleased pack of MtG with a very similar name to the pack he was trying to buy (it was likely that somewhere in the supply chain, somebody mistook one for the other) so WotC sent the bad guys from RDR2 to his house to intimidate him and his wife and threaten jail time (despite being a private organization)

    • @MrGhostTheBigRoast
      @MrGhostTheBigRoast Год назад +17

      actually insane

    • @dungeondr
      @dungeondr Год назад +15

      Thanks for highlighting this!

    • @erunore3003
      @erunore3003 Год назад +53

      Remember folks, piracy against unfair companies is not only within your rights, but an obligation.

    • @scornlok9321
      @scornlok9321 Год назад +7

      The thing with the power creep in 5e is they don't have the same answer to the problem that they had in 3.5. With the book of 9 swords that brought in very powerful weapon fighting styles. Heck there was an attack that allowed you roll a d20 and add your concentration skill to the damage. Were with out adding you str or dex you could be doing like 11 dmg min with 10 skill points in concentration or 30 max. Also with the complete warrior book added sick feats like over sized two weapon fighting that allowed you to duel weild 2 long swords or really any one handed weapons. These things fixed the power creep a little and with the book of nine swords kind of made a melee fighter able to out damage casters if made correctly.

  • @DnDDeepDive
    @DnDDeepDive Год назад +686

    Thanks again Will for agreeing to this fun slog 😂 - I had a blast. Love you brother!

    • @vinspad3
      @vinspad3 Год назад +6

      You outdid yourself! Went over an hour for both parts! New record?

    • @DUES_EX
      @DUES_EX Год назад +4

      I’m so glad you are growing in the community

    • @njfernandes87
      @njfernandes87 Год назад +3

      where can i hear this eps as a podcast?

    • @lucasguti20
      @lucasguti20 Год назад +2

      Great collaboration! keep up the good work you two

    • @crossc1988
      @crossc1988 Год назад +2

      @ Colby, a martial can out damage a full caster at every level, using poison and sharpshooter/HWM. Example, a Bugbear Gloomstalker ranger (3 levels) / Battle Master Fighter (all other levels) can do WWWWWWWWWWWWWAY more damage than any full caster and thats just ONE example. Its not even close.

  • @MonkeyDM
    @MonkeyDM Год назад +363

    I'll just put my 2cents on the One D&D content here:
    across the board, all casters are now incredibly more versatile, with the ability to change their spells more easily and other various features, such as the ability to create spells for wizards.
    What did martials get?
    Mostly Weapon mastery, allowing them to do some fun stuff with various weapons, though the feature feels very tacked on, and of yeah a nerf to damage across the board, sneak attack no longer being a thing, paladin smiting only once per turn, no more Sharpshooter or Great Weapon master for big damage, and absolutely NO outside of combat utility.
    This means that the one thing martials are supposed to be good at, combat, casters now do better, and martials get nothing in exchange.
    You thought the martial and caster divide was bad in 5e, well One D&D is going the extra mile
    In the new content the fighter at level 13 gets to pick a weapon mastery they didn’t really like so didn’t pick at earlier levels and use it on another weapon, basically they can now use a stick or a whip more effectively. Meanwhile wizards at that same level 13 can teleport across the world and disintegrate things from existence.
    And don't get me started on the warlock (look how they massacred my boy)

    • @DnDShorts
      @DnDShorts  Год назад +101

      I too have very strong feeling on the Warlock (in part 2 on Colby's channel)! I agree on Weapon Master, not to mention that it's been a feature in many wonderful homebrews for years and is available to add to your games from a number of great sources, Crit Academy's Weapon Perks system being my favourite one!

    • @20storiesunder
      @20storiesunder Год назад +21

      Warlock is way better in my eyes, I have to disagree.

    • @Apfeljunge666
      @Apfeljunge666 Год назад +18

      Warlock got the kind of Nerf that all the spellcasters need

    • @irok1
      @irok1 Год назад +23

      One DnD promoted true oneness by making all martials obsolete. One caster and only caster

    • @Squirl513
      @Squirl513 Год назад +4

      Well said

  • @noahlebaron729
    @noahlebaron729 Год назад +70

    One small note that I think you may have missed is that, with Primal Knowledge, barbs don't just get to use strength for those skills, they also get advantage, since they're raging and they're making them as strength checks.

  • @Ramschat
    @Ramschat Год назад +285

    Hahaha leave it to Colby to get D&D *shorts* to make a 3 and a half hour long dive xD

    • @DnDDeepDive
      @DnDDeepDive Год назад +63

      Perhaps my greatest accomplishment to date. Up next: he gets me to put out something shorter than 45 minutes :P

    • @Razdasoldier
      @Razdasoldier Год назад +4

      Fun fact: it was 6 hours but DND Shorts trimmed it down to better fit his content xD

    • @arandomweeb3834
      @arandomweeb3834 Год назад +2

      @@DnDDeepDive don't you already put out shorts tho?

