When are you gonna make another video on the perfect starter factory? You mentioned doing something with quartz in it but I haven't seen a video for that yet
Days later, but with this setp, you're producing 80 heavy oil residue. With the diluted fuel recipe and not turbofuel, you can power up to 8 generators at 100%, so a total of 2MW. The whole "new" setup, consumes about 905 KW, so it "nets" you something like 1,1MW to the power of your system. =) [I'm using an extra pump for an oil tower and 2 impure oil so 2 oil extractors running at 250%. Meaning that in another location, the net would be even greater]
Really straight forward and well explained! I am taking my time doing basic steel production, and after watching your old layout guides now I fully understand and I appreciate your effort you put in these videos.
Those signs for the underclock are really nice. I've watched a lot of your videos recently and myself/others have wondered which machine to underclock. That solves the confusion. It's nice to see you learning and growing with your content creation. Keep up the great work.
I've really enjoyed this tutorial. Getting back to the game since it's a 1.0 update. What I would add to this tutorial is how would you transfer your materials (oil, copper, iron, etc) from different locals. Or better yet, share on the map where you made your factory/manufacturing coordinates.
I think there’s an alternate recipe for circuit boards using rubber and petroleum coke. Might be useful to use the heavy oil residue for that but I don’t know if the numbers will balance. There might also be a recipe for computers that negates the need for copper all together when combined with the previously mentioned circuit board recipe but I can’t say for sure since I haven’t seen it yet. This is a very nice vanilla factory though, super useful for the start of tier 5. Cheers!
If you had iron or caterium wire, and then optionally insulated or caterium cable, you'd be able to get by with either of those nodes in place of copper pretty easily. Not sure what the layout of all of the oil fields is, but if getting copper to them is universally a pain, one of those is bound to be near _one_ of them.
Thanks so much for all vdeos about Satisfactory!!! And I really enjoy this new tutorial is much more direct what we need to do! Keep with this great job!!
@@reaIixx I get where you are coming from. I wish I had time to make them all like those, but I have very limited time these days and I would rather get the information out in a digestible way that doesn’t take an overly long time to explain. There is the UBG series for that. Also at this point in the game, I feel like most people block more on getting a layout vs implementing it.
This is great, I don't think we need to see the whole process of it being built just a clear overview of what and why. I haven't got to computers yet on my 1.0 play through so will need this soon.
I have really enjoyed your videos so far and it helped me a lot. I like your vudeos best compared to the other content creators, since they are easy to follow. Instead of just showing an awesome factory, you go over each step! Really good for beginners. Are you going to do something about Aluminium? Just unlocked T7/8 and this seems quite daunting. - Edit: Nevermind, it was actually quite easy and not that heavy on the ressources. With just 3 refineries I am producing more aluminium than I need right now. Mk5 belts here I come
Hello ! Very good videos so far ! I have a lot of fun following your instructions ! One question, though, how do you fly ? i don't have any way to do so, since mod is broken.....
I did Fuel setup instead, which gave me 80 fuel per minute, and that's 4 full generators 4 generators give 1 GW, and this setup takes 340 MW, so i'd advice to do fuel setup, cause you not only get computers with net 0 electricity, but also give your network 660 MW of electricity Much better than sink coal in sink
I just noticed in your older video about how to setup Oil production, we used 3 refineries to handle the heavy oil residue, but since then the numbers changed a bit. Two refineries should be enough even for 10 refineries producing plastic (since they produce 100 / min), but for some reason all my 3 refineries produce fuel at 100% and I have my 5 power plants running without any problems. There shouldn't be enough heavy oil residue in the system to generate 100 Fuel / min. Also with your video now, you only use 8 refineries but still "300" crude oil - 240 should be enough, no?
Can i ask why you need 300 oil for only 8 refiners? They each take in 30 so 10 refiners would be better no? i ran it with 10 and used the extra plastic from the 2 extra refiners to make packaged fuel.
@@CraigPaschang yes, it’s usually because it’s a blueprint that is extensible. I prefer it myself, but works just as well without a splitter/merger at the end
@@spectrumdad_ Life is much easier with extensible designs so there's minimal deletion, guesswork, or errors when upgrading resource extractors or logistics capacity.
For those who want to run this at 100% efficiency, I wouldn't use the belts he is using. Cause as you can see there is backup on his machines where the belts are feeding the machine too fast causing the machine to have too much materials that in turn backup the entire system. So use belts that make sense for the outputs of various machines, if something is producing 60 or less items per minute, then use mk.1 belts, mk.2 for 61 to 120 minutes per belt, and so on and so forth for the other kinds of belts.
That’s not really how it works. It’s like that because of how I did one part before the other. But everything running at the same time at 100% it will not be backed up at all. Everything will keep moving as it’s supposed to be.
