Visually looks like a mash between Viewtiful Joe+mighty final fight+Scott pilgrim. This kind of art style fits the Kunio universe, but for Double Dragon I think a more mature aesthetic looks better (super DD, DD gba). Looks a bit like Combatribes. I do think that “crowd control” popping so often does take out of the flow of the action and I’m sure it gets old fast. I like the idea of Jimmy using the purple bracelets and stuff as he appeared on the DD2 for the pc engine. Sadly not Ranzou no Chin?
@@GeordiLaForgery no it's not. But DDG is not a bad lil game. Shredder's Revenge is much better though. Even if just considering that can be played online with up to 6 players DDG has no online mode at all.
Double Dragon IV is pretty underrated. Yes it could do without the occasional platforming jumps but having gone through and played the trilogy of NES ports right ahead of it and the first two arcade games after, it really was faithful to the 8-bit originals while evolving things in some appreciated ways and stands alongside Double Dragon II as one of the best in that style. I liked the combat, controls, graphics, presentation, music and modes. It’s not as impressive as Final Vendetta or Streets of Rage IV but I’ve gone back and beaten it more times than say Teenage Mutant Ninja Turtles Shredder’s Revenge or The Takedown.
Yeah I completely agree. I don't understand why it gets completely shit upon constantly.It's not the greatest beat em up of all time or anything, but I definitely had my fun with it to the point I played through it twice.It's also got a nifty little vs mode that is fun as hell to play with your friends with tons of characters from the game in it, and playing through the mode to unlock those characters was fun as well. Sometimes, I feel like people just forget what fun actually "is".
The artwork is horrible. The ugly backgrounds don't fit the style of the sprites and the level design is unimaginative and boring. I grew up with the nes version and the arcade game but this crap couldn't do it for me.
I like it enough but yeah it's way too grindy and I don't really 'feel' enough of a solid impact from these lil sprites with weedy limbs when they hit each other. The bad guys look fine but the Lee brothers really extremely weak. I far preferred Double Dragon Neon which is still my fave in the whole series (and has my fave ending song of any game). But yeah the earliest games have aged badly compared to Final Fight and Streets of Rage. Also that crowd control symbol pausing everything to flash up DOES get super annoying. Also why does Jimmy have black hair? It's supposed to be Billy has blonde and Jimmy has Brown hair (though some games switched those) but yeah when has either one of them had black hair before? Weird choice.
Scott pilgrim is kind trash tho….takes forever to take people down or ttk….even my kids had enough by the 2nd level…I have never played it since….shredders revenge is awesome and so is sor 4…
The unlocking/progression aspect sounds like it draws more from the old (and new) River City games than the original Double Dragon games. Neon did some of that, too. Part of what I like about Final Vendetta and Streets of Rage IV is that they are designed to be a lot of fun to play without worrying about unlocks. Yes SoR IV does let you unlock more characters (as does Double Dragon IV) but both it and Final Vendetta never feel grindy, even when you first start playing them.
@@carn9507Grew up playing Neo Geo games in the arcades so Final Vendetta was seemingly catered to my generation. Perfect old school beat'em up for me. Not a perfect game, but a fun one I put over the new TMNT. Also FV's soundtrack is 90's dope.
@@carn9507 I guess that’s the nice thing about getting more beat-em-up releases in recent years: with so many different styles, even if one doesn’t do for a given player, there others coming out that might. Final Vendetta is one of my favorite beat-em-ups but I’m glad that there are others out there for people that don’t care for it.
I bought it Day 1 coming from "Streets of Red" Also being a big DD fan helped make the decision to purchase it super easy. I Love It! I knew I would. 💯
It used the "Crowd Control" mechanic from "Streets of Red" where three to five villains taken out with a Special KO at once provide "heal food" (3 gives you a hot dog for 25 life points, 4 gives a burger for 50, and 5 gives a roast turkey for 100). If you're topped at full health, they get to be a buck/point cash items. The tokens also can unlock other characters. Abobo an Burnov use their bulk, Linda trades her whip in for a kunai-with-chain. The tag-team action mechanic helps too.
Couple gameplay choices I dont agree with (no dodge or block button but I reckon thats what the Tag is for) but this review has sealed it for me. I will pick this up
Not really a fan over exaggerated cartoonish graphics to be honest but as someone whos a huge fan, the gameplay and the music really makes up for it. It'll grow on me i'm sure
Is it just me or this reminds s lot of streets of red? The coins, the "bonuses" for multikills (including the message that pops up), the art style... Well more colourful that streets of red for sure and even the lstagr gimmick of "pick your order but each stage gets longer" situation and all?
@@ZoruxHexshu You can bet "Arc System Works" will no doubt keep them for the next DD game, since this was a retooled, reskinned and better-made deal than DD IV.
I’m glad you understood how to play the game. I saw a few reviews & critiques criticizing the gameplay worded in a way that made it obvious the player didn’t understand the controls or the power up system. When you learn how all the controls & features work this game is friggin awesome.
The pixel art backgrounds scroll with heavy aliasing, like running an emulator at a resolution that's not a multiple of the emulated res. It causes the individual pixels to constantly warp and reshape, and one pixel is never the same shape/size as its diagonal neighbor. That's _very_ easy to prevent, so it's disappointing to see here, especially with the whole point of the game being the pixel art.
seems fine on my PC and i haven't noticed any of the issues I hate about some other pixel art games, particularly Shovel Knight where the sprites are often not quite aligned with the tiles and other sprites since they are being placed in a much higher resolution's co-ordinates rather than the low resolution the pixel art was designed in and breaks the 'NES-like' feel it's trying to achieve. By the way it LOOKS fine on my PC but it runs like crud even though my PC can easily play Streets of Rage 4 which you'd think is a more demanding game graphically.
@@carn9507 "Shovel Knight" uses too high a resolution and too many graphical tricks not possible on the NES to ever be thought of as having NES-like graphics in the first place, and it looks all the better for it. It's more like a theoretical 12-bit game. Most actual NES games (with some exceptions like SMB3, TMNT3, and Kirby's Adventure) and modern games that accurately depict 8-bit graphics look like ugly trash by modern standards. This new Double Dragon game doesn't look that bad but still not all that good either. If you're going to use retro 2D graphics, you really need to use a 16-bit style for it to look its best or just not go retro at all.
It feels that it has the references and lore of Double Dragon, but the general goofy look feels off. I was hoping for a Super DD, DD Advance or even DD Zeebo. Also, the crowd control pause just looks like it will kill the flow. I'll give it a try because I love the genre, but it just feels off.
