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  • Опубликовано: 25 июн 2024
  • Chris Perkins and ‪@ToddKenreck‬ discus what you can expect from the 2024 Dungeon Master's Guide for Dungeons & Dragons.
    #dungeonsanddragons #dnd
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Комментарии • 883

  • @richthegreyjoy
    @richthegreyjoy Год назад +813

    Every time that I'm about to give up on the game they put Chris Perkins out there, and I finally feel like at least one person there actually gets DND.

    • @purpleyeti705
      @purpleyeti705 Год назад +88

      Amen brother. I like Matt Mercer as much as the next person, but Chris is my guy. The dm's dm. My own role model and guy i look up to the most

    • @johnshull2454
      @johnshull2454 Год назад +11

      Exactly

    • @MisterSmith00
      @MisterSmith00 Год назад +34

      I do genuinely enjoy listening to him talk about the game.

    • @mammonclarke
      @mammonclarke Год назад +26

      @@purpleyeti705 yeah I have said that before. While Matt Mercer is a great DM, I would give anything to play at Chris Perkins table. I have been playing since 1984 and Perkins is definitely the DM I respect the most.

    • @soldierbreed
      @soldierbreed Год назад +5

      I promise you thats not a coincidence

  • @nissanfreak22
    @nissanfreak22 Год назад +390

    Please make sure to include detailed information about downtime, professions (and tools), and travel!

    • @KevinVideo
      @KevinVideo Год назад +27

      Hopefully the tool proficiency rules from Xanathar's is included in the DMG.

    • @nissanfreak22
      @nissanfreak22 Год назад +11

      @@KevinVideo For sure! But I feel like they could also expand the tools and professions way more

    • @benreed638
      @benreed638 Год назад +5

      @@KevinVideo Hpefully not, Ive had enough of reprinting rules already found in other books

    • @MaxPatatePowa
      @MaxPatatePowa Год назад +4

      Maybe I missed it, but I hope they add a proper end of book index for quick lookup of the page of a particular information! That would make finding the actual info that is in the book much simpler.

    • @joyful
      @joyful Год назад +3

      it would be really nice to have all dm tools in one place. having to reach for different books, but having to remember which book has the info i want, is annoying.

  • @wardhuckabay8262
    @wardhuckabay8262 Год назад +246

    I’d really love to see them show a scaffolded approach to prepping a session. Kind of like Sly Flourish’s “Lazy Dungeon Master” approach. That was a super helpful book for my own journey.

    • @Lukasaske
      @Lukasaske Год назад +4

      I love that book so much. It completely changed everything for me.

    • @wardhuckabay8262
      @wardhuckabay8262 Год назад +9

      Right!? After reading the DMG, I was like, “Okay, cool. But how do I make a session?” It was a weird experience.

    • @bayardmartins
      @bayardmartins Год назад +9

      I can stress enough how much Sly Flourish improved my games... And some stuff is on creative commons, they could do something really cool

    • @zwolga
      @zwolga Год назад

      Yes yes yes yes

    • @Taven03
      @Taven03 Год назад

      even as an experienced DM I love rereading Lazy Dungeon master and Lazy Dungeon master two! they can help so much

  • @franBa22
    @franBa22 Год назад +22

    Hearing Chris talk always gives me this need of a new show with him DMing. I really miss Chris Perkins behind a DM screen!

  • @garysmith4742
    @garysmith4742 Год назад +190

    I like this approach of moving things around and making it more user friendly. I don't need a new edition, I just need a more refined version of what I already love, keep it up.

    • @garypotter5569
      @garypotter5569 Год назад +2

      Some integrated bookmarks/ribbons would also be a nice upgrade.
      No more than 3, as DMs already have enough on their minds.
      In my experience, when you are researching quickly during gameplay, 3 is the optimal number.
      PS all of the main reference books should have these 3 ribbons integrated imo: a black one, a red one, and perhaps a green one.

    • @Timetonut
      @Timetonut Год назад +1

      I can’t tell you how long I spent looking for the details of what to do when a player is stable but at 0 hit points and no way to bring that number up. What is the mechanic? How does someone gain a hit point?

    • @alienmagic
      @alienmagic Год назад +4

      @@Timetonut Page 198 of the Player's Handbook: A stable creature that isn't healed regains 1 hit point after 1d4 hours.

    • @Timetonut
      @Timetonut Год назад

      @@alienmagic so not in the DM guide also?

  • @Zieuro
    @Zieuro Год назад +230

    Thank god because as a new DM I’ve always been lost with the current DMG. I love DMing but I often have to rely on my more experienced players on helping me with DMing. I’m really excited about this new DMG

    • @JakAttack
      @JakAttack Год назад +14

      I have been DMing 5e since it was D&D Next and even I have barely used the 5e DMG for anything other than the random tables in it LOL! Its barely a guide for DM's, if at all.

    • @Zieuro
      @Zieuro Год назад +4

      @@JakAttack very true that’s why I’m glad that they are taking action to fix the DMG and make it better and easier for new and old DMs alike

    • @hoid9407
      @hoid9407 Год назад +4

      Been DMing for 3 years now. Without being able to google to reference rules and ruling I'd be lost because nothing is where it feels like it should be in the DMG. Super glad they're doing this.

    • @briansanner
      @briansanner Год назад +6

      The current DMG is completely useless. Only good thing in it are the magic items and random treasure tables.

    • @VinceValentine
      @VinceValentine Год назад +3

      I've been DMing since 1998. The current 5e DMG is useful when you're an experienced DM who likes homebrew, because it starts with all that. For newer DMs or if you only run premade adventures, it's less helpful. This overhaul is necessary and good.

  • @FreeXenon
    @FreeXenon Год назад +156

    A storytelling guide such as:
    * 3 act structure or 5 act structure
    * stories and arcs vs campaign
    * character subplots
    * campaign themes
    * collaborative storytelling
    * character driven plots vs story driven plots and how to run them.
    The Fate Core system has a lot of great tools for storytelling, especially when combined with the act structures.

    • @TheCBoysDotCom
      @TheCBoysDotCom Год назад +8

      All the stuff we look at in writing and theater really needs to be in the dmg for sure. The rules are not as hard as people think when they start, it’s the plot management that most DMs struggle with fr

    • @FreeXenon
      @FreeXenon Год назад +2

      @@TheCBoysDotCom Agreed.

    • @richardhealy
      @richardhealy Год назад +6

      Like how to design a faction. How to plan sequential steps so initial antagonist is low level functionary who reports to more senior lieutenants of a bigger villian/influencer.
      Make a city sure, but what makes it sing is how to conceptualise the different factions it may contain and where they are in opposition or alignment.

