[EU4] What is the Dev Meta and how to use it to pay 3 points to dev? | EU4 ABC

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  • Опубликовано: 22 дек 2024

Комментарии • 711

  • @Kasperi_A.
    @Kasperi_A. 3 года назад +1166

    Something about the fact that you can have more casualties in eu4 wars than hoi4 wars just isnt right

    • @ZlewikkTV
      @ZlewikkTV  3 года назад +128

      :v

    • @kanal2123a
      @kanal2123a 3 года назад +70

      Idk man, while amount of people increased amount of soldiers kept falling down... I hear about Greek, Roman, Parthian and Egyptian armies counting in hundreds of thousands

    • @ZlewikkTV
      @ZlewikkTV  3 года назад +335

      But you probably never heard of 56M people dead in the XVIIIth century conflict between France, Russia and Switzerland on one side and Sokoto, Bachwezi, Delhi, and China on the second :D

    • @DavidJimenez-ux2lw
      @DavidJimenez-ux2lw 3 года назад +112

      @@kanal2123a that's because they greatly exaggerated the numbers of the armies

    • @svensvensson1085
      @svensvensson1085 3 года назад +12

      @@DavidJimenez-ux2lw and becoase they sometimes took everyone in the army.

  • @MasterofRoflness
    @MasterofRoflness 3 года назад +318

    Thank You Sensei

  • @migega1453
    @migega1453 3 года назад +344

    Boys: watch motivational videos before going to the gym
    Men: watch Zlewikk's guides before taking part in a MP campaign

    • @mikemandalorian9226
      @mikemandalorian9226 3 года назад +31

      Broke: Watching Zlewikk's guides before playing in mp lobby
      Based: Listening to zlewikk's guide during workout

    • @chickendude1695
      @chickendude1695 3 года назад +2

      @@mikemandalorian9226 Watching motivational videos before an mp match

    • @Cat-up6hb
      @Cat-up6hb Год назад

      @@chickendude1695
      watching mp matches before filming a motivational video

  • @nathanc939
    @nathanc939 3 года назад +238

    I really like the dev meta, it increase the importance of nation management, especially in MP, and I like that. Does it scale unrealistically? Absolutely, but it is fun as hell.

    • @NegaRenGenX2gay2lift
      @NegaRenGenX2gay2lift 3 года назад +10

      in single player, i kinda like building tall as a meso american nation than rapidly expanding into worthless provinces. (unless im forced to by colonial wars to shut up the usual crybabys wanting my gold provinces )

    • @ethanbrown7198
      @ethanbrown7198 3 года назад

      I too think it is a lot of fun and don't want it nerfed too much, but I suppose tokeep the game dynamic and more interesting for pro players it should be nerfed.

    • @tacoman736
      @tacoman736 3 года назад +1

      I totally agree, years ago I felt like the only internal thing I could manage was rebels and a couple numbers that didn’t affect much. Not the case at all now

    • @NegaRenGenX2gay2lift
      @NegaRenGenX2gay2lift 3 года назад +1

      @@ethanbrown7198 RN as Maya, i got 200k manpower from deving MesoAmerica provinces to 20 alone. (1/9/10) i ignore deving my Caribbeans and former colonial holdings in the Americas since it takes too long to convert culture so i stuck with my hood and the homies like the aztecs and zapotek for example as accepted cullture. (i pretty much accepted all of the mesoamerican cultures except tecos, converted them to purepecha culture. because i love Tarascan )
      i ally feed the Incans and the Tupi the colonial nations as a buffer, same with the creek and the Iroquois up north taking over the east of the Mississippi. while i consolidate Colombia and everything west of the Mississippi.
      so basically i created a United Nations for the AmerIndian people. it fitted with my ideal eu4 roleplay as a native. uniting the nations together and strong like the Iroquois against the gold thirsty europeans

    • @blackpaint9093
      @blackpaint9093 3 года назад +3

      Not to mention that the sound of deving is so satisfying

  • @GreenIsTheWayForward
    @GreenIsTheWayForward 3 года назад +135

    There's a good reason to dev provinces up to 30 when you're Catholic: 30 dev provinces have a very high probability of attracting cardinals. I did this as Poland and got all 7 cardinals pretty quickly, in turn getting me the Curia, with all benefits that gives. Before colonialism fired, I was able to set the Curia power focus to 'cardinals spread institutions' and profited even more. Something to keep in mind!

