TaylorMouse you're a genius. Following since your WoW scripts and models you did for SC2 (still doing great models). You and Blizzard Games were my school for moding. I followed you at XeNTaX, your blog (now closed? :O) SC2Mappster, here RUclips and probably another website haha You're amazing and the modding community owes you a lot. Thank you.
If I open the .mzp file (version 1.7) in 2017 3ds max this happens: Runtime error: fileIn: can't open file - "OverwatchImportTools_importmodel_dialog.ms"
same problem here with max 2014. It seems that the main script calls for .ms files while it should call for .mse files (encrypted). I unzipped the .mzp and edited all the files I could to change the FileIn extensions to .mse but there is still an error for "OverwatchImportTools_importmodel.ms" which I guess is called from "OverwatchImportTools_importanimation_dialog.mse" and since this last file is encrypted I have no way of editing it..... @Taylor Mouse is there any chance you could look into this? Thanks a ton!
Hello. I had a problem with the script --------------------------- MAXScript FileIn Exception --------------------------- -- Runtime error: fileIn: can't open file - "OverwatchImportTools_importmodel_dialog.ms" ---------------------------
UPDATE: The current DataTool does NOT export the animations correctly, this issue has been addressed to the owner of the DataTool and there will be a fix for it soon. The ONLY way to get the correct animations exported (raw format) is via the CASC VIEWER. This allows the export of any animation file (.006 ). Only problem is to get the correct one. So how I do this is: Export all the .006 animation files via thte Casc Viewer, then use the datatool to export a hero, than map the 006 files and overwrite them with the files exported by the datatool. ... Update soon I hope, cuz this is a PAIN! T.
Quick note, not all of the models are supported, since the "cloth" in models is using a different bone hierarchy. Bones show up at pos [0, 0, 0], I'm aware of this issue and currently working on getting this fixed asap.
Ho that's what you mean :) I tend do to other games, but they are usually games that have "stylized" artwork, not real life games, like Dark Souls and The Elders Scrolls, more like Darksiders, Paladins, Heroes of Newerth, Orc Must Die... etc
Hi, Taylor! I'm going through all the map objects, screenshotting and cataloguing them with their folder names so that I can put it online to help people trying to find specific objects. A batch import function would be great if it was an easy implement. Thanks!
Version 1.20 + has different animation configuration files, so I'm waiting until they released Birgitte to the live environment to fix this, cuz they probably changed there something to, again. Keep you posted!
There is this site/forum that I am working with to get the latest stuff from the latest releases: forum.facepunch.com/f/fbx/qxgy/Overwatch-Model-Thread-v2/47/#postcvbetf T.
Fixed the issue with cloth, new download link in the description, also, copy past the mzp file in the Max startup folder to prevent further inconsistent references.
Hey nice work, i got to use the script and had some animations working. Thanks. Also, can I know if you plan to release the source of the script someday?
Hi, is there a new method for extracting models? if yes, I'd like a little guide to learn how to extract them, I'm not interested in textures, but only models. thank you
Does Overtool still work? I'm struggling to get it to even list properly. The "Common Usage" section is not detailed enough, and I can't find a video tutorial on how to actually extract the skins using it.
No it doesn't, you need to use the DataTool.exe and there has been a release to extract the models from BlizzardWorld already :D Here is the tool link, check out the DataTool.exe ci.appveyor.com/api/buildjobs/khu3hnmba8j5s6xd/artifacts/dist%2Ftoolchain-release.zip
Hey TaylorMouse I can't seem to open the newest version of Datatool.exe. I double click the datatool and the command prompt opens for a brief moment and closes immediately. Why is that? I already tried runnin in admin mode but still no luck. What i'm I doing wrong? Regards,
I got the models I wanted extracted, but Instead of .00C files, I have folders with .owmat, .owmdl, and .smd files inside as well as an Animations and Textures folder. imgur.com/a/bzXrP Do I need to somehow condense the .00C folder into a file for your 3DS Max tool to work with it?
@TaylorMouse. So I got the extraction part done, but i'm trying to import the zenyatta Cultist skin into 3ds max but the datatool.exe didnt exported the 00C model file. Why is that?
