Always found it interesting that according to Chris Avallone that during Van Buren the devs did table top role playing Fallout and found out that the players would always surprise him with their decisions and couldn’t predict what they would do as a DM. He said that helped make the decision to make 3 different ways to finish New Vegas quests.
Kinda the reason I adore Obsidian plots. I think if Dragon Age was a campaign DM would murder me or I would murder them for in whole story there was never a one point I agreed with "good guys".
The Fallout series might be in a good place, the publishers just have to dare again and make Fallout 5 (on newer engines and modern game mechanics) and just make a separate game like the original games with isometric or similar characteristics of the older parts. after all, they basically made mt fallout shelter as a "game" that doesn't need an ego or isometric camera, and that still had its fans. The studios just have to dare more. horrible to see so much potential being wasted.
And I, as a fan, you always ask yourself why, can't a player-oriented person prevail in the company. It's not a bad thing that English companies don't do surveys here in Germany, but in the USA or UK there are just as many fans who have an objective, reasonable awareness of what game series need, why can't you at least ask there or get involved connect people ? Most of the points have already broken out of their crowns anyway, what difference does it make if they turn to your PLAYERS from a REASONABLE and humane way. After all, we are the people who fill their wallets, not the other way around.
I liked it but it didn’t make sense to me I thought van Buren was set a while before the events of the first battle of Hoover dam so I always assumed that If Graham was going to be very different in van Buren then it would mean we likely get to see how evil he truly was while he was a legate in the legion or maybe we see the end of his time in the legion and the beginning of his redemption to god man that would’ve been even cooler to see
The idea of running with a freshly burned Joshua that hasn't refound his faith yet, therefore still a formidable evil bastard and getting to see that earlier side of him is badass.
It sounds cool when you know what Joshua turns into but this character also just kinda sucks. Joshua is interesting because of his compelling view on life and without that he's not really anything.
@@hedgehog3180 And all of that did not only come from after he was burned. He was a Follower of the Apocalypse, a learned man and alot of things before he was burnt. So not sure what you mean.
@@nilsingvar7319In a properly developed game we’d see how he comes to terms with what has happened. It would be fascinating, as his followers instincts blend with his legion ruthlessness, when coupled with what he believes to be a miracle, you have the recipe for the complex character we see in Honest Hearts.
"The community should come together, and through a combination of begging, Patreon donations and threats make him build a Van Buren for us" is hands down my favorite conclusion both in and out of context for any video I've seen so far.
I fully support begging the man, giving him lots of money and threatening to tell the Russian government he's gay if it means getting a fallout van Buren from him 🤣 hopefully we just need the begging and patron donations though. I don't really want to threaten the legend lol
This mod seems decent. I definitely love Van Buren largely for it's plot elements and super interesting design documents, although who's to really say how much of that would've actually made it into the final game had it had happened, but I also gotta say I absolutely adore the graphical style Van Buren's tech demo had at least. I really would've loved to have seen the game proper.
The Fallout series might be in a good place, the publishers just have to dare again and make Fallout 5 (on newer engines and modern game mechanics) and just make a separate game like the original games with isometric or similar characteristics of the older parts. after all, they basically made mt fallout shelter as a "game" that doesn't need an ego or isometric camera, and that still had its fans. The studios just have to dare more. horrible to see so much potential being wasted.
And I, as a fan, you always ask yourself why, can't a player-oriented person prevail in the company. It's not a bad thing that English companies don't do surveys here in Germany, but in the USA or UK there are just as many fans who have an objective, reasonable awareness of what game series need, why can't you at least ask there or get involved connect people ? Most of the points have already broken out of their crowns anyway, what difference does it make if they turn to your PLAYERS from a REASONABLE and humane way. After all, we are the people who fill their wallets, not the other way around.
@@montanablackhardcorefan6974 I do think Bethesda is gonna make Fallout 5 in the creation 2 engine which while it may be named after the renamed gamebryo engine it’s a separate engine.
@@montanablackhardcorefan6974 "the publishers just have to dare again The thing is, everyone who created the OG Fallout and was passionate about the project has nothing to do with the Fallouts Bethesda does. Different head company, different developers, different expectations and different philosophy. I daresay they don't even respect the franchise over at Bethesda. It's better to follow the people who made Fallout, like InXile Entertainment (Brian Fargo at the helm) who did a great job on Wasteland 2 and presumably 3 after a less-than-ideal release.
I've been disappointed since Fallout 4 with how bright and flashy the wasteland has become. Fallout 76 is like 25 years after the bombs fell, the world should be ravaged, but it's bright and beautiful. Makes no sense. The old Fallout games make the Wasteland literally look like a nuclear apocalypse world.
@@XxSTACKxXrealistically it shouldn't be, the forest of not hit directly because of the local military bases should've died to fallout from its proximity to major east coast cities
Also the overall grim darn brutal lore and events shown in 1-2. It's sad how watered down and safe the later games got just to maximize profit and broaden the buyers as it sqcrafices part of its soul in the process. That said new Vegas was still amazing. But adding even more from 1-2s energy would have made it even better imo.
"A lot of people like to watch these videos, but never play these games" I feel personally attacked. Well done as always, almost up to a full day playlist of Fallout mod reviews from you to watch when doing work
Honestly to answer the question of why we like watching these: because watching good stories is just like watching a good Fallout themed movie. Some of those games, like Sonora - have better stories than most movies out nowadays. While bad mods like this... well, they're like watching a comedy with a commentator making fun of stupid shit and in your case - also talking about the lore, the original ideas and comparisons, which is great.
@@iseeundeadpeople9 Nah they're just confusing at first. They're really easy to navigate once you know what's what, and that doesn't take too long to figure out. Just play for a bit
@@catmole Oh, i did figure it out. It's still really tedious to navigate. Endlessly clicking on the down arrow instead of selecting what you want from a grid. It was tedious even for its time.
The "Enclave floor decoration", while clearly a reused asset, would fit the location quite a lot with some ad hoc touches since most of the government-funded, pre-war corporations of Fallout take names and iconography from greek mythology, the prison included.
I think the mushrooms are based on morels, a mushroom that is valued for its rarity and its flavor. The pronunciation of Joel as Noel will live forever in my mind. Take care, and stay safe
@@metetural9140 like the Christmas carol! But also, my neighbour is Noel (pronounced "Nole" apparently, maybe it's spelt differently)... Like Shawn and Sean. and maybe also Sean XD Superman's brother Joe-El! I'm glad it wasn't just me. XD
@@planescaped this is unrelated to this thread but it's a story that amused me In highschool my friends did a trivia team and eventually got hit with the question "what is superman's real name" Every kid at the table said 'Kal-El' The confused quizmaster guy was just like"no... It's Clark Kent" It took a lot of arguing to get points for that question
@@GalacticExplorer83 It's not about graphics, I quite like them. I've tried to run f1 but controls are too archaic for me, it's hard to interact with anything and fighting is a torture(for me, not for enemies)
@@T0maszsz My longest F1 run ended with my character just casually throwing the coiled rope down the elevator shaft in Vault 15, after which I gave up because I just wasn't invested in the trek back to Junk Town for more. To be fair that's further than I've gotten in 2 or Tactics, wherein I couldn't get the Skill Dex to open and was defeated by a locked door both times.
Ive been avoiding fallout 1 and 2 videos because wanna beat them. currently at the hub in FO1 looking for the water chip. but im mever gonna play these mods lol
This is a really interesting one for me, as when I did my interview with Hexer, the mod was in its previous release. Even less of the game was finished. About half the content you mention (maybe even a little more) was absent in the build I played. Seems that in the new content, both the positives and the negatives of that old build have been carried over. I still have a lot of hope for this one in spite of those negatives. Maybe I'm just desperate. No, that couldn't be...