    • @GreenIsTheWayForward
      @GreenIsTheWayForward 3 года назад +21

      Also, there's this estate thingy that gives -20% dev costs for all Centers of Trade you own in your home node, can also be pretty powerful. And if you have land in tropical areas, monsoons give -20% dev cost every now and then. Lastly, in Trade Company areas, there's a building that gives -15% dev cost. Later in the game when you can build universities, this makes it actually interesting to sink some diplo power into TC provinces to increase their production, especially if you're not production leader yet, or still need the 'trading in' bonus.

    • @Uranium-jj7le
      @Uranium-jj7le 3 года назад +2

      THE CHURCH IS IN BRITISH HANDS
      FUCK THE CHURCH
      ME REFORMED NAO

  • @bertchintus4103
    @bertchintus4103 3 года назад +270

    I never even knew about the climate modifier. EU4 is like life. You learn something new every day

    • @ZlewikkTV
      @ZlewikkTV  3 года назад +39

      exactly!

    • @Michaelonyoutub
      @Michaelonyoutub 3 года назад +47

      you can get "mansoons bring fertillity" though for those tropical regions in southern asia and that actually gives -20% dev cost which actually outweighs the tropical modifier, so deving is more about waiting for that event and then deving the state that gets it

    • @cipherskell9638
      @cipherskell9638 3 года назад +9

      @@Michaelonyoutub but the only climate where you shouldn't dev is arctic, since its +50% which is massive. A shame since fur and gold can be found en masse in those locations

    • @Ownage96O
      @Ownage96O 3 года назад +2

      Gay actor Michael Douglas?

    • @bertchintus4103
      @bertchintus4103 3 года назад +1

      @@Ownage96O yessssssssss

  • @ThePedrodude
    @ThePedrodude 3 года назад +99

    The most important part of the Dev meta is that it makes the map look pretty when you surprise your mates with it.

  • @LudietHistoria
    @LudietHistoria 3 года назад +170

    Premiere gang let's go!

  • @nool9046
    @nool9046 3 года назад +36

    Even though it’s a little crazy, I do like the fact that deving has become the meta for multiplayer. It almost bridges the gap between the tall vs wide players

  • @manny1085
    @manny1085 3 года назад +43

    Great video, as for nerfing:
    Tall is love, tall is life.

  • @marinero4702
    @marinero4702 3 года назад +79

    The dev meta is very cool in my opinion, its just that i need the dlc to do it myself(:

    • @rileyrose5166
      @rileyrose5166 3 года назад +8

      No i think that added it to the base game

    • @artemis_fowl44hd92
      @artemis_fowl44hd92 3 года назад +8

      @@rileyrose5166 In base game you can't do state edicts and probably a lot more, that is just the one I knew.

    • @marinero4702
      @marinero4702 3 года назад +7

      @@rileyrose5166 a lot of the bonusses are only avalable with dlc (:

    • @rileyrose5166
      @rileyrose5166 3 года назад +5

      @@artemis_fowl44hd92 Oh i thought he meant that he needed the dlc to manually dev, which used to be a thing (absolutely horrendous practice, glad they added manual dev to base game)

    • @artemis_fowl44hd92
      @artemis_fowl44hd92 3 года назад +1

      @@rileyrose5166 Yeah, luckily they also added some other QoL-Features to the base game, like how you now can create stacks and let them automatically construct!

  • @Fahad-hg1hq
    @Fahad-hg1hq 3 года назад +31

    Let's go! I was waiting for it

  • @craigmiller4199
    @craigmiller4199 3 года назад +8

    Thanks for making this, I’ve been watching the MP videos and seeing your dev costs had me completely lost. Even 900 hours I to the game I’d never tried stacking so aggressively and hadn’t realized how much it could stack.
    I’ll blame this on my last campaign being 1.29, and never playing MP.

