Thank you to Covalence for always being the dopest sponsor for my biggest projects. 😍 Head to covalence.io/wowj1mmy & use code WOWJ1MMY to get your 1st month of Covalence+ for free! Nearly 10 months in the making, very excited for this one. Let me know what you guys are thinkin'. :)
After literally years, at points three accounts all members with CC, I've cancelled. Fck Gagex. Xbox ultimate game pass is like a couple dollars more than a single RS account. The value I'm getting from it is crazy... Or, it's normal and Gagex set our expectations so low that now having access to all these games is like being a kid in a candy store. Anyone want to buy my accounts? Main, 1900+ total, with 8x99s, base 70s. Void Pure, 200+ QP, 60a, 85s, 98range, 95 mage Thanks for all the content over the years, my man. I'll still be here, watching =]
If you're going to try any other MMO then please play Elder Scrolls Online. It's a little more like RuneScape in how the skill trees work and how open it is. It also has a great leveling up experience with amazing quests and an end game with good progression
Naw, I just only played wow and paid with my $20/mo allowance. I convinced my mom to let me be homeschooled for all of middle school so I could play WoW all fucking day. I let my dad die on the couch and told the raid I was in when I was 11, I said something like "the ambulance is here and I'm not going to let the dog out of my room because he is freaking out, I want some loot". Then I had a SS check for the next 7 years and some real spending cash. No more screaming in the morning, no one making me go outside so he could lock himself in the computer room and jack off for 8 hours and I get free money was a no-brainer. I really feel for the neglected trashbabies growing up with what we have now, I'm thankful gacha wasn't in every single fucking game back then.
Level scaling is my least favorite addition ever added to WoW. It killed the curiosity and mystery that higher level zones brought forth in new players. My first ever character was a blood elf, and after killing dar'khan drathir, me and my dad didn't know what to do next and wandered down that path to the eastern plaguelands to explore there and immediately got killed by plaguehounds on the road. I saw one of those rhinoceros sized maggots in the distance off the left side of the path while I was dead and clicked on it. It was the first time I'd ever seen a mob with a Skull for a level. The image of that maggot in my brain is one of my most vivid memories I have from my entire childhood. Eventually while scouring silvermoon, my dad accidently discovered the green ball in the palace that teleports you to the ruins of lordaeron and it was like the floodgates had opened, discovering the zeppelins not long after (We did not know the undercity existed til many months later). For the entire 2 months or so it took us to get to level 40 I was completely enamored with that giant freaking maggot and I couldn't get it out of my head. When we finally got to quest in the eastern plaguelands, I was so excited when we finally got to kill one. We went on a killing spree and wiped out all the mobs in the area around that path. It was the single most rewarding experience I have ever had playing a video game, ever. I really fucking miss being a new player in WoW. There were so many other similar awe inspiring moments I had during that era of my time with Wow, but that was the first big one. Being a WoW noob was the best experience I'll ever have with a video game and knowing I can never feel that again hurts.
I get your sentiment, even agree with it, but your example doesn't make sense, here's why : The level scaling in wow, even now isn't just "scaling to your level", it goes with the "minimal zone level", which means if you're like 70 out of 80, you'll have some areas where mobs are 70, but in the "higher level zones", it'll start at 75, 76 for example. So you do get into zones where mobs are higher level that you. Although, that's clearly not the same as a 45-50 level difference, and you getting OS by said higher level mobs, hell you rarely ever see the skull anymore because of that.
@@ryanzangari-m3t Yeah, WoW was real freaking frugal about handing out gold on quests and killing stuff. Back then the Auction House actual meant something. Today you've got 20 people making the same identical item selling for the same identical price until you undercut, then they match your price and it's the same thing all over again.
How you were introduced to Stormwind warms my heart. As a veteran player this is absolutely the 11/10 experience I would hope for for newcomers. The irl friend intro'ing you, the nighttime weirdness, the grandeur entrance.
@@Jotun184 I vividly remember my highschool best friend taking me to Northrend for the first time when i was level 18, me accidentally getting too close to some enemy and he having to rescue me
If classic was still new and had the initial player base, it would be no contest. There’s nothing like populated classic. that said, you do need about 240 hours to even level cap
Same! My uncle lost his job because he was playing too much WoW and wasn't showing up to work and it was a really good paying job (tech nerd). My Dad said absolutely not so I played f2p runescape during school instead (homeschooled).
@@gibble7863 Considering what some people are into nowadays and how insane they are about it, I'd say there's no need to be ashamed of thinking a character is kinda hot
It wasn't so much nostalgia that made Classic so short lived for many players, it's the fact that back in the day most people didn't have a clue what they were doing, the mechanics were pretty simple compared to anything else that followed and in the following years everyone became somewhat competent raiders. Let's put it into context, the original Naxxramas took two and a half months before it was beaten for the first time. (around only 2% of the player base even set foot in the raid) The classic version was beaten in just over 2 hours of launching.
It really is just how it used to be. Was harder to get info, wasn't a lot of mmo's like that at the time, it was new and interesting. Internet was pretty similar. While it's a great version of the game, it really just never had the same vibe. Couldn't re-create early 2000s internet and time. ://
It took me forever to get to 60. I started playing just after they opened eastern plaguelands. There were so many undeveloped areas, as soon as I hit 40 and got my chestnut mare I took off exploring. I rode like the wind, deep into the south of the continent where I found a goblin selling a crude but potent form of nogginfogger elixir. With my 10 slot bags packed with various trinkets and elixirs I crossed the maelstrom to strange lands and headed straight to Orgrimmar to pay tribute to the mighty Thrall, naked, riding my exhausted steed at full speed with half of the city’s guards in pursuit. After marvelling at the ruins of the dark portal I continued south until I’d reach the locked entrance to Mount Hyjal. After completing an unforgiving series of blind faith leaps onto invisible ledges and through gaps in invisible walls I found myself alone on top of the world with the corpse of a giant demon and a road closed barricade. There was only one thing to do, drink nogginfogger until I got the slow fall effect, mount up and charge full speed off of the highest point, hopefully in the direction of darkshore and beyond for a graceful water landing once the goblin juice wore off. I lead many expeditions to Hyjal, made some coin, had some laughs but gained little experience until the devs made entry into Hyjal impossible. I spent most of my 50s in Alterac Valley feeding wolves to a grumpy tree …or something. Things got really wild after the dark portal opened again, it’s all a bit of a haze to be honest. I have flashes of alien demons, crystal beings made of pure energy, space-time dragons and green eyed elves. Clearly I’d been abusing nogginfogger, getting as high as that for as long as I did, in a party or on my own, I sank so deep flying over the Auberdine lighthouse that I had a breakthrough. In that moment of clarity I was able to reach way, way down into the stale, cobwebby, Dorito dusted lair of a buzzing, blinking, time stealing beast. With my right index finger I poked the hypnotic cyclops in its flickering green eye and with a crackle of static electricity, it fell silent, never to weave its magical illusions again. Only spreadsheets, media player and occasionally RUclips would it be allowed to manifest until it’s final day, taken by the blue screen of death, mourned by none.
I've played WoW on and off since vanilla, coming up to 20 years, and you really hit on the head what draws me back and then immediately turns me off. I love levelling and progression, I love rolling a new toon and exploring, and going into a new expansion and seeing new zones or how quests have changed. My RL friends who play are raiders, and as soon as I hit level cap, the version of 'fun' switches to something so much more linear and numbers based that just... Doesn't scratch my fantasy-loving, escapist brain itch. Thanks for putting this together!
Guild Wars 2. Can play the entire game in a fun way, just as you describe, level barely evens matter. Every zone is a sandbox playground and is revelant.
@@bmw9616 I never played WoW, but Ive played an absolute assload of runescape and elder scrolls online. Runescape admittedly is more of a nostalga hit I get addicted to once every 6 months and no life. ESO was something that after I found PvP, that nothing else was fun anymore, still the best PvP ive played in any game, although it has flaws, which is why I quit, along with the fact that PvP ruined PvE for me and I hated having to farm near gear every patch just to be able to kick ass in PvP. Sell me on GW2 if you could please, Ive always had my eye on it (like WoW)
@@Th3Chuzzl3r I enjoyed eso pvp for a bit, until it got sweaty. Then I noticed delays in wep swaps, ability lag, ect. I also didn't like unkillable builds. But I had fun during my time. Gw2 combat is fluid and lag free. Never once have I got ability delay. It also has a roll dodge mechanic like eso. Structured pvp doesn't use your gear stats, so you can pvp right away on any new class/spec you want to try. Eso felt beautiful but empty to me. If I wanted to hang out in vvardenfell and play around, I'm just wasting my time in eso. Every zone in gw2 you can hang out in and make profit, do world events, do meta bosses, do map completion, do achievements, find collectibles, grind legendary gear. Anyway you want to play, will be fine. Horizontal progression. Once you get your gear you'll never have to farm it again.
That also applies to computers of the time. A lot of us, myself included only had computers with really old graphics cards that our parents weren’t willing to upgrade, so the software rendered RuneScape had to do.
The WoW experience really hits home when you have friends to play alongside and building a guild together. I've been playing on and off since I was about 13 (OG Burning Crusade), but the best memories I have are with my work buddies. We got a group of 4 playing consistently when classic came out. Oh my god it felt like a true adventure. We were so into it, and so was everyone else experiencing it again for the first time, together this time around. I'll remember that forever bro. Shit was magic.
Completely agree, the other side of that coin is watching those friends disappear over time to new adventures in new games, while you still want to WoW xD I had the best time with a bunch of co-workers and friends in cata, we formed a guild and started fresh together, and we were just getting raid ready for Firelands, we had a great time for Firelands and Dragonsoul, then everyone slowly called it quits ahead of MoP as most werent feeling the theme/other games popped up for them. That guild ended up becoming a bank for my character haha. I loved those highs, but was sad to see it end.
@@Mythrended Man they missed out. Mists of Pandaria was really good. There only thing you could complain about mists was them giving you too much to do. Every time I'd go on the forums people be like there is too much fucking dailies.... Warlords of Draenor hits those forums into.. "Where are the dailies" "Why is there nothing to do in the world after hitting max" "where is the reputation grind". Blizzard seems to listen, but when they do listen. They go to far one way. I think that's why they've given up after Warlords and said fuck ya'll. Every Expansion after Warlords has been "Here is our new gimmick / system grind" Oh you don't like our "vision" too bad... come back at the end of the expansion and we'll make it less annoying.
Agreed. So many things wrong with wow these days. The levelling progression is a bad idea imo (I prefer the old levelling zones that filter you around the world). Levelling up doesn't feel like an accomplishment because as you level up so do the mobs. The only thing they did right was the personal loot. Hated going through a dungeon or raid for a specific piece only to have someone either ninja it or win the item when they didn't need it.
This is one of the best and fairest assessments of WoW I've seen. I started playing in '09 halfway through WotLK and even back then there was an attitude of "game starts at level 80". I utterly refused to play that way and I still do. I decided to learn the world in my own way, even if it meant doing a lot of it solo. I did every quest in every zone no matter how over-levelled I was. I read every quest test, looked inside every building, examined every room, spoke to every NPC that could be interacted with, did every dungeon, every battleground... I can't do that anymore, I skip a lot of stuff now, because I don't have the time and the game has simply gotten too big. Each expansion I get to level cap but won't have achieved anything to completion and the next expansion is out... I still can't fly in Shadowlands, I haven't done any instances of any kind except I think 2 dungeons in Dragonflight. That's how it's been for me since MoP. My advice for new players is explore a little bit of everything the game has to offer, then pick your thing and just do that. Be it dungeons and raids, questing, pvp, pet battles, calendar events, whatever catches your interest, and just specialise in doing that thing and ignore the rest of the game. Don't try to do and complete everything, it's simply no longer possible... Unless you're playing one of the Classic versions.
This is exactly why I stopped playing WoW. I still miss it, but it got too much. I did the quest exactly how you described. I loved exploring and gathering fame for every area, reading and completing every single quest, and finding a random quest giver on top of a mountain I decided to run up it and getting a cool quest for a weapon. Getting to lvl 60 on Classic was so rewarding, and my WoW friends celebrated the moment with me. It's not like that anymore. Good memories.
It's fair to a degree. He's not wrong in his assessment, that all felt pretty accurate, but it felt like a "fair" assessment of a Superhero movie by a movie critic that does not care for action. World of Warcraft is not built for questers. You can be a quester and find enjoyment, maybe, but WoW's clear focus is end game. And the vast majority of players who have been playing for the past 20 years are max level players. So when he got to the spot where he reached Level 80 in Wrath and found out that end game was not for him, that told me this game is not built for him, so the rest of the review would be negative. Would be like if I reviewed the absolute best / fan favorite 1st person shooter. My review would crap all over the game, because I don't find that game content enjoyable. For me, an 18 year WoW player, WoW is about raiding with friends, and giving me mindless stuff to do when I'm bored. I'm one of the folks who agree that WoW doesn't start until end game. That's when I schedule time each week with anywhere from 4 to 24 friends to run through group content. We aren't super good, so the content is always challenging. We eventually improve & progress and enjoy each other company. So when I see a video like this I feel like I could have helped the reviewer by explaining what WoW is before he got started, because he was under the mistaken impression that it was about questing.
