It slightly annoys me that the item that makes you invincible and strong in an Asterix and Obelix game is a bomb and the item that makes explosions is a potion.
@@neoanimefreak_7606 the reason its annoying is cuz in the books, a potion GIVES Asterix and obelix invincibility. Yet in this game a bomb which has appeared no where in the books at all and an invincibility potion doesn't exist
@@frosteddonuts1633 I was about to say that Obelix would just be petrified if he drank a potion if Asterix canon was adhered to but the book which shows this ( en.wikipedia.org/wiki/Asterix_and_Obelix_All_at_Sea ) was released after this omnishambles of a game so I have to agree with you here. The Asterix arcade game (which is actually really good, and the reason why I decided to buy this) used boars to power up Obelix while the potions were usable by Asterix but that was a scrolling beat-'em-up so it fitted the franchise better than the potion-centric game play here does.
Cacofonix's boss music has a really hypnotic vibe I did not see coming. It probably says something that after listening to the normal stage music for so long, I instantly fell in love with a ditty I'm sure was _meant_ to sound bad.
I'm interested to see a Crash 4 analysis, since the levels aren't *so* bad by themselves, but it's when trying to get the Perfect Relics where they become strong contenders for Worst Levels Ever (Toxic Tunnels, Crash Landed, Bears Repeating...).
The levels are for the most part decently designed as well. It’s like they finished designing all the levels and then decided to go back and add these fucking time limits after the fact. Like, that would explain the items placed in the levels you can’t afford to collect.
Whats strange is that there is a master system version and for the most part has the same levels but without the time limit! You only get 3 hits in that version and you also gotta seitch between Asterix and obelix with a combination of buttons, but at least there is no time over
This isn't an inherently bad concept, basing the game around figuring out how to clear each level as fast as possible. It could've been like a puzzle almost. But even if this was on a lower difficulty, many of the levels still suffer from either poor design or just the problem of aiming your crucial potions. Also that really was the worst lava graphic in any game.
@@eemelikorteniemi3966 Yah, the comics is about some Gauls using potions to raize hell on the Romans, not them running around like the boar or the potion is their medicine to not suffere a fatal heart attack
Yeah, you're probably right. Have a lenient timer on easy/normal for the player to learn the game; give double the contents for potions on easy, and respawning on easy/normal; give potions an aiming arc on easy; rework the sections where damage boosting is *required* , or if keeping them on hard give the players chickens. That way players can *learn* the levels and how to use their potions effectively, and damage boosting becomes a "see if you can work it out" strategy on hard. Then fix the basic gameplay. More warning on falling platforms/leaves. A punch that works on enemies on a slope below you. General physics and hit boxes. Better explained boss mechanics. Some indication of which blind pits are okay to go down. Easy is the basic "learn the game" mode. Normal is the "You've got time to correct mistakes" mode. Hard is the "You sure you've learnt the game? Learnt all the little tricks? Now *Prove it* " mode
That lava takes the cake, but the whole game looks like some kind of bloody prototype where they still have to fill in the basic building blocks of the stages with actual graphics. It's ridiculous.
As someone who played this game a lot as a kid and is totally unfamiliar with your channel, this is absolutely fascinating. Your comments and detailed analysis is actually fantastically paced and funny. Bravo and kudos, by Toutatis.
I've beating it as a teen on hardware and remember liking the game but never played it again after finishing, now I remember why, btw I still have my copy of the game too
@Angel Guerrero I've done the same with Wolverine Adamantium Rage, Sub-Terrania, Battletoads (GameGear), even thou I'm playing Battletoads nes on an emulator I'm still not using a save stat... btw if you must know I've hit a brick wall on stage 11, at least I'm better at Robo-Manus now then this video ruclips.net/video/yC9-Pc3_Llc/видео.html
12:55 Here's how I would avoid them: 1) Turn off your Sega Genesis. Pull the cartridge of the game out. 2) Stab it with your gladius until it is no longer recognizable. Take the bits and throw them in a woodchipper. Then use a blender to turn it into a fine powder. 3) Immolate the game and everything you used to destroy it as they have now been tainted irreparably.
Remember when time limits were put in arcade games, because they didn’t want people hogging the machines? Or when time actually plays a part in the game, like with puzzles? Or when they were, at WORST, a lenient way to make sure the player had a handle on the basics of the game? This almost seems like the devs wanted to challenge each other by putting in their times and making the next guy try to beat it, but they overrode the stage’s time limit by accident and just rolled with it on release
At first I questioned why World 3 Level 2 looked like it was made of Legos, and then I remembered that the game devs probably stopped caring because they didn't think any one would get that far
I really think they ran out of time... Look how beautiful the buffet is despite the fact that nobody will ever go there, or how you have some entire world ( like the aqueduc, sewer ) which are only used once... I think they never finished the game.
@@vaimantobe3034 Or maybe half of the team went away because of external reason (that's what happened to Sonic 06), or maybe they didn't had a date until the last minute... Or maybe it wasn't possible to succeed to meet the date in the first place. We never know. But often, bad game are bad for a reason...