Taylor Mouse yes I did and it worked. I imported some hero characters into 3ds max with your overwatch1.4 importer but some of the animations looked weird. For example some parts of the model don't move with the animation. Kinda hard to explain, as am not quite sure what it is. Will there ever be an update to that script? Regards and great job on this.
yeah, the issue is that the animations are all blended in game, this means they need lots of tweaking in max, if only you can multi-play animations, but max does not support that
Hi Taylor, i have problem with import animation, when i try load animation a get errors - 1) Unable to convert: undefined to type: Integer 2) No "*" for undefined in 3ds max 2011 and 2012. How to fix it?
Any animation. When I try to load an animation in a blender - the animation loads, but the model breaks and warps. It's strange why then do not load in 3DsMax?
I'm trying to write the commands for the Overtools, but the folders it's referencing don't exist. I don't have a maps folder in my Overwatch folder, just a bunch of data and idx files. Is there a way to fix this?
the data and the idx files are the game files, the MAP folder and so on is only created after the data is extracted using the Overtool. You only need a root folder to extract your data to
I guess what I'm having trouble is with the initial extraction? I'm not quite sure what to type in the Command prompt to get the extraction started. When I follow the directions listed, the command window breaks. Here's the error I'm getting: imgur.com/a/IWrMj
You need to update the tools for every release of Overwatch to get a good result you should copy the game content to another place and wait until the tools are ready so you can use them on that backup
Well crap in a basket.. lol! That's going to be a pain, but worth it in the end. Has anyone extracted all the animations/rigs for the characters and uploaded them online? I'm trying to bring them into Unreal 4 and need all that data... any info would be appreciated.
? I don't understand what you want, there is no way in creating a workable .00C file, and there is not purpose in doing so. To get the files, extract it using OverTool.Exe
New release can be downloaded v1.3, support for more animation types, 160, 164, 166, 168 and 288. Also support added for multi uvw maps. www.dropbox.com/sh/7psr5pwo2g2zjd9/AADhtuMzQzZg-HECBiOit_J4a?dl=0 T.
This is what I typed in the cmd just like TaylorMouse said: DataTool {overwatch dir} extract-unlocks {output dir} "Zenyatta|skin=Cultist" Now it looks like this in cmd: imgur.com/a/fPG1R What should I type in now to extract the zenyatta model?
Dude, you need to change {overwatch dir} with your location of your overwatch game, :D like this (ex. ) Datatool.exe "C:\Games\Overwatch" extract-unlocks "D:\Overwatch Extracted" "Zenyatta|skin=Cultist"
I'm sorry not familiar with this. I tried excactly what you said and changed the paths but now i'm getting this in cmd imgur.com/a/IFzrA Outdated version??
Oh, the Overtool is made by the community, so it has no licensing (or not that I'm aware of) the game, that is for you to buy of course, and 3D Studio Max , that is a student license, since I'm a student . So as long as you don't start to sell the models or claim the tools and scripts are yours, it is fine. I do this for fun and to study game models.
no, not yet, I'm working on that. The exported maps are owmdl format, which is a custom format done by the guy who wrote the exporter. I'm syncing with him to make an import script for that.
