The composer of memory is pure genius. The theme starts off simple and as the story goes on and the impending doom gets closer the theme gets darker all building up to the beautiful conclusion, “bounding through time”. Perfectly executed track especially when it plays at the end of the credits.
Memory 1-4 all just sounds like reminiscing. Like Blumiere is just recalling those certain moments and then the memory ends. It isn't until Bounding through time where the melody is picking up where it started and begins to move forward with new memories
Oh, wow, I seriously never noticed how much Autumn Mountain and Shogun Studios from Origami King took inspiration from/sound like the theme of the Sammer Kingdom.
The reason that goombas and koopas are all over the place when it looks like they don't belong, it is. They got brainwashed and do count blecks bidding. He most likely sent them across the dimensions to try and stop Mario from getting to him. The only exception I can think of would be 3-1 because thats where Bowser and his non-brainwashed minions are
eeeh I personally like the gameplay style of this game it's not the best but it's much better than some think it to be mainly this is because I view it as an Action RPG styled after a Mario Platformer than a true platformer not just because of the use of items but I how the levels are designed. Rather than zipping across the level left to right before time runs out Super puts a greater emphasis on Puzzles, Key Hunting and lateral thinking and memorization something a Proper 2d Mario Platformer lacks.
an interesting part of the music is that most of the tracks influenced by dimentio will have similar starts and/or sound effects from his theme and the ultimate show
6:37 my understanding was that the Bowser minions are there because they were either brainwashed (hence the glasses) or swore loyalty to Count Bleck, so they're in every dimension trying to stop you in service of that. They only naturally belong in the Mushroom Kingdom, but Bleck transported them all for his own purposes and scattered them along the path the heroes would have to take to try and slow the heroes down. Them looking out of place and not even being the same art style is very much intentional in that regard, it's a plot point.
What makes Luvbi's death so memorable to me is not so much the fact that she dies, but that her quarrel with her parents is obviously meant to represent a child finding out that it's adopted. The fact that it happens while she's basically on her death bed just makes it even more tragic. She even says to Grambi and Jaydes they're not her "real parents" and acts like that negates everything good they've ever done for her. That's the part that got me. Because it's realistic for a child to react this way.
I remember my first play through, I had never played a story driven game before (anything more than a 1 minute cut scene before the title screen and maybe 5 mins of dialogue for the whole game, and that’s being generous). I was thinking, all through the first 3 worlds cut scenes “come on, I just went to play!” I had no idea that a Mario game, of all franchises, would have an engrossing story, so I rushed through the cut scenes. It was chapter 4 that I finally found myself really caring about the story, something that, until that point, never happened in a video game for me. This game has my all time favorite story now, and is the game that pushed me to seek out more story driven games. But for some reason, I find that playing this game also makes me a bit depressed. It starts about after maybe 3 hours of play time and ends a few days after finishing. It’s not an awful depression though, it’s almost like it’s cathartic. But that feeling has stopped me on a few occasions from starting a new file. I generally can only play it once every 3 years or so.
You forgot to mention that while being small with Dottie, enemies don't notice you and try to attack you, which makes it VERY useful for dealing with Amazy Dayzees.
i've heard the river twigz song used a lot in videos for when there's a spooky vibe or whatever, and i assumed it was from a horror game or something. i had no clue that it was from this game. honestly impressive though.
Wow props to you for turning this 2 hour video out within a month. I’m actually playing through Super Paper Mario for a video of mine so sadly no spoilers for me today but I still respect and appreciate the work that went into this.
I hope with all my heart that Dimentio returns as a villan someday, whether it be a sequel to SPM, a remake, or even just a bonus boss in a future game. There is absolutely NO WAY Dimentio is dead, and he's gotta be out there planning his comeback. I can already imagine myself screaming over Dimentio being revealed as the villain in a future game. Other than that, great video!
Dude thank you for doing this. Paper Mario is so slept on in terms of analysis, and it’s my favorite series of all time, hands down, no question. The lore is so interesting and the gameplay is consistently (not literally always, but very often) stellar.
Honestly, I think to fix the bosses, what could be done is remove their recoil from taking damage (at least the later chapters), this would keep them permanently on their attacking phase, another thing that could be done, especially on the later chapters, is give the bosses I - Frames along side bigger health bars and defense. Imagine if Super dimentio had health in the thousands, perhaps having his hp be 9999 to signify just how absurd the power he has now, you would be fishing for bowser thudly attacks since those do quadruple damage, and SD not being stunned by your attacks would cause him to attack a lot more, having the bosses match your increased potential would've helped the difficulty of this game.
I got an idea for how to fix the level up system simply make the enemies drop star points that you physically pick up it's that simple it get's rid of points from items which cut's down on quick level ups and also make Bowser have the same Attack as everyone else.
did you know that if you avoid enemys and don't level up you can't hurt brobot in his space shooter battle. Not even Bowser can hurt it, you need the attack up powerup chocolate bar that flys past you in the fight to hurt him
@@TheRedGuy I didn't know either, I found it out in life stream sequel to a video where someone tried to beat the game with as little coins as possible so they didn't kill any enemys they didn't need to so when they got to the brobot battle they could not hurt it at all. I unfortunately could not find who did it right now but I'll say the channel name down here if I find it
I'm intrigued by how aside from The Ultimate Show, Brobot L-Types your favourite. For me I actually prefer the original Brobot Battle. It fits so much with how chaotic and action packed the battle is.
I watched thousand year door review and this as well as part 1. It felt natural to subscribe. I’m going to watch previous content and I look forward to your future content! I really enjoy how in-depth you go in each game!!!
@@TheRedGuy although I did have different experience. I used peach 85% of the time except for when bowser was just the easier choice. I mean this came out during the era as super princess peach and I always saved her over Zelda in the brawl story mode subspace emissary
It's interesting to think that I've 100%'d this game three times (all recipes, all capture cards). I'm not that big of a completionist, but this game really tapped into my collector's spirit in the same way as DK64 and Banjo-Tooie (and I only 100'd those twice each). I still recall writing up the notepad document listing out the ingredients I needed to collect to get all the recipes and navigating the optimal route. I also recall enjoying my journey through the three pits, though I added self-imposed challenges to spice those up. Every 10 floors I had to cross out one of the Pixls I used during those 10 floors and couldn't use it again until floor 100. Also, every 25 floors was done using a different main. Good times.
Me: Oh hes about to talk about chapter 4 the space chapter oh hell yeah one of my favorites! Him: its one of the worst chapters Me: awwww Me: Oh hell yes the sammurkingdom i freakin love the 100 samurguy fight! Him: the gameplay is bad because of the 100 samurguy fight Me: awwww
I first saw this game when my friend was watching a video of the fractail fight, and recognized it as paper Mario. I was intrigued because it was different, and forgot it almost immediately. I went to GameStop one day, and saw it for 10 bucks when I went to buy Splatoon, and bought it as well because there was a buy 1 get one free thing, and SPM was $10. and that was when I found my 4th favorite game.
