I think I know why the sound design sucks so bad, they used a heart rate monitor to score it all. And the "boss" theme is someone's heart stopping on loop.
The music is an extremly EXTREMELY chopped up variant of the Genesis version. The "Boss" theme is actually one of the jungle levels if you can believe it.
@@Marxeru It's not like the Game Gear couldn't play decent music. Maybe they were an amateur team or in a hurry, and just copied and pasted the other game's music?
As a kid (28 now) I won this game way to many times, to the point I was trying to beat it as fast as possible, memorized the best paths, used jump spin to skip level segments... watching this video I realized I was doing speedruns without even knowing the word meaning/existence at the time. I should also say that I'm always been weird with handheld games, unless there's voice acting (or is a rhythm game) I always turn the volume down to 0, so yeah this horrible music never bothered me or my family.
@@joshpart3319 As a kid I didn't knew that, I just liked to play in silence... unless the game was on TV, then yeah, sound it is. I'll just add that I had 3 games on the GameGear Sonic 1, Sonic 2, and this game, It was also my only handheld until first year of high school and because the thing needed 6 batteries I mostly played connected to the wall, I also had an external battery (battery pack), but the thing was way to cumbersome so I rarely used it.
"Dear player, why the fuck have you dedicated so much of your life to this fucking game to the point you deciphered this morse code. What the fuck are you doing with your fucking life."
I think the creative measures on display come the yeti battle are nothing short of complete genius. They perfectly encapsulate the spirit of this beloved cartoon mascot. He looks like a tornado so they made the theme *_A FUCKING TORNADO SIREN HELP!!!_*
I like how when Taz puts on a Santa hat he turns into this mutant deformed cartoon steak with a single vacant eye that begs for death. Really enhanced the Loony Tunes experience!
The worst level I ever played in a game that actually tried to be a game (Action 52 is not a real game nor is shovelware) was in Looney Tunes Collector Alert! at least in the US version of the rom. There's a Secret level known as the corn maze where you walk on the grass walls, wander around aimlessly, collect yellow dynamite, and fail to win because the post game was unfinished (in the US version only).
@@rubberballoonlover5471 What really happened was that they rushed the product out the door. However, the European rom and other regions do not have the glitchy corn maze nor does it's counter part Martian Strikes Back which was released shortly after. None of the speed runs show this level because you need to use the link cable to unlock secret missions to get the real ending. I actually bought the game twice when I was a kid just to see if it wasn't something wrong with the cartridge and nope the glitchy corn maze was still in Alert!.
My best guess for this thing's existence is that they took Taz's sprite from the Mega Drive version of Taz Mania and gave it to a couple of people with no programming skills who only had like 3 months to "make it work." Also the MD version also has a similar terrible ending.
You guys wanna hear something really insane? I actually KNOW what the music was going for. They’re actually REMIXES of music from the Genesis Taz Mania and Escape from Mars. TERRIBLY done remixes, but now you can all hear how the music was supposed to be heard…..in which you can actually HEAR it.
Listening to the Genesis version's music (which also can be very annoying), I realize how they screwed up the music so badly. The Genesis has sixteen sound channels. Usually eight are used for music via FM Synth, two for samples, one for noise or modulation, and the remaining five are the sound effects. Since the Game Gear only has four sound channels they cut out six of the music channels leaving only the counter-melody and bass track. Which is why the music sounds like crap, the Game Gear can't emulate the FM Synth bass and the counter-melody -- already missing tons of notes because it's not the core melody -- is further restricted when it's channel is used for sound effects. You gotta really screw up and cut corners to be that bad.
The bad thing is that the Game Boy port had new songs compared to the SNES and Genesis ports. They worked within its limitations and sounded great, too. This video reawoke old happy memories of the first level track.
@@raziyatheseeker its also because the gameboy port was made by sunsoft which had a better track record of games in general... this game feels like it was made by aliens trying to takenover the earth through the game gear
I thought the Genesis had 6 FM with one channel able to play samples, 3 square oscillators, and a noise channel. You also have the option to split FM3 into it's individual oscillators. I've only used Deflemask so I don't know what else you can do with the system.
@@trulyinfamous It depends on what method you're using. The one I listed is the theoretical maximum using bank and channel swapping, but most devs didn't do that. I think Traveller's Tales were the only ones who ever did that consistently.