@@spectrumdad_ huh interesting, well to me using what I described is what I generally do to try and run everything at 100% efficiency. When I say that I mean I want to see straight lines on my power graph. Also I am aware that running at 100% efficiency won't back up the system at all. I am saying it will if you don't feed the correct amount of materials at the speed it lists as providing too much or too fast will back up the system.
@@idkrandomweebgamer693 having higher belts doesn’t really do anything because the machines still output the same amount regardless of belt speeds. As long as the belt can fit the amount, it’s going to be good. Now will it look as smooth? Maybe not but the efficiency doesn’t change. At that point too you are most likely using mk4 belts for everything.
@@spectrumdad_ Oh I see, well that makes sense. However if machines are being feed to many resources they will fill up and then not be actually be working most of the time thus not being fully efficient and affecting the power graph lines if you're wanting to see straight lines across. Ultimately it all doesn't matter because as you said you're producing the same amount of stuff per minute.
Hope you find this video useful! Follow me on twitch! www.twitch.tv/spectrumdadtv
I was just going to comment that you don't have the Twitch link in the video description or the row of social media buttons below.
When are you gonna make another video on the perfect starter factory? You mentioned doing something with quartz in it but I haven't seen a video for that yet
Days later, but with this setp, you're producing 80 heavy oil residue. With the diluted fuel recipe and not turbofuel, you can power up to 8 generators at 100%, so a total of 2MW. The whole "new" setup, consumes about 905 KW, so it "nets" you something like 1,1MW to the power of your system. =) [I'm using an extra pump for an oil tower and 2 impure oil so 2 oil extractors running at 250%. Meaning that in another location, the net would be even greater]
Really straight forward and well explained! I am taking my time doing basic steel production, and after watching your old layout guides now I fully understand and I appreciate your effort you put in these videos.
Those signs for the underclock are really nice. I've watched a lot of your videos recently and myself/others have wondered which machine to underclock. That solves the confusion. It's nice to see you learning and growing with your content creation. Keep up the great work.
Great video. Would love to watch videos like this in the future like doing easy and compact parts layouts through the phases.
I've really enjoyed this tutorial. Getting back to the game since it's a 1.0 update. What I would add to this tutorial is how would you transfer your materials (oil, copper, iron, etc) from different locals. Or better yet, share on the map where you made your factory/manufacturing coordinates.
Thank you so much! I missed so much this kind of tutorial! Straight to the point and giving good insights (like you did for HOR)
Just rebuilt this, really helped me out thanks! Used the leftover stuff to make fuel/power!
your layout is so much more compact than mine! I ended up getting trains to get the copper near the plastic and the rest was easy haha
Nice vid. The signs are a great way to tell what is being built at a glance.
I think there’s an alternate recipe for circuit boards using rubber and petroleum coke. Might be useful to use the heavy oil residue for that but I don’t know if the numbers will balance. There might also be a recipe for computers that negates the need for copper all together when combined with the previously mentioned circuit board recipe but I can’t say for sure since I haven’t seen it yet. This is a very nice vanilla factory though, super useful for the start of tier 5. Cheers!
If you had iron or caterium wire, and then optionally insulated or caterium cable, you'd be able to get by with either of those nodes in place of copper pretty easily. Not sure what the layout of all of the oil fields is, but if getting copper to them is universally a pain, one of those is bound to be near _one_ of them.
Thanks so much for all vdeos about Satisfactory!!! And I really enjoy this new tutorial is much more direct what we need to do! Keep with this great job!!
I miss the old tutorial style honestly it was easier to follow
I'm sure it's a lot more work the other way based on the old videos but I share your sentiment.
@@reaIixx I get where you are coming from. I wish I had time to make them all like those, but I have very limited time these days and I would rather get the information out in a digestible way that doesn’t take an overly long time to explain. There is the UBG series for that. Also at this point in the game, I feel like most people block more on getting a layout vs implementing it.
Excellent vid. Thank you.
What hard to follow about this? It’s all very straight forward.
Nice one it will help alot in my setup... Can you also make for Heavy Modular frame and the two of the thingy modular engine and other one.🔥
Great tutorial. Hope to see more like this.
nice tutorial dude, keep up the good work
No wayyy. Was just hoping I would come across a cumputer tutorial. What a coincidence
Great video thank you!
This is great, I don't think we need to see the whole process of it being built just a clear overview of what and why. I haven't got to computers yet on my 1.0 play through so will need this soon.
Oh, damn, I miss when you really show us how to build stuffs step-by-step, but I guess this is already a good guide.
Great video, can you do a heavy modular frames?
Love your videos, do you plan to make a whole walkthrough for noobs after the release of 1.0? I find the game overwhelming to face it alone, thanks!