@@vaimantobe3034 Well, i have a theory on that. The game is on "hard" difficulty. What would you do if you had to design the difficulty mode for your game ? Creating a more complex IA or putting more ennemies takes time. Having ennemies take more health out of you can create situation where it's impossible to win since you carry your health level after level. So the simplest way is to play with your timer because it basically need no test, no additional feature and no work from you. So yeah, just ask your testers team ( the QA ) to speedrun your level in order to determine what challenging time the player could have if he already finished the game. The QA plays your game all days for several months so of course they are very VERY strong at the game which is why the timer could be so insane. I really think that's how it happened but it's still just a theory.
Asteérix is supposed to be a relaxed fellow, except when having to deal with Obélix stupidity or wrong decisions in desperate situations. And many of his missions have a deadline, but they're not that tight. Astérix was always taking a long time and trying several approaches to solve a problem.
What bothers me most is this game's art direction. Sometimes there's a flat background, sometimes fully shaded, sometimes the black void. Sometimes the characters are flat, and sometimes they are fully shaded. Just look at the trees at 23:10 and then at the MS Paint abominations at 30:51 haha.
Also sometimes for whatever reason the level design does resemble "Cartoony history" like it should but then there are those stages that look like a chessboard castle (?) And then there's THIS- 24:53 A dark void filled with blocky, half-existant plants where the ground is made out of children's building blocks. What the fuck does that have to do with Asterix and Obelix...?
I played the first Asterix game on the Master System 2 and the "Rising fire level" (i think it was Stage 5) was hell. But that was only one level and not the whole game
@@Athrun82 Rising fire level in a pirate sheep? Yes literal Hell, in special the flying plataform. However, there are another asterix games, inclusive a port "Asterix and The Great Rescue" whitout time limit.
This feels like someone at the office made a speedrun timer version to prove their mad skills to their work buddies, and then accidentally sent it as the final product.
Well to be fair in the comics Asterix & Obelix are shown to do sheer awesome inhuman feats, the devs probably wanted to encapsulate that with the difficulty.
This game looks pretty painful to play, but I like how they animated Asterisk when he's floating. He looks as if he's being pulled around against his will by some invisible force. Which must be how it feels to be playing him.
You mean that "Joueur du Grenier" knock off ? (jk) That "Joueur du Grenier" (JDG for short) is basically French AVGN, and while at first he seemed to copy AVGN because of the games he reviewed, nowadays most of AVGN bad video games are already reviewed on JDG's channel. Most likely because, well, there's only so many video games to review. This Asterix game is one of his earliest videos, actually ! I, for one, would actually love to see James' takes on this game
@@khemically6124 The main issue with AVGN now is that James Rolfe himself doesn't write up the newer AVGN episodes or do as much as he used to. Screenwave Media aka the guys who took over Cinemassacre some time ago do the writing for episodes now while James just follows from a script. James at one point was wanting to retire The Nerd but the Screenwave guys convinced him to keep doing it if they wrote scripts and James just acts parts out. I understand James has a real family now and doesn't have as much time as he used to, but I really hope that The Nerd character isn't dragged and brutalized through the mud for years to come and that he properly retires The Nerd in one final blaze of glory in a way that makes all kinds of throwbacks to older episodes and wraps everything up on a good note. Until James takes the helm for himself and does things the way he used to, those other guys will just keep holding him back.
Asterix again? Man, at this rate this game will have as many worst levels as advance wars Edit: Oh my god it's even worse T-bird lub lub made my day, shoutouts to whoever made it
@@ohandthefracking I think I remember hearing the devs straight-up apologized for Rivals AC somewhere. I never got there, didn't have the patience for Kanbei's Error AC. Crystal Calamity was... Ugh. Nine insta-win properties for the enemy in one map, it's worse than troll maps in AWBW and those aren't even serious! That's a future Worst Levels Ever candidate right there. I don't remember Waylon Flies Again giving me nearly as much trouble. I remember it took a while, though, and it certainly wasn't as interesting as the other levels before it.
Wow, that looks rough! Kudos for beating a rather unfair game. Still, the slapping sounds it makes when you hit something always crack me up, also slapping bees, dogs and trees is rather hilarious.
15:21 Gotta admit, main heroes (saying this because there are 2 playable characters) are pretty badass if they can beat so many armed men with their bare hands. Not to mention the nonhuman stamina by having to sweat their balls off on EVERY stage of this game.
It's actually very accuarate to the source material. In the comics they do in fact beat the living shit out of entire armies of roman legionaries thanks to a special potion given by the druid Panoramix (Obelix has a permanent effect for falling into a calduron full of it when he was a child).
