Plasticity - Better Matcaps

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  • Опубликовано: 4 окт 2024
  • Plasticity Modeling Guide: www.udemy.com/...
    Ultimate Sci-Fi Soldier: www.udemy.com/...
    Arrimus Ultimate 3D Course: www.udemy.com/...
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Комментарии • 16

  • @naomihunter7749
    @naomihunter7749 Год назад +1

    Greatly appreciate this. Plasticity has been a joy but the matcaps have been a sore spot. Glad to know they can be altered readily.

  • @onurerbay7672
    @onurerbay7672 8 месяцев назад

    Thanks a lot, coach, just copied the matcaps from your course. It's much more comfortable now.

  • @1981danielmn
    @1981danielmn 10 месяцев назад +2

    as of 11/20 - version 1.3.8 for me it was located her for me. C:\Program Files (x86)\Plasticity\app-1.3.8
    esources\app\.webpack
    enderer\img hope this helps

  • @EvilMP5
    @EvilMP5 Год назад +1

    I just export to OBJ and then pull it into 3D coat for painting and they come out awesome. I use pixel painting. Totally bypass that goat rope of a material system in Plasticity. I rather just use it for hard surface and use other things for texturing and painting. I even pulled it into Blender and used PBRs and it looks awesome also.

  • @antigocoeslli
    @antigocoeslli 4 месяца назад

    Hello there. How did you made that sphere with... spheres? I'm having trouble projecting curves and shapes into sphere-like surfaces. EDIT: Worth a video, maybe?

  • @hchattaway
    @hchattaway 3 месяца назад

    You talked about replacing the existing ones.. can't you just add to this collection?

  • @kazlee3418
    @kazlee3418 Год назад

    That's a great idea

  • @DarkerCry
    @DarkerCry Год назад +1

    Nice, exactly what I was looking for. The materials are probably the only downside to the app

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord Год назад

    i got the trail yesterday. but I cant seem to change the keys to my preference. Is there a way to change the navigation keys? what am i missing.

  • @lewisgraham4239
    @lewisgraham4239 Год назад

    i tried to sign up for your class..the site wont take any of my cards as payment..im bummed lol

  • @parelt
    @parelt Год назад

    Sweet

  • @monas1510
    @monas1510 Год назад

    ❤❤❤

  • @antonioandrearq
    @antonioandrearq Год назад

    is this interchangeble into 3DS max? or after export into 3ds max is a need to retopology?

    • @letteralex
      @letteralex Год назад

      If you want good topology, then yes. The exporter is much better on plasticity compared to some other cad software i've tried, you can actually see and tweak the polys before exporting. With 3ds max retopology its pretty quick. I've only tried it once though. Dont remember the exact workflow, but i think arrimus showed it a couple times in some of his videos.
      It was something like: export obj (a lot of polys to capture the curvature) -> subdivide (variable curvature) -> retopo (ReForm)
      Again i've only tried it on one mesh which had sharp, smooth edges and large curves and that seemed to work really well, actually workable mesh which could easily be turned into high poly with open subdiv for example. Was really happy with the results considering i've tried doing the same with a lot of the other cad models and they had massive artifacting.

  • @ednardoguimaraes4340
    @ednardoguimaraes4340 Год назад

    Where can I download your Metcaps?

    • @untitled795
      @untitled795 Год назад +2

      From his UDEMY course, which I highly recommend