Not in the pipeline atm, but I am looking into the issue with the animations if you only need the static models, check here: forum.facepunch.com/dev/buoij/Overwatch-Model-Thread-v4/1/
There is a new version of the tool available, download here ci.appveyor.com/api/buildjobs/kdtt98s2bm3wfwr1/artifacts/dist%2Ftoolchain-release.zip DO NOT use overtool.exe but use dataTool.exe usage: DataTool {overwatch dir} extract-unlocks {output dir} "*" this will extract all the heroes to extract just one use: DataTool {overwatch dir} extract-unlocks {output dir} "Zenyatta|skin=Cultist" this extracts the new Zenyatta skin
@Taylor Mouse Hi there, I tried to use for the first time the overtool today and I got this message : D:\Gameviewers\Overwatch\toolchain-release>overtool D:\Overwatch M D:\maps CASC CDN Cache path is D:\Gameviewers\Overwatch\toolchain-release\CascCache OverTool v1.16.0.267-git-938a8a4057e98fc862e67c9b0da816ac681f71fc Initializing CASC... Set language to enUS Using Overwatch Version 1.18.1.2.42210 Loading APM TactManifest/Win_SPWin_RDEV_LenUS_EExt.apm No CMF procedure for build 42210, trying closest version Using CMF procedure 40763 CMF Procedure is outdated, cannot parse TactManifest/Win_SPWin_RDEV_LenUS_EExt.a pm Do you know how I could solve the problem ? Thanks
I use it constantly, but I update it constantly too, so make sure that you redownload the tool after every overwatch release. here is an example on how I use it: DataTool.exe "C:\Games\overwatch" extract-maps "F:\Blizzard\Overwatch\Extracted\v1.19" "Junkenstein's Revenge" This will extract all objects ( and converts them to owmdl and tif ) for Junkenstein's revenge
WHAT THE ACTUAL F***. I HAVE NO IDEA WHAT EVERYBODY IS GOING ON ABOUT WITH OVERWATCHES FILES BEING LOCATED IN C:\OVERWATCH. THEY ARE NOT. THEY ARE LOCATED IN C:\PROGRAM FILES (x86)\Overwatch BUT THAT ALWAYS GIVES ME A ERROR. AND C:\OVERWATCH DOSNT EVEN APPEAR. MUCH LESS WORK WHEN I TRY TO USE IT IN OVERTOOL. WHY THE HELL IS THIS NOT WORKING? RUNNING WINDOWS 10.
Don't use CAPS, its rude, second, in the Battle.net app, from where you start Overwatch you can locate the actual files from the game. The location is probably more something like C:\Blizzard\Overwatch
Fixed a noob error in my code, which resulted in duplicate bones, especially with a big number of bones. This has been fixed in v1.2, download here : www.dropbox.com/sh/7psr5pwo2g2zjd9/AADhtuMzQzZg-HECBiOit_J4a?dl=0 T.
TaylorMouse you're a genius. Following since your WoW scripts and models you did for SC2 (still doing great models).
You and Blizzard Games were my school for moding.
I followed you at XeNTaX, your blog (now closed? :O) SC2Mappster, here RUclips and probably another website haha
You're amazing and the modding community owes you a lot.
Thank you.
Thanks man, I accidentally removed my topics on my blog, but in the mean time I added some new ones :D
If I open the .mzp file (version 1.7) in 2017 3ds max this happens:
Runtime error: fileIn: can't open file - "OverwatchImportTools_importmodel_dialog.ms"
same problem here with max 2014. It seems that the main script calls for .ms files while it should call for .mse files (encrypted). I unzipped the .mzp and edited all the files I could to change the FileIn extensions to .mse but there is still an error for "OverwatchImportTools_importmodel.ms" which I guess is called from "OverwatchImportTools_importanimation_dialog.mse" and since this last file is encrypted I have no way of editing it..... @Taylor Mouse is there any chance you could look into this? Thanks a ton!
Hello. I had a problem with the script
---------------------------
MAXScript FileIn Exception
---------------------------
-- Runtime error: fileIn: can't open file - "OverwatchImportTools_importmodel_dialog.ms"
---------------------------
I have the same issue :(
Uh oh, link to your 3DS Max script is broken? Supported for Max 2018? Looking to review some of the animations for various characters.
UPDATE: The current DataTool does NOT export the animations correctly, this issue has been addressed to the owner of the DataTool and there will be a fix for it soon. The ONLY way to get the correct animations exported (raw format) is via the CASC VIEWER. This allows the export of any animation file (.006 ). Only problem is to get the correct one. So how I do this is: Export all the .006 animation files via thte Casc Viewer, then use the datatool to export a hero, than map the 006 files and overwrite them with the files exported by the datatool. ... Update soon I hope, cuz this is a PAIN!
T.
Ty for the info man i was running in some trouble with mccrees shooting animation that was completly messed up. Im gonna try that and see if it works.
Oh i was trying to use Quickdata tool and it keeps putting bones perperndicular to set mesh '=''
Still not works with qucik datatool? It exports .owmdl format, looks like not works with script.