    • @skeptic781
      @skeptic781 3 года назад

      I'm in the same boat as you

  • @cosmichope3596
    @cosmichope3596 3 года назад +22

    5 minutes into the video and I feel that it is getting hot in my room. Give me more of those guides o.O

  • @siegechamp2295
    @siegechamp2295 3 года назад +7

    I never knew about this! I play a MP campaign with my family, and I think I will surprise them with this.

    • @ZlewikkTV
      @ZlewikkTV  3 года назад +1

      Good luck then!

    • @ozanmrcan
      @ozanmrcan 3 года назад

      haha its really fun when you play like this against your friends who dont know this. they learn it for the second campaign but that first game is golden.

  • @RevolutionaryCaptain
    @RevolutionaryCaptain 3 года назад +5

    Deving is getting even more help, in the expansion as Paradox want us to play tall, so it won't be nerfed. Overall quality guide. good stuff.

  • @Repus
    @Repus 3 года назад +50

    Yes, I was wondering why someone has so much manpower, specially when someone's was owning me as Byzantium

  • @AlzaboHD
    @AlzaboHD 3 года назад +2

    Anglican France will rise again, thanks to this awesome tip! Dziękuję for this awesome video dude

    • @ZlewikkTV
      @ZlewikkTV  3 года назад +1

      Hahahah, nice to see you here Alzabo!

  • @taliontheshadow4920
    @taliontheshadow4920 3 года назад +1

    Zlewikk robisz jeden z niewielu czystych contentów na YouTubie i do każdego twojego filmu zasiadam z ogromną ciekawością, tak było i w tym przypadku - trzymaj tak a zajdziesz dalej niż ci sie wydaje!
    Z pozdrowieniami od rodaka ^_^

  • @ZlewikkTV
    @ZlewikkTV  3 года назад +11

    If you would like to talk to me, ask some questions and play together, come to my Discord channel: discord.gg/NAys3pf
    Watch streams with such content live on: www.twitch.tv/zlewikktv

  • @solartoast8043
    @solartoast8043 3 года назад +1

    Wow this is great! I wasn't completely on the wrong track but now I know exactly how to develop.

  • @8kanoro8
    @8kanoro8 3 года назад +4

    The dev meta seems hilarious tbh, I hope it sticks around for a good while.

  • @xavierwright719
    @xavierwright719 3 года назад +7

    Honestly, whatever happens there's gonna be some kind of meta. Even if this isn't perfect, it's fine as far as meta-defining strategies go so I think its fine really.

    • @ZlewikkTV
      @ZlewikkTV  3 года назад +1

      It's not a problem of any meta beeing out there. Problem of this particular bonuses is that in experienced mps people play as wide as they did in the past, just insanely deving their provinces at the same time (usuall 40-50% of total dev) which ends up with people running around with 1-3M armies and 1-5M manpower

    • @xavierwright719
      @xavierwright719 3 года назад

      @@ZlewikkTV Yeah but that's ok. No matter what the most prominent strategy is it's going to involve massively stacking bonuses in some way that makes your nation incredibly strong. Whether it's dev meta or something else that doesn't change, so why bother changing the meta?

    • @ZlewikkTV
      @ZlewikkTV  3 года назад

      Simply nerfing the meta makes it playable

    • @xavierwright719
      @xavierwright719 3 года назад +1

      @@ZlewikkTV I'd say given the fact that you're still making content and clearly enjoying the game to some degree that it *is* playable and functions just fine. Nobody's overpowered if everyone is right? :D
      Also why ask a notoriously poor development studio to rebalance something that is, for all intents and purposes, already balanced and run the risk of it going badly. We all know what Paradox has done to the AI with the economy and merc changes.

    • @Cecilia-ky3uw
      @Cecilia-ky3uw 3 года назад

      @@ZlewikkTV but but watching the players just spam troops at each other and the minor manouvers that happen from time to time is just too good, you simply get less of it when there are less armies

  • @darkonum
    @darkonum 3 года назад

    Just wanted to say this is a wonderfully made video - good work brother

  • @fidi7728
    @fidi7728 3 года назад +1

    Thank you for your great video about how to dev provinces right!