    • @FreeXenon
      @FreeXenon Год назад +1

      @@richardhealy That is a good one.

    • @kaelinboone9218
      @kaelinboone9218 Год назад +1

      Love the fate core system. I also use pathfinders 2e Dm's guide to supplement my downtime activities

  • @bayardmartins
    @bayardmartins Год назад +276

    You know what would be great in dmg? An adventure. A 5 Page adventure with a starting village, a Quest giver, a 5 room dungeon.

    • @TyranAmiros
      @TyranAmiros Год назад +32

      I'm guessing that's the "surprise" in chapter 8 and the pull-out map

    • @Kangaxxter
      @Kangaxxter Год назад +12

      4e DMG has like an entire campaign setting

    • @lorenzoferraina8873
      @lorenzoferraina8873 Год назад +12

      9:08

    • @Kaelyn91
      @Kaelyn91 Год назад +10

      Kind of like the adventure he legitimately mentioned would be in this updated DMG. Seems like your feedback was preempted.

    • @Xyphyri
      @Xyphyri Год назад +4

      @@Kaelyn91 he seemed to explain it more so as how to build one and what one should contain. But it could easily be in the form of an example adventure, which would be perfect if it also breaks down *why* it includes what it does in the adventure.

  • @zwolga
    @zwolga Год назад +15

    Don’t 👏 Forget 👏 The 👏 Absolute 👏 Beginners
    So many rulebooks read as if you already know the basics. Matt Colville’s videos taught me more in a few mins than I ever learned from any books.

  • @briansanner
    @briansanner Год назад +25

    I really hope they include more tables, not just telling you to make your own. It would be better in an updated monster manual, or even just a publication on its own of nothing but tables for random encounters based on different environments, better random treasure tables, and the like. For someone like me who doesn't like to spend weeks designing things only for the players to go a different route, random encounter tables are invaluable, as are lists based on CR.

  • @RichardBejtlich
    @RichardBejtlich Год назад +98

    It sounds like they are trying to make it easier to run 5e, rather than change the rules. This is a great idea. It sounds like the book should be DMG Revised, or DMG 2024 edition, sort of like how Mongoose publishes date-named revisions like Traveller Core Rulebook Update 2022.

    • @federicocaravani3474
      @federicocaravani3474 Год назад +4

      Always said 5e traded ease of entry for players with veteran requirements for GMs. To run 5e, you need to have learned in 3e/pathfinder first...

    • @The_Crimson_Witch
      @The_Crimson_Witch Год назад +1

      @@federicocaravani3474 I'm not sure I agree. I started running with 5e, I'm still running in 5e 6 years later.

  • @vinoup1
    @vinoup1 Год назад +7

    One of the most important things that needs to be in the DMG is a chapter on encounter building, and not just combat encounter building but encounter in general. It needs info on building encounter in all three pillars of play. It also needs to talk about things like encounter goals, decision points, etc. that makes up the aspects of an encounter.

  • @thesharkinthewater6564
    @thesharkinthewater6564 Год назад +15

    I oftentimes worry that the dnd team doesn't love dnd in the same way that my players and I do.
    Then Chris shows up...

    • @ironlurker
      @ironlurker Год назад +4

      The creative team for D&D at WotC does, the mgt and execs at Hasbro? 😆🤣

  • @keithfricke5049
    @keithfricke5049 Год назад +6

    The improvements to the forthcoming DMG sound great and exciting. For all you new DMs out there, jump in and just do it. I started playing DND 42 years ago when I was 16 and the home brew campaigns I came up with left a lot to be desired because I was learning as I went. I’ve gotten so much better at story arcs and incorporating player back stories. Chris Perkins’ description of the approach to making the DMG an easier- to-use guide is intended to do what all us veteran DMs want for the new generation of DMs- enjoying this amazing game and enjoying it a second time when you look back on it. My son started playing with me 10 years ago off and on in between sports. We’ve played with a group on Fridays for the past 6 years. He’s graduating from college in May and intends to keep playing. Have fun everyone!

  • @ryuzakidestiny
    @ryuzakidestiny Год назад +111

    I really wish to see Harvest Monster Parts Rules and Crafting and Selling of Magic Items Rules. In my opinion it's the big missing thing in 5e.

    • @ShadowmancerLord
      @ShadowmancerLord Год назад +12

      Well I mean, crafting magic items is in Xanathar's. Selling them is kind of a DM thing, you can't standardize it because of the differences in demand between campaigns, they might be worth a ton in a campaign where there isn't a lot of access to magic items or they might not be worth much in a huge city that has tons of magic crafters.
      I do love the Kobold Press monster part harvesting stuff though.

    • @bonsummers2657
      @bonsummers2657 Год назад +4

      What the bleep are you talking about?

    • @SeiyaVenture
      @SeiyaVenture Год назад +6

      @@ShadowmancerLord but, even with Xanathar is not so clear how sell it, is so abstrac. I thing it need be more concrete with the numbers, if you want a change it, change it, but for a new master is hard dont have numbers.
      I personaly want every magic item has a gold coin cost, for have a system to build a treasure with more direccions, not only for sale or buy magic items.

    • @brendancrosby2965
      @brendancrosby2965 Год назад

      Sounds like you have a fun group

    • @DominikJirajhaGriesser
      @DominikJirajhaGriesser Год назад +1

      ​@@SeiyaVenture On the DMs Guild, "Wraith Wright Productions" (search the phrase including parenthesis) did a fantastic piece of work about Equipment, Wealth and Magic Item distribution. It critically analyzes what's good/bad in Item and Wealth distrribution in the PHB+DMG+XGtE and suggests actual soluitions to occuring problems, numbers and examples for every step of the way. Think of a (multi-100-pages) scientific paper on the topic, but written in the accessible style of the PHB. I cannot recommend the _All Items Supplement Bundle_ enough to tackle your problem exactly. :)

  • @DanteRavenkin
    @DanteRavenkin Год назад +41

    I really appreciate Chris' humility regarding the 2014 DMG not being a 10/10 product, and I'm very excited for the 2024 revision of all three core books!

  • @demiurge2763
    @demiurge2763 Год назад +27

    How about some actual crafting rules? I'd love to have one of those.