@@RageDaug The problem with putting all of your content at the end game is that it ends up effectively punishing new players for the crime of not playing the game for 20 years. The quality of the early to mid game content these types of MMORPGs is typically low and tedious. It feels like the devs don't want you to be there, so they try to fast track you through it. However, for a new player, this is their first impression of the game, and first impressions are vital in retaining players. Why should I, as a new player, dedicate a significant amount of time and money to get through the early to mid game, only on the promise that there's this supposedly amazing "end game", when all I'm seeing is boring, low quality crap? What you end up with is a game that only exists to serve an existing playerbase that will only shrink over time as players lives and tastes change. This leads to the game studios adding new monetization methods (MTX, selling gold, battlepasses) to pay for upkeep and maintain growth for investors to make up for the dwindling subscription base. If the devs don't want to put in the effort to make a fun and engaging early to mid game, why have an early to mid game to begin with? Why not just start people at endgame with a short tutorial. It certainly doesn't take weeks to teach a player how to move and press buttons. Why force new players to trudge through garbage content all alone (in a Massive Multiplayer Online game) so they can eventually meet up with the veterans who probably don't want to play with noobs anyways? Why do I have to suffer through all that nonsense just to figure out if I actually want to play the "real" game. I've tried a bunch of different MMORPGs in the last 20 years. Last one I tried was Lost Ark. The leveling experience in that game was: talk to NPC, who says to go do something (kill 10 of x, pick up one rock and put it down, talk to NPC six feet away) then you talk to the NPC again and get a wall of plot text, some pocket change, and some gear that will be useless in about 3 minutes. You're not challenged in any way. You just stare mindlessly and talk to the next NPC, FOR 20-30 HOURS PER CHARACTER. The only part of the early to mid game I liked was this really well done castle siege story event. Had voice-acting, a story, boss fights, and awesome set-pieces. Not challenging in any way of course. There also were a few story dungeons that were kind of cool, but you can't take time to enjoy them because you get flamed by other players trying to blast through it to get to "end game" as fast as possible. Then you get to "end game" and it's just grind this dungeon to upgrade your gear number so you can do this other dungeon to further make your gear number go up, and so on. I don't know where to begin with the insanely predatory MTX. Honestly, not much different from every other MMORPG I've tried, which is at least 15 that I can recall.
@@rawwrrob9395 Sorry that was too much for me to read, so I just noted the beginning part. I apologize if I completely miss your point. You aren't wrong that new players are punished, but the question is "who is your customer". Raiders and Questers tend to be different players. IMO, Questers move game to game. They quest and get to max level, feel the beat the game, and they move on to their next game. End-Game content is where player retention is because the game never ends. Blizzard is doing everything they can to attract new players, as they should, but it's an uphill battle as they don't want to drive away their raider base in the process.
I played WoW 15 years ago and I had the exact same experience as you in Wrath. When I hit lvl 80 and I had to just hunt gear, I got bored. Started a new class.
some people really love the aspect of hunting gear, slowly making the character you worked hard for even stronger. So much so that you use that gear to fight bosses and get even stronger gear etc etc. Personally i love that
Was the same. Started halfway through bc levelled a human lock. By time end of Lich king I had max lock, druid and death Knight. By end of cata I had 7 max level fully hc geared toons. Burned out after that. Played on and off with every exp since apart from legion (missed that one entirely). But last played about 2 years ago during dragonflight.
tbf, warrior in wow is probably one of the "smoothes" gameplay ever, it's really responsive and tight in general. So as weird as it sounds, man with sword is effectively a really good choice for the class Now the race... Yeah he could've gone with something more exotic to spice it up.
If you're interested, the reason you are referred to as "Champion" was part of the Trial of the Crusader in the Wrath of the Lich King expansion. You became an actual champion of each race of your faction through accomplishing the dailies. Every update patch and expansion after that runs off the idea that you are already a "Champion" of the Horde or Alliance because of the chronology. You will also be referred to as a Commander occasionally, which is from the Warlords of Draenor expansion where you ran your own garrison, and the mechanic of running the garrison was carried over several times. To the best of my knowledge, you are first referred to as a "Hero" after killing Onyxia in Vanilla, which involved a very long and epic quest chain that took you all over the world, and ended in you killing a dragon.
Exactly, lots of people complain about this for some reason and say they just want to be an adventurer but canonically your character has been around for years and done all these epic 5hibgs so of cpurse the big wigs will know who you are and treat you like that
@@quinnsacramento3148 Trial of the Champion was to become champions of your race, which fed into Trial of the Crusader to become champions of your faction. The whole point of the patch was to see who would lead the charge against the Lich King. In fact, the last line of RP dialogue in Icecrown Citadel before you fight the Lich King is "So be it. Champions attack!" From Tirion Fordring before he gets frozen and combat begins. It's possible Champion may have been used earlier than ToTC as a referential word, but this was when the player actually earned the title of "Champion" lore-wise.
It still doesn't make sense for your new characters to be the recruit and right after that all those fancy things. Of course you're some kind of champion after bringing sargeras to fall. And then right after that you go to the dragon isles and rescue some things and pets abducted by murlocs. You can try to make the argument you have, but there is no coherence from any perspective.
I notice learning WoW's story is pretty hard from a new player's perspective. I have played WoW since the end of BC. My boyfriend, however, has never really touched the game until Dragonflight. He wanted to learn the story, and I was lost on how he'd experience it. I told him we could try leveling up in Classic and do the story there while we level up, but it doesn't have ALL the expansions nor the graphics (if some people prefer the updated graphics). Then someone in WoW told me we could just go to Chromie and right before we get to the level where it automatically kicks ya out of past events and puts you in present events we can turn off our EXP and just play through the story like that instead. I feel this is a great way for people who want to read the story and experience it expansion by expansion! So, I figured I'd share it just in case someone else wants to try it! Oh and you can turn your EXP back on whenever you feel like you're ready!😄
In my experience I was the new one to WoW, while my boyfriend was the one who'd played since he was a kid and was a huge lore buff on basically the entire game. Personally I accepted I wasn't going to understand everything going into it if I wanted to play current/somewhat current content. If I had any questions I could and would ask my bf for clarification, but a lot of it has just been getting drip fed bits of context through the game here and there enough to form somewhat of a picture of things. Not for everyone, but I do think if you're getting into WoW these days you have to be somewhat prepared to accept the fact that unless you play from classic and through each expansion chronologically, a lot of the story won't make sense at first.
Speaking of heroes, I think in Classic/Wrath, if you're reading the quest text, you don't actually get called "hero" instead of "class" or "race" until somewhere around lvl 40. In terms of classic, that's usually after you've done a significant amount of stuff.
You usually get called by name in Retail as well. However since there is a lot of voice acting in Retail, it is usually substituted as "Champion" in the voice acting instead of the character name (even though in text it is your name).
I distinctly remember thinking at the end of WotLK (when it was retail), "I wonder if we'll ever be higher than just some adventurer" even though we had just been a major force in killing off the Lich King. I want to say your player character was never referred to as champion until we were literally an emissary role (aka a champion of our faction, acting as representative) during introductions to alternate timeline factions in WoD. Then, further, "hero" wasn't something we were referred to as until Legion's class hall campaign in which you've genuinely become the pinnacle of your class (canonically) and directly had a hand in saving the world from the Legion. By the points that each of those happened (especially if you'd been playing each storyline on release), it genuinely felt like you'd earned it after like 10-15 years of effort. It's a shame it's so jarringly shoved on you with how the story is presented in retail.. I could be incorrect about when Champion started, but I'm pretty confident it wasn't before late WotLK (I can't totally remember if they started it in Argent Tournament, but if not I think it was WoD).
@@EXP_Jenova iirc the numbers they gave out was accounts and trial accounts made but corpo simps have a tenuous relationship with reality so it morphed into "omg most played game"
I really think that retail should have a 1st timer leveling track with the Bronze Dragonflight where you go through the main history and events of Azeroth, teaching your your character, all the main mechanics (from dragonriding to reputations) and then they send you to the current expansion (and you get access to all the old one if you want). They can just say your memory got wiped in an accident or something.
I played WoW for near on 15 years but in the last 5 months I transitioned to OSRS, what a trip this video was. The transition to OSRS has been great but I still have a lot of nostalgia for WoW and the friends I made there - thanks for the great video.
I’ve maxed my account on OSRS and was thinking of switching to WoW but there’s so much to do that I’m confused lol I want to roll a Belf warlock for old times sake not sure on classic or retail though.
Come check out FFXIV like osrs kinda you can level all the classes on one character, including crafters and gatherers. Want to be big unkillable meat shield Warrior? equipt an axe, Wanna be zippy rouge with some magic? Equipt some daggers and be a ninja.
i think the thing about wow is i can play it for several days straight enjoying every moment of it whilst im playing it, having to remember to keep an eye on the time or i'll be up all night, but the moment i get slightly bored with it i stop playing it for months or even years at a time. OSRS however (until recently atleast cos burnout) i can pick it up at any time, play it for any length of time, and cos i dont need to constantly pay attention and press a load of ability buttons for every fight i dont get as tired of playing it, its not as draining.
Im so happy that you got to experience stormwind like that. When it played i also felt a wave of nostalgia so big it gave me goosebumps relating it to my first experience walking into ironforge. Thank you so much for that.
Most magic thing on WoW starting experience was subtle start, where the world feels kinda dull in the beginning but slowly opens in to magic and romantic landscape, you feel like really exploring new adventures and realms, it really felt like you are doing big progress at any level. And also I always loved that Warcraft feel for balance between serious and fun/comedic vibe, just perfectly made universe... how can it be, Murlocs weird, awkward and funny at same time bloodthirsty beasts, goblins, engineering, peons and orc etc. such a different and difficult style to make work out! Since Warcraft II, Warcraft III respectively it always amazed me how can these characters play out so good with their gimmicky and gore nature.
Totally agree! When you cross to the other faction’s continent for the first time, it’s such a cool feeling. Also, I will never forget the moment I first walked up to the Outland portal. So epic!
@@makytondr8607 So true, I've experienced The Burning Crusade at the final patches back then, of course being just kids played a big role, a world where you could do pretty much anything, more as a role playing than hardcore grinding, and the people playing were just mostly chilling, most people were friendly, everybody helped, guilds based around good times and story experience as well. Also a times when many people were playing on unofficial servers lol, that was probably the best times, these half bugged fun servers were so great as people who loved Warcraft series could easily play while we have no money to pay subscription for retail. I remember vividly these factions fights over low level dungeons haha or quests, both sides told their guild and people stopped doing their think and came to take a fight, nobody was mad to spend time doing some stupid fun rather than grind profession etc. What a one time in life experience!
28:40 cannot tell you how much me and my friends with a Warcraft 2 and 3-background looked forward to Stratholme back in the day. We saw it on the map when we started playing WoW, and realised holy crap we can go there at max level. By playing Warcraft 3 after playing WoW you sort of ass-backward the whole thing. The original crowd were hyped up by WC3 and TFT, and by virtue of playing those games, the WoW world was already visually so familiar. You don't really need to be told everything from a lore perspective because you're already familiar with it. I personally believe that's also why Wrath of the Lich King was the peak of WoW's success. The people who had been there since Warcraft 2 and/or 3 were finally getting to the end of that story. With Arthas' defeat and the Scourge threat ended, the story of Warcraft was basically over.
That was really a great take on the series ... I played from 2006 to 2019 ... and BFA was my last expansion ... but, something changed, as I probably just got to old for it, but it was fun while it lasted !!! I don't have any desire to relive the "classic" remakes ... because, I was there for the REAL thing !!! 🙂
It’s really interesting seeing WoW going down this similar journey that RuneScape did regarding its multi version approach and the debate over different game philosophies. WoW circled the wagons a bit with re-releasing old stuff instead though. Season of Discovery feels like the inevitable approach of taking Classic down the OSRS path. Creating a world where both Retail and Classic WoW players can play a game that appeals to them while forging different paths. Very excited to see the future.
Yeah, the Classic WoW team has been hitting it out of the park recently, they've shown they have a fundamental understanding about what makes oldschool WoW good. I think we're in good hands.
@@logan62097 agreed. One of the most interesting talking points with the obvious OSRS comparisons is if polling should exist in a theoretical Classic Plus. I think people who don't play OSRS aren't aware of the various debates that have gone on within the community and the shift in the player-dev relationship over time. I trust the Classic team.
