What it would of looked like running on a SGI workstation or a 3D Arcade Machine, both of which at the time cost around $10K (that is $10K in 1993 money, so yeah...)
I have only played this in a simulator on my computer, but I think the original was commendable. I'm an electrical engineer, and it's fascinating we can simulate these old systems, which were created in my lifetime. AND - btw if you're going to "correct me", it's simulator, not emulator. An emulator is a hardware simulation of other hardware, a simulator is a software simulation of hardware. Just a pet peeve of mine. I kind of envy 90's kids, as I'm a decade earlier. This would have been so fun to play at 14 instead of 30. Nice little fantasy to be in as a kid, but then again, I enjoyed Star Wars when it first came out and saw the invention of video games. Pong came out when I was 5. Just to control a dot on the screen was mind blowing. No kid today will ever appreciate that. I've seen the whole development of digital technology. 20 years ago, when my aunt hit 90, I wrote up a letter going over all the incredible inventions she has seen over her lifetime. She used to go to school in a horse and buggy, she saw the space race, the invention of computers, all this stuff - now at 50, I'm in a similar situation. I'm an engineer, but we're further ahead than I could have possibly predicted at 20 and I work on this stuff. I help create it. Life is good, or rather, how you view it. It seems troubled at times, but we are so much less violent and stupid than we were just 100 years ago.
I was given Starfox as a Christmas present, and family decided to go on vacations quickly after that. The game had me so hooked that I took my SNES with me and stayed in the hotel room playing non stop. I completely ignored everyone for an entire week. Didn't even touched the pool or the sea. No one complained because I guess they needed vacations from me too 😂 Watching Starfox gameplay brings back the memories of less complicated times...
I agree... I think the soundtracks are timeless and epic masterpieces. Ones that will never lose value. I tried to get my friend from N64 era to listen to Corneria from SNES. It claps the N64 one big time. Pft will be a process cos yeah people just take your word for it until they DO listen! There's a reason it made it into Smash Bros and sorts.
This is terrifying. Can you imagine if this is how the game ran on real hardware? I'm only seeing this because I'm currently playing at the 7 frames god intended and got curious of what damnation looked like.
I think the issue was more with the controls. Playing with a 4 way D-Pad isn't as precise as a joystick for a game like this. I only say this because I just finished hard route on my SteamDeck on the original rom FPS and only died once. I remember playing this on original hardware and could barely beat easy route.
@@Shorty15c4007that reminds me a bit of Mario 64 DS. I did not enjoy that port at all when I first got it. But then I got the virtual console release Wii U, as well as playing the rom on emu, and it's actually pretty solid. The issue was just playing it on a dpad
Whats always amazed me about taking a game like this which had a bad frame rate and putting it to 60 is that it somehow makes the models and lighting look better. I dont understand why that is, it makes shading look deeper, and the edges of some objects less intense.
That's probably the youtube compression, at least concerning the edges. But yes, increased frame rate means there are more frames with different shades when a model moves while lit by a light source. So instead of going from dark grey to light grey when the ship rotates here, you get a few more intermediate shades of grey.
It has a lot to do with your brain, its not always the greatest with changing pictures as your brain can see its just a picture with motion; when there are intermitant frames like when a character blinks your brain notices the in-between frames but doesn't focus on it but it helps complete the picture. Your brain can see the intermitant pictures as not an in-between picture and says "thats not right" and you notice it.
Late reply, but there are several factors in this. One is that you can just plain see things better when they aren't jumping around. Your brain is less distracted with trying to fill in the gaps and follow the motion, so especially the edges of things are easier to see. Another factor is aliasing, because the edges update more frequently, the average of all visual information gathered is closer to accurate. A higher framerate creates a sort of antialiasing for objects moving slowly, which is where aliasing at lower framerates is more noticeable. I'd say these two things are the biggest reasons for it. But, for this video, it's some AI upscaled garbage and unrelated to that.
@@Ghennesph pretty good breakdown, definitely makes sense. But i dont think this was AI. Ive heard about a romhack for this game that unlocks the framerate and updates certain things so it works. Ive seen a vid of it when it was in beta and the sound was a tinge off because of the mod. It can run on the snes mini.