Seems heavily inspired in an older game called streets of red. The pauses were jarring at first but at least in that game they were not too troublesome, once you got over the surprise
@@Aldenfenris Playing through it, it doesn't seem as bad as when I'm just watching it, but felt pretty annoying. That said, this game feels like it's a few changes from being really good (number of attack buttons, throw system, animation style). It's fun, but it doesn't really feel like a classic Double Dragon. SOR4 felt like a new SOR game, I didn't feel like this was a DD game.
@@GMSpectre personally, seems like the devs wanted to make a devil's dare sequel and they decided to use Douvle Dragon in the hopes it might draw a bigger audience.
@@Aldenfenris No doubt Arc System Works liked what Wayforward did with the Kunio franchise with "River City Girls" so when Secret Base came to the table to revitalize "Double Dragon" for the 2020's they decided to roll the dice. (They put the money on Double-Sixes and got Boxcars to win huge, if the consensus of play-videos has anything to weigh in with.)
I'm a little frustrated with myself. The gameplay looks and sounds fun, right up my street (of rage), but I just cannot get past the graphics. I adore pixel art, I loved how Scott Pilgrim, River City Girls and Final Vendetta looked; however, the somewhat chibi style here just does not fit. Proprotionately, no one looks tough, visually, the blows lack impact because you can't believe that a strike from those twig arms would send someone flying, while the level of detail is kind of basic, feeling like unfinished placeholder assets for an earlier development build. I know we shouldn't judge books by their covers, but that presentation is too distractingly basic and undercooked for me to enjoy the game.
As a Double Dragon fan this might actually be the worst review I've seen of the game so far. Really reads like "Double Dragon is a classic, but it sucks, so it's a good thing this game has nothing to do with THAT!" which rubs me the wrong way. Buying it anyway because it has playable Abobo and I know no matter what I've played worse and less faithful Double Dragons, but I'd say this is the first review to almost turn me off to the game. Oh and yes I've been replaying the old Double Dragons and rebought and re-beat IV for my Switch in anticipation for this game. They hold up pretty well really outside of 3's obscene difficulty.
@deltonz IV from 2017 really is underrated. You could absolutely tell how much the developers loved the NES trilogy. I liked the characters and weapons in III NES. If they’d made the enemies less damage spongy, worked in the level design to be more like II (more scrolling to the right and less staying in place or going back and forth) and made it easier with more lives and continues, then I think more people would have liked it. As it was, I thought it was really uneven with the start of the game not being a lot of fun but getting more interesting as the game went on and you could use the other characters. II NES is really the original 8-bit star for me. Interesting level variety and set pieces, good pacing and a lot of originality. I could do without the platform jumping but other than that it’s still fun to play today and I enjoyed it more than the first two arcade games (I haven’t played the third one yet).
@@carn9507 Yup. I actually agree that it felt like a low effort fan game, but at the same time it launched at $7 so as a super low budget release it's okay. The big problem is that you can't run (unless you play Abobo?!). That and some of the level design is intentionally BS (why is there a spikes and lava factory inside a boat?! why is there a teleporter maze?! Who put all those sumo wrestlers inside that box?!). BUT it has a decent array of moves and I love that I can unlock and play as all the enemies. The point is, I still had fun with it and think it had something going on there. Did just play the new one now and I'm not sure how I feel. It's definitely not bad and I dunno if I'd say it's "not Double Dragon" but I WILL say that it doesn't have enough normal moves. The lack of a second attack button and the limitations of the Special Meter hurt the game, but there's still a decent amount of strategy (and playable Abobo! I have THREE games with playable Abobo on my Switch! I am a happy man!). It's pretty good but not Double Dragon Advance or Zeebo good.
I know a lot of people didn't like the art style of SOR4, and I was on the fence until I really saw it in action. Not with this one, though. Something about it really turns me off. And I'm not really a fan of leaving the core mechanics/progression behind, either. The reason that SOR4 and Shredder's Revenge work so well is that they completely embrace the core of the classic games while adding modern touches to them. This doesn't seem to be true to DD, and that coupled with the art style is going to mean a pass for me. If I want to play Scott Pilgrim...I'l play that game instead. Great video though, as always. Ps Not saying it's a bad game, looks like it's done quite well in fact. Just saying it doesn't sell me on being a Double Dragon game.
This game leans heavy in the right direction for the series, but it still falls a bit short with some glaring omissions. Things like online coop and permanent stat building nowhere to be found here is...dumb founding in a game about obtaining unlocks and continuous cycles. That being said, I think this game still rocks, has an awesome soundtrack, and an interesting tag mechanic to keep the casual and DD fans out there happy...iiiif its for the right price lol ($15).
I grew up on the arcade original of DD1 and 2. I was gutted that you could only get the massively poor Nintendo version on Xbox so when I saw this new one I got pretty excited. But from what I seen it appears as standard as it gets. I did not see any throws,weapons pick ups, the hair grab knees that made DD so cool back at the time, elbows, headbutts, barrel throwing. Or did I miss this?
Uh considering some of the absolute crap I’ve had the misfortune to play recently. I highly doubt that the old Double Dragon games aren’t as good as I remember.
Double Dragon II on NES holds up surprisingly well, aside from some annoying platforming sections. Double Dragon IV has the platforming issue but honestly I think a lot of reviewers hated on it for taking more cues from 8-bit games (albeit with more colors than an NES and possibly more than a Master System) than 16-bit ones. I liked Double Dragon IV.
I tried "Super Double Dragon" on the Wii's Virtual Console, and besides the weak graphics, the gameplay really doesn't hold up. It's okay compared to most beat 'em ups released before the original arcade version of "Final Fight," but it's not very good compared to most 16-bit (and more recent) examples of the genre.
@@Compuclessuper dd was a let down when it came out. I remember playing it and it felt flat and repetitive. It’s missing a lot of polish because it was rushed to stores for some reason. I rather play dd2 over the SNES mess. I need to replay 4 too.
@@joeyfarris2543 thanks very much. Your answer was accurate, the previous person had lied and I took it for granted. That's weird that someone would do that.
@luckycatdad8369 lie ? Why would I lie ? Unless and now I think I have an idea , ur talking about the physical copy ? The digital one is $20 on ps5, so I apologize In case I misunderstood, I would never try to mislead people , so accept my deepest apologies in case I made an error, hope u forgive me ignorance, sadly I got it digital on ps5 since copies won't show up here and frankly $20 was a good price , a very good price so I grabbed it.
