Plasticity is a Dream Program!

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  • Опубликовано: 21 окт 2024

Комментарии • 80

  • @fx3casey
    @fx3casey Год назад +2

    "If you try to do this in any other program, the program will explode and will just give you a message that says you performed an illegal operation.." true that!

  • @mortasm1
    @mortasm1 Год назад +14

    i want to see what the polygon export looks like..

    • @iiandreio4228
      @iiandreio4228 Год назад +2

      This program. Does a great job with its algorithms, you can choose tris, quads and ngons. And fine tune them really decently. But it's not perfect, but it's really good

    • @XavierLignieres
      @XavierLignieres Год назад +1

      @@iiandreio4228 And to be fair even in say blender you have to spend a long time manually tweaking your hard surface topology except that actually making your hard surface model takes longer in blender even with plugins ! I would rather spend less time making my hard surface models in Plasticity and then spending a bit more time fixing the topology in blender than spend twice as long making my hard surf model in blender and spending time fixing topology. There is actually a blender add on in development that interfaces directly with Plasticity to import your models and go a long way to making the topology good.

  • @anab0lic
    @anab0lic Год назад +32

    Would like to see pie menus in plasticity, those were a game changer for me in blender.

    • @paulatreides1354
      @paulatreides1354 Год назад +3

      Nick the creator focus first on the core modeling features ..then he will have time for the rest

    • @alexvisart1016
      @alexvisart1016 Год назад +11

      @@paulatreides1354 it's better if he don't shift focus, or it will be like another frankenstein software like 3ds max with tons of unnecessary features that nobody uses

  • @bambyscooter4365
    @bambyscooter4365 Год назад +6

    plasticity is hands down my fav program right now, after months learning blender, i can bearly make complex stuff, but i just watched and introductory video for plasticity and i cant even beleive what i created yesterday just by testing how much i can do with it

  • @bwhity
    @bwhity Год назад +2

    this seems cool but what about game ready topology? am i just going to have to clean this up in 3dsmax? if so why wouldnt i just model it in 3dsmax?

    • @XavierLignieres
      @XavierLignieres Год назад

      Takes MUCH less time to make the same thing in Plasticity Quad Remesher can do most of the retopo heavy lifting for you not to mention the upcoming plugin for blender that interfaces directly with plasticity to import models. It takes me half the time to make a hard surface model in Plasticity than it does in Blender even with plugins.

  • @iiandreio4228
    @iiandreio4228 Год назад +1

    Nick Allen is an absolute unit. I first heard about plasticity from you over a year ago.

  • @zweiwing4435
    @zweiwing4435 Год назад +1

    Plasticity do count as CAD software or not?

  • @erreib
    @erreib Год назад +4

    I love plasticity. But I am struggling to understand how to get assets from plasticity ready for renders and games in terms of topology and UV mapping.

    • @SalmanKhan-dx1ch
      @SalmanKhan-dx1ch Год назад +1

      you don't
      you retopologize them
      either manually, or by plugins in your prefered 3d modeling tool

    • @sebbosebbo9794
      @sebbosebbo9794 Год назад

      means this for animation organic shaped model s & parts is there a retopo the better way and for hardsurfsce is there procedural remesh most time okay ?...

    • @Streetsy
      @Streetsy Год назад +1

      This is important. A modeling program is only as useful as its ability to export clean meshes.

    • @XavierLignieres
      @XavierLignieres Год назад

      @@SkeleTonHammer Quad Remesher is great but there is a blender plugin in development that interfaces directly with Plasticity to allow you to import and sort the topology of your models easily to make your life easier. Also I would rather spend less time modelling and a bit more time with retopo than spending a longer time modelling hard surface in blender and add the time spent with retopo in blender. Hard surface has always been the thing that blender does not do the best out of the box and Plasticity is basically CAD disguised as direct modelling without the hassle of having to measure everything before making anything.

  • @coinopanimator
    @coinopanimator Год назад +1

    Looks like Shapr3D which is my favourite cad right now.

  • @DarrenLGoldsmith
    @DarrenLGoldsmith Год назад

    I love Plasticity so far... and fully intend to buy it after the 30-day trial is over. It's SUPER easy to use! My only concern is exporting to Blender, for UV unwrapping, and then into Substance (or whatever it's called since Adobe grabbed it). I've tried a few things but as far as I can tell, most complex meshes are going to need some extensive clean-up?

  • @IRO855
    @IRO855 Год назад +2

    I like that program, but there is no official manual, for every question I need to look if I find someone who knows...
    The only good thing is developer earn nothing with the indie version and others who make courses they earn the money.