@@darksoulsismycity indeed, and since obelix is so powerful permanently, the writers sometimes raise the stakes by incapacitating him, like in the 3d-animated movie, where obelix is close to starvation and thus can't help his friends - making the moment when he gets food and thus the strength to fight even better
The only thing i question is mortality of the characters. In movies and comics, they are basicaly unstopable, but then comes the question if they can die. Asterix games made me question this. Asterix is standart mortal, unless he drank the potion he is powerless Obelix can apparently die by drinking more than an ounce of the potion, as apparently stated in the comic, where our heroes go to america and obelix apparently can turn into stone by drinking the potion, since he fell into it. In the Chez Les Bretons movie, Obelix is seen avoiding a guy with a spear, before grabing him and bashing him against the other soldiers. So maybe he can be damaged
What is the time limit in the universe? Well, for Asterix, it would be until his magic potion's effect runs out and he's back to regular human strenght. And he isn't very strong considering how small he is, so he wouldn't be able to finish the mission I guess. But that doesn't make sense for Obelix, considering he's constantly under magic potion effect... maybe it's until he gets so hungry that he's too grumpy to go on and just sits down and pouts? Also, the "hooks" are not hooks, but sickles, something that often appears in Asterix, and the tool the druids use to collect herbs. So it's safe to assume Asterix/Obelix can use it to get some herbs that help them, or that it represents some magical help from Panoramix. But man, this game may be hell incarnate, but damn the character models and animations are gorgeous. They feel very authentic compared to the Asterix cartoons. I love that.
"But man, this game may be hell incarnate, but damn the character models and animations are gorgeous. They feel very authentic compared to the Asterix cartoons. I love that." Dude, just play the SNES game, you'll get to see what a good art style is.
i guess his idea was to show up how strong you are, so everyone is amazed after his two personal tiger beat you, too bad he, like alway, under estimate asterix
Can we all just appreciate the Amount of High Quality Videos within such a small time.Creepy bad endings was nearly 4 hours long and this Video is another hour long. Thanks
16:44 those heads look like bags filled with straw, so they're not real, thankfully. That obstacle looks more like that kungfu log with the rods all over
This game has such creative level design (where else can you run through a table full of food while angry romans throw stuff at you?) and the musics are quite the bangers. If it wasn't for all the bullshit it puts you through, it would be an all-time classic.
Im just wondering what the hell the plot is Did caesar make a pact with the underwolrd so that he can take over Tartarus or something? if so, why does he think sending two tigers at our gaulic heroes will do anything, considering he knows they bested things like Germanic tribes, belgians, and probably gods as well (last one i cannot confirm, as i didnt read comics that much, only saw every movie)
I remember playing this on my childhood glad i didn't stick up with it if this what awaits you further in the game... There are so many weird design choices, its like they threw concepts at a wall and saw what stuck in it
A friend lent me this game when I was 12 years old, that was my most painful video game experience on Megadrive. I managed to reach the third boss and I lost my remaining lives in a blink. The world 4-1 discouraged me and with the password for the world 5-1, I was able to finish the game. Your video brought me so much memories… and congratulations for your fierceness !
38:28 somebody really looked at these snowflakes and said "this is ok" I mean the same can be said for most of the rest of the game, but these snowflakes in particular got me, y'all
@@314Pirasy my theory is that this was first supposed to be the magic potion, but then they remenbered that obelix cannot drink it, so they put a random thing
What's sad is that if the time limit had been removed, and some hitboxes altered a bit, maybe certain platforms positioned just a little different... this looks like it actually could have been a pretty good game. It always bugs the heck outta me to see a bad game that is soooooooo close to actually being good, but small, easily avoided design mistakes ruin the entire thing. The fact that the problems were so freakishly obvious just makes it worse. There's just no excuse for these issues being there.
If you're interested you could check out the master system version. It has no time limits at all, your movement is faster and attacking enemies is easier. Does raise the question why the version made for then-current gen consoles was so much worse tho
How would this game be on easy and normal? Even if hard is unplayable, maybe the other 2 are salvageable? Edit:of course he addresses it 30 seconds after I type this comment
Also, finally, why the hell does the BOMB make you invincible, while the POTIONS are explosive!??!? Did the designers read a single page? Did they read the fucking synoposis? Fuck that, did they read "how shit works in games but also real life because bombs explode?!?"
Almost any stage in this game could be considered the worst ever! I can get why some sections in games have time limits (Like the ones you talk about in your Creepy Time Limits videos) but why do some games just go "Time's Up!" when your character was otherwise in no danger at all?
Well, this video reminds me of Worst Levels Ever #21; he couldn't decide which level from Battletoads was the worst one, so he added ALL of the awful, hard levels from that game. Also, that Lub Lub as T-Bird raging at his computer is hilarious. Lub Lub as Von Karma slamming his head on a wall would be another hilarious skit. The exploding Viking women remind me of Mr. Creosote (exploding fat man) from Momty Python's The Meaning of Life
15:42 "its just a regular rabbit, asterix, why does it hurt you?" asterix: oh thats no ordinary rabbit! thats the most foul, cruel and bad tempered rodent you ever set eyes on!
I owned this game as a kid and I NEVER saw past stage three. All I can say to that is thank goodness. Just watching somebody else play through this atrocity is making me mad.
Somehow every video you make feels as if it came out years ago, but at the same time they feel like as if they came out only a few months ago. I'm not sure how to describe it, but it's interesting, to say the least.