The "Paper" aesthetics were just stolen from PaRappa series wholesale, and that style was just because no one was any good at 3D modeling yet and the system (PS1) couldn't handle anything decent anyhow. Naughty Dog pulled out every stop and actually invented several techniques just to get a game that played more-or-less like Taz-mania (SNES). I sure hope SS (which is going to be released on a less powerful system) doesn't abuse the paper aspect or base itself around everything being paper... because that would really suck!
lol I love how when you talked about the game being a bit wordy not being a problem you showed the part where you are told an overly lengthy story that puts Mario to sleep and which was covered by the camera fading out then back in again XD
This was a great review! I just replayed this game and I gotta say, the combat of this game does not hit its stride until the Pit of 100 Trials. I found myself actually having to use strategy to complete it. For instance, using bombs on the ninja dudes was the best way to not get hit. Using barry on magikoopa blasts let me kill them from afar. And fleep was actually very useful to stop hammer bros from attacking long enough for me to get the kill on them so I didn't have to rely on their hammer throwing RNG. And, like you said, the Pit actually provides challenge which is nice. It's good when the game makes you feel like using more of your many combat options has a purpose and I would've liked to see more opportunities like that in the main story.
I would argue against this being the last creative Mario game for a while. Mario Galaxy came out later this same year, and Mario and Luigi's Inside Story came out two years later. Both are extremely creative games. Galaxy is bursting with creative ideas and clever environments and is one of the few Mario games that could rival TYD and Super Paper Mario for ability to make me cry, and Bowser's Inside Story is filled with incredibly inventive concepts and is probably the funniest game I've ever played. BIS probably rivals TYD for best Mario RPG. I still prefer TYD, but I wouldn't begrudge someone who said it was better. The Mario franchise definitely entered a creatively stagnant period after that, though, which really only ended with Odyssey, and Paper Mario still hasn't recovered.
@breadandcircuses8127 If you haven't played Mario Wonder yet, I highly recommend it. It's the shot in the arm that the 2D part of the franchise needed. Nearly every level introduces a creative new mechanic, and the game is bursting with weird energy. It's probably the most creative Mario game since Galaxy.
Bowser Carrie really is the Achilles heel of this game's combat. It otherwise does a great job of bringing Paper Mario combat into real time, but why care when that pair trivializes everything. It doesn't snap combat in half quite as hard as thunder surge or balloonra from the kingdom hearts series but it still harms combat pretty hard because yeah! Why do you need an attack item to hit enemies safely from range when you have a highly mobile Bowser fire breath?! What's the point of double damage from Thudley on other characters when it does the same damage, is less convenient and doesn't have the spike protection compared to Bowser? Because Bowser is easier to hit? I don't think that's enough of a risk, and only further encourages just 10 slotting healing items. If there was any SPM romhacks to exist like Dark Star for 64, the number one change I'd like to see made is like... probably just banning Bowser from using Carrie and/or removing his double damage the combat would likely shine a lot more there. Because if you excuse me judging a bit, I think you being able to use that to get through Flopside pit is what got you so comically overpowered in the 1st place, because vs Bleck, you were doing over double the damage that I, and the let's player's I seen do. And I don't think entirely blaming it on the level up system is the right thing when based on your HP fighting the Flopside Pit boss, I think you likely wouldn't have been able to beat it if it wasn't for Bowser Carrie being a poorly balanced combo.
While I love that SPM tries for a digital art style to sell that the game takes place in a different world than our paper heroes are used to, I can only think of how far the idea could've been taken if SPM came out nowadays because 64 and TTYD didn't do that much to sell the paper aesthetic in the first place. Imagine being in bitland with Origami King's Mario. That'd really sell our heroes being outsiders.
I spent literal HOURS cooking. I found a recipe that the ingredients were cheap for and once cooked I made like a 60 coin profit once sold. That cooking is how I earned 75% of all my coins. Why did I need all those coins? Caught Cards my friend! It started on my second play through, as a goal to make the pit as easy as possible just because I could. But after seeing how far I was getting with them, the goal then became getting EVERY-SINGLE-CARD! That took a leisurely 20 hour play through to over 150 hours.
Agreed, I think I would also personally take this game over most 2D Mario games, its overwhelmingly unique, interesting, and personally AWESOME story alone does it for me, combined with its pretty cool locations, art style(not in ALL locations but many places aestetically look really freakin cool), and dialog, etc. As you said it may mechanically not be as well made of a 2D platformer as a Mario Bros 3, or a Mario World, but personally the platforming mechanics/gameplay are solid enough same with the rpg elemets which I personally took quite a liking to despite how unbalanced and OP you can get in this game. But yeah, while many may disagree, I agree with how I wish this game did a lot differently, again the story was personally a 10/10, is absolutey not only the best narrative in paper mario, but in all mario games period imo, but as I said I still overwhelmingly perfer the more fun rpg/in depth badge system and level up system 64 and TTYD went for, as well as perfered 64 and TTYDs 3D environments over supers overall more 2D evnironments. I do love me 2D platformers/2D games like the next guy, just me personally, i'll always perfer a game like this to be more 3D then 2D. This game as you said still does SO MUCH RIGHT, but I would be here all day talking about what I adore from it. In the end I look at Super very fondly compared to what I once did, matter a fact I say I overall LOVE this game despite me not agreeing with a lot of what it does, my appreciation has especially SKYROCKETED after recent entries in the paper mario series which all personally havn't clicked with me at all. Fantcastic vid as always Red.
