Thrones of Decay Multiplayer Testing & Analysis - Total War Warhammer 3 Multiplayer

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  • Опубликовано: 22 апр 2024
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Комментарии • 148

  • @turinRTS
    @turinRTS  24 дня назад +6

    Battles start at 2:25:10

  • @residentfacehead3465
    @residentfacehead3465 25 дней назад +96

    It says its a "Goblin Hewer" It never specifies which one. Clearly it was made to kill specifically Grom the Paunch.

  • @TheSakurambou
    @TheSakurambou 25 дней назад +44

    The Goblin Hewer seems to suffer the same curse as all the other things Malakai has namned. He namned a ship ”Unsinkable” which sunk. An airship ”Undestructable” which got destroyed and now he has the Goblin Hewer which excels against large targets…

  • @bigsarge2085
    @bigsarge2085 25 дней назад +37

    Come, Mr Tally man, tally my deseases!

    • @CallioNyx
      @CallioNyx 25 дней назад +1

      He'd get a pretty good number on me. I'm his favourite guy. :/

  • @gavburger
    @gavburger 25 дней назад +9

    On my RUclips homepage the visible title was "Multiplayer Anal" with the rest of the letters obscured by the time stamp.
    I thought it meant the video was mostly Slaanesh, with maybe a little Morathi for variety...

  • @acar14
    @acar14 24 дня назад +3

    Correction with the directional missile block attribute. It only counts for the base missile block chance. I.e. if you have 70% block chance from the gold shield in the armour stat bar, it will be 100% of that 70%

  • @ratboy462
    @ratboy462 25 дней назад +6

    Please CA keep this level of quality for the rest of your DLC's, Empire and Dwarfs feel like really scary factions now.

  • @Azhalan
    @Azhalan 25 дней назад +14

    Sad to hear that toad dragons are in fact turd dragons but I'm still more hyped about this DLC than I've been for a long time.

    • @animewarrior3
      @animewarrior3 25 дней назад +2

      Huh? They are infantry lawnmowers

    • @adriankoch964
      @adriankoch964 24 дня назад

      Imrik: "Doesn't matter, would..."

  • @lich109
    @lich109 25 дней назад +11

    Some big questions that weren't answered during the stream: do Tears of Nurgle from Pestigors spread to non-fleeing units after they're triggered by a fleeing unit? This is important because Tears of Nurgle is going to build up the army ability, which makes Pestigors better than they already are, and draining the entire front line of vigour is also very big.
    Does Alith Anar's artillery bow ignore the missile block chance of the Steam Tank? I'd asked in a super chat but it was unfortunately missed. As far as I'm aware, Alith Anar has the only unblockable bow in the game, it ignores shields entirely, it gains a damage to war machines such as chariots (unless they patched it out since I last looked), and I was curious if the Steam Tank could block his otherwise unblockable bow.
    Does Shieldbreaker lower the tank's missile block chance?
    Does Elspeth's laser make good contact on flying wyverns/manticores? They're probably going to be used a lot against her.
    How well do Dwarf Doomseekers hold up against Death Runners? Those are still a problem for the Dwarfs and it would be nice if they had one unit to scare them away.
    Does the Wonder of the Age have Terror? Regular Land Ships don't, but in the first land battle game it looked like it Terror routed the Marauder Horsemen.
    My only real complaints are that I really don't like what they did with Brimstone guns, those new ones are just terrible, though Pestigors do have scaly skin (missile resist) so hopefully their damage is better than it really looks.
    It also feels weird seeing the Goblin Hewer work on SEM's since the tabletop version is very definitely anti-infantry, but I guess this one does that job just fine.
    For whatever reason it looked like the Outriders did less damage than War Wagons, maybe it was the angle or shooting the edge of the formation.
    I am glad the Rotbeasts don't just dunk on Skullcrushers. The Skullcrushers crushed them on the tabletop, however Rotbeasts cost less, so they made up for it that way.

    • @user-sd9dk5ir7v
      @user-sd9dk5ir7v 25 дней назад

      The brimstone gyros are really sad.
      They somehow made them worse than before, maybe they were being overly careful with the damage since they increased the unit count so much

    • @MrAgentIncognito
      @MrAgentIncognito 23 дня назад

      The Wonder of the Age does have Terror on its unit card.