Hey Taylor mouse, seeing facepunch has died, where does everyone go to now? reddit? knockout or somewhere else?
I see that multiple question return, so to get the raw files, add --raw at the end of the cmd line
Quick note, not all of the models are supported, since the "cloth" in models is using a different bone hierarchy. Bones show up at pos [0, 0, 0], I'm aware of this issue and currently working on getting this fixed asap.
Thank you, your work is very helpful. I'm looking for more videos. ;)
More videos? What did you have in mind?
:) You only work with Blizzard games? Because I need a Dark Souls 3 import guide for example.
Ho that's what you mean :)
I tend do to other games, but they are usually games that have "stylized" artwork, not real life games, like Dark Souls and The Elders Scrolls, more like Darksiders, Paladins, Heroes of Newerth, Orc Must Die... etc
Hi, Taylor! I'm going through all the map objects, screenshotting and cataloguing them with their folder names so that I can put it online to help people trying to find specific objects. A batch import function would be great if it was an easy implement. Thanks!
Version 1.20 + has different animation configuration files, so I'm waiting until they released Birgitte to the live environment to fix this, cuz they probably changed there something to, again.
Keep you posted!
So thats why i got the "No """*""" function for" error?
Is there anywhere in particular we should be keeping an eye on for the new release?
There is this site/forum that I am working with to get the latest stuff from the latest releases: forum.facepunch.com/f/fbx/qxgy/Overwatch-Model-Thread-v2/47/#postcvbetf
T.
I guess so, not seeing immediatly where you would use it tho
Works with OW2? Would be cool to have a GDrive folder with every animations inside in FBX format btw, 3DS Max is not cheap...
Fixed the issue with cloth, new download link in the description, also, copy past the mzp file in the Max startup folder to prevent further inconsistent references.
Hey nice work, i got to use the script and had some animations working. Thanks. Also, can I know if you plan to release the source of the script someday?
Hi, is there a new method for extracting models? if yes, I'd like a little guide to learn how to extract them, I'm not interested in textures, but only models. thank you
forum.facepunch.com/dev/buoij/Overwatch-Model-Thread-v4/1/
is it possible to import NPC models? like training bots.. cause with datatool there's no npc-list function and overtool of course doesn't work
Does Overtool still work? I'm struggling to get it to even list properly. The "Common Usage" section is not detailed enough, and I can't find a video tutorial on how to actually extract the skins using it.
No it doesn't, you need to use the DataTool.exe and there has been a release to extract the models from BlizzardWorld already :D
Here is the tool link, check out the DataTool.exe
ci.appveyor.com/api/buildjobs/khu3hnmba8j5s6xd/artifacts/dist%2Ftoolchain-release.zip
Hey TaylorMouse
I can't seem to open the newest version of Datatool.exe. I double click the datatool and the command prompt opens for a brief moment and closes immediately. Why is that? I already tried runnin in admin mode but still no luck. What i'm I doing wrong?
Regards,
Please get the latest toolchain after EVERY RELEASE !
I got the models I wanted extracted, but Instead of .00C files, I have folders with .owmat, .owmdl, and .smd files inside as well as an Animations and Textures folder.
imgur.com/a/bzXrP
Do I need to somehow condense the .00C folder into a file for your 3DS Max tool to work with it?
hello taylor, how can i contact u?
@TaylorMouse. So I got the extraction part done, but i'm trying to import the zenyatta Cultist skin into 3ds max but the datatool.exe didnt exported the 00C model file. Why is that?
did you use the --raw option ?
Taylor Mouse yes I did and it worked. I imported some hero characters into 3ds max with your overwatch1.4 importer but some of the animations looked weird. For example some parts of the model don't move with the animation. Kinda hard to explain, as am not quite sure what it is. Will there ever be an update to that script? Regards and great job on this.
yeah, the issue is that the animations are all blended in game, this means they need lots of tweaking in max, if only you can multi-play animations, but max does not support that
Hi Taylor, i have problem with import animation, when i try load animation a get errors - 1) Unable to convert: undefined to type: Integer 2) No "*" for undefined in 3ds max 2011 and 2012. How to fix it?
This is a little vague, can you tell me what files u r trying to import ?