I've always said that SPM only got away with how bad its gameplay was because its narrative was so good. it really sucks that this game did so well because Nintendo saw it as an endorsement for the gameplay changes that made sticker and color splash such mediocre experiences, but if it didn't succeed it'd likely have been the series death knell
I do like this game, but not as much as 64/TTYD. It has such great music composition, story and character bits, but it would seem that's all the effort the dev team seemed to put into it. As such it can be noted as a spectacle over substance. Once again Red you did a stellar job here. I'd also like to point out how this game does a lot of things people criticize TTYD for only worse. For instance the "Say Please" Block puzzle in Chapter 5-1 is basically just a worst more tedious version of the 100 I love you's in TTYD. (which to me isn't that big of a deal since you can just button mash B and be over it in a few seconds) with the Say Please puzzle, not only can you not button mash through text, you have to type out please 5 times (made even worse if you don't capitalize the P) only for Jasperoid to give you a long password you have to write down on a piece of paper just to do something as solving a puzzle. But the time you do this you would've already done button mashed through the I Love You's (which is at worse an inconvenience) this wouldn't be a problem if it weren't required that you needed a piece of Paper on hand just so skip this puzzle. In order to avoid this sequence on subsequent playthroughs I have to keep a piece of paper with this and the Chapter 2-3 Rubee code simply to avoid the sequences the game provides for you. Yes you can skip it upon writting it down, but that shouldn't be an effective way for the play to need to avoid a sequence. Or how to do something as simple as cooking you have to go back and forth between Flipside and Flopside and that's not even counting needing ingredients to cook something which you might have to go out of your way to purchase for just to do so. There's even a sequence where you have to go through every level again this time chasing Dimentio and have to make it a pretty good ways into the levels before even starting the fight with him in Chapter 8-3. Or the sidequest to get Picclo. Cooking might not mean much, but its still a mechanic they bothered to implement into the game and made just doing something so simple as combining two items cumbersome. There's also the backtracking in Chapter 4 which is my least favorite chapter because of the slow speed and dull visuals. At least the Moon in TTYD was more in touch with what their interpretation of the Moon is like (complete with low gravity and slow speed) I also hate how you have to repeat the Flopside Pit of 100 trials TWICE and your only reward for it are capture cards and the ability to go 3D infinitly. WHich to me feels like a slap in the face design choice. Since you can do this as early as Chapter 5 (maybe 6) it proves gaining this ability does absolutely nothing to break the game, so having to take damage in 3D makes no sense and feels like such a pointless restriction. With them giving you infinite 3D the fact all it amounts to is "use it here" just means there's no reason the developers couldn't have just designed it to be that way to begin with. I also feel this mechanic discourages the player from engaging with any other character for too long, as they'll just be forced to use Mario again. In fact you only ever need Peach and Luigi for specific sections abilities wise and combat wise you just use them because you like them. With the music, I agree this soundtrack is great. All Paper Mario games have good ones. My favorite being Flipside. I love Flipside's music. The Ultimate Showdown, Castle Bleck and Sammer's Kingdom being runner ups. I've also seen somewhere that Sammer's Kingdom can be seen as just a worst Glitzville, assuming we're going by the post game version. I will also point out while Bowser/Carrie is overpowered I find in cases like Flopside Pit its not always useful because Bowser does have a large frame/hurtbox. And in that instance Peach/Boomer can be just as broken if you stay crouched while doing so. Dottie is also super useful in Flopside Pit because of her ability to be undetectable by enemies most notably against the flying head things which also halts their positions.
That's Super Paper Mario overall. It's got a lot of good things going for it, and a lot going against it. I'm still a fan of the game, but I admittedly haven't played it in a few years, so there's a good chance I'll just find it okay if I play it again now. Nothing wrong with changing the gameplay since my favourite NES Mario game is Mario 2, but considering the execution, it would have been better to stick with the gameplay of the first 2 games and expand on that. Looking forward to the Sticker Star review. Even when I first played it as a 13 year old, I grew bored of it quickly and couldn't figure out where I was supposed to go next.
thanks for the great review of one of my personal favorite games both video's cover the good and bad sides of this game in good depth and i so far have enjoyed listening through them.
1:06:34 yeah and becuase bowser is super op now aollow me describe this battle for you mimi Will float upwards so You can use carry to reach her and mimi will also use rubees she uses rubees to do two things which are to create a bareer to defind herself and to throw them at You she can also flip into dementions to aviod You so You can flip into 3d to her that way
I mean, she died heroically, and there's no Elysian Fields (there's no Hell either, but nobody [including the Red Guy] can tell the difference between that and the Underworld), so she went to -Heaven- _The Overthere._
I agree with almost everything you have said in both parts, but the tangent on the game needing more complex animations is where I disagree. The simplicity in animations is one of my favorite things about Paper Mario characters, it is so charming, and to be fair I don't think it distracts from the story at all. To each their own, though.
The game accomplishes a lot with the simple animations, so it's not really an issue, it's more of thinking of the potential this story could have with better animations.
If you like the idea of this game but want better execution or if you just like SPM, I would hard recommend Muramasa The Demon Blade. They are built from the same foundation but the combat is miles ahead of SPM. It also scratches my Samurai/Anime itch.
Y'know, most videos I've seen about this game made by hard-core fans of it rarely speak of the gameplay. And this video is a great example why. It's boring. It's a shame too, because the adventure this game sets up IS actually cool. It's just too bad the gameplay is so dull in comparison that I can't play it without frowning.
I wonder how good this game would be if someone remade it as an rpg like the previous ones in the trilogy. Like, everything else is just perfect, just change the mechanics and style and boom, perfect sequel. I don't even get why they turned it into a 2D platformer.
Ahh Super Paper Mario, despite having a unique story, fantastic characters, and excellent music I personally don’t like the gameplay. I think the combat is super repetitive, the first 5 chapters are rather generic Mario locations (Whoa Zone aside) and have been done before, and some of the puzzles were downright confusing. If this game had turn based combat and improved upon TTYD’s issues, we could’ve easily had the perfect Mario game.
I don't think they could have expanded on the turn-by-turn combat from the first 2 games. TTYD already made it perfect, and once you have something perfect in a video game you fall in the Call of Duty / Assassin's Creed trap. You're just doing more of the same, and you add more for the sake of more. That's the kind of thing they are trying to avoid with the Paper Mario series.
They could've toned down the RNG stage hazards. Stuff like the background and ceiling falling is okay, but random stage props and the fog are annoying. It's also a completely random chance to get a Bingo, which you DON'T want for Poison Mushrooms. I want to shoot the Shy Guys whenever they come up from the audience and make something stupid happen. The Dull Bones not giving any Star Power except for appealing is dumb. Also Bug Fables exists.
@breadandcircuses8127 Because Peach didn't have any character development until Paper Peach! We owe a lot to her nowadays because their legacy is what will last longer!
Maybe one day but I don't have any plans for it, plus I'm probably not going to want to touch another Mario RPG for awhile after I'm done with Paper Mario lol.
SPM to me is.... okay. The story is engrossing for sure, but the art style and gameplay fall flat for me to the point where most of the game feels like a chore. I hate to be one of *those* guys, but this is definitely one case where the game would almost certainly have been much better as an RPG given the emphasis on story.