    • @DnDDeepDive
      @DnDDeepDive Год назад +1

      @@arandomweeb3834 I suppose, but those are just excerpts from my real videos 😉

    • @arandomweeb3834
      @arandomweeb3834 Год назад +1

      @@DnDDeepDive ...That is true. I concede your point

  • @GamerTreeProductions
    @GamerTreeProductions Год назад +148

    I think my favorite thing about this is seeing each of your mannerisms and hand gestures side by side. Will is just a sped up Colby

  • @danielvitti9531
    @danielvitti9531 Год назад +96

    Notice Barbarian does now gain Rage Damage/Reckless Attack advantage on Thrown weapon attacks using Strength by default.

    • @adowens0004
      @adowens0004 Год назад +11

      Yep, I got on here to make this comment. Rage did change. Now the dual wielding handaxe viking fantasy can be played (where you also get to throw the handaxe every so often)!
      I just wish the vex property was something different. That's too strong in general, and it doesn't jive with reckless attack (which they mentioned).

    • @kacin1292
      @kacin1292 Год назад +4

      ​@@adowens0004 I think the others should be beefed up to reach vex level. I kinda wish they made martials scale better, these changes make them completely dominant early and ok later on.

    • @theepicduck6922
      @theepicduck6922 Год назад +1

      That's pretty cool. Didn't even know that didn't apply prior. Fairly sure a lotta gamed home ruled it so nice to see that supported from the get go.

  • @Skorm26
    @Skorm26 Год назад +73

    I'd bet money that one of Eldritch Knight's features will add the Magic Action to Action Surge the same way the Thief's Fast Hands adds Search and Slight of Hand to Cunning Action

    • @maybevoldemort8995
      @maybevoldemort8995 Год назад +3

      That was my first reaction to this. I kind of hope that is a level 6/10 ability, though, or they’ll end up with lots of casters with 3 levels of fighter

    • @Skorm26
      @Skorm26 Год назад +2

      I agree, War Magic is currently 7 so I feel that could be a good fit for the level 6 spot and roll the Magic Action with Action Surge into that one

    • @lobiankk77
      @lobiankk77 Год назад

      This.

    • @jnewgot
      @jnewgot Год назад

      @@Skorm26 Presently War Magic at 7* is only a Cantrip you have to get to 18 to use a leveled spell with it.

    • @MethosJK9
      @MethosJK9 Год назад +2

      The way these UAs are going I'm really concerned that the Eldritch Knight won't even be a subclass. They changed the schools of several spells just to keep the Bard's access to them and now EK doesn't, if they go with the same restrictions that the 2014 version has.

  • @ryadinstormblessed8308
    @ryadinstormblessed8308 Год назад +27

    Here's a great new weapon feature that would be appropriate for the Blowgun:
    Silent: using this weapon while Hidden does not negate Stealth.
    Of course a smart opponent can still figure out where you must be based on the trajectory of the blowgun dart that's stuck in their neck, or their unconscious friend's neck. But they'd still have to search for you, as opposed to a crossbow that they can hear snapping, or a thrown dagger that is easier to see, etc.

    • @barcster2003
      @barcster2003 Год назад +1

      It should have something like that. Currently there's no reason to use it.

    • @ryadinstormblessed8308
      @ryadinstormblessed8308 Год назад

      @@barcster2003 True. But then again, I suppose that's true in real life too, right? Personally I'd House Rule this Silent feature onto the blowgun if one of my Players actually wanted to use it. I mean in real combat would you ever use one? The only stories you ever hear of them being used is for a sneaky assault.

    • @NickolasRAnderson
      @NickolasRAnderson Год назад

      One small issue, blowguns are louder than bows. I know this as someone with both.

    • @ryadinstormblessed8308
      @ryadinstormblessed8308 Год назад

      @@NickolasRAnderson hm, good to know.
      Well, since you have them, any insight as to what makes them actually useful, and how to realistically reflect that in-game? Or are they just useless?

    • @shiranuiprestonsaga8867
      @shiranuiprestonsaga8867 Год назад +1

      ​@@ryadinstormblessed8308 in Real life cheap to make easy to use. In d&d............I got nothing

  • @shaclown7721
    @shaclown7721 Год назад +27

    You guys forget another powerful fact of the Graze ability: dealing damage to enemies you can't see, or otherwise have disadvantage of hitting. I've had multiple instances where an enemy went invisible, or stood in magical darkness, and my attacks would constantly miss. The fact your attacks can now still damage them, is amazing. Also, Noodle fights are a thing of the past as well! Just tonight, my low level party was constantly missing their attacks on some bugbears and bandits. Very boring and unsatisfying..

    • @Motidur
      @Motidur Год назад +5

      OH! I didn't think of that! I was kinda sad my favorite greatsword "only" got graze instead of cleave, but that certainly ups my opinion on the weapon mastery!

    • @partypegasus8666
      @partypegasus8666 Год назад +2

      Another detail is that some enemy stat blocks have a higher AC on the first attack the would hit, ultimately getting an extra block in but still taking some damage.

    • @shaclown7721
      @shaclown7721 Год назад +1

      @@partypegasus8666 the parry ability! I completely forgot about that. Nice one!