... W-what? Like.... what the actual heck is going on with that ending??? What is even GOING ON in this game?! How can something be so shitty??? I'm so confused? And gods that "music"...... I admire you for putting yourself through that...
Play the Master System version of this same game, then pick your jaw off the floor afterwards. Incredibly, it's a FUN game, fast-paced, and more of a traditional platformer for the year it launched. Even the music is nice! And it has sound effects! And a opening text that EXPLAINS THE GAME! How in the nine circles of hell did the Game Gear, which was for all intents and purposes a handheld Master System, managed to butcher this game so awfully, in comparison to the console version?!
apparently because while the master system version was developed inhouse by sega the game gear version was instewd developed by a company called NuFX, which made a port of Hard drivin'... and the really terrible Beavis and butthead game gear game.
7:08 After all the cr@p you've been through during this episode, I think you REALLY need to play some GOOD Taz-Mania game, like "Taz in Escape from Mars" for Sega Genesis. Or you could make the "Best Levels Ever" episode based on this game, especially the very first level (Mars Zoo) - it's the best example how to make the great Taz-based game.
Such a shame that the taz's video game experience whois got was easely the worst one The snes version of the game was more like what you think taz is And the freedom and destruction you can do on Taz:wanted was just EPIC
This game looks like it took the worst levels of the Genesis version and added things to make them even worse. Then made even more terrible levels for the second cake layer to fill it out. Finally they iced it with one of the worst soundtracks I ever heard. I actually did want to mute the video before you even brought it up at 0:57. But thought: "Ehhh, it can't get worse, can it?" Yet it did! But I think if I did cave and muted it, I wouldn't have gotten the full experience. Major kudos for making it through the game and making such a thorough video on it!
This music design should have the holy merit of being the main theme for the Leave My Ears Alone series. Btw, a suggestion for the chapter 8 if it's on its way: Athena Asamiya, KOF '98
WOW you weren’t kidding about the awful sound design. I thought NES tracks gave me a headache but that takes the cake! No competition. Congratulations, Taz-Mania, for being the first game I’ve ever had to mute while watching on RUclips.
1:00 challenge accepted 13:34 so it pulled one of the cheapest and most infamous parts of Getting Over It long before the game was even an idea? Dang. Edit: Challenge beaten. I sure as heck wouldn't call most of it music but found it surprisingly bearable. The worst music sounds like something you would use to torture information out of someone though.
The music sounds like someone beating a synthesiser with a charged lightning rod while distorting whatever comes out and crunching it through GB speakers
I can’t believe that this game was allowed to be published. This soundtrack murdered my ears and the game is unbeatable without damage. For every Battle for Bikini Bottom there is a Taz-Mania
To anyone who received this game for their birthday/Christmas/graduation present instead of ANY actually good other video game out there for the NES, SNES, Game Boy, Genesis, Master System or Game Gear... You have my condolences.
OH MY GOD HOW DOES THIS GAME SOUND THIS BAD These auditory atrocities are worse that just about anything short of the worst of the worst bootleg garbage games. Even ATARI games sound better than this! Also, let's look at the level type layout here. Death wall chase, autoscroller, autoscroller, autoscroller, obtuse boss, autoscroller, actual proper platforming level, vertical platformer, vertical platformer, and then suddenly it ends. What. The. Hell. What were they even trying to go for here? By the by, during the Flappy Bird stage, there was some strange screen flickering. I thought it was my computer at first but it occurs systematically at the same points.
I love how Whois claims Taz-Mania ripped off other games like Donkey Kong Country and Flappy Bird years before they even came out. Because Taz-Mania is so awful it doesn't deserve that kind of recognition.
The plot of the Genesis version of Taz-Mania (which I've heard is much better than this pile of shit) is that Taz's dad tells him and his siblings a story about giant prehistoric seabirds that used to roam Tasmania, and that they laid huge eggs that could feed a family of tasmanian devils for more than a year. He also mentions that there are legends of a lost valley where the birds still nest, causing Taz to get excited about the prospect of eating one of their giant eggs and to promptly search for the lost valley. That would explain why this game abruptly ends after you get the egg.