  • @LeBigsou
    @LeBigsou Год назад +17

    What I found with monsters is that often times their Hp is abysmal compared with their CR, they can do lots of things and dish out big damage, but a low initiative can mean the monster is not going to survive for more than 2 or 3 turns in total

    • @ai.yeehaw
      @ai.yeehaw Год назад +11

      My monsters always roll 10+CR rating = Initiative

    • @SeiyaVenture
      @SeiyaVenture Год назад +2

      @@ai.yeehaw Is a good solution

    • @daviddalrymple2284
      @daviddalrymple2284 Год назад

      Yeah. There are almost no monsters in the Monster Manual that can reasonably kill a fully-rested party of the level that they're supposed to, using the encounter guidelines in the DMG. For example, 4 Ettins should be a deadly encounter for four level-8 characters. A typical 8th level party with average luck on the dice is going to take those Ettins down in three turns. Yet, even if each Ettin hits with every one of their attacks, it will take at least four rounds to drop every character. Realistically, it will take even longer. The only way this is truly a "deadly" encounter is if the players have already been roughed up a bit. The disparity is even greater when you're dealing with a single monster, which in this case should be CR 12. A party of four level-8 characters is going to destroy any CR 12 monster in the MM or MotM in one or two rounds. That monster may get a chance to take down a single character in that amount of time, but it's not likely.

    • @LeBigsou
      @LeBigsou Год назад +2

      @@daviddalrymple2284 I put my five level 8 players against a tweaked greater star spawn emissary, I gave it 450 Hp and nerfed the damage on the recharging ability, I kept everything the same, guess how much time it took for them to kill it? Party composed of a vengeance paladin, a sun soul monk, a beast barbarian, a rune knight warrior and a fey custom but not overpowered sorcerer. Four of them killed a young white dragon so they had the infused weapons by Fizban, but I gave the star spawn complete immunity to fire and ice until it took 350 points of damage, at that point its damage would increase whilst losing some defenses. Everything was over by turn four at the end of the second player in the initiative order.

    • @julienwood577
      @julienwood577 Год назад +1

      @@ai.yeehaw yea this is how i do it too, keeps the flow going and focused on the players.

  • @captcorajus
    @captcorajus Год назад +28

    You could easily add bonus actions and reaction to quite a few of the existing monster to make them correctly match their CR. The biggest issue with 5E monsters is that they are simply fodder for the PCs due to the action economy.

    • @portsyde3466
      @portsyde3466 Год назад +5

      They've been doing that a bit in some recent books, like Monsters of the multiverse. I'm running ROTF and when using duergar, I noticed that, compared to their MM versions where they have to enlarge/reduce as an action, the MotM versions can do so as a bonus action. I wholly expect the revised MM to go in a similar direction.

    • @ANDELE3025
      @ANDELE3025 Год назад +2

      Sounds like you arent doing the recommended adventuring day worth of challenges.

    • @captcorajus
      @captcorajus Год назад +3

      @@portsyde3466 YES! That's the exact kind of thing I'm talking about. Without, the monsters are frequently dead before they can even get a chance to use their abilities.

    • @Newnodrogbob
      @Newnodrogbob Год назад +2

      @@ANDELE3025 …how does it sound like that? Anyone who thinks monsters are too easy isn’t using the correct number of encounters? Oh…yeah. That actually tracks. To be fair, even the published adventures don’t usually follow those guidelines.

  • @lachlangraham6826
    @lachlangraham6826 Год назад +6

    I'm a fairly young DM. But Started playing towards the tail end of 4e. And have been DMing and playing all of 5e. I have social anxiety in my daily life, but love storytelling and wanting to share in the storytelling exprience with others, for some reason when it come to DND i mentally switch into taking on the role of the character. Or when DMing I would stress before the session but when the session start it like the opening of a theatre performance and I switch into performance mode acting in ways and using voices that i wouldn't every use in my daily life. I been taking this passion for the hobby to my local game store to help run adventure league for the players that come each week. But even with my anxieties when DM its like letting off of stress and let the voices in my head narrate the NPC and creature of the world so players can explore.

  • @Mastikator
    @Mastikator Год назад +6

    I'm going to take this chance to give a bit of advice to other DMs.
    Between sessions ask the players what they collectively want to do next, this will give you a heads up when they want to skip town or ignore a dungeon or investigate that nothing that you can turn into a something. It also helps group cohesion IMO when the players agree on what they want to do.
    Between sessions ask players individually what they want to achieve, what goals they have for their character. This can be a treasure trove of ideas and options for your players.

  • @nikkothegoblin
    @nikkothegoblin Год назад +13

    Reading through the manual and preparing to run Stars Without Number has opened my eyes to the tools that can be given to GMs. I would love to see a more fluid and helpful book in this iteration

  • @peterreuben5791
    @peterreuben5791 Год назад +6

    These two are always enjoyable and informative to watch

  • @fortunatus1
    @fortunatus1 Год назад +87

    I really hope that the Monster Manual is arranged according to Creature Type and then alphabetically within that type. This is the easiest way to find the creatures you need to make an adventure. It is a lot harder to remember all the names of the indiviual monsters than it is to look up Undead that could be the minions of a Lich or the Order of the Emerald Claw.

    • @bradleyhurley6755
      @bradleyhurley6755 Год назад +10

      I disagree. It's fine if you have played a lot and already know what the monsters types are. It's awful if you haven't and have no clue where in the book to look. Somethings like undead might make sense, but is a wraith in the undead section or the W section? I'd prefer just alphabetical.

    • @thebitterfig9903
      @thebitterfig9903 Год назад +7

      I think the best organization principle would be challenge rating, but only if they fix challenge to make it a sufficient tool for balancing combat encounters. It’s way easier to follow an alphabetical index than a CR index, and CR has the potential to be the single most important thing for mechanical usage.

    • @bradleyhurley6755
      @bradleyhurley6755 Год назад +11

      @@thebitterfig9903 While I was going to go with that, I think it might be odd having a CR 1/4 skeleton hundreds of pages away from a CR 1 skeleton, hundreds of pages away from a CR 3 skeleton. CR only works if every creature or variation of that creature has the same CR.

    • @MrNickInc
      @MrNickInc Год назад +6

      Strongly agree. In monsters of the multiverse I vehemently dislike that demons/devils/angels and creatures like that are completely scattered throughout the book away from each other. It is just bad for session planning

    • @DominikJirajhaGriesser
      @DominikJirajhaGriesser Год назад +1

      @@bradleyhurley6755 There's a difference between structuring the book, and also having good indices and gloassaries.
      Using Creature type for structuring and session planning makes it easier to plan in advance and redues prep-work by a long shot. And an additional alphabetical index to find something specific helps immensily, looking something up on the fly.
      I'd actually like to see the book being structured By Creature Type and Creature Group, like a humanoid chapter with a sub-area, that has Goblins (and Hobgoblins), one with Orcs, etc.
      And then to have an alphabetical index and an additional one by challenge rating + Key-Feature-tagging to support the task of:
      "I need to find a a CR2 creature that can impose a condition on the fly... Oh, let's take the stat-block from a ghast."