I will only agree that we are in good hands if they have the common sense to separate team queue and solo/duo/trio queue into two separate games. No team wants to waste time destroying solo or duo queue players, and vice versa
@@logan62097 Really? I don't like being the one to bring stuff down, but I think the team has no idea what they are doing and is 100% understaffed. You can see how they just put a bunch of spells that already exists in other expansions that goes in the opposite direction of what classic design is. For example: priests having penance, a spell with almost no mana cost that heals a shit ton and has a channeling cast with its first healing burst being instant, while healing spells in classic were all about having to wait 3 seconds to waste all your mana to heal. It's also clear they don't really play the classes they are trying to develop. They bandaid things like balance druids weakness with instant cast spells that deal 60% of their dps because they can't be arsed to think of another way to make the spec viable. I wish I could see those good hands too, but all the fun I've had in SoD was just by doing shenanigans with friends besides all that mess they created.
I'm a 20yr RS vet. I tried WoW a few times over the years and always felt left behind and wished I wasn't. In 2019, they released classic and I played until Wrath and killed Lich King with all BIS items. It's definitely a grind! It's super fun though! I even went so far as to get exalted in every single faction in the game and collect around 130 mounts. Was SO fun to do that. I played SOD release and did that raid but stopped playing until final phase of SOD comes out because the time between phases is too long to be stuck at a low level. Glad you got to experience the WoW life after all! Do yourself a favor and become a sweaty nerd and make yourself get all the BIS gear and strive to be #1 dps, #1 healer or #1 tank in your guild. It's some of the most fun I ever had in a video game when you know that if you die, the raid is going to wipe due to not enough dps/heals or tank since you're the beast in that category. They count on you. Do it, I dare you. You'll love it.
I did that a couple times. It get's exhausting trying to become the best geared when you don't have a guild. I raided during Warlords and managed crawl my way into mythic raids without a guild on a dead server by using raid listings and filling in roles for guilds. I eventually got 12/13 mythic on my shadow priest & eventually got recruited into their guild. I was always last to receive any upgrades due to their veterans getting first dibs. I eventually got sick of showing up to long raids nights for months & not to get any loot to progress my character while being expected to hit a certain dps mark without similar gear other casters had. I was pulling like 90k dps in Heroic gear on mythic archimonde, but they wanted 100k from me and had me sit outside of the raid. Add that to not getting any gear for a couple months straight. I told the gm that I don't want to hold the guild back from progressing, & appreciated the opportunity, but I'm also not gonna sit there every week without any progression towards my character while being expected to pull unrealistic numbers without the proper gear required to pull those numbers. They also used one of those "guild raid currency" addons. So unless you've been raiding for awhile you weren't getting shit. These days I have no desire doing an interview, filling out a raid resume, just to get a spot in a raid team.
@@b4rs629 bro lol it sounds like a job not gaming why would you do this to yourself i personally play sod and its very chill can complete all content in pugs no damage meters etc most people dont care.
@@Eskoxo We'll I moved on to other games after that experience between 2016 without a guild. WoW kind of ruined a lot other games for me. I was enjoying Black Dessert online for awhile cuz' it didn't force you to quest. I now look for games that offer 1. Replay value 2. Chill 3. I can quit & come back without feeling I missed out on something awesome 4. Can't remind me of WoW or Diablo 4 progression. The games I play today are satisfactory, palworld, cyberpunk 2077, & Age of Empires, simcity, sims 4, & hogwarts legacy, Advanced Wars 1+2 reboot camp.
the truth is the exact opposite, no one cares about 'muh BIS', its about the friends and the memories that you make. the more you obsess about muh parse, the less likely people will want to be friends with you
Play World of Warcraft! We've got: -Fighting wolves! -Goldshire -Planet stabbing titans -Rescuing hippos from being rotated without their consent! _-And more!_
I agree, I think they're moving in the right direction with it. It's definitely the most fun I've had since classic 2019 & before then Nostalrius was even better. Of course the best times were when we didn't have access to all the ways to play optimally, in the OG days of the game but it's hard to compare 2004-2010 to classic. I will say I get bored with SoD fairly quick. Again I think they're moving in the right direction & it has/had(phase 1) fun new twists & things to do BUT I feel like WoW is just not keeping up with the times. It has been one of my favorite games throughout my whole life but I think I'm actually feeling pretty done with it even though I do give new content like SoD a fair try. I had a weeks worth of gameplay on one character in phase 1 after all... Sorry just rambling lol
14:33 I love moments like these, where music syncs up perfectly to something ingame. Fairly recently I got my first ever OSRS skill cape in Firemaking, and I got it right at the final drop in Pink Floyd's Atom Heart Mother Suite (about 22 minutes into the song lol). Felt way too satisfying for me to even put into words. Great video Mr Jimbles!
Literally all of his complaints are what FFXIV does right. Except kind of the hero thing, but even every expac the locals don't know you to be a hero yet. And there are actually people!
37:42. In warcraft 3. During the orc storyline. Jaina, thrall, and rexxar kill jainas dad. The king of kultiras. And the entire kultiran fleet goes missing as a result. The end of the bfa questline is jaina bringing the fleet back and becoming queen
I got a sub to WoW after watching this to play Season of Discovery. One of the first quests for Rogue as a Night Elf is to find an owl statue with some shit in it. It's on top of the roof that you get the quest from, and another Rogue was doing the quest at the same time as me. We spent maybe ten or 15 minutes just trying to find where it was. The other guy looked up a guide, and I read the quest log. Neither of us spoke to each other until I found it. The dude messaged me saying they were about to tell me where it was. We both struggled through something (something silly), and we made a bond that day, no matter how small it was!
The struggle is what makes Classic so good. You team up together to survive a tough world. Easy games are just...boring and nobody talks because nobody has to.
Of course the first run of WoW had players who had no clue, no idea what to do, how to do it, where to go, or where you would eventually end up. It was at a time before before WowHead or other information databases. Google barely got you to where you had to go. You just had to play the game, read the quests, team up and communicate with the other players in the game to reach new heights. That is something which can not be emulated by just re-releasing it. To this day I still know all the names of all the NPC's you had to talk to just to see if they did or did not have a quest or piece of relevant information for you (which you then had to repeat every time you leveled up even once). There was a communal sense of the playerbase which I have never experienced since. Every new (m-)multiplayer game now starts out (and ends) with everyone being toxic immediately.
Genuinely convinced that playing MMORPG's as a kid made me a better person. You get to interact with so many different kinds of people, and most of them will teach you some kind of lesson, even if it isn't positive. I also swear on my life it helped me improve my reading, and writing skills.
I wish I could get the feeling back from my first time ever playing. Especially that first time venturing out of the starting area and finding goldshire, and then the first time going into stormwind, so amazing
I believe feelings like that come from things that capture the interest of our imagination and logic at the same time. A lot of folks mention the social aspect being important, and I agree, but I think that helps to keep both of those engaged by adding a new means of unpredictability. Seems like it's about finding things that all the thinking processes can help with and become immersed in. Same thing when you get into grinding things out with a video on another screen or driving with the radio on. Gotta keep the whole team engaged.
What a great video! As a player since 07, its refreshing to see a blank slate new player perspective. The video was done greatly and i love the editing style of irl you added into the game. Got yourself a new subscriber!
The time walking thing to choose your pathway to max level is actually relatively new. You used to have to progress through every expansion in a row. Then they did a “level squish” where they reduced the max level, and made it so you didn’t have to go through every expansion
I'm one of those weird ppl who actually LOVE leveling in classic. Never understood speedrunning to max level myself. But the beauty of this game is that you can play your own way. There should be no right and wrong what comes to leveling and how you play the game - as long as you enjoy it yourself.
speed running is what makes it tedious. There is a saying its not about the endgoal but about the journey. In wow vanilla we had half a year fun and almost noone was raiding :)
This is such a high quality video that popped up on my feed. The video editing is masterful and honestly the end party was hilarious. Good work. I don't share all your opinions on WoW but then again I've been playing since forever so I could be bias. Great work man
now this is a supricing crossover! You always think the starting experience isn't that bad after you've played the game for 14 years so hearing fresh peoples opinions is always nice! Also the greenscreen inserts were really well done, really nice way to make the just talking segments entertaining.
People, this is how you put an ad into your video and this is the best intro I ever watch tbh. I didn't even realised we still aren't in the main body of video 5 mins in since it was so entertaining
I've played since mid-wrath and this video is so refreshing. You voiced every concern I've had with the game for so long. I'm trying to not fall out of love with the game, but its difficult when you're alone, nothing matters, theres no progression and you're being handheld the entire time. Where's the exploration and learning and all? Seeing your friend introduce you to stormwind made me so excited
Just a note. If you are totally new in the retail version and it is your very first character you do not have a choice of starting zone. You are immediately put into Exiles Reach
@@josedavidmunozmartinez4722I personally would say that I only really started WoW a few months ago, but my account is 12 years old because I’ve tried starting a few times and never played longer than 30 minutes. When I came back, my previous characters didn’t exist but I was still able to choose the racial zone or exile’s reach. So maybe not fake but I wouldn’t be surprised if he made a character previously and forgot about it, OR he exaggerated a bit
well they change that in a patch before. But i sincerely dont believe a few things in the video, it seems too cliche with the problems from the comunity.
@@josedavidmunozmartinez4722 Fake video??? How is it a fake video? He had started with Classic and so it recognized he has existing WoW characters and gave him the option. How is that not normal?
The way i always saw WoW is like it‘s not just a game which you spend a whole bunch of money on just to play it for a few hours and then done, it‘s like a whole experience where you are "living" your own character. By following all kinds of quests, doing the campaign and at some nights doing raids or dungeons killing powerful enemies. At least that‘s why i loved the game back then. I‘m not one of the strongest players in raids or pvp but i do still grind a lot just to chill when i have a day to spend on the game.
I opened this video when it came out and it's been sat in my open tabs for 10 months. I finally had the time to watch it and it was great! I'm glad I waited, it was definitely worth it. And as someone who always wished they'd gotten on the WoW bandwagon when it came out....this video has a real resonance!!!
This was amazing. The overall summary was nice to hear. The insane editing is awesome! All that composition of you inside the game sitting or looking at the things happening around - top tier!
Man that opening music hit me. When I got a night shift job I lost most of my friends but a group at work were all getting hyper about classic. Played an absurd amount in the following months and fell in love with it. I kind of fell off when they began to go the same direction as retail but man the OG classic has a place in my heart now. I had never experienced WoW before the classic release and I'm happy thats all I know of it.
Season of discovery is really good. It maintains the classic design but has new content alongside the original classic WoW content. Very cool. You also can't buy gold in it. They haven't messed it up like retail, so you have a new option if you ever feel like playing again, but if you never touched it again I can't blame you either. It's such a fun experience that you can lose track of how much time you've played it instead of other games or hobbies.
Whoever it was that made it so that the music comes in perfectly as you walk through the gates of Stormwind is probably responsible for millions of people sticking with WoW. I remember that experience happening in 2006 and I was hooked.
for the first early years as a kid it was either Runescape or WoW but later on like 2008-2009 i was able to have active both subscriptions to WoW and OSRS every month, i was boojied out
oh man i agree with you so much. i loved being low level, leveling up, being overwhelmed by elite mosnters that i could simply not kill, having to ask for help, exploring forever. my first time in WoW i was stuck at level 18 in Ashenvale for months because i was always pestering my level 80 friends to take me to Northrend and show me around. Retail WoW has many advantages but to me it really rushes you past the grandiosity of it. having to walk everywhere, taking your time. travelling to a different zone was really a difficult decision because then coming back was a hassle. and when you finally learned flying it was awesome. i first played it at 14 and the areas where i leveled then still have such a strong nostalgic effect on me. The ashenvale music can make me cry. I remember exactly what i thought the first time i arrived in Un'goro. I've never been a power player, never had the latest expansion, i've always been a casual player doing end-game stuff from an expansion ago but still i love this game so much
Man $15/mo was the cheapest form of entertainment, even back in 2005 when i first started playing. I was in college, working at a restaurant. Playing WoW was way cheaper than going out every weekend.
Difference is being a kid and trying to get your parents to pay for it straight up with a credit card, always triggers the sus alarms because parents back then didn't understand why a kid needs a reoccurring subscription to play a videogame.
Hey my favorite Quest Man, this video was amazing. It touches on so much of why I fell in love, and out of love with this game. A cohesive narative MATTERS, and WoW is just so bad at telling you it's story. Disjointed quests, things happening only in high level events, Key story moments being relegated completely to novels... It sucks. Please, if you want to enjoy an amazing story, try FFXIV. The main story IS that whole game. THe characters you meet matter, the world building matters. As someone who loves storylines to drive my interest in MMO progress, that game does it so well. It still has a lot of problems leveling like WoW retail does, but the story carrying you along makes it so much more immersive than the disjointed mess Blizzard keeps adding to.