Hi ramblelime, PJ Hexer here 👋 I am aware of the game’s flaws but I do have to remind people this is a work in progress. I regret releasing these WIP builds and I can’t believe people are seriously reviewing what is basically version 0.20. I’ll probably stop with the public release practice altogether, this isn’t doing anyone a favor
@@FalloutFansEditor Hone your craft without judgement, can't do you any favors to have people reviewing your early builds so I understand that. Shine it to perfection, boyo!!
@@FalloutFansEditor Hey PJ! I'm sorry if my comment made it sound like a critique- both mine and Warlockracy's video mention that it's a work in progress and that modding for classic fallout is exceptionally difficult. I empathize totally with the process, and like I said, i'm excited! Even if not everything mentioned is positive, my hope is that with extra attention comes extra funding for you and your project. That being said, if you choose to stop releasing public builds and you'd prefer that the project move along more quietly, I support that also. Let me know if you'd prefer my video be set to private, that's okay with me. All the best :)
@@ramblelime Thank you! It’s fine, keep your video public. I don’t find working on this game difficult but very time consuming. I do have a full time job and this game is 3 times the size of Fallout 2 😕 Anyways, back to the workshop for me!
Instant like just for my main man Joshua Graham at the intro and transitions. I also have to appreciate how balanced and reasonable you are when it comes to critiquing these mods. 100k subs, let's go!
It's so weird thinking about how far they took Joshua Graham. Originally looking like a Red Skull/Palpatine hybrid who was very clearly chaotic evil. Huge difference from the chaotic good Graham we know.
@Shia Lebeouf: Life Coach The Legion were definitely Lawful Evil. I think the NCR were intended to be Chaotic Good, House was a True Neutral for sure, the rarest alignment and hardest to write well, and they did a great job. And then Yes Man was pure Chaotic Neutral. It's crazy how pretty much any character/faction in fiction can be summed up with a D&D alignment. Just goes to show how on the money they were when they made them.
@@planescapedabsolutely nothing can be accurately summarized with d&d alignment, they weren't on the money when they made it and it's worst thing about d&d that actaully really ruins the perfection of original (first 2 editions) d&d
stay safe in the trying times ahead warlock. wishing you, and those you know in even more dire straights, good health and good luck. the warlockracy back-catalogue is helping to pass the time and keep the mind off the world's troubles somewhat.
Regarding project van buren, i suppose i count as one of the volunteer associates. i do research on the original game engine and have helped Adam reimplement a few systems more authentically. glad to see it mentioned here, I hope to see you make a video on it when it is eventually released!
You were never really intended to keep 1000s of caps all at once. The idea was always that you would be bartering and exchanging items as your main form of currency, and the caps were something of a "sweetener" or "cherry on top" kind of thing to help facilitate the trade. Like, I've got 10 Nuka Colas and want to trade them for 2 stim-paks... but you feel that those stim packs are worth 12 nuka colas. I only have the ten nuka colas that I could find in that old building so how about 10 nuka colas and 20 caps? Deal! But it being an RPG, caps sort of became like gold coins from other fantasy RPGs. I'd kind of like to see RPG economies toned down some, it is often just comical how much currency one can carry about...
@Shia Lebeouf: Life Coach That’s why when I play 3 and NV now I sell suitable goods to suitable merchants - especially after playing Outer Worlds as they have that same system in the game. In my play through on NV now I decided to do a hardcore run, I’m actually pretty down on caps as usually I have about an average of 40k by the time I’m on the level I’m at (Lvl. 23 I think) but most of the caps I get are spent on repairing my gear and getting myself patched up. I’ve been trying to minimise my cap count as much as possible, even going as far to stash caps in different locations as it would make far more sense for a wasteland wanderer to hide their wealth; rather than carry every single drop of it lol. Forgot to add that most of the weapons and ammo I get is from trading and I don’t sell spare ammo anymore, I convert all of it into more useful rounds or just break them down for parts to make rounds in the future; hardcore has actually been good in teaching me that those reload and work benches are useful as hell.
End game weapons actually cost thousands of caps, so I don't see why a player wouldn't carry such sums of money. Cap currency is just a ridiculous idea, and it's not just about carrying thousands of caps in your pockets. If goddamn bottle caps exist in enough numbers to be usable as currency why not just use actual pre war money? Not to say that caps are easier to fake and produce illegally than actual coins or banknotes.
Yeah but then you get into realism for the sake of realism and you have to ask yourself, is this fun? Does this add anything to the experience? The reality is "immersive" systems hinder experiences, it's a novelty the first couple of times but navigating them while just wanting to get back to the actual game is annoying and intrusive. Trading already sort of works like that anyway, paying money and having whatever extra items you don't need to add to the overall trade value.
@@OryxAU it's more fun. I modded my NV recently to give everything weight and lower carry capacity, and trading has been more involved and more exciting. I've been building weapon repair kits, repairing high value items (like Assault Carbines) and then using them as barter for the ammo I need (explosives, so 40mm is expensive). It's more fun to me because I can picture in my imagination the deal, rather than seeing it as buying something off Amazon using a money value
The Hub merchants selected bottle caps because of two factors: First, the technology to manufacture them and paint their surfaces had been mostly lost in the Great War, which limited any counterfeiting efforts: The paint used, machining, and metal type all have to be very specific in order for a bottle cap to be genuine. Second, there is a limited number of bottle caps, which preserves their value against inflation to some degree. Finally, the Hub merchants in New California could support it as a common unit of exchange by backing it with water.
Agreed. He has a real opinion, a very original style and puts effort into his production. His speech pattern/rythm is to quick though. I think he has to set an accent sometimes. This is not a prison escape after all. Also: The style reminds me a little bit of SsethTzeentach (but Warlock is by far not as wacky as Seeth).
@@Warlockracy haha, i wasn’t even concerned about that although I do appreciate it! Thanks man. Fantastic video! You have a strong sense of narration in presenting your research
russia wont invade no country has ever given their enemies this much advance warning of an attack, and they certainly wont invade after all this weaponry has been funneled into ukraine
Thanks for doing those videos, they are really informative. You are a godsend compared to all those clickbait content creators that just want fast clicks with popular content.
31:40 This hurts. If you think the classic Fallout modding scene is a mess, you should check out how bad Fallout 13 is on the BYOND engine. FO13 has fractured into many different little projects, all of which have ended poorly since it's almost impossible to find someone who both knows how to competently code in BYOND and isn't a complete lunatic. All that really stands out from the ashes are sprites, some of which came from me since I got my start in spriting on Wasteland 13. Lot of unfulfilled dreams there.
@@ladyhm.6748 The golden age is definitely long gone, but that pertains to SS13 in general honestly. I assume the old guard either burned out or got banned eventually. Personally, I don't like how S1 is the only server that people really play on now. Back then, S2 was for snobs while S1 felt like the Wild West. Both had a healthy population most of the time, so you could mingle with whichever group you preferred. Now everyone's stuck in the same cesspool. I also don't like a lot of the gameplay changes that have been made lately but that's just me. I was hoping Randy would start with a clean slate for his next project, SCORCHER, but it seems like he wants to limit access to it once again. Oh well.
@@D4n0w4r Honestly, Lifeweb would be way, _way,_ fucking better if the community wasn't such a cesspit. I keep getting disappointed by lack of quality in gameplay/roleplay (at least in the Interzone, not certain how it is in RU). Intelligent and friendly people are hard to come by, yet having both traits is thetically what makes such games (and more importantly, _communities_) interesting. Not to even mention the rampant bigotry and toxicity that culls the interest of most people, interesting or not. I keep imagining going back to LFWB but it's way more fun in my imagination than actually playing the thing. I've been seriously considering making my own game, independent of the SS13 community/engine, heavily inspired by LFWB's mechanics. Not sure how it will go.