Any animation. When I try to load an animation in a blender - the animation loads, but the model breaks and warps. It's strange why then do not load in 3DsMax?
I seem to be running into the same issue - i.gyazo.com/9ca61421d1571567578c49d3aa48df99.png
I'd really appreciate any advice.
What command did you use to extract the null sector/NPC? I can't find any of them in the commands.. :(
Atm it is no longer available, I've asked them to add that again ...
What command did you use for Overtool to extract the NPCs?
I believe it is Overtool.exe "C:\Blizzard\Overwatch" N "c:\extractionfolder\" *
is it possible ton download 3d models from blizard world ?
no, only when stuff gets out of PTR, becasue the encryption keys are only known after stuff gets out of PTR, sry
I'm trying to write the commands for the Overtools, but the folders it's referencing don't exist. I don't have a maps folder in my Overwatch folder, just a bunch of data and idx files. Is there a way to fix this?
the data and the idx files are the game files, the MAP folder and so on is only created after the data is extracted using the Overtool. You only need a root folder to extract your data to
I guess what I'm having trouble is with the initial extraction? I'm not quite sure what to type in the Command prompt to get the extraction started. When I follow the directions listed, the command window breaks.
Here's the error I'm getting:
imgur.com/a/IWrMj
You need to update the tools for every release of Overwatch
to get a good result you should copy the game content to another place and wait until the tools are ready so you can use them on that backup
Well crap in a basket.. lol! That's going to be a pain, but worth it in the end. Has anyone extracted all the animations/rigs for the characters and uploaded them online? I'm trying to bring them into Unreal 4 and need all that data... any info would be appreciated.
I want to make .00C 'file' for models , but I can have only .00C 'folders' . How Can I get .00C files ?
? I don't understand what you want, there is no way in creating a workable .00C file, and there is not purpose in doing so.
To get the files, extract it using OverTool.Exe
animation not worked in 1.20 version.. fix it plz..!
Yeah, they changed the animation files, again, I did have time to look at it yet, will do, soon after they released Birgitte
New release can be downloaded v1.3, support for more animation types, 160, 164, 166, 168 and 288. Also support added for multi uvw maps.
www.dropbox.com/sh/7psr5pwo2g2zjd9/AADhtuMzQzZg-HECBiOit_J4a?dl=0
T.
This is what I typed in the cmd just like TaylorMouse said: DataTool {overwatch dir} extract-unlocks {output dir} "Zenyatta|skin=Cultist"
Now it looks like this in cmd: imgur.com/a/fPG1R
What should I type in now to extract the zenyatta model?
Dude, you need to change {overwatch dir} with your location of your overwatch game, :D
like this (ex. )
Datatool.exe "C:\Games\Overwatch" extract-unlocks "D:\Overwatch Extracted" "Zenyatta|skin=Cultist"
I'm sorry not familiar with this. I tried excactly what you said and changed the paths but now i'm getting this in cmd
imgur.com/a/IFzrA
Outdated version??
ok, so, I spent a few hours to extract the models, did it, but... i don't have 3ds installed xD
does it work on maya somehow?
ok nevermind, but i still don't get any textures, it looks like a fancy model made out of scrap playdoh clay :/
sad reax
Man, could you make that script/plugin for Maya?
How did you get the models ?
?
using software to export the 3d models and files (what I mean is how did you get the models) and thx for reply
Oh, the Overtool is made by the community, so it has no licensing (or not that I'm aware of) the game, that is for you to buy of course, and 3D Studio Max , that is a student license, since I'm a student . So as long as you don't start to sell the models or claim the tools and scripts are yours, it is fine. I do this for fun and to study game models.
thx
Is it possible to work with cinema 4D ?
I don't know Cinema 4D but I guess you could export it to FBX and import it into C4D ?
Does this work with maps?
no, not yet, I'm working on that. The exported maps are owmdl format, which is a custom format done by the guy who wrote the exporter. I'm syncing with him to make an import script for that.
Taylor Mouse thanks I am excited :)
Changed the import tools so it supports the latest changes in the animation files
www.dropbox.com/s/v2w275uarah43x0/OverwatchImportTools_v1.7.rar?dl=0
Are you planning on releasing script for 3ds Max 2020? The latest version does not work for me for some reason.