I will say that FF14 has a better story than most MMOs but man, it has some serious problems. Main one being the first 50 hours sucks. 'Oh yeah, the first 50 hours sucks', FF14 players all say, 'But you have to pay attention to it all because it's all extremely important'. I think a lot of people don't have the constitution to drag themselves through 50 hours of garbage just to get to the point where it starts getting decent. But honestly? Once you get to the expansions, it simply becomes tolerable. There was a lot of "...that was it?" moments, a lot of lingering quest lines that don't make a lot of sense, a lot of really annoying plot holes that completely took me out of it. Worst of all, FF14 has forced group content at very frequent intervals, which means every few hours the game is going to grind to a complete halt so you can sit in a queue for 20+ minutes (some of the 8-player queues took several hours) waiting for other players to magically appear out of your ass to help you. The game usually doesn't provide a reason for this happening - in at least one instance you're actually imprisoned and alone but still need 7 other players to arbitrary assist for a fight. When the game does provide a reason it's usually downright hilarious - "You may think you have defeated us, but I have the hitherto unmentioned magical ability to teleport seven random adventurers into another dimension! Huzzah!". At the point where I assume most people were bawling their eyes out at the brilliance of the writing I was cackling out loud at how hamfisted and poorly written it was. Every time I found myself disappointed by FF14's story, I was always told "No, no, it's the NEXT expansion that has an amazing story, don't worry", over and over. I never did play Endwalker, since Square deleted my house that I spent hundreds of hours working on and leveling up crafting classes to get materials for and I dropped the game, but I'm assured that no, no, the story definitely gets good with that one. It's definitely a good story for an MMO, but it's a story that almost doesn't want to be an MMO, and I find myself wishing they had just made it a single-player game, or better yet made a story that actually feels like it was made for an MMO.
@@VanessaMagick the first 50 hours are good actually, the people that think it sucks are brain rotted zoomers. if you think there's lingering quest lines or annoying plot holes then you're not paying attention. PEBCAK
about recruit vs champion: in vanilla to cataclysm the player character was a nobody but that was a bit weird since we had saved the world a bunch of times at that point, but then they overcorrected and we became conquerors champions heros and commanders for like 2-3 expansions, currently in DF we are adventurers rly cool and fun video! edit: ABOUT JAINAS ARREST: remember if you played rexars campaign in wc3? jaina did something there she finally comes home to Kul Tiras and has to face her crime. I think what they did was a surprisingly elegant and respectful follow up on her early story, they even release a cool short video titled warbringers: daughter of the sea
For a new player it's still really confusing. Most of WoW is filled with characters no one heard of before and is expected to understand what is going on.
I feel like, when the legal issues came out and insiders started saying that devs who controlled game design wanted to be treated like superheroes of videogame design, that this got projected onto the player. I realize players have occasionally done great stuff, but the fact that they keep giving us janitorial tasks makes it a bad fit.
As someone who played both mostly free trials of wow, I do not know how to describe the music editing for me in this was everything! The human with OOOHH SHEEE FELAAAEH is instant nostalgia
I cant top the laughter youve given tonight xD Your comedy is seriously heartwarming and fun, take care of yourself man youve filled a void Ive had for so long as being a part of WoW and RS in their beginnings. For WoW, I can walk away from it fulfilled now, because of you. I never heard someone speak to the things I noticed and also some things I subsequently quit for, I always felt lonely in those.
My friends got me to play the original release of classic in 2019 and it was an incredible experience. I can't imagine what it was like originally, but the game and level progressions are so damn fun. It was one of my favorite times.
I never comment on any video but OH! man this one is a diamond!!!! I just subbed to you bro what an absolute master piece of a video :D....I have been playing wow for over 10years now and i do agree with you
Omg as a RuneScape player that switched to WoW back in the day. I really enjoy your RuneScape content but this is the icing on the cake. Once again, you surprise me. WELCOME BROTHER
The level scaling point is exactly my problem with modern mmos... What do my numbers even mean I'd everything just levels up with me ? What is going from 100 to 200 supposed to mean if the enemy now deals double the damage ?
yeah, they screwed the scaling badly when they implemented it. Should've just added a toggle option to use the existing Timewalking mechanic to scale you down to the "max" level of a zone, similar to how GW2 does things. You keep all your stuff and keep getting rewards for your true level, but can experience the zones at a level where they still have some challenge but not to the point of being grindy and tedious. I literally stopped making alts after they implemented the scaling because even with Hierlooms, it felt absolutely awful to do anything. And pretty much abandoned retail the moment classic came out. And then abandoned it when they started fucking shit up that shouldn't have been messed with. And then removed every blizzard property from my PC and consider them a dead company now.
The comments about the story are spot on. I haven't played much for a few years but leveling a new character now feels disjointed if you try to level up the normal old way. Chromie time is a nice option, but really just changes up the zones you go to. Leveling still feels bad. I'd be curious to see you play Final Fantasy XIV. The way the story is handled is completely different. Plus the green screens and editing would be pretty interesting. :P
99% of wows stopry happens at max lvl for that expansion through patches that come over 2 years. of course you're not going to know story if u dont fucking do that content.
@@Nadindel That just shows how flawed WoW's storytelling is. New players will never be running old raids or expansion specific endgame dungeons because nobody else is and there is no gear upgrades for them outside of transmog.
As a wow veteran from 2005, thank you for all the work you did for the review. Also, season of discovery hits different. I'm loving it. Hope you are avle to play that as well.
I went the 15$ path & after 4 years of pure /played - I don't regret spending this time in wow. Got some memories I will take with me to the afterlife.
Season of Discovery entered its Phase 2 with a higher level cap (40) and did bring some new stuff that is crazy for both the existing lore of Warcraft and for the dungeon and raid mechanics of the game. I did raid retail and I know exactly what a retail boss does and boy did they bring Retail boss fights into Gnomeregan HOOO WHEEE! I love it, it's exactly what people that love the old Classic Feel wanted. Fresh stuff, great PvP and a clear line that cuts through the existing world (of warcraft) and the stuff that will come.
The bit about mmo stories not being like other stories id be very interested to hear your opinions and talk about FFXIV story because thats a game where the devs very obviously tried to make it come off as "Hey this is a final fantasy game first and a MMO second" to the point where theyve even made it so you can play up to level 70 and the first two expansions for free and completely solo if you really wanted to. Allowing you to run the dungeons with NPCs even. Which is great because sometimes the NPCs will be special important characters who have added dialogue to the dungeon and will talk.
Yeah, FFXIV is really good at making you participate in nearly every single "you had to be there" moment as you play through it. It may be to its detriment if you're impatient to just get to max level, but you will go through all the story moments other people rave about and you can go through many new player experiences of older expansions. Really, you can just do nothing but fish and craft if you feel like it, and even with ARR base game, you'll be making some nice money because the housing system makes a lot of the crafted items evergreen and always in demand. I've earned millions just by making pillows from a level 50 recipe.
J1mbo you got to give Star wars the old republic a try. You would love the game and leveling up process and the way they handle the story is beautiful each class has a completely different story animated and voiced the combats complex and its a game much like osrs i find myself going back to constantly. SWTOR vid like this would go hard!
i fricken love SWTOR, i think i sunk about 300-400 hours into it this last fall, and it truly made me see MMOs differently. Funny enough I think playing the storylines in SWTOR played a part in my eventual burning out of WoW cause I was enjoying it so much over there lmao
As a person who has played both RS and WoW extensively, it was fascinating to see your viewpoints as a new player. Something I always took for granted. Great video!
Thank you to Covalence for always being the dopest sponsor for my biggest projects. 😍 Head to covalence.io/wowj1mmy & use code WOWJ1MMY to get your 1st month of Covalence+ for free!
Nearly 10 months in the making, very excited for this one. Let me know what you guys are thinkin'. :)
No, but I keep hearing about this Saurfang guy, but I can't find him. So I have a question.
where Varok
After literally years, at points three accounts all members with CC, I've cancelled. Fck Gagex.
Xbox ultimate game pass is like a couple dollars more than a single RS account. The value I'm getting from it is crazy... Or, it's normal and Gagex set our expectations so low that now having access to all these games is like being a kid in a candy store.
Anyone want to buy my accounts?
Main, 1900+ total, with 8x99s, base 70s.
Void Pure, 200+ QP, 60a, 85s, 98range, 95 mage
Thanks for all the content over the years, my man. I'll still be here, watching =]
If you're going to try any other MMO then please play Elder Scrolls Online. It's a little more like RuneScape in how the skill trees work and how open it is. It also has a great leveling up experience with amazing quests and an end game with good progression
why runescape and not everquest 1
did you know about everquest at that time?
You should try Final Fantasy 11 next 😁
back in the day i just assumed my friends who played wow were just rich with an unlimited amount of money
Naw, I just only played wow and paid with my $20/mo allowance. I convinced my mom to let me be homeschooled for all of middle school so I could play WoW all fucking day. I let my dad die on the couch and told the raid I was in when I was 11, I said something like "the ambulance is here and I'm not going to let the dog out of my room because he is freaking out, I want some loot". Then I had a SS check for the next 7 years and some real spending cash. No more screaming in the morning, no one making me go outside so he could lock himself in the computer room and jack off for 8 hours and I get free money was a no-brainer. I really feel for the neglected trashbabies growing up with what we have now, I'm thankful gacha wasn't in every single fucking game back then.
Nah we wasnt allowed shit else and if we ever asked for anything we got reminded about that 15 dollars
Not when u have three brothers sharing one account.. still poor.
childhood trauma coming out. I feel ya@@greghaunch1154
yea
Great video. As a person playing for over half my life it is impossible to get a perspective like this
stoked that you got to check it out :D
Yo, Platinum WoW, never thought i would see him here
Agree. I haven’t felt like this since 2005.
I love seeing Platinum in the wild
😂@@popcandy44
Dude that outro was HILARIOUS I love how well you made yourself actually fit into the world, bewildered by everything.
by far the best bit lol
That party was lit
got me teary eye'd laughing
Goldshire inn on an RP server is a mysterious place.
ist far too real, it made me feel ashamed of myself
Level scaling is my least favorite addition ever added to WoW. It killed the curiosity and mystery that higher level zones brought forth in new players. My first ever character was a blood elf, and after killing dar'khan drathir, me and my dad didn't know what to do next and wandered down that path to the eastern plaguelands to explore there and immediately got killed by plaguehounds on the road. I saw one of those rhinoceros sized maggots in the distance off the left side of the path while I was dead and clicked on it. It was the first time I'd ever seen a mob with a Skull for a level. The image of that maggot in my brain is one of my most vivid memories I have from my entire childhood. Eventually while scouring silvermoon, my dad accidently discovered the green ball in the palace that teleports you to the ruins of lordaeron and it was like the floodgates had opened, discovering the zeppelins not long after (We did not know the undercity existed til many months later).
For the entire 2 months or so it took us to get to level 40 I was completely enamored with that giant freaking maggot and I couldn't get it out of my head. When we finally got to quest in the eastern plaguelands, I was so excited when we finally got to kill one. We went on a killing spree and wiped out all the mobs in the area around that path. It was the single most rewarding experience I have ever had playing a video game, ever.
I really fucking miss being a new player in WoW. There were so many other similar awe inspiring moments I had during that era of my time with Wow, but that was the first big one. Being a WoW noob was the best experience I'll ever have with a video game and knowing I can never feel that again hurts.
That is a sweet memory with your dad❤
I get your sentiment, even agree with it, but your example doesn't make sense, here's why :
The level scaling in wow, even now isn't just "scaling to your level", it goes with the "minimal zone level", which means if you're like 70 out of 80, you'll have some areas where mobs are 70, but in the "higher level zones", it'll start at 75, 76 for example.
So you do get into zones where mobs are higher level that you.
Although, that's clearly not the same as a 45-50 level difference, and you getting OS by said higher level mobs, hell you rarely ever see the skull anymore because of that.
i remember when my brother hit 1 gold...i thought he was rich, i only had like 40 silver at that point XD
@user-ge3di5bu5g i experienced the exact same thing but with my dad not my brother
@@ryanzangari-m3t Yeah, WoW was real freaking frugal about handing out gold on quests and killing stuff. Back then the Auction House actual meant something. Today you've got 20 people making the same identical item selling for the same identical price until you undercut, then they match your price and it's the same thing all over again.
Ur telling me to watch this whole thing right now? Okay, ya I will
i can always count on you to be my 4th most supportive friend ❤
Beautiful
I will watch the whole video Jimbo. For the culture!
42 minutes in the current climate of RUclips is only slightly way too long
I want my fury and whip back mofo
How you were introduced to Stormwind warms my heart. As a veteran player this is absolutely the 11/10 experience I would hope for for newcomers. The irl friend intro'ing you, the nighttime weirdness, the grandeur entrance.
Seriously he experienced basically the same emotions I did walking into Stormwind when I was 11 or something and I still remember it
tl dr; Retail sucks
@@PalhacoCapitalista skill issue
@@Jotun184 I vividly remember my highschool best friend taking me to Northrend for the first time when i was level 18, me accidentally getting too close to some enemy and he having to rescue me
My Dad wouldn't let me play WoW when I was ~10-11 yrs old bc he knew my uncle played it like 8 hrs a day
@@Ali-gv1yw It's awful
If classic was still new and had the initial player base, it would be no contest. There’s nothing like populated classic. that said, you do need about 240 hours to even level cap
Your dad saved you from a lot of future disappointment. Thank him next time you see him.