@@MoyanoJerald if you only knew how amazed i was when they talked.... This was the game that made me love the SNES and get good enough go through without damage on the most difficult path...then it made me buy the N64 and realize 'hey, this game is somehow easier"...but seeing the gamecube starfox...woooow. but it was not good enough to move me from pc to another game system
@@MoyanoJerald and framerates on CRTs were so much smoother looking. i didn't switch from crt until WAYYY after most people moved to HD. i still hate jagged edges :)
@@ErdrickHero 🤦♂ if the software was overclocked, it would be running code more times in a second, meaning physics runs faster, meaning the game would be unplayable. star fox tends to run faster in space levels because there's less stuff. emulators also make it run faster just by nature, but it was not overclocked to run starfox at 60 fps, that would be ludicrous.
@@marioisawesome8218 That's only partially true. I don't know the ins and outs of the SuperFX hardware specifically but there are generally ways to limit the speed of software execution so that doesn't happen. Also, as far as I'm aware, in Star Fox, the SuperFX only handles (most of) the drawing functions, while game logic is run on the SFC CPU. The two have separate clocks and therefore are not tied to one another in terms of speed.
Man for as much as I enjoy the original Star Fox game, I do wish playing with this speed/frame rate was an option. So much smoother than with playing it as is.
@@clouds-rb9xt You only need to overclock the SuperFX chip, not the SNES itself. There are modded StarFox/Stunt Race FX/Doom carts with overclocked SuperFX chips. It does reduce the chip's life, though.
@@GoldenGrenadier Apparently it was meant for the Sega CD/etc to enhance games through a lock-on cartridge. That would have been a better outcome than using the 32X IMO. The things that could have been........ (13 year old me is screaming back in 1993)
Ill clarify this: snes9x allows you to play at 60fps, but the game was never designed for it, it was designed with the lag in mind, so the game becomes almost impossible to beat with that amount of speed. I barely beat easy route and that was with savestates.
@@VideoGameModMuseum this playthru is AI rendered tho. I mean you might be running on a bsnes / snes9x overclock to emulate that 21 hz processor speed so that it's easier for the AI to render, but I can still see the AI rendered artifacts. There's a big one on stage 3, during the descent into the mothership boss - ones of the laser shots passes just under your arwing which is a blue wire frame due to the shield power up. The bolt MASSIVELY blurs and the real resolution is exposed, as well as demonstrating a typical artifact seen in AI rendering frame smoothing.
@@TwinDragonsOfChaos The footage is interpolated. There are obvious artifacts the whole way through. The game was definitely played at a higher frame rate, but interpolation was still used.
@@NurhaalI think the hack did make it run at 60 frames, which is indeed possible to play through... but then the guy who made the video upscaled it with AI for some reason.
The nostalgia feeling after all these years. So addicted playing this game, with all the secrets, astroid belts, blackholes and bosses. Just intense gameplay and nice ambiance music.
@@fungo6631 I don't think so. As per the webpage, I don't see how overclocking an FX2 chip would alleviate the work >The game has 3 IRQ routines to complete the game cycle of strats (movement/attack/health/etc routines), drawing the screen etc. It does this in 3 game cycles, which limits the game to 20FPS at max. > What has been done is the IRQ routines have been programmed to run right after each other without waiting a game cycle, from irq 2-3 for 30fps mode and from irq 1-2-3 for 60fps mode. > Additionally, every frame will also be drawing as well as doing the strats. What has been done is the strats will only process every 2/3 frames for 30/60fps while still drawing it every frame. This slows the game back down to its ORIGINAL pace.
@@TwinDragonsOfChaosthe patch is different to this video, it runs faster if you pay attention you can also notice a lot of artifacting on 2d elements, specifically when they pop up or disappear
Yep I still like the choppy version because it shows that Gameplay is the real thing not smooth graphics. Ofcourse anyone would want to play the upgraded version at least 50 times
This brings me back. As a kid I couldn't believe it was possible to have a 3d rendered game of this quality in my home. Probably well over a thousand hours into it. Could do any route as a no hit run. I used to challenge myself to beat every level with both my wings broken and avoid all powerups. Seeing it at 60fps is scary.
it's interesting because some cutscenes (boss intros, the opening to the game, the credits) have music synced to the game, and because it expects the game to be running like ass, the music falls behind.
@@jimmelton5846 there, by today's standards it's pretty bad, but I will always love its original form. If it got altered in any way, it's unplayable for me.
My phone or youtube has an issue where the framerate of videos is just cut to 10 frames or something. I was watching the entire first level like it was a normal low framerate. The moment I pause the video, it gets fixed and the frames put the fear of God in me.
