Warfarer with Firey Duospear , Electric Hammer and Icy Daggers is ridiculously fun . Constant shield for you and allies from Mystic Spearhand , Hammer bonk and Helm splitter are the skills I'm using. Try it out !
I feel like you should be able to have 3 skills per weapon. 3 skills per weapon and 1 button to switch and then maybe limit the amount of equip-able weapons to 2 or 3. Kinda disappointing to see how they did it.
Honestly; performing the equipped skill should've automatically swapped to your associated weapon. This way; it'd free up that 4th slot, and actually let you choose what weapon you were swapping to, rather than cycling through 1 to 3.
Yeah, this would be the clever solution - if pressed when on a different weapon, switches to that weapon, if pressed when on same weapon, triggers the skill
Now I started playing Warfarer and found out that you gain levels for all vocations if you have them unlocked. I never played the Fighter, Archer, and the Sorcerer and I got rank ups for those vocations as well as the Warfarer vocation when it ranks up. Although it is a tad slower because you are ranking all of the vocations you have unlocked vs that specific vocation.
I appreciate this info so much. Although I'm still going to level up my favorite vocations individually, This is reassuring knowing my unplayed vocations will get some exp rather than none while playing Warfarer.
I don’t think of Warfarer as a Jack-of-all-trades. I think of it as the Custom vocation. You want to recreate the Magic Knight or Strider? You can do that by blending Fighting+Mage and Thief+Archer respectively. Want to make something new? Like, say, a Ninja? Blend Thief+Trickster. Just focus on two (maybe three) vocations and your Warfarer is good to go!
@@Kara_Pabucsomeone else in the comments said that you could technically drop the Swap Weapon skill, and just manual swap it in the menu, so it would at least free up another slot for you.
That is true, but swapping mid combo with the Rearmament makes everything flow really nice, at least to me. Considering how broken Thieves are in the game and generally how easy it is, I really don't think allowing Warfarer to have three skills per weapon will really make it "OP". @@jovaniromo8481
Ok I’ve been playing warfarer for a while now and I see why they did it this way, once you get some good weapons and know how to play certain vocations, this vocation becomes extremely powerful
@@RyanMcMillar don't listen to false info in this video - bind 4 skills and drop rearmament. you can switch equipped weapons from the menu even in combat- you just need to be in idle stance to do so (not climbing, jumping falling or in the middle of an attack animation) a bit clunky maybe but it's a free skill slot, right?. mix damage types - you ideally want to have magic/physical/slash/blunt. magic Archer+Mystic spearhand actually covers all types. grab dragons foin(great traversal ability) + mirror shelde from spearhand and Deathly arrow + keen sight from archer- you'll get ranged magic stun/teleport/slash/magical, traversal and invulnerability from spearhand and blunt ranged (even sniper with keen), blunt melee kicks/jump kicks and a pretty decent knockdown ability with deathly (or switch deathly for errupting if you're inclined to blow stuff up ;P) it actually makes you deadly at any distance and against any opponent + did i mention that mirror shelde makes you and your party 100% invulnerable for a couple of seconds? cast that before drakes summon meteors or while jumping from a cliff for a get out of jail free card
Power isn't important in this game, it's putting together an interesting toolkit and they already took most secondary abilities, pause combos and a descent jump. The warfarer was the hope to get a larger toolkit at once, I wouldn't care if they had made all your attacks pretty weak as a drawback.
Pro tip: if you use the Warfarer while having all other vocations purchased, DCP you gain as wafarer will trickle down to your other vocations, leveling them up if only rather slowly. I'm currently using that to my advantage to level up quite a few vocations in order to get more auguments.
I heard you do not need to have one of each vocations weapons equipped. Can you confirm this is true? I currently have nine weapons equipped and only use two as I am trying to level the other seven lol
@@danielmiller4354 absolutely true. You just need to be a warfarer and have the vocations you wanna level purchased. If you haven't purchased a vocation, say you didn't pay the 100 dcp for Fighter and the 150 for Magick Archer, those will not level up. The dcp is divided between all vocations you have unlocked, so it's slower than playing a vocation. My advice is to use the Warfarer once you maxed out what you wanted and you're just trying to unlock the first augument of the rest of the vocations, or if it's your goal to eventually have all vocations maxed out. But hey, Warfarer has some absolutely disgusting combos found out already, like Magic Archer with fast multi hit attacks and Sorcerer with Augural Flare.
I think the Warfarer is less about the skills used and more about how good you are at abusing core abilities and weapon mechanics. Duo spear with that busted shield skill combined with 2 different elemental daggers Skull splitter and another Choice Thief Skill Feels good
It's exactly that. I'm having a blast switching between a heavy hitting 2 hander and using the daggers dash ability to close the gap and also having access to a bow for flying targets.
@@jaysonbarlow3540 Mirror shield from Spearhand. Gives your party shields that basically makes you and your pawn invincible for a decent amount of time.
Yup. Combining 3 OP skills makes Warfarer easily S-Tier. Shield from Mystic, Skullsplitter from Thief, Flare from Sorc, and Aromatic from Trickster. And a few more. Just pick any 3 of those and be god. People rating it low just need to learn what the over powered skills are from each class, unlock them, and then mix them into 1 build.
@jimqjordun6431 it's not the skills that make Warfarer OP it's the simple fact the class gives you access to every weapon it's core skills and all the mechanics tied to that weapon at the drop of a button. I bring up the duo spear because while it does have the OP sheild. The weapon by itself has a teleport long-range attacks and aoe CC a heavy attack that deals finisher dmg. This video guide dose not go into any of the nuances the class has.
My problem with Warfarer is that switching weapons doesn’t give you access to additional skill slots. Like if each weapon type let you assign 3 skills with the 4th being rearmament, that would be fine. Good limitation. But as is, you’re less of a Jack of All Trades and more just a guy who knows a few things.
That is literally what a jack of all trades is, you have SOME skill in various areas. You're basically asking to get nearly the full tool kits of every vocation in one.
@@nojusticenetwork9309 Its called fun build making, you could restrict yourself as little or as much as possible. At most you can have two skills for one weapon, and one for one. or just use it for fashion on one class, which is kinda bumby but whatever. Wanna make a proper assassin? Can't. How about a magic slinging spearhand? 2 for one one for one, and thats ONLY with two vocations being used at once. ABSOLUTLY GARBAGE.
@Alan-mc9yx Some weapon Mechanics just outright outperform some skills alone look at duo spear you can fill your bar with thief skills and switch to duospear for its teleports CC and the ability to hit flying targets easily alone. It's easily one of the best weapons in game.
Not sure if it’s been said but while using this last night I noticed it levels all of your vocations, slowly. So while experimenting with classes this is great
I had all vocations unlocked but not leveled (played only as Sorcerer, Warrior and Twinblade) and as I played warfarer it was raising vocations in every unlocked vocation.
@@ScythosMusic Did you have weapons equipped for the vocation types that were leveling up or no? I am trying to see if I have to have all nine equipped to keep working on them.
@@ScythosMusic Awesome thank you! I have had all them equipped as I thought that is how it gave them dcp. Gonna just run the blades and my bow will be much easier in combat. Appreciate it again.
I really believe itsuno overtuned warfarer, they were super concerned about warfarer eclipsing the other classes in this single player game that they over did the nerfs. For instance as you said for some classes, lacking even one of their weapon skills is devastating yet the forced rearmament skill makes it so that these classes may have two or less. Combined with the lower stats, the stamina management makes some multiclasses a joke. Finally, making duration based skills basically die out on weapon swap is just…hateful, it goes against the very thesis of the vocation which is to use the combinations to their highest to overcome the nerfs and potentially be really strong. A good middle ground could’ve been to let weapon skills swap your classes, instead of requiring Armament. It would feel more natural, give you the opportunity to have four skills, and reduce dead space on the controller. As it is right now warfarer feels more like a gimmick than a class.
@@Extra_Onions When you say, switch from the menu you mean like change your equiip order? If so that's bittersweet like it frees up a skill slot but that can be annoying to do. Thanks for the tip!
@@Eso233 i mean you can just unequip your current weapon and equip another so for example - you can be a warfarer with 4 warrior skills but you can manually remove your sword and equip a staff to levitate if you wish to. and then reequip the sword again. this can be done during combat so the Rearmament skill is basically a quality of life slot, and not a true requirement to utilize warfarer
Love all your videos on the games that I play!!! Started off watching Elden Ring videos and moved on to all the others. Loving DD2 and thankful for the help!!!
