NATURE BOY // BROTATO

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  • Опубликовано: 20 дек 2024

Комментарии • 28

  • @pageboysam
    @pageboysam 5 часов назад +12

    Don’t leave gems on the ground.
    Getting the x2 multiplier is at best equivalent to getting 1 gem from killing the enemy in round 1 and then killing another in round 2.
    At worst, if you leave a x2 gem on the ground, it goes back to the piggy bank, but it seems like you don’t get an additional multiplier! So pick those upgraded gems up as spins as possible!

    • @antonyk560
      @antonyk560 3 часа назад +4

      Exactly! It's not "i'm getting more next round", it's "i can recover some of what i lost in previos"

    • @evilbob840
      @evilbob840 2 часа назад +2

      Yep, if you still have 50 gems left in the bag at the end of the round before the stuff on the ground is added, that's 50 fewer gems total for the run.

    • @plectro3332
      @plectro3332 14 минут назад +2

      Also prices of items go up with each wave, so it's better to spend early!

    • @mojojomoo
      @mojojomoo 9 минут назад +1

      This is what I have been trying to tell him since his first video on the game and he just hasn't seen the comment yet. Shop prices only go up so every round you put a coin off devalues that coin further.

  • @zackdines
    @zackdines 5 часов назад +6

    This is the first time I'm more familiar with the game than the streamer I'm watching; I finally understand how all the frustrated commenters on other videos feel! Still fun to watch though, keep it up!

  • @kalzhae
    @kalzhae 4 часа назад +1

    37:54 just in case as you seemed confused that the diver have a harpoon gun while doing -100% ranged and scaling with melee, harpoon gun is a special weapons that scale with both melee and ranged damage so the harpoon gun with him is actually quite decent.

  • @DarkLord-yd9sg
    @DarkLord-yd9sg 2 часа назад +2

    I'm only 2 minutes in but let me backseat a little bit. Playing into the characters strength is kinda important. On ranger you get bonus ranged damage. Since ranged damage is a flat damage increase it works really well with fast firing weapons like the smg or minigun. Also luck is really important imo.

  • @everithh
    @everithh 15 часов назад +1

    This is the perfect low-stakes accompaniment to the XCOM2 playthrough

  • @RamzaReyes
    @RamzaReyes 3 часа назад +1

    RIP Metal Slug Tactics😢

  • @JABO95SA
    @JABO95SA 3 часа назад +1

    This game is hard to atop playing sometimes

  • @MisterNobody608
    @MisterNobody608 5 часов назад +1

    Keep em coming.

  • @Vamirez
    @Vamirez 35 минут назад

    Great run :)

  • @michaelmarshall9023
    @michaelmarshall9023 День назад +6

    It's so fun and mildly irritating to watch someone learn this game. Only in the good ways though!

    • @bthatguy1068
      @bthatguy1068 23 часа назад +2

      I know I can't wait for him to read comments lol

  • @jazzlovr6515
    @jazzlovr6515 4 часа назад +1

    He said he needed damage, and then on the next level-up took 9% Speed instead of 12% Damage. I think I’m missing something: What makes the latter less preferable?

    • @NexusTrimean
      @NexusTrimean 3 часа назад +2

      He was about to buy the shackles, capping his speed. In this case the speed was a wiser choice, as it would not be a choice for the rest of the run.

  • @kcant65
    @kcant65 4 часа назад

    Anyone waiting for the DLC on Switch it's been delayed to next year but came out on PS4/PS5 on Dec 12th. It's cheap enough I will just double dip and get to play through the game from a fresh start again.

  • @Mark-uw7cg
    @Mark-uw7cg 4 часа назад

    That Black Flag seemed like a terrible ROI.

  • @Verminatus
    @Verminatus 3 часа назад +1

    Please pay attention to the damage types of the weapons you pick up! Your taser was terrible.

  • @siddatroid137
    @siddatroid137 4 часа назад

    On the first round you start with 30 green things so you're better off leaving the ones the enemies drop for the second wave multipliers

    • @Seelenoede
      @Seelenoede 2 часа назад +1

      And gain nothing. One crystal is worth one material. The multiplier doubles this. So you get two materials for one crystal. You just postpone the pickup, but also lose some in the worst case. From what I can see, there is no incentive to not pick up a crystal, unless XP work a bit different between the rounds.

    • @siddatroid137
      @siddatroid137 2 часа назад

      @Seelenoede I don't know exactly how it works but seems beneficial to get the multiplier built up in the early rounds because the tougher enemies in later rounds drop bigger crystals so then you're leaving a crystal worth one but picking up a crystal worth two or three and getting it doubled

    • @Seelenoede
      @Seelenoede 2 часа назад +1

      @@siddatroid137 the crystal is always worth one. There only have different sprites. Bagged materials are just a "pick up later" mechanic. Bigger enemies just drop more stuff.

    • @siddatroid137
      @siddatroid137 2 часа назад

      @@Seelenoede that makes no sense

    • @DarkLord-yd9sg
      @DarkLord-yd9sg 2 часа назад +1

      @@siddatroid137 You always want to pick up all the materials since leaving them for the next round does not give you more. You just "collect" what you missed. The items get more expensive every round tho.