Something new wow ive always been a lover since childhood over DD and see they made grapics more like snk metal slug woow lets give a try at least they bring a old legend game back ❤❤😂😂
Yeah, honestly never seen a good excuse for not having online play in a game in 2023 especially. Most of us have internet and such. Many of us lack gamer friends or family willing to sit with us to play a particular game so often use online modes in games to find players who will play. Shredder's Revenge has up to SIX players online (or mixture of local and online). This game can't even give us 2 player online? meh.
It’s apparently coming in an update, so it’s not totally nonexistent. It just doesn’t work or exist right now. Still, it’s crappy they would launch it with that TBA.
I have actually revisited the old games recently, and NES DD2 is still the gold standard. This one looks cool, but it doesn't look like a Double Dragon game at all.
A lot of love and effort went into this game and it shows, but I don't feel it like a Double Dragon game. I would have preferred a Double Dragon Neon 2 instead.
Your critique of the past games is troubling to me. I have beaten part 2,3, and 4 recently and they are still amazing as they were in the early 90's. It's just my opinion of course. Although the new SOR is very appealing to the eye and incredible to play, I still have space for the gameplay DD offers. Just my two cents. Thanks✌🏿
I don't remember 3 ever being amazing. It was heavily disliked when brand new. And which '4' do you mean? Super Double Dragon on Super NES or that godawful DDIV released in 2017?
@@carn9507 that was surely the general consensus on 3 for sure but, I found it perfect. A more interesting battle system with more available moves and enemies and playable characters 🤷🏾♂️. I did also I'm fact mean the 2017 release. It was so cool to play with such a roster of characters and the battle tower got intense on higher floors. I really like that game.
@@scorponicdragonm.p.t. huh. Ok. DD3 was perfect? Hold on, we talking NES or arcade? The Arcade game was pretty bad, sluggish and jerky and was well known for being one of the earliest examples of micro-transactions in that the in-game shops demanded REAL money on top of what you already spent to buy credits to play the game. DDIV is one of the sloppiest excuses for a game ever made in my opinion. It felt like the developers simply didn't care and it comes across like a low-effort fan game with stolen assets, many of which don't even go together so it looks ugly and plays like crud too. I love me some decent Double Dragon but that game was such a poor cash-grab from a company that seemed to have zero respect for fans.
@@carn9507 I've never played DD3 in the arcade, it wasn't available in my immediate area back then, and in no way was the new port perfect but, it was very different from the second installment (which is my favorite personally) and worth my effort to beat the ever living $hit out of lol. I can also understand your dislike for the 2017 release especially after playing Neon which was amazing truly, but I still appreciate what I got from it, a huge roster, great sets and locations, and separate game modes.🤷🏾♂️. I am ancient I suppose at 41 and easier to please maybe lol.
@@scorponicdragonm.p.t. That's cool. if you enjoyed DDIV that's nice. And yeah DD3 on NES was a better game than DD3 arcade. By the way I'm a bit more ancient than you. I'm turning 44 in a few weeks. :D (and yeah i loved Neon. I want more Skullmageddon)
'couch co-op'' Great if you have a local gamer friends or family or don't live alone as a disabled person. Some of us are stuck with being just one player and have to rely on online matchmaking features present in many other games and in this age to not support that feature is a mistake.
@KickTheCockPitDoorDown Who said I was crying? I just pointing out that for a disabled person like myself living alone, it's not much point us buying a co-operative beat em up if we can't actually play it co-operatively especially when other similar games do offer online. Shredder's Revenge can have SIX players online. :O
ok so i bought and playing it but is it supposed to be slow (like Scott Pilgrim is unbearably slow til you grind to speed up)? Cos it feels super sluggish here. Also the loading times are bizarrely long for a low-res pixel art game. It's playable enough still but just wondering if it's simply running too slow on my PC (which runs the much higher resolution, more graphically complex Streets of Rage 4 with no issues at all).
Ok no it's the game running slow. Poorly optimised or something. Dang. I should have bought it on PS5 but I chose PC cos it looked like it might be a fun game for mods. But I can't even run it well at all
I like that ‘the enemies can throw knives at you from off-screen’ … I’ve never been in/seen a street fight, where attackers tapped others on the shoulder before they attacked … also, the less outright predictable a game is, the better a game it is … reflects the reality that we are all more subject to circumstance, than many (particularly in the most fortuitous circumstances) tend to acknowledge …
I agree, and to add to that, I would say that on those occasions where you anticipate the knife coming, or see it coming and react in time feels very rewarding like "ha ha! Didn't get me that time!" lol.
Passing on this until free or dirt cheap even then eh and I always liked DD, but I am done with the on purpose 8 bit chibi look. Just over it. Give me a up to date graphics Double Dragon not something that looks RETRO to be retro like. I already played those games. Tired of companies making this lazy crap.
This is probably the most convincing argument I've seen for this game. I'm a big fan of the franchise, but just cannot get beyond the graphics, it just looks terrible. DD2 on Famicom is still the greatest in my opinion.
From what I've seen there's a good amount of lore references at least. The four gangs represent the different games for example: Machinegun Willy for 1&2, Duke for Super, Okada for IV, and I just realized Anubis kinda sorta represents 3. Haven't played it yet to really see but yeah, I felt like this review seemed to imply "Double Dragon was a classic, but it's bad, so it's a good thing this new Double Dragon has nothing to do with that!" which I question.
The graphical style of this game doesn't remind me of double dragon at all. It looks good but generic, super colorful and disproportionate characters, cookie cutter backgrounds. The older games were cartoony but had a more gritty, urban feel to them. The backgrounds and characters in the older games were more creative. If this game would have been had any other generic name, you wouldn't' have known it was a Double Dragon game. It might be a good game, but it's not double dragon imo.
I like the mechanics, but i could never get into this one, due to the Funko Pop character designs. I hate the big heads. With passion. I can't get past that aesthetic. And the tiny character models just seem like an excuse to make sprites that lack detail and complexity. So it comes off as both lazy and ugly. I know the DD canon is complex and has more holes than swiss cheese, but I don't remember ever hearing that Bimmy and Jimmy (and everyone they fight) suffered from hydrocephalus. I hate that character design with passion. I consider it a personal affront. Thank god I was more of a Streets of Rage fan, because SoR 4 was nice, with big sprites and good detail. I may be able to enjoy the game's mechanics if i could get past the character design, but i can't do that. It's like babies fighting, and if i want a beat em up where you play as a baby, I'd play captain commando.