You can outsmart the game. Have 2 weapon skills from weapons you like and manually swap them when you want to. My set up is Draw and Quarter, Powder Blast, Mirror Vesture and Magickal Sperganone. You lose the quick swap but gain an extra skill. Another good loadout would be Trickster/Mage and have the teamwide buff, agro managment skill & heal & cleanse with a Magic Bow to swap to as your Main.
After playing around with the Warfarer, it feels restrictive. I’d think would be cool to not tie abilities to a weapon. Like using some Mystic abilities with a greatsword and such as that, creating a Mystic knight. Mainly because switching can feel a little clunky. I’d like it if it functioned more so as a hybrid class instead of feeling like you’re switching between classes with limited abilities. It’d be cool to be able rebind the alternate attacks so that they aren’t tied to a weapon too. For example, using a spear but instead of magic bolts from MSH, binding it to the dodge from Thief. I’m sure there’d be some additional work for a lot of attacks as far as tweaking animations and such as that, but it’d give the player the ability to have a real custom class and open the door to some really fun builds.
So far the best way I've found to use it is 1 extra weapon that covers your classes main issue with no skills to it. So I use Magick Archer with 3 magic archer skills and a Sword and Board as the 2nd weapon. It allows me to defend when things come close but use Magick archer as the main weapons. I could see the same for a fighter/thief to equip a bow to just hit weakpoints/flying but have no skills assigned to it.
I do want to point out being a warfarer with no rearmament let’s you be a class with any armor, like a heavy plate mage or a robed Warrior to shore up their lesser defenses.
I believe if you move the grain while a beastren, or wearing the beastren mask you do not need to fight the guards. Have not confirmed it myself yet, read it in another commet
@@Extra_OnionsI would rather them limit it to 2 classes, and have the 3 from each like it is here. Like the original DD. You could make a ton of cool combos like that. Yes, it would be strong with the amount of variety you could throw in, but who cares, it’s a single player game. And going from 4 skills to 6 wouldn’t be EGREGIOUS. You could even nerf him a little more to compensate
Just to mention, the warfarer levels up all unlocked vocations combined at a slower rate. My set up is: warfarer: mystic spearhand/magic archer I also carry the madusan spellbow which does seem to help with exp towards vocations ( I could be wrong) as long as you get the final blow with it and just use basic attacks because using skills with it depletes your stamina I only use ricochet bolt with magic archer and the basic attack, good for range but main spearhand for the bubble. Edit: I also increased base stats for the warfarer vocation from the dragon forged guy in the cave, not sure if that does anything towards ranking up other vocations though. Think it just increases base stats. Hope this helps
Warfarer would be cool if using the skill swapped to the weapon. You're limited to a maximum of 4 weapons. Fewer if you want multiple skills per weapon.
Meh. Was looking forward to this class but seems kinda lame.I assumed warfarer would be 4 skills for 3 weapon types but as compensation we'd have lower stats and no master skills. Now with this warfarer seems to be instead of a jack of all trades, a jack of some traits.
I was also under the impression at first that we would be able to have 3 skills from each of the vocations we would be using on the warfarer. But kinda lame that we actually get even fewer skills than if we just used one specific vocations
After around 60 hours I finally tried out Warfarer, I found some joy in the roleplay of it. My main vocation was typically Thief, my pawn's main is Archer. I like to think my Arisen learned bowmanship from my pawn and applied it to the magick archer vocation. So Daggers and Magick bow on warfarer was how I ended up beating the game, it was a lot of fun.
I don't know if you've noticed this but when you play warfarer it ranks up your other classes too cuz I've played warfare and after the fight was over my trickster leveled up and I wasn't even using trickster I didn't even have any abilities equipped from trickster either lol Same for my mystic archer, and my sorcerer leveled up as well while I was using Warfarer.
Im just gonna use Wayfearer without Rearmerment so i can use 1 weapon type to the best i can without being restriced as to what fashion i can adorn myaelf with
Tried a simple combo of warrior and archer. Worked ok, but i think warfarer loses a big chunk of knockdown resistance compared to the warrior and the ability to switch to bow and kill trashmobs from range does not make up for it. I think it's mostly suited to dps characters but unsuitable for tanks.
Been enjoying this vocation to help level up the ones I am not playing. Also using rearmament as a "range" skill for my fighter because I have my one hander and shield in slot 1 and a magick archer bow in the 2nd and only them.
If you're a beast folk or use the beast folk mask no need for a fight Also i could be wrong but you get exp for all classes with warfarer or maybe my game is bugged but i def ranked up with a few not maxed vocations with warfarer equiped so theres that.....
At first felt a bit stunted w this class but part of it was i had been a warrior since i unlocked that vocation as it was my DD1 main. Incredibly fun and versatile even with the ability limitations. Hell, even though arc of might is my fav skill it has its uses as a warrior, as being able to whip out a bow even if i dont equip any bow skills is quite nice. Right now im doin a setup inspired by the new God of War games. Daggers, sword and board, Warhammer, bow. Daggers get biting wind and are used for small fry/targetting crit spots on mondters. Sword and board...honestly not using it too much but its there for flavor. Warhammer to stun enemies with heavensward. Bow w/ no skills just to take pot shots at harpies or snipe cyclops eyes. Taking 1 ability per melee weapon and playing into said weapons strength is quite fun.
Just being real. I'm a Wayfarer "main." Been using it since I got it. Long story short. It sucks. Blows even. They just didn't think about it or really try to make it good. You are trading Meister skills and an entire skill slot for Rearmerment - the Meister skill for Wayfarer and the only way to actually swap weapons. So you have 3 skills. But hey also you can't use skills from X Weapon unless that wepon is out. So you can't charge the great sword and use the mystic spearheads little darts while doing so. I've been running mainly Mystic bow with 1 skill from it. Mystic spear with one from that and archer bow with 1 skill from that . HAVING FUN MY WAY. but I fully acknowledge it sucks. How would I fix it ? (Since complaining with out solutions is useless) Give the Wayfarer 9 skills and a custom UI for doing so. Allow us to use these 9 skills however we please. In my case I would have 3 skills for my Mystic bow. 3 for my spear and 3 for my bow. Buuuttt with this system you could also have all 9 weapons and have 1 skill for each?. And so forth ect. And to not have this be too op. Nerf the stats gain for Wayfarer more. Idk. (It's a single player game noone likes nerfs but there has to be some balance for why to not use it)
The ability to swap skills at campsites (without resting) opens up some meta strategies. Travel to a location with one weapon, then swap to a different one for a particular fight. Sorcerer and thief probably lose the most from not having their meister skills. You can equip multiple weapons from the same vocation, which may be useful for switching between elemental enchantments. Since skills are greyed out when you have the wrong weapon equipped, you can use this to keep yourself from getting confused while swapping between multiple weapons. Playing warfarer progresses all your vocation ranks, so you can improve a vocation you don't like while using weapons that you do. Utility: Always carry a staff for levitate during exploration. It just makes life so much better. The sorcerer staff lets you rapidly recover stamina, which is useful for sprinting around or spamming skills. The mage staff has a built-in heal, which means you can use it to run around without a mage pawn. Damage: Daggers and duospear have infinite attack chains and strong finishers against staggered/downed enemies. Duospear has much longer animations, but at least you can cancel out of the infinite chain with a charged up forbeding bolt (which is also a stun/teleport). Greatweapons have some really powerful but slow attacks that are great for exploiting openings made by other weapons/skills. Defense: Sword & board has a built-in shield block. Daggers have very quick animations that don't lock in for long and an evade. The censor and bows don't bring as much to the table outside of skills compared to other weapons imo, but are all served well by having backup weapons. Illusory wall is very nice for preventing your slower ranged skills from getting interrupted.
So one thing I noticed was you said you had to unlock the skills of other vocations first before being to use them in warfarer. But I've been playing warfarer with a Bow and daggers, but I have also gained vocation levels for mystic spearhand, magick archer and sorcerer without switching to those vocation or weapons. Thought I'd point it out because I've maxed out my archer and just plating warfarer to wear whatever armor I want and thought it was cool to level up other vocations too
Tbh a pretty good setup for me would be sorcerer with the augural flame (since it’s busted) and either spearhand,thief and magick archer. The loop would be pop augural flame on the enemy which would spawn a glowing orb, then spam attacks on the glowing orb with spearhand, thief or magick archer to do massive damage and repeat once the spell is done.
So what everyone seems to not state in their videos about the warfarer is that it actually slowly levels up all your other vocations as you use the class. I hadn't touched most classes now all my classes are level 4 minimum since maxing out warfarer. I don't know if it continues to level up your other vocations once warfarer is maxed out but at least you can get some levels in on the way for other vocations.