    • @johngerhart8627
      @johngerhart8627 Год назад

      I forgot about that with graze that's really good so would that work on say blur?

    • @shaclown7721
      @shaclown7721 Год назад +1

      @@johngerhart8627 yes. Not on mirror image though, since you would hit a different "target". Blur only gives disadvantage, which increases the likelyhood of missing an attack. And graze specifically states you still do damage even when missing an attack. It's what the ability is meant for. Someone blurs half out of existence, and you graze them instead of hitting them full on. It's a very neat thing to have, honestly. I like it!

  • @Pancakeli
    @Pancakeli Год назад +2

    Something to note about Rage that's slightly different than before, is it now works with ALL weapon attacks that use Strength, so you can make a ranged weapon attack with a thrown weapon, and it hits harder, where previously it was just "melee weapon attacks," so you lost that damage bonus when you threw weapons.
    Not a huge difference, and something a lot of people just ignored if they even noticed the exact nerdy verbiage in the first place.

  • @macromondo8026
    @macromondo8026 Год назад +49

    Finally...Barbarian Berserker DOESN'T SUCKS! (Also I like the fact we can extend Barbarian's Rage with a bonus action now, lets you do the cool cinematic moment of holding up the collapsing gates of a temple without losing rage at the end of your turn since that was a skill check, not an attack lol.)

    • @BrentRogers5
      @BrentRogers5 Год назад +6

      That's exactly what I was thinking also.
      Rage well running into a burning building and rescue those inside, or running into arrow fire.
      Hold the falling arch, etc.

    • @theepicduck6922
      @theepicduck6922 Год назад +4

      Clench teeth as a bonus action lads.

    • @MrSeals1000
      @MrSeals1000 Год назад

      Doing some quick math, the DPR of the Berserker is pretty dam decent for a straight classed character with no feats or other bonuses outside of its abilities
      Though, a bit of a shame that reckless attack doesnt last till the start of your next turn, so OP attacks and the 10th lvl reaction attack dont benefit.

    • @WhiskeySins
      @WhiskeySins Год назад

      @Silver Sickle I haven't played a martial character yet as I'm only 1.5yrs into my first 5e game. Wouldn't this make a level 5 Barb using frenzy with a Greatsword for example, say +4 str mod, do 6d6 + 12 (2d6 GS hits, 2d6 Frenzy, +4 mod +2 rage)? For an average of 33 at Level 5 with no feats? That doesn't seem bad at all to me but, I'm also not an optimizer and still relatively new to stuff so correct me if I'm wrong.

    • @nottheonlyjustin
      @nottheonlyjustin Год назад +1

      While I do like that its an official mechanic I think any decent DM would have allowed your to rage doing something like that. Rules are just guides, they need to be pushed by the DM for story and flavor. Player + DM = Great experience for all, Player vs DM = Someone eventually having a bad time.

  • @WolfHreda
    @WolfHreda Год назад +16

    Can't wait to see Colby's next multi-character build video about the Slow inflicting Bugbear Bonk Battalion.

  • @Omronekoro
    @Omronekoro Год назад +14

    You guys rock, thanks and love seeing both my faves in the same place!

  • @C0365086
    @C0365086 Год назад +1

    This is great, I appreciate both y'alls content and it's fun to see you chatting head to head like this!

  • @harrylong2796
    @harrylong2796 Год назад +33

    This sir is a D&D Long
    Love the D4 crossover

  • @justsomejoe8072
    @justsomejoe8072 Год назад +19

    Wooo! The dive we needed! The new weapon stuff is bonkers.

  • @cozzy6547
    @cozzy6547 Год назад +50

    WoTC: “We’re going to give martial characters tools to catch up to casters”
    Also WoTC: “hehehe caster buffs go brrrrrrrr”

    • @RJWhitmore
      @RJWhitmore Год назад +1

      One issue that 5e and by extention D&Done has is that they cater to young children with the game, with classes like Fighter having the Champion subclass which just says 'I attack'. This hamstrings them to some degree - if a complicated Caster is no better than a character that literally just say 'I attack' then there is no pay off for doing anything interesting.
      So, the fact that Casters *are* ahead is fine with me if they don't raise the floor that stubborn Martials subclasses are holding back.

    • @cozzy6547
      @cozzy6547 Год назад +16

      @@RJWhitmore that is a terrible take.

    • @RJWhitmore
      @RJWhitmore Год назад +1

      @@cozzy6547 Oh, do tell?
      If you mean, why does the Champion hold back the Fighter? It is due to being a subclass of the Fighter - i.e., the Fighter base cannot be too interesting since it would make the Champion subclass goal of being incredibly simple impossible.
      If you mean, why is the Champion so incredibly simple? It is the stated goal of WotC that Champion fulfil this role. I personally think that the Barbarian could fulfil this and instead let the Fighter be the tactician, however, that is not what WotC has gone for.
      The only martials (not half-casters) are Barbarian, Fighter, and Rogue. Barbarian is simple, Fighter is simple, Rogue in combat is simple. It is what WotC have gone for with martials, which holds martials back less they reduce combat to a simple back and forth of 'I attack' being the optimum strategy.

