Array an Object Along a Curve in Blender (Tutorial)

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  • Опубликовано: 1 окт 2024
  • In this Blender tutorial I will show you how to array an object along a curve.
    ● Road Texture: ambientcg.com/...
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    Music: Lofi Hiphop Intro 44 by TaigaSoundProd
    Free download: filmmusic.io/s...
    Licensed under CC BY 4.0: filmmusic.io/s...
    _________________________________________________________________________
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    #ryankingart #blendertutorial #blender

Комментарии • 173

  • @eitantal726
    @eitantal726 Год назад +45

    I experimented with it a little. I learned a lot. Here's what I found:
    ------
    1. it MATTERS a LOT if you have your road stretch along the X axis, vs the Y,Z axes. Stretching along other axes requires an extra step!
    2. Make your road stretch along the X. The array should have +1 on the X, and the curve should curve along the +X axis. (Not -X!)
    3. The origin of the road segment Does Not Matter. The scaling matters! Apply scale to reset
    4. The origin of the curve matters, It should be the first point.
    5. The direction of the curve matters. It should point away from the origin.
    6. The curve must have no rotation. (Ctrl+A, Apply rotation, to reset rotation)
    If you want your road to stretch along the Y axis, then you'll have to introduce a rotation to your curve: R, Z, 90. (Important: Curve modifier still curves along X)
    If everything is done correctly, then:
    ----------
    1. Curve modifier should Not Move your object by an offset. Turn curve modifier on and off to verify that your object does not move.
    2. Your object should simply slide along the curve, but not move. It can slide against either side, or thru the center. Move your curve to verify that. If the object moves when you move the curve, the direction of the curve is opposite. switch direction
    Tip: Self intersection can occur. If the self-intersection isn't too severe, WELD modifier might be a quick fix.
    Note: It is possible to have no rotation on the curve, if you select -Y for axis, and -1 for array. Selecting +Y introduces a 90 degree rotation, -Y does not. This is not working as good, though: unwanted movement is observed in this technique.

    • @RealGaryGibson
      @RealGaryGibson 9 месяцев назад +1

      @@user-wh4wm3mw7l How much does 3ds Max cost?

    • @p_enta5012
      @p_enta5012 7 месяцев назад

      @@RealGaryGibson if youre in high school or college its free with a student license

  • @alfaunicorn81
    @alfaunicorn81 9 месяцев назад +10

    As a tip for straighten up sharp turns in your road object to avoid extreme turns dosage:
    1. In Blender click on the Curve button in Properties panel.
    2. Look at the first panel called Shape where 3D is lit.
    3. Change Twist-method to -> Z-up.
    This is particularly important IF you gonna use the road/road segment for game assets where a vehicle is going to drive on the road and the road is going to have physics as well.

  • @Domzdream
    @Domzdream Год назад +31

    Man, you just have the best tutorials. Hope you've been keeping well Ryan.

  • @Kokushibo_vr
    @Kokushibo_vr Год назад +7

    WHEN I DO THE EYE DROP THING ON THE CURVE IT SAYS FAILED TO SET VALUE

    • @rationalrama
      @rationalrama 6 месяцев назад +1

      You probably set the modifier on the wrong object.

  • @smilgu
    @smilgu Год назад +7

    Thank You, Ryan! Simple and very effective solution!

  • @mateusdsp6871
    @mateusdsp6871 8 месяцев назад +1

    Ty for video!
    :D
    Jesus is coming back, God bless all!

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад +1

      Yep, Jesus will come back some day!

  • @cosmicfish1000
    @cosmicfish1000 7 месяцев назад +4

    Thank you for this. Simple and to the point. Great little tutorial.

    • @RyanKingArt
      @RyanKingArt  7 месяцев назад +2

      Glad it was helpful!

  • @ClaudioMalagrino
    @ClaudioMalagrino Год назад +2

    Thank you, Ryan! If possible, bring us some Geometry Nodes tutorials in the future. Regards.