The main questline is apparently finished and there will be a christmas release of the latest version which has it implemented (for patreon subscribers). Side quests are not they're next on the list. Not sure I'll play it, Tibbets is incredibly tedious to go through so i guess i'll wait for the full release, but it's good to know the project is not dead.
This channel actually inspired me to buy and play the first two fallout games, I finally figured out how to install Fallout Resurrection and am enjoying it so far.
Hey, That Space station in Kotor 2 was genially my most favorite part of the game, And to this date, still My most favorite level in any video game. Thx for the the Kotor 2 shout out tho, Game needs more people mentioning it :)
Oh my goodness, sure as hell I'll play this! I loce the FO2 total conversions like Resurrection or Nevada. Wish you peace and love... peace through power, of course!
I am endlessly baffled by how just *how many* total conversion mods there are for Fallout 1 & 2 despite, as you say, the total lack of documentation, tools, or help with scripting. People are really really passionate about these games, and yet, I just can't get through them myself! I can play balder's gate and icewind dale with no problem, but i just bounce off of old fallout like a tennis ball. So, thank you for your service, exploring these old games and mods that I will *definately* never play myself.
Original Fallout atmosphere was amazing: arid deserts and towns with ambient sounds you will remember forever, prostitution, drugs(not the fun ones), guns, gore, commonplace ugliness of places and people, derelict buildings, militaristic clans, mutated vermin and not nice place to live in in general. The 'new' Fallouts were more like a place to start an interesting adventure not the depressing barren wastelands of the old... yours truly, Boomer
The main ones I dislike the most are Fallout 4 & 76. Fallout 3 was the best FO game Bethesda made IMHO. It’s diverse design & worldspaces are my favorite to his day.
@@floatingscrib I would disagree, comparatively to the Bethesda games. I'll admit it is nowhere near the absolutely dreadful atmosphere of the first, but its still there. You don't know fear if you never get caught by an enclave patrol as a lvl 5 wandering the map, and the last save was an hour ago
@@CausticSpace I would disagree. Fallout 2 easily sits behind Fallout 3 in terms of having that barren wasteland atmosphere. Most locations in Fallout 2 have a decent level of social development. People in Fallout 3 still have issues with getting clean water. Enclave patrols only occur near Navarro. The game does a good job at directing you to where it wants you to go such that every new location is appropriate to your level. Either you're traveling south deliberately looking for trouble or you really are just wandering aimlessly.
Oh man I haven't played this mod in a while! Holy shit there's a bunch of new stuff I gotta play again! I also genuinely love the way you pronounce Joel, please never say it differently
God bless the programmer who released the source code to the first two Fallout games onto the internet. That way it gave the moders (also God bless ‘em) to keep this beloved franchise alive for decades now.👍👌🏻😃❤🥰😍
Joshua's talking head looks amazing. I feel like they wasted him in NV, he's supposed to be this larger than life badass but he's just sitting there faffing around with a tribal conflict unrelated to Caesar. Great VO though. I wonder why people insist on modding rather than making fangames, given how difficult it is. Coding in Gamemaker or something isn't too difficult, and if you're using pre-existing assets your only real obstacle would be building the relatively simple combat, menu, and exploration systems. Game dev isn't easy, but it is easier than it's ever been.
Modding is telling a story in a pre-build sandbox. Game development is first building the sandbox, _then_ telling the story. Modding is it's own flavour of hard, it's full of stupid little road blocks that are all the more aggrevating because they're just down to bespoke tools you can't get, or documentation you can't find. But it's so much easier (and more immediate) than essentially building your own RPG engine. Game Maker and Unity are fast to get off the ground with, but people seriously underestimate how difficult game dev is. You have to write _everything_. I just had to write my own projectile collision code, because default collision detection fails at high speeds. The projectile "steps" through hitboxes. You don't even think about that stuff, while modding. God knows how you'd write a dialogue system, how you'd author that dialogue in a timely and easily editable manner.. you can't chain link C# scripts, not for an RPG. Speaking from 10+ years experience in Game Maker, Unity and Unreal, if you want to make an RPG as a solo developer and it's not Undertale, mod. You will _never_ make an RPG by yourself, from scratch. Doesn't happen. If it does, that person is one in a million. Take an existing engine, play within the guard rails. Tell the best story you can in that sandbox, and work with the limitations. It's a hell of a lot simpler than starting from nothing.
Thanks for all the good content. Binging your stuff and seeing the last upload was almost 2 weeks ago, I was hyped for the next vid lol. Gonna be a good morning!
I think game would look better without Tactics and some other games sprites, they are not bad, but feel really out of place. 1.5 and Nevada rely on models from F2 and it didn't hurt them at all.
Hi, I'm the composer for Fallout: Revelation Blues. Many people on the dev team are not from America, and English is not their first language. The mod is still going strong though!
So apparently they have decided to lock access to the mod behind their patreon until development is finished because, and I quote, "a RUclipsr with a big audience made a review of the game and made a series of incorrect statements about it. So [the development team] decided to resume work on the game in privacy and peace to ensure we focus on the game development" Gee I wonder who they could _possibly_ be referring to LMAO
There are two types of modders, the ones who update their mod regularly and respond to every bug related question and then there’s these kinds, the ones who can’t handle criticism and remove their mods over it instead of just fixing it like a normal person
7:30 Gotta admit, I never got the dislike for Peragus. I always loved that section. I guess I just really like the whole "wake up without memory and try to piece together what's been going on" thing. It's a mystery, and I enjoy that sort of stuff.
@@Warlockracy See, that's what I don't get. I enjoy it each time I play through the game. I can understand the argument of "Well but you know what's happened this time so there's no tension in the mystery" but... doesn't that apply to the game as a whole? If the argument is that it's not fun because you've already done it once, why are you playing the game again at all? I mean let's be real here the actual gameplay of KOTOR 2 isn't very compelling. It's the story and writing that are the draw, at least for me. Thanks for the response btw! I've been really enjoying your videos, just finished them all earlier tonight!
@@Shenaldrac well peragus isnt exatcly dripping with character. Just slogging trough it and sure its thematic and moody and sets up a few things but jesus christ does it go on for way too long and its always the same thing (which as it was already pointed out , keeps players from actually getting ibto the meat of the game on repeated playtroughs).
@@kano101435 "It's always the same thing" I don't understand this criticism only applying to Peragus. Everything in kotor 2 is the same thing, each planet will have the same quests and NPCs and things to do each time you play it. Honestly I find Peragus more interesting and engaging than the section that comes after on the space station whose name escapes me at the moment. Visually and thematically.
@@Shenaldrac because there is literally less rpg content in that section than the rest for real. Less characters ,less dialogue and in the grand scheme of things its not super important from a narative standpoint lol. The station by itself maybe isnt bad but its just too much of a tutorial area. Its been an issue to people thatss why mods to skip it are there. Now that you like it , more power to you ,but from an objective standpoint its sure a miss.
Thanks for playing this and uploading. And thanks IMMENSELY to the folks who developed these fan-mods. As someone who is new to PC gaming but enjoys classical games like this, I cannot help but wish that Interplay/obsidian were still in charge of the Fallout franchise and made all the successive games.