Is this a coded rom that allows for use on a cartridge (overclocked SFX2)? or was this programed for use on a computer with much faster cpu and be used like that? I ask because I'm seeing more and more incredible things with MSU-1 chips and no storage limitations, better programmed remakes, etc.
Wow. Watching this as an adult and I am just realizing how masterful and subtle the direction is. From the instand you launch in corneria and one of your friends comes from behind you to take formation, to the first boss that will wreck you if you don't fly low enough, to the second boss that comes from below... like these were deliberate choices meant to convey something. That's just so freaking cool. What art!
I heard the reason for the lag with this game (and all Super FX games) was because the cycle rate on the parts of the chip were out of sync by half speed. This was corrected for the Super FX 2 chip, but by then it was too little, too late in the SNES life cycle. The only released game I know of in the USA that made use of it was Super Mario World 2: Yoshi's Island for the 3D platforms.
@@ScotsmanGamer just because you was a thick kid, doesn't mean everyone else was. Of course people noticed slow down in games, might not have used words like FPS or lag, but the effects were noticed.
@@ScotsmanGamer Ive been studying 3d graphics since I was 13, in 1993. and playing them since the late 80s (Im now a Lead 3D software engineer in XR and gaming technology) The effects of framerates, and my understanding of frame rates were well understood in the early 90s way before StarFox came out. One of my first experience of arcade 3d was was Hard Drivin in 1992 running at 30fps. Though, I had played an early prototype VR game running at 15fps, with a bulky headset in London Tracadero centre in around 1990. Which was awful. Daytona usa for the arcade released in 1994 (1 year before StarFox was launched), was the first 60fps 3d racer (with ridge racer from Namco) in the arcade. Before that, Virtua racer released in 1993 was only running at 30fps I obsessed over and spent hours in my early teens, analysing arcade and home console graphics tech and to understand the differences between home and arcade hardware, looking at and learning about things like instruction and polygon throughput, Z Buffering, perspective correct texturing, bi/tri filtering and other 3d hardware accelarated features being introduced at that time. I was also lucky enough to get early access to and attended ECTS (electronic Computer Trade show) London, 1994 to see pre launch PS1 and Saturn games in really early alpha state 1 year before release, and met the developers of the first generation, 32Bit 3d games being created. Games, like ClockWork Knight on the saturn, Toshinden on the PS1. and Virtua Fighter on the saturn. I was dreaming of having 60fps 3d graphics in the home consoles a long time before StarFox was released. so, to be really honest with you. Your comment just makes you sound ignorant.
@@omegarugal9283 well let me tell you something funny, I've been trying to code the damn thing, so me falling for this video - makes some amount of sense as a person who is annoyed by not succeeding at making the game run faster.
For being one of the first fully 3D games this game is fantastic! It has amazing level design and art direction in some of the later levels and amazing bosses.
I used to play starfox on the SNES and I didn't even notice there was lag, I always thought the game was that way. Now I look at this version and send to me a brand new game... Wow!!!
After playing EX Zodiac and watching this, this gives me a strange sense of... deja vu mixed with weirdness. Dunno how to define it lol Having this game running makes aiming and dodging way easier. Which is awesome
I first came into contact with this game in 2005 via an emulator, I don't remember exactly which one it was but the game ran at 60 FPS, I was surprised when I tried to run it on other emulators over the years and it always had "Lag", as I was a kid I had no idea that the SNES just couldn't run it, Considering that the only console I had at that time was a clone of the NES, so these graphics were still incredible to me.
The (British) TV advert showed the game running at a much higher FPS than what we got on the actual console. I remember noticing how choppy it was, but I still loved it.
Couldn't get it to run like this on a high-spec PC. Gameplay was sped up to an unplayable level. Was aiming for original speed but rendered at 60 fps. What am I doing wrong?
Star Fox... great times and fond memories of renting it from Mega Video in the 90s 😊 This and Mega Man X were the first games I was better at than my older brothers. Thanks for the strategies and secrets, Nintendo Power 😎👍
Basically how the arcade version would run if there were one.
Kinda like Virtua Racing Arcade/Genesis
What it would of looked like running on a SGI workstation or a 3D Arcade Machine, both of which at the time cost around $10K (that is $10K in 1993 money, so yeah...)
@@foxdavion6865 *would have.
Please get that one right
I have only played this in a simulator on my computer, but I think the original was commendable. I'm an electrical engineer, and it's fascinating we can simulate these old systems, which were created in my lifetime.