Same thing :D My uncle was addicted so my father would not let me play :D
Same! My uncle lost his job because he was playing too much WoW and wasn't showing up to work and it was a really good paying job (tech nerd). My Dad said absolutely not so I played f2p runescape during school instead (homeschooled).
that party sequence at the end was amazing. sick vid, jimbo
That was literally me during my first two years of uni. Like, exactly. Even the bouncing on heels bit.
that shit had me DYING lmao
i cant lie that elf with the red eyes right at the end was kinda bad and yes i do feel ashamed of that
@@gibble7863 Considering what some people are into nowadays and how insane they are about it, I'd say there's no need to be ashamed of thinking a character is kinda hot
@@midasvijfwinkel6116 yea there is though. a lot of people drunk drive every day it doesnt make it normal lol
It wasn't so much nostalgia that made Classic so short lived for many players, it's the fact that back in the day most people didn't have a clue what they were doing, the mechanics were pretty simple compared to anything else that followed and in the following years everyone became somewhat competent raiders.
Let's put it into context, the original Naxxramas took two and a half months before it was beaten for the first time. (around only 2% of the player base even set foot in the raid)
The classic version was beaten in just over 2 hours of launching.
classic was so short lived because blizzard were eager to get the players playing classic retail.
It really is just how it used to be. Was harder to get info, wasn't a lot of mmo's like that at the time, it was new and interesting. Internet was pretty similar. While it's a great version of the game, it really just never had the same vibe. Couldn't re-create early 2000s internet and time. ://
@@abathiannas I blame Throtbot lol
Wow classic was short lived because it's kinda crap. Private servers are still popular.
It took me forever to get to 60. I started playing just after they opened eastern plaguelands.
There were so many undeveloped areas, as soon as I hit 40 and got my chestnut mare I took off exploring. I rode like the wind, deep into the south of the continent where I found a goblin selling a crude but potent form of nogginfogger elixir.
With my 10 slot bags packed with various trinkets and elixirs I crossed the maelstrom to strange lands and headed straight to Orgrimmar to pay tribute to the mighty Thrall, naked, riding my exhausted steed at full speed with half of the city’s guards in pursuit.
After marvelling at the ruins of the dark portal I continued south until I’d reach the locked entrance to Mount Hyjal.
After completing an unforgiving series of blind faith leaps onto invisible ledges and through gaps in invisible walls I found myself alone on top of the world with the corpse of a giant demon and a road closed barricade. There was only one thing to do, drink nogginfogger until I got the slow fall effect, mount up and charge full speed off of the highest point, hopefully in the direction of darkshore and beyond for a graceful water landing once the goblin juice wore off.
I lead many expeditions to Hyjal, made some coin, had some laughs but gained little experience until the devs made entry into Hyjal impossible. I spent most of my 50s in Alterac Valley feeding wolves to a grumpy tree …or something.
Things got really wild after the dark portal opened again, it’s all a bit of a haze to be honest. I have flashes of alien demons, crystal beings made of pure energy, space-time dragons and green eyed elves. Clearly I’d been abusing nogginfogger, getting as high as that for as long as I did, in a party or on my own, I sank so deep flying over the Auberdine lighthouse that I had a breakthrough.
In that moment of clarity I was able to reach way, way down into the stale, cobwebby, Dorito dusted lair of a buzzing, blinking, time stealing beast. With my right index finger I poked the hypnotic cyclops in its flickering green eye and with a crackle of static electricity, it fell silent, never to weave its magical illusions again. Only spreadsheets, media player and occasionally RUclips would it be allowed to manifest until it’s final day, taken by the blue screen of death, mourned by none.
walking into stormwind for the first time with that music playing is magical
You dirty Alliance
orgrimmar intro better
@@Bluezenthro Definitely not.
@@weisshxc They're both amazing lets be honest here.
@@jakecarroll5 At the end of the day World of Warcraft is amazing so I agree, but I am a diehard Alliance player.
I've played WoW on and off since vanilla, coming up to 20 years, and you really hit on the head what draws me back and then immediately turns me off. I love levelling and progression, I love rolling a new toon and exploring, and going into a new expansion and seeing new zones or how quests have changed. My RL friends who play are raiders, and as soon as I hit level cap, the version of 'fun' switches to something so much more linear and numbers based that just... Doesn't scratch my fantasy-loving, escapist brain itch. Thanks for putting this together!
Guild Wars 2. Can play the entire game in a fun way, just as you describe, level barely evens matter. Every zone is a sandbox playground and is revelant.
Play hardcore, its the best version of wow atm.
@@bmw9616 I never played WoW, but Ive played an absolute assload of runescape and elder scrolls online.
Runescape admittedly is more of a nostalga hit I get addicted to once every 6 months and no life.
ESO was something that after I found PvP, that nothing else was fun anymore, still the best PvP ive played in any game, although it has flaws, which is why I quit, along with the fact that PvP ruined PvE for me and I hated having to farm near gear every patch just to be able to kick ass in PvP.
Sell me on GW2 if you could please, Ive always had my eye on it (like WoW)
@@Th3Chuzzl3r I enjoyed eso pvp for a bit, until it got sweaty. Then I noticed delays in wep swaps, ability lag, ect. I also didn't like unkillable builds. But I had fun during my time. Gw2 combat is fluid and lag free. Never once have I got ability delay. It also has a roll dodge mechanic like eso. Structured pvp doesn't use your gear stats, so you can pvp right away on any new class/spec you want to try. Eso felt beautiful but empty to me. If I wanted to hang out in vvardenfell and play around, I'm just wasting my time in eso. Every zone in gw2 you can hang out in and make profit, do world events, do meta bosses, do map completion, do achievements, find collectibles, grind legendary gear. Anyway you want to play, will be fine. Horizontal progression. Once you get your gear you'll never have to farm it again.
Play ffxiv
That party scene at the end was one of the funniest things I’ve seen in a while ngl. Awesome video 👍
What happens in Goldshire, stays in Goldshire.
his choice of music is epic@@edhu9
Yea, that party scene was the best Goldshire bit I've seen hahah. well done!
🤣 can relate
Needs to be a RUclips short lol
ive never actually thought about the divide between runescape and wow players boiling down to how much parents were willing to pay
Really? That was a pretty well known thing.
That's why once all my mates and I went to uni we played both at the same time
That was on top of a $60 box for the game itself. No way it was happening.
That also applies to computers of the time. A lot of us, myself included only had computers with really old graphics cards that our parents weren’t willing to upgrade, so the software rendered RuneScape had to do.
yeah i guess it was because my brother was the one who first got the account so i never had to ask for the money@@taxesrtheft
The WoW experience really hits home when you have friends to play alongside and building a guild together. I've been playing on and off since I was about 13 (OG Burning Crusade), but the best memories I have are with my work buddies. We got a group of 4 playing consistently when classic came out. Oh my god it felt like a true adventure. We were so into it, and so was everyone else experiencing it again for the first time, together this time around. I'll remember that forever bro. Shit was magic.
Completely agree, the other side of that coin is watching those friends disappear over time to new adventures in new games, while you still want to WoW xD I had the best time with a bunch of co-workers and friends in cata, we formed a guild and started fresh together, and we were just getting raid ready for Firelands, we had a great time for Firelands and Dragonsoul, then everyone slowly called it quits ahead of MoP as most werent feeling the theme/other games popped up for them. That guild ended up becoming a bank for my character haha. I loved those highs, but was sad to see it end.
Sad to hear that happen hope you’re doing better today 🎉❤😊
@@Mythrended Man they missed out. Mists of Pandaria was really good. There only thing you could complain about mists was them giving you too much to do. Every time I'd go on the forums people be like there is too much fucking dailies.... Warlords of Draenor hits those forums into.. "Where are the dailies" "Why is there nothing to do in the world after hitting max" "where is the reputation grind".
Blizzard seems to listen, but when they do listen. They go to far one way. I think that's why they've given up after Warlords and said fuck ya'll.
Every Expansion after Warlords has been "Here is our new gimmick / system grind"
Oh you don't like our "vision" too bad...
come back at the end of the expansion and we'll make it less annoying.
I remember a saying which perfectly describes what went wrong with wow: "You used to be a nobody doing heroic things, now you're a hero doing nothing"
Agreed. So many things wrong with wow these days. The levelling progression is a bad idea imo (I prefer the old levelling zones that filter you around the world). Levelling up doesn't feel like an accomplishment because as you level up so do the mobs. The only thing they did right was the personal loot. Hated going through a dungeon or raid for a specific piece only to have someone either ninja it or win the item when they didn't need it.
This is one of the best and fairest assessments of WoW I've seen. I started playing in '09 halfway through WotLK and even back then there was an attitude of "game starts at level 80". I utterly refused to play that way and I still do. I decided to learn the world in my own way, even if it meant doing a lot of it solo. I did every quest in every zone no matter how over-levelled I was. I read every quest test, looked inside every building, examined every room, spoke to every NPC that could be interacted with, did every dungeon, every battleground... I can't do that anymore, I skip a lot of stuff now, because I don't have the time and the game has simply gotten too big. Each expansion I get to level cap but won't have achieved anything to completion and the next expansion is out... I still can't fly in Shadowlands, I haven't done any instances of any kind except I think 2 dungeons in Dragonflight. That's how it's been for me since MoP. My advice for new players is explore a little bit of everything the game has to offer, then pick your thing and just do that. Be it dungeons and raids, questing, pvp, pet battles, calendar events, whatever catches your interest, and just specialise in doing that thing and ignore the rest of the game. Don't try to do and complete everything, it's simply no longer possible... Unless you're playing one of the Classic versions.
Mhm
This is exactly why I stopped playing WoW. I still miss it, but it got too much. I did the quest exactly how you described. I loved exploring and gathering fame for every area, reading and completing every single quest, and finding a random quest giver on top of a mountain I decided to run up it and getting a cool quest for a weapon. Getting to lvl 60 on Classic was so rewarding, and my WoW friends celebrated the moment with me. It's not like that anymore. Good memories.
It's fair to a degree. He's not wrong in his assessment, that all felt pretty accurate, but it felt like a "fair" assessment of a Superhero movie by a movie critic that does not care for action.
World of Warcraft is not built for questers. You can be a quester and find enjoyment, maybe, but WoW's clear focus is end game. And the vast majority of players who have been playing for the past 20 years are max level players.
So when he got to the spot where he reached Level 80 in Wrath and found out that end game was not for him, that told me this game is not built for him, so the rest of the review would be negative. Would be like if I reviewed the absolute best / fan favorite 1st person shooter. My review would crap all over the game, because I don't find that game content enjoyable.
For me, an 18 year WoW player, WoW is about raiding with friends, and giving me mindless stuff to do when I'm bored. I'm one of the folks who agree that WoW doesn't start until end game. That's when I schedule time each week with anywhere from 4 to 24 friends to run through group content. We aren't super good, so the content is always challenging. We eventually improve & progress and enjoy each other company. So when I see a video like this I feel like I could have helped the reviewer by explaining what WoW is before he got started, because he was under the mistaken impression that it was about questing.
@@RageDaug The problem with putting all of your content at the end game is that it ends up effectively punishing new players for the crime of not playing the game for 20 years. The quality of the early to mid game content these types of MMORPGs is typically low and tedious. It feels like the devs don't want you to be there, so they try to fast track you through it. However, for a new player, this is their first impression of the game, and first impressions are vital in retaining players. Why should I, as a new player, dedicate a significant amount of time and money to get through the early to mid game, only on the promise that there's this supposedly amazing "end game", when all I'm seeing is boring, low quality crap?
What you end up with is a game that only exists to serve an existing playerbase that will only shrink over time as players lives and tastes change. This leads to the game studios adding new monetization methods (MTX, selling gold, battlepasses) to pay for upkeep and maintain growth for investors to make up for the dwindling subscription base.
If the devs don't want to put in the effort to make a fun and engaging early to mid game, why have an early to mid game to begin with? Why not just start people at endgame with a short tutorial. It certainly doesn't take weeks to teach a player how to move and press buttons. Why force new players to trudge through garbage content all alone (in a Massive Multiplayer Online game) so they can eventually meet up with the veterans who probably don't want to play with noobs anyways? Why do I have to suffer through all that nonsense just to figure out if I actually want to play the "real" game.
I've tried a bunch of different MMORPGs in the last 20 years. Last one I tried was Lost Ark.