Interplay were no longer good custodians, look at Brotherhood of Steel (they were planning a sequel, too!). Maybe if Obsidian had kept the New Vegas team together, and worked on another Fallout, we would've got another banger, but honestly these games were the product of the right people working together at the right time.. nothing stays gold forever. People get bored, they move on, development cycles and intense and all-consuming. As much as I don't like Fallout 4 and 76, Fallout genuinely could be in worse hands.
bro honestly the Joshua running around calling dismembered corpses names should be kept, dont patch it please its hilarious and cursed at the same time
Im Replaying fallout 1& 2 at the moment. Fallout yesterday seems awesome to me and I had no idea it existed. Thank you for making this video, I’m off to find yesterday :D
I decided against watching this video in its entirety to avoid spoilers but before i got home from work to download it the modder sperged out because of your video and removed all links to download it. lol.
I know exactly the video for the audio you used for the intro with Joshua Graham. It's weirdly one of my favourite videos on this platform, I watch often when I'm feeling down.
Iirc in one of the Morrowind videos he said he was about to make one on The Frontier. But he was put off by the uh, Frontierness. Shame, I would have loved to see him subjected to all of the original trashy content >:)
Oh dang it. I always end up having something I need to do when you upload. Oh well, I'll feed an initial comment to the algorithm. Those mushrooms look like maybe morels?
The project lead of this mod is unhinged, manipulative and insanely bad at management. It'll take a miracle for this mod to shine. A bunch of miracles.
Did I see the NCR character at 21:53 making reference to his "dharma"? I think that's the first time I've seen a developer (or fan) acknowledge Fallout 1's thread of inspiration of having Shady Sands/the NCR take after Vedic society, not counting the way that the terms "Brahmin" and "karma" have just become Important Brand Iconography™ in Bethesda's games.
Oh man this video is all sorts of weird of things to add. The simulation was completely unneeded and I've no idea why they added that. As someone whos read the documents and seen Retcon Raider's Van Buren videos, it feels a lot of things got added for the sake of it.
loving the fallout 1 videos, if you haven't already you should advertise your channel on the fallout 1 subreddit cause i know a lot of folks there would also love this content :)
i am ever amazed at what modders can accomplish. sadly i know full well that i am one of those who wont play the old style - they take an enormous amount of effort to install, run & play well enough to enjoy. i applaud their efforts, as well as yours Warlock as you bring them to our attention.
Huh, I just realized that the characters with talking heads seem to be using FO4's vault suit model in tibbets prison. I guess since unlike the 3 or NV style which more looked like a Jumpsuit the FO4 one looks closer to the original style being more skintight. not as skin tight as the originals though, those were practically body paint.
Wow, I remember hearing about a fallout 3 on this engine, decades ago. Van buren. Back in the 56k days when there were only forums, info was like little nuggets of gold. I have no idea how many times ive re-played fallout 2 with different character configurations but it must be in the high double digits and i still usually discover something new.
the goddamn sprites for the characters when you speak to them look fantastic. Im sure you know, but the original ones were for the most part, claymations. It's hard to pull off that charmingly eerie looking feel, but it got really close to it.
16:57 "As long there are differences etc", it seems like a quote from Master in Fallout 1, he says exactly same lines. So if its same person, it just an homage
"As long as there are differences, we will tear ourselves apart fighting each other." Eighty years later, some heavily mutated mastermind will repeat those words.
In the somewhat distant future 2253 A.D. There was a guy named Joel Not too different from you or me He worked at Tibbets Institute Just another face in a blue jumpsuit He did a good job cleaning up the place But his bosses didn't like him so they threw him into jail!
So what you're saying is we need to get you a briefcase of unmarked bills to take a trip to Siberia with the hopes of getting a game made? Still a more practical development cycle than a Troika game.
Twisted Hairs tribe and their dreads going through the broken parts of an Enclave Power Armor helmet, replicating the look, makes so much sense in the context of Lonesome Road.
You have one month to play Troika's Vampire: Bloodlines.
LETTTTTT'S GOOOOOOO
Oh fuck yea
LETS FUCKING GOOOOOOOOOOO
Already reinstalled
On god I am begging for the Clan Quest mod to be in there.
Always found it interesting that according to Chris Avallone that during Van Buren the devs did table top role playing Fallout and found out that the players would always surprise him with their decisions and couldn’t predict what they would do as a DM. He said that helped make the decision to make 3 different ways to finish New Vegas quests.
That's pretty fucken baller.
Kinda the reason I adore Obsidian plots.
I think if Dragon Age was a campaign DM would murder me or I would murder them for in whole story there was never a one point I agreed with "good guys".
The Fallout series might be in a good place, the publishers just have to dare again and make Fallout 5 (on newer engines and modern game mechanics) and just make a separate game like the original games with isometric or similar characteristics of the older parts. after all, they basically made mt fallout shelter as a "game" that doesn't need an ego or isometric camera, and that still had its fans. The studios just have to dare more. horrible to see so much potential being wasted.
And I, as a fan, you always ask yourself why, can't a player-oriented person prevail in the company. It's not a bad thing that English companies don't do surveys here in Germany, but in the USA or UK there are just as many fans who have an objective, reasonable awareness of what game series need, why can't you at least ask there or get involved connect people ? Most of the points have already broken out of their crowns anyway, what difference does it make if they turn to your PLAYERS from a REASONABLE and humane way. After all, we are the people who fill their wallets, not the other way around.
any experienced DM could tell you the same.
The Joshua Graham character model in this mod is phenomenal.
Very unsettling. I love it.
Indeed; creepy as hell...
@@bug______van buren was gonna be new vegas. So it is an alternative
I liked it but it didn’t make sense to me I thought van Buren was set a while before the events of the first battle of Hoover dam so I always assumed that If Graham was going to be very different in van Buren then it would mean we likely get to see how evil he truly was while he was a legate in the legion or maybe we see the end of his time in the legion and the beginning of his redemption to god man that would’ve been even cooler to see
@@llab3903van Buren was the original fallout 3, FNV is basically fallout 4 that is set after Van Buren
@@Matt-vh2ciits fallout 3. Story was essentially that of new vegas
The idea of running with a freshly burned Joshua that hasn't refound his faith yet, therefore still a formidable evil bastard and getting to see that earlier side of him is badass.
He was supposed to be a cursed character. Would probably agro everyone
@@XxSTACKxXa genocide playthrough companion
It sounds cool when you know what Joshua turns into but this character also just kinda sucks. Joshua is interesting because of his compelling view on life and without that he's not really anything.
@@hedgehog3180 And all of that did not only come from after he was burned. He was a Follower of the Apocalypse, a learned man and alot of things before he was burnt. So not sure what you mean.
@@nilsingvar7319In a properly developed game we’d see how he comes to terms with what has happened. It would be fascinating, as his followers instincts blend with his legion ruthlessness, when coupled with what he believes to be a miracle, you have the recipe for the complex character we see in Honest Hearts.
"The community should come together, and through a combination of begging, Patreon donations and threats make him build a Van Buren for us" is hands down my favorite conclusion both in and out of context for any video I've seen so far.
I fully support begging the man, giving him lots of money and threatening to tell the Russian government he's gay if it means getting a fallout van Buren from him 🤣 hopefully we just need the begging and patron donations though. I don't really want to threaten the legend lol
Meanwhile Fallout: Nevada and Fallout: Sonora exist.
This mod seems decent. I definitely love Van Buren largely for it's plot elements and super interesting design documents, although who's to really say how much of that would've actually made it into the final game had it had happened, but I also gotta say I absolutely adore the graphical style Van Buren's tech demo had at least. I really would've loved to have seen the game proper.
The Fallout series might be in a good place, the publishers just have to dare again and make Fallout 5 (on newer engines and modern game mechanics) and just make a separate game like the original games with isometric or similar characteristics of the older parts. after all, they basically made mt fallout shelter as a "game" that doesn't need an ego or isometric camera, and that still had its fans. The studios just have to dare more. horrible to see so much potential being wasted.