  • @hasturnz1445
    @hasturnz1445 Год назад +5

    all good, but change the CR and Encounter Building system to make it easier and more intuitive (like 4e was e.g. four CR 1 monsters are a moderate challenge for 4 level 1 PC's, not the crazy system where it's like 4 CR 1/4 or whatever and it just doesn't add up easily for higher levels; baseline should be one foe per PC not a group of PC's dog-pile a single monster or two).

  • @johnfree1717
    @johnfree1717 Год назад +197

    I am excited about the Monster Manual being bigger.

    • @georgeluiz5650
      @georgeluiz5650 Год назад +7

      This is The BEST. O am really excited for this.

    • @briansanner
      @briansanner Год назад +14

      I really hope they include the random encounter tables in it like they had in the 2nd Ed Monsterous Compendiums. They had tables based on CR, or like 20 tables based on different environments, like artic forest, temperate forest, temperate grasslands, hills, mountains, underarm, urban, rural, everything, man. It was awesome. I ran entire campaigns that were born out of random encounters.
      I used to spend hours and days and weeks drawing up whole worlds and castles and dungeons and campaigns, then the players wouldn't even visit like 90% of what I'd made. So I adjusted my style to create things that could be used in any part of the world and just move them to put them in their path and use random encounters to fill in the gaps.

    • @onappap
      @onappap Год назад +3

      I’m afraid their just going to package all the random books from 5e together and reprint it instead of new content

    • @Newnodrogbob
      @Newnodrogbob Год назад +2

      @@onappap yeah, there likely won’t be a lot of new monsters. Little useful tools like random encounter tables are a possibility though.

    • @odinulveson9101
      @odinulveson9101 Год назад +1

      Ah yes. Sure! Cant wait! No..I lack faith in the new M.M regarding missingcdragons, as the dragon maniac out for consistency and WotC including more missing chromatics, gems and metallics thourough the editions ??? They will win me over if they include and flesh out say...dragon magazine 65's Richard Alan Lloyds missing Orange, Yellow ( with wings or it isnt a true dragon ) and Purple chromatics. Include the actual Purple dragon from 4e even or blend it with Lloyds, both breathe energy form of weapon and are neighbours to the Deep on which WotC seems to avoid calling purple. Not to forget the physical mighty Gray ex fang dragon and the Brown desert dragon which Imo replaced the 2e yellow dragon. Which is fine. The yellow coastal salt spewing one is much more unique. Not to forget the missing Gems: Ruby, Obsidian, Citrine, Diamond ( or Jasper, Turquise? ), Opal. For Metallics ( non ferrous ): Steel, Mercury, Mithral, Orium, Adamantine. Up the Three TRUE dragon rosters from 5 -> 10. Bam! I will be open to be pleasantly surprised though...

  • @trinioler
    @trinioler Год назад +28

    The thing that the DMG needs critically is a fundamental model of interaction at the table. I had to go to blogs and videos (like Matt Colville's video series) to get this.

    • @muddlewait8844
      @muddlewait8844 Год назад +11

      Good ol’ 1st edition DMG “Example of Play” made all the early games I ran possible.

    • @odesseus
      @odesseus Год назад

      It sounds like they will try to create a framework for the idea, but the enormously value of Colville's ongoing series "Running the Game" has the ability to address the topics more throughly and in a much more dynamic and timely method.
      BTW, for any DMs out there, new or not, Matt Colville's "Running the Game" series is an *invaluable* resource. Even after being a seasoned DM, I still found lots and lots of great advice and information.

  • @krisbrown6692
    @krisbrown6692 Год назад +4

    I really want a robust, in depth, crafting system. One that takes into consideration what materials are used in the crafting, as well as different modifications that can be add to items.

  • @bobr4024
    @bobr4024 Год назад +4

    The dungeon Masters guide for 5e is a PREP book. Lots of good ideas to prep for your game. There needs to be more stuff or even an entire section on kind of a “grab and go“ stuff. Tables and such that a GM can just use, without prep - a section dedicated to this type of improvisational insertion. There’s spattering’s of this type of material, but it needs to be centralized and separated. Separate the prep stuff from the improv stuff.😊

  • @ramiel555
    @ramiel555 Год назад +5

    Yeah, the current DMG does have lots of good stuff, but being from the start of the edition, there's plenty more to add/adjust, like the Tasha's stuff that they mentioned. Also, yes, the layout is...not ideal, lol. Making it more intuitive to find stuff would be a huge QOL improvement, especially when it's something you gotta stop and look up while playing, the faster the better. I'm hoping the secret chapter 8 is a huge compilation of variant/alternate/optional/homebrewish rules and ideas for us to look through, so we can really customize our games into something perfectly suited to our own specific table. That could be especially helpful for newer DM's just as a method of getting them to think about certain rules and things they may not have before.

  • @slackeratlarge575
    @slackeratlarge575 Год назад +3

    Ghost of dragon spear castle was my first big DM adventure. A year and a half run with a party of 5. It was amazing, shout out to Chris and team

  • @Koenigsdisziplin
    @Koenigsdisziplin Год назад +47

    I think they should release more Setting books. An updated Greyhawk or Forgotten Realms book for example.

    • @MonsterTeegs
      @MonsterTeegs Год назад +4

      As a potential new player I'd also love to see Dark Sun ported to 5e but brand new unique settings would also be fantastic.

    • @kajetan9906
      @kajetan9906 Год назад +4

      maybe a forgotten realms book that isn't focused on the sword coast?

    • @simonfernandes6809
      @simonfernandes6809 Год назад +3

      I sense there is going to be a new Forgotten Realms setting book next year.

    • @ShadowmancerLord
      @ShadowmancerLord Год назад +1

      @@MonsterTeegs They already said Dark Sun isnt happening

    • @NotAnAlchemist_Ed
      @NotAnAlchemist_Ed Год назад

      @@MonsterTeegs As interesting as Dark Sun is, it´s never getting released in the world we live today, as people are seemingly too frail to deal with subjects like slavery or cannibalism.

  • @benjaminmurray412
    @benjaminmurray412 Год назад +7

    I'd like to see specific rules on making groups/swarms/packs, like a group of 30 or more soldiers, a large pack of wolves or goblins, without actually having to control/play 30+ creatures slowing a combat session. An expansion on the Dragonlance large scale battle/war rules, fighting against an army. Also maybe rules for play beyond level 20.