  • @Anvilarm07
    @Anvilarm07 25 дней назад +11

    I have the Goblinhewer tabletop model for 7th edition Warhammer Fantasy. If I recall correctly it did 1d6 S4 attack per rank of the target. So it was definitely anti-infantry. I also have some Doomseeker models from my 7th edition army. Great models.

    • @lich109
      @lich109 25 дней назад +4

      That's slightly off, if it hit (and you only rolled once) it did D3 hits per rank of the target. Also both the Hewer and Doomseekers were from 6th edition, but they were both so late in it that nobody's going to fault you for thinking it was 7th.

  • @alisevkisavk2748
    @alisevkisavk2748 25 дней назад +14

    Hey turin, here is a little tip you might find helpful when you are unit testing. If you don't want the enemy lord to get involved in the fight give them a flying lord and use your flying units to keep them off the ground while you test the units on the ground.

    • @looming_
      @looming_ 24 дня назад +2

      I just take a bare caster lord and he usually stays outta it.

  • @Mr_Giraffe989
    @Mr_Giraffe989 25 дней назад +8

    Theres is going to be a lot of Grudges getting settled with this DLC.

  • @ardeleanalex6906
    @ardeleanalex6906 23 дня назад +2

    Hey Turin. Just a thought for domination against factions that do not excel in ranged. Tamurkan on foot, Chaos War Shrine/Hero on one, one Bile Troll and one marauder on a point. Second point, whatever works for you to hold.
    Marauders have substantial more models and will burst up the passive on the shrine when dying. Tamurkan will chunk anything big, shrine will stream of corruption all Infantry.
    The trolls are generalists so they are ready for all. They will regenerate from the beginning, until the shrine scales up. Plus the mele def aoe will get more casualties for the shrine.
    When reinforcing, you got nurglings and Pestigors from vanguard. Nurglings usually die off but they have like 45 models on ultra or something like that, so the regen on them works incredibly well. Also the problem with them getting bursted and then gettin disintegrated won't work since the leadership is now so high thanks to the shrine buff. Pestigors got high hp per model but you would bring them in for ap, cap weight and the spread of tears. And at the end of this, if the Trolls are still there, now the leadership buff from the shrine, along with the stacked regen will make them almost impossible to uproot.
    Conclusion. You hold 2 points. You prosper. LET THE NURGLINGS FEAST!!!!

  • @wickedgaming9632
    @wickedgaming9632 25 дней назад +2

    You are much appreciated good sir!

  • @toxlequa
    @toxlequa 25 дней назад

    So interesting. Thanks for doing this. Lots of cool changes

  • @Digitward
    @Digitward 25 дней назад +11

    Even for campaign the thunderbarge is cancer. Have to autoresolve battles against dwarves to beat it and dwarves have the best auto resolve

    • @alfarabi73
      @alfarabi73 25 дней назад +2

      Exactly; I will probably mod it out - and I am a Dwarf main.

    • @KorsAir1987
      @KorsAir1987 25 дней назад

      Against ranged armies I don't think it will be an issue. Melee-heavy factions on the other hand... poor Slaanesh...

    • @Digitward
      @Digitward 25 дней назад

      @@KorsAir1987 It is an issue against ranged armies too. Saw cathay get destroyed by it even with focus fire because dwarven arty gets buffs from the master engineer. They had to choose to die to the barge or the bolt throwers

  • @RekijanGaming
    @RekijanGaming 25 дней назад

    Video was amazing as ever man. Certainly will be coming back to WH3 once the patch hits.

  • @TheSakurambou
    @TheSakurambou 25 дней назад +1

    I sort of like the Thunderbarge being a world destroyer but leaving you with only a small supporting force giving the opponent the option of killing everything else and having it rout off the field. In land battle they can spread out, surround and kill all the land units. In Domination they can capture all the points and ignore it (pretty much like all Dwarf lords. The only issues I see are the cost (up it to 5k) and the speed boost being spammable. If the Dwarfs no longer can play both tall and wide it should help balance it for mp.

  • @samschoemaker9557
    @samschoemaker9557 25 дней назад +11

    As a drawf player I’m so ready for this expansion. May the thunder barge bring death to those with grudges!!

  • @Shinekage
    @Shinekage 25 дней назад

    I cant wait to finally get my VH achi on dwarfs. The rework and new units look like so much fun.

