Tyranids deserve to be strong! There has to be someplace were the armys of the posterboys can be defeated! If Astartes can not be beaten in the novels & video games it has to be on the tabletop!
@Pyrope Enforcer yer. I don’t get GW sometimes, killteam is the perfect game for a small mix of drastically different units and they’ve made it quite boring in my opinion
@@odeegrotsniffer4166 the options are warriors, gaunts and genestealers aren’t they?that’s what is shown here and on the killteam website there’s no mention of lictors
@@stormisuedonym4599 lictors are loners they can’t be leaders. The reason they weren’t included was probably because of their solitary nature. They’re also really powerful compared to anything else in kill team, they’d have to be a 1 man fire team
@@alclewley9309 I was running tyranids. 2 warriors with boneswords/BS lash combo. One with boneswords and venom cannon for elite teams, barbed for high quantity teams. Then genestealers with double renders and toxin sacs all the way for equipment. Best strategy I used over and over was, first turn, get gunner in place with stalk, then while he hits the first turn, he becomes the biggest target. While they waste first turn shots on him, every one else moves into position to charge
@@kengeerts1406 yeah, baby! Do the dmg with the big lads, get the aggro, but have 18 wounds to take the rebuttal, while the Purestrains are sneaking in nice!
Nice deep dive, thanks. A question on Synapse, though perhaps I misheard you all. I read Synapse to mean that all Hive Fleet models (since all data sheets have Synapse) ignore the effects of being injured so long as the injured model is within 6" of another Hive Fleet model. There is no need for this model to be within 6" of a Tyranid Warrior, any other model will do. And though vague, I would say that a Hive Fleet model cannot count itself as the friendly model for satisfying the Synapse ability.
That’s what I initially thought too when I went back and was editing this too! But if you look at the keywords for each Tyranid Datacards, only Warriors have the Synapse keyword. Pretty confusing at first glance.
@@CommandPoint I'm not sure why I completely overlooked the keyword section. Thanks for pointing it out. Hard to pass up a fireteam of T-warriors then...
I’m hoping they’ll bring out some new nids models as like a specialist team for this. A bit like how the orks have their kommandos killteam. They could do something great with it. Or just an updated lictor would be nice:
The fact that you get a 'First Strike' initiative when charging is huge for melee teams. Without it they kind of suck, but with it, they are pretty scary. One box of each should give a fairly competitive roster. You can get two Warriors with 3 boneswords and a whip. One leader Warrior with a devourer and scything talons. Then 5 double rending claw Genestealers. And 8 Hormaguants. For 16/20 model roster.
You can’t actually get 2 warriors with 3 boneswords and a whip from 1 box of Warriors unless you do some janky conversions or are good at sculpting. The box comes with 3 left hand swords and 3 right hand swords. All whips are left hand weapons. In order for 2x weapon beasts with whips you would need 4 right hand swords, which is more than in the box.
The Boneswords and Lashwhip included in the Warrior prime sprue was added in later. The 3rd and 4th edition Warriors had the bigger “monstrous scything talons” and a ripper instead which are no longer included in the sprue.
@@oSJmee I used 3mmx2mm for mine and they're good to go Edit: They're n52 too I think so they're quite strong; a lower rating might need bigger magnets but you'd struggle to get much bigger in the arm slots on a warrior
One question I have is: For your weaponbeast, isn't it better to have scything talons + bonesword & lashwhip? Scything talons are more consistent in pretty much every situation if I calculated right
It makes sense if you take the expected value of every melee weapon pur attack roll and compare them to eachother. But I'm curious. How did you account for the "balanced" quantively?
@@CommandPoint cool. I have a set of space hulk that I could use the genestealers for. Just paint them up as xenomorphs with a different colour drybrush
Thanks for your vid! Question: Why should one let a Genestealer attack with Rending claws instead of Double Rending claws? Where's the disadvantage of chosing the more powerful melee-weapon option?
I know this comment is pretty old but I went and looked into it and maybe someone will find this answer useful: As far as I understand if you choose Double Rending Claws, that's all you get, however if you choose Rending Claws you also get Scything Talons as well so you get more flexibility.