    • @The_Crimson_Witch
      @The_Crimson_Witch Год назад

      I agree, I wish there was a set template to apply to statblocks to make them into a swarm so that way you could turn a guard statblock into a legion in an army.
      While there aren't set rules on swarms, every swarm I've seen adds the same damage resistances and condition immunities, the swarm trait as well as increasing the creature's strength and con scores by 4.

  • @Mcleody9
    @Mcleody9 Год назад +3

    We need a Sword Coast / Forgotten Realms source book. I only just realised (as a fairly new player myself) that the D&D rulebooks dont actually talk about the Forgotten Realms much. Obliviously Waterdeep and Baldur's Gate are covered in their campaign books but if I want to set a homebrew in the Forgotten Realms at a wider-scope I'd have to cross-reference several books to get a overall view?

    • @tomsteer3485
      @tomsteer3485 Год назад +1

      Agreed. I literally bought Dragon Heist and Descent Into Avernus for the gazetteers. The Sword Coast Adventurers guide does a fine job of giving plot hooks in its description of the area, but good grief do you have to do a lot of work to get it to the table; my group recently hex crawled from Evereska to Baldur’s Gate and that took far too much work on my part to make it happen.

  • @KevinVideo
    @KevinVideo Год назад +6

    More monsters is always good, especially if they're going to hit their CR better.
    I like the idea of having an introductory adventure in the DMG with maps, to help new DMs.

  • @jr22hon
    @jr22hon Год назад +40

    I hope they're basically renovating what they already have in place and try and make things easier to understand and actually listen. I really hope for a rewrite of the Tyranny of dragons.

    • @anthonyambrose7830
      @anthonyambrose7830 Год назад +1

      I believe they have or are

    • @edheldude
      @edheldude Год назад +1

      There will be a rewrite of ToD. It's in the pipeline.

  • @WTH13SERIOUSLY
    @WTH13SERIOUSLY Год назад +3

    Everything I am hearing in this is so wonderful. I am a somewhat new DM and this sounds so amazing. My favorite this is going to be the rule glossary for sure.

  • @AgentWebs
    @AgentWebs Год назад +13

    I'm looking forward to a better DMG

  • @januarygrey
    @januarygrey Год назад +1

    • *Magic. Item. Prices.*
    • CR calculation rules that identify how to adjust the CRs of monsters to the magic items of the party. (We currently don't have much to go on in 5e to inform us of what a party that is a good match for a CR 26 creature looks like, or how to account for a party stacked with +3 items)

    • @benreed638
      @benreed638 Год назад

      Magic item prices are already a thing in the DMG, near the magic items, one of the many things thats already in the game

  • @oscarfellini6500
    @oscarfellini6500 Год назад +56

    Yeah, nothing better than listening to the group talk, interact, solve mysteries and plan. When the players take ownership of the game. So cool.

    • @Giby86
      @Giby86 Год назад +11

      This is exactly right. You're doing your job right if you get to the point where you don't need to do much at all.

  • @nickh3205
    @nickh3205 Год назад +9

    Can we get some 15+ level content please

    • @jaredlocke4300
      @jaredlocke4300 Год назад

      They know it's hard to make so they don't bother lol

  • @theblindbuildergrandminuti5648
    @theblindbuildergrandminuti5648 Год назад +3

    I like a lot of what I’m hearing I am hoping for the best.
    As a player and a DM, I am glad to hear you are buffing monsters up to make CR make more sense.
    A higher level play it’s something I know a lot of people wanted further support for.

  • @SmileyTrilobite
    @SmileyTrilobite Год назад +2

    I love the idea of the “flavors of fantasy“ section on page 38, but would like it expanded. Many entries have good examples, but the explanations focus mainly on surface subject matter easily found and not on the more valuable, deeper tropes and themes that really make the genre.
    For example, swashbuckling is more than ships and rapiers; it focuses on quick wit, daring risks for riches and romance, and dramatic, flamboyant spectacle.
    Wuxia is more than flying Chinese people. It concerns martial arts societal intrigue, the role of martial arts in the greater world, and self-cultivation to the extent that any “magic” is actually martial arts training, not traditional magic.
    Anime tropes are separate, and from Japan, as is chanbara (sometimes called “samurai flicks”, though famous examples such as Lady Snowblood and Zatoichi are not about samurai). Chanbara explores the role of violence in a society usually where governing authority is either corrupt or absent.

  • @ravendaee
    @ravendaee Год назад

    It's always a delight to hear Chris . I look forward for the new books

  • @danielgiversen658
    @danielgiversen658 Год назад

    As mentioned in the video, the party might choose to do something entirely different from, what the DM planned.
    I hope you'll consider adding a paragraph about the 'DM's Emergency Toolkit' into the DMG. This would include spezialized travel rules as well as suggestions to prepare a generic one-shot, a generic dungeon, random combat encounters etc.
    Rules for specialized travel includes caravans (Hoard of the Dragon Queen), seafaring (Ghost of Saltmarch), wagon race/pursuit etc.
    An emergency toolkit allows the inexperienced DM to improvise - even to prepare content in the opposite part of the continent or across the sea between sessions - if that's where the party chooses to go.
    Maybe the DM adapts the plot to this new location - or events happen at the original location while they were gone - changing the conditions dramatically. An entire quest-line may become difficult or unavailable, because the party didn't interfere.
    But with an emergency toolkit, the DM is never caught off guard, and the players might not even notice, as the DM rides the tsunami and get time to adapt - instead of being tossed around. And the players propably won't even notice.

  • @Noctis198
    @Noctis198 Год назад +25

    Name aside, I really hope they improve on encounter building. Also, can we get a campaign setting in Greyhawk? You guys dont want our money?

    • @portsyde3466
      @portsyde3466 Год назад +4

      @@paulcoy9060 I mean, they're doing planescape this year; don't know if it's a boxed set or not, but it is coming.

    • @hoid9407
      @hoid9407 Год назад +1

      I feel like they said something recently about giving Greyhawk another look and adjusting it before re-releasing it, because of some questionable content historically? Idk, I know I heard this somewhere...

    • @ExplosiveFloofBall
      @ExplosiveFloofBall Год назад +2

      If I recall correctly they don't have ownership of one of the major characters from Greyhawk

    • @portsyde3466
      @portsyde3466 Год назад +1

      @@hoid9407 I mean, technically Saltmarsh by default takes place in Greyhawk, but I think that's the only 5e book that does so far. They also give options for other equivalent areas in faerun and other settings, so it isn't firmly in Greyhawk either.