You know with this game having the worst controls, level design and game music I've ever seen, make me wonder why James Rolfe/The Angry Video Game Nerd hasn't tackle this yet. (I have already checked. Worthy of the AVGN Episode if its still relevant.)
This game is almost like a endurance test of levels with unclear objectives and weird boss fight. And the sounds are are the cream of this stress cake.
The Genesis/SNES version of the game is far, far better. I'm not going to go and say they were great games (there are moments in the Genesis game that will make you chew you face off in frustration, like making split second jumps from plunging mineshaft lift to plunging mineshaft lift with a low ceiling in the way, a trap with two spear mice in it that is like something out of a sadistic romhack, and basically the entire mine cart level), but it is actually fun most of the time.
the best version of this kind of game is on master system where for some reason... the first stage is straight up 8bit green hill zone act 1 but its taz instead
the music of this game sounds like someone took a hamster, put it on a soundboard full of various notes, then lit the hamster on fire and let it run on the sounboard for a few minutes edit: for the boss music the hamster died midway through recording so they just looped it over and over
because in the sega console games there were boss battles every 3 stages... but this port seems to literally not want any stage besides filler stuff thst would work for bonus rounds rather than actual stages.
I am incredulous this game's cacophony sound design was on the fucking Game Gear. I swear, I assumed this was a crappy DOS game, or on some old-school gaming computer from across the pond. Yeesh.
Git, please... for your own sanity after this, play Taz: Escape From Mars on the Genesis. Its.... literally everything this game wasn't, and after this torture you deserve a good Taz.
The faults of this game become more apparent, if you go and look at the Genesis version of Tazmania instead. If you compare the two, you'll realize they share similar gameplay, and design. The only difference, is the Genesis version is built like an actual game, with mechanics that work and systems that function properly. While the Game Gear version is doing it's best to poorly emulate the Genesis version. It's extremely clear that whatever team made this port, had no idea what they were doing, and as a result; it vaguely even functions as a product.
It's odd how many different games Taz has gotten when he's usually merely a dim-witted nemesis for Bugs Bunny. Clearly, many of them suffer from the licensing curse. I used to think the worst boss battle theme was either the fortress boss theme in Mega Man 1 or the one from the Spider-Man '94 game, which was nothing but a mix of the 'villain laughing' sound effect at various pitches with the occasional guitar thrum thrown in, but it's still miles better than this.
The music in this game is bad enough to make most unlicensed NES bootlegs blush. 15:57 No music credit given either, composed by "Alan Smithee" presumably.
the game gear/master system legitimately have the worst soundchip of any console i've experienced. Like even the best soundtracks from them are just like "it's okay, but i wouldn't go out of my way to listen to this"
So hey, Whoisthisgit, have you ever heard of Library of Ruina? It's a turn based deck builder rpg, but it's a bit different than some, starting off the game is a bit complicated, but it's a good game, some beautiful music, and the difficulty curve is vertical! Something I'm sure you would love to see yourself.
wow this soundtrack was ahead of its time seriously though this ost somehow makes crazy bus sound good in compairson maybe it would be salvageable if you slowed it down so hard it turned into ambience?
Oh my god, i thought Sonic Chronicles had the worst music ever in a game, but no, how is this so much worse than the lowest of the low? Satan himself must have composed this music!
Why does one of the music tracks sound like the Emergency Alert System frequency? I don't think it would be safe to play the video with the sound turned on in a public setting, as someone might mistake it for an actual EAS alert of some kind! I like it less than what you deem the "worst music track in the game."
I had this game and beat it, but much like our host I had trouble on Stage 1 as well. This game sums up that one gag from The Fairly Oddparents. It was in the manual? Dagnabbit nobody ever reads the manual! No seriously, fighting the Abominable Snowman to the stage just after it was explained in the blinking instruction booklet. But even if you read it the explanations weren't exactly clear for the "first boss fight"
You could interrogate someone with a pair of headphones and the "music" at 7:27. Granted, you could do that with *all* of the music in this game, but the yeti "theme" would be simultaneously more efficient and more sadistic. The big scary laser cutter is now obsolete, folks. Unless you have standards. Which I don't hold against you-uh...in fact, scratch the whole "obsolete" remark. Only the evilest evils would use this new method.
I'd describe the "music" in this game as a Rorschach test for the ears. Seriously, the only game with worse sound than this I've heard is CrazyBus and that was technically a techdemo.