The leveling experience in that game was: talk to NPC, who says to go do something (kill 10 of x, pick up one rock and put it down, talk to NPC six feet away) then you talk to the NPC again and get a wall of plot text, some pocket change, and some gear that will be useless in about 3 minutes. You're not challenged in any way. You just stare mindlessly and talk to the next NPC, FOR 20-30 HOURS PER CHARACTER. The only part of the early to mid game I liked was this really well done castle siege story event. Had voice-acting, a story, boss fights, and awesome set-pieces. Not challenging in any way of course. There also were a few story dungeons that were kind of cool, but you can't take time to enjoy them because you get flamed by other players trying to blast through it to get to "end game" as fast as possible. Then you get to "end game" and it's just grind this dungeon to upgrade your gear number so you can do this other dungeon to further make your gear number go up, and so on. I don't know where to begin with the insanely predatory MTX.
Honestly, not much different from every other MMORPG I've tried, which is at least 15 that I can recall.
@@rawwrrob9395 Sorry that was too much for me to read, so I just noted the beginning part. I apologize if I completely miss your point.
You aren't wrong that new players are punished, but the question is "who is your customer". Raiders and Questers tend to be different players. IMO, Questers move game to game. They quest and get to max level, feel the beat the game, and they move on to their next game. End-Game content is where player retention is because the game never ends.
Blizzard is doing everything they can to attract new players, as they should, but it's an uphill battle as they don't want to drive away their raider base in the process.
This is the first video I've seen of yours. The pacing and the way you wove the story were excellently done. Definitely subscribing after this
That final scene was legendary!!! Overall a really great video to watch and it was very interesting to see you going through it all.
I died of laughter at the final scene!
same XD@@csx296
What was the song playing in the party, please? :D
@@DChris3 NIGHTCAP - You've Got the Best of Me
I played WoW 15 years ago and I had the exact same experience as you in Wrath. When I hit lvl 80 and I had to just hunt gear, I got bored. Started a new class.
Same thing happened to me when I played. I got one character to max level in mists of pandaria. I hit the account cap for alternates.
Leveling all my ALTS was great fun for me, as I enjoyed knowing how the Quests worked, and powering through them with new my new characters abilities!
some people really love the aspect of hunting gear, slowly making the character you worked hard for even stronger. So much so that you use that gear to fight bosses and get even stronger gear etc etc. Personally i love that
Was the same. Started halfway through bc levelled a human lock. By time end of Lich king I had max lock, druid and death Knight. By end of cata I had 7 max level fully hc geared toons. Burned out after that.
Played on and off with every exp since apart from legion (missed that one entirely). But last played about 2 years ago during dragonflight.
J1mothy has been instituionalized by jagex, given the chance to place any race or class he goes with the tutorial island melee setup.
The very Avant garde "Man with sword"
tbf, warrior in wow is probably one of the "smoothes" gameplay ever, it's really responsive and tight in general.
So as weird as it sounds, man with sword is effectively a really good choice for the class
Now the race... Yeah he could've gone with something more exotic to spice it up.
If you're interested, the reason you are referred to as "Champion" was part of the Trial of the Crusader in the Wrath of the Lich King expansion. You became an actual champion of each race of your faction through accomplishing the dailies. Every update patch and expansion after that runs off the idea that you are already a "Champion" of the Horde or Alliance because of the chronology.
You will also be referred to as a Commander occasionally, which is from the Warlords of Draenor expansion where you ran your own garrison, and the mechanic of running the garrison was carried over several times.
To the best of my knowledge, you are first referred to as a "Hero" after killing Onyxia in Vanilla, which involved a very long and epic quest chain that took you all over the world, and ended in you killing a dragon.
Exactly, lots of people complain about this for some reason and say they just want to be an adventurer but canonically your character has been around for years and done all these epic 5hibgs so of cpurse the big wigs will know who you are and treat you like that
Thought that Champion became the norm after BFA because you become the Champion of the Azeroth, so as the champion of the planet, everyone calls u so
@@quinnsacramento3148 Trial of the Champion was to become champions of your race, which fed into Trial of the Crusader to become champions of your faction. The whole point of the patch was to see who would lead the charge against the Lich King. In fact, the last line of RP dialogue in Icecrown Citadel before you fight the Lich King is "So be it. Champions attack!" From Tirion Fordring before he gets frozen and combat begins.
It's possible Champion may have been used earlier than ToTC as a referential word, but this was when the player actually earned the title of "Champion" lore-wise.
It still doesn't make sense for your new characters to be the recruit and right after that all those fancy things. Of course you're some kind of champion after bringing sargeras to fall. And then right after that you go to the dragon isles and rescue some things and pets abducted by murlocs. You can try to make the argument you have, but there is no coherence from any perspective.
@@JJJBunney001 everyone can't be a hero, then there are no heroes, just blue collar workers
Jimmy's time in goldshire is so relatable. Literally everyone's experience their first time. Just shock and awe
Yea Goldshire, only part about WoW that never changes.
Really impressed with the editing/greenscreen. You've earned my sub, can't wait to see the rest of the back catalogue.
go watch general sam, you wont regret it. This guy is just copying him
I notice learning WoW's story is pretty hard from a new player's perspective. I have played WoW since the end of BC. My boyfriend, however, has never really touched the game until Dragonflight. He wanted to learn the story, and I was lost on how he'd experience it. I told him we could try leveling up in Classic and do the story there while we level up, but it doesn't have ALL the expansions nor the graphics (if some people prefer the updated graphics). Then someone in WoW told me we could just go to Chromie and right before we get to the level where it automatically kicks ya out of past events and puts you in present events we can turn off our EXP and just play through the story like that instead. I feel this is a great way for people who want to read the story and experience it expansion by expansion! So, I figured I'd share it just in case someone else wants to try it! Oh and you can turn your EXP back on whenever you feel like you're ready!😄
In my experience I was the new one to WoW, while my boyfriend was the one who'd played since he was a kid and was a huge lore buff on basically the entire game. Personally I accepted I wasn't going to understand everything going into it if I wanted to play current/somewhat current content. If I had any questions I could and would ask my bf for clarification, but a lot of it has just been getting drip fed bits of context through the game here and there enough to form somewhat of a picture of things. Not for everyone, but I do think if you're getting into WoW these days you have to be somewhat prepared to accept the fact that unless you play from classic and through each expansion chronologically, a lot of the story won't make sense at first.
Speaking of heroes, I think in Classic/Wrath, if you're reading the quest text, you don't actually get called "hero" instead of "class" or "race" until somewhere around lvl 40. In terms of classic, that's usually after you've done a significant amount of stuff.
You usually get called by name in Retail as well.
However since there is a lot of voice acting in Retail, it is usually substituted as "Champion" in the voice acting instead of the character name (even though in text it is your name).
@@luksp96bingo
Even up to 60 in classic you are often referred to as your class. Ex "Thank you brave Paladin for your effort"
I distinctly remember thinking at the end of WotLK (when it was retail), "I wonder if we'll ever be higher than just some adventurer" even though we had just been a major force in killing off the Lich King. I want to say your player character was never referred to as champion until we were literally an emissary role (aka a champion of our faction, acting as representative) during introductions to alternate timeline factions in WoD. Then, further, "hero" wasn't something we were referred to as until Legion's class hall campaign in which you've genuinely become the pinnacle of your class (canonically) and directly had a hand in saving the world from the Legion. By the points that each of those happened (especially if you'd been playing each storyline on release), it genuinely felt like you'd earned it after like 10-15 years of effort. It's a shame it's so jarringly shoved on you with how the story is presented in retail..
I could be incorrect about when Champion started, but I'm pretty confident it wasn't before late WotLK (I can't totally remember if they started it in Argent Tournament, but if not I think it was WoD).
@@Alellion "some adveturer", like bro we champions of your fking tournament of champions wtf
That ending party scene was just top tier X'D
What's the song playing during the party? :D
@@DChris3 NIGHTCAP - You've Got the Best of Me
@@the_stem you're such a beast
I needed that Goldshire party to go on for another 10 minutes I was dying lol
Do people actually party in retail??
It’s more like Goldshire ERP, which is a more accurate way of describe it.
Best parties are in FF14
@@Haggis-Giggles4692 nobody gives af about ff14
@@licit1337It’s literally the most played MMO in the world lol. It stole the title from WoW a couple years ago and is still growing.
@@EXP_Jenova iirc the numbers they gave out was accounts and trial accounts made but corpo simps have a tenuous relationship with reality so it morphed into "omg most played game"
I really think that retail should have a 1st timer leveling track with the Bronze Dragonflight where you go through the main history and events of Azeroth, teaching your your character, all the main mechanics (from dragonriding to reputations) and then they send you to the current expansion (and you get access to all the old one if you want). They can just say your memory got wiped in an accident or something.
I played WoW for near on 15 years but in the last 5 months I transitioned to OSRS, what a trip this video was. The transition to OSRS has been great but I still have a lot of nostalgia for WoW and the friends I made there - thanks for the great video.
I've tried getting into OSRS and it just too overwhelming from the get go. And slow af to get into any fun.
I’ve maxed my account on OSRS and was thinking of switching to WoW but there’s so much to do that I’m confused lol I want to roll a Belf warlock for old times sake not sure on classic or retail though.
Come check out FFXIV like osrs kinda you can level all the classes on one character, including crafters and gatherers. Want to be big unkillable meat shield Warrior? equipt an axe, Wanna be zippy rouge with some magic? Equipt some daggers and be a ninja.
Lol still get litteral chills from the stormwind music there 14:41 xD
Nice video J1mmy!
i think the thing about wow is i can play it for several days straight enjoying every moment of it whilst im playing it, having to remember to keep an eye on the time or i'll be up all night, but the moment i get slightly bored with it i stop playing it for months or even years at a time. OSRS however (until recently atleast cos burnout) i can pick it up at any time, play it for any length of time, and cos i dont need to constantly pay attention and press a load of ability buttons for every fight i dont get as tired of playing it, its not as draining.
Agreed Wow is like the Sims for me I'll no life it for a little bit then never touch it again for years
You press 3 buttons on classic wow lol
@@tyhyhh 3 buttons more than I press in osrs for a whole year.
@@KingCaridin😂😂
@@tyhyhhEven if you play rs3 that has abilities you don't even need to click them. Just put them on the bar in a good order.
Welcome to the grind. On and off for 14 years, always drags me back in
Im so happy that you got to experience stormwind like that. When it played i also felt a wave of nostalgia so big it gave me goosebumps relating it to my first experience walking into ironforge.
Thank you so much for that.
Most magic thing on WoW starting experience was subtle start, where the world feels kinda dull in the beginning but slowly opens in to magic and romantic landscape, you feel like really exploring new adventures and realms, it really felt like you are doing big progress at any level. And also I always loved that Warcraft feel for balance between serious and fun/comedic vibe, just perfectly made universe... how can it be, Murlocs weird, awkward and funny at same time bloodthirsty beasts, goblins, engineering, peons and orc etc. such a different and difficult style to make work out! Since Warcraft II, Warcraft III respectively it always amazed me how can these characters play out so good with their gimmicky and gore nature.
until the redesigns and updated animations happend
I started with Mists of pandaria and damn was it a blast. every new level and every new skill every new zone and every new dungeon felt so rewarding.
Totally agree! When you cross to the other faction’s continent for the first time, it’s such a cool feeling. Also, I will never forget the moment I first walked up to the Outland portal. So epic!
@@makytondr8607 So true, I've experienced The Burning Crusade at the final patches back then, of course being just kids played a big role, a world where you could do pretty much anything, more as a role playing than hardcore grinding, and the people playing were just mostly chilling, most people were friendly, everybody helped, guilds based around good times and story experience as well. Also a times when many people were playing on unofficial servers lol, that was probably the best times, these half bugged fun servers were so great as people who loved Warcraft series could easily play while we have no money to pay subscription for retail. I remember vividly these factions fights over low level dungeons haha or quests, both sides told their guild and people stopped doing their think and came to take a fight, nobody was mad to spend time doing some stupid fun rather than grind profession etc. What a one time in life experience!
28:40 cannot tell you how much me and my friends with a Warcraft 2 and 3-background looked forward to Stratholme back in the day. We saw it on the map when we started playing WoW, and realised holy crap we can go there at max level. By playing Warcraft 3 after playing WoW you sort of ass-backward the whole thing. The original crowd were hyped up by WC3 and TFT, and by virtue of playing those games, the WoW world was already visually so familiar. You don't really need to be told everything from a lore perspective because you're already familiar with it.
I personally believe that's also why Wrath of the Lich King was the peak of WoW's success. The people who had been there since Warcraft 2 and/or 3 were finally getting to the end of that story. With Arthas' defeat and the Scourge threat ended, the story of Warcraft was basically over.
That was really a great take on the series ... I played from 2006 to 2019 ... and BFA was my last expansion ... but, something changed, as I probably just got to old for it, but it was fun while it lasted !!! I don't have any desire to relive the "classic" remakes ... because, I was there for the REAL thing !!! 🙂
It’s really interesting seeing WoW going down this similar journey that RuneScape did regarding its multi version approach and the debate over different game philosophies. WoW circled the wagons a bit with re-releasing old stuff instead though.