@@brentkerr6985 nope, its slow but all evocations level up at some time. I use a spearhand / archer combo atm and all evocations that ive unlocked level up
Something Ive done with it was use it with soceror, magic archer, and mage. I use augural flame, sagitate downpour. Augural flame puts an orb on them that explodes multiple times after taking damage. Sagitate downpour can target the orb and explode it for huge single target and aoe damage. Then use the mage to heal if need be.
I like to run magic bow in 1st slot, regular bow in 2nd, daggers in 3rd. Skills are Iradiant Orb, Incendiary Shot, Rearmament, and the 4th can be anything but i choose Plunder for the money/wakestone/ferrystones. Hit an enemy with a charged up Irradiant Orb it'll stick then switch to the normal bow and hit them with Incendiary Shot. It tends to melt health bars especially if you continue with follow up Incendiary arrows while the orb is active. The fire attacks will naturally burn the wings off griffens. If they're strong against fire I'll use my daggers(Frosted Edges) and as a bonus the daggers will freeze them on a rainy day. I don't like running with pawns since i accidentally committed mass genocide with that dragon plague. This build keeps me alive well enough.
Best way to get Newt Liquor IMO, is when Sven leaves you the bottle of Fruit Wine at your house in Vernworth, take it to the Scrap Store in Checkpoint Rest Town, have two 'forgeries' made of it... then combine it with Saurian Tale to make Newt Liquor. I did this process WAY before even reaching the Warfarer meister because I knew it would be required to unlock the vocation.
my go to is : magick archer - blazing arrow sorcerer - high frigor (platform + levitation + detection from trickster) - seeker token farming mystick spearhand - mirror shield thief - normal autos only holy daggers so that it scales overall with Sagacity
Since we have access to so many weapons (both available in game and rearmament equipable), weapons can offer various benefits (attack style, elements, etc.), we can still make use of our core skills, and argumentations it may be useful to look at how thoes can combine to offer more options than just the three weapon skills. This can be a very versatile class more that I thought. 9 weapons at the ready!?! 2:33
Don't underestimate the usefulness of core skills. Even with no spells a sorcerer's staff gives galvanise, which can do amazing things in combination with stamina hungry skills from other classes. Throw a mage staff on and even with no skills equipped you have a heal you can whip out. And both give levitate. One combination I would like to experiment with would be thief/sorcerer to combo augural flare with skull splitter. Another is mixing magick archer with trickster to use sedative bolt then move over to the censer for buffing and tanking. Thief/trickster that uses smoke bomb also has some potential as it gives you fun ways to play with enemy AI.
Here's a little tip for being able to buy the Newt Liqueur from the Higg's Tavern guy: Wear a Beastran mask when you pick up the sacks and put them in the animal pen and the guards won't attack you. The guy just lets you in. (This may also work if your character is a Beastren anyway.) Another tip; You have to give Lamond the three Newt Liqueurs at once. If you give him one, exit, then find the others and come back, he won't give you the Warfarer vocation.
Wayfarer lets you play OG Magick archer. You onlu had 3 skills anyway because of magic reversal. So you can just throw 3 bow skills on and still have daggers
to be honest you can just bind 4 abilities for your preferred vocation (without rearmament) and wear whatever armor you like. Warfarer is the ultimate fashion's dogma
I think Spearhand + Warrior might work pretty well. Stun them with the bolt, teleport to them (all core skills) and then change to Warrior for a devastating finisher. Can't wait to try this out! Tedious steps to unlock this class though...
It’s funny I crafted two by combining fruit wine and Saurian scales .. and I found a bottle in the dwarfs house when you help him and his wife gives you magic archer vocation. And I had zero idea this dude gives warfarer vocation I thought he would give me gold or something .. lol 😂
I think, because you can essentially only use three Active Skills, Warfarer is more about the Core Skills and especially the combinations of weapons. For instance, you could levitate up high with one of the staves, then switch to daggers and instantly use Skull/Helm Splitter, which does more damage the higher you are, or whatever. Also, even if you dont have Active Skills set for a weapon doesnt mean theyre useless. For instance, a Archistaff's Galvanize is really useful to get stamina back rapidly even if you're mainly focusing on melee. In short, I think what the person in this video said about equipping ALL weapons willy-nilly is not smart, but having a few extra weapons more than the Active Skills can also be extremely effective and very beneficial, depending on the core skills and especially the order in which you equip your weapons.
Even though I wish each weapon could have 3 skills, I’m loving the versatility of warfarer. I equipped magic bow with reviving arrow and normal bow for bosses who are magic resistant, daggers for jumping, shadow veil, climbing, and huge damage to fallen enemies, and staff for levitate, healing and debuff cleansing. And being able to level all vocations and wear ANYTHING is just too good not to have.
I think it’s pretty cool that you can use a single class with this but multiple weapons. You can set all 4 skills to Thief skills (you don’t have to use rearmament), equip ANY armor, and equip multiple daggers types, magic and normal. The only loss is the Maister skills, but they you’re trading them for combat options for more situations. There is another downside as well for certain classes: You lose more in some stats, such as knockdown power for Warriors is higher than a Warfarer’s.
Very interesting. I'm thinking about combining the thief's cloak with sorcerer and no pawns. Cloak up, switch to sorcerer. Nuke enemies from range from invisibility. Use galvanize whenever stamina gets low. I'm nowhere near that far in the game yet though.
you don't need to use it- if you're not in a middle of an animation(dodge/attack/jump/climb, getting dragged etc.) you can just go to the menu and swap weapons there. rearmament is just there to make you look cool
It doesn't matter. Even if you had 4 skills instead of 3, shared by the vocations you want, you can't make fun builds. If rearmament was an active skills and you could use 3 skills for 3 vocations, that would turn out to be fun.
I basically just use Warfarer to play a Spearhand with a magic bow for ranged attacks that can wear sturdier armor. As magic augments both your of your weapons I've found it to be a pretty op setup.
My fave Warfarer build is Magick Archer/Thief, plus a mages staff for Levitation - to get to high places. MA with Ricochet Arrow, Thief with Plunder and Helmsplitter. Those 3 skills, plus the core skills from the staff, is enough for me to pretty much obliterate everything!
If i was designing this, id make warfarer essentially a build swapper, using rearmament just equips whatever you have set up for the vocation you switch to, just one skill is replaced by rearmament on whichever button you choose to put rearmament on and it removes any maister skills, and maybe limit it to 2 weapons
So a lot of people are hating on this class, and most of them hate it because you have to give up a wpn skill slot. But If you happen to be like me and only want to play one class, then you can pick warfarer and only equip one wpn. Then you dont have to give up a wpn skill slot AND you can wear whatever armor you want. As an example I really like magick archer so I swapped to warfarer so I can do the exact same stuff but with heavy armor. Yes I realize you dont get to use the meister skill, but i wasn't even using it because I didn't want to have to give up my health. TLDR is if you dont mind losing your ult skill and just want to play one class warfarer is a pretty good class.
Haven't read through the comments, but you could skip out using the rearmament skill for another vocation skill. The only downside would be that you can't switch your weapons in combat, but you could switch your weapon outside of combat.
6:31 Actually the Warfarer will level up other vocations while you play it. Doesn't feel very efficient, but you do get levels in classes you haven't even played, provided you unlocked them.
My best way to Warfarer, is to add MA, Mage, and Thief, make your pawn a melee pawn, (3 pawns is best, because like 3 mobile bombs), pop palladium to protect you , and change to MA and spam Fortalice on pawn continuously, the monster will soon fall by explosions when hitting your pawn, change to thief and heavy attack on weak point, and reapeat, remaining skill slot is optional, I like recovery arrow so you don't have to get close to the pawn.
Trickster with the area aggro spell is great paired to 1H or 2H Warrior. It's really good cause 2H Warrior doesn't need any skill to be relevant, 1H Warrior can use the reflective shield, which means you still have 2 spells you can use either for one or two of those classes spells or even use a 4th spe like Spear to destroy fallen targets. With 2H Warrior you can take a spell for this or just use one of it's weapon to do so and then switch to Spear to destroy the stun / fallen monster. In addition it means that you can switch to the Spear guy shield spell to give it to the entire party and gain a range Stun / TP. Mage could also be an option with the buffing areas but more paired to 1H Warrior cause they can land on their shield and recover faster and take less damage. Can be good when you travel around or even in fight maybe?
