Clive Barker's Jericho │FatalAmelia Retrospectives

Поделиться
HTML-код
  • Опубликовано: 6 окт 2024
  • Remember how I brought up Clive Barker’s Jericho in my retrospective for Clive Barker’s Undying? Well it looks like it’s time to cover it! And, spoilers, it looks like I still don’t like it!
    Follow me on Twitter or Instagram:
    Instagram - / fatalamelia
    Twitter - / fatalamelia
    Check out my other major creative endeavor, my podcast, Scooby Dos or Scooby Don'ts on iTunes or GooglePlay and:
    Wordpress - scoobydosorsco......
    Tumblr - scoobydosorsco......
    Twitter - / scooby_dos
    RUclips - www.youtube.co....
    Thanks so much for watching!

Комментарии • 18

  • @Coltarius
    @Coltarius 3 года назад +9

    God I remember this game. It had its flaws but I really enjoyed the gameplay and the story! Only found your channel last night, love your stuff!

    • @fatalamelia8178
      @fatalamelia8178  3 года назад

      Thanks so much, glad you like my stuff :) And I'm glad this game was enjoyed, I obviously did not enjoy it lol

  • @Jaebird88
    @Jaebird88 4 года назад +7

    From what I could find on Clive Barker and his game endeavors, in an interview he said this started off as a novel but decided it needed to be a game. And I can safely assume the man has an admiration for the medium as a story-telling vehicle since he shared his own viewpoint on the old "games as art" debate. Maybe if this had been a more successful title, we would have seen two more games to make up a proposed trilogy.

  • @54syqe
    @54syqe 3 года назад +8

    Good vid! I absolutely love Jericho, despite it’s obvious flaws.
    I remember reading about Jericho before it came out, i still have the original PC gamer magazine with the article on it talking about how unique it was going to be and all that typical pre release fluff as well as the demo disc that had the Jericho demo on it. The story, music and overall aesthetic is what drew me in. I play Jericho at least once a year, i really wish we got to see a sequel or at least a novel that continued the story.

    • @fatalamelia8178
      @fatalamelia8178  3 года назад +1

      If you can enjoy it, all the power to you! I clearly can not lol 😅 I do find it interesting to know why people like things the things they do, so thanks for the comment!

    • @54syqe
      @54syqe 3 года назад +1

      @@fatalamelia8178 If you want another gem from 2007, i’d recommend a game called Timeshift, slipped under the radar when it came out but it was pretty good. Imagine a sci-fi shooter with Prince of Persia time manipulation powers and you’ve got Timeshift :)

  • @IronVigilance
    @IronVigilance 2 года назад +4

    Father Raulings is technically a Chaplain. In the Army, they typically hold the rank of Captain or above and are referred to as "Chaplain So and So" instead of Captain, or in this case, "Father". Given his age, I'm pretty sure he's atleast a Lt. Col.

  • @timwin8194
    @timwin8194 3 года назад +3

    Never heard of the game until today, this video was great to learn about it.

  • @MiyuSawai
    @MiyuSawai 3 года назад +2

    Video Game Retrospective Suggestions:
    Back to the Future: The Game
    Bioshock Remastered
    Bioshock 2 & Minerva's Den Remastered
    The Monkey Island Saga (Secret of Monkey Island Special Edition, Monkey Island 2: LeChuck's Revenge Special Edition, Curse of Monkey Island, Escape from Monkey Island, and Tales of Monkey Island)
    Doom 3 & Doom 3: Resurrection of Evil
    Duke Nukem 3D
    Grim Fandango Remastered
    The Operative: No One Lives Forever
    No One Lives Forever 2: A Spy in H.A.R.M.'s Way
    Lucasarts Outlaws
    Phantasmagoria
    Phantasmagoria 2: A Puzzle of Flesh
    The Runaway Trilogy (A Road Adventure, Dream of the Turtle, and Twist of Fate)

  • @Pezmage1
    @Pezmage1 3 года назад +1

    Stumbled upon your channel a few weeks ago and I just...how are you not a bigger deal?! Your videos are great!

    • @fatalamelia8178
      @fatalamelia8178  3 года назад +1

      It's as big a mystery to me as it is to you! ;) Seriously though, thank you for the kind words, I'm so happy you're enjoying my videos!