I could never get far with this game when I was a kid, Couldn't even reach the first boss, the time limit for each level is downright merciless. Always played it from time to time though as there wasn't too many options for games when i was a kid and i still enjoy the OST to this day.
What is with the quality assurance here?! The first half of the game was god awful, heck, the entire game is, but suddenly they start streamlining levels, learn how to commit to graphic design, and suddenly the music isn’t the soundtrack of every Data Design game ever made?
The Speed-running tutorial game in a nutshell
But hey on the good side this game has a few bangers!
@Simple Weirdo the TAS run is pretty unique, though you’re probably right about actual human runs
It slightly annoys me that the item that makes you invincible and strong in an Asterix and Obelix game is a bomb and the item that makes explosions is a potion.
Never heard of molotovs?
@@neoanimefreak_7606 Molotovs don't usually explode though.
@@neoanimefreak_7606 the reason its annoying is cuz in the books, a potion GIVES Asterix and obelix invincibility. Yet in this game a bomb which has appeared no where in the books at all and an invincibility potion doesn't exist
@@frosteddonuts1633 I was about to say that Obelix would just be petrified if he drank a potion if Asterix canon was adhered to but the book which shows this ( en.wikipedia.org/wiki/Asterix_and_Obelix_All_at_Sea ) was released after this omnishambles of a game so I have to agree with you here. The Asterix arcade game (which is actually really good, and the reason why I decided to buy this) used boars to power up Obelix while the potions were usable by Asterix but that was a scrolling beat-'em-up so it fitted the franchise better than the potion-centric game play here does.
@@tempestfennac9687 also this book was Written by Uderzo (the Artist) alone, since Goscinny had died and it... wasn't really Great.
This is basically speedrun or die the game.
At least it's beatable. Looking at YOU Commodore 64 port of Rastan!
Or just use the normal difficulty
@@lrgogo1517 Even EASY mode is hard as heck!
@@lrgogo1517 doesn't matter. The game is bullshit on every single difficulty.
210th like!
You are a freaking hero for playing through this. There are ROM-hacks specifically designed to be maddeningly hard that are easier than this game.
I have literally seen kaizo hacks way less painful than this...
Yeah, this game looks to be REALLY bad.
This game seems horrible, but it has a lot of bangers on its soundtrack. Just like Action 52.
Yeah, except at least this game is beatable.
Cacofonix's boss music has a really hypnotic vibe I did not see coming. It probably says something that after listening to the normal stage music for so long, I instantly fell in love with a ditty I'm sure was _meant_ to sound bad.
or bad dudes
@@lrgogo1517 You just described my feelings perfectly
action 52 contains a shit ton of plagarised music
The devs of this game liked getting Platinum Relics so much that they went back in time and made a game where they were mandatory
No, these are developer time relics
Whoisthisgit should make some crash bandicoot analysis.
I'm interested to see a Crash 4 analysis, since the levels aren't *so* bad by themselves, but it's when trying to get the Perfect Relics where they become strong contenders for Worst Levels Ever (Toxic Tunnels, Crash Landed, Bears Repeating...).
@@letterfour4840 i agree, i’ve done bears repeating & the tawna counterpart but havent been able to do either of the other 2
@@letterfour4840 welp one week later, managed toxic tunnels finally but crash landed still eludes me
Obelix: huge, strong, nearly indestructible powerhouse of the Gaulish.
Videogame logic: Let's kill him with flying dandelion seeds!
The levels are for the most part decently designed as well. It’s like they finished designing all the levels and then decided to go back and add these fucking time limits after the fact. Like, that would explain the items placed in the levels you can’t afford to collect.
The floating leaf platforms are an exception
Whats strange is that there is a master system version and for the most part has the same levels but without the time limit! You only get 3 hits in that version and you also gotta seitch between Asterix and obelix with a combination of buttons, but at least there is no time over
@@alex_-yz9to YEH BOI
5-2 would still definitely be the worst level in the game even without the time limit but this point stands true for the vast majority of the game
@@alex_-yz9to That is very strange indeed. Did they think the Master System version was too easy or something?
This isn't an inherently bad concept, basing the game around figuring out how to clear each level as fast as possible. It could've been like a puzzle almost. But even if this was on a lower difficulty, many of the levels still suffer from either poor design or just the problem of aiming your crucial potions.
Also that really was the worst lava graphic in any game.
Honestly Asterix as an IP is more suited for a beat em up than a platformer. Like the xxl games
@@eemelikorteniemi3966 Yah, the comics is about some Gauls using potions to raize hell on the Romans, not them running around like the boar or the potion is their medicine to not suffere a fatal heart attack
Yeah, you're probably right.
Have a lenient timer on easy/normal for the player to learn the game; give double the contents for potions on easy, and respawning on easy/normal; give potions an aiming arc on easy; rework the sections where damage boosting is *required* , or if keeping them on hard give the players chickens. That way players can *learn* the levels and how to use their potions effectively, and damage boosting becomes a "see if you can work it out" strategy on hard.
Then fix the basic gameplay. More warning on falling platforms/leaves. A punch that works on enemies on a slope below you. General physics and hit boxes. Better explained boss mechanics. Some indication of which blind pits are okay to go down.