Not in the pipeline atm, but I am looking into the issue with the animations
if you only need the static models, check here: forum.facepunch.com/dev/buoij/Overwatch-Model-Thread-v4/1/
Changed it : www.dropbox.com/s/v2w275uarah43x0/OverwatchImportTools_v1.7.rar?dl=0
This is going to take a while... or not XD
There is a new version of the tool available, download here
ci.appveyor.com/api/buildjobs/kdtt98s2bm3wfwr1/artifacts/dist%2Ftoolchain-release.zip
DO NOT use overtool.exe but use dataTool.exe
usage:
DataTool {overwatch dir} extract-unlocks {output dir} "*"
this will extract all the heroes
to extract just one use:
DataTool {overwatch dir} extract-unlocks {output dir} "Zenyatta|skin=Cultist"
this extracts the new Zenyatta skin
It says CMF procedure is out of date
Is datatool supposed to be outputting 00c/007 files? All I get from it are owmdl/owmat/smd.
originally, it is suppose to do that, but in the new version you can add --raw to output only the raw file ( 00c,006, etc)
It says something is out of date, I am doing something wrong? How do I fix this? Do I just wait for an update?
Thank you.
@Taylor Mouse
Hi there, I tried to use for the first time the overtool today and I got this message :
D:\Gameviewers\Overwatch\toolchain-release>overtool D:\Overwatch M D:\maps
CASC CDN Cache path is D:\Gameviewers\Overwatch\toolchain-release\CascCache
OverTool v1.16.0.267-git-938a8a4057e98fc862e67c9b0da816ac681f71fc
Initializing CASC...
Set language to enUS
Using Overwatch Version 1.18.1.2.42210
Loading APM TactManifest/Win_SPWin_RDEV_LenUS_EExt.apm
No CMF procedure for build 42210, trying closest version
Using CMF procedure 40763
CMF Procedure is outdated, cannot parse TactManifest/Win_SPWin_RDEV_LenUS_EExt.a
pm
Do you know how I could solve the problem ?
Thanks
It looks like the overtool is not the one to use anymore, sorry for the late reply, you should try to use the datatool.exe
Same thing happens with DataTool.exe
I use it constantly, but I update it constantly too, so make sure that you redownload the tool after every overwatch release.
here is an example on how I use it:
DataTool.exe "C:\Games\overwatch" extract-maps "F:\Blizzard\Overwatch\Extracted\v1.19" "Junkenstein's Revenge"
This will extract all objects ( and converts them to owmdl and tif ) for Junkenstein's revenge
WHAT THE ACTUAL F***. I HAVE NO IDEA WHAT EVERYBODY IS GOING ON ABOUT WITH OVERWATCHES FILES BEING LOCATED IN C:\OVERWATCH. THEY ARE NOT. THEY ARE LOCATED IN C:\PROGRAM FILES (x86)\Overwatch BUT THAT ALWAYS GIVES ME A ERROR. AND C:\OVERWATCH DOSNT EVEN APPEAR. MUCH LESS WORK WHEN I TRY TO USE IT IN OVERTOOL. WHY THE HELL IS THIS NOT WORKING?
RUNNING WINDOWS 10.
Don't use CAPS, its rude, second, in the Battle.net app, from where you start Overwatch you can locate the actual files from the game. The location is probably more something like C:\Blizzard\Overwatch
blizzard app does not open too...
Overwatch are located where you wanted them to be installed, and are accessable through the Battle.net app in options
Fixed a noob error in my code, which resulted in duplicate bones, especially with a big number of bones. This has been fixed in v1.2, download here : www.dropbox.com/sh/7psr5pwo2g2zjd9/AADhtuMzQzZg-HECBiOit_J4a?dl=0
T.
Can I convert those models to MAYA?
Euh, sure, but the script is not for maya, so you need to import it first to max, than export to FBX and import it in Maya
@@TaylorMouse will it have texture on it?
@@johnspoop272 Well, you probably going to have to apply them manually, but the uv texture coordinates should be in place so it must work