Creating realistic snow with V-Ray for 3ds Max
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- Опубликовано: 31 окт 2023
- Try V-Ray for 3ds Max at www.chaos.com/try-free
Discover how to create a winter wonderland in V-Ray for 3ds Max with this tutorial. ❄️ Learn how to modify your ground geometry to achieve that realistic snow-covered look using displacement and noise textures. We'll also guide you through the steps of crafting a subsurface scattering shader and fine-tuning it for that authentic snow-like effect.
Download project files: drive.google.com/file/d/1TYd0...
If you have any questions or suggestions for future tutorial topics, please let us know in the comments section below.
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Project files now available here: drive.google.com/file/d/1TYd0nuS8w7lgpOFNonNvJsm2u28jVB3T/view
Very nice. I'm sure if I try to duplicate it it will look nothing like this :)
wow, crazy look !
Awesome tutorial man!
One word to say: WOW !
Wow! no words!
Very interesting and useful, thanks
Nice tips, Thanks
Love it!
The displacement settings implementation inside the VRayMtl would be a godsend. I'm, stuck to Corona just for this feature alone...So sad you have to mess around with many DispModifiers and vertex masks to achieve multiple displacements onto a single object.
VERY Nice
Cool!
vrey nice thanks🎉🎉🎉❤
Cool, more of those a bit more advanced tutorials pls. Normally Chaos tutorials are always super basic 🙂
Question: TexMin and Max is between -5 and 5. But your are using only simple jpgs. Any benefits for extending the range above 0 and 1 in that case?
There is no benefit of having range set above and below 0 to 1 in the case of using jpgs. It would only be beneficial if we use textures with values below 0 or above 1.
@@vmihaylov1986 Yeah, ok thx for confirmation. Does it have any downsides to extend the range? Why not for example by default use -100 to 100 in order to cover any cases?
@vmihaylov1986 it actually has, if you add 2 bitmaps on top of each other, you might push your value above 1 and get a flat top effect (like if the surface was sanded)
Using overlay keeps your values in check but with less dynamic
Спасибо
Beautiful!
Can I ask what gpu you use for these demo reels? Mainly for the speed of the interactive render, is it one strong gpu or is this running from a render node?
Could you share the scene file? It's a great lesson, but it would be useful for following along, especially the textures.
fi you don't share the textures then this tutorial can be useful for us. :)
Will you share the textures?
Where can we find textures like these? Usually where I waste time/fail is looking for the right maps.
Are these textures available at Chaos Cosmos ?
Nice, but what are those textures?
Could you point the viewers to a source of these textures? Are they from a specific source or random ones collected for the purpose of this tutorial?
Hi do you have link to download this scene. Is that something you can share please?
Can i do it in revit
Pls can you do it with Maya.
You can easily follow this tutorial and apply the exact same principles in V-Ray for Maya. The V-Ray nodes are pretty much the same, and you will get the same result.
where is the link to the scene-file?
where are the textures please ?
As a Maya user, I find the interface of 3ds max difficult, so could you please make a Creating realistic snow Tutorial for Maya as well?
Maya and max aren't too different, I used to use maya, it's only the layout that's really different, all the types of files for material editing and especially vray are the same
@@R1PPA-C No mask handling tutorials found for Vertex paint feature in Maya. That's why I can't follow him
@@SeongGyu_ if it isn't part of maya you might have to try find a plugin or script which let's you vertex paint
@@R1PPA-C Hmm... I see. I hope Chaos TV can tell you the Maya version . Maybe I don't know the function well