    • @edferguson1388
      @edferguson1388 Год назад +1

      wiki: nullpointerecho.notion.site/nullpointerecho/Plasticity-Wiki-364945653983489ba3e4ad2fc9d0527e

  • @Fotenks
    @Fotenks Год назад +2

    plasticity is absolutely amazing. it really is the dream 3d program.

    • @edenassos
      @edenassos Год назад +1

      Let me guess, you've never used CAD software before this.

    • @Fotenks
      @Fotenks Год назад +1

      @@edenassos I think the last time I messed with a cad software was Rhino 3d 3.0 about 20 years ago lol

  • @MilenNedev-je5xk
    @MilenNedev-je5xk Год назад +2

    Just in 5 years it will be sold to a big company and made subscriptions only!
    Remember Modo? SketchUP? Zbrush? Substance? Softimage? ...

  • @appidydafoo
    @appidydafoo Год назад +3

    Yes Fusion would not like that workflow, but to be fair - you have to learn to do anything in Fusion the way Fusion wants it done. There are certainly other (more simple) ways to accomplish that radial pattern feature and have it not explode, without duplicating the entire body x times and combining them.
    On balance, it would be interesting to see a case study of a workflow in which Plasticity fails and other software has no issue - and the alternate scenario, wherein if you did it the way Plasticity wants it done, there are no problems.

    • @Puckerization
      @Puckerization Год назад

      There is a great comparison between Moi3D and Plasticity here. ruclips.net/video/xGYb6zqmVI8/видео.html

  • @cj5787
    @cj5787 Год назад +1

    BUT can it ruin booleans like 3ds max?

  • @OmarEfr
    @OmarEfr Год назад

    i really like plasticity , its a really good program, thank you Arrimus

  • @ahmadshishani1195
    @ahmadshishani1195 Год назад +3

    Good program alright and amazing for booleans and fillets on solids but still incompetent in ergonomic surface modeling . Hopefully referencing and tangency will be fully implemented in sketching in the next update. Thank you.

    • @Benjamin-vx2ot
      @Benjamin-vx2ot Год назад

      u mean like a gun grip?

    • @ahmadshishani1195
      @ahmadshishani1195 Год назад

      @@Benjamin-vx2ot indeed !! and please tell me if I am missing something. Thank you.

    • @tednygma7304
      @tednygma7304 Год назад +1

      Yeah I saw a tutorial on car modeling that didn't look too intuitive, but I'm sure it'll improve

  • @marcos_ferreira1997
    @marcos_ferreira1997 Год назад

    this programm allows us to import models and create some sort of normal information into a existing model?

  • @katoy9976
    @katoy9976 Год назад

    Is there a select conversion between them? For example face to edges?

  • @constantinosschinas4503
    @constantinosschinas4503 Год назад

    What is the backbone of plasticity? Parasolid?

  • @pantov
    @pantov Год назад +4

    how is exporting from plasticity to max or blender?

    • @DanteEhome
      @DanteEhome Год назад +1

      Currently not supported verywell, you can only export to obj and then import. It's still 1.0.

    • @pantov
      @pantov Год назад +1

      @@The9PointStar ok, thanks! curious about the quality of topology when exporting to quads

  • @SVisionary
    @SVisionary Год назад

    ...and does it end up finishing the topology for something like gaming? Because then it's the holy grail...

  • @omariparris.design
    @omariparris.design Год назад

    I knew you were gonna love this the moment it came out 🤣🤣

  • @monkmichel9477
    @monkmichel9477 Год назад

    What's your take on SDF modelling (signed distance field modelling), there is supposed to be an update coming for Blender this summer, no idea in what form but from what I can tell watching some videos of geometry node SDF set ups it is even easier to use and completely non destructive but also more taxing on the hardware?

  • @alexvisart1016
    @alexvisart1016 Год назад +1

    It would be nice to see comparsion of how long you gonna make the same detail in defferent softwares. It took him several minutes to doo stuff that i would do hours in blender or any poligon modeling software

    • @alexvisart1016
      @alexvisart1016 Год назад

      @@SkeleTonHammer ist's like zbrush, you make hipoly in plasticity and retopologize it in blender. Maybe it will take less time to finish a model with good quality, than struggling figuring out how to deal with the same model in blender. I wounder would it be better solution in terms of speed and quality?

  • @unrealone1
    @unrealone1 Год назад

    Can we have a Zbrush Plasticity comparison.

  • @whitardesigns7572
    @whitardesigns7572 Год назад +3

    I'm sure MOI v5 would come out with superb features too, and new filleting options!

  • @orphanRTG
    @orphanRTG Год назад

    This but also Shapr3d are currently killing it.

