I have viewed many Karl Franz Empire guides by several different content creators. The guide you have made is one the best I have seen. I really appreciate the edits you have made to make your video more concise - especially cutting the lengthy siege battles. You give your suggestions with an example, and trust that the viewer is smart enough to apply that knowledge to subsequent battles. I hope your channel continues to grow!
One is due soon, mate. I've just been very distracted lately, so I'll need to test the ideas for it again, in case CA screwed the pattern up with the newest patch. :)
So my armies only change a little over time and mainly it's about artillery, with my adding in a couple of helstorm rocket batteries and, possibly a unit of cannons. I might eventually upgrade the archers to crossbowmen or huntsmen, but usually only as I lose unit. Usually though my armies are pretty identical. Handgunners, archers/crossbowmen/huntsmen, artillery, an engineer, a spellcaster and maybe a captain or witch hunter. Thanks for watching!
Thanks Dan, glad you're finding the videos helpful! Lizardmen are definitely on my list to do, especially now that it's clear they're not going to get a rework until next year at the earliest, so I don't have to worry about CA undoing all my work right after I release it! Next one though will be Balthasar Gelt.
The Empire was one of my most hated factions to play but their recent changes make them much more tolerable now. However, I suck with the Karl Franz so here I am.
im so confused by the fact ive followed this completely in turn 1 but I have no archers to recruit and no master engineer to recruit and also dont get a free wizard poppin up
also id like to see what skills you upgrade to your heroes and lord. also id like to see how you fix your money situation cause at the end you are at a loss of 1k per turn. just so many things i want to know.
The money situation is not really a problem, as I just forced march my armies toward Middenland and begin attacking there. When you're in a deficit, the best way to deal with that is to fight battles. One decent battle-worth of loot will put you well clear of your negative income for that turn. Then I just take more settlements, develop them and the money situation is dealt with. Heroes and lords... that's really a matter of individual taste. If it's a spellcaster I'll normally level their magic first, then get them to lightning strike and any special skills that they may have. Then it's about upgrading ranged infantry and artillery. If it's a non-caster I'll go for the ranged and artillery buffs first.
I have viewed many Karl Franz Empire guides by several different content creators. The guide you have made is one the best I have seen. I really appreciate the edits you have made to make your video more concise - especially cutting the lengthy siege battles. You give your suggestions with an example, and trust that the viewer is smart enough to apply that knowledge to subsequent battles. I hope your channel continues to grow!
Thank you so much! I'm glad you enjoyed the video and I really appreciate you taking the time to leave such a thoughtful message. :)
This video format is so good ❤
Thanks mate! Really glad you enjoyed it. :)
Awesome guide, thanks!
Thanks for watching mate. Glad you enjoyed it!
Pls more of these 20 turns guide
One is due soon, mate. I've just been very distracted lately, so I'll need to test the ideas for it again, in case CA screwed the pattern up with the newest patch. :)
thank you so much for this guide. however, i'd like to know if you can make a guide after this. what changes do i make to my armies unit wise?
So my armies only change a little over time and mainly it's about artillery, with my adding in a couple of helstorm rocket batteries and, possibly a unit of cannons. I might eventually upgrade the archers to crossbowmen or huntsmen, but usually only as I lose unit. Usually though my armies are pretty identical. Handgunners, archers/crossbowmen/huntsmen, artillery, an engineer, a spellcaster and maybe a captain or witch hunter. Thanks for watching!
Pancreasnowork is excited
I'm trying to appeal to his filthy cravings for a shout out. Cynical Moloch is cynical.
Love your videos, your guides have set me up for so many easy L/VH wins now. Any chance of a lizardmen campaign soon?
Thanks Dan, glad you're finding the videos helpful! Lizardmen are definitely on my list to do, especially now that it's clear they're not going to get a rework until next year at the earliest, so I don't have to worry about CA undoing all my work right after I release it! Next one though will be Balthasar Gelt.
The Empire was one of my most hated factions to play but their recent changes make them much more tolerable now. However, I suck with the Karl Franz so here I am.
Hope you find it helpful, mate! Gelt guide coming soon...
what let's you recruit archers at the start there? i'm guessing it's a DLC
Hi mate. Yes, if I recall it's the Hunter and the Beast DLC.
im so confused by the fact ive followed this completely in turn 1 but I have no archers to recruit and no master engineer to recruit and also dont get a free wizard poppin up
oh goddamn it you need DLC to follow this guide. USELESS!
DLC bullshit in this game can go fuck itself.
i have rerolled for over 2 hours and i cant seem to get the bright wizard or fire wizard on the second turn. what am i doing wrong?
You're just getting really unlucky, mate. You can get through the plan with any lore of magic though. I explain the tricks later in the video.
also id like to see what skills you upgrade to your heroes and lord. also id like to see how you fix your money situation cause at the end you are at a loss of 1k per turn. just so many things i want to know.
The money situation is not really a problem, as I just forced march my armies toward Middenland and begin attacking there. When you're in a deficit, the best way to deal with that is to fight battles. One decent battle-worth of loot will put you well clear of your negative income for that turn. Then I just take more settlements, develop them and the money situation is dealt with.
Heroes and lords... that's really a matter of individual taste. If it's a spellcaster I'll normally level their magic first, then get them to lightning strike and any special skills that they may have. Then it's about upgrading ranged infantry and artillery. If it's a non-caster I'll go for the ranged and artillery buffs first.
Appreciate the video but man the way you pronounce mortar is driving me nuts.
This does not work. You will be attacked by Goblins and Beastmen from the Midlands if you leave Reikland alone.
They are incredibly easy to defend against, even on Legendary.
This is cool - but relying on "ammo wasting cheese" is not needed, and it's a bad habit.