Sonic 1 Prototype (& Knuckles) - But does it work on Real Hardware?
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- Опубликовано: 1 авг 2024
- Prototypes don't always work on their intended console! But will the Sonic 1 Prototype pass?
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DESCRIPTION:
Dreams come true! The Sonic 1 Prototype has finally been found and is now available for everyone to play. It was initially streamed over at Hidden Palace but it was emulated. So, it's my duty to see if the Sonic 1 Beta works on real hardware. And let's attach it to Sonic & Knuckles too; why not?
CHAPTERS:
0:00 - Sonic 1 Prototype found
0:55 - Why wouldn't it work?
1:26 - Sonic 1 Prototype overview
6:26 - Will the TMSS be fussy?
6:34 - Wondermega/CDX/Nomad compatibility
6:42 - Does Sonic 1 Prototype work on real hardware?
7:04 - Getting Knuckles involved
7:35 - Sonic 1 Prototype & Knuckles
9:26 - The results from Sonic 1 & Knuckles
9:41 - Conclusion
Sonic 1 Prototype & Knuckles - Perfect run of the special stage: • Sonic 1 Prototype & Kn...
SOCIALS:
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CREDITS:
Title Intro animation by Bryan Salter: / bryansalter
Intro music jingle by Funk Fiction: / funkysynths
Thumbnail by SoupyG: / soup_gamer
DOWNLOADS:
Sonic 1 Prototype download: hiddenpalace.org/Sonic_the_He...
SOURCES:
Sonic 2 Beta stolen: info.sonicretro.org/Sonic_the_...
Dreams Come True: Sonic 1 Prototype news: hiddenpalace.org/News/Dreams_...
Sonic 1 Prototype cart images: hiddenpalace.org/Sonic_the_He...
Sonic 1 Tokyo Toy Show images: tcrf.net/Prerelease:Sonic_the...
HASHTAGS:
#Sonic1Prototype #Sonic1Beta #BDIWORH Игры
I'm really hoping that that "holy grail" build gets found someday, it looks really interesting!
Hello I'm first to commet here, lol
I call it the J90 demo "prototype", since it is part of a bigger Toy Show ROM.
There's many prototypes that I would consider holy grails, but Sonic 1's TTS demo is the only one I can think of that's for a Sega console (other than a Sonic 3 build early or later enough to feature all the Sonic & Knuckles zones in their original pre-3C states). Every other sought-after prototype I can think of is for Nintendo, and also a few PS1 stuff.
It would be great to see a fully working "holy grail" build in our hands some day
@@NathatheBizarreFox What's so special about it?
The Madlad Did It... He Attached Sonic & Knuckles To Sonic 1 Prototype
Yep
He did something that Sega cant
@@YoshiLikesFate But they can...
@@evdestroy5304 no i mean the fact that he used the prototype which if im not mistaken, could not be read by the Sonic and Knuckles.
...& KNUCKLES
Can we just appreciate the sheer amount of effort that goes into each and every one of this guy's videos? Like, really, he tests these things dozens of times to get the most accurate results... that must take ages. It's absolutely brilliant. Keep up the good work, redhotsonic.
Spicy Peppers
And the editing + style of the videos feel so professional yet he has such a low amount of subscribers...Man, I love this channel!
@@mark030a He'll be at 100k by the end of the year, I bet you
@@andknuckles101 I sure hope so! RedHotSonic deserves it!
Sonic @@andknuckles101.
Honestly, it's super awesome to see that redhotsonic is still part of the Sonic community after all these years. I remember your content from the 2000s, and the dedication after almost 20 years is truly admirable. Cheers to you, friend!
Honoka
New title: Sonic before he was famous: but does it work on Real Hardware?
2:22 We almost had another barrel of doom situation here, it's a good thing that it was changed to function with a button in the final.
im still baffled how anyone got stuck here, like, it got this game when it came out and literally on my fist try i worked out how to do the barrel. it wasnt fucking rocket science!
There are many barrels like why you never try those
@@Renegade666tails jumps
landing seems to push it down a bit
no crouching sprite (unless ur in origins) to communicate that up and down do anything
No, all you have to do is to jump on it.
Finally, a prototype that we thought was lost is here!!
Maybe one day we’ll get the toy store prototype
now to that first prototype that has the mountains and stuff
i know it's probably lost but... a man can dream...
Honestly finding the Tokyo Toy Show demo would be insane at this point
Sega couldn't even find it themselves to put in Mega Collection nearly two decades ago
4:36 If I'm understanding what I saw in the object layout correctly, that's actually object $19, set to be loaded into the respawn table, and with two different subtypes (subtype $14 at X:1B60 Y:0388, and subtype $7A at X:1BD8 Y:0180). Object $19 is the same object as the GHZ ball
9:53 Holy cow! I was not expecting so see my scan here. This whole video was pretty fun to watch.
Lol
0:00 X-treme music. As an X-treme fan, I appreciate this.
The “ray of light” background of the beta may have inspired Sonic 4’s labyrinth background.
The Background of Sparking Zone was just so so busy, busy busy busy.
