@@vonfaustien3957 Anti phase ships usually gets disabled by motes or my 12 harpoons per second launch rate (use any self loading missile system or install hacked missile forge on your ship) destroys anyrhing and everything before they gets close enough to activate their systems. Thats why i dont like using Ziggurat. It makes things too easy.
Not a fan of the stupid OP mods, star wars is one of them, and the ships look too goofy within starsector setting. The nagato is a big conquest, so it doesn't surprise me that you like it, honestly its not worth the deployment cost imo.
The problem with the SW Mod, it's way to op (as it should, SW ships are op, especially the bigger ones), just the fact it has the Super Ships already makes this mod broken af, imo the only way to play this mod without it becoming ""super boring"" is to play it solo, without any other mods, or just use more op mods to counter the ""brokeness"" of this one 👀
@@felps_4500 I mean then again lord wise it’s kinda hard to implement the empire as well…. There domain spans an entire galaxy compared to a few star systems, when it comes to combat of course there gonna have the upper hand in fact I remember a video from the templin institute saying that it’s kinda hard to beat the empire in space combat without plot armor.
Nah it only has one rival... Another. Fucking. Empire. Behold, the Exterminatus, the mobile controllable torpedo, The Emperor's golden penus. From Interstellar Imperium. And by god I hate that mod. Semibreves I can tolerate with enough speed and AA. The Emperor's golden dick? Hell no. That thing has the firepower of a hentai protagonist, 1 nut and it bukkakes 11 girls all at the same time.
Realistic Damage mod actually cools a lot of this down pretty nicely. I run SW in my modded playthrough and the other modded factions can go toe-to-toe pretty well.
I can’t find my favorite dreadnaught its a modular one where the main hull has an ability to distribute flux from itself to the modules letting the shield stay up then put shield gems in all the modules and your shields are almost never down im talking double stacked main shield with tertiary shields from the modules. It also deploys frigates and a destroyer as fighters I sent it against the entire simulation with expanded battle size so it was constantly surrounded and overwhelmed but it just destroyed everything even the super modded boss ships idk if it would stand against those two Star Wars ships but it’s a beast
hey if you still read these comments I have a series idea for you: try and conquer the galaxy (get any nexelerin victory condition) with ship hull size category restrictions - 1 supercapital (60DP+), 3 capitals (59DP or below), 6 cruisers, 9 destroyers, and infinite frigates & dedicated logistics ships besides I think you can use the practice with commanding smaller ships instead of just throwing capitals at problems
Hmm, that sounds interesting... but sadly, the bigger problem for me is that I do not have much time these days. These kind of playthrouhs are currently not that possible ... but will keep that in mind ... also there is a new patch that I should look at ... at did not have the time :/
You should try out the blade breaker Super dreadnaught from DME. If you add some OP to the shield module so you can make it omni. It’s probably one of the most overpowered ship I’ve ever played with. And only at 70 deployment points
Honestly, I keep the star wars mod enabled even when I use other factions, Considering how I got mods like Battlefleet Gothic, UAF, Spindle and Sindrian Gas
I once managed to get my hands on the eclipse superlaser throu a weaponsdealer. Put it on a Skysplitzer from Iron shell, two mods and it could fire every 36 or shorter seconds. Still onehit nearly everything despite damage halved. Oh the fun we had....
DAMN those orbital cannons pack a serious punch , what are you doing firing those guns at poor ships when they are clearly designed to target literally planets lol
Yep, the Lightning Gun is from the "Ship/Weapon Pack" mod. It's one of the most balanced and vanilla-friendly mods IMO (aside from the Cathedral megaship that comes packed in, but these have been made so rare they aren't too big of a concern), so it's always a keeper.
the worst one 8? did you watch 9???? but great video! i realy would love somthing about the stargate mode! and with the new patch its time for a nother playtrought of starcetor! And a decent balnce starwar mod would be cool!
Will be playing it! I think it is worse ... the 9 is mainly bad because of the fact it had no 8 to slowly introduce the story... the 8 ruined Luke ... 9 was bad, but I found it more entertaining... however, yeah it was a disaster
Ships of the Gothic Sector or something, it's pretty good. They are OP compared to vanilla, but can still be taken down pretty easy by fighters or if they get surrounded. Has Orks, Imps and Chaos I believe. Then the Hiver Swarm mod makes for a decent Tyranid standin.