Season of Discovery feels like the inevitable approach of taking Classic down the OSRS path. Creating a world where both Retail and Classic WoW players can play a game that appeals to them while forging different paths. Very excited to see the future.
Yeah, the Classic WoW team has been hitting it out of the park recently, they've shown they have a fundamental understanding about what makes oldschool WoW good. I think we're in good hands.
@@logan62097 agreed. One of the most interesting talking points with the obvious OSRS comparisons is if polling should exist in a theoretical Classic Plus. I think people who don't play OSRS aren't aware of the various debates that have gone on within the community and the shift in the player-dev relationship over time. I trust the Classic team.
I will only agree that we are in good hands if they have the common sense to separate team queue and solo/duo/trio queue into two separate games.
No team wants to waste time destroying solo or duo queue players, and vice versa
@@logan62097 Really? I don't like being the one to bring stuff down, but I think the team has no idea what they are doing and is 100% understaffed. You can see how they just put a bunch of spells that already exists in other expansions that goes in the opposite direction of what classic design is.
For example: priests having penance, a spell with almost no mana cost that heals a shit ton and has a channeling cast with its first healing burst being instant, while healing spells in classic were all about having to wait 3 seconds to waste all your mana to heal.
It's also clear they don't really play the classes they are trying to develop. They bandaid things like balance druids weakness with instant cast spells that deal 60% of their dps because they can't be arsed to think of another way to make the spec viable.
I wish I could see those good hands too, but all the fun I've had in SoD was just by doing shenanigans with friends besides all that mess they created.
I'm a 20yr RS vet. I tried WoW a few times over the years and always felt left behind and wished I wasn't. In 2019, they released classic and I played until Wrath and killed Lich King with all BIS items. It's definitely a grind! It's super fun though! I even went so far as to get exalted in every single faction in the game and collect around 130 mounts. Was SO fun to do that. I played SOD release and did that raid but stopped playing until final phase of SOD comes out because the time between phases is too long to be stuck at a low level. Glad you got to experience the WoW life after all! Do yourself a favor and become a sweaty nerd and make yourself get all the BIS gear and strive to be #1 dps, #1 healer or #1 tank in your guild. It's some of the most fun I ever had in a video game when you know that if you die, the raid is going to wipe due to not enough dps/heals or tank since you're the beast in that category. They count on you. Do it, I dare you. You'll love it.
RuneScape is a 2nd monitor game
I did that a couple times. It get's exhausting trying to become the best geared when you don't have a guild. I raided during Warlords and managed crawl my way into mythic raids without a guild on a dead server by using raid listings and filling in roles for guilds. I eventually got 12/13 mythic on my shadow priest & eventually got recruited into their guild. I was always last to receive any upgrades due to their veterans getting first dibs. I eventually got sick of showing up to long raids nights for months & not to get any loot to progress my character while being expected to hit a certain dps mark without similar gear other casters had. I was pulling like 90k dps in Heroic gear on mythic archimonde, but they wanted 100k from me and had me sit outside of the raid. Add that to not getting any gear for a couple months straight. I told the gm that I don't want to hold the guild back from progressing, & appreciated the opportunity, but I'm also not gonna sit there every week without any progression towards my character while being expected to pull unrealistic numbers without the proper gear required to pull those numbers. They also used one of those "guild raid currency" addons. So unless you've been raiding for awhile you weren't getting shit.
These days I have no desire doing an interview, filling out a raid resume, just to get a spot in a raid team.
@@b4rs629 bro lol it sounds like a job not gaming why would you do this to yourself i personally play sod and its very chill can complete all content in pugs no damage meters etc most people dont care.
@@Eskoxo We'll I moved on to other games after that experience between 2016 without a guild.
WoW kind of ruined a lot other games for me. I was enjoying Black Dessert online for awhile cuz' it didn't force you to quest.
I now look for games that offer
1. Replay value
2. Chill
3. I can quit & come back without feeling I missed out on something awesome
4. Can't remind me of WoW or Diablo 4 progression.
The games I play today are satisfactory, palworld, cyberpunk 2077, & Age of Empires, simcity, sims 4, & hogwarts legacy, Advanced Wars 1+2 reboot camp.
the truth is the exact opposite, no one cares about 'muh BIS', its about the friends and the memories that you make. the more you obsess about muh parse, the less likely people will want to be friends with you
4:53 the nostalgia hit never ends! I don’t even play WoW anymore and this still makes me want to fire it back up.
Pride of The Alliance runs in our veins
Play World of Warcraft! We've got:
-Fighting wolves!
-Goldshire
-Planet stabbing titans
-Rescuing hippos from being rotated without their consent!
_-And more!_
shit brings a tear to my eye and im a grown man
Hearing that and the Elwynn Forest OST in the beginning is sending chills all throughout my body. Welp, time to return to WoW for the 5th time...
Yep, I have gone back to wow so many times. And probably will again. Hard to find the time now that I have to be an adult.
Greetings from the Madseason crowd! great videos, editing and sense of humour. Earned a sub here!
Season of Discovery is by far the most fun i've had in WoW besides back in the day in WoTLK and MoP PvP, been a player for over 15 years.
same, and i think that most SoD players are feeling the same way
I agree, I think they're moving in the right direction with it. It's definitely the most fun I've had since classic 2019 & before then Nostalrius was even better. Of course the best times were when we didn't have access to all the ways to play optimally, in the OG days of the game but it's hard to compare 2004-2010 to classic.
I will say I get bored with SoD fairly quick. Again I think they're moving in the right direction & it has/had(phase 1) fun new twists & things to do BUT I feel like WoW is just not keeping up with the times. It has been one of my favorite games throughout my whole life but I think I'm actually feeling pretty done with it even though I do give new content like SoD a fair try. I had a weeks worth of gameplay on one character in phase 1 after all...
Sorry just rambling lol
@@1voJan Are you a sod player?
@@TheGoobMeista yup, maining a rogue in phase 2
Headed to Gnome in 3 hours for the first time!
14:33 I love moments like these, where music syncs up perfectly to something ingame. Fairly recently I got my first ever OSRS skill cape in Firemaking, and I got it right at the final drop in Pink Floyd's Atom Heart Mother Suite (about 22 minutes into the song lol). Felt way too satisfying for me to even put into words. Great video Mr Jimbles!
would be interested on your take on FFXIV because it's so story heavy and slow progression
Literally all of his complaints are what FFXIV does right. Except kind of the hero thing, but even every expac the locals don't know you to be a hero yet. And there are actually people!
@@Tedub14 i usually hate the whole chosen one thing but the warrior of light in ff14 actually does it well
Was looking for this comment, as someone who just finally caught up on the msq... Man all these complaints are handled so well in it.
@@Tedub14 except FFXIV looks horrible visually and the combat is terrible:(
@@immagonko4261you didnt make it out of ARR huh
11:39 “after I proved that my mouse and keyboard worked” . Brilliant🤣🤣🤣
37:42. In warcraft 3. During the orc storyline. Jaina, thrall, and rexxar kill jainas dad. The king of kultiras. And the entire kultiran fleet goes missing as a result. The end of the bfa questline is jaina bringing the fleet back and becoming queen
also i think there is some stuff regarding working with some of the horde after the the bombing of Theramore which was a Kul tiris settlement?
I got a sub to WoW after watching this to play Season of Discovery. One of the first quests for Rogue as a Night Elf is to find an owl statue with some shit in it. It's on top of the roof that you get the quest from, and another Rogue was doing the quest at the same time as me. We spent maybe ten or 15 minutes just trying to find where it was. The other guy looked up a guide, and I read the quest log. Neither of us spoke to each other until I found it. The dude messaged me saying they were about to tell me where it was. We both struggled through something (something silly), and we made a bond that day, no matter how small it was!
thats exactly the way these mmo friendships start and last forever :D
Experiences like this is why the new SoD and the old Classic is THE BEST way to play WoW.
The struggle is what makes Classic so good. You team up together to survive a tough world. Easy games are just...boring and nobody talks because nobody has to.
Of course the first run of WoW had players who had no clue, no idea what to do, how to do it, where to go, or where you would eventually end up. It was at a time before before WowHead or other information databases. Google barely got you to where you had to go. You just had to play the game, read the quests, team up and communicate with the other players in the game to reach new heights. That is something which can not be emulated by just re-releasing it. To this day I still know all the names of all the NPC's you had to talk to just to see if they did or did not have a quest or piece of relevant information for you (which you then had to repeat every time you leveled up even once). There was a communal sense of the playerbase which I have never experienced since. Every new (m-)multiplayer game now starts out (and ends) with everyone being toxic immediately.
Did you kiss too?
Genuinely convinced that playing MMORPG's as a kid made me a better person. You get to interact with so many different kinds of people, and most of them will teach you some kind of lesson, even if it isn't positive. I also swear on my life it helped me improve my reading, and writing skills.
mmos taught me that not everyone is a good person, flashback to me crying cuz I got scammed out of a dragon longsword lolol
Mmos taught me English.
tbh skyrim and WoW taught me how to read lmaoo
i learned from almost 20 years of WoW
All People are egoists who dont care about nuffing except their own benefit
I learned from MMORPGs that all humans are NPCs except me. I'm the only real person. You don't even exist haha! 🌈 @@korthosen949
I wish I could get the feeling back from my first time ever playing. Especially that first time venturing out of the starting area and finding goldshire, and then the first time going into stormwind, so amazing
I believe feelings like that come from things that capture the interest of our imagination and logic at the same time. A lot of folks mention the social aspect being important, and I agree, but I think that helps to keep both of those engaged by adding a new means of unpredictability.
Seems like it's about finding things that all the thinking processes can help with and become immersed in. Same thing when you get into grinding things out with a video on another screen or driving with the radio on. Gotta keep the whole team engaged.
What a great video! As a player since 07, its refreshing to see a blank slate new player perspective. The video was done greatly and i love the editing style of irl you added into the game. Got yourself a new subscriber!
The time walking thing to choose your pathway to max level is actually relatively new. You used to have to progress through every expansion in a row. Then they did a “level squish” where they reduced the max level, and made it so you didn’t have to go through every expansion
I'm one of those weird ppl who actually LOVE leveling in classic. Never understood speedrunning to max level myself. But the beauty of this game is that you can play your own way. There should be no right and wrong what comes to leveling and how you play the game - as long as you enjoy it yourself.
speed running is what makes it tedious. There is a saying its not about the endgoal but about the journey. In wow vanilla we had half a year fun and almost noone was raiding :)
oh palease, in classic, there are two ways instead of one, so get out of here with that false-openness that doesn't actually exist.
This is such a high quality video that popped up on my feed. The video editing is masterful and honestly the end party was hilarious. Good work. I don't share all your opinions on WoW but then again I've been playing since forever so I could be bias. Great work man
now this is a supricing crossover! You always think the starting experience isn't that bad after you've played the game for 14 years so hearing fresh peoples opinions is always nice!
Also the greenscreen inserts were really well done, really nice way to make the just talking segments entertaining.
When the music hits the first time you walk through the gates of stormwind just stirs up something in the soul.
I feel like this video puts us 1 step closer to J1mmy in Final Fantasy 14 and quite frankly. I'm excited at the possibility.
Oh man, if this guy likes story in MMOs and hasn't played FFXIV, that's criminal.
What about GW2 though?? :(
People, this is how you put an ad into your video and this is the best intro I ever watch tbh. I didn't even realised we still aren't in the main body of video 5 mins in since it was so entertaining
I've played since mid-wrath and this video is so refreshing. You voiced every concern I've had with the game for so long. I'm trying to not fall out of love with the game, but its difficult when you're alone, nothing matters, theres no progression and you're being handheld the entire time. Where's the exploration and learning and all? Seeing your friend introduce you to stormwind made me so excited
the storytelling of your experience here is world class, laughed a lot during this as someone who started playing wow at 13 and is now 31
Same here.
Same numbers for me 😁
Just a note. If you are totally new in the retail version and it is your very first character you do not have a choice of starting zone. You are immediately put into Exiles Reach
Yep, sounds like a fake video to me.
@@josedavidmunozmartinez4722?
@@josedavidmunozmartinez4722I personally would say that I only really started WoW a few months ago, but my account is 12 years old because I’ve tried starting a few times and never played longer than 30 minutes. When I came back, my previous characters didn’t exist but I was still able to choose the racial zone or exile’s reach.
So maybe not fake but I wouldn’t be surprised if he made a character previously and forgot about it, OR he exaggerated a bit
well they change that in a patch before. But i sincerely dont believe a few things in the video, it seems too cliche with the problems from the comunity.
@@josedavidmunozmartinez4722 Fake video??? How is it a fake video? He had started with Classic and so it recognized he has existing WoW characters and gave him the option. How is that not normal?
The way i always saw WoW is like it‘s not just a game which you spend a whole bunch of money on just to play it for a few hours and then done, it‘s like a whole experience where you are "living" your own character.