    • @user-pi8pi3wj7h
      @user-pi8pi3wj7h Год назад +3

      ​@@RJWhitmore if you think the martials are simple, you haven't played enough of them. Nuff said

    • @neoramaredzone8544
      @neoramaredzone8544 Год назад

      @@user-pi8pi3wj7h you can make very creative and interesting builds with the martial classes as long as you are willing to take interesting feat, subclass, and fighting style combinations.

  • @damianjaviervediamcmahon7149
    @damianjaviervediamcmahon7149 Год назад +1

    Just popping into the comments to day I loved the video. It was great chill watching and I'd love to see you two have a sit down and chat about the entire new phb test material. I'd honestly watch 10 hours of this stuff!

  • @shimasclan
    @shimasclan Год назад +1

    This was enjoyable to listen too at work, on account of you both having a very chill tone. You need a podcast where you just ramble about TTRPG stuff for 1-2 hours.

  • @jameswebb4545
    @jameswebb4545 Год назад +13

    I love the honesty in the title

  • @maybevoldemort8995
    @maybevoldemort8995 Год назад +13

    Ah. A Colby length dnd shorts video. Very exciting

  • @williamchandler1565
    @williamchandler1565 Год назад +1

    Great collaboration! I really enjoy both of your channels.

  • @thegorbagelord5434
    @thegorbagelord5434 Год назад +1

    In my house rules; Warpicks do piercing and bludgeoning damage, you must specify which end you're attacking with before rolling

  • @josephwalker7769
    @josephwalker7769 Год назад +2

    Super love that your longest video is with D4. Very on brand 😂. You're both great!

  • @BhopOwnz
    @BhopOwnz Год назад +3

    The most anticipated collaboration of all time!

  • @ricku9487
    @ricku9487 Год назад +2

    You're both amazing creators. Thanks for the fun and interesting content

  • @leslierobinson8724
    @leslierobinson8724 Год назад +1

    Great collab! There's alot to process. On to part 2, for more discussion and processing.

  • @Cimarb
    @Cimarb Год назад +16

    So funny how you guys keep talking over each other out of just sheer joy of wanting to talk about it. Perfect nerd conversation 🥰😂

    • @BobbyMcBobPants
      @BobbyMcBobPants Год назад +3

      Their cadence felt like one of them was a second off the other maybe. Doesn’t seem like they were trying to talk over each other though. Love the enthusiasm for this.

    • @Cimarb
      @Cimarb Год назад +1

      @@BobbyMcBobPants that is likely just a delay issue with then being in different locations. Very common on these collab videos, but sometimes people come off as fighting each other, but I never got that impression here.

  • @ryadinstormblessed8308
    @ryadinstormblessed8308 Год назад +3

    19:00 I think Graze sounds great because it means I never again have to feel like my character is completely not contributing to the encounter. It negates the Wil Wheaton effect! If I have 2 attacks per round and +4 modifier then I'm doing minimum 8 damage per round without even hitting anything!
    If I take a Feat that allows me to dual wield heavy weapons, then even my Bonus Action adds another minimum of 4 points damage!

    • @glyphin343
      @glyphin343 Год назад

      yeah but concentration checks tho...

    • @ryadinstormblessed8308
      @ryadinstormblessed8308 Год назад

      @@glyphin343 not quite following you.
      What do Concentration Checks have to do with the Graze feature?

    • @glyphin343
      @glyphin343 Год назад

      @@ryadinstormblessed8308 Against a spell caster, graze would force concentration checks on every attack guaranteed. Concentration checks are upon taking damage not upon a hit, so any form of multi attack can shut down a castor's spell.
      For casters this cheapens mage armor and shield, while making the warcaster feat a requirement to have.

    • @glyphin343
      @glyphin343 Год назад

      Personally I would move graze to once per action, so like action surge could use it twice, but a multi attack gets it once.

  • @paulsavas2394
    @paulsavas2394 Год назад +1

    Awesome collab! Great to see you both on the same vid!!!

  • @firelightrpg
    @firelightrpg Год назад

    This was fantastic! What an excellent collaboration! Love to see more!

  • @robertralph8519
    @robertralph8519 Год назад +2

    So excited that both of you are on the same video

  • @cyancybershock719
    @cyancybershock719 Год назад +7

    hi! just so you know, JC did clarify in one of the interview videos that you’re still supposed to be able to crit with smites, jurys still out on sneak attack though

    • @CooperAATE
      @CooperAATE Год назад +3

      Yeah, but it's more ragebaity to insist they WotC said you can't

    • @TheEvilChihuahua
      @TheEvilChihuahua Год назад

      I thing they walked back the change that made where SA can’t Crit as well

    • @cyancybershock719
      @cyancybershock719 Год назад

      @@CooperAATE i have faith that it's a mistake on will's part, not rage bait

  • @insanekirby1
    @insanekirby1 Год назад +2

    20:40 I have my own spreadsheets, and I can confirm that Graze looks very good on them.