And I, as a fan, you always ask yourself why, can't a player-oriented person prevail in the company. It's not a bad thing that English companies don't do surveys here in Germany, but in the USA or UK there are just as many fans who have an objective, reasonable awareness of what game series need, why can't you at least ask there or get involved connect people ? Most of the points have already broken out of their crowns anyway, what difference does it make if they turn to your PLAYERS from a REASONABLE and humane way. After all, we are the people who fill their wallets, not the other way around.
@@montanablackhardcorefan6974 I do think Bethesda is gonna make Fallout 5 in the creation 2 engine which while it may be named after the renamed gamebryo engine it’s a separate engine.
@@montanablackhardcorefan6974 "the publishers just have to dare again
The thing is, everyone who created the OG Fallout and was passionate about the project has nothing to do with the Fallouts Bethesda does. Different head company, different developers, different expectations and different philosophy. I daresay they don't even respect the franchise over at Bethesda. It's better to follow the people who made Fallout, like InXile Entertainment (Brian Fargo at the helm) who did a great job on Wasteland 2 and presumably 3 after a less-than-ideal release.
@@jvccr7533 you can see that nobody has foresight or future-oriented thinking sadly
i love that 90s gritty artstyle. feels dangerous and exciting really wish the new games recaptured that
I've been disappointed since Fallout 4 with how bright and flashy the wasteland has become. Fallout 76 is like 25 years after the bombs fell, the world should be ravaged, but it's bright and beautiful. Makes no sense. The old Fallout games make the Wasteland literally look like a nuclear apocalypse world.
@@DrownInLysergicI think that’s mostly Appalachia? I don’t remember the story to 76.
@@XxSTACKxXrealistically it shouldn't be, the forest of not hit directly because of the local military bases should've died to fallout from its proximity to major east coast cities
Also the overall grim darn brutal lore and events shown in 1-2.
It's sad how watered down and safe the later games got just to maximize profit and broaden the buyers as it sqcrafices part of its soul in the process.
That said new Vegas was still amazing. But adding even more from 1-2s energy would have made it even better imo.
"A lot of people like to watch these videos, but never play these games"
I feel personally attacked. Well done as always, almost up to a full day playlist of Fallout mod reviews from you to watch when doing work
Honestly to answer the question of why we like watching these: because watching good stories is just like watching a good Fallout themed movie.
Some of those games, like Sonora - have better stories than most movies out nowadays. While bad mods like this... well, they're like watching a comedy with a commentator making fun of stupid shit and in your case - also talking about the lore, the original ideas and comparisons, which is great.
Finally played new vegas this year just like 10 years too late and no regrets
That's because the Fallout 1 and 2 UIs are absolutely terrible.
@@iseeundeadpeople9 Nah they're just confusing at first. They're really easy to navigate once you know what's what, and that doesn't take too long to figure out. Just play for a bit
@@catmole Oh, i did figure it out. It's still really tedious to navigate. Endlessly clicking on the down arrow instead of selecting what you want from a grid. It was tedious even for its time.
The "Enclave floor decoration", while clearly a reused asset, would fit the location quite a lot with some ad hoc touches since most of the government-funded, pre-war corporations of Fallout take names and iconography from greek mythology, the prison included.
I honestly love the custom wojaks he makes for different characters
I think the mushrooms are based on morels, a mushroom that is valued for its rarity and its flavor.
The pronunciation of Joel as Noel will live forever in my mind.
Take care, and stay safe
Joe-El , Superman's brother.
Wait you pronounce Noel No-ell?
@@metetural9140 like the Christmas carol! But also, my neighbour is Noel (pronounced "Nole" apparently, maybe it's spelt differently)... Like Shawn and Sean. and maybe also Sean XD
Superman's brother Joe-El! I'm glad it wasn't just me. XD
@@planescaped this is unrelated to this thread but it's a story that amused me
In highschool my friends did a trivia team and eventually got hit with the question "what is superman's real name"
Every kid at the table said 'Kal-El'
The confused quizmaster guy was just like"no... It's Clark Kent"
It took a lot of arguing to get points for that question
Stop leading conversation to off topic area!!!😡@thisaccountisntreal107
3:43 its sad more people don't give the old games a try. i played fallout 2 for the first time a couple days ago and finished it today and i loved it
Same I just started playing it a few days ago I love it, I think people don’t like it and ignore it is cuz it’s not in 3D, I play it for the story.
@@GalacticExplorer83 It's not about graphics, I quite like them. I've tried to run f1 but controls are too archaic for me, it's hard to interact with anything and fighting is a torture(for me, not for enemies)
@@T0maszsz My longest F1 run ended with my character just casually throwing the coiled rope down the elevator shaft in Vault 15, after which I gave up because I just wasn't invested in the trek back to Junk Town for more.
To be fair that's further than I've gotten in 2 or Tactics, wherein I couldn't get the Skill Dex to open and was defeated by a locked door both times.
I'm enjoying the First game and very soon i'm going to play F2 too ☺️
Ive been avoiding fallout 1 and 2 videos because wanna beat them. currently at the hub in FO1 looking for the water chip. but im mever gonna play these mods lol
This is a really interesting one for me, as when I did my interview with Hexer, the mod was in its previous release. Even less of the game was finished. About half the content you mention (maybe even a little more) was absent in the build I played. Seems that in the new content, both the positives and the negatives of that old build have been carried over. I still have a lot of hope for this one in spite of those negatives. Maybe I'm just desperate. No, that couldn't be...
Hi ramblelime, PJ Hexer here 👋 I am aware of the game’s flaws but I do have to remind people this is a work in progress. I regret releasing these WIP builds and I can’t believe people are seriously reviewing what is basically version 0.20. I’ll probably stop with the public release practice altogether, this isn’t doing anyone a favor
@@FalloutFansEditor Hone your craft without judgement, can't do you any favors to have people reviewing your early builds so I understand that. Shine it to perfection, boyo!!
@@FalloutFansEditor Hey man, working with early Fallout scripting is difficult. You're doing god's work as it is, keep it up.
@@FalloutFansEditor Hey PJ! I'm sorry if my comment made it sound like a critique- both mine and Warlockracy's video mention that it's a work in progress and that modding for classic fallout is exceptionally difficult. I empathize totally with the process, and like I said, i'm excited! Even if not everything mentioned is positive, my hope is that with extra attention comes extra funding for you and your project. That being said, if you choose to stop releasing public builds and you'd prefer that the project move along more quietly, I support that also. Let me know if you'd prefer my video be set to private, that's okay with me. All the best :)
@@ramblelime Thank you! It’s fine, keep your video public. I don’t find working on this game difficult but very time consuming. I do have a full time job and this game is 3 times the size of Fallout 2 😕 Anyways, back to the workshop for me!
Instant like just for my main man Joshua Graham at the intro and transitions. I also have to appreciate how balanced and reasonable you are when it comes to critiquing these mods. 100k subs, let's go!
that joshua graham talking head scared the hell out of me. good on the dev for that.
It's so weird thinking about how far they took Joshua Graham. Originally looking like a Red Skull/Palpatine hybrid who was very clearly chaotic evil. Huge difference from the chaotic good Graham we know.
@Shia Lebeouf: Life Coach The Legion were definitely Lawful Evil. I think the NCR were intended to be Chaotic Good, House was a True Neutral for sure, the rarest alignment and hardest to write well, and they did a great job. And then Yes Man was pure Chaotic Neutral.
It's crazy how pretty much any character/faction in fiction can be summed up with a D&D alignment. Just goes to show how on the money they were when they made them.
Probably just crawled out of the Canyon here.