If Paper Mario Sticker Star is this for Battle System, If Top Banana is this for Graphics, if Zero Wing is this for Translation, if Astérix and the Great Rescue is this for Level Design, then Taz Mania is this for Sound Effects.
You know, the other most insulting part of the game is than you can beat it under 15 minutes. I'm not kidding, you can check a regular playthrough of it, under 15 minutes. It reminds me of that dreadful game called Dark Castle, a game than you can beat in 2 minute because the other rooms that the central one are optionals. I don't know how much those dumps are saled at the time but that should really hurt.
The music of this game sounds like the band is constantly falling down a set of stairs.
Lol, true.
I'mma bet the same person behind crazy bus made the music for this game, lol
@@nobodyinparticular9640 same
It sounds like the game gear is having a stroke.
@@glazeddoughnutgod4352 LOL
I think I know why the sound design sucks so bad, they used a heart rate monitor to score it all. And the "boss" theme is someone's heart stopping on loop.
To me the beeping sounds like Morse code
sounds like an emergency message alarm mixed with a ringing phone to me
@@fluffy698 maybe if it's translated it's 20 billion racial slurs
@@medusathedecepticon The developers were crying out for help the whole time
The music is an extremly EXTREMELY chopped up variant of the Genesis version. The "Boss" theme is actually one of the jungle levels if you can believe it.
but why? Why would they do this?
@@Marxeru It's not like the Game Gear couldn't play decent music. Maybe they were an amateur team or in a hurry, and just copied and pasted the other game's music?
As a kid (28 now) I won this game way to many times, to the point I was trying to beat it as fast as possible, memorized the best paths, used jump spin to skip level segments... watching this video I realized I was doing speedruns without even knowing the word meaning/existence at the time.
I should also say that I'm always been weird with handheld games, unless there's voice acting (or is a rhythm game) I always turn the volume down to 0, so yeah this horrible music never bothered me or my family.
Every 90's kid knew that playing handheld games without sound made the battery last longer!
@@joshpart3319 As a kid I didn't knew that, I just liked to play in silence... unless the game was on TV, then yeah, sound it is.
I'll just add that I had 3 games on the GameGear Sonic 1, Sonic 2, and this game, It was also my only handheld until first year of high school and because the thing needed 6 batteries I mostly played connected to the wall, I also had an external battery (battery pack), but the thing was way to cumbersome so I rarely used it.
the game gear sounded like dookie so no loss there
7:27
That shit sounds less like music and more like morse code. I feel like if I decipher it, I'm gonna get a secret message or something.
And the message is just HELP repeated over and over.
@@ShadowKnux372 in the genesis version, theres a version of this song that sounds actually compitent. ruclips.net/video/zmmhRHXwHew/видео.html
Morse code people wondering why the game is threatening they’re dog and saying they’ll destroy their kitchen
"Dear player, why the fuck have you dedicated so much of your life to this fucking game to the point you deciphered this morse code. What the fuck are you doing with your fucking life."
The message is just "why are you playing this game" repeated for precisely 8593.8389999999 years
How does this game manage to sound worse every single level? It's actually impressive
This game gives Bubsy 3D a run for its money.
Bubsy 3d is at least playable when you don't mind that fuckin camera anymore
unpopular opinion: Bubsy 3D's music isn't that bad
@@deft__12 The only thing bad about Bubsy 3D is Bubsy himself.
fr
If you wanna know how bad this game is.
One time in a vc someone corrupted the game and it stopped the lag completely.
kek
>when corrupting the game ends up making the game run better
these devs were amateurs
@@alex_-yz9to I'm tempted to ask if we can even call them devs but that would be kind of rude.
HOW?!
Lolwut
I think the creative measures on display come the yeti battle are nothing short of complete genius. They perfectly encapsulate the spirit of this beloved cartoon mascot. He looks like a tornado so they made the theme *_A FUCKING TORNADO SIREN HELP!!!_*
Oh my God it's the Siren Head sound!
I thought immediately that that music was the sound effect of an oncoming train, since that ice monater level takes place in a tunnel
I like how when Taz puts on a Santa hat he turns into this mutant deformed cartoon steak with a single vacant eye that begs for death.
Really enhanced the Loony Tunes experience!