AND - btw if you're going to "correct me", it's simulator, not emulator. An emulator is a hardware simulation of other hardware, a simulator is a software simulation of hardware. Just a pet peeve of mine.
I kind of envy 90's kids, as I'm a decade earlier. This would have been so fun to play at 14 instead of 30. Nice little fantasy to be in as a kid, but then again, I enjoyed Star Wars when it first came out and saw the invention of video games. Pong came out when I was 5. Just to control a dot on the screen was mind blowing. No kid today will ever appreciate that. I've seen the whole development of digital technology.
20 years ago, when my aunt hit 90, I wrote up a letter going over all the incredible inventions she has seen over her lifetime. She used to go to school in a horse and buggy, she saw the space race, the invention of computers, all this stuff - now at 50, I'm in a similar situation. I'm an engineer, but we're further ahead than I could have possibly predicted at 20 and I work on this stuff. I help create it.
Life is good, or rather, how you view it. It seems troubled at times, but we are so much less violent and stupid than we were just 100 years ago.
@@Onigirli got anything better to do than be a grammar nazi? Lol, in this day and age too... sad.
I was given Starfox as a Christmas present, and family decided to go on vacations quickly after that. The game had me so hooked that I took my SNES with me and stayed in the hotel room playing non stop. I completely ignored everyone for an entire week. Didn't even touched the pool or the sea. No one complained because I guess they needed vacations from me too 😂
Watching Starfox gameplay brings back the memories of less complicated times...
Wish I had a story like that. My family would definitely complain. Should have been a pesty kid so they would beg for "vacations from me"
@@Kill_Binho imagine: he's not yelling, he's not running around, he's not asking for things, he's not bothering with food time... 😆
It’s your vacation, use it when you need it!
You must have lost your mind when SF64 came out.
This game is so epic when it came out
Wow and this game still gives me chills. That first stage's music and atmosphere doesn't get old.
The word atmosphere has lost it's meaning at this point, people just spam that word when describing any artform imaginable.
I agree... I think the soundtracks are timeless and epic masterpieces. Ones that will never lose value. I tried to get my friend from N64 era to listen to Corneria from SNES. It claps the N64 one big time. Pft will be a process cos yeah people just take your word for it until they DO listen! There's a reason it made it into Smash Bros and sorts.
I prefer the soundtrack of snes star fox over the n64 one though that one has some great tunes too
This game's music is so unique.
@@homegrown6845I get what you mean but it is used in a valid manner here
This is terrifying. Can you imagine if this is how the game ran on real hardware? I'm only seeing this because I'm currently playing at the 7 frames god intended and got curious of what damnation looked like.
The original choppy version proved that a primitive engine could deliver a great game if it was responsive enough
I think the issue was more with the controls. Playing with a 4 way D-Pad isn't as precise as a joystick for a game like this. I only say this because I just finished hard route on my SteamDeck on the original rom FPS and only died once. I remember playing this on original hardware and could barely beat easy route.
*"I'm currently playing at the 7 frames god intended and got curious of what damnation looked like."*
😂🤣
With the GSU-1 or the GSU-2 instead of the "MARIO Chip" you have more than double of the frequence rate and Starfox runs very smooth.
@@Shorty15c4007that reminds me a bit of Mario 64 DS. I did not enjoy that port at all when I first got it. But then I got the virtual console release Wii U, as well as playing the rom on emu, and it's actually pretty solid. The issue was just playing it on a dpad
I was 9 years old in 1993 and I still remember the first time I saw this game. I couldn’t believe what I was seeing. Shit blew my mind. Lol
You're literally around 30 years old right now! 😱
@@ICantHandleThis210sound mathematics 😂
Even now it's still super impressive, from a technical stand-point at the very least.
I was 9 when I first played it back in '94
I'm seeing it for the first time now and it blows my mind that it was possible.
Whats always amazed me about taking a game like this which had a bad frame rate and putting it to 60 is that it somehow makes the models and lighting look better. I dont understand why that is, it makes shading look deeper, and the edges of some objects less intense.
That's probably the youtube compression, at least concerning the edges. But yes, increased frame rate means there are more frames with different shades when a model moves while lit by a light source. So instead of going from dark grey to light grey when the ship rotates here, you get a few more intermediate shades of grey.
It has a lot to do with your brain, its not always the greatest with changing pictures as your brain can see its just a picture with motion; when there are intermitant frames like when a character blinks your brain notices the in-between frames but doesn't focus on it but it helps complete the picture.