Running a Sorcerer + Archer, honestly op, mostly Archer for regular opponents but I switch to sorcerer for bosses and back to Archer for targeting vitals with spiral arrow
Rearmament is nice and all, but you can just swap weapons in your inventory and keep that 4th slot. Useful if you plan on using a staff as your secondary for example.
A quality of life improvement they NEED to make for Warfarer is if i press a bow ability when im currently using daggers, it should auto switch me to bow and use that ability (as long as rearmarment is slotted obviously) Class feels like ass to play atm, too clunky for no reason and just always feels stronger to just use the main class you're pulling from.
I heard Warfarer has xp share with all classes. How hard would it be to drop rearmament to play kind of a monoclass under Warfarer with access to all the armor, core skills, (augmentations which we already have) and just level everything up? How detrimental are the hits to stats? Can the rearmament be dropped?
No idea on stats, that'd take some real digging to figure out. You can use it like any other class without armor restriction, you just can't use the "maister" skills. I'm not yet certain if vocation ranks are across the board, or if they're tied to the specific weapon you use. Other posters seem to think it's just across the board class xp when using warfarer.
i believe taht leveling up warfarer vocation automatically levels all other vocations up at the same time. so in essence you could play it until everythings maxed then unlock the skills later
You could make a solid Paladin with Mage/Fighter if you drop Anodyne make sure your sword has a divine enhancement, grab the thiccest armor you can get, and build to draw aggro.
Thief is so busted strong with just the core skills that I'm looking forward to using it alongside archer or spearhand. Maybe even Warrior-Thief for the synergy between Warrior's fearsome knockdown power and Thief's ability to shred weakspots with Scarlet Kisses.
When moving the sacks at the bar; equip the beastren mask if you’re not already that race and he will just let you in the bar - no fight, not sure if intended lol
Magick bow basic attacks are my range with starscatter option mystic spearhand with the lunge attack for traversal and thief skullsplitter for big enemy deeps works well its balanced no matter what people say it makes you think about what skills would be good for a veritable amount of enemies
It seems a real bummer that you can't equip skills based on the weapon instead of capping at 3 total. I'm still super hyped to try it if only to level multiple vocations at once.
So if I went Thief / Archer as you suggested could I do Shadow Veil and then swap to archer and keep the SV active? Or would swapping to archer cancel thief skills? If it stays active then I could be a really stealthy archer. Thanks.
@@TENEBRAELGAMING yup you can, it levels up ALL classes regardless if you have them equipped or not, i just tested it, altho i imagine it shares the exp between all classes so it takes a bit longer but nonetheless you can actually level up all your classes to max by using warfarer with whatever skills and weapons you want.
After playing trickster and warfarer for quite a while, I was kinda disappointed with how restrictive the combat felt while playing those vocations. I wished they didn't ditch Mystic Knight and Assassin. In the first game after unlocking Magick Archer, MK, and Assassin I never looked back at the lower tier vocations. Those vocations are godlike!
I use 4 skills and just go to item menu and switch the weapon. I fight with mystic spearhead and magic archer. You cam switch in exploring for things like levitate if you want it for exploring.
This helped alot lol I just unlocked it was kinda confused. I'm still trying to figure out why I dont have access to some skills I unlocked and upgraded
There is a few things that are incirrect in this video. One of which is you say you need to play as the vocation you want skills for but this isnt true. You only need the weapon for the vocation equipped in your inventory to level vocations as a wayfarer. So a decent strat WOULD be to make a be line and then equip all the weopns and play as you want to kevel up all vocations simultaneously. I expect better from you fextra.
you could still use trickster with sorcerror, just launch the lasting spell first like malestrom and then swap to trickster to place the clone in the tornado so the ai runs into your spell
You can also make Newt Liqueur. For this you need 1x Lizard tail and 1x fruit wine. Sorry I don't know the exact correct English translation of the items.
I've seen a few videos and comments about wayfarer and it's been mostly just about its effectiveness in combat, and I feel like they kinda miss the point of the vocation a bit. It was ballanced to be less effective than the main vocations in pure combat effectiveness, but the versatility is unmatched. I'm not sacrificing a skill slot to match 2-3 weapons in combat, I'm doing it for the ability to essentially change class at a campsite, abuse the entire arsenal of core skills for traversal and exploration, or prepare for really specific combat situations I can see coming.
At the time when we only knew that Dragon's Dogma 2 will come out I was hoping that we will get vocation switching like they did style switching on the d pad before. When the first footage came out we saw that they still had pawn commands there but the Warfarer gave me hope. This isn't the most elegant version though, which is a shame since we know that they know the most elegant version and how to implement it... We already lost (most) secondary abilities, we lost pause combos, the jump isn't very good anymore, so we also lost out interesting jump attacks (for example the warrior). Why couldn't the remaining buttons just switch their option with the weapon? This could have been the true generalist Arisen who learned everyting on the way...
Well even if you don’t get access to the skills there are classes like mage and sorcerer that are just generally good to have because of the heal or stamina recovery buttons. So two main classes for the skills and just keep sorcerer and mage in the background for survivability and utility.
Written Guide: fextralife.com/dragons-dogma-2-warfarer-build-guide/
DD2 Wiki: dragonsdogma2.wiki.fextralife.com/Dragons+Dogma+2+Wiki
Interactive Map: dragonsdogma2.wiki.fextralife.com/Interactive+Map
Warfarer with Firey Duospear , Electric Hammer and Icy Daggers is ridiculously fun . Constant shield for you and allies from Mystic Spearhand , Hammer bonk and Helm splitter are the skills I'm using. Try it out !
I feel like you should be able to have 3 skills per weapon. 3 skills per weapon and 1 button to switch and then maybe limit the amount of equip-able weapons to 2 or 3. Kinda disappointing to see how they did it.
100% agree.
Yep, that’s how I thought it would be
If you're on PC there's a keybind mod for switching easily aswell as an infinite skill set swapper.
I think this would make the vocation too op.
That is honestly how I thought it would have been. That way the loss of 1 skill slot wouldn’t feel as bad.
Honestly; performing the equipped skill should've automatically swapped to your associated weapon. This way; it'd free up that 4th slot, and actually let you choose what weapon you were swapping to, rather than cycling through 1 to 3.
Yeah, this would be the clever solution - if pressed when on a different weapon, switches to that weapon, if pressed when on same weapon, triggers the skill
This is a great idea as well we need figure how to reach out to them suggest some ideas.
Right that’s some what better but I ain’t t going to use it till they do something it’s weak 😢
FACTS! They should know this. This game has a serious need of some practical, logical balance adjustments.
Or if we keep rearmament then maybe when we change weapons than the assigned skills swap to what you have set on that particular vocation.
Now I started playing Warfarer and found out that you gain levels for all vocations if you have them unlocked. I never played the Fighter, Archer, and the Sorcerer and I got rank ups for those vocations as well as the Warfarer vocation when it ranks up. Although it is a tad slower because you are ranking all of the vocations you have unlocked vs that specific vocation.
Oh sweet. That is so nice.
Thank you for the info
I confirm. Every class you have unlocked levels up (albeit more slowly than your warfarer level), even if you don't have the weapons equipped.
Wtf I have been ranking up everything prior to warfare
I appreciate this info so much. Although I'm still going to level up my favorite vocations individually, This is reassuring knowing my unplayed vocations will get some exp rather than none while playing Warfarer.
I don’t think of Warfarer as a Jack-of-all-trades. I think of it as the Custom vocation. You want to recreate the Magic Knight or Strider? You can do that by blending Fighting+Mage and Thief+Archer respectively. Want to make something new? Like, say, a Ninja? Blend Thief+Trickster. Just focus on two (maybe three) vocations and your Warfarer is good to go!
The problem is you have 3 skills. Only 3 skills for... You did have 6 skills in DD1. Your "strider" is not going to be real deal.
@@Kara_Pabucsomeone else in the comments said that you could technically drop the Swap Weapon skill, and just manual swap it in the menu, so it would at least free up another slot for you.