  • @zoddlander
    @zoddlander Год назад +1

    Great vid! Liked hearing both of your thoughts on this! Cool to see Colby here!
    I think I like that this action surge isn't auto include in a spellcasters multiclass build!
    However, having the second wind back on a long rest seems worse!
    I think that the number of Frenzy d6s should scale with the barbarians proficiency! but if a character multiclass it should only scale when taking barbarian levels, otherwise I'm also a bit concerned about the multiclassing barbarian and rogue, because the damage scales beter with the addition of sneak attack dice and frenzy dice!
    I'm looking forward to trying out the new weapon master traits!
    I wonder if the weapon master will be paired more often with the Crusher and Slasher feats now!? Can't wait to try it out!

  • @padma0007
    @padma0007 Год назад +2

    Well this doesn't exactly look like 'Short' but i love it , since it is the collab between my two favourite dnd youtubers

  • @gaidencastro9706
    @gaidencastro9706 Год назад +15

    For those of you who like learning new tricks in D&D almost as much as you enjoy playing, welcome home.

  • @typhado
    @typhado Год назад

    This was a good thing to have on in the background while playing some battletech. thanks for reviewing the rules.

  • @Jaxom35x
    @Jaxom35x Год назад +1

    Love the collaboration and discussion. I had to grin many times whenever the discussion went to 'nerfing' a spellcaster in some way and it was thought of as 'bad'. Only because some of the conversation was talking about how martial classes were so outclassed by spell casters. So when a few tweaks were made to spellcasters, it was almost looked at like 'that sucks'. Granted a few times it was said that was fair or could work because of the fact that they seem to be trying to balance the martial/spellcasting gap, but I still had to smile when spellcasting nerfs were discussed as 'bad'.

  • @relaxedfantasyreview
    @relaxedfantasyreview Год назад +6

    I LOVE THIS! You're both my favorites 😁

  • @Dzicozan
    @Dzicozan Год назад +7

    my favorite part about unconquerable on the fighter is that with it they can actually stand up to pesky wizards trying to fling them into distant planes of existence multiple times while staying healthy, amazing flavor and it really nails that feeling of "I'm the unstoppable force"

  • @Deadly_Sin_Sloth
    @Deadly_Sin_Sloth Год назад

    I also wanted to say thanks for covering the UA, i also really enjoyed the longer format. I had to already gone through the UA and made some notes on things i liked and dislike, so i can then test and see if my assumption was correct, so it was nice to have you guys share your input.

  • @alejandrogomezdelmoralguer3502

    this makes me so happy because honestly I wanna be friends with you both. Will, I respect the HELL out of you for the integrity and intellect you displayed during the OGL mess, and Colby, you are my mellow, and seem like the nicest guy. And being kind, imho, is the most important thing in this world. Y’all inspire me to want to create dnd content.

  • @mikegilkey
    @mikegilkey Год назад +9

    Colby, love your videos as well. I am subscribed to both of you.

  • @alexgruel9932
    @alexgruel9932 Год назад +3

    I think the best part of the Unconquerable is that wording I see, indomitable still applies to death saving throws. Which means, the fighter now can automatically succeed a death save AND heal themselves AND take their turn all at once.

  • @chrisham7769
    @chrisham7769 Год назад +1

    Colby, I know that guy. He's awesome! His videos are super fun and enjoyable to listen to all the way through! Makes me feel like I'm playing dnd at work!
    Thanks for hosting part 1 Dnd Shorts!🎉

  • @kingcobruh2062
    @kingcobruh2062 Год назад

    The collaboration we were all waiting for.

  • @AceofHearth
    @AceofHearth Год назад +9

    Will is like coffee, while Colby is like tea. Which is ironic given where they come from.

  • @Forest9528
    @Forest9528 Год назад +3

    Just BTW barbarians did have unlimited rages at level 20 just like druids had unlimited wildshape

  • @docwithagun
    @docwithagun Год назад

    Amazing collaboration!
    I noticed you were both wondering about usage of Sap. This is tailor-made to nullify the enemy's advantage against a Recklessly attacking Barbarian!

  • @zacharymailhot8605
    @zacharymailhot8605 Год назад

    Love the long form content on this kind of stuff

  • @ReadingDave
    @ReadingDave Год назад +6

    At first I thought the strength skill combo was just intimidation or people reacting to strength, but if this is more like channeling primal power, then this might bring in room for the 4e seeker and warder as barbarian subclasses.

  • @raulbarron5250
    @raulbarron5250 Год назад +5

    Sap is an awesome thing… think about moving after hitting and not getting hit by opportunity attacks from that creature or a mage with war caster

    • @MrSeals1000
      @MrSeals1000 Год назад

      Sap is cool, but its usefulness quickly goes downhill as you increase in levels.
      It needs some kind of scaling as foes you face get more and more attacks.
      Compared to Push(which can be a free Disengage), where forced movement is always relevant and thanks to teamwork, gets better as time goes on. Even Topple fares better, a Con save, but the benefits of when it works are Huge.

    • @barcster2003
      @barcster2003 Год назад

      ​​@@MrSeals1000 its value to me is in protection.
      Basically, 1 enemy should be having disadvantage on an attack when it's not your turn.