Man, do I have a lot to say right now, so let me just say them in small bits. First off, both TTYD and Super Paper Mario are my favorite games in the series. I often have a hard time deciding which one is my number 1 game, but honestly I no longer have one. They both deserve the spot depending on what they do best. For TTYD, it’s got better gameplay and visuals, and the characters are all memorable and have their own personality. For Super though, it’s got the better story and soundtrack than the other in my opinion. Although, I would go back to TTYD more than Super because of the gameplay. But I also enjoy Super Paper Mario because I like to see an interesting story. It’s a conflicting feeling I have for both games. Their both good in some parts, but not good in others. I honestly think of Super more just like you. Not only that, but Super was the one that got me into the other two games before it, so I still hold Super Paper Mario near and dear to my heart. That’s probably all I have to say about those two games. Now for something random. I noticed when it came to the pits and the Sammer Kingdom, the number of times you do these challenges on a single playthrough makes a strange number. For example, you do the Flipside pit of 100 trials once. Then do the Flopside version twice. Another 200. The you do the 100 Sammer Guy fights once. Or technically once and a partial during the main story. The challenge stops after the 20th guy and then you no longer fight them and just race for the Pure Heart. Then after the story, you fight them for real. If you add the numbers correctly: Flipside Pit - 100 Flopside Pit - 100 x 2 Sammer Kingdom (Story) - 20 Sammer Kingdom (Postgame) - 100 This all equals out to 420. Not sure if that was intentional or just coincidence, but I found that funny when thinking it over. A bit random, but interesting. And finally, sorry for the loss of your cat. I’m a bit late in saying that, since this video was made a while ago, but I know that feeling of losing a cherished pet, who was like family to you. And that’s all I have to say. Hope you have a wonderful day.
@@jamesonshekmeisterI understand what you mean. But unfortunately for me, gameplay will always be the most important aspects of any games no matter what genre it is. If anything goes very wrong, it will cause many problems and lack alots of replayability. Super Paper Mario falls under that category. The story is brilliant and the characters are great. But none of it matters when gameplay is severely flawed. TTYD might have it's issues with the whole backtracking and few other things. But it keeps me hooking with not just an incredibly well written characters and story, but the gameplay that just keeps getting better & better. Even Paper Mario 64 does this better. Yeah. The story wasn't as deep as TTYD or Super. But it's the first Paper Mario game. It wasn't trying to be and it still gives me joy for not only how solid the story, writtings and character still is, but the gameplay as well; even if TTYD does do some improvements over 64. If Super would've kept the traditional gameplay formula that the first 2 Paper Mario games have, while still keeping the story that was phenomenal, than I'm certain it will be the best Paper Mario game or just as good as the first 2 Paper Mario game at least.
Is it me or does your voice sound a little… stuffy in this video? Also, I do see most of the criticisms you have in this video, and acknowledge them as valid. However, despite all that… I still kinda like the gameplay here. I don’t really know why. And also, you say this game is too easy? My most recent experience with Chapter 8-3 begs to differ. Now one could say that this is one of those games where the challenge is something the player creates through their own gameplay. But for context, I actually had a hard time with Mimi’s last fight; I think I might’ve actually died a few times. So I barely had any health when I went into 8-3. I don’t remember how many times I died, but wow. A time when things were pretty hard.
This must've been the game that broke Miyamoto. Someone must have told him that the gameplay in Chapter 6 had to be poor for story reasons, and his already above average hate for plots in his games hit a boiling point. Some chucklefucks online claim that since he _begrudgingly_ allowed Rosalina's storybook into Mario Galaxy after it had already been completed without permission, that _proves_ he doesn't hate story. And... like... you are aware that he made an entirely new version of Mario Galaxy with even less story that the first... and the same story as the first, like it was explicitly trying to replace the version "tainted" by too much plot? Are you aware of that? Because that was a pretty significant thing that happened. But simps gotta simp. Everyone blames that one poll where "Story" didn't win, but we all know Nintendo never listens to polls. Waluigi always ranks in the top three most requested Smash fighters, and we all know how that goes for him.
@breadandcircuses8127 Huff your copium a little harder. Arlo already did an entire video debunking all the common "Miyamoto doesn't _really_ hate plot" arguments out there. Go watch that.
@@TheRedGuy :O Red is a "hot" color. I hate the heat. It reminds me of fire and I hate it cuz it burns. Blue is a cool color. It reminds me of water and ocean and I like the cold. Therefore, blue makes me feel cool.
The composer of memory is pure genius. The theme starts off simple and as the story goes on and the impending doom gets closer the theme gets darker all building up to the beautiful conclusion, “bounding through time”. Perfectly executed track especially when it plays at the end of the credits.
Memory 1-4 all just sounds like reminiscing. Like Blumiere is just recalling those certain moments and then the memory ends. It isn't until Bounding through time where the melody is picking up where it started and begins to move forward with new memories
Oh, wow, I seriously never noticed how much Autumn Mountain and Shogun Studios from Origami King took inspiration from/sound like the theme of the Sammer Kingdom.
16:53
Getting this far in the game without once having Critical HP is an unusual sight to see.
The reason that goombas and koopas are all over the place when it looks like they don't belong, it is. They got brainwashed and do count blecks bidding. He most likely sent them across the dimensions to try and stop Mario from getting to him. The only exception I can think of would be 3-1 because thats where Bowser and his non-brainwashed minions are
Brain-washed Koopas wear sunglasses in this game, and the ones in 3-1 don't, so that theory makes even more sense.
I think Super Paper Mario is retroactively appreciated so much because of what Paper Mario became.. We really had it good in hindsight
eeeh I personally like the gameplay style of this game it's not the best but it's much better than some think it to be mainly this is because I view it as an Action RPG styled after a Mario Platformer than a true platformer not just because of the use of items but I how the levels are designed. Rather than zipping across the level left to right before time runs out Super puts a greater emphasis on Puzzles, Key Hunting and lateral thinking and memorization something a Proper 2d Mario Platformer lacks.
its a shame that it took sticker star being as bad as it was for so many people to understand how good this game is
an interesting part of the music is that most of the tracks influenced by dimentio will have similar starts and/or sound effects from his theme and the ultimate show
6:37 my understanding was that the Bowser minions are there because they were either brainwashed (hence the glasses) or swore loyalty to Count Bleck, so they're in every dimension trying to stop you in service of that. They only naturally belong in the Mushroom Kingdom, but Bleck transported them all for his own purposes and scattered them along the path the heroes would have to take to try and slow the heroes down. Them looking out of place and not even being the same art style is very much intentional in that regard, it's a plot point.
What makes Luvbi's death so memorable to me is not so much the fact that she dies, but that her quarrel with her parents is obviously meant to represent a child finding out that it's adopted. The fact that it happens while she's basically on her death bed just makes it even more tragic.
She even says to Grambi and Jaydes they're not her "real parents" and acts like that negates everything good they've ever done for her.
That's the part that got me. Because it's realistic for a child to react this way.