  • @Vlasinsky
    @Vlasinsky 25 дней назад

    wow, we need more such analytic videos. Maybe monthly videos about current meta, new builds etc

  • @jobvermuyen5382
    @jobvermuyen5382 23 дня назад +1

    I think they should not change elspeths breath attack. It is (unless you can really position yourself good) shit against infantry and it only is good against big single entities. It should be, it is a beam of death magic. You should not want to get targeted by such a strong beam of pure death. Otherwise it becomes worse against infantry than a high elf dragon, and bad against single entities as well.

  • @vicpain
    @vicpain 22 дня назад

    Hi, I saw most of the dwarf testing against factions, they don't have trouble with.
    I would like to see how their new stuff fares against skaven or dark elves or empire, who gave them the most trouble in the past.
    I mean their problem are not melee factions, but the fast ones or those who have good range too.
    That the thunderbarge can destroy an army when its not opposed is obvious. But how does it hold its own against dragons, flyers, skaven ranged or else.
    2800 invested and seen it just shot out of the air by jezzails or sisters of averlon. How do the dwarfs react to that?
    Love you're content Turin, but can you show some testing, wich are more challenging for the dwarfs?

  • @MadManchou
    @MadManchou 25 дней назад +1

    The gyrocopter test kinda makes me wish the pre-patch brimstone gun gyros were kept/re-added as an RoR (I guess the grudge settler Trollhammer Gyro is basically that) ; similarly I think the Skyhammer is more interesting as a single entity rather getting the same entity increase as regular gyrobombers

    • @adriankoch964
      @adriankoch964 24 дня назад

      Yep, i really liked the single entity gyrobomber since you didn't lose entire entities to random crap like with the gyrocopters. Plus they were fantastic to snipe anything single entity or artllery while they approached your corner camp.

  • @AloysNeverood
    @AloysNeverood 25 дней назад

    How does Missile mirror interact with the thunderbarge?

  • @fidelcashflow4940
    @fidelcashflow4940 25 дней назад +5

    Garragrim seems kind of bugged to me, he just takes so much damage even with 50 md, it's kind of weird.

    • @klarthkoken1925
      @klarthkoken1925 25 дней назад +1

      He got deleted with surprising suddenness in a battle Indypride showed as well.

    • @chrisspink8873
      @chrisspink8873 25 дней назад +4

      0 armour though. He’s negating like no damage that does go through.

    • @animewarrior3
      @animewarrior3 25 дней назад +2

      @@chrisspink8873 even then. It's exceptionally quick

    • @jobvermuyen5382
      @jobvermuyen5382 23 дня назад

      ​@@klarthkoken1925 yeah it probably is when he spins he takes many hits or is susceptible to many hits.

  • @HoneyCaisa
    @HoneyCaisa 19 дней назад

    Empire bring landships, Dawi bring airships, and Nurgle brings Seasicks

  • @peisenxu952
    @peisenxu952 24 дня назад

    Oh god the slayer artillery reminds me of the modded battle extraveganza you had a while ago why the unsuspecting manticore charged the organ gun(?) and the slayer crew obliterated it. The flying carpets man... it was worse than 'nam.

  • @jordyvandersluijs4484
    @jordyvandersluijs4484 23 дня назад

    really wanted to see why the grudgeraker ror has such low missile strength

  • @commanderkei9537
    @commanderkei9537 24 дня назад

    Would Thunderbarges be doable for multiplayer if the player HAS to tell their opponent that they’re going to use it?

  • @sebipatru
    @sebipatru 25 дней назад +1

    "Nerf the dwarwes" something that no one said before😅😅😅
    Sounds like is time to return to multiplayer with my dwarves.

  • @arcadius2569
    @arcadius2569 25 дней назад

    Doomseekers have 280 health per model! Will definitely mow through chaff. That Barge is insane... can't wait to see what they change about it xD

  • @46jerdboy
    @46jerdboy 19 дней назад

    i'd love an edited version of this, not very accessible at almost 4 hours

  • @joshuamiller7502
    @joshuamiller7502 24 дня назад +1

    afterburner should not increase agility, thats fucking stupid. Personally, i think it would be better if afterburner was like 100% speed, 25% acceleration, and like 50% more dps. Also the goblin hewer is REALLY interesting, its only 100g more than normal slayers and you get the giant AXE SHOTGUN combined with most of a slayer unit

  • @Blecco
    @Blecco 24 дня назад

    In tabletop the Goblin Hewer did more damage the bigger the unit was, so not really 1:1 to how it works in game.