I really don't like the cartoony graphics. they really don't match the aesthetic and tone of the original. I just want them to make a DD that builds off the arcade version.
I kinda liked DD4... at least I like it more than DD3 which gives you more than one life and zero continues. Heard there were some issues with this one but perhaps if they got patched later I'd at least think about picking this one up!
I was so happy with this game until I got to the final boss fight. All the bosses at once is hard enough but the final boss wont even let me attack. He knocks me out of everything. And thats IF I can reach him, when I fight all the mini bosses at once they wont let me continue without killing me instantly. When I doe and continue the game, they kill me before I can even materialize in the game. Im dead before I can even react for the continue!!!!! What the actual fuq!??? This has to be a bug or something that needs to be fixed right? The game was great until the final boss, then it was a cheating instant kill mess. WTF!!????? I cant even continue without being instantly killed!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I’m sorry, I hate that art style…at least for a double dragon game…if they used a SoR 4 more realistic art style I would have been onboard, but why do so many indie reboots have to go for “whimsy”? Not everything needs to be tongue-in-cheek “haha, remember the. 80s/90s?”
@@RicardoRandom691 Seriously, that's part of the reason I loved Streets of Rage 4, the sumptuous, more realistic comic book/graphic novel style look - I would LOVE a serious Double Dragon game in that kind of art style.
You make it sound like Double Dragon has always been a high quality series. When actually it's got a whole ton of crud in there. The shoddy Double Dragon IV, The 'micro-transaction before micro-transactions were a thing' arcade DD3 and the infamously lousy Double Dragon II: Wander of the Dragons for xbox are utter garbage. This game's not great but it's a darn sight more worthy that those games.
Did I say anything about the other double dragon games ? It looks nothing like the original that I have fond memories for . Yeah the rest apart from super double dragon on the snes are rubbish .
most DD games look different to each other too though. the NES versions of the original DD games looked nothing like the arcade games they were based on for example
As a child I always assumed that the series was called Double Dragon because they both had the last name of Dragon similar to the super mario bros. To this day I still follow that head cannon and have named them Dragon 1 and Dragon 2 respectfully _(It's up to your head cannon who is who)_ Edit: Jokes aside... Why is this visual aids?! It looks like a badly pixelated anime!
@@carn9507 It's kind of an aides vs aids joke that doesn't really work anymore. It's sad how many jokes have died with the dumbing down of language. Makes me want to get sized for pine pajamas.
I really dont like the character design or the graphics and tone of the game, it looks like a mediocre mobile game from 10 years ago. the environments look too clean and those squished up cartoony characters look awful. I always thought the nes one looked bad compared to the arcade game so quite why they based the graphics on that horrible look is beyond me. Double dragon neon on ps3 is the only half decent rendition of the franchise since number 2 in the arcade (3rd arcade one was a bit naff).
Visually looks like a mash between Viewtiful Joe+mighty final fight+Scott pilgrim. This kind of art style fits the Kunio universe, but for Double Dragon I think a more mature aesthetic looks better (super DD, DD gba).
Looks a bit like Combatribes.
I do think that “crowd control” popping so often does take out of the flow of the action and I’m sure it gets old fast.
I like the idea of Jimmy using the purple bracelets and stuff as he appeared on the DD2 for the pc engine.
Sadly not Ranzou no Chin?
Is it better than the Turtles Shredder game?
@@GeordiLaForgery I haven’t played it
You'd think they'd use the art style off the cover than using cheap Scott Pilgrim pixel style.
@@GeordiLaForgery no it's not. But DDG is not a bad lil game. Shredder's Revenge is much better though. Even if just considering that can be played online with up to 6 players DDG has no online mode at all.
@@carn9507 good point about online.
Double Dragon IV is pretty underrated. Yes it could do without the occasional platforming jumps but having gone through and played the trilogy of NES ports right ahead of it and the first two arcade games after, it really was faithful to the 8-bit originals while evolving things in some appreciated ways and stands alongside Double Dragon II as one of the best in that style. I liked the combat, controls, graphics, presentation, music and modes.
It’s not as impressive as Final Vendetta or Streets of Rage IV but I’ve gone back and beaten it more times than say Teenage Mutant Ninja Turtles Shredder’s Revenge or The Takedown.
Yeah I completely agree. I don't understand why it gets completely shit upon constantly.It's not the greatest beat em up of all time or anything, but I definitely had my fun with it to the point I played through it twice.It's also got a nifty little vs mode that is fun as hell to play with your friends with tons of characters from the game in it, and playing through the mode to unlock those characters was fun as well.
Sometimes, I feel like people just forget what fun actually "is".
I just commented also.
Imagine calling a retro throwback game “stuck in the past”.
😂😂😂🎉😢
The artwork is horrible. The ugly backgrounds don't fit the style of the sprites and the level design is unimaginative and boring. I grew up with the nes version and the arcade game but this crap couldn't do it for me.
Arcade was the original. Not the NES games. And Double Dragon 4 was TERRIBLE.
I like it enough but yeah it's way too grindy and I don't really 'feel' enough of a solid impact from these lil sprites with weedy limbs when they hit each other. The bad guys look fine but the Lee brothers really extremely weak. I far preferred Double Dragon Neon which is still my fave in the whole series (and has my fave ending song of any game). But yeah the earliest games have aged badly compared to Final Fight and Streets of Rage. Also that crowd control symbol pausing everything to flash up DOES get super annoying.
Also why does Jimmy have black hair? It's supposed to be Billy has blonde and Jimmy has Brown hair (though some games switched those) but yeah when has either one of them had black hair before? Weird choice.
This is awesome to see. I grew up with Double Dragon I and II growing up and decades later loved Double Dragon Neon
Same.
Glad to hear someone besides me loves Double Dragon Neon! That game is hated and I don't know why
@@airem5861 To be fair, I love Neon's style and humor, but the gameplay itself is aggressively mid.
If you grew up with Double Dragon then check out Skinny & Franko: Fists Of Violece it is a true and worthy continuation of those games.
Niiiiiiice! This reminds me of Scott Pilgrim a bit. Glad to see that the franchise is back in a fresh way. Looks tight.
Scott pilgrim is kind trash tho….takes forever to take people down or ttk….even my kids had enough by the 2nd level…I have never played it since….shredders revenge is awesome and so is sor 4…
@@TheL1arL1ar Scott Pilgrim is also crazy hard. TMNT 4 life.
The unlocking/progression aspect sounds like it draws more from the old (and new) River City games than the original Double Dragon games. Neon did some of that, too.