I remember my first play through, I had never played a story driven game before (anything more than a 1 minute cut scene before the title screen and maybe 5 mins of dialogue for the whole game, and that’s being generous). I was thinking, all through the first 3 worlds cut scenes “come on, I just went to play!” I had no idea that a Mario game, of all franchises, would have an engrossing story, so I rushed through the cut scenes. It was chapter 4 that I finally found myself really caring about the story, something that, until that point, never happened in a video game for me. This game has my all time favorite story now, and is the game that pushed me to seek out more story driven games.
But for some reason, I find that playing this game also makes me a bit depressed. It starts about after maybe 3 hours of play time and ends a few days after finishing. It’s not an awful depression though, it’s almost like it’s cathartic. But that feeling has stopped me on a few occasions from starting a new file. I generally can only play it once every 3 years or so.
You forgot to mention that while being small with Dottie, enemies don't notice you and try to attack you, which makes it VERY useful for dealing with Amazy Dayzees.
Playing Super Paper Mario always makes me want to play Smash Bros Brawl's Subspace Emissary.
They're suprisingly similar.
I think Mimi can give Padme a run for her money in terms of how many wardrobe changes she does over the course of the game
Bulma Briefs would like a word.
@@Lukecario1216 She does have a lot of outfits, huh.
I can’t wait for his color splash and origami king reviews because let’s be honest we already know what he’s gonna say about sticker star
i've heard the river twigz song used a lot in videos for when there's a spooky vibe or whatever, and i assumed it was from a horror game or something. i had no clue that it was from this game. honestly impressive though.
It's used in the Super Mario Galaxy Zero mod where you have to escape a boneyard after you get a game over to return to the hub world.
Wow props to you for turning this 2 hour video out within a month. I’m actually playing through Super Paper Mario for a video of mine so sadly no spoilers for me today but I still respect and appreciate the work that went into this.
I hope with all my heart that Dimentio returns as a villan someday, whether it be a sequel to SPM, a remake, or even just a bonus boss in a future game. There is absolutely NO WAY Dimentio is dead, and he's gotta be out there planning his comeback. I can already imagine myself screaming over Dimentio being revealed as the villain in a future game. Other than that, great video!
Dude thank you for doing this. Paper Mario is so slept on in terms of analysis, and it’s my favorite series of all time, hands down, no question. The lore is so interesting and the gameplay is consistently (not literally always, but very often) stellar.
well that was faster then I thought it would be.
It tends to go faster when the game recording, script, and voice over were already done.
I feel the same way. I was just about to watch Part 1 again too!
Honestly, I think to fix the bosses, what could be done is remove their recoil from taking damage (at least the later chapters), this would keep them permanently on their attacking phase, another thing that could be done, especially on the later chapters, is give the bosses I - Frames along side bigger health bars and defense.
Imagine if Super dimentio had health in the thousands, perhaps having his hp be 9999 to signify just how absurd the power he has now, you would be fishing for bowser thudly attacks since those do quadruple damage, and SD not being stunned by your attacks would cause him to attack a lot more, having the bosses match your increased potential would've helped the difficulty of this game.
I kind of wish that Francis was in more Mario games
I got an idea for how to fix the level up system simply make the enemies drop star points that you physically pick up it's that simple it get's rid of points from items which cut's down on quick level ups and also make Bowser have the same Attack as everyone else.
I can believe you forgot to mention Breadward and the super secret ending you get after unlocking him.
Assuming you get a rubee every second by hitting that block it would take about 11.57 days of nonstop jumping
did you know that if you avoid enemys and don't level up you can't hurt brobot in his space shooter battle. Not even Bowser can hurt it, you need the attack up powerup chocolate bar that flys past you in the fight to hurt him
I did not... wow...
@@TheRedGuy I didn't know either, I found it out in life stream sequel to a video where someone tried to beat the game with as little coins as possible so they didn't kill any enemys they didn't need to so when they got to the brobot battle they could not hurt it at all. I unfortunately could not find who did it right now but I'll say the channel name down here if I find it
I'm intrigued by how aside from The Ultimate Show, Brobot L-Types your favourite. For me I actually prefer the original Brobot Battle. It fits so much with how chaotic and action packed the battle is.
I watched thousand year door review and this as well as part 1. It felt natural to subscribe. I’m going to watch previous content and I look forward to your future content! I really enjoy how in-depth you go in each game!!!
Thanks!
@@TheRedGuy although I did have different experience. I used peach 85% of the time except for when bowser was just the easier choice. I mean this came out during the era as super princess peach and I always saved her over Zelda in the brawl story mode subspace emissary
This game has my favorite video game sound track of all time, followed by Donkey Kong 2, Super Metroid, and Majora’s Mask.
All insanely good
It's interesting to think that I've 100%'d this game three times (all recipes, all capture cards). I'm not that big of a completionist, but this game really tapped into my collector's spirit in the same way as DK64 and Banjo-Tooie (and I only 100'd those twice each). I still recall writing up the notepad document listing out the ingredients I needed to collect to get all the recipes and navigating the optimal route. I also recall enjoying my journey through the three pits, though I added self-imposed challenges to spice those up. Every 10 floors I had to cross out one of the Pixls I used during those 10 floors and couldn't use it again until floor 100. Also, every 25 floors was done using a different main. Good times.
Me:
Oh hes about to talk about chapter 4 the space chapter oh hell yeah one of my favorites!
Him: its one of the worst chapters
Me: awwww
Me: Oh hell yes the sammurkingdom i freakin love the 100 samurguy fight!
Him: the gameplay is bad because of the 100 samurguy fight
Me: awwww
Castle bleck honestly makes me emotional when hearing it after so long.
I first saw this game when my friend was watching a video of the fractail fight, and recognized it as paper Mario.
I was intrigued because it was different, and forgot it almost immediately.
I went to GameStop one day, and saw it for 10 bucks when I went to buy Splatoon, and bought it as well because there was a buy 1 get one free thing, and SPM was $10.
and that was when I found my 4th favorite game.
Just in time for The Origami King
Fr
God bless Porkins and you. They are in heaven now.
"There's even less paper aesthetics in this game."