  • @MrAgentIncognito
    @MrAgentIncognito 23 дня назад

    Are war wagons really changed? Their stats and shooting look identical to the current version.

  • @TechPriest97
    @TechPriest97 24 дня назад +1

    @Turin the Landship RoR causes terror

  • @Luttzvaq666
    @Luttzvaq666 24 дня назад

    Any news on new official dom maps?

  • @Weberkooks
    @Weberkooks 23 дня назад

    When he tries to pick a lord that doesn't have flaming attacks and his selection is: Taurox

  • @xenophon1999
    @xenophon1999 25 дней назад

    every time you say unga bunga it makes me think of the game Chuck Rock from 1991. Also the year I started my first Empire army. Man those metal Reiksguard on foot figures were awesome.

  • @MrSkillcap
    @MrSkillcap 19 дней назад

    The dwarf grudge rakers have higher missile strength than blunderbusses and cost 50 less. Why CA?

  • @unclesamsessentials4152
    @unclesamsessentials4152 23 дня назад

    Why is no one showing the Thunderer Grudge Rakers???

  • @KhanjoOfEthiopia
    @KhanjoOfEthiopia 21 день назад

    i know thunderbarge wins, but i do want to see landship vs. skyship: who has the superior ship in a place it doesn't belong?

  • @adrienwarad
    @adrienwarad 25 дней назад

    @Turin how slaanesh would handle thunderbarge ? all races got enough ranged or flyers, but slaanesh got none of this to handle thunderbarge right ?

    • @animewarrior3
      @animewarrior3 25 дней назад

      Furries to tie it up/force it away, while your ground forces sweep the dawi lines.

    • @Wvk5zc
      @Wvk5zc 24 дня назад

      ​@@animewarrior3won't work

    • @animewarrior3
      @animewarrior3 24 дня назад

      @@Wvk5zc wonder how a steam tank would fair vs the barge

  • @xPureAndTheTaintedx
    @xPureAndTheTaintedx 25 дней назад

    Turin, please tell me Wild Riders got some love this patch!

  • @laytonstainbrook1760
    @laytonstainbrook1760 24 дня назад

    @turinRTS I want to see the absolute comedy that is missile mirror cast onto the thunderbarge

  • @johndane9754
    @johndane9754 24 дня назад

    Yep, the flying battleship aught to be fixed like a pet at the vet.

  • @somerandomyoutubeuser271
    @somerandomyoutubeuser271 25 дней назад

    Is there a link to the dude's channel you have played against? Wanna support him by subbing

  • @Erebus2075
    @Erebus2075 25 дней назад

    but you are countering a specialized as expensive as a full geared midtier lord; with 3 marauder axe throwers.
    no suprice they died; still the barge lost 70% hp.
    what if you bring 2500 gold off anti-air specific; isn't it screwed then?
    also dwarfs been weak for a long time, would be nice to see more off them

  • @ChiliMaster
    @ChiliMaster 25 дней назад

    Oh man Dawi are going to be so busted, Empire looking top tier too.

  • @Nickelback8469
    @Nickelback8469 23 дня назад

    Been missing the dom games lately!

  • @jackiekennedy4902
    @jackiekennedy4902 25 дней назад +2

    Thundebarge is lore friendly power level I see no problem lmao

  • @Shimatzu95
    @Shimatzu95 25 дней назад

    Not gonna lie, wyvern might be a more relevant unit for greenskins than most expect. Till now azhag was their only air unit.

  • @tmirred1945
    @tmirred1945 25 дней назад +1

    Kirov reporting...

  • @Sleexb
    @Sleexb 25 дней назад

    The design philosophy between the base game and the dlcs have diverged so much its ridiculous. Why does flamers get only 10 shots and bad accuracy but thunderbarge is okay

  • @CallioNyx
    @CallioNyx 25 дней назад +1

    I'd love to see a test of how much you need to kill the thunderbarge consistently. It is somewhat short ranged (at least the shotgunners) - two anti-large artillery, and a ranged firearms unit or two to keep them honest. Stuff that would be reasonable against any army.
    WoC, Khorne, VC would have problems, obviously.
    As for the test of goblin hewer... why, oh why, did you not test it against goblins?!?!?

    • @worstprofessor895
      @worstprofessor895 25 дней назад +2

      But he did! 1:03:00 mark.