Your brain can see the intermitant pictures as not an in-between picture and says "thats not right" and you notice it.
Late reply, but there are several factors in this. One is that you can just plain see things better when they aren't jumping around. Your brain is less distracted with trying to fill in the gaps and follow the motion, so especially the edges of things are easier to see.
Another factor is aliasing, because the edges update more frequently, the average of all visual information gathered is closer to accurate. A higher framerate creates a sort of antialiasing for objects moving slowly, which is where aliasing at lower framerates is more noticeable.
I'd say these two things are the biggest reasons for it. But, for this video, it's some AI upscaled garbage and unrelated to that.
@@Ghennesph pretty good breakdown, definitely makes sense. But i dont think this was AI. Ive heard about a romhack for this game that unlocks the framerate and updates certain things so it works. Ive seen a vid of it when it was in beta and the sound was a tinge off because of the mod. It can run on the snes mini.
A higher framerate means a higher temporal resolution, so that makes sense.
This is exactly how i remember playing it in the 90s...
Children's minds do not care about Framerate, they only prefer Gameplay over Framerate
@@MoyanoJerald if you only knew how amazed i was when they talked.... This was the game that made me love the SNES and get good enough go through without damage on the most difficult path...then it made me buy the N64 and realize 'hey, this game is somehow easier"...but seeing the gamecube starfox...woooow. but it was not good enough to move me from pc to another game system
@@MoyanoJerald and framerates on CRTs were so much smoother looking. i didn't switch from crt until WAYYY after most people moved to HD. i still hate jagged edges :)
If it seemed smoother to you it was probably because of the CRT.
@@Sully365this game is still ridiculously choppy on a crt
This is more than just 60fps, the game speed has been corrected, Beautiful
it's not in real time, he used a AI called DAIN. it's not real footage
@@gitez6585 I don't think this is an AI, I think this an emulator emulating an overclocked SuperFX.
Evidence at 5:05
@@ErdrickHero 🤦♂ if the software was overclocked, it would be running code more times in a second, meaning physics runs faster, meaning the game would be unplayable. star fox tends to run faster in space levels because there's less stuff. emulators also make it run faster just by nature, but it was not overclocked to run starfox at 60 fps, that would be ludicrous.
@@marioisawesome8218 That's only partially true. I don't know the ins and outs of the SuperFX hardware specifically but there are generally ways to limit the speed of software execution so that doesn't happen.
Also, as far as I'm aware, in Star Fox, the SuperFX only handles (most of) the drawing functions, while game logic is run on the SFC CPU. The two have separate clocks and therefore are not tied to one another in terms of speed.
@@ErdrickHero i explicitly said the physics run faster. if you've seen overclocked sfx videos you would know exactly what i mean
So weird watching this and my brain trying to resist the smoothness cuz the lag and low fps are such deep memories. Looks great.
The music on the first level sets the pace, it's so good!
Man for as much as I enjoy the original Star Fox game, I do wish playing with this speed/frame rate was an option. So much smoother than with playing it as is.
I think they would have had it at 60 frames if they could back in the 90s, then they offer- super-choppy slow version???
I believe both the SNES and the Super FX chip couldn't handle this at that time. Hardware limitations were a real deal back then.
this patch can only run on emulator because it requires overclocked cpu
@@Saetta06That makes me wonder though.. how far could an overclocked SNES CPU take you?
@@clouds-rb9xt You only need to overclock the SuperFX chip, not the SNES itself. There are modded StarFox/Stunt Race FX/Doom carts with overclocked SuperFX chips. It does reduce the chip's life, though.
5:04 - When you sit down and feel the hemorrhoid:
Lmao glad someone called it out!
The footage looks like it’s interpolated with ai, rather than an actual 60fps mod.
ur right the text on the bottom left gets distorted sometimes
It most definitely is.
The fact that 2D elements also have a framerate increase means this is definitely interpolated.
Move along, nothing to see here.
The hack is real tho, but it could only run on an emulator.
@@blakegriplingph Yeah but at least you can play it with the emulator. With interpolation like this it has to be rendered.
Gives off Sega Saturn vibes now!
If only they'd used the SVP chip for something besides Virtua Racing.
@@GoldenGrenadier Apparently it was meant for the Sega CD/etc to enhance games through a lock-on cartridge. That would have been a better outcome than using the 32X IMO.
The things that could have been........ (13 year old me is screaming back in 1993)
The funny thing is that with my nostalgia glasses on, it's always looked/ran this good.