    • @RyanKingArt
      @RyanKingArt  Год назад

      Thanks! yeah I'd like to do some more Geometry node tutorials sometime

  • @BrandonBloxBB
    @BrandonBloxBB Год назад +3

    I think I saw some of the road addons you can just draw out a road which is cool too

  • @PinkPlume
    @PinkPlume Год назад +3

    Very straightforward explanation, great for users who haven't delved into geometry nodes yet

  • @Justlivin00
    @Justlivin00 Год назад +3

    You are definitely my favorite channel for blender. Thanks for everything! 😁

    • @RyanKingArt
      @RyanKingArt  Год назад

      you're welcome! Thanks for watching!

  • @coc1841
    @coc1841 Год назад +2

    You are so good, that I will unsubscribe and subscribe again!

  • @44celestino
    @44celestino 5 месяцев назад +1

    brooo, ive been trying to do that for years now following tuts but never succeeded, today I was finally able to make my objects follow a cuve, thx a lot.

  • @Indevor
    @Indevor 6 месяцев назад

    Thanks Ryan. Any idea how to do the same by using a U shape curve instead of path curve? I tried that but it doesn't work.

  • @3km143
    @3km143 2 месяца назад

    It doesn't work, the plane mesh just stays the same shape but it flies all over the place if I move it, and it sometimes deforms

  • @chuctanundaspiderbone5407
    @chuctanundaspiderbone5407 Год назад +2

    Thanks, this is excellent. This works so much better than how I was trying to do it, and so simple.

  • @Pawan-Maurya
    @Pawan-Maurya 6 месяцев назад

    Thanks! Now, what if I have multiple objects in a collection for the road? How do all of these follow the path?

  • @ttonygreybeard
    @ttonygreybeard Год назад +2

    Explained very well & straight forward, Thank you Ryan.👍

  • @5MadMovieMakers
    @5MadMovieMakers 5 месяцев назад

    Nifty!

  • @Fit-4-Life
    @Fit-4-Life Год назад +3

    good job, I just realised that I needed that 🙂

  • @louise1021
    @louise1021 9 месяцев назад

    When I use the displacement modifier on this it gets lots of visible seams, do you have any idea how to fix that? :0

  • @davidramio
    @davidramio 6 месяцев назад

    Amazing thank you! is there a way to reduce the size of the objects as they go along the curve?

  • @Yurleg
    @Yurleg 5 месяцев назад

    cool but could you make a video explaining how to put the texture you linked onto the block please?

  • @TsingYiTube
    @TsingYiTube Месяц назад

    may I ask how to twist segments of the road so that part of it flat, part of it twist to right and part of it twist to left, would you mind to make a video to show us how ? thanks in advance 🙏🏻

  • @jordreynolds
    @jordreynolds 7 месяцев назад

    when I do setup the curve modifier, the road doesn't follow the path properly - its to the side and slides off at an angle

  • @Siggiythe1
    @Siggiythe1 2 месяца назад

    it doesnt work the curve modifier doesnt work whenever i use it gives me a weird shape of the plane that im using and it follows it the wrong way what to do and if i use follow path it also does the same what should i do

  • @AllenCoubert
    @AllenCoubert Год назад

    im trying to make it attach to the curve but its going all over the place and i dont know how to fix it

  • @azreath2503
    @azreath2503 Год назад

    What do I do if, after applying location for both objects, my mesh refuses to be anywhere near the curve under any circumstances? In edit mode, it is sitting next to the curve, but in object mode it displaces itself far away from the origin and cannot be moved closer to the curve.

  • @jonathankey6444
    @jonathankey6444 5 месяцев назад

    I have to be able to tilt the road but when I go into edit mode on the road it no longer follows the curve so I can't really edit it.