  • @Milliontonnez
    @Milliontonnez 3 года назад +4

    Ah yes! The fabled OP Dev Meta by Zlewikk! Was waiting for this to begin my next Poland game 😊
    For nerfing manpower; how about a hard cap of max MIL based manpower from a province? Like a province can only generate 8x250=2000 ( 8 MIL / province Dev). Any additional MIL spent doesn't impact the manpower, but FL and other things work as normal.
    That way, the Dev meta can remain for boosting a flourishing tall trade empire and boosting FL with mana still be viable.
    Basically, rest of the stats from Dev meta are balanced well for fun and roleplay. Just the spiralling manpower exploit needs a soft nerf.
    A 1600 Poland ( with 2K Dev ) shouldn't be producing like 1 Million army manpower per year! ( which would mean its actual pop base in our times would be atleast 500 million!)

  • @dylankriel83
    @dylankriel83 3 года назад +3

    It always seemed as if paradox wanted to encourage people to play tall, but personally i think that being able to dev this much this easily, allows people to be able to keep up with the players that are able to expand much more rapidly. It also makes playing in HRE a bit easier early game

    • @ZlewikkTV
      @ZlewikkTV  3 года назад +3

      oh no, experienced players do both and blob a lot while having 50%!!!! of their dev from deving

    • @dylankriel83
      @dylankriel83 3 года назад

      @@ZlewikkTV im still practically a noob, i only have 300 hours in the game, and for eu4 thats nothing lol, i when my computer gets fixed ill have to try find a game on your discord

  • @SoleoG
    @SoleoG 3 года назад +2

    Hi Zlewikk! I've been looking forward to this video for a while now. Personally i don't think they should nerf dev meta too hard, if they nerf at all, because I love playing small nations that have to fight all the giants around them!

  • @simonkarlsson4628
    @simonkarlsson4628 3 года назад +2

    I think, in order to benefit playing tall, it should not be changed with the things you suggested but instead there could be a increase in dev cost when having more provinces, like 2% per province. Meaning that you would only be able to have low cost high development in a few provinces. And to not brake it for wide nations completely so they can't dev, maybe the 2% is only for provinces you change the devolpment in. Meaning you have to choose which 40ish provinces you want to dev.

  • @rohatb
    @rohatb 3 года назад

    fr I was going to look at your channel for the start after last series but thankfully this video came out lol

  • @mikewazowski7024
    @mikewazowski7024 3 года назад

    Thank you SO much for this guide! Kt really explained everything I need to know.

  • @dualrotorhelicopter
    @dualrotorhelicopter 3 года назад +21

    Ah, hombre, this is an integral part of the game. I think if Paradox “fixed” it, it’d be substantially worse

    • @ryancraigt
      @ryancraigt 3 года назад +1

      Late game wars are annoying. Doesnt make too much sense that player nations will throw 10+ million people at each other every few years

  • @alatamore
    @alatamore 3 года назад

    I watched a Ludi video talking about the same subject the same day you dropped this one. Great minds think alike. You guys should stream or post an MP game sometime!
    Also, I’d love to see what the meta would be for SP, since I think manpower isn’t as important as it is in MP (though still very important for sure).

  • @giuliobielli8307
    @giuliobielli8307 3 года назад

    as always your guides are really useful! TY Zlewikk!!

  • @S-Roy
    @S-Roy 3 года назад

    Great video! I enjoy playing tall, so I love that you are going to do a series about development

    • @ZlewikkTV
      @ZlewikkTV  3 года назад

      All of my mp series are about that :p

  • @thorbennachname2688
    @thorbennachname2688 3 года назад

    i always thought you were just a nice content creator until i saw you on twitch. HOLY COW! keep it going zlewikk :)

  • @alexmclane5094
    @alexmclane5094 3 года назад

    Been waiting for a video like this for a while now, thanks Zel!

  • @peterszaloki9440
    @peterszaloki9440 3 года назад +2

    Finaly i know how to play tall! This mechanic is sick!

  • @struestorystudios9225
    @struestorystudios9225 3 года назад

    Ive always looked for a guide like this, thanks u zlew :))

  • @mateuszmajka2561
    @mateuszmajka2561 3 года назад +3

    Cant wait for the video :D

  • @anikai4584
    @anikai4584 3 года назад +3

    I personally like this meta, creating an extremely powerful nation in a limited territory is really cool imo.