  • @toranas1500
    @toranas1500 Год назад +6

    Can we please get better structure for buying and selling magic items?

  • @mosescosme8629
    @mosescosme8629 Год назад +1

    I started DMing (and playing) for the first time in January and was blown away by how awful the DMG was. It was written, very obviously, for people who have already been playing DND for a while now. The index is also very incomplete, which sucks for newer players.
    I'm glad to hear these things addressed in this video. Looking forward to the updated guide!!

  • @robertstryjak1973
    @robertstryjak1973 Год назад

    I really appreciate all the changes discussed in this video and especially the insight into the process behind the original 5e DMG. I can't wait to see/hear more about those revised books.

  • @FellVoice
    @FellVoice Год назад +1

    This update will go on my shelf right next to my 4E D&D books, the ones that don't exist.

  • @jeanlaplante5972
    @jeanlaplante5972 Год назад

    Awesome, thanks for the info.

  • @MrPapalias
    @MrPapalias Год назад +1

    Great stuff! One of the things I want to see in the new DMG is one of the early promises of d&d next - adding shifts and gears to the rules. What kind of changes to the rules you need to do if you want to run a low magic campaign, or a horror story. Which spells you want to plan ahead for when creating a murder mystery. What type of extra rules you may need if you are aiming for a different fantasy theme - like steampunk. Stuff that can help you create your fantasy in d&d

  • @superspeed3675
    @superspeed3675 Год назад +2

    So, I am as brand new to the game as you can get. I am a middle school teacher who played once when I was 15 and now and the DM for two groups of 11 to 13 year olds. The most pressing problem is working through the myriad of rules for the different classes and races. It is really hard to keep track of abilities and how they should operate. Plus figuring out how the magic casters work has been a serious challenge. Honestly, RUclips what has helped the most in understanding the rules. What I could really use is the base information to be clearer and have more than one example on how it should work.

    • @ElocNodnarb
      @ElocNodnarb Год назад

      I regularly DM for 8-14 year old boys and honestly the issue is less about a gap in the tools and more that this is generally not the right game for that age group. The DM is meant to be an arbiter, but at a successful table the players are meant to be responsible for THEIR rules. We need to have conversations with the players outside the game to help them understand how their character and abilities work, but during the game we don’t have room in our heads for their whole character sheet. I often have adult players read spells or abilities to me at the table but when running a game for young kids, I have to keep the group small so that I CAN keep their whole character in mind and help them remember their abilities.

  • @jefry6782
    @jefry6782 Год назад +1

    Another thing that the old DMG lacks is some magic weapons for other archetypes. Therw are almost no magic bows, any crossbow between other examples. I think the worst problem is spread and variety (The same that wappened with PHB amount of subclasses and now is fixed or what your trying to do with monster types and CR spread)

  • @drmirabilis
    @drmirabilis Год назад

    I’d LOVE to see some ideas on “gated DCs” vs “sliding scale” failing forward for standard rolls like Perception checks, Stealth rolls, and Lockpicking/Athletics to open doors. Making a system that is explicitly “fail by 5 or less” = complication that moves the plot forward with examples of guards being alerted, monsters noted on scene that the PCs fail to see in the meta, or losing a chance at a surprise round. Allowing people to just brute force reroll at the table for these checks until there is a success halts the game - and other RPGs with partial successes handle the story components perfectly that One D&D can now reintroduce and feel totally natural.

  • @1nONLY_DRock
    @1nONLY_DRock Год назад +1

    What the DM guide really needs: More clarified rules, and hard rules too, nothing vague. Forget the lorebuilding portions like governments and gods... we can do that on our own, we don't need help there. We just need to know what to do for game mechanics. And better organized. As for artifacts... prices! Put prices on them, hard prices!

  • @johnberry5296
    @johnberry5296 Год назад +4

    I hope there’s a section on solo play at long last…..

  • @droghtak
    @droghtak Год назад

    Man I'm so thrilled by this video... I remember my first dnd 2nd edition, not being a DM since then and you made me really really like getting back to DMing!!!!

  • @tomkompareus
    @tomkompareus Год назад

    The first adventure I played (includiug first character death) and then ran as a DM was the "Example Dungeon" from Holmes Basic Set. It was a great introduction to game play for the very young me in the late 1970s. There was no RUclips or internet to learn how to play back then. I'm glad to see game examples will be in the upcoming DMG for new (& old) game masters to learn from.

  • @odesseus
    @odesseus Год назад

    I really enjoyed this video. As a DM, I often have to dive into the DMG for a variety of things, and have little tabs with things written on them to make them easier to find. Loot tables, types of magic items, encounter info, etc. I love the idea that there will be a clearer and more structured approach to real-time-use issues that the DM can easily locate and refer to. It's hard when important information is scattered throughout the different books sometimes (although it can also be fun!), but the basics should all be in one, less complicated spot. I hope it's a massive tome! I look forward to it!

  • @morridin8
    @morridin8 Год назад +2

    The main problem with DnD is the effort needed to run it, and therefore the fear a lot of people have to run DnD. I am the only DM in our group as everyone would love to play DnD, but no-one wants to be the dungeon master. I don't have the energy to be forever DM for dungeons and dragons, so I play other systems, or instead we play a board game. MAKE IT EASIER TO DM. I can give an hour before a session to make it work well, not more.

  • @josefx1389
    @josefx1389 10 месяцев назад

    I have a hell of a time with gods, big events, and famous locales that I have not played video games in. This format sounds awesome to just get blurbs about major things I can not grasp yet. After googling and reading wikis I end up understanding less and knowing where to start to learn about some of these things the book reading seems endless. I am always impressed by Matt Mercer and Spencer from Harmontown as they know so much and can rattle off gods and demons and the way things are but feel daunted in reaching one tenth of their level of understanding. I look forward to checking this out as Perkins has been a godsend.

  • @joyful
    @joyful Год назад +3

    if you want to help dm's quickly find information, make the dmg electronic with a search/find function. such as a pdf....with bookmarks or an outline

    • @williambradford6575
      @williambradford6575 Год назад +1

      You mean like D&D Beyond?

    • @joyful
      @joyful Год назад

      ​@@williambradford6575 just based on the table of contents, i would say not even close.