  • @rafk5341
    @rafk5341 25 дней назад

    On a looped curve objects overlap with each other

  • @crayder1100
    @crayder1100 6 месяцев назад

    I need to know how to do this, and keep the "road" the exact length of the curve

  • @iclone3d
    @iclone3d День назад

    this would have been a much better tutorial if you actually broke it down step by step instead of just rush through it

  • @salvadormarley
    @salvadormarley Год назад +1

    Great video. nice and clear. Would you ever consider doing a motion capture tutorial using Rokoko Video - Free Motion Capture? Building a simple model and then how to use the downloaded rig? I've searched many videos but they are all rushed and not fully explained. It needs your careful style to pull it off.

  • @davidtalbot5514
    @davidtalbot5514 6 месяцев назад

    To move curve in the Z axis without twisting, for hills etc:
    1. Click on the Curve Data button in Properties panel (2nd from bottom)
    2. In the first panel called Shape , row 4 says 'twist method'
    3. Change to Z-up

  • @euclois
    @euclois 6 месяцев назад

    cool, but this only works for flat roads. if the road is going up it will deform the curve, like bend it side ways. how do we avoid this deformation?

  • @sundaysunday9718
    @sundaysunday9718 10 месяцев назад

    Cheers mate, awesome tutorial. So I'm a total blender noob and have a question for anybody willing to help, I'm looking at remodelling my hometown (using a google maps image as a reference) for a 3d walkaround project in Unity. Ambitious I know but whatever, it takes as long as it takes. That considered would this still be the best method to model the roadways given that roads can have intersections or different widths with roundabouts and split roads etc. or is there a better more granular way overall? OR will I be able to simply combine the above method in the vid with individual modelling for the aforementioned intersections and roundabouts etc.? Again I'm just learning Blender so sorry if it's a dumb question. Cheers

  • @MRUStudios
    @MRUStudios Год назад +1

    Awesome tutorial Ryan. I usually have cameras follow paths for really smooth movement, but I hadn't thought to use a path for something like this. 😃
    Thank you for sharing your knowledge with us!
    I hope you have a great rest of your week my friend! 🙂

  • @fredozama
    @fredozama Год назад +1

    I was literally just struggling with this and poof, thank you

  • @lavtekk2086
    @lavtekk2086 Год назад

    Hi Ryan! This is kind of off-topic. But is there a place where we could show you some of our work? I just made a Star Wars scene following a bunch of your procedural material tutorials and would love your opinion!
    Thank you as always for your teachings master ❤

  • @thatonegamer9860
    @thatonegamer9860 Год назад +2

    Just came back to Blender after quite a long break. It's awesome to see that you're still making great tutorials for newcomers and people who are a bit rusty like me! Although, I will miss your art critique videos. Your comments on my renders have really helped me grow, and i can't thank you enough! (I can't believe it's been over a year!)

    • @RyanKingArt
      @RyanKingArt  Год назад +3

      Welcome back! Yep I'm still making tutorials! And thanks to all of my supporters I am able to make Blender Tutorials for a living!

    • @thatonegamer9860
      @thatonegamer9860 Год назад +1

      @@RyanKingArt You certainly deserve every subscriber. Your depth of field, composting, and material tutorials have been especially helpful (especially your procedural car paint).

  • @blenderstuffs
    @blenderstuffs Год назад +2

    Amazing 🤩🤩

  • @Domzdream
    @Domzdream Год назад

    Hi Ryan.
    Would you be able to make a tutorial on a specific kind of dilemma in relation to the fog (principled volume).
    I have an underwater scene which I’ve made. I want to add a basic fog shader to the ocean, with an underwater rounded room which I don’t want affected. M
    I have hollowed out the cube with the rounded shape, hopefully excluding the fog texture from the centre, but it still disregards the hollowed out shape. Maybe it’s the normals, but I’m not sure why it’s still displaying t the fog throughout the shape.
    Is there a way to solve this? Thank you 🙏

  • @Legends-of-Warfare-10
    @Legends-of-Warfare-10 27 дней назад +1

    You're the only one who got this to work for me, thanks!!