That is true, but swapping mid combo with the Rearmament makes everything flow really nice, at least to me. Considering how broken Thieves are in the game and generally how easy it is, I really don't think allowing Warfarer to have three skills per weapon will really make it "OP". @@jovaniromo8481
I agree EXCEPT -
its SO MUCH WORK!
mystic knight and magick archer just cost 1500xp in DDDA 😮
Ok I’ve been playing warfarer for a while now and I see why they did it this way, once you get some good weapons and know how to play certain vocations, this vocation becomes extremely powerful
Any tips
Really just mix and match and see what works for you, also don’t ignore certain melee weapon core skills
@@RyanMcMillar don't listen to false info in this video - bind 4 skills and drop rearmament. you can switch equipped weapons from the menu even in combat- you just need to be in idle stance to do so (not climbing, jumping falling or in the middle of an attack animation) a bit clunky maybe but it's a free skill slot, right?. mix damage types - you ideally want to have magic/physical/slash/blunt. magic Archer+Mystic spearhand actually covers all types. grab dragons foin(great traversal ability) + mirror shelde from spearhand and Deathly arrow + keen sight from archer- you'll get ranged magic stun/teleport/slash/magical, traversal and invulnerability from spearhand and blunt ranged (even sniper with keen), blunt melee kicks/jump kicks and a pretty decent knockdown ability with deathly (or switch deathly for errupting if you're inclined to blow stuff up ;P) it actually makes you deadly at any distance and against any opponent + did i mention that mirror shelde makes you and your party 100% invulnerable for a couple of seconds? cast that before drakes summon meteors or while jumping from a cliff for a get out of jail free card
Power isn't important in this game, it's putting together an interesting toolkit and they already took most secondary abilities, pause combos and a descent jump. The warfarer was the hope to get a larger toolkit at once, I wouldn't care if they had made all your attacks pretty weak as a drawback.
@@RyanMcMillar sorc magic bomb + thief or magic archer = nuke
Pro tip: if you use the Warfarer while having all other vocations purchased, DCP you gain as wafarer will trickle down to your other vocations, leveling them up if only rather slowly. I'm currently using that to my advantage to level up quite a few vocations in order to get more auguments.
I heard you do not need to have one of each vocations weapons equipped. Can you confirm this is true? I currently have nine weapons equipped and only use two as I am trying to level the other seven lol
@@danielmiller4354 absolutely true. You just need to be a warfarer and have the vocations you wanna level purchased. If you haven't purchased a vocation, say you didn't pay the 100 dcp for Fighter and the 150 for Magick Archer, those will not level up.
The dcp is divided between all vocations you have unlocked, so it's slower than playing a vocation. My advice is to use the Warfarer once you maxed out what you wanted and you're just trying to unlock the first augument of the rest of the vocations, or if it's your goal to eventually have all vocations maxed out.
But hey, Warfarer has some absolutely disgusting combos found out already, like Magic Archer with fast multi hit attacks and Sorcerer with Augural Flare.
I think the Warfarer is less about the skills used and more about how good you are at abusing core abilities and weapon mechanics. Duo spear with that busted shield skill combined with 2 different elemental daggers Skull splitter and another Choice Thief Skill Feels good
It's exactly that. I'm having a blast switching between a heavy hitting 2 hander and using the daggers dash ability to close the gap and also having access to a bow for flying targets.
Which shield skill?
@@jaysonbarlow3540 Mirror shield from Spearhand. Gives your party shields that basically makes you and your pawn invincible for a decent amount of time.
Yup. Combining 3 OP skills makes Warfarer easily S-Tier. Shield from Mystic, Skullsplitter from Thief, Flare from Sorc, and Aromatic from Trickster. And a few more. Just pick any 3 of those and be god. People rating it low just need to learn what the over powered skills are from each class, unlock them, and then mix them into 1 build.
@jimqjordun6431 it's not the skills that make Warfarer OP it's the simple fact the class gives you access to every weapon it's core skills and all the mechanics tied to that weapon at the drop of a button. I bring up the duo spear because while it does have the OP sheild. The weapon by itself has a teleport long-range attacks and aoe CC a heavy attack that deals finisher dmg. This video guide dose not go into any of the nuances the class has.
Wow. I thought the warfarer could switch between 3 different vocations. Meaning, they have 3 abilities on each and 9 in total. Kind of bummed now
Instead you get to be a mage in full plate :D
If you are on PC then worry not, someone will definitely modify this.
That would be way too OP lmao. Getting 9 skills instead of the usual 4?
@@zemo2916who cares? It is a single player game.
@zemo2916 with less stats and without master skills, yes. Jack of all trades, master of none. Not jack of 2 or 3 skills.
The best thing about this class honestly just seems to be able to wear whatever you actually want.
My problem with Warfarer is that switching weapons doesn’t give you access to additional skill slots.
Like if each weapon type let you assign 3 skills with the 4th being rearmament, that would be fine. Good limitation. But as is, you’re less of a Jack of All Trades and more just a guy who knows a few things.
That is literally what a jack of all trades is, you have SOME skill in various areas. You're basically asking to get nearly the full tool kits of every vocation in one.
@@nojusticenetwork9309 Its called fun build making, you could restrict yourself as little or as much as possible. At most you can have two skills for one weapon, and one for one. or just use it for fashion on one class, which is kinda bumby but whatever. Wanna make a proper assassin? Can't. How about a magic slinging spearhand? 2 for one one for one, and thats ONLY with two vocations being used at once. ABSOLUTLY GARBAGE.
@@nojusticenetwork9309🤓
@@nojusticenetwork9309 I think it should have 2 weapon skill wheels in general. 4 slots seem kind of limited to begin with even in normal classes.
@Alan-mc9yx Some weapon Mechanics just outright outperform some skills alone look at duo spear you can fill your bar with thief skills and switch to duospear for its teleports CC and the ability to hit flying targets easily alone. It's easily one of the best weapons in game.
Not sure if it’s been said but while using this last night I noticed it levels all of your vocations, slowly.
So while experimenting with classes this is great
I had all vocations unlocked but not leveled (played only as Sorcerer, Warrior and Twinblade) and as I played warfarer it was raising vocations in every unlocked vocation.
@@ScythosMusic Did you have weapons equipped for the vocation types that were leveling up or no? I am trying to see if I have to have all nine equipped to keep working on them.
@@danielmiller4354 no, just a staff and a twin blade and everything is leveling
@@ScythosMusic Awesome thank you! I have had all them equipped as I thought that is how it gave them dcp. Gonna just run the blades and my bow will be much easier in combat. Appreciate it again.
I really believe itsuno overtuned warfarer, they were super concerned about warfarer eclipsing the other classes in this single player game that they over did the nerfs. For instance as you said for some classes, lacking even one of their weapon skills is devastating yet the forced rearmament skill makes it so that these classes may have two or less. Combined with the lower stats, the stamina management makes some multiclasses a joke. Finally, making duration based skills basically die out on weapon swap is just…hateful, it goes against the very thesis of the vocation which is to use the combinations to their highest to overcome the nerfs and potentially be really strong.
A good middle ground could’ve been to let weapon skills swap your classes, instead of requiring Armament. It would feel more natural, give you the opportunity to have four skills, and reduce dead space on the controller.
As it is right now warfarer feels more like a gimmick than a class.
This right here, people need to hear. So does Itsuno. Game is great but poor design is still poor design.
rearmament isn't forced. the guide is wrong on that. you can actually switch weapons from the menu
@@Extra_OnionsBut that's clunky and feels bad during combat.
@@Extra_Onions When you say, switch from the menu you mean like change your equiip order? If so that's bittersweet like it frees up a skill slot but that can be annoying to do. Thanks for the tip!
@@Eso233 i mean you can just unequip your current weapon and equip another so for example - you can be a warfarer with 4 warrior skills but you can manually remove your sword and equip a staff to levitate if you wish to. and then reequip the sword again. this can be done during combat so the Rearmament skill is basically a quality of life slot, and not a true requirement to utilize warfarer
Love all your videos on the games that I play!!! Started off watching Elden Ring videos and moved on to all the others. Loving DD2 and thankful for the help!!!
You can outsmart the game. Have 2 weapon skills from weapons you like and manually swap them when you want to.
My set up is Draw and Quarter, Powder Blast, Mirror Vesture and Magickal Sperganone. You lose the quick swap but gain an extra skill. Another good loadout would be Trickster/Mage and have the teamwide buff, agro managment skill & heal & cleanse with a Magic Bow to swap to as your Main.
After playing around with the Warfarer, it feels restrictive. I’d think would be cool to not tie abilities to a weapon. Like using some Mystic abilities with a greatsword and such as that, creating a Mystic knight.
Mainly because switching can feel a little clunky. I’d like it if it functioned more so as a hybrid class instead of feeling like you’re switching between classes with limited abilities. It’d be cool to be able rebind the alternate attacks so that they aren’t tied to a weapon too. For example, using a spear but instead of magic bolts from MSH, binding it to the dodge from Thief. I’m sure there’d be some additional work for a lot of attacks as far as tweaking animations and such as that, but it’d give the player the ability to have a real custom class and open the door to some really fun builds.