Thank You Again For a Awesome Video🙂
What you do is unlock the Crystal Computer alternate and make them from Crystal Oscillator and Circuit Boards in an assembler :)
I have really enjoyed your videos so far and it helped me a lot. I like your vudeos best compared to the other content creators, since they are easy to follow. Instead of just showing an awesome factory, you go over each step! Really good for beginners. Are you going to do something about Aluminium? Just unlocked T7/8 and this seems quite daunting. - Edit: Nevermind, it was actually quite easy and not that heavy on the ressources. With just 3 refineries I am producing more aluminium than I need right now. Mk5 belts here I come
please make more like the old syle, we can wait
Great Video thank you, a link to satisfactory Tools would be great ❤
can you make a nuclear power guide? i recommend making control rods with hs connevtors
Hello ! Very good videos so far ! I have a lot of fun following your instructions ! One question, though, how do you fly ? i don't have any way to do so, since mod is broken.....
Wow, they used to take screws. Vanilla computers took a massive factory before
I did Fuel setup instead, which gave me 80 fuel per minute, and that's 4 full generators
4 generators give 1 GW, and this setup takes 340 MW, so i'd advice to do fuel setup, cause you not only get computers with net 0 electricity, but also give your network 660 MW of electricity
Much better than sink coal in sink
Is there a way to scale this to make excess circuit boards to put into a dimensional depot?
Well done, thanks for not farting about and wasting peoples time.
I just noticed in your older video about how to setup Oil production, we used 3 refineries to handle the heavy oil residue, but since then the numbers changed a bit. Two refineries should be enough even for 10 refineries producing plastic (since they produce 100 / min), but for some reason all my 3 refineries produce fuel at 100% and I have my 5 power plants running without any problems. There shouldn't be enough heavy oil residue in the system to generate 100 Fuel / min. Also with your video now, you only use 8 refineries but still "300" crude oil - 240 should be enough, no?
Hey Spectrumdad, I was wondering if you could please make a factory layout video for all the SAM ore products. No worries if you're too busy.
It's just called SAM now in 1.0, not SAM ore.
@@fashnek MB bro
Just information. :)
Can i ask why you need 300 oil for only 8 refiners? They each take in 30 so 10 refiners would be better no? i ran it with 10 and used the extra plastic from the 2 extra refiners to make packaged fuel.
Great as always but you didnt talk about belts like old setup's remmber most of your viewers are noobs like me every detail matter ;)
You might wanna redo the math on the oil consumption, mate
Why do you have mergers/splitters at the END of the manifolds? Can’t it just be just a belt?
@@CraigPaschang yes, it’s usually because it’s a blueprint that is extensible. I prefer it myself, but works just as well without a splitter/merger at the end
@@spectrumdad_ Life is much easier with extensible designs so there's minimal deletion, guesswork, or errors when upgrading resource extractors or logistics capacity.
sorry but why are we mining 300 oil per minute if 8 refineries running at 30 oil per minute would only use 240?
HMF now please
Why 300 oil? 8 refineries that take 30 is 240 not 300, what am i missing?
Bro same im stuck on that part like uhhhhhhhh
@@mihirghawghawe9255 im still baffled by this! if you figured this out do tell :D
can someone explain why this needs 300 oil? the math on 8 refineries making plastic is 240
Bro same im stuck on that part like uhhhhhhhh
Now get outta here!
For those who want to run this at 100% efficiency, I wouldn't use the belts he is using. Cause as you can see there is backup on his machines where the belts are feeding the machine too fast causing the machine to have too much materials that in turn backup the entire system. So use belts that make sense for the outputs of various machines, if something is producing 60 or less items per minute, then use mk.1 belts, mk.2 for 61 to 120 minutes per belt, and so on and so forth for the other kinds of belts.
That’s not really how it works. It’s like that because of how I did one part before the other. But everything running at the same time at 100% it will not be backed up at all. Everything will keep moving as it’s supposed to be.
@@spectrumdad_ huh interesting, well to me using what I described is what I generally do to try and run everything at 100% efficiency. When I say that I mean I want to see straight lines on my power graph. Also I am aware that running at 100% efficiency won't back up the system at all. I am saying it will if you don't feed the correct amount of materials at the speed it lists as providing too much or too fast will back up the system.
@@idkrandomweebgamer693 having higher belts doesn’t really do anything because the machines still output the same amount regardless of belt speeds. As long as the belt can fit the amount, it’s going to be good. Now will it look as smooth? Maybe not but the efficiency doesn’t change. At that point too you are most likely using mk4 belts for everything.
@@spectrumdad_ Oh I see, well that makes sense. However if machines are being feed to many resources they will fill up and then not be actually be working most of the time thus not being fully efficient and affecting the power graph lines if you're wanting to see straight lines across. Ultimately it all doesn't matter because as you said you're producing the same amount of stuff per minute.
Last!!