Easy is the basic "learn the game" mode. Normal is the "You've got time to correct mistakes" mode. Hard is the "You sure you've learnt the game? Learnt all the little tricks? Now *Prove it* " mode
That lava takes the cake, but the whole game looks like some kind of bloody prototype where they still have to fill in the basic building blocks of the stages with actual graphics. It's ridiculous.
As someone who played this game a lot as a kid and is totally unfamiliar with your channel, this is absolutely fascinating. Your comments and detailed analysis is actually fantastically paced and funny.
Bravo and kudos, by Toutatis.
It only took the developers halfway through the game to learn how to draw lava that doesn't look like test graphics
Really? That second lava graphic may have been better by comparison, but it's literally just red water.
Woah this game is horrible i not even want to imagine playing this on real console without savestates!
And in hard difficulty.....
I did that... as a kid...
I've beating it as a teen on hardware and remember liking the game but never played it again after finishing, now I remember why, btw I still have my copy of the game too
@Angel Guerrero I've done the same with Wolverine Adamantium Rage, Sub-Terrania, Battletoads (GameGear), even thou I'm playing Battletoads nes on an emulator I'm still not using a save stat... btw if you must know I've hit a brick wall on stage 11, at least I'm better at Robo-Manus now then this video ruclips.net/video/yC9-Pc3_Llc/видео.html
I believe the Master System game simply titled Asterix was better. A LOT better!
Imagine the horror if you got to a level and saw eight minutes on the timer.
And then a cyborg girl walks toward you, shouts “VALKYRIE FORCE!” turns into a giant boss and intense music starts playing
To quote toomanymoths, _”You’re gonna need those 8 minutes.”_
@@GyroMan5136 best boss.
12:55 Here's how I would avoid them: 1) Turn off your Sega Genesis. Pull the cartridge of the game out. 2) Stab it with your gladius until it is no longer recognizable. Take the bits and throw them in a woodchipper. Then use a blender to turn it into a fine powder. 3) Immolate the game and everything you used to destroy it as they have now been tainted irreparably.
part of me was expecting the ending to be text only saying "try and beat it without taking damage"
And once you do, it says "now do it without hurting enemies" and that's the moment your super villain backstory is complete
@@dededeletethis9940 When you do both, it shows an image of the dev team flipping you off.
Well done...now try completing the level without any checkpoints!
Remember when time limits were put in arcade games, because they didn’t want people hogging the machines? Or when time actually plays a part in the game, like with puzzles? Or when they were, at WORST, a lenient way to make sure the player had a handle on the basics of the game?
This almost seems like the devs wanted to challenge each other by putting in their times and making the next guy try to beat it, but they overrode the stage’s time limit by accident and just rolled with it on release
So Hard Mode is literally a Kaizo?
@@autobotstarscream765in the 90s with the English definition, yes.
At first I questioned why World 3 Level 2 looked like it was made of Legos, and then I remembered that the game devs probably stopped caring because they didn't think any one would get that far
I really think they ran out of time... Look how beautiful the buffet is despite the fact that nobody will ever go there, or how you have some entire world ( like the aqueduc, sewer ) which are only used once... I think they never finished the game.
So... they ran out of time?
Maybe they are just really, really, really bad at time management!
@@vaimantobe3034 Or maybe half of the team went away because of external reason (that's what happened to Sonic 06), or maybe they didn't had a date until the last minute... Or maybe it wasn't possible to succeed to meet the date in the first place.
We never know. But often, bad game are bad for a reason...
@@Haganeren that was probably it. But them having a debilitating inability to manage time would explain the insanity of the in-game timer too XD
@@vaimantobe3034 Well, i have a theory on that. The game is on "hard" difficulty. What would you do if you had to design the difficulty mode for your game ? Creating a more complex IA or putting more ennemies takes time. Having ennemies take more health out of you can create situation where it's impossible to win since you carry your health level after level.
So the simplest way is to play with your timer because it basically need no test, no additional feature and no work from you. So yeah, just ask your testers team ( the QA ) to speedrun your level in order to determine what challenging time the player could have if he already finished the game. The QA plays your game all days for several months so of course they are very VERY strong at the game which is why the timer could be so insane.
I really think that's how it happened but it's still just a theory.
Turns out the second level was just the warning shot.
Asteérix is supposed to be a relaxed fellow, except when having to deal with Obélix stupidity or wrong decisions in desperate situations.
And many of his missions have a deadline, but they're not that tight. Astérix was always taking a long time and trying several approaches to solve a problem.
26:44 "I've told you about the birds, now let's talk about the bees." haha
Asterix and his buddy need to travel parallel universes like Mario did in Mario 64
What bothers me most is this game's art direction.
Sometimes there's a flat background, sometimes fully shaded, sometimes the black void.
Sometimes the characters are flat, and sometimes they are fully shaded.
Just look at the trees at 23:10 and then at the MS Paint abominations at 30:51 haha.