Ill clarify this: snes9x allows you to play at 60fps, but the game was never designed for it, it was designed with the lag in mind, so the game becomes almost impossible to beat with that amount of speed. I barely beat easy route and that was with savestates.
Strange, I thought it was easier, since I could see what I was doing for once :D The actual game speed remains the same
@@VideoGameModMuseum this playthru is AI rendered tho. I mean you might be running on a bsnes / snes9x overclock to emulate that 21 hz processor speed so that it's easier for the AI to render, but I can still see the AI rendered artifacts. There's a big one on stage 3, during the descent into the mothership boss - ones of the laser shots passes just under your arwing which is a blue wire frame due to the shield power up. The bolt MASSIVELY blurs and the real resolution is exposed, as well as demonstrating a typical artifact seen in AI rendering frame smoothing.
@@NurhaalWrong. Read the description.
@@TwinDragonsOfChaos The footage is interpolated. There are obvious artifacts the whole way through.
The game was definitely played at a higher frame rate, but interpolation was still used.
@@NurhaalI think the hack did make it run at 60 frames, which is indeed possible to play through... but then the guy who made the video upscaled it with AI for some reason.
The nostalgia feeling after all these years. So addicted playing this game, with all the secrets, astroid belts, blackholes and bosses. Just intense gameplay and nice ambiance music.
Still the best of the series. Sound track is killer and playing this back in the day was mind blowing.
Back when a game was amazing at 30 minutes long and didn’t need to be 300 hours of open world checklisting
Dang, imagine if the SNES could do that in real hardware. Looks just as smooth as Star Fox 64.
What other snes games would play well on 60 fps?
It could with the FX2 chip overclocked to 33 MHz.
Could this be ported to the 64 and played this way?
@@cpu64 just read the webpage.
> The game does NOT run on console. It requires most importantly a CPU overclock.
@@fungo6631 I don't think so. As per the webpage, I don't see how overclocking an FX2 chip would alleviate the work
>The game has 3 IRQ routines to complete the game cycle of strats (movement/attack/health/etc routines), drawing the screen etc. It does this in 3 game cycles, which limits the game to 20FPS at max.
> What has been done is the IRQ routines have been programmed to run right after each other without waiting a game cycle, from irq 2-3 for 30fps mode and from irq 1-2-3 for 60fps mode.
> Additionally, every frame will also be drawing as well as doing the strats. What has been done is the strats will only process every 2/3 frames for 30/60fps while still drawing it every frame. This slows the game back down to its ORIGINAL pace.
The answer to the question "What if the SNES had Blast Processing?". Lmao. Used to rent this game all the time. Soundtrack still gives me the chills.
Blast processing! Then it would run at 120 FPS!
Only today did I realize that the green stuff on the ground of Corneria is supposed to be grass, not murky water.
Not only impressive on the mode but also on the play, that was very enjoyable to watch, thank you!
This feels so unreal and weird, it's great!
reason it looks weird is because they took gameplay footage and run it through a frame interpolator.
@@Gh0sTlyD3thWrong. Read the description.
@@TwinDragonsOfChaosthe patch is different to this video, it runs faster
if you pay attention you can also notice a lot of artifacting on 2d elements, specifically when they pop up or disappear
@@TwinDragonsOfChaos look at the text on the bottom of the screen at 1:00. There’s definitely interpolation artifacts.
I want to see level 3 like this. Macbeth is where everything is just so darn slow!
Macbeth is level 5 on hard. 3 is Fortuna
It looks so good. My God.
Holy crap it's so damn smooth!
I was 7 when i bought this game back in 1993. Cant tell you how many damn times i played this game...it was amazing!
Still one of my favorite games of all time. Still play it at least once a year.
Never had a problem with the game, but this does look great.
Yep I still like the choppy version because it shows that Gameplay is the real thing not smooth graphics. Ofcourse anyone would want to play the upgraded version at least
50 times
But this is how we saw it in 1994!
Its crazy how I still have memories of playing this in "97, thinking these graphics were so real
This brings me back. As a kid I couldn't believe it was possible to have a 3d rendered game of this quality in my home.
Probably well over a thousand hours into it. Could do any route as a no hit run. I used to challenge myself to beat every level with both my wings broken and avoid all powerups.
Seeing it at 60fps is scary.
Looks amazing from what I saw as a child.
Very nice.
Thank you for the upload.
60 fps SF SNES!
I want to do this!
it's interesting because some cutscenes (boss intros, the opening to the game, the credits) have music synced to the game, and because it expects the game to be running like ass, the music falls behind.