I cannot fathom how someone sat down and decided that THIS sound design was even REMOTELY okay.
Honestly.
Next time someone trashtalks a song I like, I'm showing them this "ost".
Maybe that someone made it sound terrible on purpose to piss us off.
The worst level I ever played in a game that actually tried to be a game (Action 52 is not a real game nor is shovelware) was in Looney Tunes Collector Alert! at least in the US version of the rom. There's a Secret level known as the corn maze where you walk on the grass walls, wander around aimlessly, collect yellow dynamite, and fail to win because the post game was unfinished (in the US version only).
@@MrRobot2027-wd9iw They probably didn't finish it because they thought nobody would even get that far.
@@rubberballoonlover5471 What really happened was that they rushed the product out the door. However, the European rom and other regions do not have the glitchy corn maze nor does it's counter part Martian Strikes Back which was released shortly after. None of the speed runs show this level because you need to use the link cable to unlock secret missions to get the real ending. I actually bought the game twice when I was a kid just to see if it wasn't something wrong with the cartridge and nope the glitchy corn maze was still in Alert!.
7:33 - the even sadder part is it seems like it’s trying for epic boss track considering the level and the…ahem….tone.
My best guess for this thing's existence is that they took Taz's sprite from the Mega Drive version of Taz Mania and gave it to a couple of people with no programming skills who only had like 3 months to "make it work." Also the MD version also has a similar terrible ending.
This is an episode that both fits Worst levels ever and Leave my ears alone, we reached new lows...
I appreciate the reference to the chocolate bar incident that was mentioned when you first discussed this game.
You guys wanna hear something really insane? I actually KNOW what the music was going for. They’re actually REMIXES of music from the Genesis Taz Mania and Escape from Mars. TERRIBLY done remixes, but now you can all hear how the music was supposed to be heard…..in which you can actually HEAR it.
Man that whirl move taking health is like Wolverine unable to use claws without losing health or something.
The yeti boss music sounds like a train is chugging by, blowing its whistle every few seconds.
His jump looks like he's constantly hitting his head on an invisible ceiling!
Listening to the Genesis version's music (which also can be very annoying), I realize how they screwed up the music so badly. The Genesis has sixteen sound channels. Usually eight are used for music via FM Synth, two for samples, one for noise or modulation, and the remaining five are the sound effects. Since the Game Gear only has four sound channels they cut out six of the music channels leaving only the counter-melody and bass track. Which is why the music sounds like crap, the Game Gear can't emulate the FM Synth bass and the counter-melody -- already missing tons of notes because it's not the core melody -- is further restricted when it's channel is used for sound effects. You gotta really screw up and cut corners to be that bad.
The bad thing is that the Game Boy port had new songs compared to the SNES and Genesis ports. They worked within its limitations and sounded great, too. This video reawoke old happy memories of the first level track.
@@raziyatheseeker its also because the gameboy port was made by sunsoft which had a better track record of games in general... this game feels like it was made by aliens trying to takenover the earth through the game gear
now i want to see a comparison
I thought the Genesis had 6 FM with one channel able to play samples, 3 square oscillators, and a noise channel. You also have the option to split FM3 into it's individual oscillators. I've only used Deflemask so I don't know what else you can do with the system.
@@trulyinfamous It depends on what method you're using. The one I listed is the theoretical maximum using bank and channel swapping, but most devs didn't do that. I think Traveller's Tales were the only ones who ever did that consistently.
... W-what?
Like.... what the actual heck is going on with that ending???
What is even GOING ON in this game?!
How can something be so shitty???
I'm so confused?
And gods that "music"......
I admire you for putting yourself through that...
Play the Master System version of this same game, then pick your jaw off the floor afterwards. Incredibly, it's a FUN game, fast-paced, and more of a traditional platformer for the year it launched. Even the music is nice! And it has sound effects! And a opening text that EXPLAINS THE GAME!
How in the nine circles of hell did the Game Gear, which was for all intents and purposes a handheld Master System, managed to butcher this game so awfully, in comparison to the console version?!
apparently because while the master system version was developed inhouse by sega the game gear version was instewd developed by a company called NuFX, which made a port of Hard drivin'... and the really terrible Beavis and butthead game gear game.