Part of what I like about Final Vendetta and Streets of Rage IV is that they are designed to be a lot of fun to play without worrying about unlocks. Yes SoR IV does let you unlock more characters (as does Double Dragon IV) but both it and Final Vendetta never feel grindy, even when you first start playing them.
final vendetta didn't feel all that fun to me. I dunno. Just didn't click with that one.
@@carn9507Grew up playing Neo Geo games in the arcades so Final Vendetta was seemingly catered to my generation.
Perfect old school beat'em up for me. Not a perfect game, but a fun one I put over the new TMNT.
Also FV's soundtrack is 90's dope.
@@carn9507 I guess that’s the nice thing about getting more beat-em-up releases in recent years: with so many different styles, even if one doesn’t do for a given player, there others coming out that might. Final Vendetta is one of my favorite beat-em-ups but I’m glad that there are others out there for people that don’t care for it.
@@karloaquinde3476 I didn’t get to try the Neo Geo beat-em-ups until later in life but I agree with you on all counts, gameplay and music alike. :)
@@perlichtman1562 👊🙂
I bought it Day 1 coming from "Streets of Red" Also being a big DD fan helped make the decision to purchase it super easy. I Love It! I knew I would. 💯
It used the "Crowd Control" mechanic from "Streets of Red" where three to five villains taken out with a Special KO at once provide "heal food" (3 gives you a hot dog for 25 life points, 4 gives a burger for 50, and 5 gives a roast turkey for 100). If you're topped at full health, they get to be a buck/point cash items. The tokens also can unlock other characters. Abobo an Burnov use their bulk, Linda trades her whip in for a kunai-with-chain. The tag-team action mechanic helps too.
@@theodorehsu5023 Indeed! 💯
Couple gameplay choices I dont agree with (no dodge or block button but I reckon thats what the Tag is for) but this review has sealed it for me. I will pick this up
Not really a fan over exaggerated cartoonish graphics to be honest but as someone whos a huge fan, the gameplay and the music really makes up for it. It'll grow on me i'm sure
Is it just me or this reminds s lot of streets of red? The coins, the "bonuses" for multikills (including the message that pops up), the art style... Well more colourful that streets of red for sure and even the lstagr gimmick of "pick your order but each stage gets longer" situation and all?
The game was made by the same people from Streets of Red, actually.
@@ZoruxHexshu You can bet "Arc System Works" will no doubt keep them for the next DD game, since this was a retooled, reskinned and better-made deal than DD IV.
The full screen popup when you do things right is a real pain.
I’m glad you understood how to play the game. I saw a few reviews & critiques criticizing the gameplay worded in a way that made it obvious the player didn’t understand the controls or the power up system. When you learn how all the controls & features work this game is friggin awesome.
I do play the Double Dragons. I play them on Xbox and wish you would quit crapping on them, thanks.
The pixel art backgrounds scroll with heavy aliasing, like running an emulator at a resolution that's not a multiple of the emulated res. It causes the individual pixels to constantly warp and reshape, and one pixel is never the same shape/size as its diagonal neighbor. That's _very_ easy to prevent, so it's disappointing to see here, especially with the whole point of the game being the pixel art.
seems fine on my PC and i haven't noticed any of the issues I hate about some other pixel art games, particularly Shovel Knight where the sprites are often not quite aligned with the tiles and other sprites since they are being placed in a much higher resolution's co-ordinates rather than the low resolution the pixel art was designed in and breaks the 'NES-like' feel it's trying to achieve.
By the way it LOOKS fine on my PC but it runs like crud even though my PC can easily play Streets of Rage 4 which you'd think is a more demanding game graphically.
don't play it on the switch, lol
@@carn9507 "Shovel Knight" uses too high a resolution and too many graphical tricks not possible on the NES to ever be thought of as having NES-like graphics in the first place, and it looks all the better for it. It's more like a theoretical 12-bit game.
Most actual NES games (with some exceptions like SMB3, TMNT3, and Kirby's Adventure) and modern games that accurately depict 8-bit graphics look like ugly trash by modern standards. This new Double Dragon game doesn't look that bad but still not all that good either.
If you're going to use retro 2D graphics, you really need to use a 16-bit style for it to look its best or just not go retro at all.
It feels that it has the references and lore of Double Dragon, but the general goofy look feels off. I was hoping for a Super DD, DD Advance or even DD Zeebo. Also, the crowd control pause just looks like it will kill the flow. I'll give it a try because I love the genre, but it just feels off.
Seems heavily inspired in an older game called streets of red. The pauses were jarring at first but at least in that game they were not too troublesome, once you got over the surprise
@@Aldenfenris
Yep, same people who did streets of red .
@@Aldenfenris Playing through it, it doesn't seem as bad as when I'm just watching it, but felt pretty annoying. That said, this game feels like it's a few changes from being really good (number of attack buttons, throw system, animation style). It's fun, but it doesn't really feel like a classic Double Dragon. SOR4 felt like a new SOR game, I didn't feel like this was a DD game.
@@GMSpectre personally, seems like the devs wanted to make a devil's dare sequel and they decided to use Douvle Dragon in the hopes it might draw a bigger audience.
@@Aldenfenris No doubt Arc System Works liked what Wayforward did with the Kunio franchise with "River City Girls" so when Secret Base came to the table to revitalize "Double Dragon" for the 2020's they decided to roll the dice. (They put the money on Double-Sixes and got Boxcars to win huge, if the consensus of play-videos has anything to weigh in with.)
HomLee and UgLee I first played Double Dragon on the Spectrum it was a 128k +2 had some great times on that.
lol.
I'm a little frustrated with myself. The gameplay looks and sounds fun, right up my street (of rage), but I just cannot get past the graphics. I adore pixel art, I loved how Scott Pilgrim, River City Girls and Final Vendetta looked; however, the somewhat chibi style here just does not fit. Proprotionately, no one looks tough, visually, the blows lack impact because you can't believe that a strike from those twig arms would send someone flying, while the level of detail is kind of basic, feeling like unfinished placeholder assets for an earlier development build. I know we shouldn't judge books by their covers, but that presentation is too distractingly basic and undercooked for me to enjoy the game.
Great review mate I'm adding this To my pick up list
Love double dragon. Reminded of the classic, every time we lift/carry the drums in at the bar I moonlight at … lol
Double dragon 3 on the nes is my favorite one in the series.
STOP IT
Oooo I like the sound of this, especially the cash/life mechanic. Might needa suss Streets of Red too.