  • @FrostiKing
    @FrostiKing 3 года назад +3

    I like Jericho and it had a ton of potential (Insert rimshot here), by thing with Jericho is, your right and I like things you don't agree with. To me, it is hideously linear, and ontop of that everything is brown, rock, dirt and blood colored. More than once when I played this back in the day I'd find myself turned around, ON A STRAIGHT PATH! I don't know how that happens, ever. I am going forward, but turned around as well. It boggles my mind and stands as a testament to how.... just bad the layout is. It could be beautiful if it had a pallet aside from earth and brown.
    From my understanding, the concept started as a story and because of Barker's work on Undying he wanted to do the reverse, putting up a script for a game then having people more qualified build the game around the story (where he was brought in to FIX the mess that was undyings story) Also yeah the booklet gave alot of information not given in the story which, is a bad thing. However I do think the STORY is solid (when you add it all up), it is beautiful and honestly... I wanted more of the story, I wanted to know more, I wanted more slices of the box, I wanted more interesting characters. In game they are one dimensional and scream the same thing over and over and have the intelligence of a burlap sack of dead mantis's, but I think that's less on Clive's writing and more on game design limitations (From my understanding at some point in development they started rushing like Undying)
    Also I hate the pillboxes, it took forever to get hints on how to destroy them after they just.. eat though the braindead AI over and over.
    I do like the squad swap mechanic, but I think it could have been handled better, like, look at a place tell person to advance and take cover there, or tell them to hold, or advance slow, or look at someone and jump into them, and only bring up the menu when you couldn't see them and wanted to be in a person who wasn't on screen. Which could have led to creative puzzles and situations. Also because of the infinite ammo everything seems really... bullet spongey.
    Another major issue is repetition. Oh hey you took down the pillbox that was really hard, so here is four more in a row. Oh hey the big rune dog that guards the moat... uh, yeah do it three more times back to back. Uh, we are out of ideas, grab the waves of enemies until we feel like the number of dead equals the stars in the sky then you can advance five foot to the next arena. It gets old in this game even more so since everything looks the same and I can get turned around going straight. Like they didn't know how to pad the game out properly to get from point A to point B and keep the story intact, just, do it again or throw more enemies at the problem.
    The one thing I don't agree with you on is the two that die in the sanctum. I don't think it has anything to do with race, but power. I... forget their names even though I just watched the review. The guy who can astral project he can also find and sense the weakness of enemies, and the reality hacker lady can control and rewind time, giving the squad infinite time to figure out what to do and where no one would die. The First Born has dominion over the box and such powers it disagrees with that take power away from it in its realm. Gameplay wise if you knew the weakness of the firstborn and could have save points and infinite ammo you could just take control of the blood wizard lady and end the game then and there cause... thats all you had to do. I remember some thesis from, back when this game was released about how the powers of the current Jericho squad could end it and how they were an actual threat to The First Born and how the blood priest was able to end it. Course that brings up the argument of why the first born didn't kill all of them, or at least the blood priest to make sure it wouldn't die, though I think somewhere in game it said that the First Born wanted death but couldn't die (It's been a long time since I actually played the game so, do forgive if I am wrong.)
    Oddly enough, this game was going to get a sequel of Jericho 2, I remember the plot was going to kick off with a cargo plane filled with six hundred and sixty six children going missing over the ocean and Leech being involved again. I... kinda would like the story of it. Dunno if I want another game of it, I'd rather have a sequel to Undying first.
    I do think this game had genuine potential, that could possibly be realized if people would learn from it. It just needed work and polish, and color... alot of color.

  • @mikeitkulof
    @mikeitkulof 2 года назад +2

    As I was fascinated with it's looks too, I could've been happy trading them for less linear locations. As seen in games of this era, they could've only managed these graphics on the XBox 360 by cutting everything. It worked for Borderlands (except cars), for UT3 (except being the less played UT game now) and for Condemned: Criminal Origins. The latter is made to feel like a claustrophobic thriller, but that doesn't fit any type of ambition Jericho had, and they should've toned down the graphics to flesh out thematic levels more and, maybe, had some time to invest in other things.
    It's really a product that makes you imagine it's potential more than focusing on a current gameplay, lol.

  • @visitor5451
    @visitor5451 4 года назад +2

    it's a shame a game with so many creative horror ideas as this is so fundamentally flawed.