  • @WolfCry791
    @WolfCry791 Год назад

    I love your longer videos!! More please! I also just love the juxtaposition of you to doing videos together 😂

  • @ryadinstormblessed8308
    @ryadinstormblessed8308 Год назад +1

    Great match up of Will and Colby! Do more!

  • @TimeOfSin
    @TimeOfSin Год назад +9

    Doesnt Primal Knowledge also mean that Barbarians now have Advantage on every Acrobatics, Intimidation, Perception, Stealth and/or Survival check while Raging, since they have Advantage on Strength Checks?

    • @CooperAATE
      @CooperAATE Год назад +3

      Yup!

    • @snuggs5714
      @snuggs5714 Год назад +2

      It does, Because it states that you make it AS a strength check, and not Substitute so ANGRY BARBARIAN IS THE SNEAKIEST MAN, I can finally roleplay Drax Efficiently

    • @coltenhorne4187
      @coltenhorne4187 Год назад +1

      It gers even worse than that my friend. Thanks to indomitable which allows you substitute your strength score for all strength checks and the fact that while you rage those list of skills count as a strength checks... it becomes like rogues reliable talent on steroids. You get advantage on the check and now you can never roll below a 20.
      I love Barbarian in 5e but this is ridiculous and needs to be taken out.

    • @nedmusic1494
      @nedmusic1494 Год назад

      ​@@coltenhorne4187 you usually won't have rage on outside of combat though. How often will a barb hide during combat? Really doesn't seem that busted

    • @snuggs5714
      @snuggs5714 Год назад

      @@coltenhorne4187 Along with that You only have a certain amount of rages, and Alot of those skills are used for Either RP or In combat Skill checks, You need to use your Bonus action to Keep rage up AND need to take an action to use a Skill. So you literally can't do anything In combat using this, and for RP it's heavily limited because more than likely you're not raging EVERY single time you make a skill check or else you get this like 3-4 Times at lvl 9

  • @maybevoldemort8995
    @maybevoldemort8995 Год назад +11

    Weapon mastery does not feel strong enough for me. Maybe it needs level scaling or something, but it just doesn’t feel like it is diverse enough to make a real difference to a character and make them have nearly as much utility or combat ability as casters

    • @Dave004
      @Dave004 Год назад +1

      ya martial classes will still be heavily dependent on magic weapons adding to their damage

    • @barcster2003
      @barcster2003 Год назад

      I think some people aren't remembering that these abilites do not use resources.

  • @RosemaryCemetery
    @RosemaryCemetery Год назад +2

    I like primal knowledge's roleplay value. I feel like it's to help include the people who dont use "rage" as an actual "rage". for example, a warforged barbarian who uses rage as a sort of "terminator kill switch" mode.

  • @kurtoogle4576
    @kurtoogle4576 Год назад

    Yeah - taken together, I'm going to buy this! It looks like fun and is SO much clearer! I appreciate the doubling down on what classes represent. Still needs a bit of work, but the majority of this is really well developed.

  • @janscarfi4299
    @janscarfi4299 Год назад +3

    The War Pick was only 1d8 piercing damage and lack the versatile prop in 5e

  • @thoughtgaming492
    @thoughtgaming492 Год назад +3

    Wow. D4 is a great guy but he is LONG winded. Im just here for the info so it will be faster to just read it all myself haha

    • @DnDDeepDive
      @DnDDeepDive Год назад +5

      Understatement of the year.

    • @snipegrzywa
      @snipegrzywa Год назад

      If you just want the info why on earth would you just not go read it regardless? Any sort of video will either leave parts out, miss represent something (on accident, not necessarily on purpose), or provide opinions in regards to the commentary...

    • @thoughtgaming492
      @thoughtgaming492 Год назад

      @@snipegrzywa Because I want the opinion as well, just not an opinion that doubles or triples the length of the material. And I wouldnt just go read it regardless because Im not invested in knowing everything about everything before its even in a final state. I'll read it all when its finalized.

  • @waitthatsillegal.7552
    @waitthatsillegal.7552 Год назад

    You two are a great team. Keep up the collaborations!
    Rage dmg needs to be proficiency bonus and give 1 more rage per long rest.

  • @dominicdwk
    @dominicdwk Год назад +1

    I love the added complexity to the weapons. This gives DnD Deep Dive material for years to come.

  • @hades91245
    @hades91245 Год назад

    Colby's voice is pretty relaxing. Normally Heavy Metal is what relaxes me but listened to one of his vids where he had a cold and my eyes were feeling soooo heavy. Made it to the end though.

  • @keggotht9323
    @keggotht9323 Год назад

    Loved this video btw so great so see 2 of my favourite content creators working together and getting your opinions on this.

  • @rabagaster5228
    @rabagaster5228 Год назад +2

    As a note for future videos maybe scale the camera smaller so we can also read along with what you guys are reading couse right now there is so much dead space where there is just background from where you are instead of the text page. Love the video and the conversations around it

  • @noahlebaron729
    @noahlebaron729 Год назад +1

    Alright, random thing I noticed - if dual wielding with a weapon that has Graze, the second attack doesn't add your ability modifier, so if you roll low, you could actually do less damage if you hit than if you missed.