Me: *GOOD*
The "Paper" aesthetics were just stolen from PaRappa series wholesale, and that style was just because no one was any good at 3D modeling yet and the system (PS1) couldn't handle anything decent anyhow. Naughty Dog pulled out every stop and actually invented several techniques just to get a game that played more-or-less like Taz-mania (SNES). I sure hope SS (which is going to be released on a less powerful system) doesn't abuse the paper aspect or base itself around everything being paper... because that would really suck!
lol I love how when you talked about the game being a bit wordy not being a problem you showed the part where you are told an overly lengthy story that puts Mario to sleep and which was covered by the camera fading out then back in again XD
This was a great review! I just replayed this game and I gotta say, the combat of this game does not hit its stride until the Pit of 100 Trials. I found myself actually having to use strategy to complete it. For instance, using bombs on the ninja dudes was the best way to not get hit. Using barry on magikoopa blasts let me kill them from afar. And fleep was actually very useful to stop hammer bros from attacking long enough for me to get the kill on them so I didn't have to rely on their hammer throwing RNG. And, like you said, the Pit actually provides challenge which is nice. It's good when the game makes you feel like using more of your many combat options has a purpose and I would've liked to see more opportunities like that in the main story.
I would argue against this being the last creative Mario game for a while. Mario Galaxy came out later this same year, and Mario and Luigi's Inside Story came out two years later. Both are extremely creative games. Galaxy is bursting with creative ideas and clever environments and is one of the few Mario games that could rival TYD and Super Paper Mario for ability to make me cry, and Bowser's Inside Story is filled with incredibly inventive concepts and is probably the funniest game I've ever played. BIS probably rivals TYD for best Mario RPG. I still prefer TYD, but I wouldn't begrudge someone who said it was better. The Mario franchise definitely entered a creatively stagnant period after that, though, which really only ended with Odyssey, and Paper Mario still hasn't recovered.
@breadandcircuses8127 If you haven't played Mario Wonder yet, I highly recommend it. It's the shot in the arm that the 2D part of the franchise needed. Nearly every level introduces a creative new mechanic, and the game is bursting with weird energy. It's probably the most creative Mario game since Galaxy.
Bowser Carrie really is the Achilles heel of this game's combat. It otherwise does a great job of bringing Paper Mario combat into real time, but why care when that pair trivializes everything. It doesn't snap combat in half quite as hard as thunder surge or balloonra from the kingdom hearts series but it still harms combat pretty hard because yeah! Why do you need an attack item to hit enemies safely from range when you have a highly mobile Bowser fire breath?! What's the point of double damage from Thudley on other characters when it does the same damage, is less convenient and doesn't have the spike protection compared to Bowser? Because Bowser is easier to hit? I don't think that's enough of a risk, and only further encourages just 10 slotting healing items.
If there was any SPM romhacks to exist like Dark Star for 64, the number one change I'd like to see made is like... probably just banning Bowser from using Carrie and/or removing his double damage the combat would likely shine a lot more there. Because if you excuse me judging a bit, I think you being able to use that to get through Flopside pit is what got you so comically overpowered in the 1st place, because vs Bleck, you were doing over double the damage that I, and the let's player's I seen do. And I don't think entirely blaming it on the level up system is the right thing when based on your HP fighting the Flopside Pit boss, I think you likely wouldn't have been able to beat it if it wasn't for Bowser Carrie being a poorly balanced combo.
While I love that SPM tries for a digital art style to sell that the game takes place in a different world than our paper heroes are used to, I can only think of how far the idea could've been taken if SPM came out nowadays because 64 and TTYD didn't do that much to sell the paper aesthetic in the first place. Imagine being in bitland with Origami King's Mario. That'd really sell our heroes being outsiders.
Barry is hella underappreciated. He basically acts as Sonic 3's instashield.
You can't move left or right when he's active though. Still, he's not terrible, and he does come in handy a few times.
@@davinchristino it's still just bouncing off of them effectively. Always forgot that Carrie protects from spikes as well lol
I spent literal HOURS cooking. I found a recipe that the ingredients were cheap for and once cooked I made like a 60 coin profit once sold. That cooking is how I earned 75% of all my coins. Why did I need all those coins? Caught Cards my friend! It started on my second play through, as a goal to make the pit as easy as possible just because I could. But after seeing how far I was getting with them, the goal then became getting EVERY-SINGLE-CARD! That took a leisurely 20 hour play through to over 150 hours.
Agreed, I think I would also personally take this game over most 2D Mario games, its overwhelmingly unique, interesting, and personally AWESOME story alone does it for me, combined with its pretty cool locations, art style(not in ALL locations but many places aestetically look really freakin cool), and dialog, etc. As you said it may mechanically not be as well made of a 2D platformer as a Mario Bros 3, or a Mario World, but personally the platforming mechanics/gameplay are solid enough same with the rpg elemets which I personally took quite a liking to despite how unbalanced and OP you can get in this game.
But yeah, while many may disagree, I agree with how I wish this game did a lot differently, again the story was personally a 10/10, is absolutey not only the best narrative in paper mario, but in all mario games period imo, but as I said I still overwhelmingly perfer the more fun rpg/in depth badge system and level up system 64 and TTYD went for, as well as perfered 64 and TTYDs 3D environments over supers overall more 2D evnironments. I do love me 2D platformers/2D games like the next guy, just me personally, i'll always perfer a game like this to be more 3D then 2D. This game as you said still does SO MUCH RIGHT, but I would be here all day talking about what I adore from it.
In the end I look at Super very fondly compared to what I once did, matter a fact I say I overall LOVE this game despite me not agreeing with a lot of what it does, my appreciation has especially SKYROCKETED after recent entries in the paper mario series which all personally havn't clicked with me at all.
Fantcastic vid as always Red.
Also agreed...if Super had TTYDs gameplay and was more 3D, I have to agree it would have MOST DEFINITLY surpassed TTYD for me no doubt.
I've always said that SPM only got away with how bad its gameplay was because its narrative was so good. it really sucks that this game did so well because Nintendo saw it as an endorsement for the gameplay changes that made sticker and color splash such mediocre experiences, but if it didn't succeed it'd likely have been the series death knell
I think all of the recurring normal enemies were hypnotized by Nastasia like all of Bowser's minions
I do like this game, but not as much as 64/TTYD. It has such great music composition, story and character bits, but it would seem that's all the effort the dev team seemed to put into it. As such it can be noted as a spectacle over substance. Once again Red you did a stellar job here. I'd also like to point out how this game does a lot of things people criticize TTYD for only worse. For instance the "Say Please" Block puzzle in Chapter 5-1 is basically just a worst more tedious version of the 100 I love you's in TTYD. (which to me isn't that big of a deal since you can just button mash B and be over it in a few seconds) with the Say Please puzzle, not only can you not button mash through text, you have to type out please 5 times (made even worse if you don't capitalize the P) only for Jasperoid to give you a long password you have to write down on a piece of paper just to do something as solving a puzzle. But the time you do this you would've already done button mashed through the I Love You's (which is at worse an inconvenience) this wouldn't be a problem if it weren't required that you needed a piece of Paper on hand just so skip this puzzle. In order to avoid this sequence on subsequent playthroughs I have to keep a piece of paper with this and the Chapter 2-3 Rubee code simply to avoid the sequences the game provides for you. Yes you can skip it upon writting it down, but that shouldn't be an effective way for the play to need to avoid a sequence.