  • @designstudie
    @designstudie Год назад

    is Plasticity more like a construction program comperable to Moi3D oder Fusion360? Or is it a full package with modeling and rendering?

  • @ArturB993
    @ArturB993 Год назад +1

    Yes really quite impressive. I'm a fan of Moi3D for its simplicity. Programs like Fusion360 are NOT artist friendly and cluttered with way to many features I'll never need and way to many steps and strange hotkeys to perform simple operations because the other features or suits in those programs preoccupy hotkeys I would prefer for more model based stuff.

  • @DarkerCry
    @DarkerCry Год назад +4

    Plasticity is hands down my favorite modelling application outside of Blender and Zbrush. I literally have fun while making things and I'm pretty much a robot at this point. Feels good to feel something again.

  • @brennancurrier806
    @brennancurrier806 Год назад +2

    This program is amazing. I’ve always wanted to make gun models but I always struggle with topology and how to achieve the effects in blender but this makes it so much easier and can just focus on the forms and shapes over the topology

    • @SVisionary
      @SVisionary Год назад

      Not if it doesn't properly clean up and finish topology. Nurbs is NOT the end product.

    • @brennancurrier806
      @brennancurrier806 Год назад +4

      @@SVisionary that’s a future me problem lol

  • @piotrzielinski434
    @piotrzielinski434 Год назад

    how would u compare if to fusion ?

  • @Zraner
    @Zraner Год назад

    “How do polygons work in Plasticity? How do I control their amount and type? I need there to be no ngons in my game, for example.

    • @Guitar-M
      @Guitar-M Год назад

      Plasticity is a cad program worck with nurbs but you can export your model

  • @TheBlackBrickStudios
    @TheBlackBrickStudios Год назад +1

    Honestly, this would never replace Blender as my modeling software of choice for large-scale or very complex models, but this would be a game changer for modeling hard surface greeble, machinery, and other mechanical bits to bolt on to larger projects over in Blender when I reach that point of boolean hell I always seem to arrive at with certain projects.

  • @Byt3me21
    @Byt3me21 Год назад

    Thanks!

  • @krakenJASZ
    @krakenJASZ Год назад +1

    In short can someone explain me what's better in this program than Fusion ?

  • @mustaphaben2921
    @mustaphaben2921 Год назад +1

    Can I use it for CNC?

    • @XavierLignieres
      @XavierLignieres Год назад

      Yes it is a CAD program at its core , I use it for 3D printing and it works great.

  • @davidgardener1152
    @davidgardener1152 Год назад +5

    Love this! Please dont let autodesk buy this and ruin it!

  • @HrnCrn83
    @HrnCrn83 Год назад

    Can u import / export 3d DWG files ?

  • @AlekseyLoykuts
    @AlekseyLoykuts Год назад +4

    Damn everybody is talking about Plasticity now, showing how awesome it is. There must be some downside in this (except price) ...

    • @DanteEhome
      @DanteEhome Год назад +2

      It's, one time purchase, forever, unlike adobe.

    • @wailfulcrab
      @wailfulcrab Год назад +1

      Other than 80$ licence (that is perpetual) the only downsides are that most of operations are destructive and exporting to other programs might produce some wonky topology at times since it converts NURBS surfaces to quads or triangles. Author is working on plugin that streams data directly from plasticity to blender but you still need to convert to mesh yourself.

    • @borisvdb
      @borisvdb Год назад

      In my experience it can be more difficult to fix mistakes made in Plasticity if you approached it from the wrong workflow.

    • @DarkerCry
      @DarkerCry Год назад +1

      @@borisvdb I find in 90% of cases it's very easy to fix issues. But when you can't, it's best to at least have the curves so it's very easy to remodel things if you don't have a backup.

  • @ThePenwell2000
    @ThePenwell2000 Год назад

    Thank goodness I saw this (Thanks Josh Gambrell) I was going to buy Moi 3D just to be able to export STEP files to FBX (NGONS). Now this looks like a way better software to spend my money on, I'll get the Studio version

  • @moondonghwa
    @moondonghwa Год назад

    I agree. this tools is game changer like zbrush and substance.

  • @jonimaginations
    @jonimaginations Год назад +3

    WTF did my bloody eyes just wittness

  • @pootin9240
    @pootin9240 Год назад +2

    Cool!

  • @enensis
    @enensis Год назад

    Has ariums got shares in this app 😂

  • @DanteEhome
    @DanteEhome Год назад

    It's like fusion but with better form tool.

  • @tovermoran4360
    @tovermoran4360 Год назад

    Mirror/sym auto union..