    • @animewarrior3
      @animewarrior3 25 дней назад

      Bats and furries to tie it up/force it away from the main fight long enough for their ground forces to sweep the dawi. Or at least deal a large blow.
      Just makes the anti flying spells better

    • @joeyawiki3315
      @joeyawiki3315 25 дней назад +2

      ​@animewarrior3 Not much since thunder barge can still fire while in melee, and it has high enough weapon strength to beat 3 - 4 bat/furies stack by itself due to their low leadership

  • @ReachStudioPro
    @ReachStudioPro 24 дня назад

    As expected. Dwarfs who literally needed nothing got the most broken shit ever.

  • @ThaLedg
    @ThaLedg 25 дней назад +1

    If they just nerf the speed boost a little to 150%, it should be fine

    • @animewarrior3
      @animewarrior3 25 дней назад

      No. Stop nerfing abilities. Just remove them in mp

    • @phocion507
      @phocion507 25 дней назад +6

      @@animewarrior3I don’t want to play an overpowered unit in campaign either lol. Just not fun. Balance exists for both.

    • @fruitloops1481
      @fruitloops1481 25 дней назад +2

      Needs to be nerfed more than that

    • @ThaLedg
      @ThaLedg 25 дней назад

      @@fruitloops1481 it Puts it at 75 max speed, it increases the DOT- per-distance-moved .
      Start that way, then tweak it. If you net it and focus fire it, it can go down.
      And if they don't want to nerf it, just ban it in MP. But right now, we still need to learn how to deal with it

    • @Wvk5zc
      @Wvk5zc 24 дня назад

      50%

  • @alfarabi73
    @alfarabi73 25 дней назад +1

    Thunderbarge cannot be "fun" in SP either.

  • @ronengaming
    @ronengaming 25 дней назад +2

    I am 99% sure Ulrika is staying for Dwarfs, just because of her lore with Malakai. But I'm assuming it'll be a campaign only thing.

    • @sandercohen9712
      @sandercohen9712 25 дней назад +4

      She probably gets added to the extended roster so she can't be used in QB, but yeah other than that she'll stay

  • @chrisspink8873
    @chrisspink8873 25 дней назад

    Should thunderbarge be locked to extended roster in multi? As opposed to nerf them and ruin them in campaign?

    • @frankehfightaz
      @frankehfightaz 25 дней назад

      Just massively up the cost, recruitment cost isn’t usually a factor in campaign

    • @alfarabi73
      @alfarabi73 25 дней назад +9

      It's not going to be fun to play in campaign either; and I say as a Dwarf main.

    • @animewarrior3
      @animewarrior3 25 дней назад +1

      ​@alfarabi73 yeah. No. Hard disagree. Its going to be a blast. You must be from the inventor guild trash talking malakai.

    • @fruitloops1481
      @fruitloops1481 25 дней назад +3

      That thing won’t be fun in campaign. The campaign would be over as soon as you get it because you cannot be beat

  • @majormoolah5056
    @majormoolah5056 25 дней назад

    We are back to goofy, mega-powerful badass units... going to be a good DLC cycle: ruclips.net/video/slvGKU7HF6M/видео.html

  • @klob4524
    @klob4524 25 дней назад

    think thubderbarge just needs a rework. thunderers are fine, but bombs could just be an activated abillity you can use 3x, and front cannons need less ammo. get rid of speed ability and reduce its health to 8k and its probably balanced at 2800

  • @vikingbanana2404
    @vikingbanana2404 25 дней назад

    Man nuln irosides without repeater sucks

  • @ottoprokke6649
    @ottoprokke6649 25 дней назад

    He just looks like your average tabletop player😂

  • @fiveforbiting
    @fiveforbiting 25 дней назад

    Units in mp are rarely broken; Usually just improperly priced. Thunderbarge now costs 7500 gold. Problem solved.

    • @animewarrior3
      @animewarrior3 25 дней назад

      Thats ridiculous. Funny, but ridiculous. Just remove the boost in MP. See how it sits. Or add it as an upgrade you can pay for that bumps it to 3400.

  • @MrVlad12340
    @MrVlad12340 25 дней назад +1

    I dont think Thinderbarge needs many nerfs, just make thunderburner deal more damage to it, and make it move slower and ta da. Cause it HAS to be good, its like only thing dwarves have that is not straight up countered by any other faction.