I rather just use a bow and daggers for Ranger, but yah it does feel restrictive
So far the best way I've found to use it is 1 extra weapon that covers your classes main issue with no skills to it. So I use Magick Archer with 3 magic archer skills and a Sword and Board as the 2nd weapon. It allows me to defend when things come close but use Magick archer as the main weapons. I could see the same for a fighter/thief to equip a bow to just hit weakpoints/flying but have no skills assigned to it.
@@Nanoqtranthis is the way. I have a warrior 2 hand weapon and skills but use daggers purely for their mobility and the dash class ability.
@@NanoqtranCan you aim (RB) when using a bow in Warfarer?
Easily moddable.
I do want to point out being a warfarer with no rearmament let’s you be a class with any armor, like a heavy plate mage or a robed Warrior to shore up their lesser defenses.
I believe if you move the grain while a beastren, or wearing the beastren mask you do not need to fight the guards. Have not confirmed it myself yet, read it in another commet
I can confirm this!
I confirm it.
Confirmed.
I really hope they can make it so we have more abilities per weapon. It feels too restrictive to be the so called Jack of all trades
it's not a jack of all trades. it's build-a-bear. you are supposed to mix and match, not grab everything from the buffet
@@Extra_OnionsI would rather them limit it to 2 classes, and have the 3 from each like it is here. Like the original DD. You could make a ton of cool combos like that. Yes, it would be strong with the amount of variety you could throw in, but who cares, it’s a single player game. And going from 4 skills to 6 wouldn’t be EGREGIOUS. You could even nerf him a little more to compensate
Just to mention, the warfarer levels up all unlocked vocations combined at a slower rate.
My set up is: warfarer: mystic spearhand/magic archer
I also carry the madusan spellbow which does seem to help with exp towards vocations ( I could be wrong) as long as you get the final blow with it and just use basic attacks because using skills with it depletes your stamina I only use ricochet bolt with magic archer and the basic attack, good for range but main spearhand for the bubble.
Edit: I also increased base stats for the warfarer vocation from the dragon forged guy in the cave, not sure if that does anything towards ranking up other vocations though. Think it just increases base stats.
Hope this helps
Warfarer would be cool if using the skill swapped to the weapon. You're limited to a maximum of 4 weapons. Fewer if you want multiple skills per weapon.
Meh. Was looking forward to this class but seems kinda lame.I assumed warfarer would be 4 skills for 3 weapon types but as compensation we'd have lower stats and no master skills. Now with this warfarer seems to be instead of a jack of all trades, a jack of some traits.
jack of some trades 😂
I was also under the impression at first that we would be able to have 3 skills from each of the vocations we would be using on the warfarer. But kinda lame that we actually get even fewer skills than if we just used one specific vocations
Warfarer is actually very strong
Warfarer is lame 😂@@patrickmartin4327
Just remmber: a Jack of all trades is a master of none! By: My Pawn every 2 minutes
After around 60 hours I finally tried out Warfarer, I found some joy in the roleplay of it. My main vocation was typically Thief, my pawn's main is Archer. I like to think my Arisen learned bowmanship from my pawn and applied it to the magick archer vocation. So Daggers and Magick bow on warfarer was how I ended up beating the game, it was a lot of fun.
I like the vocation been using it alot I mix magic archer with sorcerer and mystic spearman
To follow up with this i add a Greatsword for when I need a heavy but strong wep to atk with. So 3 wep in total.
I don't know if you've noticed this but when you play warfarer it ranks up your other classes too cuz I've played warfare and after the fight was over my trickster leveled up and I wasn't even using trickster I didn't even have any abilities equipped from trickster either lol Same for my mystic archer, and my sorcerer leveled up as well while I was using Warfarer.
Im just gonna use Wayfearer without Rearmerment so i can use 1 weapon type to the best i can without being restriced as to what fashion i can adorn myaelf with
Thanks for your guides
Tried a simple combo of warrior and archer. Worked ok, but i think warfarer loses a big chunk of knockdown resistance compared to the warrior and the ability to switch to bow and kill trashmobs from range does not make up for it.
I think it's mostly suited to dps characters but unsuitable for tanks.
Playing as Kratos with Warfarer (Thief + Fighter combo) is sick.
Been enjoying this vocation to help level up the ones I am not playing. Also using rearmament as a "range" skill for my fighter because I have my one hander and shield in slot 1 and a magick archer bow in the 2nd and only them.
If you're a beast folk or use the beast folk mask no need for a fight
Also i could be wrong but you get exp for all classes with warfarer or maybe my game is bugged but i def ranked up with a few not maxed vocations with warfarer equiped so theres that.....
Im ranking up maguc archer on my warfarer and the warfarer itself. Its gotta be bugged
I thought that might be the case but I was only leveling warfarer when I was farming
I have been LOVING Thief and Mystic Spearhand. I might just have to make that a combo with this.
Try to use flame spearhand and frozen blades. I think its a nice elemental combo
At first felt a bit stunted w this class but part of it was i had been a warrior since i unlocked that vocation as it was my DD1 main.
Incredibly fun and versatile even with the ability limitations. Hell, even though arc of might is my fav skill it has its uses as a warrior, as being able to whip out a bow even if i dont equip any bow skills is quite nice.
Right now im doin a setup inspired by the new God of War games. Daggers, sword and board, Warhammer, bow. Daggers get biting wind and are used for small fry/targetting crit spots on mondters. Sword and board...honestly not using it too much but its there for flavor. Warhammer to stun enemies with heavensward. Bow w/ no skills just to take pot shots at harpies or snipe cyclops eyes.
Taking 1 ability per melee weapon and playing into said weapons strength is quite fun.
Just being real. I'm a Wayfarer "main." Been using it since I got it. Long story short.
It sucks.
Blows even.
They just didn't think about it or really try to make it good. You are trading Meister skills and an entire skill slot for Rearmerment - the Meister skill for Wayfarer and the only way to actually swap weapons. So you have 3 skills. But hey also you can't use skills from X Weapon unless that wepon is out. So you can't charge the great sword and use the mystic spearheads little darts while doing so.
I've been running mainly Mystic bow with 1 skill from it. Mystic spear with one from that and archer bow with 1 skill from that . HAVING FUN MY WAY. but I fully acknowledge it sucks.
How would I fix it ? (Since complaining with out solutions is useless)
Give the Wayfarer 9 skills and a custom UI for doing so.
Allow us to use these 9 skills however we please. In my case I would have 3 skills for my Mystic bow. 3 for my spear and 3 for my bow.
Buuuttt with this system you could also have all 9 weapons and have 1 skill for each?. And so forth ect.
And to not have this be too op. Nerf the stats gain for Wayfarer more. Idk. (It's a single player game noone likes nerfs but there has to be some balance for why to not use it)
The ability to swap skills at campsites (without resting) opens up some meta strategies. Travel to a location with one weapon, then swap to a different one for a particular fight.
Sorcerer and thief probably lose the most from not having their meister skills.
You can equip multiple weapons from the same vocation, which may be useful for switching between elemental enchantments.
Since skills are greyed out when you have the wrong weapon equipped, you can use this to keep yourself from getting confused while swapping between multiple weapons.
Playing warfarer progresses all your vocation ranks, so you can improve a vocation you don't like while using weapons that you do.
Utility:
Always carry a staff for levitate during exploration. It just makes life so much better.
The sorcerer staff lets you rapidly recover stamina, which is useful for sprinting around or spamming skills.
The mage staff has a built-in heal, which means you can use it to run around without a mage pawn.
Damage:
Daggers and duospear have infinite attack chains and strong finishers against staggered/downed enemies. Duospear has much longer animations, but at least you can cancel out of the infinite chain with a charged up forbeding bolt (which is also a stun/teleport).
Greatweapons have some really powerful but slow attacks that are great for exploiting openings made by other weapons/skills.
Defense:
Sword & board has a built-in shield block.
Daggers have very quick animations that don't lock in for long and an evade.
The censor and bows don't bring as much to the table outside of skills compared to other weapons imo, but are all served well by having backup weapons. Illusory wall is very nice for preventing your slower ranged skills from getting interrupted.
Thank you. beating the whole game don't know how to switch weapon on warfare. Just went into my inventory and use rearmament😂
So one thing I noticed was you said you had to unlock the skills of other vocations first before being to use them in warfarer. But I've been playing warfarer with a Bow and daggers, but I have also gained vocation levels for mystic spearhand, magick archer and sorcerer without switching to those vocation or weapons. Thought I'd point it out because I've maxed out my archer and just plating warfarer to wear whatever armor I want and thought it was cool to level up other vocations too
Tbh a pretty good setup for me would be sorcerer with the augural flame (since it’s busted) and either spearhand,thief and magick archer. The loop would be pop augural flame on the enemy which would spawn a glowing orb, then spam attacks on the glowing orb with spearhand, thief or magick archer to do massive damage and repeat once the spell is done.