@Shia Lebeouf: Life Coach house? The tribe conquering dictator? Yeah he's not neutral
@@planescapedabsolutely nothing can be accurately summarized with d&d alignment, they weren't on the money when they made it and it's worst thing about d&d that actaully really ruins the perfection of original (first 2 editions) d&d
Makes sense. He's the Malpaid Legate, except he doesn't even have the Legion anymore.
stay safe in the trying times ahead warlock.
wishing you, and those you know in even more dire straights, good health and good luck. the warlockracy back-catalogue is helping to pass the time and keep the mind off the world's troubles somewhat.
Regarding project van buren, i suppose i count as one of the volunteer associates. i do research on the original game engine and have helped Adam reimplement a few systems more authentically. glad to see it mentioned here, I hope to see you make a video on it when it is eventually released!
I see you randomly browse yt too.
@@Jacob-oy1bh me? RUclips? Never.
You were never really intended to keep 1000s of caps all at once. The idea was always that you would be bartering and exchanging items as your main form of currency, and the caps were something of a "sweetener" or "cherry on top" kind of thing to help facilitate the trade.
Like, I've got 10 Nuka Colas and want to trade them for 2 stim-paks... but you feel that those stim packs are worth 12 nuka colas. I only have the ten nuka colas that I could find in that old building so how about 10 nuka colas and 20 caps? Deal!
But it being an RPG, caps sort of became like gold coins from other fantasy RPGs. I'd kind of like to see RPG economies toned down some, it is often just comical how much currency one can carry about...
@Shia Lebeouf: Life Coach That’s why when I play 3 and NV now I sell suitable goods to suitable merchants - especially after playing Outer Worlds as they have that same system in the game.
In my play through on NV now I decided to do a hardcore run, I’m actually pretty down on caps as usually I have about an average of 40k by the time I’m on the level I’m at (Lvl. 23 I think) but most of the caps I get are spent on repairing my gear and getting myself patched up. I’ve been trying to minimise my cap count as much as possible, even going as far to stash caps in different locations as it would make far more sense for a wasteland wanderer to hide their wealth; rather than carry every single drop of it lol.
Forgot to add that most of the weapons and ammo I get is from trading and I don’t sell spare ammo anymore, I convert all of it into more useful rounds or just break them down for parts to make rounds in the future; hardcore has actually been good in teaching me that those reload and work benches are useful as hell.
End game weapons actually cost thousands of caps, so I don't see why a player wouldn't carry such sums of money.
Cap currency is just a ridiculous idea, and it's not just about carrying thousands of caps in your pockets. If goddamn bottle caps exist in enough numbers to be usable as currency why not just use actual pre war money? Not to say that caps are easier to fake and produce illegally than actual coins or banknotes.
Yeah but then you get into realism for the sake of realism and you have to ask yourself, is this fun? Does this add anything to the experience? The reality is "immersive" systems hinder experiences, it's a novelty the first couple of times but navigating them while just wanting to get back to the actual game is annoying and intrusive. Trading already sort of works like that anyway, paying money and having whatever extra items you don't need to add to the overall trade value.
@@OryxAU it's more fun. I modded my NV recently to give everything weight and lower carry capacity, and trading has been more involved and more exciting. I've been building weapon repair kits, repairing high value items (like Assault Carbines) and then using them as barter for the ammo I need (explosives, so 40mm is expensive). It's more fun to me because I can picture in my imagination the deal, rather than seeing it as buying something off Amazon using a money value
The Hub merchants selected bottle caps because of two factors: First, the technology to manufacture them and paint their surfaces had been mostly lost in the Great War, which limited any counterfeiting efforts: The paint used, machining, and metal type all have to be very specific in order for a bottle cap to be genuine. Second, there is a limited number of bottle caps, which preserves their value against inflation to some degree. Finally, the Hub merchants in New California could support it as a common unit of exchange by backing it with water.
I have to say...the drawings you use during the conversation segments put a smile on my face. Feels good man.
Hey man I just got to say your videos are some of the best on RUclips. Don’t stop producing high quality videos.
Agreed. He has a real opinion, a very original style and puts effort into his production. His speech pattern/rythm is to quick though. I think he has to set an accent sometimes. This is not a prison escape after all. Also: The style reminds me a little bit of SsethTzeentach (but Warlock is by far not as wacky as Seeth).
Another channel kind of similar to Warlockracy is Civvie 11, I prefer this channel but Civvie is still a good watch in my opinion
That’s surreal hearing my video in your intro man, thanks for featuring it in your work! It’s an honor, you make good stuff
fuck, I forgot to link it didn't I
okay, fixed
@@Warlockracy haha, i wasn’t even concerned about that although I do appreciate it! Thanks man. Fantastic video! You have a strong sense of narration in presenting your research
Mate, I hope you are safe wherever you are
You're some of the best content on RUclips right now, I hope your safe where you are man.
Oh hell, he's there? I hope he's okay.
If this guy has to quit youtube because of rusian intervention, i will make my personal goal to make my entire continent violently anti-rusian.
russia wont invade
no country has ever given their enemies this much advance warning of an attack, and they certainly wont invade after all this weaponry has been funneled into ukraine
@@educprof2160 that's racist
@@educprof2160 dude, russia wont start world war 3
Every time I think I heard about all there is to know about Fallout, Warlockracy proves me wrong.
Thanks for doing those videos, they are really informative. You are a godsend compared to all those clickbait content creators that just want fast clicks with popular content.
Check out Tehsnakerer too, he's also great.
A rare breed💯
31:40 This hurts. If you think the classic Fallout modding scene is a mess, you should check out how bad Fallout 13 is on the BYOND engine. FO13 has fractured into many different little projects, all of which have ended poorly since it's almost impossible to find someone who both knows how to competently code in BYOND and isn't a complete lunatic. All that really stands out from the ashes are sprites, some of which came from me since I got my start in spriting on Wasteland 13. Lot of unfulfilled dreams there.
Holy shit, Hi. I remember you from the Lifeweb discord circa 2017.
@@ritenger87 Those were better times.
@@D4n0w4r What's your opinion on Lifeweb, 5 years later? Am curious, only joined last year. Haven't see some of you veterans around much.
@@ladyhm.6748 The golden age is definitely long gone, but that pertains to SS13 in general honestly. I assume the old guard either burned out or got banned eventually.
Personally, I don't like how S1 is the only server that people really play on now. Back then, S2 was for snobs while S1 felt like the Wild West. Both had a healthy population most of the time, so you could mingle with whichever group you preferred. Now everyone's stuck in the same cesspool. I also don't like a lot of the gameplay changes that have been made lately but that's just me.
I was hoping Randy would start with a clean slate for his next project, SCORCHER, but it seems like he wants to limit access to it once again. Oh well.
@@D4n0w4r Honestly, Lifeweb would be way, _way,_ fucking better if the community wasn't such a cesspit. I keep getting disappointed by lack of quality in gameplay/roleplay (at least in the Interzone, not certain how it is in RU). Intelligent and friendly people are hard to come by, yet having both traits is thetically what makes such games (and more importantly, _communities_) interesting.
Not to even mention the rampant bigotry and toxicity that culls the interest of most people, interesting or not.
I keep imagining going back to LFWB but it's way more fun in my imagination than actually playing the thing. I've been seriously considering making my own game, independent of the SS13 community/engine, heavily inspired by LFWB's mechanics. Not sure how it will go.
16:40
if you save and reload, the black and white filter will glitch, and you can read and see all the sprites properly
A bug that will be fixed
Always brightens my day when the Golden voiced RPG god posts a new video
absolutely one of the best voices in the business
Hey man, just wishing you well wherever you are. I love your content, and I hope you're safe and away from the fighting.