  • @Malusdarkblades11
    @Malusdarkblades11 24 дня назад

    Dawi feel so OP now

  • @fruitloops1481
    @fruitloops1481 25 дней назад

    I hope the thunder barge is nerfed before the dlc releases

  • @ttestagr
    @ttestagr 25 дней назад +4

    One thought regarding the Thunderbarge. If it gets banned in various tourneys there should be 1 exception where you can take it. The Skaven. That fight has been so oppressive for so long its only fair.

    • @toxlequa
      @toxlequa 25 дней назад +1

      Was thinking about that match up

    • @lich109
      @lich109 25 дней назад

      The other Slayer units might make that matchup a little more even, Slayer Pirates and Doomseekers should help a lot.

    • @animewarrior3
      @animewarrior3 25 дней назад

      I honestly am beginning to despise the MP community. Just ruins fun stuff.
      I am looking forward to testing out 3 cannons vs the barge. See what happens.

    • @williammitchell6254
      @williammitchell6254 25 дней назад +1

      @@animewarrior3 then they use dwarf cannons to fucking rail the enemy cannons

    • @animewarrior3
      @animewarrior3 24 дня назад

      @@williammitchell6254 tbh good. Enemies should have to approach dwarfs.

  • @ahmedkeremsayar
    @ahmedkeremsayar 24 дня назад

    Please do not nerf thunderbarge.

  • @trainheartnet5657
    @trainheartnet5657 25 дней назад

    I don't know, Turin. I'm not convinced the thunderbarge is OP. Needs some more testing...

    • @alfarabi73
      @alfarabi73 25 дней назад +9

      You've honestly got to be blind. I am a Dwarf main player, but I will probably mod it out or severely nerf it in campaign.

    • @animewarrior3
      @animewarrior3 25 дней назад +1

      ​@@alfarabi73you're not a true dawi then. Its the best damn part of the update. (Outside of getting gotrex and felix as LH)

    • @trainheartnet5657
      @trainheartnet5657 24 дня назад

      @@alfarabi73 And over the head it goes

    • @ahmedkeremsayar
      @ahmedkeremsayar 24 дня назад

      @@trainheartnet5657 it is a fucking blimp with cannons. Of course it is going to be op

    • @alfarabi73
      @alfarabi73 24 дня назад +1

      @@trainheartnet5657 If you were being sarcastic, then it not only flew over my poor old head - but that of the one who apparently agrees with you. Intent is rather elusive sometimes online where we cannot observe things like delivery, tone, facial expression, etc.

  • @user-uk3zn9ix9z
    @user-uk3zn9ix9z 25 дней назад

    It is a sad day when the long awaited Nurgle DLC adds useless, expensive units and a trash tier Legendary Lord for Nurgle itself. CA will not be getting my money on this one!

    • @animewarrior3
      @animewarrior3 25 дней назад

      Nurgle is shit anyways. Empire and dwarfs were the real pulls this xpack

  • @animewarrior3
    @animewarrior3 25 дней назад +4

    Dwarfs: need help, some of lowest win rates in MP.
    Dwarfs: get thunderbarge
    Turin: its too good! Nerf it!
    Do you have more than like, 5 games in it? The thunderbarge will get rekt by artillery.

    • @archthrone5815
      @archthrone5815 25 дней назад +34

      Rip factions without artillery. What’s Vampire counts gonna do? Flying units can’t catch up to it

    • @Wvk5zc
      @Wvk5zc 25 дней назад

      same lame excuse by dwarf fans

    • @camel348
      @camel348 25 дней назад +19

      Factions without artillery are doomed and factions with artillery are also doomed because not only artillery is not enough, you can see the videos of Humanboy, artillery does not enough damage and misses when it goes fast and also artillery aiming the zeppeling means that is not shooting the dwarf artillery (that now has buffs and can outrange anything)

    • @west-vf7qj
      @west-vf7qj 25 дней назад +14

      If you play dwarfs in quick battle you better hope it is banned from multiplayer or nerfed to like 4200 gold cost or you will never be allowed to play a game. Not a single soul will stay in a lobby against a dwarf player

    • @residentfacehead3465
      @residentfacehead3465 25 дней назад +21

      Fuck is a grand canon or a Helstorm or a fuckin ironblaster gonna do to a unit that can float directly above it?
      Also THIRTEEN THOUSAND HP.
      that isnt being shredded by jack shit