Just the smoothness of this makes it seem like a whole new game. Incredible stuff
This feels like it should how it should be on the switch snes player, but it still plays like the original xD
I always thought this was unplayable, this video changes that 100%
Loving this. I guess I never realized how lagged it was before!
Star Fox pushed the SNES to it's absolute limit,the result was like...ten fps at the most
15:05 Slippy sounds just made me laugh lol 😂❤
This is practically a new game for me
Boy, dropping into stage 6……..that music let you know that chaos was about to ensue
This is perfect. Music fits too. Epic
I going to play this .
Yes, a much more playable version of SNES Star Fox! The powerpoint slideshow FPS was a real problem...
Not if you grew up with it.
@@TehDanceMasterI grew up with it and still didn't care much for it. I do appreciate what it was doing for the time however.
@@jimmelton5846 there, by today's standards it's pretty bad, but I will always love its original form. If it got altered in any way, it's unplayable for me.
@@TehDanceMaster Cool. Not their problem, though. If you don't like it, play it on the SNES. Both parties happy, problem solved.
GOT YOU NOW, STAR FOX!
My phone or youtube has an issue where the framerate of videos is just cut to 10 frames or something.
I was watching the entire first level like it was a normal low framerate.
The moment I pause the video, it gets fixed and the frames put the fear of God in me.
I was a grand master in this game and also the original F-Zero. Brings back so much memories.👍🏼🔥
Any tips? This is my favorite game.
The two things wrong with snes were 1. No two player mode in fzero and 2. Only one Zelda game.
Every notice how the blaster seems like a sound made by a kid doing an impression of a blaster with their mouth.
Is this a coded rom that allows for use on a cartridge (overclocked SFX2)? or was this programed for use on a computer with much faster cpu and be used like that? I ask because I'm seeing more and more incredible things with MSU-1 chips and no storage limitations, better programmed remakes, etc.
he took gameplay footage and smashed it through an ai interpolater
Wow. Watching this as an adult and I am just realizing how masterful and subtle the direction is. From the instand you launch in corneria and one of your friends comes from behind you to take formation, to the first boss that will wreck you if you don't fly low enough, to the second boss that comes from below... like these were deliberate choices meant to convey something. That's just so freaking cool. What art!
My God. It's beautiful.
I heard the reason for the lag with this game (and all Super FX games) was because the cycle rate on the parts of the chip were out of sync by half speed. This was corrected for the Super FX 2 chip, but by then it was too little, too late in the SNES life cycle. The only released game I know of in the USA that made use of it was Super Mario World 2: Yoshi's Island for the 3D platforms.
Good job! Also, Corneria soundtrack is epic.
Does anyone else remember when they played this game on TV for some documentary? It was the reason my parents got it for me way back then!
Definitely a great game for its time, fun to see the frame issues solved.
Haven’t played this in almost 30 years but somehow I still remembered the hidden bomb at the right section at 2:20.
Is the actual ROM edited to make everything slower and then overclocked to make it appear around normal speed?
god i didnt realize how much i missed this game till saw this
If i could have seen it like this as a child i would have been blown away.
As a kid you had no clue about frame rates so stop with the cliche RUclips comments
@@ScotsmanGamer tell that to people who played Metal Slug, you certainly noticed lag in that.
@@AFourEyedGeek like I said as kid you had no clue about FPS or lag fool!
@@ScotsmanGamer just because you was a thick kid, doesn't mean everyone else was. Of course people noticed slow down in games, might not have used words like FPS or lag, but the effects were noticed.
@@ScotsmanGamer Ive been studying 3d graphics since I was 13, in 1993. and playing them since the late 80s (Im now a Lead 3D software engineer in XR and gaming technology)
The effects of framerates, and my understanding of frame rates were well understood in the early 90s way before StarFox came out. One of my first experience of arcade 3d was was Hard Drivin in 1992 running at 30fps. Though, I had played an early prototype VR game running at 15fps, with a bulky headset in London Tracadero centre in around 1990. Which was awful. Daytona usa for the arcade released in 1994 (1 year before StarFox was launched), was the first 60fps 3d racer (with ridge racer from Namco) in the arcade. Before that, Virtua racer released in 1993 was only running at 30fps
I obsessed over and spent hours in my early teens, analysing arcade and home console graphics tech and to understand the differences between home and arcade hardware, looking at and learning about things like instruction and polygon throughput, Z Buffering, perspective correct texturing, bi/tri filtering and other 3d hardware accelarated features being introduced at that time.