As a Double Dragon fan this might actually be the worst review I've seen of the game so far. Really reads like "Double Dragon is a classic, but it sucks, so it's a good thing this game has nothing to do with THAT!" which rubs me the wrong way. Buying it anyway because it has playable Abobo and I know no matter what I've played worse and less faithful Double Dragons, but I'd say this is the first review to almost turn me off to the game.
Oh and yes I've been replaying the old Double Dragons and rebought and re-beat IV for my Switch in anticipation for this game. They hold up pretty well really outside of 3's obscene difficulty.
IV? From 2017? I thought that one was bloody awful and felt more like some low-effort fan game than an official release.
@deltonz IV from 2017 really is underrated. You could absolutely tell how much the developers loved the NES trilogy.
I liked the characters and weapons in III NES. If they’d made the enemies less damage spongy, worked in the level design to be more like II (more scrolling to the right and less staying in place or going back and forth) and made it easier with more lives and continues, then I think more people would have liked it. As it was, I thought it was really uneven with the start of the game not being a lot of fun but getting more interesting as the game went on and you could use the other characters.
II NES is really the original 8-bit star for me. Interesting level variety and set pieces, good pacing and a lot of originality. I could do without the platform jumping but other than that it’s still fun to play today and I enjoyed it more than the first two arcade games (I haven’t played the third one yet).
@@carn9507 Yup. I actually agree that it felt like a low effort fan game, but at the same time it launched at $7 so as a super low budget release it's okay. The big problem is that you can't run (unless you play Abobo?!). That and some of the level design is intentionally BS (why is there a spikes and lava factory inside a boat?! why is there a teleporter maze?! Who put all those sumo wrestlers inside that box?!). BUT it has a decent array of moves and I love that I can unlock and play as all the enemies.
The point is, I still had fun with it and think it had something going on there.
Did just play the new one now and I'm not sure how I feel. It's definitely not bad and I dunno if I'd say it's "not Double Dragon" but I WILL say that it doesn't have enough normal moves. The lack of a second attack button and the limitations of the Special Meter hurt the game, but there's still a decent amount of strategy (and playable Abobo! I have THREE games with playable Abobo on my Switch! I am a happy man!). It's pretty good but not Double Dragon Advance or Zeebo good.
I've got the game but it feels slow but the mechanics are pretty cool, i like throwing bottles at the enemy lol
Yeah, it's downright sluggish
Man oh man, this is the review I needed, thanks so much!
I know a lot of people didn't like the art style of SOR4, and I was on the fence until I really saw it in action. Not with this one, though. Something about it really turns me off. And I'm not really a fan of leaving the core mechanics/progression behind, either. The reason that SOR4 and Shredder's Revenge work so well is that they completely embrace the core of the classic games while adding modern touches to them. This doesn't seem to be true to DD, and that coupled with the art style is going to mean a pass for me. If I want to play Scott Pilgrim...I'l play that game instead. Great video though, as always.
Ps
Not saying it's a bad game, looks like it's done quite well in fact. Just saying it doesn't sell me on being a Double Dragon game.
There was nothing wrong with DD IV.
Stuck in the past?
An 8 bit retro NES brawler???
Let go of that pipe…
Ahhh, once again my work day is easier because there's a new Slope video to watch. Excellent. 🤘
the face expressions tho.....like derp x 10
Neon 2 plz? 😢
I would like Neon 2 as well.
Same.
I played 2 recently again on Switch Online, still just as great as back then.
Same! I finally understand the mechanics a teeny better for the knee and cyclone kick!
This game leans heavy in the right direction for the series, but it still falls a bit short with some glaring omissions. Things like online coop and permanent stat building nowhere to be found here is...dumb founding in a game about obtaining unlocks and continuous cycles.
That being said, I think this game still rocks, has an awesome soundtrack, and an interesting tag mechanic to keep the casual and DD fans out there happy...iiiif its for the right price lol ($15).
The tiny bodies make it look like Double Dragon Kids
Great soundtrack but after about 30 mins I was done with it. Found the combat system and enemies far too repetitive.
These are the games I get excited for. Not FIFA, not Madden, not COD or MW or any other annual FPS shooter.
I grew up on the arcade original of DD1 and 2. I was gutted that you could only get the massively poor Nintendo version on Xbox so when I saw this new one I got pretty excited. But from what I seen it appears as standard as it gets. I did not see any throws,weapons pick ups, the hair grab knees that made DD so cool back at the time, elbows, headbutts, barrel throwing. Or did I miss this?
Uh considering some of the absolute crap I’ve had the misfortune to play recently. I highly doubt that the old Double Dragon games aren’t as good as I remember.
Double Dragon II on NES holds up surprisingly well, aside from some annoying platforming sections. Double Dragon IV has the platforming issue but honestly I think a lot of reviewers hated on it for taking more cues from 8-bit games (albeit with more colors than an NES and possibly more than a Master System) than 16-bit ones. I liked Double Dragon IV.
I tried "Super Double Dragon" on the Wii's Virtual Console, and besides the weak graphics, the gameplay really doesn't hold up. It's okay compared to most beat 'em ups released before the original arcade version of "Final Fight," but it's not very good compared to most 16-bit (and more recent) examples of the genre.
@@Compuclessuper dd was a let down when it came out. I remember playing it and it felt flat and repetitive. It’s missing a lot of polish because it was rushed to stores for some reason. I rather play dd2 over the SNES mess. I need to replay 4 too.
Very cool! Liked! ✌🏾💯😀
May I ask a question, in single player do you have to pick a character to tag team? Many thanks.
You get to choose 2 out of 4 starting characters in single player. In 2-player, both characters get a tag team.
This is a really good game, I just wish there was more to it
Good old punch punch move back a bit, noting beats that!
How much does it cost?
Around $20 with thr %10 discount.
$30 dollars
@@joeyfarris2543 thanks very much. Your answer was accurate, the previous person had lied and I took it for granted. That's weird that someone would do that.
@@EpicLebaneseNerd why would you lie to me about that? What did you gain from it?
@luckycatdad8369 lie ? Why would I lie ? Unless and now I think I have an idea , ur talking about the physical copy ? The digital one is $20 on ps5, so I apologize In case I misunderstood, I would never try to mislead people , so accept my deepest apologies in case I made an error, hope u forgive me ignorance, sadly I got it digital on ps5 since copies won't show up here and frankly $20 was a good price , a very good price so I grabbed it.
New Double Dragon, ok you have my full attention!!