Or those realistic trees at 26:45
Also sometimes for whatever reason the level design does resemble "Cartoony history" like it should but then there are those stages that look like a chessboard castle (?) And then there's THIS- 24:53 A dark void filled with blocky, half-existant plants where the ground is made out of children's building blocks. What the fuck does that have to do with Asterix and Obelix...?
Git finishes this Asterix game, but where the ending should be, all he sees is:
"WRONG END"
Ahhh, Asterix, one instance (from several) where the Master System versions were better than Mega Drive.
I played the first Asterix game on the Master System 2 and the "Rising fire level" (i think it was Stage 5) was hell. But that was only one level and not the whole game
@@Athrun82 Rising fire level in a pirate sheep? Yes literal Hell, in special the flying plataform. However, there are another asterix games, inclusive a port "Asterix and The Great Rescue" whitout time limit.
@@javilillomath8130 What system did this game appear on without a time limit?
@@randomteen678 Master System port.
However, I recomend that you play "Asterix" and "Asterix in secret mision".
You mean the SEGA Asterix games ?
This feels like someone at the office made a speedrun timer version to prove their mad skills to their work buddies, and then accidentally sent it as the final product.
Well to be fair in the comics Asterix & Obelix are shown to do sheer awesome inhuman feats, the devs probably wanted to encapsulate that with the difficulty.
Wow, did the developers literally use their personal best times for hard and go from there?
This game looks pretty painful to play, but I like how they animated Asterisk when he's floating. He looks as if he's being pulled around against his will by some invisible force. Which must be how it feels to be playing him.
Somebody show this game to James Rolfe lol
You mean that "Joueur du Grenier" knock off ? (jk)
That "Joueur du Grenier" (JDG for short) is basically French AVGN, and while at first he seemed to copy AVGN because of the games he reviewed, nowadays most of AVGN bad video games are already reviewed on JDG's channel. Most likely because, well, there's only so many video games to review.
This Asterix game is one of his earliest videos, actually !
I, for one, would actually love to see James' takes on this game
@Mia Wu oh c'mon he's not that bad. Sure he's not as good as back in his heyday, but he's still enjoyable
@@khemically6124 The main issue with AVGN now is that James Rolfe himself doesn't write up the newer AVGN episodes or do as much as he used to. Screenwave Media aka the guys who took over Cinemassacre some time ago do the writing for episodes now while James just follows from a script. James at one point was wanting to retire The Nerd but the Screenwave guys convinced him to keep doing it if they wrote scripts and James just acts parts out. I understand James has a real family now and doesn't have as much time as he used to, but I really hope that The Nerd character isn't dragged and brutalized through the mud for years to come and that he properly retires The Nerd in one final blaze of glory in a way that makes all kinds of throwbacks to older episodes and wraps everything up on a good note. Until James takes the helm for himself and does things the way he used to, those other guys will just keep holding him back.
James doesn't really care about video games. Cinematography is his passion. I guess you meant AVGN the character?
@@Anaklusmos42 I only wish his videos were subbed in English. My French is really, really bad.
Asterix again? Man, at this rate this game will have as many worst levels as advance wars
Edit: Oh my god it's even worse
T-bird lub lub made my day, shoutouts to whoever made it
Dragonfetus's credit is in the top left of the thanks for wacthing.
I can guess the Advance Wars subreddshit will defend this game. They already defend the likes of Rivals AC, Waylon Flies Again, and Crystal Calamity.
This is much closer to the Battletoads WLE
@@MasterKnightDH whoever defends Rivals AC needs to be put in mental institution
@@ohandthefracking I think I remember hearing the devs straight-up apologized for Rivals AC somewhere. I never got there, didn't have the patience for Kanbei's Error AC.
Crystal Calamity was... Ugh. Nine insta-win properties for the enemy in one map, it's worse than troll maps in AWBW and those aren't even serious! That's a future Worst Levels Ever candidate right there.
I don't remember Waylon Flies Again giving me nearly as much trouble. I remember it took a while, though, and it certainly wasn't as interesting as the other levels before it.
It takes a lot of courage and guts to complete an unfair and time-strict game. I salute you.
who designed this game and why
who is this git
A right nasty little git. That’s who.
(Play Seinfield theme here)
15:43 he watched Watership Down as a child.
This definitely looks infuriating, but hey, at least that one song that plays throughout each level of the first world is a banger.
If you ever want to play a very poorly designed game with bs difficulty layout or you just hate yourself, this is the game for you
Wow, that looks rough! Kudos for beating a rather unfair game.
Still, the slapping sounds it makes when you hit something always crack me up, also slapping bees, dogs and trees is rather hilarious.
15:21 Gotta admit, main heroes (saying this because there are 2 playable characters) are pretty badass if they can beat so many armed men with their bare hands. Not to mention the nonhuman stamina by having to sweat their balls off on EVERY stage of this game.
It's actually very accuarate to the source material. In the comics they do in fact beat the living shit out of entire armies of roman legionaries thanks to a special potion given by the druid Panoramix (Obelix has a permanent effect for falling into a calduron full of it when he was a child).