“So he just runs around yelling at dismembered bodies”
Based
The main questline is apparently finished and there will be a christmas release of the latest version which has it implemented (for patreon subscribers). Side quests are not they're next on the list.
Not sure I'll play it, Tibbets is incredibly tedious to go through so i guess i'll wait for the full release, but it's good to know the project is not dead.
Dude please make a full gameplay series of you playing old school fallout, it would be so freaking awesome! Love your videos!
This channel actually inspired me to buy and play the first two fallout games, I finally figured out how to install Fallout Resurrection and am enjoying it so far.
hope the devs or someone else will see your video and recieve your critic, because this mod has a lot of potential
Hey, That Space station in Kotor 2 was genially my most favorite part of the game, And to this date, still My most favorite level in any video game.
Thx for the the Kotor 2 shout out tho, Game needs more people mentioning it :)
it's a great level, but horrible for repeated playthroughs
"We've been kidnapped by robot spooks."
Oh yeah.... This gonna be good warlockracy video. Starting strong with the obscure political reference.
Actually i say that but idk how well known stirner is outside of anarchist cycles.
Oh my goodness, sure as hell I'll play this! I loce the FO2 total conversions like Resurrection or Nevada. Wish you peace and love... peace through power, of course!
I am endlessly baffled by how just *how many* total conversion mods there are for Fallout 1 & 2 despite, as you say, the total lack of documentation, tools, or help with scripting. People are really really passionate about these games, and yet, I just can't get through them myself! I can play balder's gate and icewind dale with no problem, but i just bounce off of old fallout like a tennis ball. So, thank you for your service, exploring these old games and mods that I will *definately* never play myself.
If you were born in the 80s you would understand 🤷♂️
Original Fallout atmosphere was amazing: arid deserts and towns with ambient sounds you will remember forever, prostitution, drugs(not the fun ones), guns, gore, commonplace ugliness of places and people, derelict buildings, militaristic clans, mutated vermin and not nice place to live in in general. The 'new' Fallouts were more like a place to start an interesting adventure not the depressing barren wastelands of the old...
yours truly,
Boomer
The main ones I dislike the most are Fallout 4 & 76. Fallout 3 was the best FO game Bethesda made IMHO. It’s diverse design & worldspaces are my favorite to his day.
Fallout 2 isn't particularly barren or depressing.
@@floatingscrib I would disagree, comparatively to the Bethesda games. I'll admit it is nowhere near the absolutely dreadful atmosphere of the first, but its still there. You don't know fear if you never get caught by an enclave patrol as a lvl 5 wandering the map, and the last save was an hour ago
@@CausticSpace
I would disagree. Fallout 2 easily sits behind Fallout 3 in terms of having that barren wasteland atmosphere.
Most locations in Fallout 2 have a decent level of social development. People in Fallout 3 still have issues with getting clean water.
Enclave patrols only occur near Navarro. The game does a good job at directing you to where it wants you to go such that every new location is appropriate to your level. Either you're traveling south deliberately looking for trouble or you really are just wandering aimlessly.
@@floatingscrib alr well now ur just being contrarian lol
Oh man I haven't played this mod in a while! Holy shit there's a bunch of new stuff I gotta play again!
I also genuinely love the way you pronounce Joel, please never say it differently
God bless the programmer who released the source code to the first two Fallout games onto the internet. That way it gave the moders (also God bless ‘em) to keep this beloved franchise alive for decades now.👍👌🏻😃❤🥰😍
they never released the source code, just the dev tools (an equivalent of the Creation Kit for Skyrim, but much harder to use)
@@Warlockracy either way it’s good that there’s a loyal and passionate fan base keeping this classic alive.
Joshua's talking head looks amazing. I feel like they wasted him in NV, he's supposed to be this larger than life badass but he's just sitting there faffing around with a tribal conflict unrelated to Caesar. Great VO though.
I wonder why people insist on modding rather than making fangames, given how difficult it is. Coding in Gamemaker or something isn't too difficult, and if you're using pre-existing assets your only real obstacle would be building the relatively simple combat, menu, and exploration systems. Game dev isn't easy, but it is easier than it's ever been.
Modding is telling a story in a pre-build sandbox. Game development is first building the sandbox, _then_ telling the story. Modding is it's own flavour of hard, it's full of stupid little road blocks that are all the more aggrevating because they're just down to bespoke tools you can't get, or documentation you can't find. But it's so much easier (and more immediate) than essentially building your own RPG engine.
Game Maker and Unity are fast to get off the ground with, but people seriously underestimate how difficult game dev is. You have to write _everything_. I just had to write my own projectile collision code, because default collision detection fails at high speeds. The projectile "steps" through hitboxes. You don't even think about that stuff, while modding. God knows how you'd write a dialogue system, how you'd author that dialogue in a timely and easily editable manner.. you can't chain link C# scripts, not for an RPG.
Speaking from 10+ years experience in Game Maker, Unity and Unreal, if you want to make an RPG as a solo developer and it's not Undertale, mod. You will _never_ make an RPG by yourself, from scratch. Doesn't happen. If it does, that person is one in a million. Take an existing engine, play within the guard rails. Tell the best story you can in that sandbox, and work with the limitations. It's a hell of a lot simpler than starting from nothing.
Thanks for all the good content. Binging your stuff and seeing the last upload was almost 2 weeks ago, I was hyped for the next vid lol. Gonna be a good morning!
I think game would look better without Tactics and some other games sprites, they are not bad, but feel really out of place. 1.5 and Nevada rely on models from F2 and it didn't hurt them at all.
I enjoy your videos very much. I'd never play the games personally, but I like seeing them played by someone who knows what he's doing.
Game looks amazing. Loved the old Fallout 2. Still would play it. Still love tactics style games.
So happy to see your channel starting to take off. Such good content. 👌👍
Bruh your Joel pronunciation had me laughing 😂
Hi, I'm the composer for Fallout: Revelation Blues. Many people on the dev team are not from America, and English is not their first language. The mod is still going strong though!
So apparently they have decided to lock access to the mod behind their patreon until development is finished because, and I quote, "a RUclipsr with a big audience made a review of the game and made a series of incorrect statements about it. So [the development team] decided to resume work on the game in privacy and peace to ensure we focus on the game development"
Gee I wonder who they could _possibly_ be referring to LMAO
There are two types of modders, the ones who update their mod regularly and respond to every bug related question and then there’s these kinds, the ones who can’t handle criticism and remove their mods over it instead of just fixing it like a normal person
how dare someone not want over coverage of a pre alpha
God that opening line compilation from that one vid. Thats why youre the best.
7:30 Gotta admit, I never got the dislike for Peragus. I always loved that section. I guess I just really like the whole "wake up without memory and try to piece together what's been going on" thing. It's a mystery, and I enjoy that sort of stuff.
it's just super annoying in repeat playthroughs
@@Warlockracy See, that's what I don't get. I enjoy it each time I play through the game. I can understand the argument of "Well but you know what's happened this time so there's no tension in the mystery" but... doesn't that apply to the game as a whole? If the argument is that it's not fun because you've already done it once, why are you playing the game again at all?
I mean let's be real here the actual gameplay of KOTOR 2 isn't very compelling. It's the story and writing that are the draw, at least for me. Thanks for the response btw! I've been really enjoying your videos, just finished them all earlier tonight!
@@Shenaldrac well peragus isnt exatcly dripping with character. Just slogging trough it and sure its thematic and moody and sets up a few things but jesus christ does it go on for way too long and its always the same thing (which as it was already pointed out , keeps players from actually getting ibto the meat of the game on repeated playtroughs).
@@kano101435 "It's always the same thing" I don't understand this criticism only applying to Peragus. Everything in kotor 2 is the same thing, each planet will have the same quests and NPCs and things to do each time you play it.