  • @Baraz_Red
    @Baraz_Red Год назад +4

    Suggestion for the Lore glossary :
    "Earth : mostly harmless."
    (source: Douglas Adams. This humor fits well in D&D considering ancient civilizations of real-life Earth would be deemed quite harmless for fantasy realms. None of their heroes can plane shift and, at best, they might reach their moon in many many centuries.)
    nb : by the way, I am told Earth technically exist in the Forgotten Realms / multiverse (not to be confused with Oerth, which is the Grayhawk world).

    • @ANDELE3025
      @ANDELE3025 Год назад

      Ironic as way back the Draconic Pantheon of FR deemed Earth a deadly universe ending disaster, with all dragons that went there either ended up in hiding before returning terribly changed or under Nulls (aka the deathwyrms) guidance (aka dead).

    • @hircenedaelen
      @hircenedaelen Год назад +1

      cool idea, might be copywright issues

    • @Baraz_Red
      @Baraz_Red Год назад

      @@ANDELE3025 Oh, did not know that. Earth seems to mostly have no lore in D&D and maybe, frankly, should not exist. :P

  • @outofideas42
    @outofideas42 Год назад +5

    I'd love to see sample layman statblocks in the DMG, or perhaps in the monster manual in a section called "common folk".
    Show me an artisan, a priest, a politician. Give me samples of people fill a city, as well as how that city is built.

    • @stevenwaters591
      @stevenwaters591 Год назад +1

      Can I ask why a common folk would need a stat block?

    • @outofideas42
      @outofideas42 Год назад +1

      ​@@stevenwaters591 primarily social interactions. Flat 10s for commoners is pretty dire. Players going shopping and haggle? I've got stats for the skill contest, or the perception check when the rogue tries to steal. It's small, but it's good for a DM not comfortable with improvising.

    • @andrewtempest2092
      @andrewtempest2092 Год назад +3

      The Monster Manual has the commoner, priest, guard, noble. It's not too much trouble to give these higher ability scores, and different skills or tool proficiencies.

  • @svenk5221
    @svenk5221 Год назад +2

    Everything he mentions sounds like very solid improvements. Can´t wait. DnD One or whatever it´s gonna be called sooner or later sounds very good to me when it comes to rules and stuff.

  • @tw7086
    @tw7086 Год назад +5

    Better call Professor Dungeon Master. He's got what you're looking for in a DMG. Also, ribbons please!

    • @FabioBittar
      @FabioBittar Год назад +2

      You wish. I doubt they'll let the Professor anywhere near the building. WotC is a joke company and their treatment of D&D 5th edition these last few years is very telling.

  • @joelkleine
    @joelkleine Год назад +3

    Ooh exciting!

  • @d20play
    @d20play Год назад +1

    Very interested in what the included campaign will be!

  • @dfw_sleepypillz1007
    @dfw_sleepypillz1007 Год назад +1

    As someone who has every DMG since 1982 - I am greatly looking forward to seeing what the team is bringing to the table. A lifetime DM can never have enough tools in the arsenal. Rock on!

  • @danoconnell4192
    @danoconnell4192 Год назад +2

    My biggest dream: Give me some balancing guidelines on Magic Items similar to the balancing guidelines for Monsters. There's 2-3 different ways to balance encounters with homebrew monsters with calculated CR's. I want something similar to know how +1 Plate rates as Rare when +1 Chainmail rates as Uncommon.

  • @unusuallycloudy
    @unusuallycloudy Год назад +3

    For the love of god please include a detailed section on wilderness travel, downtime, and random encounters. Also please bring back the dungeon and wilderness turns! Tired of having to go back to 1st and 2nd editions for rules that should have stayed in the DMG by now.

  • @aspektx
    @aspektx Год назад +1

    Chapter 8 will be the first professionally organized and complete index in a DMG.

  • @74gould
    @74gould Год назад +13

    I’m guessing the “surprise chapter & poster map” are a DMG setting overview of Faerun & a map to go with it, since that’s their current default world… But I’d be happy to be wrong. :)

    • @SANSd20
      @SANSd20 Год назад +2

      I am wondering if it is an adventure or mini-campaign that will walk a new DM thought a game

    • @fanusobscurus4309
      @fanusobscurus4309 Год назад +2

      Honestly, I'd just kill for setting lorebooks like what Kobold Press did for Midgard. Just an entire book dedicated to a setting. Towns, regions, local plot hooks, lore, how the world is structured. Hell, back in the 3 and 3.5e days, there was a 3rd party setting that had an entire published Atlas with everything from topographical maps to prevailing wind currents.

    • @74gould
      @74gould Год назад +2

      @@fanusobscurus4309 I agree. I love setting books... I wish they'd go back to that sort of content instead of feeling like *everything* they release either has to be a massive adventure or new player options. DMs are the ones spending the most money -- give the DMs the kinds of books they really want!

    • @74gould
      @74gould Год назад

      @@SANSd20 Yeah, I could see that being the case, too.

    • @asgergotved1263
      @asgergotved1263 Год назад

      @@74gould With the current removal of any culture from the player races, I'd love for that to be re-introduced in setting books. Have open, more-or-less loreless player options, that allows players and DM's to build their own fantasies, couple them with settings that introduces cultures "Humans on the Sword Coast are usually [...]", and "Dragonborn on this island are all druids", or whatever. Then also add campaigns in those settings.

  • @jayman9810
    @jayman9810 Год назад +2

    As a DM. I'm glad looking up information is easy in this upcoming DMG. Im glad session 0 exists because people who play my games i throw them into the campaign and see where it goes. Also im glad looking up info is gonna get easier cuz 80% of gameplay is referencing things and 20% is gameplay. I can't wait to pick this up to include in my current campaign.

  • @turnipslop3822
    @turnipslop3822 Год назад

    I think one of the biggest challenges right now is how large the gulf is between the mechanics of D&D and expectations of the players. The DM basically has to fill that gulf right now. The DMs guide doesn't really help you become a story teller, a master improviser, how to balance encounters is a nightmare, and the information on how to structure a session is so dense. The world building is overwhelming and I'm glad they recognise that. I'd love to see the new guide take from other books which show flow charts for simple one shots, or campaigns, that can give a strong template to follow. Helping on board newer DMs really needs to be a focus for this next one. I think a section on how to run a one shot would be extremely valuable too, as all though in some ways it's more challenging than the next session of a campaign, it's far less daunting for new DMs. I'd strongly encourage that being a focus too.

  • @Krawler14
    @Krawler14 Год назад

    I'm so stoked for this DMG! Can't wait

  • @afictionate
    @afictionate Год назад

    One of the biggest things I want (only halfway through the video) is stat blocks for npc adventurers. I don't want to have to build a sorcerer character, or whatever, to quickly get the stats I want. I love the wizards and warlocks in MotM and I'd love to see more

  • @beansmalone1305
    @beansmalone1305 Год назад

    Im excited to get my hands on it. My favorite book to use to dm is the castle keepers guide for castles and crusades.