  • @Mitcheck315
    @Mitcheck315 Год назад

    the idea of putting topple and slow on a reach weapon seems extremely fun, looking forward to playtesting this

  • @DrMindmasher
    @DrMindmasher Год назад

    This was awesome! Hope we get another one if they make another big drop

  • @AnaseSkyrider
    @AnaseSkyrider Год назад +1

    "Cleave's already in D&D, that's just an optional rule"
    It sounds like you guys figured out the difference, but for those who don't know: "Cleave Through Enemies" is a DMG rule that lets you carry overkill damage to another enemy when you drop a creature from full HP to 0 HP in a single attack. It's pretty much a rule that only helps out martials in minion fights.

  • @JoeIPA
    @JoeIPA Год назад

    I love seeing two of my favorite channels cross over

  • @Ramschat
    @Ramschat Год назад +1

    Concerning the Berserker: I will say that Retalliation at level 10 gives you a decently reliable extra attack per round, so the gap with Fighter is still there, but this does help bridge that gap a bit.
    ( I do agree that I had expected more. There is nothing to offset the loss of Great Weapon Master)

  • @kevintran7208
    @kevintran7208 Год назад

    I thought an hour was a really long duration for a DnD shorts video... and then I saw Colby and I knew exactly what time it was! 😂😂😂

  • @Kreidian
    @Kreidian Год назад

    This is an awesome Deep Dive you guys did

  • @skylerstevens8887
    @skylerstevens8887 Год назад

    Awesome Collab love both shows!

  • @CooperAATE
    @CooperAATE Год назад +2

    I paused at 1:05:14 just to bring something up to Colby. An 11th-level 20-STR berserker landing a crit with a greataxe would be dealing 2d12 + 6d6 + 19 slashing damage. If I did the math right, that's 72 damage on a single attack. And they get another swing (at advantage, because why not), which without critting deals another 1d12 + 8 (average of 14.5) for a total of 86.5 damage. That's great.

    • @zeik101
      @zeik101 Год назад +1

      This was kind of really irritating to me because they were talking about an additional “3d6” at level 9, when it’s 4d6 at level 6. I was so triggered cause they had the document right in front of them, they could have just scrolled up a page to check.

  • @Adamwinniemarv
    @Adamwinniemarv Год назад

    I love collaborations like this please engage more content creators like Ginny and Dungeon dudes!

  • @Seraphzero0
    @Seraphzero0 Год назад

    You two have different styles but I love you both! I’ve learned so much from both of you!

  • @DanielNelson
    @DanielNelson Год назад

    Ha love that you guys got together. Thanks so much.
    Funny to watch to type A personalities trying to share face time

  • @newsoulsam3889
    @newsoulsam3889 Год назад

    This is the crossover we needed!

  • @PrincessYolda
    @PrincessYolda Год назад

    I have a really long and boring night shift ahead of me, thanks to you two its not gonna be that boring anymore :D

  • @mauro15010
    @mauro15010 Год назад

    I'm surprised Colby didn't say anything about multiclassing during his presentation, so yeah... we know about your multiclasses XD
    This is an awesome collab by the way!.

  • @geoffreyperrin4347
    @geoffreyperrin4347 Год назад +1

    I love the change to action surge. I hope we see something like Eldritch knight at level 6 or higher say "when you use the additional action from action surge, you can use it to take the Magic action". That was the Eldritch knight could still fireball fireball at level 13

  • @Kheldul
    @Kheldul Год назад

    Killin me with the zoom covering the PDF. lol

  • @thesturnone7406
    @thesturnone7406 Год назад

    Been going over the UA myself, if the Barbarian and Fighter are an indication, the Monk will likely also gain Weapon Mastery as a feature (being the 3rd Warrior), and with a Flex Mainhand, a Nick Offhand, and what I assume will be a functional Dual Wielder Feat (access to the Light Attack as long as you are wielding a Light in the Offhand), a Gloomstalker Ranger/Monk Multiclass could make 3 d10 attacks in the First Round (6 with a Fighter Dip for Action Surge), a Light dX Attack, and then Bonus Action Flurry of Blows for 2 more dX Unarmed Attacks (likely with their own Mastery, which ideally would be Vex). Following Rounds you'd still have 2 d10s, the dX Light, and a Bonus Action Martial Arts dX Attack. Definitely intrigued to see how things pan out. Also, with Weapon Expert, a Fighter/Ranger with the updated Crossbow Expert and a pair of Hand Crossbows could swap the Offhand HC to Light for 5 Attacks and Hunter's Mark.

  • @ThePhilosophicalOpossum
    @ThePhilosophicalOpossum Год назад

    Whoa what Colby's in this?! That's so awesome! Colby's in the big leagues now! 😁😁

  • @michelfernandes6208
    @michelfernandes6208 Год назад

    My 2 favorite D&D creators in the same video... wow. Hi from Brazil

  • @yurirobin
    @yurirobin Год назад

    Note that with the "Equiping and Unequiping Weapons" rule, you can just change your weapons beetween your a attacks to apply multiple weapon mastery effects. Seems fun!

