I made some last minute edits before exporting and unfortunately cutoff the last couple minutes of the video. To summarize what got cut... Moon goes on to recap Nefarian and the difficulty of the add tanking role before we revisit the tier list once more to review it in its entirety. We end up deciding not to make any other changes though - so nothing noteworthy is cut
I'm surprised to see Sinestra so high, it was one of our easier progression kills. Took us less than half as many attempts as Cho'gall. The orbs are the only real danger, but they're not too hard to do properly. The only part of the fight that feels really hectic is coming out of the intermission when we're finishing the adds and get the orbs. Couple of things about RNG on some fights you mentioned: Maloriak - We've found that as long as you interrupt his first Arcane Storm cast before it begins channeling, he'll release a set of adds before the first Black phase. If it is still RNG we've been very lucky. Conclave of Wind - I've never noticed any RNG with when Wind Storm is cast after the ultimate, the timing of it seems to be pretty consistent. We've never had an issue with people getting knocked off when they go back. We did have a couple wipes where we were too slow to get back before the shield was up, but that was our own fault. Also, big thanks for the guides, they've been a huge help.
Fair point. I do think Sinestra has proven to be one of the easier reclear bosses over time. Higher health pools have made wrack and flame breath much easier to live through. I think I might've seen something about that for Maloriak somewhere? though I can't confirm. Interesting comment about conclave, I looked at a few logs and they all seem to agree with what you bring up. I wonder where the idea that wind blast would go out at random times came from. Perhaps it faces a random direction? Thus not always punishing people that jump during its cast?
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Yee I'm aware of it - if there's any reason we didn't bring it during the discussion it's probably because we don't usually run a boomkin so we're not used to having typhoon as an option. But absolutely having a boomy is big time value on cho gall
tbh I was kinda torn between doing a "boss difficulty" tierlist and a "progression tierlist" since they would be two different lists - and while I ended up deciding on the former, we do talk quite a lot about it from a progression pov
we did do a lot of the fights on beta. but we didn't kill all the bosses, so there was definitely still some amount of progression on live. but i get where you're coming from, a lot of our progression was with some amount of prior experience that most raid teams won't have
I made some last minute edits before exporting and unfortunately cutoff the last couple minutes of the video. To summarize what got cut...
Moon goes on to recap Nefarian and the difficulty of the add tanking role before we revisit the tier list once more to review it in its entirety. We end up deciding not to make any other changes though - so nothing noteworthy is cut
Love the content & Cataclysm! Keep up the great work!
I'm surprised to see Sinestra so high, it was one of our easier progression kills. Took us less than half as many attempts as Cho'gall. The orbs are the only real danger, but they're not too hard to do properly. The only part of the fight that feels really hectic is coming out of the intermission when we're finishing the adds and get the orbs.
Couple of things about RNG on some fights you mentioned:
Maloriak - We've found that as long as you interrupt his first Arcane Storm cast before it begins channeling, he'll release a set of adds before the first Black phase. If it is still RNG we've been very lucky.
Conclave of Wind - I've never noticed any RNG with when Wind Storm is cast after the ultimate, the timing of it seems to be pretty consistent. We've never had an issue with people getting knocked off when they go back. We did have a couple wipes where we were too slow to get back before the shield was up, but that was our own fault.
Also, big thanks for the guides, they've been a huge help.
Fair point. I do think Sinestra has proven to be one of the easier reclear bosses over time. Higher health pools have made wrack and flame breath much easier to live through.
I think I might've seen something about that for Maloriak somewhere? though I can't confirm.
Interesting comment about conclave, I looked at a few logs and they all seem to agree with what you bring up. I wonder where the idea that wind blast would go out at random times came from. Perhaps it faces a random direction? Thus not always punishing people that jump during its cast?
Awesome channel and video pls keep uplpading cata 🙌🏻
If Shindigg has a million fans, then I am one of them. If Shindigg has ten fans, then I am one of them. If Shindigg has only one fan then that is me. If Shindigg has no fans, then that means I am no longer on earth. If the world is against Shindigg, then I am against the world.
BEST THING I'VE READ ALL WEEK
Not sure if y'all know but if you have a boomkin you can just typhoon the mind controls on cho gall
Yee I'm aware of it - if there's any reason we didn't bring it during the discussion it's probably because we don't usually run a boomkin so we're not used to having typhoon as an option. But absolutely having a boomy is big time value on cho gall
Solid tier list
Gonna have to rate this tier list down a notch, the GM didnt talk about the 2 adds leading to chogall and what exactly they do.
Is this list for 10m or 25m? 25m seems to have a lot of extra leeway on some bosses than their 10m equivalent. :(
For 25m - at the time of recording this we had only done 25m raids
This is gonna be the progression pyramid for many suffering players like me 🤣
tbh I was kinda torn between doing a "boss difficulty" tierlist and a "progression tierlist" since they would be two different lists - and while I ended up deciding on the former, we do talk quite a lot about it from a progression pov
OMG I know these guys!
Woah me too
SHEEEESH
YURRRRRR
Nioce
Think you guys have sinestra way too high she isn't that bad once you have a plan together.
i would agree if twilight cutters didn't exist - i actually think it's one of, if not the most dangerous mechanic in this tier
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nerds
Shame they can’t pronounce the boss names.
We can't??
ok stop saying progression kills when you literally did it on ptr / beta lol.
we did do a lot of the fights on beta. but we didn't kill all the bosses, so there was definitely still some amount of progression on live. but i get where you're coming from, a lot of our progression was with some amount of prior experience that most raid teams won't have