For the roundstart in Nago match up, I think it's worth mentioning that HC's 2D beats most of Nago's roundstart options, namely 5S, 2S, 5H, 6P, 6K, 214H and even the infamous 623H, hitting with a fat counter hit which is also burst safe unless you counterhit an advancing move like 6K or 214H (you might be able to still burst bait there with curse, didn't test) which you can pick up with clean hit for a burst safe combo. 2D loses to Nago's roundstart 5K and roundstart Fukyo back beyblade, both of which are gonna explode you, but I think it's important to present the threat of 2D as it will make Nago's respect your roundstart and give you opportunities to create space, as none of the options that beat 2D are good against backdash curse
Another note for Baiken Parry, after a HKD you can run up do a slight delay iABD j.S to get a free CH into full convert or another HKD. (Note: This is a read but it is generally really safe and doing it too early will get you parried and stops Baiken from wake up mashing as well.) For Nago Roundstart Options: You can punish 5K roundstart with 236S but it is extremely risky and a hard read but if you try it you should be able to 3HS in time if Nago decides to Fukyo Back into Beyblade (I haven't tried labbing it yet) and it also loses to DP
I had a question. Could you do video breakdowns of those "GGST High Level Gameplay" videos of HC mains versus the other characters? There's a smash ganondorf player named MGK Ganondorf on youtube who does this is a really good way that I feel like you could replicate for GGST and HC
just bought dlc and picked up hc, good video. btw how do you deal with being pinned to the corner with bad resources on you. and is 5k 6d into 3 5h pin a good combo or is it a noob trap
Being pinned in the corner has different answers for different characters. But 2P, FD, and IAD are his best options. And I'm not exactly sure what you mean by the second part. What character does this?
@@aDTimeGaming I don't exactly recall but it was with HC doing 5k into 6d then doing 236s(pull out with a shot) into a couple of standard 5h's and punch if need to finish, for a wallbreak setup. I wrote it wrong earlier
For the roundstart in Nago match up, I think it's worth mentioning that HC's 2D beats most of Nago's roundstart options, namely 5S, 2S, 5H, 6P, 6K, 214H and even the infamous 623H, hitting with a fat counter hit which is also burst safe unless you counterhit an advancing move like 6K or 214H (you might be able to still burst bait there with curse, didn't test) which you can pick up with clean hit for a burst safe combo.
2D loses to Nago's roundstart 5K and roundstart Fukyo back beyblade, both of which are gonna explode you, but I think it's important to present the threat of 2D as it will make Nago's respect your roundstart and give you opportunities to create space, as none of the options that beat 2D are good against backdash curse
Thank you for sharing this tip! Very useful to know
Another note for Baiken Parry, after a HKD you can run up do a slight delay iABD j.S to get a free CH into full convert or another HKD. (Note: This is a read but it is generally really safe and doing it too early will get you parried and stops Baiken from wake up mashing as well.)
For Nago Roundstart Options: You can punish 5K roundstart with 236S but it is extremely risky and a hard read but if you try it you should be able to 3HS in time if Nago decides to Fukyo Back into Beyblade (I haven't tried labbing it yet) and it also loses to DP
Very good video my friend
Baiken's parry is strong buy luckily she can't parry bullets- the more u know
i dont even play HC (hes my profile pic because i think hes cool) but this video was still a good watch.
Ty for video
I had a question. Could you do video breakdowns of those "GGST High Level Gameplay" videos of HC mains versus the other characters? There's a smash ganondorf player named MGK Ganondorf on youtube who does this is a really good way that I feel like you could replicate for GGST and HC
That seems like a pretty good idea. I'll think about it. Thank you for the suggestion!
@@aDTimeGaming No problem! and here's a link to one of MGK's videos so you get an example of what i mean, ruclips.net/video/PEog_l8vZEE/видео.html
just bought dlc and picked up hc, good video. btw how do you deal with being pinned to the corner with bad resources on you. and is 5k 6d into 3 5h pin a good combo or is it a noob trap
Being pinned in the corner has different answers for different characters. But 2P, FD, and IAD are his best options. And I'm not exactly sure what you mean by the second part. What character does this?
@@aDTimeGaming I don't exactly recall but it was with HC doing 5k into 6d then doing 236s(pull out with a shot) into a couple of standard 5h's and punch if need to finish, for a wallbreak setup.
I wrote it wrong earlier
@@puppetmaskerr that's a beginner combo but it still works
Thanks for the vidéo but who IS testament ?🤗
Testament will be in the video coming out Wednesday
@@aDTimeGaming thanks bro
👍