7:08 After all the cr@p you've been through during this episode, I think you REALLY need to play some GOOD Taz-Mania game, like "Taz in Escape from Mars" for Sega Genesis. Or you could make the "Best Levels Ever" episode based on this game, especially the very first level (Mars Zoo) - it's the best example how to make the great Taz-based game.
Yikes, that music! What's funny is the Game Gear is capable of playing music that doesn't make you envy the deaf, just not in Taz-Mania!
Such a shame that the taz's video game experience whois got was easely the worst one
The snes version of the game was more like what you think taz is
And the freedom and destruction you can do on Taz:wanted was just EPIC
The Master System game of Taz-Mania is also a rather solid platformer, all things considered.
This game looks like it took the worst levels of the Genesis version and added things to make them even worse. Then made even more terrible levels for the second cake layer to fill it out. Finally they iced it with one of the worst soundtracks I ever heard. I actually did want to mute the video before you even brought it up at 0:57. But thought: "Ehhh, it can't get worse, can it?" Yet it did! But I think if I did cave and muted it, I wouldn't have gotten the full experience. Major kudos for making it through the game and making such a thorough video on it!
The soundtrack to me is literally if the Buffy The Vampire Slayer game had a seizure while having a seizure while having a seizure.
That music was one of the worst things I’ve heard in a video game.
This music design should have the holy merit of being the main theme for the Leave My Ears Alone series.
Btw, a suggestion for the chapter 8 if it's on its way:
Athena Asamiya, KOF '98
You can't even destroy this game with the toffee without destroying your computer since it's on a emulator now
7:29 This level's music sounds like you're writing on a typewriter complete with a "Ding!"
Just wanted to pop in and say that your content is amazing!
I'm 7min in and the music is already crushing my soul
WOW you weren’t kidding about the awful sound design. I thought NES tracks gave me a headache but that takes the cake! No competition. Congratulations, Taz-Mania, for being the first game I’ve ever had to mute while watching on RUclips.
1:00 challenge accepted
13:34 so it pulled one of the cheapest and most infamous parts of Getting Over It long before the game was even an idea? Dang.
Edit: Challenge beaten. I sure as heck wouldn't call most of it music but found it surprisingly bearable. The worst music sounds like something you would use to torture information out of someone though.
to think this game did things before other games and somehow being worse than all of them.
If there is any piece of music worse than a baby screeching for a whole plane trip, this game in it's entirety deserves that title.
I cracked up at the toffee throwback, well done Git
The music sounds like someone beating a synthesiser with a charged lightning rod while distorting whatever comes out and crunching it through GB speakers
You sure this Taz game isn't corrupted or a bootleg? That music sure does sound like a dialup modem.
This game sounds like pac man having a nightmare
I can’t believe that this game was allowed to be published. This soundtrack murdered my ears and the game is unbeatable without damage. For every Battle for Bikini Bottom there is a Taz-Mania
DAMN THIS GAME BE DROPPIN BEATS!!! 🔥🔥🔥🔥🔥
PICK THEM BACK UP!!! 🔥🔥🔥🔥🔥
Just wanted to say your channel is awesome I love your vids, keep it up :D
Love the the inspiration from Crazy Bus this OST has!
Even Sonic Blast, despite not being the BEST Sonic Game Gear game, has better sound design and music.
The music sounds like a cheese grater with a scottish accent and 30 polyps on its vocal cords having a stroke
To anyone who received this game for their birthday/Christmas/graduation present instead of ANY actually good other video game out there for the NES, SNES, Game Boy, Genesis, Master System or Game Gear...
You have my condolences.
OH MY GOD HOW DOES THIS GAME SOUND THIS BAD
These auditory atrocities are worse that just about anything short of the worst of the worst bootleg garbage games. Even ATARI games sound better than this!
Also, let's look at the level type layout here. Death wall chase, autoscroller, autoscroller, autoscroller, obtuse boss, autoscroller, actual proper platforming level, vertical platformer, vertical platformer, and then suddenly it ends. What. The. Hell. What were they even trying to go for here?
By the by, during the Flappy Bird stage, there was some strange screen flickering. I thought it was my computer at first but it occurs systematically at the same points.
I love how Whois claims Taz-Mania ripped off other games like Donkey Kong Country and Flappy Bird years before they even came out. Because Taz-Mania is so awful it doesn't deserve that kind of recognition.