  • @lassekalhauge4801
    @lassekalhauge4801 Год назад +2

    Thanks Ryan - love all of your tutorials❤

  • @gakidomo9561
    @gakidomo9561 9 месяцев назад

    Hello, I created a mountain road, I went into side view and it's bent everywhere and it's crazy, I want to keep it flat as possible, is there a way to keep it flat? Like a straight road?

  • @BrandonBloxBB
    @BrandonBloxBB Год назад

    hey whats the best place to show you pictures of my apartment progress im making? most of it is with your stuff and im almost done with the kitchen!

  • @letomaneteo
    @letomaneteo 3 месяца назад

    a blender for children is good, but do you have an answer to an adult question - how to change the profile of such an object on a curve at a specific point, so that when moving along the curve, the object at this point changes its profile? What can be done with geometric nodes?

  • @jmh3d
    @jmh3d Год назад +1

    Thanks for this. I'm making speaker wire and this seems to be the best way to have the jacket and the wire materials be on one object and follow an editable path.

  • @ocln2481
    @ocln2481 8 месяцев назад

    Is there a way to bank your curves using this method? I tried tilting my path's nodes but the arrayed object didn't respond to it

  • @Fritz2824
    @Fritz2824 Год назад

    hi,
    is it possible to make the road line separately ?
    a curve for the road,
    and a snapped line texture...
    and can we apply one texture only on one part of the road ?

  • @ホーファン
    @ホーファン 3 месяца назад

    2:51 bro you save my life 😭😭😭

  • @We4kness_Spotter
    @We4kness_Spotter 7 месяцев назад

    can i make it a circle path in curves tab?

  • @omg_squid6949
    @omg_squid6949 Год назад

    Ryan i need help, whenever i use a bump node when I connect it to the normal it shows the model as flat shade, like it shows the sides and the verticies, how can i fix this?

  • @rebkahibasdeys
    @rebkahibasdeys 11 месяцев назад

    can you retain the shape of the curved road, and delete the modifier some how...

    • @RyanKingArt
      @RyanKingArt  11 месяцев назад

      Yes, you can apply the modifier.

  • @Highcastle_of_Geek
    @Highcastle_of_Geek 4 месяца назад

    This solved a big problem I was having with this procedure. I didn't realize it was important to center and apply location on the mesh and curve objects before assigning the curve. I was getting all sorts of weird twisted shapes and couldn't work out what I was doing wrong. Just adding that one step from your tutorial solved the problem. Thanks bunches!!

  • @areebasultan2021
    @areebasultan2021 3 месяца назад

    How to add road texture ?

  • @choppertime5383
    @choppertime5383 Год назад

    Very helpful. In the second case where you showed the road not being aligned with the path, would there be a way of centering it with a function? Instead of doing it manually?

  • @kambria9773
    @kambria9773 2 месяца назад +1

    You are incredibly helpful

  • @artemtsenev
    @artemtsenev Год назад +2

    Thank you King Ryan

  • @stickykeys7413
    @stickykeys7413 13 дней назад

    This one dude has definitely saved me days of irritation

  • @vsdsas
    @vsdsas 11 месяцев назад

    it didnt work for me at the first time when i try i tried at least 10 then it work tnx for the video

    • @RyanKingArt
      @RyanKingArt  11 месяцев назад +1

      thanks for watching

  • @dubwork
    @dubwork 6 месяцев назад

    mr robot 👍

  • @thewise-i9i
    @thewise-i9i 5 месяцев назад

    i love your work car animations please

  • @zakiroyhan
    @zakiroyhan 9 месяцев назад +1

    Awesome! Thank you.

  • @antys_tech_cz
    @antys_tech_cz 6 месяцев назад

    doesnt work, it just take the texture and nothing

  • @angersJohn
    @angersJohn Год назад +1

    best tutorial I've ever seen. Keep it simple like this and thanks a lot!

  • @OttrPopAnimations
    @OttrPopAnimations 9 месяцев назад +1

    thanks!