  • @BlueGamingRage
    @BlueGamingRage 3 года назад +14

    If pdx wants to nerf it, making dev cost modifiers multiplicative or a higher minimum cost would work

    • @szyna6022
      @szyna6022 3 года назад

      Literally no.

    • @BlueGamingRage
      @BlueGamingRage 3 года назад

      @@szyna6022 yes it would. Multiplicative modifiers would make stacking less powerful (5 -10%'s stacked becomes -41% instead of -50%) and a higher minimum means no more 1 dev for less than 10 points

    • @celeridad6972
      @celeridad6972 3 года назад +2

      Monarch points are already scarce so I don't like the idea of increasing Development cost. What would definitely work (specially in MP) is reducing the manpower scaling. Right now as the video points out you base tax is almost worthless production is ok and soldadesca is too op.

    • @claudiolentini5067
      @claudiolentini5067 3 года назад +1

      I also thought on having those dev cost modifiers to be mutually exclusive, ex the isolation policy with Japan or the Shogunate could reduce the loyalty of the burgers,

  • @ukasz1900
    @ukasz1900 3 года назад

    I think that this current meta is pretty fun. I mean, deving provinces for 3 or 5 monarch points seems OP, but I always thought that deving is in fact too costly and is should be changed. Also Zlewik, you are the best man, almost everything I learned about EU is from your videos

    • @ZlewikkTV
      @ZlewikkTV  3 года назад +1

      Happy that you enjoyed it!

    • @ukasz1900
      @ukasz1900 3 года назад

      Happy that you made it xd

  • @naturalwizard2226
    @naturalwizard2226 3 года назад

    I was wondering this for 2 weeks thanks for the vid

  • @ufuktanguzel1478
    @ufuktanguzel1478 3 года назад

    Keep doing great works zlewikk

  • @yourusualtryhard3223
    @yourusualtryhard3223 3 года назад

    I live and breath for this! In any eu4 game my main and entire goal is to have perfect borders and a lime green country on the dev map

  • @TheAndrew1987
    @TheAndrew1987 3 года назад

    i struggled to understand what you said but the text was useful, thanks for the video

  • @robbier6389
    @robbier6389 3 года назад +4

    I appreciate how dev cost makes tall play a viable strategy, but it definitely feels broken as it stands now.

  • @zagumionovgheorghe7374
    @zagumionovgheorghe7374 3 года назад

    Very informative and at the point

    • @ZlewikkTV
      @ZlewikkTV  3 года назад

      Happy to hear that! :)

  • @oscarwind4266
    @oscarwind4266 3 года назад

    Honestly I I needed this, playing as Spain right now and need to lay low while my AE goes down.

  • @simonandrade6621
    @simonandrade6621 3 года назад +1

    Waiting for this video to start so i can begin a new campaign like a true blob the builder

  • @ThePresje
    @ThePresje 3 года назад

    Great vid! Should it get nerfed? No. It's not a bug, it's a feature.

  • @NB-jr7ug
    @NB-jr7ug 3 года назад

    I didnt quite realise how many different dev cost modifiers there were that could be used in unison, def going to use some during my current Switzerlake run

  • @Quagersall
    @Quagersall 3 года назад

    Very good info I love it!

  • @ferhatfurkanafsin8964
    @ferhatfurkanafsin8964 3 года назад

    I learned many things I have never known before thank you

  • @osmiphos9061
    @osmiphos9061 3 года назад +1

    Love those cheeky faces in the background

    • @ZlewikkTV
      @ZlewikkTV  3 года назад

      Wdym?

    • @osmiphos9061
      @osmiphos9061 3 года назад

      @@ZlewikkTV Nah no way I'm just seeing that 🤔

    • @ZlewikkTV
      @ZlewikkTV  3 года назад

      @@osmiphos9061 ah, you mean the these faces!