What where they thinking by making THE TASMANIAN DEVIL feel so fucking weak and frail.
7:28 the music sounds like someone trying to communicate in morse code but are constantly interrupted by train whistles.
The plot of the Genesis version of Taz-Mania (which I've heard is much better than this pile of shit) is that Taz's dad tells him and his siblings a story about giant prehistoric seabirds that used to roam Tasmania, and that they laid huge eggs that could feed a family of tasmanian devils for more than a year. He also mentions that there are legends of a lost valley where the birds still nest, causing Taz to get excited about the prospect of eating one of their giant eggs and to promptly search for the lost valley. That would explain why this game abruptly ends after you get the egg.
You know with this game having the worst controls, level design and game music I've ever seen, make me wonder why James Rolfe/The Angry Video Game Nerd hasn't tackle this yet.
(I have already checked. Worthy of the AVGN Episode if its still relevant.)
Me who have and love the original Sega Genesis game: *Look how they massacre my boy*
This game is almost like a endurance test of levels with unclear objectives and weird boss fight.
And the sounds are are the cream of this stress cake.
The Genesis/SNES version of the game is far, far better. I'm not going to go and say they were great games (there are moments in the Genesis game that will make you chew you face off in frustration, like making split second jumps from plunging mineshaft lift to plunging mineshaft lift with a low ceiling in the way, a trap with two spear mice in it that is like something out of a sadistic romhack, and basically the entire mine cart level), but it is actually fun most of the time.
the best version of this kind of game is on master system where for some reason... the first stage is straight up 8bit green hill zone act 1 but its taz instead
7:25 Honestly thought the game crashed on you with that sound, cause I lagged a bit before I saw the level. Lol.
10:17 now that's a genius reference
Death grips fans be like "bro why would I mute the video this ost goes hard"
(I am a big death grips fan)
slap drums and MC Ride on it and i can see it working
MC Ride is a great vocalist, so he could make anything somewhat tolerable at the least.
Fnf fans be like: yo this is fire 🔥🔥🔥🔥
the music of this game sounds like someone took a hamster, put it on a soundboard full of various notes, then lit the hamster on fire and let it run on the sounboard for a few minutes
edit: for the boss music the hamster died midway through recording so they just looped it over and over
You should turn off the volume when watching this video.
The boss theme sounds like the USA's EAS alarm if it got drunk
This is why proper playtesting and quility control are important, whether the game is a major release people care about or a quick cash grab.
Weird they put the only standard boss battle at the *midpoint*
because in the sega console games there were boss battles every 3 stages... but this port seems to literally not want any stage besides filler stuff thst would work for bonus rounds rather than actual stages.
I am incredulous this game's cacophony sound design was on the fucking Game Gear. I swear, I assumed this was a crappy DOS game, or on some old-school gaming computer from across the pond. Yeesh.
I see Taz is holding a bag of Toffee Crisps... I’ve been waiting my whole life for this.
I'd love to have a lunch with the guy that did the music for this game.
Well, that certainly lit up my day. Thanks man
This game's music is the most nonsense thing my ears have heard and my brain has had to process.
Godness gracious what the heck are these graphics, and the """"music""" too!
Git, please... for your own sanity after this, play Taz: Escape From Mars on the Genesis. Its.... literally everything this game wasn't, and after this torture you deserve a good Taz.
The statue of Tazmania at 14:06 looks like he's flipping you off, exactly what the developers are going for.
The title screen song of this game kinda makes me think of Action 52. If only the rest of the game sounded like it.
The faults of this game become more apparent, if you go and look at the Genesis version of Tazmania instead.
If you compare the two, you'll realize they share similar gameplay, and design. The only difference, is the Genesis version is built like an actual game, with mechanics that work and systems that function properly. While the Game Gear version is doing it's best to poorly emulate the Genesis version. It's extremely clear that whatever team made this port, had no idea what they were doing, and as a result; it vaguely even functions as a product.
that one level almost sounds like Morse for SOS.
It's odd how many different games Taz has gotten when he's usually merely a dim-witted nemesis for Bugs Bunny. Clearly, many of them suffer from the licensing curse. I used to think the worst boss battle theme was either the fortress boss theme in Mega Man 1 or the one from the Spider-Man '94 game, which was nothing but a mix of the 'villain laughing' sound effect at various pitches with the occasional guitar thrum thrown in, but it's still miles better than this.