I was also lucky enough to get early access to and attended ECTS (electronic Computer Trade show) London, 1994 to see pre launch PS1 and Saturn games in really early alpha state 1 year before release, and met the developers of the first generation, 32Bit 3d games being created. Games, like ClockWork Knight on the saturn, Toshinden on the PS1. and Virtua Fighter on the saturn.
I was dreaming of having 60fps 3d graphics in the home consoles a long time before StarFox was released.
so, to be really honest with you. Your comment just makes you sound ignorant.
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How did you make this work? I want to try for myself too!
video editing
@@omegarugal9283 well let me tell you something funny, I've been trying to code the damn thing, so me falling for this video - makes some amount of sense as a person who is annoyed by not succeeding at making the game run faster.
I feel like this would be so much harder than the original game.
Simply beautiful
Starfox is a masterpiece. It doesn't need speeding up. Though it is cool to see it running so.
For being one of the first fully 3D games this game is fantastic! It has amazing level design and art direction in some of the later levels and amazing bosses.
How do I do this, please tell me how I can get perfect framerate for StarFox 1, I need to try this now
I used to play starfox on the SNES and I didn't even notice there was lag, I always thought the game was that way. Now I look at this version and send to me a brand new game... Wow!!!
Do the NASA give you this console?!?!
I remember thinking these grafics were SO awesome!
I played this game a million times as a kid. Epic!
Realllly brings this game to life. Now it just looks like a minimal art choice. Love it.
Still wild how good this looked on an SNES.
Star Fox : The Arcade
Wow, I wish I could play that game this way. It looks so beautiful.❤
Me trae mucha nostalgia los juegos del snes, pero en especial este, recuerdo como me sorprendí al terminar y escuchar las voces.
You can always tell it's emulated when the beginning scene goes faster than the music before the title screen appears. Always wondered why this was.
Holy crap, the graphics are actually comprehensible!
You get bonus points for beating the first boss as soon as possible.
After playing EX Zodiac and watching this, this gives me a strange sense of... deja vu mixed with weirdness. Dunno how to define it lol
Having this game running makes aiming and dodging way easier. Which is awesome
I want Star Fox 1 and 2 to get decompiled and ported to PC...
Super Nintndo games are written in assembler, there's nothing to be decompiled
@@perguto wrong
source: i'm a programmer since 30+ years
@@perguto😂😂😂
It still visually looks like it's fun.
no matter the fps, andros face is still terrifying
I first came into contact with this game in 2005 via an emulator, I don't remember exactly which one it was but the game ran at 60 FPS, I was surprised when I tried to run it on other emulators over the years and it always had "Lag", as I was a kid I had no idea that the SNES just couldn't run it, Considering that the only console I had at that time was a clone of the NES, so these graphics were still incredible to me.
the smoothness actually makes it look like they’re flying more slowly!
Play this game like hell just to finis it.
It was so great when i accomplished.
A classic!
Holy crap, that is smooth.
Is the interpolation done in game, or was that done after you recorded?
The interpolation is post processed. You see AI artifacts around the text and smaller objects.
I've always wanted to see this in a smooth framerate and normal speed.
Good lord this is terrifying. I'm so used to my powerpoint presentation
What nostalgia makes you think the game was like. 👌
Now it looks like a proper arcade game like a After Burner.
The (British) TV advert showed the game running at a much higher FPS than what we got on the actual console. I remember noticing how choppy it was, but I still loved it.
The only issue with it running at 60fps is that the game runs way faster than intended. Audio gets cut short, and enemies fly at you way too quickly.
Is there any way to fix that?
@@hunterkline7972 Play the game on original settings. It was designed around the premise it would run slowly.
Couldn't get it to run like this on a high-spec PC. Gameplay was sped up to an unplayable level. Was aiming for original speed but rendered at 60 fps. What am I doing wrong?
Star Fox... great times and fond memories of renting it from Mega Video in the 90s 😊
This and Mega Man X were the first games I was better at than my older brothers. Thanks for the strategies and secrets, Nintendo Power 😎👍
Damn it's been so long since I've played this game
Admittedly, I didn't realize the game was lagging: Games Slowed All the Time So It Was Just Expected.
Very Early 3D - so cool that it was achieved on the SNES.
IMO, This is still the most fun Star Fox game of all! It's just plain fun to play & VERY well designed for the time!