Or how to do something as simple as cooking you have to go back and forth between Flipside and Flopside and that's not even counting needing ingredients to cook something which you might have to go out of your way to purchase for just to do so. There's even a sequence where you have to go through every level again this time chasing Dimentio and have to make it a pretty good ways into the levels before even starting the fight with him in Chapter 8-3. Or the sidequest to get Picclo.
Cooking might not mean much, but its still a mechanic they bothered to implement into the game and made just doing something so simple as combining two items cumbersome. There's also the backtracking in Chapter 4 which is my least favorite chapter because of the slow speed and dull visuals. At least the Moon in TTYD was more in touch with what their interpretation of the Moon is like (complete with low gravity and slow speed) I also hate how you have to repeat the Flopside Pit of 100 trials TWICE and your only reward for it are capture cards and the ability to go 3D infinitly. WHich to me feels like a slap in the face design choice. Since you can do this as early as Chapter 5 (maybe 6) it proves gaining this ability does absolutely nothing to break the game, so having to take damage in 3D makes no sense and feels like such a pointless restriction.
With them giving you infinite 3D the fact all it amounts to is "use it here" just means there's no reason the developers couldn't have just designed it to be that way to begin with. I also feel this mechanic discourages the player from engaging with any other character for too long, as they'll just be forced to use Mario again. In fact you only ever need Peach and Luigi for specific sections abilities wise and combat wise you just use them because you like them.
With the music, I agree this soundtrack is great. All Paper Mario games have good ones. My favorite being Flipside. I love Flipside's music. The Ultimate Showdown, Castle Bleck and Sammer's Kingdom being runner ups. I've also seen somewhere that Sammer's Kingdom can be seen as just a worst Glitzville, assuming we're going by the post game version.
I will also point out while Bowser/Carrie is overpowered I find in cases like Flopside Pit its not always useful because Bowser does have a large frame/hurtbox. And in that instance Peach/Boomer can be just as broken if you stay crouched while doing so. Dottie is also super useful in Flopside Pit because of her ability to be undetectable by enemies most notably against the flying head things which also halts their positions.
That's Super Paper Mario overall. It's got a lot of good things going for it, and a lot going against it. I'm still a fan of the game, but I admittedly haven't played it in a few years, so there's a good chance I'll just find it okay if I play it again now.
Nothing wrong with changing the gameplay since my favourite NES Mario game is Mario 2, but considering the execution, it would have been better to stick with the gameplay of the first 2 games and expand on that.
Looking forward to the Sticker Star review. Even when I first played it as a 13 year old, I grew bored of it quickly and couldn't figure out where I was supposed to go next.
also not gonna like, when you said that Mario had one unique ability I thought you were going to say "Mario can jump while ducking"
lol
One of my cats died last year too :(
Rest in Peace, Porkins
Also good video
1:11:36 You say you’re not good at Mario 3, yet you somehow made it all the way to World 8-2, after the Airship fleet level?
Warp whistle
@@TheRedGuy Oh, right. Duh.
thanks for the great review of one of my personal favorite games both video's cover the good and bad sides of this game in good depth and i so far have enjoyed listening through them.
1:06:34 yeah and becuase bowser is super op now aollow me describe this battle for you mimi Will float upwards so You can use carry to reach her and mimi will also use rubees she uses rubees to do two things which are to create a bareer to defind herself and to throw them at You she can also flip into dementions to aviod You so You can flip into 3d to her that way
15:26 BRUH. I heared that and thought of the amogus drip remix, smh.
I never knew luvbi came back to life so I'm happy to learn this now YAY
I mean, she died heroically, and there's no Elysian Fields (there's no Hell either, but nobody [including the Red Guy] can tell the difference between that and the Underworld), so she went to -Heaven- _The Overthere._
I see why you released the video on this day, plus its a good video.
I agree with almost everything you have said in both parts, but the tangent on the game needing more complex animations is where I disagree. The simplicity in animations is one of my favorite things about Paper Mario characters, it is so charming, and to be fair I don't think it distracts from the story at all. To each their own, though.
The game accomplishes a lot with the simple animations, so it's not really an issue, it's more of thinking of the potential this story could have with better animations.
If you like the idea of this game but want better execution or if you just like SPM, I would hard recommend Muramasa The Demon Blade. They are built from the same foundation but the combat is miles ahead of SPM. It also scratches my Samurai/Anime itch.
Y'know, most videos I've seen about this game made by hard-core fans of it rarely speak of the gameplay. And this video is a great example why. It's boring. It's a shame too, because the adventure this game sets up IS actually cool. It's just too bad the gameplay is so dull in comparison that I can't play it without frowning.
@breadandcircuses8127 This comment is dated. I go back and forth on this game, honestly.
I wonder how good this game would be if someone remade it as an rpg like the previous ones in the trilogy.
Like, everything else is just perfect, just change the mechanics and style and boom, perfect sequel.
I don't even get why they turned it into a 2D platformer.
Heh, I actually made a video discussing this very concept shortly after this review.
@@TheRedGuy
Oh!
I gotta see that then!
@@TheRedGuy
Also...
Wow, you are FAST with responses.
It's very impressive.
😐
@@hermescarraro3393 Lol, I get notified when I get new comments (most of the time) so I notice them right away.
Since SPM was supposed to be on the GameCube, maybe they were trying to be different from TTYD, which was already on the same system.
Dude, I just found your channel, and the quality of your content is really incredible. You have awesome reviews man, I am loving everything you review
Thanks man!
Ahh Super Paper Mario, despite having a unique story, fantastic characters, and excellent music I personally don’t like the gameplay. I think the combat is super repetitive, the first 5 chapters are rather generic Mario locations (Whoa Zone aside) and have been done before, and some of the puzzles were downright confusing. If this game had turn based combat and improved upon TTYD’s issues, we could’ve easily had the perfect Mario game.
What is your first favorite soundtrack?
Donkey Kong 64
I don't think they could have expanded on the turn-by-turn combat from the first 2 games. TTYD already made it perfect, and once you have something perfect in a video game you fall in the Call of Duty / Assassin's Creed trap. You're just doing more of the same, and you add more for the sake of more.
That's the kind of thing they are trying to avoid with the Paper Mario series.
They could've toned down the RNG stage hazards. Stuff like the background and ceiling falling is okay, but random stage props and the fog are annoying. It's also a completely random chance to get a Bingo, which you DON'T want for Poison Mushrooms. I want to shoot the Shy Guys whenever they come up from the audience and make something stupid happen. The Dull Bones not giving any Star Power except for appealing is dumb.