  • @1223-n7x
    @1223-n7x 3 года назад

    Zlewikk explaining better than every teacher i ever had

  • @hadenhunt2004
    @hadenhunt2004 3 года назад

    Everyone needs to watch this and harness the true power of the dev copter

  • @sireconstantine
    @sireconstantine 3 года назад

    We sure need more mapower because people bleed out their ears listening to the current audio setup. Good video though, love it, and i wish quick recovery to your mic.

  • @laKogane
    @laKogane 3 года назад

    I've been looking forward to this >:)

  • @polpolik2
    @polpolik2 3 года назад

    I love dev meta, but I would love to see more variation. E.g. 21 dev but focus on tax gives an increased amount 1-2 ducat flat. That makes it way more interesting!

  • @dark_knight98-901
    @dark_knight98-901 3 года назад

    Thank you it helped me a lot :D

    • @ZlewikkTV
      @ZlewikkTV  3 года назад

      How pleasant is it to dev so cheaply? :>

  • @DeusEversor
    @DeusEversor 3 года назад

    @Zlewikk TV english below:
    więc adm jest po prostu niedoceniony odpowiednimi perkami, tylko podnosi tax i nic więcej... a devki powinny jakoś wpływać wzajemnie na siebie... mil -> więcej producentów, więcej podatników, (populacja prowincji powinna spadać przy tworzeniu wojska) dip -> większe bogactwo do opodatkowania, szybszy wzrost populacji, adm -> usprawnianie administracji redukując koszty dev (które powinny wzrastać z populacją prowincji i ilością dev) i zwiększając potencjalny limit opodatkowania w prowincji (wyokość podatków powinna być ustalana globalnie w menu finansów państwa, a adm dev tylko wpływać na tax %, albo ogólnie % ściągalności z prowincji)
    So adm dev is simply unapreciated, lacking perks and just straight lines rise of local tax... Devs should have some mutual influence.... mil -> more producers, more taxpayers (which should fall according to army creation). Dip -> provinces riches, faster population growth. adm -> better administration should reduce costs of other devs, (cost of dev should grow also along with population growth) and grow local potential capacity of tax rather than "tax income +1"

  • @connorbankuti1153
    @connorbankuti1153 3 года назад

    good video like it alot even with 3 k hours i enjoyed seeing this all put into one video

  • @mormorspepsi
    @mormorspepsi 3 года назад +1

    I would love a video about when and how to spend your points, at the moment as a new player I feel like I dont understand if Im supposed to dev, keep up with tech or spend it elsewhere.

    • @ZlewikkTV
      @ZlewikkTV  3 года назад

      You should come to one of my streams then. Playing 3 mp games right now

  • @NguyenMinhBelgium
    @NguyenMinhBelgium 3 года назад

    Very instructive 😀

    • @ZlewikkTV
      @ZlewikkTV  3 года назад

      Glad it was helpful!

  • @einmensch3109
    @einmensch3109 3 года назад

    The Question asked sounded exactly like the question a student would ask at the end of his powerpoint haha

  • @МихаилЮзапольский
    @МихаилЮзапольский 3 года назад +1

    I'm sorry, my English is not very good. I understand correctly, the dev meta is that you need to improve the provinces like this: 1-9-11 with modifications to reduce the cost of improving the provinces?

  • @luka.pilasanovic
    @luka.pilasanovic 3 года назад

    I like the dev meta i think it makes the game fun to watch!

  • @oliwierbroda2575
    @oliwierbroda2575 3 года назад

    Deving provinces is beautiful thing in my opinion. Some people were trash talking me because I usually dont conquer much territories early on since I'm focused on deving. Then I procided to oblirate their big empires with my small nation and I could do that since my army was even in numbers thanks to deving.

    • @ZlewikkTV
      @ZlewikkTV  3 года назад

      Problem is, experienced mp players can both blob and dev like crazy, making it just same situation as without deviing, but with 5x bigger numbers

  • @trenthood675
    @trenthood675 3 года назад

    I will definitely be trying this

  • @somerandomyoutubeuser271
    @somerandomyoutubeuser271 3 года назад +4

    i kinda like dev meta even in sp. Gives you the sense of building a proper nation

  • @armasaurusrex3158
    @armasaurusrex3158 3 года назад

    I really enjoy the dev cost meta as it allows you to play tall instead of blobbing.