8:43 In this case, I'd consider it more like "unhacking" the ROM. The test gave an inaccurate result because your flashcart was the wrong size; all that your edit did was compensate for this and make it behave like the original cart would have.
That is correct. On a real hardware, a 1Mb ROM chip is connected to one extra address line (i.e. one extra copper wire) than a 512kb chip. This means the higher bit(s) are ignored on smaller ROM chips, which means they essentially loop over and are available many times through the adress space.
Poor knux had to sit on the bench as he couldn’t be in the prototype.
Press f to pay respects
F
F
F
Okay I have my keyboard
F
I love your BDIWORH videos, they're so full of details and everything, keep up the great work!
I have been waiting for this video for too long, man. But glad it's finally here!
This is a great video, REDHOTSONIC! I hope you stay Super Sonic Always!!
Man, you're killing it with the shots! You got so good with the camera and video editing! Love your work dude
Love your dedication to these videos @RedHotSonic... You never fail us on making sure all that can be seen and done... You do. Thanks Brother
Thanks for everything you do, RHS :)
RHS, you never dissapoint with your videos. Good job!
Don’t you just love Clock Ork Zone?
I think Metronome Elf Zone is better, but that’s my personal opinion.
Can’t forget about Pendulum Pixie Zone though.
What about Time Gnome Zone?
It's Clock Work Zone.
Whoever is translating your videos into polish, he's freaking speed!
He is it and it is Google translate 😅
@@redhotsonic Ohhhhhh, well now the amount of translations makes sense. For a moment I thought you might know like... 10 languages.
Big pog, Poland rules 😌
🇵🇱
Bro, we'll be dead by the time that Toyshow demo is found
Unless time travel is invented before that.
wait, he’s got a point
1:26 I really like those drums
Funny mention at 1:43. Idk if someone’s said it yet, but this glitch occurs if you take damage, then land on a spring. It causes the rings to become uncollectable, and makes invincibility last for a while. You can also pull it off in spring yard where the spike-bouncer thing is next to the spring at the beginning.
Just tried it out. The spring is indeed the cause of the problem. Interesting...
3:57 Karate redhotsonic!!
this is a really good channel
As a people, for whom english isn't native language, thanks for subtitles and clear pronunciation. Very interesting video and information,a big work was done to do this content. Thanks!
This video was amazing!
That intro brand back memory's since I never watched in a long time
Seems that now we literally have an blue sphere's proto...
Kudos, red and Buckaroo. Kudos.
Im glad that at least 1 of the sonic 1 prototype builds has been found and i will make a video playing it
I didn't attach the S&K cart to it in my video, but I did play it on my modded 68010 model 1. It didn't affect the physics slow down, however my vanilla model 2 froze playing the proto. Glad to see you also rode the Indiana Jones Boulder. 😂
Thanks man, I asked for this.
Sound select 92 is just the credits theme but it appears to be a bit broken
That glitch at 1:43 happened to me in an emulator a couple times. Both the long invulnerability time and not being able to pick up rings.
My guess as to why this happened in that instance was because he bounced off of spikes & onto a spring pad.
I have a feeling the earliest prototype(s) wouldn’t run on stock hardware but it could be a treat if they exist and run!
Yes
Theres no real reason they wouldn't. The dev hardware back then plugged into a standard console, so if an intact ROM was found there is good chance it will run on hardware.
@@DONK8008 "Theres no real reason they wouldn't."
Sonic Crackers:
Very cool video
I still can't believe we finally have one!
I'd _kind_ of heard of this but thought it was just yet another beta recreation, had no idea it was the real thing until this video!
that prototype background in Labyrinth would have been really awesome. reminds me so strongly of Hydrocity.
Yup! I waited for this!
Probably the longest 24 hour wait ever XD
I've been waiting impatiently for this one, but I've no doubt that this is gonna be amazing!
Edit: it was. Great video!
nice vid as allwaays jake
I absolutely LOVE the background Labyrinth Zone had in the prototype! It really beats the one we had in the later/final ROM.
It's been 2 years since I've watched your videos
Muy interesantes y adictivos como siempre tus videos Sonic Rojo
The glitch where you couldn’t recollect your rings and had long invincibility frames was from getting hit and then landing on a spring.
I remember at one point during the Hidden Palace reveal stream, spikes were hit and I found myself thinking "how long has he been invincible???".
Awesome how you truly test it out!
Now sure if this applies to Megadrive flash carts, but for my Master System everdrive when I take out the sd card, the Master Everdrive will just boot the last loaded game. Perhaps that also applies to MD flash carts. Perhaps you already know that!
Nice video.
Hi redhotsonic I'm a big fan
Hello RHS, thank you very much. You are very welcome to this new video!
I have been expecting this video.....
Redhotsonic:finds a glitch
Tetra bit gaming:now this looks like a job for me
a motive,fella?
If you press START during the Special Stage, it will stop the maze's rotation, apart from pressing A for clockwise rotation or B for counter-clockwise rotation. As this build predates the Reverse posts, it makes sense they needed a way to make navigating the maze easier as well as test the maze rotation.
New Subscriber 🦔
This dude did it. Ledgend.