  • @elijahdjinn2304
    @elijahdjinn2304 2 года назад +1

    The game got a 5+ in my book

  • @Pyro-Moloch
    @Pyro-Moloch 3 года назад +4

    First of all, great review! Seriously, the editing, the sound quality, the writing, the delivery, everything is on point. But allow me please to address some of the points I disagree with and express my opinion.
    As for most of your criticisms about gameplay and characters, I agree with them, but I didn't find them that big of an issue personally. True, the gameplay was kinda generic and the AI was kinda stupid, but not really to the point that it got me frustrated (I'm sorry it did you), and I didn't find it to be below average. For example, the Call of Duty games sport the AI just as dumb, the levels just as linear and the characters just as boring. I can understand your disappointment if you went into this game with higher expectations, but personally I didn't, so it exceeded my expectations.
    What I did appreciate were all the concepts, the visuals, the story bits. Like the bit about Maltheus or that Roman governor who has spent a millenia in that realm and refuses to leave it. I find things like this fascinating, the lengths to which the human mind can extend, the untraversed areas of the psyche. Plus the way it all kinda fits into the real history. You know, how this location was legit under or close to the realms of the British Empire, the Crusaders, the Romans and the Sumerians. How the place in which this lost city is located is a barren desert (as if that piece of land was legit swallowed by the Pyxis), how that somewhat fits into the Quranic tale about Iram of the Pillars. Considering all this stuff to feast upon, I did not really pay that much attention to the characters. I didn't mind them. Sure, they're generic, but their diversity kinda provides a bit of flavor, which is already more than most shooters on the market. Of course this doesn't mean they couldn't have been better, but when the whole medium is flooded with mediocre or non-existent stories, you take what you can get.
    Of course, I also thought every location (well maybe except for the British-Nazi area) looked gorgeous and kinda abstract in a way. I think the art design was really magnificent in this game (the crucifixions in the Roman era? Fantastic). We travel from the normalcy of the real world with its boring war trenches deeper and deeper into the mysterious past. The reality we've grown accustomed to is slowly peeling away until we enter something somewhat alien, as you explain in the video. And that's where the ethereal soundtrack really shines. I actually think it works well in the early chapters too, because it kinda hints at something greater in a subtle way. I think the fact we only spend a short period of time in Sumer actually makes it more mysterious and fascinating. It is kinda close to the climax of the story, so it fits that the best is saved for last. I honestly don't think the game should've been all Sumer. It would've really lost on that sense of transition and gradual descent into the surreal. Also, all due respect, but you did not spend 4 hours fighting the Nazis, the game is like 6 hours long in total :) Unless you did not mean it literally of course.
    Now I wanna address some specific timecodes:
    11:09 the way I understood it "God couldn't destroy his first creation" was not meant in the sense that he didn't have the powers, but rather in the sense that he couldn't bring himself to do it.
    12:05 I highly doubt Simone is black, as her hair looks blonde to me, and officially stated to be ginger. I don't think their deaths had any racial subtext. More likely that it had something to do with the originally planned sequel. Personally, I felt bad for Simone, cuz she was the character I sympathized with the most, as I also have the fear of darkness. But seeing how all characters are kinda empty shells here, and most of them (except for, I think, the priest) representing either a minority or a mentally disabled person, whoever they'd decide to kill could be interpreted as offensive.
    As for the final location in the ocean, here is my interpretation: we are in Pyxis and are progressively moving back in time. So when we fight and defeat the Firstborn, we are literally in the beginning of times, the oceanic era of our world, the primordial soup. The fact that we kill the Firstborn does not necessarily free us from the Pyxis. Or it could be some kinda transitional state, who knows. Again, probably was meant to be expanded upon in the sequel.
    24:40 You're kinda nitpicking to words tbh. When people say intense, they usually mean more action. Survival horror games are rather stressful than intense (at least for me). It's like comparing Alien to Aliens. Aliens usually gets called more intense, but it's definitely less scary. That's probably also what he means by thriller-horror. I wouldn't call Jericho a scary game, but it's definitely an intense game. There might also be a language gap, since, I don't know who this person is specifically, but the company is Spanish.
    Apologies if my English sounded about rough around the edges at places. I am not a native speaker. And again, I hope no hard feelings. I tried to express myself as politely and friendly as possible. I actually legit enjoyed your video a lot and considering subscribing (gotta check out a couple more videos before making that decision). Keep up the good work!
    P.S. God, I hope RUclips does not delete this, I spent so much time writing this wall of text.

  • @Boball345
    @Boball345 2 года назад +1

    What was the background music you used?