    • @ZlewikkTV
      @ZlewikkTV  3 года назад

      Problem is, devcost meta doesnt make mp players not expand. Nope, they expand as much while deving like hell. This way everyone just ends up with 5-10x numbers

  • @emmanuelantonio1486
    @emmanuelantonio1486 3 года назад

    10/10 gaming, love to see it

  • @rayann8288
    @rayann8288 3 года назад

    the definition of POG

  • @alik.5990
    @alik.5990 3 года назад +1

    This is sick

  • @xKatakiuchii
    @xKatakiuchii 3 года назад +2

    i mean the dev meta makes the map look pretty :P

  • @gus1147
    @gus1147 3 года назад

    It's great lol. Especially if your friends in your multiplayer aren't aware of the bonuses haha

  • @solderooo
    @solderooo 3 года назад

    Realy i never thincink about that.Thanks!

  • @sam-ut2en
    @sam-ut2en 3 года назад +4

    I didnt notice before there are so many dev cost reduce modifiers BRUH

  • @gizel4376
    @gizel4376 4 месяца назад +1

    reduction cost stacking is as broken as cooldown reduction could be in a MOBA, in lol, they capped it at 40% and that was fine, but after awhile they ame up with a better idea, instead of cooldown reduction, you now get ability haste and the ability haste give you cooldown reduction with diminishing return, so it's not cap like before, but you would need a lot more modifer to get further, i think this approache should always be taken when dealing with cost reduction. in eu4, you could simply call it: devellopment efficiency

  • @filipradosta333
    @filipradosta333 3 года назад +7

    Almost all dev cost modifiers are dlc content, so it's basically pay to win, thanks paradox

    • @thehydra730
      @thehydra730 3 года назад +4

      Except in MP you play with all the DLC owned by the host. If you only own base game and host owns all dlc you get to play with all dlc. If the host doesn't own a dlc then the session is played without the dlc even if some of the players own it.

  • @zephyrmage211
    @zephyrmage211 3 года назад

    Like the meta explained. Gonna try playing a tall game now.

  • @simonhej3989
    @simonhej3989 3 года назад

    I like the dev meta it makes thinking about the more in dept thing like shock and fire damage reductions more important

    • @ZlewikkTV
      @ZlewikkTV  3 года назад

      They are still trash compared to other modifiers. Discipline/combat abilities both affect casualties and morale dmg. Land fire dmg only affects casualties (which in this meta is not so important)

    • @simonhej3989
      @simonhej3989 3 года назад

      @@ZlewikkTV Okay but morale is no longer the thing that wins wars but manpower

    • @ZlewikkTV
      @ZlewikkTV  3 года назад

      Considering everyone has infinite amount of manpower then morale is THE thing that wins you wars as you need to get objectives for warscore

    • @simonhej3989
      @simonhej3989 3 года назад

      @@ZlewikkTV If a player is skilled enough shouldent they be able to pull ut empty stacks so they can rienforce and get back in the fight?

  • @n.m.9616
    @n.m.9616 3 года назад

    see the map on the eu4 wiki "dev potential of each province" which is the sum of all static modifier.

  • @ultrabruce
    @ultrabruce 3 года назад +2

    I'm playing a tall Japan in MP, should I get all my provinces to 21 Dev and then concentrate it back to the capital and then dev the provinces back up to get the most out of my mana?
    I'm not taking any provinces outside of Japan.

    • @ZlewikkTV
      @ZlewikkTV  3 года назад +1

      Definitely do not concentrate, first of all, you will lose big chunk of dev while doing so (I believe it's 25%), second of all, 21 dev is optimal as you will havd slots for all most important buildings

    • @ultrabruce
      @ultrabruce 3 года назад

      @@ZlewikkTV Thanks this has given me a huge edge over my friends in MP

  • @lukaspolasek3603
    @lukaspolasek3603 3 года назад

    When you don't dev with admin points, what do you do with them? For example if you have completed ideas, which are using admin, have stab 3 and play in the HRE, so you don't need much for coring, you will have admin points at cap most of the time.