By following all kinds of quests, doing the campaign and at some nights doing raids or dungeons killing powerful enemies.
At least that‘s why i loved the game back then. I‘m not one of the strongest players in raids or pvp but i do still grind a lot just to chill when i have a day to spend on the game.
0:20 “YOU HAVE A ROOM?!?!”
I opened this video when it came out and it's been sat in my open tabs for 10 months. I finally had the time to watch it and it was great!
I'm glad I waited, it was definitely worth it. And as someone who always wished they'd gotten on the WoW bandwagon when it came out....this video has a real resonance!!!
This was amazing. The overall summary was nice to hear.
The insane editing is awesome! All that composition of you inside the game sitting or looking at the things happening around - top tier!
Editing was hilarious, good vid man. Ending got me
Man that opening music hit me. When I got a night shift job I lost most of my friends but a group at work were all getting hyper about classic. Played an absurd amount in the following months and fell in love with it. I kind of fell off when they began to go the same direction as retail but man the OG classic has a place in my heart now. I had never experienced WoW before the classic release and I'm happy thats all I know of it.
Season of discovery is really good. It maintains the classic design but has new content alongside the original classic WoW content. Very cool. You also can't buy gold in it. They haven't messed it up like retail, so you have a new option if you ever feel like playing again, but if you never touched it again I can't blame you either. It's such a fun experience that you can lose track of how much time you've played it instead of other games or hobbies.
Whoever it was that made it so that the music comes in perfectly as you walk through the gates of Stormwind is probably responsible for millions of people sticking with WoW. I remember that experience happening in 2006 and I was hooked.
for the first early years as a kid it was either Runescape or WoW but later on like 2008-2009 i was able to have active both subscriptions to WoW and OSRS every month, i was boojied out
Both? Royal family I bet..
I played both of these games growing up. Runescape at home, WOW at my Uncles house. Your break down of all this was really enjoyable to listen to!
thats so crazy i had the exact same experience because our computer was not good enough and i couldnt afford the sub haha.
@@cameronharvey4746 I had the exact same situation 😂
The outro was fantastic, this was a great video with a new perspective on the WoW universe.
oh man i agree with you so much. i loved being low level, leveling up, being overwhelmed by elite mosnters that i could simply not kill, having to ask for help, exploring forever. my first time in WoW i was stuck at level 18 in Ashenvale for months because i was always pestering my level 80 friends to take me to Northrend and show me around. Retail WoW has many advantages but to me it really rushes you past the grandiosity of it. having to walk everywhere, taking your time. travelling to a different zone was really a difficult decision because then coming back was a hassle. and when you finally learned flying it was awesome. i first played it at 14 and the areas where i leveled then still have such a strong nostalgic effect on me. The ashenvale music can make me cry. I remember exactly what i thought the first time i arrived in Un'goro. I've never been a power player, never had the latest expansion, i've always been a casual player doing end-game stuff from an expansion ago but still i love this game so much
The warcraft books and the RUclips videos where somebody creates a cinematic following the books is actually fantastic for lore understanding.
what video i want to watch D:
@@tricksyhobbit5929 the channel isn't letting me link the RUclips page
@@tricksyhobbit5929 same
Man $15/mo was the cheapest form of entertainment, even back in 2005 when i first started playing. I was in college, working at a restaurant. Playing WoW was way cheaper than going out every weekend.
Difference is being a kid and trying to get your parents to pay for it straight up with a credit card, always triggers the sus alarms because parents back then didn't understand why a kid needs a reoccurring subscription to play a videogame.
Hey my favorite Quest Man, this video was amazing. It touches on so much of why I fell in love, and out of love with this game. A cohesive narative MATTERS, and WoW is just so bad at telling you it's story. Disjointed quests, things happening only in high level events, Key story moments being relegated completely to novels... It sucks. Please, if you want to enjoy an amazing story, try FFXIV. The main story IS that whole game. THe characters you meet matter, the world building matters. As someone who loves storylines to drive my interest in MMO progress, that game does it so well. It still has a lot of problems leveling like WoW retail does, but the story carrying you along makes it so much more immersive than the disjointed mess Blizzard keeps adding to.
I will say that FF14 has a better story than most MMOs but man, it has some serious problems.
Main one being the first 50 hours sucks. 'Oh yeah, the first 50 hours sucks', FF14 players all say, 'But you have to pay attention to it all because it's all extremely important'. I think a lot of people don't have the constitution to drag themselves through 50 hours of garbage just to get to the point where it starts getting decent.
But honestly? Once you get to the expansions, it simply becomes tolerable. There was a lot of "...that was it?" moments, a lot of lingering quest lines that don't make a lot of sense, a lot of really annoying plot holes that completely took me out of it.
Worst of all, FF14 has forced group content at very frequent intervals, which means every few hours the game is going to grind to a complete halt so you can sit in a queue for 20+ minutes (some of the 8-player queues took several hours) waiting for other players to magically appear out of your ass to help you.
The game usually doesn't provide a reason for this happening - in at least one instance you're actually imprisoned and alone but still need 7 other players to arbitrary assist for a fight. When the game does provide a reason it's usually downright hilarious - "You may think you have defeated us, but I have the hitherto unmentioned magical ability to teleport seven random adventurers into another dimension! Huzzah!". At the point where I assume most people were bawling their eyes out at the brilliance of the writing I was cackling out loud at how hamfisted and poorly written it was.
Every time I found myself disappointed by FF14's story, I was always told "No, no, it's the NEXT expansion that has an amazing story, don't worry", over and over. I never did play Endwalker, since Square deleted my house that I spent hundreds of hours working on and leveling up crafting classes to get materials for and I dropped the game, but I'm assured that no, no, the story definitely gets good with that one.
It's definitely a good story for an MMO, but it's a story that almost doesn't want to be an MMO, and I find myself wishing they had just made it a single-player game, or better yet made a story that actually feels like it was made for an MMO.
@@VanessaMagick the first 50 hours are good actually, the people that think it sucks are brain rotted zoomers. if you think there's lingering quest lines or annoying plot holes then you're not paying attention. PEBCAK
What gets me is sometimes in Goldshire there will be like 100 people, but not a SINGLE person talking. It's eerie
its because theyre all whisper chatting erp.
So glad I watched the whole thing, that outro was hilarious
about recruit vs champion:
in vanilla to cataclysm the player character was a nobody but that was a bit weird since we had saved the world a bunch of times at that point, but then they overcorrected and we became conquerors champions heros and commanders for like 2-3 expansions, currently in DF we are adventurers
rly cool and fun video!
edit: ABOUT JAINAS ARREST: remember if you played rexars campaign in wc3? jaina did something there she finally comes home to Kul Tiras and has to face her crime. I think what they did was a surprisingly elegant and respectful follow up on her early story, they even release a cool short video titled warbringers: daughter of the sea
For a new player it's still really confusing. Most of WoW is filled with characters no one heard of before and is expected to understand what is going on.
I feel like, when the legal issues came out and insiders started saying that devs who controlled game design wanted to be treated like superheroes of videogame design, that this got projected onto the player. I realize players have occasionally done great stuff, but the fact that they keep giving us janitorial tasks makes it a bad fit.
liked, subbed, this was amazing.
my favorite part was the party scenes at the end lmfaoooo just perfection on those, really.
As someone who played both mostly free trials of wow, I do not know how to describe the music editing for me in this was everything! The human with OOOHH SHEEE FELAAAEH is instant nostalgia
Man, you're one of the best content creators out there. Never in my life have I imagined myself watching a 42min WoW video. Brilliant, thanks!
Same here 😂
zoomer tiktok brain
I cant top the laughter youve given tonight xD
Your comedy is seriously heartwarming and fun, take care of yourself man
youve filled a void Ive had for so long as being a part of WoW and RS in their beginnings. For WoW, I can walk away from it fulfilled now, because of you. I never heard someone speak to the things I noticed and also some things I subsequently quit for, I always felt lonely in those.
My friends got me to play the original release of classic in 2019 and it was an incredible experience. I can't imagine what it was like originally, but the game and level progressions are so damn fun. It was one of my favorite times.
I never comment on any video but OH! man this one is a diamond!!!! I just subbed to you bro what an absolute master piece of a video :D....I have been playing wow for over 10years now and i do agree with you
Omg as a RuneScape player that switched to WoW back in the day. I really enjoy your RuneScape content but this is the icing on the cake. Once again, you surprise me. WELCOME BROTHER
I genuinely enjoy all forms of content you push out
The level scaling point is exactly my problem with modern mmos... What do my numbers even mean I'd everything just levels up with me ?
What is going from 100 to 200 supposed to mean if the enemy now deals double the damage ?
yeah, they screwed the scaling badly when they implemented it.
Should've just added a toggle option to use the existing Timewalking mechanic to scale you down to the "max" level of a zone, similar to how GW2 does things. You keep all your stuff and keep getting rewards for your true level, but can experience the zones at a level where they still have some challenge but not to the point of being grindy and tedious.
I literally stopped making alts after they implemented the scaling because even with Hierlooms, it felt absolutely awful to do anything.
And pretty much abandoned retail the moment classic came out. And then abandoned it when they started fucking shit up that shouldn't have been messed with.
And then removed every blizzard property from my PC and consider them a dead company now.
The ending of this video is absolutely hilarious lmao 😂 awesome video too! Subscribed to see future WoW content.
as a recovered wow addict from the last decade i have to say that i really loved watching this video, this jimmy guy is pretty cool!
The comments about the story are spot on. I haven't played much for a few years but leveling a new character now feels disjointed if you try to level up the normal old way. Chromie time is a nice option, but really just changes up the zones you go to. Leveling still feels bad. I'd be curious to see you play Final Fantasy XIV. The way the story is handled is completely different. Plus the green screens and editing would be pretty interesting. :P
99% of wows stopry happens at max lvl for that expansion through patches that come over 2 years. of course you're not going to know story if u dont fucking do that content.
@@Nadindel That just shows how flawed WoW's storytelling is. New players will never be running old raids or expansion specific endgame dungeons because nobody else is and there is no gear upgrades for them outside of transmog.
As a wow veteran from 2005, thank you for all the work you did for the review. Also, season of discovery hits different. I'm loving it. Hope you are avle to play that as well.
I went the 15$ path & after 4 years of pure /played - I don't regret spending this time in wow.
Got some memories I will take with me to the afterlife.
37:45 Uh Jimmy, you are aware of *which* side was shooting at the beach at Normandy, right?
ja
The music when walking into the gates of Stormwind is unbeatable. I think it's the closest thing to perfection that exists.
no
Season of Discovery entered its Phase 2 with a higher level cap (40) and did bring some new stuff that is crazy for both the existing lore of Warcraft and for the dungeon and raid mechanics of the game. I did raid retail and I know exactly what a retail boss does and boy did they bring Retail boss fights into Gnomeregan HOOO WHEEE!
I love it, it's exactly what people that love the old Classic Feel wanted. Fresh stuff, great PvP and a clear line that cuts through the existing world (of warcraft) and the stuff that will come.
Yeah it’s amazing. I love it.
OMFG!!! THOROUGHLY ENJOYED THIS!! I'M BEGGING YOU TO DO MORE!!! 🙏🙏🙏
The bit about mmo stories not being like other stories id be very interested to hear your opinions and talk about FFXIV story because thats a game where the devs very obviously tried to make it come off as "Hey this is a final fantasy game first and a MMO second" to the point where theyve even made it so you can play up to level 70 and the first two expansions for free and completely solo if you really wanted to. Allowing you to run the dungeons with NPCs even. Which is great because sometimes the NPCs will be special important characters who have added dialogue to the dungeon and will talk.
Yeah, FFXIV is really good at making you participate in nearly every single "you had to be there" moment as you play through it. It may be to its detriment if you're impatient to just get to max level, but you will go through all the story moments other people rave about and you can go through many new player experiences of older expansions. Really, you can just do nothing but fish and craft if you feel like it, and even with ARR base game, you'll be making some nice money because the housing system makes a lot of the crafted items evergreen and always in demand. I've earned millions just by making pillows from a level 50 recipe.
and they failed, hard
J1mbo you got to give Star wars the old republic a try. You would love the game and leveling up process and the way they handle the story is beautiful each class has a completely different story animated and voiced the combats complex and its a game much like osrs i find myself going back to constantly. SWTOR vid like this would go hard!
i fricken love SWTOR, i think i sunk about 300-400 hours into it this last fall, and it truly made me see MMOs differently. Funny enough I think playing the storylines in SWTOR played a part in my eventual burning out of WoW cause I was enjoying it so much over there lmao
@@J1mmyI haven't played WoW since Legion I think but the class-specific quests and HQs were my favourite part of it at the time.
As a person who has played both RS and WoW extensively, it was fascinating to see your viewpoints as a new player. Something I always took for granted. Great video!
Just found your channel and I never laughed so hard about a wow video in a long time. Great content! subscribed!
Bro this was incredible! I hope you keep playing wow and make more videos! I loved watching this!