The music in this game is bad enough to make most unlicensed NES bootlegs blush. 15:57 No music credit given either, composed by "Alan Smithee" presumably.
the game gear/master system legitimately have the worst soundchip of any console i've experienced. Like even the best soundtracks from them are just like "it's okay, but i wouldn't go out of my way to listen to this"
Except Scrap Brain Zone from Sonic 1 Game Gear. The sound for that actually sounds decent.
So hey, Whoisthisgit, have you ever heard of Library of Ruina? It's a turn based deck builder rpg, but it's a bit different than some, starting off the game is a bit complicated, but it's a good game, some beautiful music, and the difficulty curve is vertical! Something I'm sure you would love to see yourself.
wow this soundtrack was ahead of its time
seriously though this ost somehow makes crazy bus sound good in compairson
maybe it would be salvageable if you slowed it down so hard it turned into ambience?
Oh my god, even watching this again instead of playing it brings back my aggression to throw the game gear out of the window.
Oh my god, i thought Sonic Chronicles had the worst music ever in a game, but no, how is this so much worse than the lowest of the low? Satan himself must have composed this music!
i mean satan seems to be an absolute beast at the violin, so it must have been someone else.
It's like the composers threw their instruments down a mountain and said "this will be a masterpiece"
@@bigueuofheueucounty1785 lol
Why does one of the music tracks sound like the Emergency Alert System frequency? I don't think it would be safe to play the video with the sound turned on in a public setting, as someone might mistake it for an actual EAS alert of some kind! I like it less than what you deem the "worst music track in the game."
Git... do your childhood and soul a favor and give TAZ:WANTED a go.
It's everything a Taz game should be.
I had this game and beat it, but much like our host I had trouble on Stage 1 as well. This game sums up that one gag from The Fairly Oddparents.
It was in the manual? Dagnabbit nobody ever reads the manual!
No seriously, fighting the Abominable Snowman to the stage just after it was explained in the blinking instruction booklet. But even if you read it the explanations weren't exactly clear for the "first boss fight"
Taz of all people being threatened by small animals is so sad.
I'm surprised he doesn't just shovel them in his mouth to try to patch up his rapidly hemorrhaging health!
Taz-Mania on Game Gear is probably where the composer for Crazybus (the bootleg Sega Genesis game, not the Arthur song) got his start.
Ripoff for the eyes, ears and wallet. What a triumvirate of terror!
You could interrogate someone with a pair of headphones and the "music" at 7:27. Granted, you could do that with *all* of the music in this game, but the yeti "theme" would be simultaneously more efficient and more sadistic.
The big scary laser cutter is now obsolete, folks. Unless you have standards. Which I don't hold against you-uh...in fact, scratch the whole "obsolete" remark. Only the evilest evils would use this new method.
Goodness the music is so bad it actually disoriented me
Idk if I've ever seen such a funny diegetic autoscroller before. At least it has that going for it
I'd describe the "music" in this game as a Rorschach test for the ears.
Seriously, the only game with worse sound than this I've heard is CrazyBus and that was technically a techdemo.
The music sounds like the emergency alert system screaming out for mercy
I just watched episode 8 a couple of days ago, so it looked like youtube just recommended it to me again
0:27
The Gitception
wait, what? I was just watching worst levels 8 just a few minutes ago
I want to know where does this guy come up with all those Lub Lub messages at the end of each of his videos
The music sounds like someone bashed a cat against a piano and the low budget studios said “yeah that’s good” and recorded it for music for the game
I think the "boss" music is supposed to be a train whistle or something. WHY they decided to go that route though is anyone's guess.
If Paper Mario Sticker Star is this for Battle System, If Top Banana is this for Graphics, if Zero Wing is this for Translation, if Astérix and the Great Rescue is this for Level Design, then Taz Mania is this for Sound Effects.
@Diamond Frieza Yeh.
You know, the other most insulting part of the game is than you can beat it under 15 minutes. I'm not kidding, you can check a regular playthrough of it, under 15 minutes. It reminds me of that dreadful game called Dark Castle, a game than you can beat in 2 minute because the other rooms that the central one are optionals. I don't know how much those dumps are saled at the time but that should really hurt.