Had me at dragon
Something new wow ive always been a lover since childhood over DD and see they made grapics more like snk metal slug woow lets give a try at least they bring a old legend game back ❤❤😂😂
Wait a minute. Did i hear you say NO ONLINE co op? WTF
S I N G A P O R E
Yeah, honestly never seen a good excuse for not having online play in a game in 2023 especially. Most of us have internet and such. Many of us lack gamer friends or family willing to sit with us to play a particular game so often use online modes in games to find players who will play. Shredder's Revenge has up to SIX players online (or mixture of local and online). This game can't even give us 2 player online? meh.
It’s apparently coming in an update, so it’s not totally nonexistent. It just doesn’t work or exist right now.
Still, it’s crappy they would launch it with that TBA.
I have actually revisited the old games recently, and NES DD2 is still the gold standard. This one looks cool, but it doesn't look like a Double Dragon game at all.
It’s almost like they took some inspiration from River City Ransom
I love the game I didn’t think I’d like it as much as I do but I really enjoy it
Double Dragon games used to be good at always moving forward. You stay in one place too long in this game. Not loving it.
A lot of love and effort went into this game and it shows, but I don't feel it like a Double Dragon game. I would have preferred a Double Dragon Neon 2 instead.
Your critique of the past games is troubling to me. I have beaten part 2,3, and 4 recently and they are still amazing as they were in the early 90's. It's just my opinion of course. Although the new SOR is very appealing to the eye and incredible to play, I still have space for the gameplay DD offers. Just my two cents. Thanks✌🏿
I don't remember 3 ever being amazing. It was heavily disliked when brand new. And which '4' do you mean? Super Double Dragon on Super NES or that godawful DDIV released in 2017?
@@carn9507 that was surely the general consensus on 3 for sure but, I found it perfect. A more interesting battle system with more available moves and enemies and playable characters 🤷🏾♂️. I did also I'm fact mean the 2017 release. It was so cool to play with such a roster of characters and the battle tower got intense on higher floors. I really like that game.
@@scorponicdragonm.p.t. huh. Ok. DD3 was perfect? Hold on, we talking NES or arcade? The Arcade game was pretty bad, sluggish and jerky and was well known for being one of the earliest examples of micro-transactions in that the in-game shops demanded REAL money on top of what you already spent to buy credits to play the game.
DDIV is one of the sloppiest excuses for a game ever made in my opinion. It felt like the developers simply didn't care and it comes across like a low-effort fan game with stolen assets, many of which don't even go together so it looks ugly and plays like crud too. I love me some decent Double Dragon but that game was such a poor cash-grab from a company that seemed to have zero respect for fans.
@@carn9507 I've never played DD3 in the arcade, it wasn't available in my immediate area back then, and in no way was the new port perfect but, it was very different from the second installment (which is my favorite personally) and worth my effort to beat the ever living $hit out of lol. I can also understand your dislike for the 2017 release especially after playing Neon which was amazing truly, but I still appreciate what I got from it, a huge roster, great sets and locations, and separate game modes.🤷🏾♂️. I am ancient I suppose at 41 and easier to please maybe lol.
@@scorponicdragonm.p.t. That's cool. if you enjoyed DDIV that's nice. And yeah DD3 on NES was a better game than DD3 arcade.
By the way I'm a bit more ancient than you. I'm turning 44 in a few weeks. :D
(and yeah i loved Neon. I want more Skullmageddon)
Crowd control is a term that originated in MMORPGs.
So the game scales with your skills and performance? Interesting.
No, from what I saw, the levels only scale with the order in which you beat them. Improving your skills is how to counter that scaling.
But will there be GBA port? 😁
Don't like the character design in this one but it looks fun.
'couch co-op'' Great if you have a local gamer friends or family or don't live alone as a disabled person. Some of us are stuck with being just one player and have to rely on online matchmaking features present in many other games and in this age to not support that feature is a mistake.
@KickTheCockPitDoorDown Who said I was crying? I just pointing out that for a disabled person like myself living alone, it's not much point us buying a co-operative beat em up if we can't actually play it co-operatively especially when other similar games do offer online. Shredder's Revenge can have SIX players online. :O
ok so i bought and playing it but is it supposed to be slow (like Scott Pilgrim is unbearably slow til you grind to speed up)? Cos it feels super sluggish here. Also the loading times are bizarrely long for a low-res pixel art game. It's playable enough still but just wondering if it's simply running too slow on my PC (which runs the much higher resolution, more graphically complex Streets of Rage 4 with no issues at all).
Ok no it's the game running slow. Poorly optimised or something. Dang. I should have bought it on PS5 but I chose PC cos it looked like it might be a fun game for mods. But I can't even run it well at all
Something about this is just telling me to keep holding out for DD Neon 2.
sponsored?
Keep up the great work!
I like that ‘the enemies can throw knives at you from off-screen’ … I’ve never been in/seen a street fight, where attackers tapped others on the shoulder before they attacked … also, the less outright predictable a game is, the better a game it is … reflects the reality that we are all more subject to circumstance, than many (particularly in the most fortuitous circumstances) tend to acknowledge …
It's not that deep, bro.
Life is a game and gaming is life bro
@@JagGentlemann Not intentionally, no … and most would not appreciate it, either way …
@@jasonskerrett3826
Simulation theory, confirmed.
I agree, and to add to that, I would say that on those occasions where you anticipate the knife coming, or see it coming and react in time feels very rewarding like "ha ha! Didn't get me that time!" lol.
Hey, it isn't just punch, punch, move back. You also eat bin chicken
Passing on this until free or dirt cheap even then eh and I always liked DD, but I am done with the on purpose 8 bit chibi look. Just over it. Give me a up to date graphics Double Dragon not something that looks RETRO to be retro like. I already played those games. Tired of companies making this lazy crap.
...where was Abobo?!?!
busy training in the A-dojo? I dunno
This is probably the most convincing argument I've seen for this game. I'm a big fan of the franchise, but just cannot get beyond the graphics, it just looks terrible. DD2 on Famicom is still the greatest in my opinion.
I hate the visuals :/ I wish it was the same as the artwork in the intro or menus.
Mentioning streets of red over Scott pilgrim and its classic soundtrack
I'm happy with R0M hacks or the Openbor variants tbh here....
I like the art style as it seems well made, but I couldn’t look at the game and identify it as Double Dragon.
not even with the familiar characters and the fact Double Dragon has had many extremely different graphic styles over the years? :O
@@carn9507I just watched Slopes retrospective of the entire series and every game was easily identifiable as DD. Even Neon.