Also Bug Fables exists.
Paper Peach was perfectly written, the only reason they don’t make more Paper Mario games is because the developers are scared of how good she is
@breadandcircuses8127 Because Peach didn't have any character development until Paper Peach! We owe a lot to her nowadays because their legacy is what will last longer!
Was it intentional that this came out the day origami king came out
Wasn't originally intentional, but as the day came closer and I was close to finishing it, I thought I might as well get it out then.
Blumiere did nothing wrong. The universe had it coming for breaking them apart
In my eyes, Super is a good game, but a bad Paper Mario game.
Oh man, I BEG you to play bug fables. I'd even buy it for you.
Already played it, and planning on reviewing it after I'm done with Paper Mario.
@@TheRedGuy Absolutely fantastic. There's been no where NEAR enough coverage on it.
Btw, It would be really nice to see you reviewing the Mario e Luigi games
Maybe one day but I don't have any plans for it, plus I'm probably not going to want to touch another Mario RPG for awhile after I'm done with Paper Mario lol.
@@TheRedGuy I see, Fair enough.
In any case, I would love to see a Review like these you made for some underground Indie title
@@descascalatinha There are some indie games I want to cover at some point.
Nice
This video was awful, unfunny, poorly edited , and just...embarrasing overall. 9/10, it has a little something for everyone
Had me in the first half not gonna lie.
It’s Dunkey babyeeee!
SPM to me is.... okay. The story is engrossing for sure, but the art style and gameplay fall flat for me to the point where most of the game feels like a chore. I hate to be one of *those* guys, but this is definitely one case where the game would almost certainly have been much better as an RPG given the emphasis on story.
I’m not going crazy am I? You DID speed up the music tracks a bit in this video, right?
Man, do I have a lot to say right now, so let me just say them in small bits.
First off, both TTYD and Super Paper Mario are my favorite games in the series. I often have a hard time deciding which one is my number 1 game, but honestly I no longer have one. They both deserve the spot depending on what they do best. For TTYD, it’s got better gameplay and visuals, and the characters are all memorable and have their own personality. For Super though, it’s got the better story and soundtrack than the other in my opinion. Although, I would go back to TTYD more than Super because of the gameplay. But I also enjoy Super Paper Mario because I like to see an interesting story. It’s a conflicting feeling I have for both games. Their both good in some parts, but not good in others. I honestly think of Super more just like you. Not only that, but Super was the one that got me into the other two games before it, so I still hold Super Paper Mario near and dear to my heart. That’s probably all I have to say about those two games.
Now for something random. I noticed when it came to the pits and the Sammer Kingdom, the number of times you do these challenges on a single playthrough makes a strange number. For example, you do the Flipside pit of 100 trials once. Then do the Flopside version twice. Another 200. The you do the 100 Sammer Guy fights once. Or technically once and a partial during the main story. The challenge stops after the 20th guy and then you no longer fight them and just race for the Pure Heart. Then after the story, you fight them for real. If you add the numbers correctly:
Flipside Pit - 100
Flopside Pit - 100 x 2
Sammer Kingdom (Story) - 20
Sammer Kingdom (Postgame) - 100
This all equals out to 420. Not sure if that was intentional or just coincidence, but I found that funny when thinking it over. A bit random, but interesting.
And finally, sorry for the loss of your cat. I’m a bit late in saying that, since this video was made a while ago, but I know that feeling of losing a cherished pet, who was like family to you.
And that’s all I have to say. Hope you have a wonderful day.
Dear god...
@@TheRedGuy Lol. I’m assuming your surprised by my Ted Talk length comment.
@@jamesonshekmeister Nah, I like long comments, it was to the 420 thing lol.
@@TheRedGuy Oh that. Yeah, it was surprising to spot this when watching the video.
@@jamesonshekmeisterI understand what you mean. But unfortunately for me, gameplay will always be the most important aspects of any games no matter what genre it is. If anything goes very wrong, it will cause many problems and lack alots of replayability. Super Paper Mario falls under that category. The story is brilliant and the characters are great. But none of it matters when gameplay is severely flawed. TTYD might have it's issues with the whole backtracking and few other things. But it keeps me hooking with not just an incredibly well written characters and story, but the gameplay that just keeps getting better & better. Even Paper Mario 64 does this better. Yeah. The story wasn't as deep as TTYD or Super. But it's the first Paper Mario game. It wasn't trying to be and it still gives me joy for not only how solid the story, writtings and character still is, but the gameplay as well; even if TTYD does do some improvements over 64. If Super would've kept the traditional gameplay formula that the first 2 Paper Mario games have, while still keeping the story that was phenomenal, than I'm certain it will be the best Paper Mario game or just as good as the first 2 Paper Mario game at least.
Is it me or does your voice sound a little… stuffy in this video?
Also, I do see most of the criticisms you have in this video, and acknowledge them as valid. However, despite all that… I still kinda like the gameplay here. I don’t really know why. And also, you say this game is too easy? My most recent experience with Chapter 8-3 begs to differ. Now one could say that this is one of those games where the challenge is something the player creates through their own gameplay. But for context, I actually had a hard time with Mimi’s last fight; I think I might’ve actually died a few times. So I barely had any health when I went into 8-3. I don’t remember how many times I died, but wow. A time when things were pretty hard.
Im red guy
I wasn't first this time, you win this round redson mcguy
This must've been the game that broke Miyamoto. Someone must have told him that the gameplay in Chapter 6 had to be poor for story reasons, and his already above average hate for plots in his games hit a boiling point. Some chucklefucks online claim that since he _begrudgingly_ allowed Rosalina's storybook into Mario Galaxy after it had already been completed without permission, that _proves_ he doesn't hate story. And... like... you are aware that he made an entirely new version of Mario Galaxy with even less story that the first... and the same story as the first, like it was explicitly trying to replace the version "tainted" by too much plot? Are you aware of that? Because that was a pretty significant thing that happened. But simps gotta simp. Everyone blames that one poll where "Story" didn't win, but we all know Nintendo never listens to polls. Waluigi always ranks in the top three most requested Smash fighters, and we all know how that goes for him.
@breadandcircuses8127 Huff your copium a little harder. Arlo already did an entire video debunking all the common "Miyamoto doesn't _really_ hate plot" arguments out there. Go watch that.
No offense but the color red sucks. Blue is better. Down with red!
How dare you
@@TheRedGuy :O Red is a "hot" color. I hate the heat. It reminds me of fire and I hate it cuz it burns. Blue is a cool color. It reminds me of water and ocean and I like the cold. Therefore, blue makes me feel cool.
@@salarzx62090 blue fire is hotter