  • @FullOnGritz
    @FullOnGritz Год назад

    One minor thing you missed on barbarian is they buffed the Danger Sense (Now part of Feral instinct) to be any Dex save rather than just ones you can see. Of course you get this 5 levels later so I kinda wish they moved feral instinct up to 3rd or 5th level and gave us something totally new at 7th level... Something that would sell me on taking barbarian farther if it was really cool, flavorful, and impactful.
    One change I would make to flex is to make it so you choose the damage type and just get a flat damage bonus because you are using the weapon in the best way hurt your opponents. This would allow you to subvert resistances, make use out of certain feats like Crusher/Piercer, and does not make versatility pointless to use 2handed. It also makes sense flavor wise for being a master with a longsword to be able to thrust or halfsword to do piercing damage, or hit with the pommel or doing a mordhau to do Bludgeoning. Many weapons like warhammers or poleaxes have that type of damage versatility built in. Overall I am a big fan of the weapon mastery features though.

  • @GramGramAnimations
    @GramGramAnimations Год назад +1

    Admittedly, I too fall asleep to Colby’s “ASMR” voice. It’s just so cozy 😴

  • @kelmirosue3251
    @kelmirosue3251 Год назад +1

    As someone who loves playing fighter. These are just some fantastic changes. Sure they may not be enough to even out spellcasters and martials, but it definitely is a step in the right direction to make fighters feel even more different from each other and make every attack you do more meaningful and flavor. And the champion changed are just, they're great. It's significantly easier to do a crit fishing build without having to too as much effort into them. But at the same time also giving it more, uniqueness and more flavor and mechanical benefits that it lacked beforehand. Still pretty simple for people to play which is great, but there is a smidge more complexity in that skill feature the champion gets and thematically fits imo. So overall I think it's a great change. And another note for fighters is they're MUUUCH more durable now. Because not only do they have more chances to succeed a failed saving throw, but they also can heal on top of that. AAAAND they get 2 uses or Second Wind earlier on which makes me even happier since second wind always felt underwhelming. ON TOP OF THAT it scales as well, which makes indomitable at later levels scale too which mwha, perfect. So I'm happy with the fighter changes and the weapon mastery changes

  • @kevindaniel1337
    @kevindaniel1337 Год назад

    The collab I didn't know I needed.

  • @michaelburke6546
    @michaelburke6546 Год назад

    Great video, hoping to see more in the future. Could you please make your "face windows" (don't know what else to call them) smaller in future so that we can read along with the content with you?

  • @BoPeep_42
    @BoPeep_42 Год назад +2

    Loved this collab! I agree with all of the comments saying that you're the same person at different speeds bahaha.
    My initial reaction on the Weapon Mastery properties and the Barbarian/Fighter buffs were: "Wow, these are cool!" And then I saw everything that had been done to Wizard and Sorcerer and said "Wow, these are cool... and super powerful!" and I think that truly defines how WOTC seems to be approaching the updates.
    The question you guys asked at the beginning of whether WOTC is interested in closing that gap in power between martials and spellcasters seems to be obvious based on this update alone, which is a bit unfortunate, but I at least appreciate the attempt to give martials tactical options. It just feels entirely moot when Wizards can now... *checks notes* ... create spells that CANNOT HAVE CONCENTRATION BROKEN.
    Generally speaking, I think the only two classes to be truly nerfed so far in these updates are Druid and Warlock... which also happen to be my favorites in 5e. 😢

  • @carlosforma5978
    @carlosforma5978 Год назад

    Sap - Useful for hit and run, to have a slightly better chance of disengaging without needing a full action or bonus action (otherwise, trash). It's still somewhat useful to allow retreat to an ally, too.
    Push - It doesn't specify the weapon needs to be Melee, so you can shoot someone back, including upwards if they're on a raised platform. As Repelling Blast has that "Horizontally" wording in this same packet, the upwards push in specific situations might be intended, especially if you consider that it'd basically only happen when enemies are otherwise unreachable.

  • @giuliosala5412
    @giuliosala5412 Год назад

    Colby's mind when looked at vex: " i had to rewrite half of my builds😅" nice video guys!❤

  • @neo0inu
    @neo0inu Год назад +1

    I love how most miss the epic boon ability change slightly. That at max on pure class would give not only the epic boon but also increases the primary ability of that class and raise the maximum number of it to 30 now.
    Though, the only issue is getting to max 20 and continuing on byond that for those characters. So it's fair to not forcus on it too much on it.

  • @Synamint87
    @Synamint87 Год назад

    The push mastery can be done with a ranged weapon.
    They made it so you get the rage damage to thrown weapons.
    Primal Knowledge is also at advantage due to being a strength skill during rage.
    They seem to be pulling the optional features from tashas into the new core rulebook to bolster these martial / hybrid classes.

  • @Lngbrdninjamasta
    @Lngbrdninjamasta Год назад

    2 of my fav d&d creators in one place! Yes please!