The character stances and moves are all different. It looks great, but like another game that had the DD license applied to it.
i was so mad watching you play this on steam and cant do nothing about it lmao and thats why you rock dan lol man i was hating you last week bad lol
I thought by the name that is was a mash of DD & Ninja Gaiden.
Not a fan honestly, the openbor double dragon games have me covered for this franchise
💪😎👊💥👊😎👍
*_BrAvO_*
Fantastic Review ! 👏
So, its a decent brawler that got the namesake, but doesn't represent it. Okay.
From what I've seen there's a good amount of lore references at least. The four gangs represent the different games for example: Machinegun Willy for 1&2, Duke for Super, Okada for IV, and I just realized Anubis kinda sorta represents 3.
Haven't played it yet to really see but yeah, I felt like this review seemed to imply "Double Dragon was a classic, but it's bad, so it's a good thing this new Double Dragon has nothing to do with that!" which I question.
Pretty much my take. It looks interesting, but it doesn't seem like a Double Dragon game.
They are definitely taking the gaiden (or side story)part to heart. It definitely feels like an offshoot not a direct part of the main game series.
🎉
The graphical style of this game doesn't remind me of double dragon at all. It looks good but generic, super colorful and disproportionate characters, cookie cutter backgrounds. The older games were cartoony but had a more gritty, urban feel to them. The backgrounds and characters in the older games were more creative. If this game would have been had any other generic name, you wouldn't' have known it was a Double Dragon game. It might be a good game, but it's not double dragon imo.
This game looks like freaking joke. Bad characters / level designs. Marion looks like Ashley from RE4. I'll pass.
When you order shredders revenge from wish
Punch. Punch. Mooback-abit
Well you sold me. Thanks, this is the kind of thing I probably wouldn't have known about unless somebody mentioned it, like that Joe and Mac reboot
I really dislike the art style of the characters, it'll be one of those titles that i'll wait till its half price before i consider making a purchase.
I like the mechanics, but i could never get into this one, due to the Funko Pop character designs.
I hate the big heads. With passion. I can't get past that aesthetic.
And the tiny character models just seem like an excuse to make sprites that lack detail and complexity. So it comes off as both lazy and ugly.
I know the DD canon is complex and has more holes than swiss cheese, but I don't remember ever hearing that Bimmy and Jimmy (and everyone they fight) suffered from hydrocephalus.
I hate that character design with passion. I consider it a personal affront. Thank god I was more of a Streets of Rage fan, because SoR 4 was nice, with big sprites and good detail.
I may be able to enjoy the game's mechanics if i could get past the character design, but i can't do that.
It's like babies fighting, and if i want a beat em up where you play as a baby, I'd play captain commando.
I really don't like the cartoony graphics. they really don't match the aesthetic and tone of the original. I just want them to make a DD that builds off the arcade version.
I kinda liked DD4... at least I like it more than DD3 which gives you more than one life and zero continues. Heard there were some issues with this one but perhaps if they got patched later I'd at least think about picking this one up!
It was awesome
Hmmm not a fan of this new art style infecting everything
infecting what exactly?
@@carn9507whiny people's minds, rent free
RUclips been hiding your videos again
Its food trust me i like that every thing is its on button so u wont have to rely on one button like to do a special of tag out then u can do it twice
Looks good, will be purchasing shortly
I was so happy with this game until I got to the final boss fight. All the bosses at once is hard enough but the final boss wont even let me attack. He knocks me out of everything. And thats IF I can reach him, when I fight all the mini bosses at once they wont let me continue without killing me instantly. When I doe and continue the game, they kill me before I can even materialize in the game. Im dead before I can even react for the continue!!!!! What the actual fuq!??? This has to be a bug or something that needs to be fixed right? The game was great until the final boss, then it was a cheating instant kill mess. WTF!!????? I cant even continue without being instantly killed!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I’m sorry, I hate that art style…at least for a double dragon game…if they used a SoR 4 more realistic art style I would have been onboard, but why do so many indie reboots have to go for “whimsy”? Not everything needs to be tongue-in-cheek “haha, remember the. 80s/90s?”
Aye. I love pixel art, but the "knockoff Scott Pilgrim" look is already tired.
@@RicardoRandom691 Seriously, that's part of the reason I loved Streets of Rage 4, the sumptuous, more realistic comic book/graphic novel style look - I would LOVE a serious Double Dragon game in that kind of art style.
I wish they would stop making these big head-little body characters. I hope they come up with a add on to make their heads smaller.
This game could be named anything as it’s not Double dragon in my eyes
You make it sound like Double Dragon has always been a high quality series. When actually it's got a whole ton of crud in there. The shoddy Double Dragon IV, The 'micro-transaction before micro-transactions were a thing' arcade DD3 and the infamously lousy Double Dragon II: Wander of the Dragons for xbox are utter garbage. This game's not great but it's a darn sight more worthy that those games.
Did I say anything about the other double dragon games ? It looks nothing like the original that I have fond memories for . Yeah the rest apart from super double dragon on the snes are rubbish .
Glad it turned out okay but the art style just doesn’t do it for me. Just looks like generic modern pixel art.
It doesnt look like DD games
most DD games look different to each other too though. the NES versions of the original DD games looked nothing like the arcade games they were based on for example
I have streets of red on the switch..I will buy this on steam eventually
I just hate the deformed body big head tiny legs look... just like shredders revenge... feels like I'm playing as dwarves.
Do people understand this game has no online co-op?!?! That should be the first thing said in every review.
As a child I always assumed that the series was called Double Dragon because they both had the last name of Dragon similar to the super mario bros.
To this day I still follow that head cannon and have named them Dragon 1 and Dragon 2 respectfully _(It's up to your head cannon who is who)_
Edit: Jokes aside... Why is this visual aids?! It looks like a badly pixelated anime!
'visual aids'? Can you explain that phrase, please? Aren't 'visual aids' a helpful thing?
@@carn9507 It's kind of an aides vs aids joke that doesn't really work anymore.
It's sad how many jokes have died with the dumbing down of language. Makes me want to get sized for pine pajamas.
I really dont like the character design or the graphics and tone of the game, it looks like a mediocre mobile game from 10 years ago. the environments look too clean and those squished up cartoony characters look awful. I always thought the nes one looked bad compared to the arcade game so quite why they based the graphics on that horrible look is beyond me. Double dragon neon on ps3 is the only half decent rendition of the franchise since number 2 in the arcade (3rd arcade one was a bit naff).