Mythic Plus Title. What's it like. Really?
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- Опубликовано: 26 июл 2024
- Hey guys! After achieving the Mythic Plus Title in Season 3 of Dragonflight, I decided to put out a video discussing my experience with it. I hope you enjoy!
M+ Series: • The Beginning | Road t...
Twitch: / shindigwow
Dratnos reference made in video: • Becoming a Better WoW ...
0:00 Intro
0:51 Was pushing for title hard?
5:07 How Important is BIS gear?
8:48 My experience playing Rogue
12:35 Meta vs. Non-Meta Specs
14:53 Pugging vs Coordinated Keys
19:29 My Advice for People pushing Title
20:42 Was it fun?
23:24 My Plans for the Future
World of Warcraft | Dragonflight Игры
great series, thoroughly enjoyed it from start to finish. made me wanna try out m+ myself as a classic player. gl in s4!
Great video, I've always thought about pushing title! I think I might try in TWW, when I'm not so heavily in the classic sphere. Loved the series and hope to see more m+/SoD content.
I never invite hunters to push keys, and later on in the season i realised that most aug evokers had inflated rating because i feel like there is a big gap in supply and demand for them. And i also had a bunch of bad experiences with people playing frost mages, they all did garbage damage and dont press defensives.
This season i saw some frost mages early in the season, and they were actualy good so that changed my perception a little bit on them
Omg ive never been so early in my life
Is not the same to achiev the 0.1% as dps , than as a tank or healer , dps you just queue and wish for the best every key , if you have to play tank or healer you have waaay more responsability in your shoulders.
"Just queue and wish for the best"?
The higher keys you go the more important dps role becomes.
Terrible take, you don’t get near title without a huge amount of responsibility on every player, from needing to min max dps to kill mobs before they kill you to stops, interrupts, defensives, other forms of utility. Also most people who get title are teams so they likely plan all the routes, order which they use defensive and healing cds etc together and everyone is involved. What your saying is true until a certain point but not anywhere near title.
@Joemomma69420. agree. I think op might be a 2200 io type of player
The higher you go the easier tank becomes. It's the easiest role of the dps and healer are good players
im 3.6@@cwhit2575
I kind of agree with both takes here. I don't have experience tanking or healing so I can't really speak on that front, but concerning each individual role - I imagine it's easier to succeed in a dungeon with a bad dps than it would be with a bad tank or healer.
But I also agree that as the key levels get higher, the responsibility of each player evens out. In the sense that everyone needs to execute their roles correctly to succeed in the dungeon. As an example of dps having a meaninful role, at high key levels there are pulls where the tank is on a timer - if the pack doesn't die quickly enough, the tank falls over - so the onus is on the dps to correctly execute their rotation and manage cds accordingly.