Flare disappears quick
@@Yourgoldenfuture no he’s right cause that’s what I’ve been doing
So what everyone seems to not state in their videos about the warfarer is that it actually slowly levels up all your other vocations as you use the class.
I hadn't touched most classes now all my classes are level 4 minimum since maxing out warfarer. I don't know if it continues to level up your other vocations once warfarer is maxed out but at least you can get some levels in on the way for other vocations.
Do you need to have the other vocations weapons equipped or not for it to level all?
@@brentkerr6985no. It just levels up all the other vocations slowly.
@@brentkerr6985 nope, its slow but all evocations level up at some time. I use a spearhand / archer combo atm and all evocations that ive unlocked level up
Something Ive done with it was use it with soceror, magic archer, and mage. I use augural flame, sagitate downpour. Augural flame puts an orb on them that explodes multiple times after taking damage. Sagitate downpour can target the orb and explode it for huge single target and aoe damage. Then use the mage to heal if need be.
I like to run magic bow in 1st slot, regular bow in 2nd, daggers in 3rd. Skills are Iradiant Orb, Incendiary Shot, Rearmament, and the 4th can be anything but i choose Plunder for the money/wakestone/ferrystones. Hit an enemy with a charged up Irradiant Orb it'll stick then switch to the normal bow and hit them with Incendiary Shot. It tends to melt health bars especially if you continue with follow up Incendiary arrows while the orb is active. The fire attacks will naturally burn the wings off griffens. If they're strong against fire I'll use my daggers(Frosted Edges) and as a bonus the daggers will freeze them on a rainy day. I don't like running with pawns since i accidentally committed mass genocide with that dragon plague. This build keeps me alive well enough.
Best way to get Newt Liquor IMO, is when Sven leaves you the bottle of Fruit Wine at your house in Vernworth, take it to the Scrap Store in Checkpoint Rest Town, have two 'forgeries' made of it... then combine it with Saurian Tale to make Newt Liquor. I did this process WAY before even reaching the Warfarer meister because I knew it would be required to unlock the vocation.
my go to is :
magick archer - blazing arrow
sorcerer - high frigor (platform + levitation + detection from trickster) - seeker token farming
mystick spearhand - mirror shield
thief - normal autos only holy daggers so that it scales overall with Sagacity
Since we have access to so many weapons (both available in game and rearmament equipable), weapons can offer various benefits (attack style, elements, etc.), we can still make use of our core skills, and argumentations it may be useful to look at how thoes can combine to offer more options than just the three weapon skills. This can be a very versatile class more that I thought. 9 weapons at the ready!?! 2:33
Some possibly useful core skills are Levitate, Galvanize, Footpad, and Swift Step.
Drifting Brume, Scatering Bolt, Quik Fot
This!
Don't underestimate the usefulness of core skills. Even with no spells a sorcerer's staff gives galvanise, which can do amazing things in combination with stamina hungry skills from other classes. Throw a mage staff on and even with no skills equipped you have a heal you can whip out. And both give levitate.
One combination I would like to experiment with would be thief/sorcerer to combo augural flare with skull splitter. Another is mixing magick archer with trickster to use sedative bolt then move over to the censer for buffing and tanking. Thief/trickster that uses smoke bomb also has some potential as it gives you fun ways to play with enemy AI.
Here's a little tip for being able to buy the Newt Liqueur from the Higg's Tavern guy: Wear a Beastran mask when you pick up the sacks and put them in the animal pen and the guards won't attack you. The guy just lets you in. (This may also work if your character is a Beastren anyway.) Another tip; You have to give Lamond the three Newt Liqueurs at once. If you give him one, exit, then find the others and come back, he won't give you the Warfarer vocation.
Wayfarer lets you play OG Magick archer. You onlu had 3 skills anyway because of magic reversal. So you can just throw 3 bow skills on and still have daggers
Someone pointed out that you can let go of 1 ability for the ability to equip all armor in the game which seems like a pretty good deal to me.
to be honest you can just bind 4 abilities for your preferred vocation (without rearmament) and wear whatever armor you like. Warfarer is the ultimate fashion's dogma
Spearhand Shield
Sorcerer Flare
Magick Archer Avalanche
Great setup!
Very thorough and informative thank you!
I miss mystic knight 😭
Same
I miss being able to equip dagger and shield lol
Assassin life
I think Spearhand + Warrior might work pretty well. Stun them with the bolt, teleport to them (all core skills) and then change to Warrior for a devastating finisher. Can't wait to try this out! Tedious steps to unlock this class though...
It’s funny I crafted two by combining fruit wine and Saurian scales .. and I found a bottle in the dwarfs house when you help him and his wife gives you magic archer vocation. And I had zero idea this dude gives warfarer vocation I thought he would give me gold or something .. lol 😂
I think, because you can essentially only use three Active Skills, Warfarer is more about the Core Skills and especially the combinations of weapons. For instance, you could levitate up high with one of the staves, then switch to daggers and instantly use Skull/Helm Splitter, which does more damage the higher you are, or whatever. Also, even if you dont have Active Skills set for a weapon doesnt mean theyre useless. For instance, a Archistaff's Galvanize is really useful to get stamina back rapidly even if you're mainly focusing on melee. In short, I think what the person in this video said about equipping ALL weapons willy-nilly is not smart, but having a few extra weapons more than the Active Skills can also be extremely effective and very beneficial, depending on the core skills and especially the order in which you equip your weapons.
Even though I wish each weapon could have 3 skills, I’m loving the versatility of warfarer. I equipped magic bow with reviving arrow and normal bow for bosses who are magic resistant, daggers for jumping, shadow veil, climbing, and huge damage to fallen enemies, and staff for levitate, healing and debuff cleansing. And being able to level all vocations and wear ANYTHING is just too good not to have.
I think it’s pretty cool that you can use a single class with this but multiple weapons. You can set all 4 skills to Thief skills (you don’t have to use rearmament), equip ANY armor, and equip multiple daggers types, magic and normal. The only loss is the Maister skills, but they you’re trading them for combat options for more situations. There is another downside as well for certain classes: You lose more in some stats, such as knockdown power for Warriors is higher than a Warfarer’s.
Something worth noting, is that the weapon switch partly cancel warrior's attack recoveries
Very interesting. I'm thinking about combining the thief's cloak with sorcerer and no pawns. Cloak up, switch to sorcerer. Nuke enemies from range from invisibility. Use galvanize whenever stamina gets low.
I'm nowhere near that far in the game yet though.
Def can. Works fine. Or Stealth Archer!
Can you do Galvanized with Feint?
Feint is a maister skill so you can't use it with warfarer right?
Having rearmament take an active skill slot rather than a core skill slot was a dumb design choice imo.
Should have been RB/R1 and let you switch between a whole set of skills (without master skills)
you don't need to use it- if you're not in a middle of an animation(dodge/attack/jump/climb, getting dragged etc.) you can just go to the menu and swap weapons there. rearmament is just there to make you look cool
It doesn't matter. Even if you had 4 skills instead of 3, shared by the vocations you want, you can't make fun builds.
If rearmament was an active skills and you could use 3 skills for 3 vocations, that would turn out to be fun.
I basically just use Warfarer to play a Spearhand with a magic bow for ranged attacks that can wear sturdier armor. As magic augments both your of your weapons I've found it to be a pretty op setup.
I guess you can also use this as a pseudo hard mode. Play it with 1 weapon class. Being able to wear any fashion is a bonus.
Never thought of it like this nice idea
My fave Warfarer build is Magick Archer/Thief, plus a mages staff for Levitation - to get to high places. MA with Ricochet Arrow, Thief with Plunder and Helmsplitter. Those 3 skills, plus the core skills from the staff, is enough for me to pretty much obliterate everything!
If i was designing this, id make warfarer essentially a build swapper, using rearmament just equips whatever you have set up for the vocation you switch to, just one skill is replaced by rearmament on whichever button you choose to put rearmament on and it removes any maister skills, and maybe limit it to 2 weapons
So a lot of people are hating on this class, and most of them hate it because you have to give up a wpn skill slot. But If you happen to be like me and only want to play one class, then you can pick warfarer and only equip one wpn. Then you dont have to give up a wpn skill slot AND you can wear whatever armor you want. As an example I really like magick archer so I swapped to warfarer so I can do the exact same stuff but with heavy armor. Yes I realize you dont get to use the meister skill, but i wasn't even using it because I didn't want to have to give up my health. TLDR is if you dont mind losing your ult skill and just want to play one class warfarer is a pretty good class.