Honestly I find Peragus more interesting and engaging than the section that comes after on the space station whose name escapes me at the moment. Visually and thematically.
@@Shenaldrac because there is literally less rpg content in that section than the rest for real. Less characters ,less dialogue and in the grand scheme of things its not super important from a narative standpoint lol.
The station by itself maybe isnt bad but its just too much of a tutorial area. Its been an issue to people thatss why mods to skip it are there. Now that you like it , more power to you ,but from an objective standpoint its sure a miss.
Thanks for playing this and uploading. And thanks IMMENSELY to the folks who developed these fan-mods. As someone who is new to PC gaming but enjoys classical games like this, I cannot help but wish that Interplay/obsidian were still in charge of the Fallout franchise and made all the successive games.
Interplay were no longer good custodians, look at Brotherhood of Steel (they were planning a sequel, too!). Maybe if Obsidian had kept the New Vegas team together, and worked on another Fallout, we would've got another banger, but honestly these games were the product of the right people working together at the right time.. nothing stays gold forever. People get bored, they move on, development cycles and intense and all-consuming. As much as I don't like Fallout 4 and 76, Fallout genuinely could be in worse hands.
@@0lionheart you know, you make very good points all around and even I can't disagree with them, friend.
bro honestly the Joshua running around calling dismembered corpses names should be kept, dont patch it please its hilarious and cursed at the same time
Im Replaying fallout 1& 2 at the moment. Fallout yesterday seems awesome to me and I had no idea it existed.
Thank you for making this video, I’m off to find yesterday :D
I decided against watching this video in its entirety to avoid spoilers but before i got home from work to download it the modder sperged out because of your video and removed all links to download it. lol.
this is safe to watch from spoiler pov
I know exactly the video for the audio you used for the intro with Joshua Graham. It's weirdly one of my favourite videos on this platform, I watch often when I'm feeling down.
Lol 8:07 "I SEE NO SKILLS INCREASES" *very clearly in your action history window* "Your Boxing improved" bruh.
it's just flavor text, there were no actual increases
Where can you download this fallout 3 mod for fallout 2? Cant find that or the adam lacko project anywhere
Another one wonderful video. Thanks a lot.
P.S. Will you review Fallout: Frontier?
Iirc in one of the Morrowind videos he said he was about to make one on The Frontier. But he was put off by the uh, Frontierness. Shame, I would have loved to see him subjected to all of the original trashy content >:)
@@bigch33se11 you mean unoriginal
they are remaking it to be less bad supposedly
Your Fallout reviews are always super comfy. My favorite content on your channel.
Graham will always be an iconic voice
"Super Mutants are strong but not very charismatic."
Marcus and Lou Tenant: "Are you sure about that?"
love the use of Joshuas monologue
Oh dang it. I always end up having something I need to do when you upload. Oh well, I'll feed an initial comment to the algorithm.
Those mushrooms look like maybe morels?
This seems like an amazing concept
The custom wojacks in your videos never fail to crack me up. The female wojack as a UNSC marine at 11:30 had me creasing.
Very interesting project. This intrigued me more than the other fallout mods you’ve looked at before. I hope it will be finished but who knows?
Thank you! It will be finished
The project lead of this mod is unhinged, manipulative and insanely bad at management.
It'll take a miracle for this mod to shine.
A bunch of miracles.
I would highly recommend RetconRaider’s series going over those very detailed VanBuren design files
Damn, I had no idea it was the same guy who did Nevada and Sonora, both such great mods. Now, where do we reach this noble man?
vk.com/fallout_nevada
Great video as always. I hope you and your folks stay safe in these times.
Did I see the NCR character at 21:53 making reference to his "dharma"? I think that's the first time I've seen a developer (or fan) acknowledge Fallout 1's thread of inspiration of having Shady Sands/the NCR take after Vedic society, not counting the way that the terms "Brahmin" and "karma" have just become Important Brand Iconography™ in Bethesda's games.
Your videos are an absolute joy to watch. Keep up the good work! ^^
Not sure if you'll be able to see this, but stay safe, man.
I always love these mods even though I never played them. Keep em coming
Oh man this video is all sorts of weird of things to add. The simulation was completely unneeded and I've no idea why they added that. As someone whos read the documents and seen Retcon Raider's Van Buren videos, it feels a lot of things got added for the sake of it.
It's to do an homage to the tech demo
@@ominosentenzioso5100 which was completely pointless, when there's plenty of Van Buren stuff to cover.
Thank you for this. Hope you are keeping safe with all the shit heating up.
loving the fallout 1 videos, if you haven't already you should advertise your channel on the fallout 1 subreddit cause i know a lot of folks there would also love this content :)
Great video as always. I'm excited for what the absolute final product will look like! :)
i am ever amazed at what modders can accomplish. sadly i know full well that i am one of those who wont play the old style - they take an enormous amount of effort to install, run & play well enough to enjoy. i applaud their efforts, as well as yours Warlock as you bring them to our attention.
It takes literally clicking 'install' from GoG or Steam, and then applying a high-resolution patch if you care enough.
The games are not black magic.
Installation is literally unpacking the files wherever you want and copying over 4 other files from your Fallout 2 installation
@@spritefroggy Restoration mod for F2 is a must.
Im sure $5 for the trilogy is just "too expensive for games that old" as well
I remember starting off playing the first Fallout and have been hooked on the franchise ever since.
Huh, I just realized that the characters with talking heads seem to be using FO4's vault suit model in tibbets prison. I guess since unlike the 3 or NV style which more looked like a Jumpsuit the FO4 one looks closer to the original style being more skintight. not as skin tight as the originals though, those were practically body paint.
Damn, you’re right, just noticed how tight they look in the first two games.
Amazing video, keep up the great work and fallout mod videos!
I think you'd really like the "new" old-school rpg underrail
Wow, I remember hearing about a fallout 3 on this engine, decades ago. Van buren. Back in the 56k days when there were only forums, info was like little nuggets of gold.
I have no idea how many times ive re-played fallout 2 with different character configurations but it must be in the high double digits and i still usually discover something new.
the goddamn sprites for the characters when you speak to them look fantastic.
Im sure you know, but the original ones were for the most part, claymations.
It's hard to pull off that charmingly eerie looking feel, but it got really close to it.
I got so happy seeing you name your character
I hope you’re okay right now
As someone who played both the new games and the old games I find the 2D graphic style so much more unique and immersive.
A modern isometric Fallout game with multiplayer would be amazing.
They have that already
16:57 "As long there are differences etc", it seems like a quote from Master in Fallout 1, he says exactly same lines. So if its same person, it just an homage
As someone who has played 1 and 2 more then 50 times each since their release in the 90's, I resent the "almost no one plays them" 😅😅
We are just nobodies bro.
"As long as there are differences, we will tear ourselves apart fighting each other."
Eighty years later, some heavily mutated mastermind will repeat those words.
Glad I'll be spending my overtime at work watching this
"Never seen shrooms like these before"
😂😂😂 That's how you know the party is going to be epic
Just discovered your channel, glad to see you're putting out new content!
In the somewhat distant future
2253 A.D.
There was a guy named Joel
Not too different from you or me
He worked at Tibbets Institute
Just another face in a blue jumpsuit
He did a good job cleaning up the place
But his bosses didn't like him so they threw him into jail!
You channel is such a gem, I appreciate every upload. See you in a month.
So what you're saying is we need to get you a briefcase of unmarked bills to take a trip to Siberia with the hopes of getting a game made?
Still a more practical development cycle than a Troika game.
Twisted Hairs tribe and their dreads going through the broken parts of an Enclave Power Armor helmet, replicating the look, makes so much sense in the context of Lonesome Road.