    • @ZlewikkTV
      @ZlewikkTV  3 года назад +1

      Either expand more or just dev capital to get the 50 dev bonus later

  • @EER0000
    @EER0000 3 года назад

    I tried building tall as an Irish minor, but got destroyed by England. Had a chance for a white peace thanks to France, but I was too greedy. This video will help me in the rematch for sure! ;)

  • @kb0t177
    @kb0t177 3 года назад +3

    let's be honest we will continue to conquering everything on this planet

  • @derekenmachine
    @derekenmachine 3 года назад +4

    Dev meta is perfectly balanced

  • @tornation5609
    @tornation5609 3 года назад

    Dev cost meta is actually insane !

  • @lantus1237
    @lantus1237 3 года назад +1

    hey zlewikk can you please do a guide on culture shifting and reducing cost of culture conversion?

  • @MrRohde97
    @MrRohde97 3 года назад

    I enjoy the Dev Meta very much. I just finished a Prussia game where I just got up to like 30 provinces but still had 2.5k development. I didn't do much with it though, I actually don't really enjoy being at war. Especially when my troops are just walking over everybody else. So yeah, 1M manpower and 700k troops in the field. That was the first time I had an army this big.

    • @ZlewikkTV
      @ZlewikkTV  3 года назад

      Are you sure it was 30? That would mean you had 83 avg dev 😅

    • @MrRohde97
      @MrRohde97 3 года назад

      @@ZlewikkTV Yep. I'm apparently extraordinarily bad at guessing the number of my provinces. I looked it up. and I had 93 Province. So yeah.. Not that out of the ordinary then

  • @regularfishftw
    @regularfishftw 3 года назад

    so i was thinking, what do yo think about starting with innovative + quality + economic? since everybody almost always goes eco + quantity 1st, wouldn t it be better getting that inno high? and really start deving after 3rd idea, eco. i would use my manpower mana to high up proff at first, if any extra. I know eco + quantity is 10% extra, but you ll have 4-5 % from inno and also extra points from reduced tech cost. Looking forward for your opinion.

  • @T0nitigeR
    @T0nitigeR 3 года назад +2

    I think it's so interesting that we do so much with mana in eu4 while Imperator Rome (after initial release) got a shitstorm for doing so lol
    Also, I always tought that i would be cool to have like real pops in EU4 like MEIOU has since just spamming a button "to spawn" manpower or other pops is unrealistic.

  • @AllanJTaylor
    @AllanJTaylor 3 года назад

    Great video man! Just a heads up, "parliament" is pretty much pronounced the same way it is in French, but with a hard T at the end.

  • @kaanberker4821
    @kaanberker4821 3 года назад

    Finally an instructor 😎

  • @sadge6873
    @sadge6873 3 года назад

    Great meta to dev Taxes and Manpower in Tibet MMMM yeah i will do it soon on MP.

  • @NegaRenGenX2gay2lift
    @NegaRenGenX2gay2lift 3 года назад +2

    ah yes~ now i can make my mayan grassland provinces Stronk while i snipe european transport ships with my 20 heavy ships~ this is delicious

  • @drakegrimm1287
    @drakegrimm1287 3 года назад

    Hey, Zlewikk, could you answer a question - where do I should put ADM points in this meta? If i don't put them in dev, they quickly overflow, even conquest and buying off +3 Stab won't fix this. Also, what should I do, if, for example, I am in the middle of picking Trade Ideas, and all provinces that i find appropriate to dev are maxed out in mil dev (i.e. 1/3/5)? Should I delay purchasing a new idea or should I find some province where I can dev tax without remorse or should I find another way to spend my MIL points?

    • @ZlewikkTV
      @ZlewikkTV  3 года назад

      1. You should conquer more then :D. You can also dev your capital as you need 50 dev there anyway for the age of rev perk
      2. It depends. If you are not hitting mil points cap then just wait. If you are hitting it, dev the provinces with mil only, if you cant do that then you MIGHT consider deving with tax on provinces with food (as you will get a Soldiers Hausehold there anyway)

    • @drakegrimm1287
      @drakegrimm1287 3 года назад

      @@ZlewikkTV big thanks for the answers :3