  • @arthurwhyte5087
    @arthurwhyte5087 Год назад

    Sounds so good, I can’t wait!

  • @RichGillis
    @RichGillis Год назад +1

    Hopefully they will include Alternate character designs Such as Gestalts, Tristalt ( taking three classes) Partial Gestalt( ( getting two classes at levels 2, 3, 4, 8,12,16.19.20) and Take Three System where players can choose between making characters wiith two species or two backgrounds)

  • @wizardofra9428
    @wizardofra9428 Год назад

    That’s awesome. Definitely revised updated books would be great. Especially the monsters manual

  • @thejammiestjam
    @thejammiestjam Год назад

    Looking forward to the update!

  • @shivamutreja6427
    @shivamutreja6427 Год назад

    Can't wait!!

  • @n05ta1gia5
    @n05ta1gia5 Год назад

    Dude doing the interview smiling like the grinch killing me

  • @michaelhockman3420
    @michaelhockman3420 Год назад

    I appreciate the honesty here. It says a lot

  • @paidabodyndwp5357
    @paidabodyndwp5357 Год назад

    I mentioned this on Twitter, but worth mentioning here as well.
    I’d really like to see DM advice on how to handle Do or Die situations in 5e.
    So in 5e how do you handle dramatic do or die narratives, such as a grappled, or tied up pc threatened by a villain NPC with an knife to the throat? How do you keep the threat in game when if you play RAW, mechanically a high level/hp character could comfortably survive/absorb the knife damage?
    Very likely this is a game situation ill suited to the combat rules, which requires a different approach. As it stands the DMG doesn’t offer this advice to Gm’s.
    Be great to see DMG advice on this kind of dramatic narrative which depends on Maintaining a level of threat.

  • @Mark-ki7ic
    @Mark-ki7ic Год назад +19

    Object AC etc., Should be up toward the front. This hopefully includes examples of the various types of doors.

    • @Mr_Boyer
      @Mr_Boyer Год назад +3

      Literally on the DM screen.

    • @ShadowmancerLord
      @ShadowmancerLord Год назад +2

      @@Mr_Boyer you mean the DM screen that no one has when they play online?

    • @Mr_Boyer
      @Mr_Boyer Год назад +2

      @Kyle you mean the DM screen that sits next to my books when I DM online for quick and handy reference? Yeah I do. Genius.

    • @ShadowmancerLord
      @ShadowmancerLord Год назад +1

      @@Mr_Boyer I literally don't own a physical book for DnD. There are hundreds of thousands of DMs out there who are online only. Your experience doesn't reflect everyone else's.
      I mean no one as in figuratively, obviously. The vast majority of DMs online do not set up a whole in person setup to run games through VTTs. The compendium is much quicker and handier than flipping through a physical book

    • @Mr_Boyer
      @Mr_Boyer Год назад +2

      @Kyle I don't set up my DM screen like I would for an in person game, it just sits there and I can flip it open way faster than looking through a digital book or even a physical one.
      I would suggest keeping a digital copy of the DM screen bookmarked. It saves so much time because that is what it is designed to do.

  • @toranas1500
    @toranas1500 Год назад +1

    For the MM, grouping by families can still work, but an easy fix for an alphabetical search would be an index at the back of the book for quick reference. Most source books already have an appendix section. Adding an alphabetical list in that section with page numbers just makes sense.

  • @thecompletejake
    @thecompletejake Год назад +2

    Will our dnd beyond digital books get updated with any new mechanical changes? (I don't expect the new DMG content for free...but I do sort of expect any mechanics to kept current.)

  • @caseysomers9700
    @caseysomers9700 Год назад

    Lore glossary is a great idea! I look forward to pursuing it.

  • @pallenda
    @pallenda Год назад +1

    I have huge hope for this DMG. For me it needs to have a much bigger focus on characters and roleplaying, preparing a game, and exploration.
    My biggest hurdle is fleshing out NPC/villains. Tables for inspiration is nice, but I hope the DMG help treach me how to get better with specific examples. I have done 80+ sessions, and making great characters and role-playing them is by far the hardest still.
    I hope lore takes less space than actual helpful specific examples.

  • @valerievalise
    @valerievalise Год назад

    I'm new to D&D and almost right away jumped into DMing - it's the role I was born to play in this game. It's exciting to hear that there are updates coming to the DMG, which I've struggled to get through beyond referencing as needed.

  • @BrianKrienke
    @BrianKrienke Год назад +1

    You mentioned the monster manual. I think it would be helpful for a new player like myself to have quick reference tables that contain a list of all monsters contained in the book, but sorted according to different DM goals. For example sorted according to difficulty and the alphabetically. And another table that sorts and groups by type of damage resistance etc. I'm just throwing out examples. But it would be a useful guide to have as an appendix

  • @Mrdr
    @Mrdr Год назад +1

    I really hope they address the default 5-8 encounters per day & make it more flexible. Would require a complete rework of the CR system I think

  • @fitnessandfandom
    @fitnessandfandom Год назад +1

    For all the new books, please invest the time in creating, editing, and iterating comprehensive Tables of Contents and Indexes. I have purchased all the core books and several expansions since I started playing and DMing last year, and this is obviously an area that needs work. Some books don't even have indexes.

  • @BeaverValleyLabs
    @BeaverValleyLabs Год назад +1

    Chapter 8 is about D&D VTT and I will cry.

  • @mes2370
    @mes2370 Год назад +1

    The “lore glossary” sounds interesting but I really don’t want that type of stuff in the DMG. That should really go in a setting specific book. Not everyone wants to play in an”official” setting but placing that lore in one of the three core books disincentives new DMs to create beyond what the book tells them.

  • @thegeneralthomas2645
    @thegeneralthomas2645 Год назад +2

    I would really appreciate exact costs for magic items. I can always change them to fit my world, but it would be really handy to know more eact pricings than just "somewhere between 1,000 and 10,000 gp". That could also be an indicator at first glance of how powerful a magic item is.

    • @NotAnAlchemist_Ed
      @NotAnAlchemist_Ed Год назад +1

      Also, some basic guidelines for really expensive stuff, like buying property or maintaining armies, stuff that was discussed way back in the AD&D2E days.

  • @MrSirhasArrived
    @MrSirhasArrived Год назад +1

    I would love if the Monster Manual was organized by terrain first, challenge rating then alphabetical.