I have no idea how many bone swords I get Rules say: Each separately equipped with one option from each of the following: > Boneswords, deathspitter, devoure, rending claws, scything talons, spinefists or lash whip; bonesword > Boneswords, rending claws, scything talons or lash whip; bonesword What does "; bonesword" mean in this list? And it says "scything talons or lash whip". Is this an oxford comma issue or do they mean that list or whip. Can someone sit GW down and teach them how to write rules that make sense.
Timestamps:
0:53 Overview
2:35 Termagant
5:10 Synapse
6:56 Hormagaunt
9:19 Genestealer (Fighter)
12:20 Tyranid Warrior (Fighter)
26:56 Tyranid Warrior (Heavy Gunner)
28:58 Aggressive Biostrain
29:16 Double Warrior Fire Team
Thanks for the Deep Dive :)
Missed a time stamp on 5:50 "And I've got my buff guys, and they're gonna provide their six inch..."
Tyranids deserve to be strong! There has to be someplace were the armys of the posterboys can be defeated! If Astartes can not be beaten in the novels & video games it has to be on the tabletop!
Just ordered a box of warriors for my behemoth kill team, can't wait for part 2!
Part 2 is up now!
They’ve missed a trick not having Lictors in this. It’s like their thing!
@Pyrope Enforcer yer. I don’t get GW sometimes, killteam is the perfect game for a small mix of drastically different units and they’ve made it quite boring in my opinion
You haven't played the game have you?
@@odeegrotsniffer4166 the options are warriors, gaunts and genestealers aren’t they?that’s what is shown here and on the killteam website there’s no mention of lictors
I think I would have included them as a Leader option for the Tyranid Swarm fire team.
@@stormisuedonym4599 lictors are loners they can’t be leaders. The reason they weren’t included was probably because of their solitary nature. They’re also really powerful compared to anything else in kill team, they’d have to be a 1 man fire team
Finally, it's our time in the sun again!
I'm playing a team of warriors/genestealers in a kill team tourney tomorrow. Im so happy this video was made.
Good luck! Let is know how it goes!
@@CommandPoint I won! This was my first tournament too
@@kengeerts1406 Congrats dude! What were your fireteams, out of curiosity?
@@alclewley9309 I was running tyranids. 2 warriors with boneswords/BS lash combo. One with boneswords and venom cannon for elite teams, barbed for high quantity teams. Then genestealers with double renders and toxin sacs all the way for equipment. Best strategy I used over and over was, first turn, get gunner in place with stalk, then while he hits the first turn, he becomes the biggest target. While they waste first turn shots on him, every one else moves into position to charge
@@kengeerts1406 yeah, baby! Do the dmg with the big lads, get the aggro, but have 18 wounds to take the rebuttal, while the Purestrains are sneaking in nice!
Nice deep dive, thanks. A question on Synapse, though perhaps I misheard you all. I read Synapse to mean that all Hive Fleet models (since all data sheets have Synapse) ignore the effects of being injured so long as the injured model is within 6" of another Hive Fleet model. There is no need for this model to be within 6" of a Tyranid Warrior, any other model will do. And though vague, I would say that a Hive Fleet model cannot count itself as the friendly model for satisfying the Synapse ability.
The requirement of a SYNAPSE model is a tag not an ability. Warriors have the SYNAPSE tag whereas every nid model has the Synapse ability
@@shmoe360 Damn, I missed that completely. Thanks for pointing this out.
That’s what I initially thought too when I went back and was editing this too! But if you look at the keywords for each Tyranid Datacards, only Warriors have the Synapse keyword. Pretty confusing at first glance.
@@CommandPoint I'm not sure why I completely overlooked the keyword section. Thanks for pointing it out. Hard to pass up a fireteam of T-warriors then...
@@henryrodriguez6260 Hard to pass up any of the Fireteams. Just as it should be. :)
I like variety and im new so im going for 2 warriors, 1 warrior leader. 4 termagants, & 2 devourer termagants!
I just finished painting up 10 genestealers (after watching this I’ll have to get a box of warriors too)
Really interesting discussion. You just gained another subscriber!
Thanks for the sub!!
I’m hoping they’ll bring out some new nids models as like a specialist team for this. A bit like how the orks have their kommandos killteam. They could do something great with it.
Or just an updated lictor would be nice:
Nids are looking pretty spooky. I didn't realize devourers on termagants were infinite range-that really makes them deadly with the GA 2.
What are some auto take configurations on 3 warriors. I have 6 to build and a 10 genes.