@@darksoulsismycity indeed, and since obelix is so powerful permanently, the writers sometimes raise the stakes by incapacitating him, like in the 3d-animated movie, where obelix is close to starvation and thus can't help his friends - making the moment when he gets food and thus the strength to fight even better
The only thing i question is mortality of the characters.
In movies and comics, they are basicaly unstopable, but then comes the question if they can die. Asterix games made me question this.
Asterix is standart mortal, unless he drank the potion he is powerless
Obelix can apparently die by drinking more than an ounce of the potion, as apparently stated in the comic, where our heroes go to america and obelix apparently can turn into stone by drinking the potion, since he fell into it.
In the Chez Les Bretons movie, Obelix is seen avoiding a guy with a spear, before grabing him and bashing him against the other soldiers. So maybe he can be damaged
4:36 I love how you replace Professor T. Bird with Lub-Lub. That literally made me wheeze.
What is the time limit in the universe? Well, for Asterix, it would be until his magic potion's effect runs out and he's back to regular human strenght. And he isn't very strong considering how small he is, so he wouldn't be able to finish the mission I guess. But that doesn't make sense for Obelix, considering he's constantly under magic potion effect... maybe it's until he gets so hungry that he's too grumpy to go on and just sits down and pouts?
Also, the "hooks" are not hooks, but sickles, something that often appears in Asterix, and the tool the druids use to collect herbs. So it's safe to assume Asterix/Obelix can use it to get some herbs that help them, or that it represents some magical help from Panoramix.
But man, this game may be hell incarnate, but damn the character models and animations are gorgeous. They feel very authentic compared to the Asterix cartoons. I love that.
"But man, this game may be hell incarnate, but damn the character models and animations are gorgeous. They feel very authentic compared to the Asterix cartoons. I love that."
Dude, just play the SNES game, you'll get to see what a good art style is.
Its nice to see that you actually made a sequel to that video.
It actually terrifies me to think about how much I would rage at this.
I have to wonder why Caesar was proudly displaying your score in the final boss fight
i guess his idea was to show up how strong you are, so everyone is amazed after his two personal tiger beat you, too bad he, like alway, under estimate asterix
The comics usually presented Caesar as a good loser.
I recommend reading Son of Asterix. In this issue, you would be shown more about Caesar
14:24 bro... Asterix was one of my first comics, after Pigna's, and so I have a place for them but this is pure suffering.
I love Git's videos, they turn me into an expert on game's I've never even played.
Congrats on the involuntary speedrun.
Damage Boost: The Game
I think the best thing in this game for me is the music in it. Especially the one from the third world.
i find it very funny that Obelix bonces on his balls when he finishes a level
Can we all just appreciate the Amount of High Quality Videos within such a small time.Creepy bad endings was nearly 4 hours long and this Video is another hour long. Thanks
Favorite game growing up. I still remember a few passwords.
Vienna for hot dog stage
Dulcer (i think) for rome
Hated the music guy boss
Why is health not restored between levels WHEN ASTETIX DRINK THE POTION AT THE END THAT IS SUPPOSE TO HEAL & MAKE STRONG?!
16:44 those heads look like bags filled with straw, so they're not real, thankfully. That obstacle looks more like that kungfu log with the rods all over
This game has such creative level design (where else can you run through a table full of food while angry romans throw stuff at you?) and the musics are quite the bangers. If it wasn't for all the bullshit it puts you through, it would be an all-time classic.
Level concepts. Their structure suck balls!
Im just wondering what the hell the plot is
Did caesar make a pact with the underwolrd so that he can take over Tartarus or something? if so, why does he think sending two tigers at our gaulic heroes will do anything, considering he knows they bested things like Germanic tribes, belgians, and probably gods as well (last one i cannot confirm, as i didnt read comics that much, only saw every movie)
A speedrun of this game wouldn't look so different.
I'll never play this game, but I'll admit that I really like the music that plays during the Roman encampment levels.
I remember playing this on my childhood glad i didn't stick up with it if this what awaits you further in the game...
There are so many weird design choices, its like they threw concepts at a wall and saw what stuck in it
That ending was just as dissapointing like I thought it could had been.
A friend lent me this game when I was 12 years old, that was my most painful video game experience on Megadrive. I managed to reach the third boss and I lost my remaining lives in a blink. The world 4-1 discouraged me and with the password for the world 5-1, I was able to finish the game. Your video brought me so much memories… and congratulations for your fierceness !
I can feel the rage from playing this game just looking at it, let alone someone escribing it.
The game may be rubbish but at least the music's pretty decent.
I agree. It's kinda of a shame, with puzzle elements like platform potions, it could be a good game, but sadly, it isn't.
music is what prevents me from use my earpods, the sound is like scratch an iron pot with a fork
@@aioriadeleo326 you're using Grefg iiiiairpods
4:35 Did you really redraw that scene from Battletoads just for a quick joke?
I think someone else did it and sent it to him
And you thought Donkey Kong was bad enough at harming nature? Well these two are humans, and can be KILLED by rabbits, birds, and even trees. TREES!
This isn't creepy time limits. This is PAINFUL time limits.