Haven't read through the comments, but you could skip out using the rearmament skill for another vocation skill. The only downside would be that you can't switch your weapons in combat, but you could switch your weapon outside of combat.
6:31 Actually the Warfarer will level up other vocations while you play it. Doesn't feel very efficient, but you do get levels in classes you haven't even played, provided you unlocked them.
Thanks for the info
Only able to use 3 skill are deal breaker for me
I thought it ginna be able to use 6 skill at least
But damn no
My best way to Warfarer, is to add MA, Mage, and Thief, make your pawn a melee pawn, (3 pawns is best, because like 3 mobile bombs), pop palladium to protect you , and change to MA and spam Fortalice on pawn continuously, the monster will soon fall by explosions when hitting your pawn, change to thief and heavy attack on weak point, and reapeat, remaining skill slot is optional, I like recovery arrow so you don't have to get close to the pawn.
Trickster with the area aggro spell is great paired to 1H or 2H Warrior. It's really good cause 2H Warrior doesn't need any skill to be relevant, 1H Warrior can use the reflective shield, which means you still have 2 spells you can use either for one or two of those classes spells or even use a 4th spe like Spear to destroy fallen targets.
With 2H Warrior you can take a spell for this or just use one of it's weapon to do so and then switch to Spear to destroy the stun / fallen monster. In addition it means that you can switch to the Spear guy shield spell to give it to the entire party and gain a range Stun / TP.
Mage could also be an option with the buffing areas but more paired to 1H Warrior cause they can land on their shield and recover faster and take less damage. Can be good when you travel around or even in fight maybe?
Using Sorcerer's Precient Flare + Magick Archer's basic attack to apply many hits before detonation is a very strong combo i've noticed.
I can recreate the assassin from DD1 with this knowledge now
Running a Sorcerer + Archer, honestly op, mostly Archer for regular opponents but I switch to sorcerer for bosses and back to Archer for targeting vitals with spiral arrow
Rearmament is nice and all, but you can just swap weapons in your inventory and keep that 4th slot. Useful if you plan on using a staff as your secondary for example.
Good question
All vocations, except warfarer, are locked to a single weapons so you have to switch vocations to use different weapons.
No, you can’t swap weapon types without swapping to the vocation.
Man, I'd really be interested in a couple decent Warfarer builds. There's gotta be some viability there with all those options.
A quality of life improvement they NEED to make for Warfarer is if i press a bow ability when im currently using daggers, it should auto switch me to bow and use that ability (as long as rearmarment is slotted obviously)
Class feels like ass to play atm, too clunky for no reason and just always feels stronger to just use the main class you're pulling from.
I heard Warfarer has xp share with all classes. How hard would it be to drop rearmament to play kind of a monoclass under Warfarer with access to all the armor, core skills, (augmentations which we already have) and just level everything up?
How detrimental are the hits to stats?
Can the rearmament be dropped?
No idea on stats, that'd take some real digging to figure out. You can use it like any other class without armor restriction, you just can't use the "maister" skills. I'm not yet certain if vocation ranks are across the board, or if they're tied to the specific weapon you use. Other posters seem to think it's just across the board class xp when using warfarer.
Oh my God, Big Bonk, Bubble Shield, Boons an Heals... this is gonna be a fun vocation for experiments.
i believe taht leveling up warfarer vocation automatically levels all other vocations up at the same time. so in essence you could play it until everythings maxed then unlock the skills later
You could make a solid Paladin with Mage/Fighter if you drop Anodyne make sure your sword has a divine enhancement, grab the thiccest armor you can get, and build to draw aggro.
Make your pawn a Sorcerer with both Maister skills and tank tank tank until they rain death from the sky.
Thief is so busted strong with just the core skills that I'm looking forward to using it alongside archer or spearhand. Maybe even Warrior-Thief for the synergy between Warrior's fearsome knockdown power and Thief's ability to shred weakspots with Scarlet Kisses.
seems like it would behoove you to have a mage's wand. Even if you don't use any skills you still have access to heal and levitate at all times.
Is there a stat penalty? And do we know how much it is?
When moving the sacks at the bar; equip the beastren mask if you’re not already that race and he will just let you in the bar - no fight, not sure if intended lol
Magick bow basic attacks are my range with starscatter option mystic spearhand with the lunge attack for traversal and thief skullsplitter for big enemy deeps works well its balanced no matter what people say it makes you think about what skills would be good for a veritable amount of enemies
If you could have 3 skills per weapon selected you would be to op also don't forget they may add more vocations in DLC
It seems a real bummer that you can't equip skills based on the weapon instead of capping at 3 total. I'm still super hyped to try it if only to level multiple vocations at once.
So if I went Thief / Archer as you suggested could I do Shadow Veil and then swap to archer and keep the SV active? Or would swapping to archer cancel thief skills? If it stays active then I could be a really stealthy archer. Thanks.
Apparently, if you wear a Beastren mask (or are Beastren) when moving the sacks for the liquor npc, you won't get attacked by the guards.
You say you have to play the other classes, but every other article I've read about Wayfarer says that you level all the classes simultaneously.
warfarer also levels the other vocations
wow really? so technically I could be leveling my mage while using melee skills or do I need to be using the mage skills?
It’s weird, my warfarer levels up my warrior class even though I have no warrior items equipped
think it just levels other vocations
@@TENEBRAELGAMING yup you can, it levels up ALL classes regardless if you have them equipped or not, i just tested it, altho i imagine it shares the exp between all classes so it takes a bit longer but nonetheless you can actually level up all your classes to max by using warfarer with whatever skills and weapons you want.
@@zyzzgang praise the Lord
After playing trickster and warfarer for quite a while, I was kinda disappointed with how restrictive the combat felt while playing those vocations. I wished they didn't ditch Mystic Knight and Assassin. In the first game after unlocking Magick Archer, MK, and Assassin I never looked back at the lower tier vocations. Those vocations are godlike!
I use 4 skills and just go to item menu and switch the weapon. I fight with mystic spearhead and magic archer. You cam switch in exploring for things like levitate if you want it for exploring.
This helped alot lol I just unlocked it was kinda confused. I'm still trying to figure out why I dont have access to some skills I unlocked and upgraded
There is a few things that are incirrect in this video. One of which is you say you need to play as the vocation you want skills for but this isnt true. You only need the weapon for the vocation equipped in your inventory to level vocations as a wayfarer. So a decent strat WOULD be to make a be line and then equip all the weopns and play as you want to kevel up all vocations simultaneously. I expect better from you fextra.
you could still use trickster with sorcerror, just launch the lasting spell first like malestrom and then swap to trickster to place the clone in the tornado so the ai runs into your spell
Maelstrom is a meister spell. Not available to Warfarer;
@@Laranga01 thats unfortunate, maybe with high higol the
You can also make Newt Liqueur. For this you need 1x Lizard tail and 1x fruit wine. Sorry I don't know the exact correct English translation of the items.
I've seen a few videos and comments about wayfarer and it's been mostly just about its effectiveness in combat, and I feel like they kinda miss the point of the vocation a bit. It was ballanced to be less effective than the main vocations in pure combat effectiveness, but the versatility is unmatched. I'm not sacrificing a skill slot to match 2-3 weapons in combat, I'm doing it for the ability to essentially change class at a campsite, abuse the entire arsenal of core skills for traversal and exploration, or prepare for really specific combat situations I can see coming.
I think DD2 is very much in it infancy. I want to keep this game as fresh in my mind as I can.
My favourite class is the sorcerer, so a sorcerer that can heal sounds pretty good to me. ❤
At the time when we only knew that Dragon's Dogma 2 will come out I was hoping that we will get vocation switching like they did style switching on the d pad before.
When the first footage came out we saw that they still had pawn commands there but the Warfarer gave me hope.
This isn't the most elegant version though, which is a shame since we know that they know the most elegant version and how to implement it...
We already lost (most) secondary abilities, we lost pause combos, the jump isn't very good anymore, so we also lost out interesting jump attacks (for example the warrior). Why couldn't the remaining buttons just switch their option with the weapon?
This could have been the true generalist Arisen who learned everyting on the way...
Well even if you don’t get access to the skills there are classes like mage and sorcerer that are just generally good to have because of the heal or stamina recovery buttons. So two main classes for the skills and just keep sorcerer and mage in the background for survivability and utility.