The fact that you get a 'First Strike' initiative when charging is huge for melee teams. Without it they kind of suck, but with it, they are pretty scary.
One box of each should give a fairly competitive roster. You can get two Warriors with 3 boneswords and a whip. One leader Warrior with a devourer and scything talons. Then 5 double rending claw Genestealers. And 8 Hormaguants. For 16/20 model roster.
You can’t actually get 2 warriors with 3 boneswords and a whip from 1 box of Warriors unless you do some janky conversions or are good at sculpting. The box comes with 3 left hand swords and 3 right hand swords. All whips are left hand weapons. In order for 2x weapon beasts with whips you would need 4 right hand swords, which is more than in the box.
Why not a leader with devourer and boneswords? Or deathspitter and boneswords?
@@HAL-mg4wy because you need those boneswords elsewhere
Looking at my nids. It seems like none of them have bones swords. Makes me wonder if my 4th edition kits did not have them as options.
The Boneswords and Lashwhip included in the Warrior prime sprue was added in later. The 3rd and 4th edition Warriors had the bigger “monstrous scything talons” and a ripper instead which are no longer included in the sprue.
17:00 MAGNETS: Short question, what's the best mm size for the used magnets? 3mm or 5mm?
Typically for most of my models I use 3/32” x 1/16” magnets.
@@CommandPoint Thank you, I have to google those measurements 😅
@@oSJmee I used 3mmx2mm for mine and they're good to go
Edit: They're n52 too I think so they're quite strong; a lower rating might need bigger magnets but you'd struggle to get much bigger in the arm slots on a warrior
One question I have is: For your weaponbeast, isn't it better to have scything talons + bonesword & lashwhip? Scything talons are more consistent in pretty much every situation if I calculated right
It makes sense if you take the expected value of every melee weapon pur attack roll and compare them to eachother. But I'm curious. How did you account for the "balanced" quantively?
Nice! I'd been thinking about putting a bug team together
Two Nid Warrior fireteams ftw!
Here we go!!! Back to the good stuff! But wait, NO Beeranid forTyranids?
@Command Point Where is this hive fleet forum you mentioned?
How viable are all genestealer killteams?
Terrifying/10 😅
Yeah basically haha. They are a top tier fireteam!
@@CommandPoint cool. I have a set of space hulk that I could use the genestealers for. Just paint them up as xenomorphs with a different colour drybrush
Thanks for your vid! Question: Why should one let a Genestealer attack with Rending claws instead of Double Rending claws? Where's the disadvantage of chosing the more powerful melee-weapon option?
I know this comment is pretty old but I went and looked into it and maybe someone will find this answer useful: As far as I understand if you choose Double Rending Claws, that's all you get, however if you choose Rending Claws you also get Scything Talons as well so you get more flexibility.
All warriors look nasty
How many warriors can you take at once?
6.
1 leadernid.
5 warriors. Two of which can be heavy gunners.
I have no idea how many bone swords I get
Rules say:
Each separately equipped
with one option from each of the following:
> Boneswords, deathspitter, devoure, rending claws,
scything talons, spinefists or lash whip; bonesword
> Boneswords, rending claws, scything talons or lash
whip; bonesword
What does "; bonesword" mean in this list? And it says "scything talons or lash whip". Is this an oxford comma issue or do they mean that list or whip. Can someone sit GW down and teach them how to write rules that make sense.
I'm convinced Tyranids will rule the meta for a while, they appear ridiculously strong.
Yeah that’s pretty much why we wanted to cover this faction first haha, they’re crazy strong!
Nie they are considered B tier lol
Tyranid warriors can be magnetized. I have three sets, all magnetized.
Don’t forget you can also improve their WS by ganging up multiple on one enemy model.
As if those Hormagaunts and Genestealers weren’t scary enough!!
Ah yes 6 tyranid warriors for a kill team, mean while thousand sons are stuck at ONLY 4 MARINES
Warriors dervishing up the field
The swarm is weird. As a non Synapse creature they aren't really fitting for Kill Team. I guess paired with warriors it makes sense, but Genestealers?
So slow all 3 movement why expect small to be fast
I think they're fine, Warriors + GS will be good, but not Harlequins level of good.
Nid go NOM.
tyranids in lore are THE most powerful faction in 40k lore they deserve to be powerful in games and on tabletop