@user-yh3hl7cc5h yeah ... this is a seriously late, late game ship... maybe it does not matter that it is op .. because if you can afford it ... the game is kinda over at that point
3:44
"Captain, our ship is getting surrounded... oh no"
"Stop the engine, deploy the Tesla!"
No matter what mod they grow at you Ziggurat with phase anchor is the most OP ship.
Or semibreve spam
What good is a phase ship if its runs out of flux
@@BeyondDaX if you use anything other than a missile
What about an interdictor that flat out stops phase ships from working or something like the Liora whose main weapon can hit ohased ships?
@@vonfaustien3957 Anti phase ships usually gets disabled by motes or my 12 harpoons per second launch rate (use any self loading missile system or install hacked missile forge on your ship) destroys anyrhing and everything before they gets close enough to activate their systems. Thats why i dont like using Ziggurat. It makes things too easy.
That lightning executor is just an executor with palpatine on the bridge
Not a fan of the stupid OP mods, star wars is one of them, and the ships look too goofy within starsector setting. The nagato is a big conquest, so it doesn't surprise me that you like it, honestly its not worth the deployment cost imo.
But then again…… this is the empire we’re talking about when it comes to budget… of course there ships cost more I mean there so *triangular……*
*laughs in player-piloted dorito*
Why are star wars mods always the most broken and unbalanced garbage for every space style game made lol
There is some preference out there
Fanbase bias and untalented mod makers
They probably wanna have fun with an op dreadnought
Politics be like
Compensation of their franchise being shit
Can't wait to get the blueprints and sell em to pirates!!
The problem with the SW Mod, it's way to op (as it should, SW ships are op, especially the bigger ones), just the fact it has the Super Ships already makes this mod broken af, imo the only way to play this mod without it becoming ""super boring"" is to play it solo, without any other mods, or just use more op mods to counter the ""brokeness"" of this one 👀
But for example if you fight empire in late game they should be able to have the super ships too right?
@@Milankov94 I guess, that would make sense
Or just edit the ship and weapon stats.
@@felps_4500 I mean then again lord wise it’s kinda hard to implement the empire as well….
There domain spans an entire galaxy compared to a few star systems, when it comes to combat of course there gonna have the upper hand in fact I remember a video from the templin institute saying that it’s kinda hard to beat the empire in space combat without plot armor.
Wonder if the Hiigaran Dreadnought or full salvo of Semibreve torps could kill that shit.
Nah it only has one rival... Another. Fucking. Empire. Behold, the Exterminatus, the mobile controllable torpedo, The Emperor's golden penus. From Interstellar Imperium. And by god I hate that mod. Semibreves I can tolerate with enough speed and AA. The Emperor's golden dick? Hell no. That thing has the firepower of a hentai protagonist, 1 nut and it bukkakes 11 girls all at the same time.
Realistic Damage mod actually cools a lot of this down pretty nicely. I run SW in my modded playthrough and the other modded factions can go toe-to-toe pretty well.
This ships belongs to anti-everything category, specialized in reducing enemy to atoms💀💀💀
I can’t find my favorite dreadnaught its a modular one where the main hull has an ability to distribute flux from itself to the modules letting the shield stay up then put shield gems in all the modules and your shields are almost never down im talking double stacked main shield with tertiary shields from the modules. It also deploys frigates and a destroyer as fighters I sent it against the entire simulation with expanded battle size so it was constantly surrounded and overwhelmed but it just destroyed everything even the super modded boss ships idk if it would stand against those two Star Wars ships but it’s a beast
hey if you still read these comments I have a series idea for you: try and conquer the galaxy (get any nexelerin victory condition) with ship hull size category restrictions - 1 supercapital (60DP+), 3 capitals (59DP or below), 6 cruisers, 9 destroyers, and infinite frigates & dedicated logistics ships
besides I think you can use the practice with commanding smaller ships instead of just throwing capitals at problems
Hmm, that sounds interesting... but sadly, the bigger problem for me is that I do not have much time these days. These kind of playthrouhs are currently not that possible ... but will keep that in mind ... also there is a new patch that I should look at ... at did not have the time :/
oh hey you’re still around
nice
anyways, don’t worry, we can wait a while for you to get the free time to start making videos more regularly
The electro one would be the emperors personal ship uak
You should try out the blade breaker Super dreadnaught from DME. If you add some OP to the shield module so you can make it omni. It’s probably one of the most overpowered ship I’ve ever played with. And only at 70 deployment points
Isnt dme lost now?