  • @VeganSemihCyprus33
    @VeganSemihCyprus33 Год назад

    The Connections (2021) [short documentary] 🔥

  • @StarLabs3D
    @StarLabs3D Месяц назад

    Good information 🇦🇶

  • @chetlamanish9017
    @chetlamanish9017 5 месяцев назад +1

    ThankYou Brother

  • @Adahn3D
    @Adahn3D 9 месяцев назад

    wonderful tutorial. this helped me so much, thank you

  • @visualksa7108
    @visualksa7108 9 месяцев назад +1

    thank thank thank thank

  • @gangger89
    @gangger89 Месяц назад

    thx ryan, i often stumble upon your tutorials and they are always helpful. thx

  • @yandayixia
    @yandayixia Месяц назад

    thanks for the tutorial!

  • @rizwansiddiqui928
    @rizwansiddiqui928 7 месяцев назад

    Dear sir thank your effect to teach the blender unbelievable❤❤
    ON the first day hard but this time very easy this is possible with you help lot of thanks

  • @mahsae5479
    @mahsae5479 9 месяцев назад +1

    Thank you!!! 😊

  • @ishaanverma9847
    @ishaanverma9847 3 месяца назад

    thank you veryy much

  • @elvismokua
    @elvismokua Год назад +1

    thanks for this

  • @ice_popzz6623
    @ice_popzz6623 5 месяцев назад

    Yes I finally did it 🙏 thx

  • @TVonthetubesyo
    @TVonthetubesyo 8 месяцев назад +1

    Thanks!

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад +2

      thank you so much for your support!

  • @seankelly5318
    @seankelly5318 Год назад

    At first I couldn't get it to work but I found putting the origins of both parts in the same place fixed it.
    I like the shorties bro.

  • @amirrezaasdaghi
    @amirrezaasdaghi 5 месяцев назад

    thank you so much

  • @ald_cnd
    @ald_cnd 8 дней назад

    thank you bro

  • @Mordaxe
    @Mordaxe 2 месяца назад

    aaah nice

  • @kedarbhojane-ip1rn
    @kedarbhojane-ip1rn 5 месяцев назад

    thank you man

  • @ayo4773
    @ayo4773 7 месяцев назад

    Ty

  • @JinnyjinnyJin
    @JinnyjinnyJin 3 месяца назад

    beautiful.

  • @arradu5132
    @arradu5132 9 месяцев назад

    thank you...

  • @partyinthefront
    @partyinthefront 7 месяцев назад

    excellent

  • @_bushy
    @_bushy 6 месяцев назад

    warrior J is the MAN!

    • @RyanKingArt
      @RyanKingArt  6 месяцев назад

      who is warrior J?

    • @_bushy
      @_bushy 6 месяцев назад

      @@RyanKingArtoops....for some reason my reply appeared here and not on the video i was commentting on? ..... but i did watch your video yesterday :)

    • @RyanKingArt
      @RyanKingArt  6 месяцев назад

      @@_bushyOh ok. 😄

  • @duskadown6751
    @duskadown6751 11 месяцев назад

    tysm! I used this to bend plant leaves I modeled.

    • @RyanKingArt
      @RyanKingArt  11 месяцев назад

      cool! thanks for watching.

  • @yamatoartesdigitais
    @yamatoartesdigitais Год назад

    make road intersections please 🙏🏽

  • @procrastinator24
    @procrastinator24 5 месяцев назад

    Really useful! thanks so much!

  • @bendygamer2306
    @bendygamer2306 6 месяцев назад

    Thanks so much you are the best

  • @VeganSemihCyprus33
    @VeganSemihCyprus33 Год назад

    Dominion (2018)

  • @Cozy_Cat_Ambience
    @Cozy_Cat_Ambience 8 месяцев назад

    You give the best tutorials.

  • @federicoforresu972
    @federicoforresu972 6 месяцев назад

    Fantastic, thanks a lot pal!

  • @peabrainz
    @peabrainz Год назад

    Just in time! looking for this on my project

  • @Tyro74
    @Tyro74 10 месяцев назад

    thank you so much :)

  • @alexmajorov2506
    @alexmajorov2506 11 месяцев назад

    very well