4:25 Those are actually air pockets.
That's just a theory that I made up from looking at the Labyrinth maps on TCRF's Discord server; About whether or not they _were_ meant to be air pockets, someone should ask whoever designed the game's levels.
@@NunofYerbizness Well, they *could* be just a decoration; until we ask Kodama or Ishiwatari, these domes remain a mystery.
shooting lines from tv shows never gets old
Honestly I love this man. he does anything to satisfy both himself, and his audience!! I'll always be following your content, RedHotSonic :)
I kind of like Sparkling Zone's background, but my eyes say that changing it to Spring Yard was for the better.
I say they keep the old backround but keep the name spring yard
Gracias por los subtítulos amigo ✌️
Wow, what’s that outro music? I really like it!
I honestly didn't think this was going to be your next video, I thought ''Sonic 2 Anniversary'' was more in line for the next release or maybe something more obscure, I mean nearly every second comment on your last video was from loud mouths demanding you to upload this which I thought was quite rude, but anyway it's done now. I enjoyed your video although there was not much that I didn't know already about this proto. Keep up the great work RHS.
Well, it's a proto of the very first game so I can see why everyone was excited but yeah. I knew I had to get this out fast. Two BDIWORH videos within 6 days has made me exhausted. This week, time with my family!
YOUR ACCENT IS GODLIKE.
You are my favourite youtuber
The prototypes are totally real. Perhaps we'll get one for every Sonic entry as time goes by.
This prototype wasn't too bad for what it had to offer with a few hit and miss moments, but that's expected. Would have been nice to see splats make an appearance in the final version. At least they did in Mania.
Superb job on the technicality of Sonic 1 Prototype (& Knuckles). You made the almost impossible, possible.
Have you run any particular stress/corruption tests for crashes that would not happen on emulation?
The ball at the start was kinda cool
It's been 30 years in the waiting
this video is great.
Nice that you used Sonic Xtreme music
You just needed to include that (& knuckles)
4:22 I think this is unused background is what Sega and paramount used in the Sonic The Hedgehog 2 movie above the labyrinth that Knuckles, Robotnik, and Sonic traverse through to get to the Master Emerald.
This is a great video as always redhotsonic I am curious if this prototype rom and other roms that you’ve shown in other videos would work on the @games Sega Genesis and on the HyperKin Retron 5 I have both consoles and would like to try them as they both can read actual Cartriges and Roms from SD Card what are your thoughts on this
Man I remember watching his videos
We still need to find the Tokyo toy show demo
I won’t say that would be impossible as the sonic 1 prototype was found but it’s unlikely.
I just want the real thing
It is bizarre how much the background in Marble Zone looks like the Saturn one
i was actually able to recreate the bug where you had more invincibility frames by falling on spikes and then landing on a spring
0:14 There’s a Sonic Bash box on the shelf! I see what you hid there!
I pretty much assumed this *would* work on real hardware (and it truly did), but this man went over the top adding the & Knuckles segment. I have nothing to say about the proto itself other than I was *very* surprised when I found out about Hidden Palace streaming it. The Sonic & Knuckles attachment segment really surprised me, though. While the "No Way" screen appeared in mostly a tint of blue, that special stage shown does look rather interesting but challenging.
PS: I don't know why it says S3 has 5 protos and S&K has 7, but with the Sonic 3C/Special Edition (3C does not refer to the hack, just Special Edition) protos, the S&K 0525 proto and the November 20, 1993 build, I assume those would count towards each game's total count due to the fact 3C was supposed to be both games put together, one was an early S&K locked onto Sonic 3, and the later 1993 build was an altered final game.
Possible video idea: Sonic 3 prototype (& knuckles)
Excuse me but When are you gonna try the Sonic 2 prototypes you covered and the sonic 3 prototype with sonic and knuckles attached
Man the fact that we finally found a Sonic 1 prototype is still so cool i am glad that we finally have a prototype of all the Genesis Sonic games.
** A prototype for each Genesis Sonic game
Hello, redhotsonic
I hope the holy grail come soon.
Thats a beautiful model 1 ❤️
How is your mega drive at full speed. In the UK it doesn’t run at 60hz. Did you speed up the footage or something?
this is for all intents and purposes the Nick Arcade beta featured in the pilot episode
What was that outro music?? Did I hear a bit of Bridge Zone in there?
He did my idea of locking and everdrive to Sonic & Knuckles!
Fun Fact: Sound #92 is the drowning sound.
Which means that of you somehow try to drown the game crashes because the drowning music crashes the game
There is no water in the prototype, also the music crashes mainly only because of invalid pointers.
Im pretty sure somebody made a video about the prototype before everybody got hyped for it
This is a Real Gamer moment
I just have to say that the Sonic fan base has to be one of the most passionate of the video game realm. I just love Sonic, waaaaay back since the first one was released in Mega Drive, and I still play and collect Sonic games, I have now 2 sons and they love it too and we play together. The only other video-game series that did the same is Mario. The 2 most powerful brands.
A fan of Sonic AND Xeno? Finally another man of culture
I had a deja vu when I saw the UFOs in marble