38:28 somebody really looked at these snowflakes and said "this is ok"
I mean the same can be said for most of the rest of the game, but these snowflakes in particular got me, y'all
For some reason I find some genesis/snes sounds to be very satisfying
"A bomb ! When you touch these, you become invincible and move much faster ! "
...WHY ?
I mean if I were to consume gunpowder I think I'd probably be in too much pain to take my time or care about any hits I take.
Yeah but.. Asterix literally already HAS an established canon invincibility powerup...
@@314Pirasy my theory is that this was first supposed to be the magic potion, but then they remenbered that obelix cannot drink it, so they put a random thing
@@nikokuma1087 I mean that wouldn't be the first lore inaccuracy in this game
Asterix.
There's a name I haven't seen in a while.
The level at 18:57 has a secret area near the beginning with a bomb, allowing you to clear the stage much easier.
What's sad is that if the time limit had been removed, and some hitboxes altered a bit, maybe certain platforms positioned just a little different... this looks like it actually could have been a pretty good game. It always bugs the heck outta me to see a bad game that is soooooooo close to actually being good, but small, easily avoided design mistakes ruin the entire thing. The fact that the problems were so freakishly obvious just makes it worse. There's just no excuse for these issues being there.
If you're interested you could check out the master system version. It has no time limits at all, your movement is faster and attacking enemies is easier. Does raise the question why the version made for then-current gen consoles was so much worse tho
At least the music is nice, though it doesn't sound like an Asterix & Obelix style at all.
Time limits are the worst kind of artificial difficulty. They're justified sometimes, perhaps, but way too easy to abuse.
How would this game be on easy and normal? Even if hard is unplayable, maybe the other 2 are salvageable?
Edit:of course he addresses it 30 seconds after I type this comment
Also, finally, why the hell does the BOMB make you invincible, while the POTIONS are explosive!??!? Did the designers read a single page? Did they read the fucking synoposis? Fuck that, did they read "how shit works in games but also real life because bombs explode?!?"
This would be so much easier with a run button
15:56 That theoretically could happen. You could kill someone and if they have enough momentum posthumously, they can land a punch on you.
14:58 No wonder the time limit is so little.
Bless the person who tries to speedrun a game like this.
I thought that was called playing normally.
1:01 this is gonna be like the battletoads episode, now is it
This game badly needs a patch to adjust or remove the timer. Whoever came up with that time limit deserves a punch in the nose.
Almost any stage in this game could be considered the worst ever! I can get why some sections in games have time limits (Like the ones you talk about in your Creepy Time Limits videos) but why do some games just go "Time's Up!" when your character was otherwise in no danger at all?
Worst Levels Ever: The Game: The Movie
20:12 Omg I would have probably broken something if that happened to me
Well, this video reminds me of Worst Levels Ever #21; he couldn't decide which level from Battletoads was the worst one, so he added ALL of the awful, hard levels from that game.
Also, that Lub Lub as T-Bird raging at his computer is hilarious.
Lub Lub as Von Karma slamming his head on a wall would be another hilarious skit.
The exploding Viking women remind me of Mr. Creosote (exploding fat man) from Momty Python's The Meaning of Life
"I think this was the level I usually gave up on and then started playing Dynamite Heady or something..."
how have you NOT gotten top banana flashbacks from that world 4 "boss" level
15:42
"its just a regular rabbit, asterix,
why does it hurt you?"
asterix: oh thats no ordinary rabbit! thats the most foul, cruel and bad tempered rodent you ever set eyes on!
Asterix really got no love in videogames until XXL came out
The music in this game is pretty catchy for being heavily strict on time
I owned this game as a kid and I NEVER saw past stage three. All I can say to that is thank goodness. Just watching somebody else play through this atrocity is making me mad.
i love whoisthisgit so much they provide the best content
So true
*they?*
@@dweeeebreal they can be used as singular and plural
@@alicestudytips7937 but isnt the channel ran by one guy
whois is a he
An autoscroller. With a time limit. *Who thought this was a good idea?!*
No one.
damn, it sucks that this is so bad, the comics were really funny when i was a kid and this really stains its reputation
Somehow every video you make feels as if it came out years ago, but at the same time they feel like as if they came out only a few months ago.
I'm not sure how to describe it, but it's interesting, to say the least.
When you find yourself wanting to damage boost through most of the game to save time, I wouldn't say it likely has very good level design
The World 4 Boss reminds me of the cliff temple in Donkey Kong Country Returns
I could never get far with this game when I was a kid, Couldn't even reach the first boss, the time limit for each level is downright merciless.
Always played it from time to time though as there wasn't too many options for games when i was a kid and i still enjoy the OST to this day.
The devs really made and looked at this and said yeah this is fun
What is with the quality assurance here?! The first half of the game was god awful, heck, the entire game is, but suddenly they start streamlining levels, learn how to commit to graphic design, and suddenly the music isn’t the soundtrack of every Data Design game ever made?
24:40 There really should be an equivalent jingle for a positive shock. This... just doesn't feel right here.
Also, I said this about Alex Kidd in High-tech World, but this cranks the "How did AVGN not play this shitload of fuck?!?" dial to a whole new level.