@@reign6870 the internet is forever. Find the purple lobster. There are all the lost mods.
@@reign6870 There is a bootleg. Two, in fact, though the second one is buggy.
@@coolphoton1234any idea where to find it?
I love your videos
Thank you ! :)
Executor is channeling palpatine hard
Honestly, I keep the star wars mod enabled even when I use other factions, Considering how I got mods like Battlefleet Gothic, UAF, Spindle and Sindrian Gas
I once managed to get my hands on the eclipse superlaser throu a weaponsdealer. Put it on a Skysplitzer from Iron shell, two mods and it could fire every 36 or shorter seconds. Still onehit nearly everything despite damage halved. Oh the fun we had....
I like the ifed mod has a broken version and the more balanced version so you can have fun with superships or leave it to be more fair
DAMN those orbital cannons pack a serious punch , what are you doing firing those guns at poor ships when they are clearly designed to target literally planets lol
They shouldn't have come into my way :D
man i wish this mod was balanced.
I gotta try these
Let us spread the word of F E A R
Most balanced starsector mod
3:55
UNLIMITED POWAAAAAAAAAAAA!!!
Lightning gun is, in fact, not a vanilla weapon.
Rly? Man, my bad, I was sooo sure my world has changed
It did feel tooo good ...
Yep, the Lightning Gun is from the "Ship/Weapon Pack" mod.
It's one of the most balanced and vanilla-friendly mods IMO (aside from the Cathedral megaship that comes packed in, but these have been made so rare they aren't too big of a concern), so it's always a keeper.
Review UAF mods please want to hear your view
the worst one 8? did you watch 9????
but great video! i realy would love somthing about the stargate mode!
and with the new patch its time for a nother playtrought of starcetor!
And a decent balnce starwar mod would be cool!
Will be playing it! I think it is worse ... the 9 is mainly bad because of the fact it had no 8 to slowly introduce the story... the 8 ruined Luke ... 9 was bad, but I found it more entertaining... however, yeah it was a disaster
Star wars died along time ago the new movies calling themselves star wars are just bs progressive cult nonsense.
FOR THE EMPIRE!
(We need DeathStar Mod)
No
We do not
@@Azure9577 yes
i want it
What weapons did his Nagato have?
Mod list of all the mods making appearance in this video :( ?
In the first supermodded video, there is a list in description
Wait until someone creates WH40k inspired mod. This'll be a true exterminatus.😎
pretty sure there’s already one
Ships of the Gothic Sector or something, it's pretty good. They are OP compared to vanilla, but can still be taken down pretty easy by fighters or if they get surrounded. Has Orks, Imps and Chaos I believe. Then the Hiver Swarm mod makes for a decent Tyranid standin.
id say it'd take a month at minimum if you wanted to balance these ships yourself, that is of course if and only if you had balance in mind
is this supposed to be darth vader flag ship that giga ship
That would be the one at 1:50, the Eclipse (1 and 2) are the Emperor's flagships
The cursed pngs are terrible and that mod is silly
Idk this looks like complete bullshit at this point. Just make ship that can one shot everything! Its so much balance and fun!
It's a fucking triangle
whats the point?
7500k :O
quite expensive isn't it :D
@@Uran92 you can fully deploy a colony for this cost, i guess...
@user-yh3hl7cc5h yeah ... this is a seriously late, late game ship... maybe it does not matter that it is op .. because if you can afford it ... the game is kinda over at that point
Too much DAKA
give to i the mods!!
i found this video by accident again and these are still the ugliest ships i ever saw
there are the ugliest ships i even seen in starsector. the artstyle dosen't even fit
Dood, wot?
I hate stupid op mods
I want balanced stuff
And here i am modding in more atlas super freighter variants for the funnies
I don't like star wars heck I don't even watch it...